mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
1225 lines
44 KiB
C++
1225 lines
44 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "AccountMgr.h"
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#include "AchievementMgr.h"
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#include "AchievementPackets.h"
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#include "AreaTriggerPackets.h"
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#include "Battleground.h"
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#include "CharacterPackets.h"
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#include "Chat.h"
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#include "CinematicMgr.h"
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#include "ClientConfigPackets.h"
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#include "Common.h"
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#include "Conversation.h"
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#include "ConversationAI.h"
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#include "Corpse.h"
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#include "DatabaseEnv.h"
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#include "DB2Stores.h"
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#include "GameTime.h"
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#include "GossipDef.h"
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#include "Group.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "InstancePackets.h"
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#include "InstanceScript.h"
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#include "Language.h"
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#include "Log.h"
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#include "Map.h"
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#include "MiscPackets.h"
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#include "Object.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "OutdoorPvP.h"
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#include "Player.h"
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#include "RestMgr.h"
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#include "ScriptMgr.h"
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#include "Spell.h"
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#include "SpellPackets.h"
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#include "WhoListStorage.h"
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#include "WhoPackets.h"
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#include "World.h"
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#include <cstdarg>
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#include <zlib.h>
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void WorldSession::HandleRepopRequest(WorldPackets::Misc::RepopRequest& /*packet*/)
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{
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if (GetPlayer()->IsAlive() || GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_GHOST))
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return;
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if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
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return; // silently return, client should display the error by itself
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// the world update order is sessions, players, creatures
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// the netcode runs in parallel with all of these
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// creatures can kill players
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// so if the server is lagging enough the player can
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// release spirit after he's killed but before he is updated
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if (GetPlayer()->getDeathState() == JUST_DIED)
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{
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TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player {} {} was killed and before he was updated",
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GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
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GetPlayer()->KillPlayer();
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}
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//this is spirit release confirm?
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GetPlayer()->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
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GetPlayer()->BuildPlayerRepop();
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GetPlayer()->RepopAtGraveyard();
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}
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void WorldSession::HandleWhoOpcode(WorldPackets::Who::WhoRequestPkt& whoRequest)
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{
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WorldPackets::Who::WhoRequest& request = whoRequest.Request;
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TC_LOG_DEBUG("network", "WorldSession::HandleWhoOpcode: MinLevel: {}, MaxLevel: {}, Name: {} (VirtualRealmName: {}), Guild: {} (GuildVirtualRealmName: {}), RaceFilter: {}, ClassFilter: {}, Areas: {}, Words: {}.",
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request.MinLevel, request.MaxLevel, request.Name, request.VirtualRealmName, request.Guild, request.GuildVirtualRealmName,
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request.RaceFilter.RawValue, request.ClassFilter, whoRequest.Areas.size(), request.Words.size());
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// zones count, client limit = 10 (2.0.10)
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// can't be received from real client or broken packet
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if (whoRequest.Areas.size() > 10)
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return;
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// user entered strings count, client limit=4 (checked on 2.0.10)
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// can't be received from real client or broken packet
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if (request.Words.size() > 4)
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return;
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/// @todo: handle following packet values
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/// VirtualRealmNames
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/// ShowEnemies
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/// ShowArenaPlayers
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/// ExactName
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/// ServerInfo
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std::vector<std::wstring> wWords;
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wWords.resize(request.Words.size());
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for (size_t i = 0; i < request.Words.size(); ++i)
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{
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TC_LOG_DEBUG("network", "WorldSession::HandleWhoOpcode: Word: {}", request.Words[i].Word);
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// user entered string, it used as universal search pattern(guild+player name)?
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if (!Utf8toWStr(request.Words[i].Word, wWords[i]))
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continue;
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wstrToLower(wWords[i]);
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}
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std::wstring wPlayerName;
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std::wstring wGuildName;
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if (!(Utf8toWStr(request.Name, wPlayerName) && Utf8toWStr(request.Guild, wGuildName)))
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return;
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wstrToLower(wPlayerName);
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wstrToLower(wGuildName);
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// client send in case not set max level value 100 but Trinity supports 255 max level,
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// update it to show GMs with characters after 100 level
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if (whoRequest.Request.MaxLevel >= MAX_LEVEL)
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whoRequest.Request.MaxLevel = STRONG_MAX_LEVEL;
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uint32 team = _player->GetTeam();
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uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
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WorldPackets::Who::WhoResponsePkt response;
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response.Token = whoRequest.Token;
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WhoListInfoVector const& whoList = sWhoListStorageMgr->GetWhoList();
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for (WhoListPlayerInfo const& target : whoList)
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{
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// player can see member of other team only if has RBAC_PERM_TWO_SIDE_WHO_LIST
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if (target.GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
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continue;
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// player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if has RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS
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if (target.GetSecurity() > AccountTypes(gmLevelInWhoList) && !HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS))
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continue;
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// check if target is globally visible for player
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if (_player->GetGUID() != target.GetGuid() && !target.IsVisible())
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if (AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()) || target.GetSecurity() > _player->GetSession()->GetSecurity())
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continue;
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// check if target's level is in level range
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uint8 lvl = target.GetLevel();
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if (lvl < request.MinLevel || lvl > request.MaxLevel)
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continue;
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// check if class matches classmask
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if (request.ClassFilter >= 0 && !(request.ClassFilter & (1 << target.GetClass())))
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continue;
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// check if race matches racemask
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if (!request.RaceFilter.HasRace(target.GetRace()))
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continue;
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if (!whoRequest.Areas.empty())
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{
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if (std::find(whoRequest.Areas.begin(), whoRequest.Areas.end(), int32(target.GetZoneId())) == whoRequest.Areas.end())
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continue;
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}
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std::wstring const& wTargetName = target.GetWidePlayerName();
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if (!(wPlayerName.empty() || wTargetName.find(wPlayerName) != std::wstring::npos))
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continue;
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std::wstring const& wTargetGuildName = target.GetWideGuildName();
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if (!wGuildName.empty() && wTargetGuildName.find(wGuildName) == std::wstring::npos)
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continue;
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if (!wWords.empty())
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{
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std::string aName;
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if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(target.GetZoneId()))
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aName = areaEntry->AreaName[GetSessionDbcLocale()];
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bool show = false;
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for (size_t i = 0; i < wWords.size(); ++i)
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{
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if (!wWords[i].empty())
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{
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if (wTargetName.find(wWords[i]) != std::wstring::npos ||
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wTargetGuildName.find(wWords[i]) != std::wstring::npos ||
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Utf8FitTo(aName, wWords[i]))
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{
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show = true;
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break;
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}
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}
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}
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if (!show)
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continue;
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}
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WorldPackets::Who::WhoEntry whoEntry;
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if (!whoEntry.PlayerData.Initialize(target.GetGuid(), nullptr))
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continue;
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if (!target.GetGuildGuid().IsEmpty())
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{
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whoEntry.GuildGUID = target.GetGuildGuid();
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whoEntry.GuildVirtualRealmAddress = GetVirtualRealmAddress();
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whoEntry.GuildName = target.GetGuildName();
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}
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whoEntry.AreaID = target.GetZoneId();
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whoEntry.IsGM = target.IsGameMaster();
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response.Response.Entries.push_back(whoEntry);
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// 50 is maximum player count sent to client - can be overridden
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// through config, but is unstable
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if (response.Response.Entries.size() >= sWorld->getIntConfig(CONFIG_MAX_WHO))
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break;
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}
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SendPacket(response.Write());
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}
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void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& logoutRequest)
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{
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if (!GetPlayer()->GetLootGUID().IsEmpty())
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GetPlayer()->SendLootReleaseAll();
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bool instantLogout = GetPlayer()->IsInFlight();
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if (!logoutRequest.IdleLogout)
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instantLogout |= (GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat())
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|| HasPermission(rbac::RBAC_PERM_INSTANT_LOGOUT);
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/// TODO: Possibly add RBAC permission to log out in combat
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bool canLogoutInCombat = GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_RESTING);
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uint32 reason = 0;
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if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
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reason = 1;
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else if (GetPlayer()->IsFalling())
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reason = 3; // is jumping or falling
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else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
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reason = 2; // FIXME - Need the correct value
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WorldPackets::Character::LogoutResponse logoutResponse;
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logoutResponse.LogoutResult = reason;
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logoutResponse.Instant = instantLogout;
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SendPacket(logoutResponse.Write());
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if (reason)
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{
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SetLogoutStartTime(0);
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return;
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}
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// instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
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if (instantLogout)
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{
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LogoutPlayer(true);
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return;
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}
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// not set flags if player can't free move to prevent lost state at logout cancel
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if (GetPlayer()->CanFreeMove())
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{
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if (GetPlayer()->GetStandState() == UNIT_STAND_STATE_STAND)
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GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
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GetPlayer()->SetRooted(true);
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GetPlayer()->SetUnitFlag(UNIT_FLAG_STUNNED);
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}
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SetLogoutStartTime(GameTime::GetGameTime());
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}
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void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& /*logoutCancel*/)
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{
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// Player have already logged out serverside, too late to cancel
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if (!GetPlayer())
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return;
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SetLogoutStartTime(0);
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SendPacket(WorldPackets::Character::LogoutCancelAck().Write());
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// not remove flags if can't free move - its not set in Logout request code.
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if (GetPlayer()->CanFreeMove())
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{
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//!we can move again
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GetPlayer()->SetRooted(false);
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//! Stand Up
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GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
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//! DISABLE_ROTATE
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GetPlayer()->RemoveUnitFlag(UNIT_FLAG_STUNNED);
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}
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}
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void WorldSession::HandleTogglePvP(WorldPackets::Misc::TogglePvP& /*packet*/)
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{
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if (!GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
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{
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GetPlayer()->SetPlayerFlag(PLAYER_FLAGS_IN_PVP);
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GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_PVP_TIMER);
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if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer)
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GetPlayer()->UpdatePvP(true, true);
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}
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else if (!GetPlayer()->IsWarModeLocalActive())
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{
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GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_IN_PVP);
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GetPlayer()->SetPlayerFlag(PLAYER_FLAGS_PVP_TIMER);
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if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
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GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off
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}
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}
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void WorldSession::HandleSetPvP(WorldPackets::Misc::SetPvP& packet)
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{
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if (packet.EnablePVP)
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{
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GetPlayer()->SetPlayerFlag(PLAYER_FLAGS_IN_PVP);
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GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_PVP_TIMER);
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if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer)
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GetPlayer()->UpdatePvP(true, true);
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}
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else if (!GetPlayer()->IsWarModeLocalActive())
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{
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GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_IN_PVP);
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GetPlayer()->SetPlayerFlag(PLAYER_FLAGS_PVP_TIMER);
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if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
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GetPlayer()->pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off
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}
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}
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void WorldSession::HandleSetWarMode(WorldPackets::Misc::SetWarMode& packet)
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{
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_player->SetWarModeDesired(packet.Enable);
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}
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void WorldSession::HandlePortGraveyard(WorldPackets::Misc::PortGraveyard& /*packet*/)
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{
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if (GetPlayer()->IsAlive() || !GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_GHOST))
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return;
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GetPlayer()->RepopAtGraveyard();
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}
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void WorldSession::HandleRequestCemeteryList(WorldPackets::Misc::RequestCemeteryList& /*packet*/)
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{
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uint32 zoneId = _player->GetZoneId();
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uint32 team = _player->GetTeam();
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std::vector<uint32> graveyardIds;
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auto range = sObjectMgr->GraveyardStore.equal_range(zoneId);
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for (auto it = range.first; it != range.second && graveyardIds.size() < 16; ++it) // client max
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{
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ConditionSourceInfo conditionSource(_player);
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if (!it->second.Conditions.Meets(conditionSource))
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continue;
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graveyardIds.push_back(it->first);
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}
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if (graveyardIds.empty())
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{
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TC_LOG_DEBUG("network", "No graveyards found for zone {} for {} (team {}) in CMSG_REQUEST_CEMETERY_LIST",
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zoneId, _player->GetGUID().ToString(), team);
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return;
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}
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WorldPackets::Misc::RequestCemeteryListResponse packet;
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packet.IsGossipTriggered = false;
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packet.CemeteryID.reserve(graveyardIds.size());
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for (uint32 id : graveyardIds)
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packet.CemeteryID.push_back(id);
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SendPacket(packet.Write());
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}
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void WorldSession::HandleSetSelectionOpcode(WorldPackets::Misc::SetSelection& packet)
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{
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_player->SetSelection(packet.Selection);
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}
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void WorldSession::HandleStandStateChangeOpcode(WorldPackets::Misc::StandStateChange& packet)
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{
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switch (packet.StandState)
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{
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case UNIT_STAND_STATE_STAND:
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case UNIT_STAND_STATE_SIT:
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case UNIT_STAND_STATE_SLEEP:
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case UNIT_STAND_STATE_KNEEL:
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break;
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default:
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return;
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}
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_player->SetStandState(packet.StandState);
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}
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void WorldSession::HandleReclaimCorpse(WorldPackets::Misc::ReclaimCorpse& /*packet*/)
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{
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if (_player->IsAlive())
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return;
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// do not allow corpse reclaim in arena
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if (_player->InArena())
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return;
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// body not released yet
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if (!_player->HasPlayerFlag(PLAYER_FLAGS_GHOST))
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return;
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Corpse* corpse = _player->GetCorpse();
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if (!corpse)
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return;
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// prevent resurrect before 30-sec delay after body release not finished
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if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(GameTime::GetGameTime()))
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return;
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if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
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return;
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// resurrect
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_player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f);
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// spawn bones
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_player->SpawnCorpseBones();
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}
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void WorldSession::HandleResurrectResponse(WorldPackets::Misc::ResurrectResponse& packet)
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{
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if (GetPlayer()->IsAlive())
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return;
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if (packet.Response != 0) // Accept = 0 Decline = 1 Timeout = 2
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{
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GetPlayer()->ClearResurrectRequestData(); // reject
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return;
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}
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if (!GetPlayer()->IsResurrectRequestedBy(packet.Resurrecter))
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return;
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if (Player* ressPlayer = ObjectAccessor::GetPlayer(*GetPlayer(), packet.Resurrecter))
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{
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if (InstanceScript* instance = ressPlayer->GetInstanceScript())
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{
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if (instance->IsEncounterInProgress())
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{
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if (!instance->GetCombatResurrectionCharges())
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return;
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else
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instance->UseCombatResurrection();
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}
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}
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}
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GetPlayer()->ResurrectUsingRequestData();
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}
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void WorldSession::HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigger& packet)
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{
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Player* player = GetPlayer();
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if (player->IsInFlight())
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{
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TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' {} in flight, ignore Area Trigger ID: {}",
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player->GetName(), player->GetGUID().ToString(), packet.AreaTriggerID);
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return;
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}
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AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(packet.AreaTriggerID);
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if (!atEntry)
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{
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TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' {} send unknown (by DBC) Area Trigger ID: {}",
|
|
player->GetName(), player->GetGUID().ToString(), packet.AreaTriggerID);
|
|
return;
|
|
}
|
|
|
|
if (packet.Entered != player->IsInAreaTrigger(atEntry))
|
|
{
|
|
TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' {} too far, ignore Area Trigger ID: {}",
|
|
player->GetName(), player->GetGUID().ToString(), packet.AreaTriggerID);
|
|
return;
|
|
}
|
|
|
|
if (player->isDebugAreaTriggers)
|
|
ChatHandler(player->GetSession()).PSendSysMessage(packet.Entered ? LANG_DEBUG_AREATRIGGER_ENTERED : LANG_DEBUG_AREATRIGGER_LEFT, packet.AreaTriggerID);
|
|
|
|
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_AREATRIGGER_CLIENT_TRIGGERED, atEntry->ID, player))
|
|
return;
|
|
|
|
if (sScriptMgr->OnAreaTrigger(player, atEntry, packet.Entered))
|
|
return;
|
|
|
|
if (atEntry->AreaTriggerActionSetID)
|
|
{
|
|
if (packet.Entered)
|
|
player->UpdateCriteria(CriteriaType::EnterAreaTriggerWithActionSet, atEntry->AreaTriggerActionSetID);
|
|
else
|
|
player->UpdateCriteria(CriteriaType::LeaveAreaTriggerWithActionSet, atEntry->AreaTriggerActionSetID);
|
|
}
|
|
|
|
if (player->IsAlive() && packet.Entered)
|
|
{
|
|
// not using Player::UpdateQuestObjectiveProgress, ObjectID in quest_objectives can be set to -1, areatrigger_involvedrelation then holds correct id
|
|
if (std::unordered_set<uint32> const* quests = sObjectMgr->GetQuestsForAreaTrigger(packet.AreaTriggerID))
|
|
{
|
|
bool anyObjectiveChangedCompletionState = false;
|
|
for (uint32 questId : *quests)
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questId);
|
|
uint16 slot = player->FindQuestSlot(questId);
|
|
if (qInfo && slot < MAX_QUEST_LOG_SIZE && player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
for (QuestObjective const& obj : qInfo->Objectives)
|
|
{
|
|
if (obj.Type != QUEST_OBJECTIVE_AREATRIGGER)
|
|
continue;
|
|
|
|
if (!player->IsQuestObjectiveCompletable(slot, qInfo, obj))
|
|
continue;
|
|
|
|
if (player->IsQuestObjectiveComplete(slot, qInfo, obj))
|
|
continue;
|
|
|
|
if (obj.ObjectID != -1 && obj.ObjectID != packet.AreaTriggerID)
|
|
continue;
|
|
|
|
player->SetQuestObjectiveData(obj, 1);
|
|
player->SendQuestUpdateAddCreditSimple(obj);
|
|
anyObjectiveChangedCompletionState = true;
|
|
break;
|
|
}
|
|
|
|
if (qInfo->HasFlag(QUEST_FLAGS_COMPLETION_AREA_TRIGGER))
|
|
player->AreaExploredOrEventHappens(questId);
|
|
|
|
if (player->CanCompleteQuest(questId))
|
|
player->CompleteQuest(questId);
|
|
}
|
|
}
|
|
|
|
if (anyObjectiveChangedCompletionState)
|
|
player->UpdateVisibleObjectInteractions(true, false, false, true);
|
|
}
|
|
}
|
|
|
|
if (sObjectMgr->IsTavernAreaTrigger(packet.AreaTriggerID))
|
|
{
|
|
// set resting flag we are in the inn
|
|
if (packet.Entered)
|
|
{
|
|
player->GetRestMgr().SetInnTrigger(InnAreaTrigger{ .IsDBC = true, .AreaTriggerEntryId = atEntry->ID });
|
|
}
|
|
else
|
|
{
|
|
player->GetRestMgr().RemoveRestFlag(REST_FLAG_IN_TAVERN);
|
|
player->GetRestMgr().SetInnTrigger(std::nullopt);
|
|
}
|
|
|
|
if (sWorld->IsFFAPvPRealm())
|
|
{
|
|
if (packet.Entered)
|
|
player->RemovePvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
|
|
else
|
|
player->SetPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (OutdoorPvP* pvp = player->GetOutdoorPvP())
|
|
if (pvp->HandleAreaTrigger(_player, packet.AreaTriggerID, packet.Entered))
|
|
return;
|
|
|
|
if (!packet.Entered)
|
|
return;
|
|
|
|
AreaTriggerTeleport const* at = sObjectMgr->GetAreaTrigger(packet.AreaTriggerID);
|
|
if (!at)
|
|
return;
|
|
|
|
bool teleported = false;
|
|
if (player->GetMapId() != at->Loc.GetMapId())
|
|
{
|
|
if (!player->IsAlive())
|
|
{
|
|
if (player->HasCorpse())
|
|
{
|
|
// let enter in ghost mode in instance that connected to inner instance with corpse
|
|
uint32 corpseMap = player->GetCorpseLocation().GetMapId();
|
|
do
|
|
{
|
|
if (corpseMap == at->Loc.GetMapId())
|
|
break;
|
|
|
|
InstanceTemplate const* corpseInstance = sObjectMgr->GetInstanceTemplate(corpseMap);
|
|
corpseMap = corpseInstance ? corpseInstance->Parent : 0;
|
|
} while (corpseMap);
|
|
|
|
if (!corpseMap)
|
|
{
|
|
SendPacket(WorldPackets::AreaTrigger::AreaTriggerNoCorpse().Write());
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("maps", "MAP: Player '{}' has corpse in instance {} and can enter.", player->GetName(), at->Loc.GetMapId());
|
|
}
|
|
else
|
|
TC_LOG_DEBUG("maps", "Map::CanPlayerEnter - player '{}' is dead but does not have a corpse!", player->GetName());
|
|
}
|
|
|
|
if (TransferAbortParams denyReason = Map::PlayerCannotEnter(at->Loc.GetMapId(), player))
|
|
{
|
|
switch (denyReason.Reason)
|
|
{
|
|
case TRANSFER_ABORT_MAP_NOT_ALLOWED:
|
|
TC_LOG_DEBUG("maps", "MAP: Player '{}' attempted to enter map with id {} which has no entry", player->GetName(), at->Loc.GetMapId());
|
|
break;
|
|
case TRANSFER_ABORT_DIFFICULTY:
|
|
TC_LOG_DEBUG("maps", "MAP: Player '{}' attempted to enter instance map {} but the requested difficulty was not found", player->GetName(), at->Loc.GetMapId());
|
|
break;
|
|
case TRANSFER_ABORT_NEED_GROUP:
|
|
TC_LOG_DEBUG("maps", "MAP: Player '{}' must be in a raid group to enter map {}", player->GetName(), at->Loc.GetMapId());
|
|
player->SendRaidGroupOnlyMessage(RAID_GROUP_ERR_ONLY, 0);
|
|
break;
|
|
case TRANSFER_ABORT_LOCKED_TO_DIFFERENT_INSTANCE:
|
|
TC_LOG_DEBUG("maps", "MAP: Player '{}' cannot enter instance map {} because their permanent bind is incompatible with their group's", player->GetName(), at->Loc.GetMapId());
|
|
break;
|
|
case TRANSFER_ABORT_ALREADY_COMPLETED_ENCOUNTER:
|
|
TC_LOG_DEBUG("maps", "MAP: Player '{}' cannot enter instance map {} because their permanent bind is incompatible with their group's", player->GetName(), at->Loc.GetMapId());
|
|
break;
|
|
case TRANSFER_ABORT_TOO_MANY_INSTANCES:
|
|
TC_LOG_DEBUG("maps", "MAP: Player '{}' cannot enter instance map {} because he has exceeded the maximum number of instances per hour.", player->GetName(), at->Loc.GetMapId());
|
|
break;
|
|
case TRANSFER_ABORT_MAX_PLAYERS:
|
|
break;
|
|
case TRANSFER_ABORT_ZONE_IN_COMBAT:
|
|
break;
|
|
case TRANSFER_ABORT_NOT_FOUND:
|
|
TC_LOG_DEBUG("maps", "MAP: Player '{}' cannot enter instance map {} because instance is resetting.", player->GetName(), at->Loc.GetMapId());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (denyReason.Reason != TRANSFER_ABORT_NEED_GROUP)
|
|
player->SendTransferAborted(at->Loc.GetMapId(), denyReason.Reason, denyReason.Arg, denyReason.MapDifficultyXConditionId);
|
|
|
|
if (!player->IsAlive() && player->HasCorpse())
|
|
{
|
|
if (player->GetCorpseLocation().GetMapId() == at->Loc.GetMapId())
|
|
{
|
|
player->ResurrectPlayer(0.5f);
|
|
player->SpawnCorpseBones();
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (Group* group = player->GetGroup())
|
|
if (group->isLFGGroup() && player->GetMap()->IsDungeon())
|
|
teleported = player->TeleportToBGEntryPoint();
|
|
}
|
|
|
|
if (!teleported)
|
|
{
|
|
WorldSafeLocsEntry const* entranceLocation = player->GetInstanceEntrance(at->Loc.GetMapId());
|
|
if (entranceLocation && player->GetMapId() != at->Loc.GetMapId())
|
|
player->TeleportTo(entranceLocation->Loc, TELE_TO_NOT_LEAVE_TRANSPORT);
|
|
else
|
|
player->TeleportTo(at->Loc, TELE_TO_NOT_LEAVE_TRANSPORT);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleUpdateAccountData(WorldPackets::ClientConfig::UserClientUpdateAccountData& packet)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA: type {}, time {}, decompressedSize {}",
|
|
packet.DataType, packet.Time.AsUnderlyingType(), packet.Size);
|
|
|
|
if (packet.DataType >= NUM_ACCOUNT_DATA_TYPES)
|
|
return;
|
|
|
|
if (packet.Size == 0) // erase
|
|
{
|
|
SetAccountData(AccountDataType(packet.DataType), 0, "");
|
|
|
|
WorldPackets::ClientConfig::UpdateAccountDataComplete updateAccountDataComplete;
|
|
updateAccountDataComplete.Player = packet.PlayerGuid;
|
|
updateAccountDataComplete.DataType = packet.DataType;
|
|
updateAccountDataComplete.Result = 0;
|
|
SendPacket(updateAccountDataComplete.Write());
|
|
|
|
return;
|
|
}
|
|
|
|
if (packet.Size > 0xFFFF)
|
|
{
|
|
TC_LOG_ERROR("network", "UAD: Account data packet too big, size {}", packet.Size);
|
|
return;
|
|
}
|
|
|
|
std::string dest;
|
|
dest.resize(packet.Size);
|
|
|
|
uLongf realSize = packet.Size;
|
|
if (uncompress(reinterpret_cast<Bytef*>(dest.data()), &realSize, packet.CompressedData.data(), packet.CompressedData.size()) != Z_OK)
|
|
{
|
|
TC_LOG_ERROR("network", "UAD: Failed to decompress account data");
|
|
return;
|
|
}
|
|
|
|
SetAccountData(AccountDataType(packet.DataType), packet.Time, dest);
|
|
|
|
WorldPackets::ClientConfig::UpdateAccountDataComplete updateAccountDataComplete;
|
|
updateAccountDataComplete.Player = packet.PlayerGuid;
|
|
updateAccountDataComplete.DataType = packet.DataType;
|
|
updateAccountDataComplete.Result = 0;
|
|
SendPacket(updateAccountDataComplete.Write());
|
|
}
|
|
|
|
void WorldSession::HandleRequestAccountData(WorldPackets::ClientConfig::RequestAccountData& request)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA: type {}", request.DataType);
|
|
|
|
if (request.DataType >= NUM_ACCOUNT_DATA_TYPES)
|
|
return;
|
|
|
|
AccountData const* adata = GetAccountData(AccountDataType(request.DataType));
|
|
|
|
WorldPackets::ClientConfig::UpdateAccountData data;
|
|
data.Player = _player ? _player->GetGUID() : ObjectGuid::Empty;
|
|
data.Time = adata->Time;
|
|
data.Size = adata->Data.size();
|
|
data.DataType = request.DataType;
|
|
|
|
uLongf destSize = compressBound(data.Size);
|
|
|
|
data.CompressedData.resize(destSize);
|
|
|
|
if (data.Size && compress(data.CompressedData.data(), &destSize, (uint8 const*)adata->Data.c_str(), data.Size) != Z_OK)
|
|
{
|
|
TC_LOG_ERROR("network", "RAD: Failed to compress account data");
|
|
return;
|
|
}
|
|
|
|
data.CompressedData.resize(destSize);
|
|
|
|
SendPacket(data.Write());
|
|
}
|
|
|
|
void WorldSession::HandleSetActionButtonOpcode(WorldPackets::Spells::SetActionButton& packet)
|
|
{
|
|
uint64 action = ACTION_BUTTON_ACTION(packet.Action);
|
|
uint8 type = ACTION_BUTTON_TYPE(packet.Action);
|
|
|
|
TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: {} Action: {} Type: {}", packet.Index, action, uint32(type));
|
|
|
|
if (!packet.Action)
|
|
GetPlayer()->RemoveActionButton(packet.Index);
|
|
else
|
|
GetPlayer()->AddActionButton(packet.Index, action, type);
|
|
}
|
|
|
|
void WorldSession::HandleCompleteCinematic(WorldPackets::Misc::CompleteCinematic& /*packet*/)
|
|
{
|
|
// If player has sight bound to visual waypoint NPC we should remove it
|
|
GetPlayer()->GetCinematicMgr()->EndCinematic();
|
|
}
|
|
|
|
void WorldSession::HandleNextCinematicCamera(WorldPackets::Misc::NextCinematicCamera& /*packet*/)
|
|
{
|
|
// Sent by client when cinematic actually begun. So we begin the server side process
|
|
GetPlayer()->GetCinematicMgr()->NextCinematicCamera();
|
|
}
|
|
|
|
void WorldSession::HandleCompleteMovie(WorldPackets::Misc::CompleteMovie& /*packet*/)
|
|
{
|
|
uint32 movie = _player->GetMovie();
|
|
if (!movie)
|
|
return;
|
|
|
|
_player->SetMovie(0);
|
|
sScriptMgr->OnMovieComplete(_player, movie);
|
|
}
|
|
|
|
void WorldSession::HandleSetActionBarToggles(WorldPackets::Character::SetActionBarToggles& packet)
|
|
{
|
|
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
|
|
{
|
|
if (packet.Mask != 0)
|
|
TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: {}, ignored", uint32(packet.Mask));
|
|
return;
|
|
}
|
|
|
|
GetPlayer()->SetMultiActionBars(packet.Mask);
|
|
}
|
|
|
|
void WorldSession::HandlePlayedTime(WorldPackets::Character::RequestPlayedTime& packet)
|
|
{
|
|
WorldPackets::Character::PlayedTime playedTime;
|
|
playedTime.TotalTime = _player->GetTotalPlayedTime();
|
|
playedTime.LevelTime = _player->GetLevelPlayedTime();
|
|
playedTime.TriggerEvent = packet.TriggerScriptEvent; // 0-1 - will not show in chat frame
|
|
SendPacket(playedTime.Write());
|
|
}
|
|
|
|
void WorldSession::HandleWhoIsOpcode(WorldPackets::Who::WhoIsRequest& packet)
|
|
{
|
|
TC_LOG_DEBUG("network", "Received whois command from player {} for character {}",
|
|
GetPlayer()->GetName(), packet.CharName);
|
|
|
|
if (!HasPermission(rbac::RBAC_PERM_OPCODE_WHOIS))
|
|
{
|
|
SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
|
|
return;
|
|
}
|
|
|
|
if (packet.CharName.empty() || !normalizePlayerName(packet.CharName))
|
|
{
|
|
SendNotification(LANG_NEED_CHARACTER_NAME);
|
|
return;
|
|
}
|
|
|
|
Player* player = ObjectAccessor::FindConnectedPlayerByName(packet.CharName);
|
|
if (!player)
|
|
{
|
|
SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, packet.CharName.c_str());
|
|
return;
|
|
}
|
|
|
|
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
|
|
stmt->setUInt32(0, player->GetSession()->GetAccountId());
|
|
|
|
PreparedQueryResult result = LoginDatabase.Query(stmt);
|
|
if (!result)
|
|
{
|
|
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, packet.CharName.c_str());
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
std::string acc = fields[0].GetString();
|
|
if (acc.empty())
|
|
acc = "Unknown";
|
|
|
|
std::string email = fields[1].GetString();
|
|
if (email.empty())
|
|
email = "Unknown";
|
|
|
|
std::string lastip = fields[2].GetString();
|
|
if (lastip.empty())
|
|
lastip = "Unknown";
|
|
|
|
WorldPackets::Who::WhoIsResponse response;
|
|
response.AccountName = packet.CharName + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
|
|
SendPacket(response.Write());
|
|
}
|
|
|
|
void WorldSession::HandleFarSightOpcode(WorldPackets::Misc::FarSight& packet)
|
|
{
|
|
if (packet.Enable)
|
|
{
|
|
TC_LOG_DEBUG("network", "Added FarSight {} to player {}", _player->m_activePlayerData->FarsightObject->ToString(), _player->GetGUID().ToString());
|
|
if (WorldObject* target = _player->GetViewpoint())
|
|
_player->SetSeer(target);
|
|
else
|
|
TC_LOG_DEBUG("network", "Player {} {} requests non-existing seer {}", _player->GetName(), _player->GetGUID().ToString(), _player->m_activePlayerData->FarsightObject->ToString());
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("network", "Player {} set vision to self", _player->GetGUID().ToString());
|
|
_player->SetSeer(_player);
|
|
}
|
|
|
|
GetPlayer()->UpdateVisibilityForPlayer();
|
|
}
|
|
|
|
void WorldSession::HandleSetTitleOpcode(WorldPackets::Character::SetTitle& packet)
|
|
{
|
|
// -1 at none
|
|
if (packet.TitleID > 0)
|
|
{
|
|
if (!GetPlayer()->HasTitle(packet.TitleID))
|
|
return;
|
|
}
|
|
else
|
|
packet.TitleID = 0;
|
|
|
|
GetPlayer()->SetChosenTitle(packet.TitleID);
|
|
}
|
|
|
|
void WorldSession::HandleResetInstancesOpcode(WorldPackets::Instance::ResetInstances& /*packet*/)
|
|
{
|
|
Map* map = _player->FindMap();
|
|
if (map && map->Instanceable())
|
|
return;
|
|
|
|
if (Group* group = _player->GetGroup())
|
|
{
|
|
if (!group->IsLeader(_player->GetGUID()))
|
|
return;
|
|
|
|
if (group->isLFGGroup())
|
|
return;
|
|
|
|
group->ResetInstances(InstanceResetMethod::Manual, _player);
|
|
}
|
|
else
|
|
_player->ResetInstances(InstanceResetMethod::Manual);
|
|
}
|
|
|
|
void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPackets::Misc::SetDungeonDifficulty& setDungeonDifficulty)
|
|
{
|
|
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setDungeonDifficulty.DifficultyID);
|
|
if (!difficultyEntry)
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: {} sent an invalid instance mode {}!",
|
|
_player->GetGUID().ToString(), setDungeonDifficulty.DifficultyID);
|
|
return;
|
|
}
|
|
|
|
if (difficultyEntry->InstanceType != MAP_INSTANCE)
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: {} sent an non-dungeon instance mode {}!",
|
|
_player->GetGUID().ToString(), difficultyEntry->ID);
|
|
return;
|
|
}
|
|
|
|
if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT))
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player {} sent unselectable instance mode {}!",
|
|
_player->GetGUID().ToString(), difficultyEntry->ID);
|
|
return;
|
|
}
|
|
|
|
Difficulty difficultyID = Difficulty(difficultyEntry->ID);
|
|
if (difficultyID == _player->GetDungeonDifficultyID())
|
|
return;
|
|
|
|
// cannot reset while in an instance
|
|
Map* map = _player->FindMap();
|
|
if (map && map->Instanceable())
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: {}, {}) tried to reset the instance while player is inside!",
|
|
_player->GetName(), _player->GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
Group* group = _player->GetGroup();
|
|
if (group)
|
|
{
|
|
if (!group->IsLeader(_player->GetGUID()))
|
|
return;
|
|
|
|
if (group->isLFGGroup())
|
|
return;
|
|
|
|
// the difficulty is set even if the instances can't be reset
|
|
group->ResetInstances(InstanceResetMethod::OnChangeDifficulty, _player);
|
|
group->SetDungeonDifficultyID(difficultyID);
|
|
}
|
|
else
|
|
{
|
|
_player->ResetInstances(InstanceResetMethod::OnChangeDifficulty);
|
|
_player->SetDungeonDifficultyID(difficultyID);
|
|
_player->SendDungeonDifficulty();
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleSetRaidDifficultyOpcode(WorldPackets::Misc::SetRaidDifficulty& setRaidDifficulty)
|
|
{
|
|
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setRaidDifficulty.DifficultyID);
|
|
if (!difficultyEntry)
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: {} sent an invalid instance mode {}!",
|
|
_player->GetGUID().ToString(), setRaidDifficulty.DifficultyID);
|
|
return;
|
|
}
|
|
|
|
if (difficultyEntry->InstanceType != MAP_RAID)
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: {} sent an non-dungeon instance mode {}!",
|
|
_player->GetGUID().ToString(), difficultyEntry->ID);
|
|
return;
|
|
}
|
|
|
|
if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT))
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player {} sent unselectable instance mode {}!",
|
|
_player->GetGUID().ToString(), difficultyEntry->ID);
|
|
return;
|
|
}
|
|
|
|
if (((difficultyEntry->Flags & DIFFICULTY_FLAG_LEGACY) != 0) != setRaidDifficulty.Legacy)
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: {} sent not matching legacy difficulty {}!",
|
|
_player->GetGUID().ToString(), difficultyEntry->ID);
|
|
return;
|
|
}
|
|
|
|
Difficulty difficultyID = Difficulty(difficultyEntry->ID);
|
|
if (difficultyID == (setRaidDifficulty.Legacy ? _player->GetLegacyRaidDifficultyID() : _player->GetRaidDifficultyID()))
|
|
return;
|
|
|
|
// cannot reset while in an instance
|
|
Map* map = _player->FindMap();
|
|
if (map && map->Instanceable())
|
|
{
|
|
TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player (Name: {}, {}) tried to reset the instance while player is inside!",
|
|
_player->GetName(), _player->GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
Group* group = _player->GetGroup();
|
|
if (group)
|
|
{
|
|
if (!group->IsLeader(_player->GetGUID()))
|
|
return;
|
|
|
|
if (group->isLFGGroup())
|
|
return;
|
|
|
|
// the difficulty is set even if the instances can't be reset
|
|
group->ResetInstances(InstanceResetMethod::OnChangeDifficulty, _player);
|
|
if (setRaidDifficulty.Legacy)
|
|
group->SetLegacyRaidDifficultyID(difficultyID);
|
|
else
|
|
group->SetRaidDifficultyID(difficultyID);
|
|
}
|
|
else
|
|
{
|
|
_player->ResetInstances(InstanceResetMethod::OnChangeDifficulty);
|
|
if (setRaidDifficulty.Legacy)
|
|
_player->SetLegacyRaidDifficultyID(difficultyID);
|
|
else
|
|
_player->SetRaidDifficultyID(difficultyID);
|
|
|
|
_player->SendRaidDifficulty(setRaidDifficulty.Legacy != 0);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleSetTaxiBenchmark(WorldPackets::Misc::SetTaxiBenchmarkMode& packet)
|
|
{
|
|
if (packet.Enable)
|
|
_player->SetPlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK);
|
|
else
|
|
_player->RemovePlayerFlag(PLAYER_FLAGS_TAXI_BENCHMARK);
|
|
}
|
|
|
|
void WorldSession::HandleGuildSetFocusedAchievement(WorldPackets::Achievement::GuildSetFocusedAchievement& setFocusedAchievement)
|
|
{
|
|
if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
|
|
guild->GetAchievementMgr().SendAchievementInfo(_player, setFocusedAchievement.AchievementID);
|
|
}
|
|
|
|
void WorldSession::HandleServerTimeOffsetRequest(WorldPackets::Misc::ServerTimeOffsetRequest& /*request*/)
|
|
{
|
|
WorldPackets::Misc::ServerTimeOffset response;
|
|
response.Time = GameTime::GetSystemTime();
|
|
SendPacket(response.Write());
|
|
}
|
|
|
|
void WorldSession::HandleInstanceLockResponse(WorldPackets::Instance::InstanceLockResponse& packet)
|
|
{
|
|
if (!_player->HasPendingBind())
|
|
{
|
|
TC_LOG_INFO("network", "InstanceLockResponse: Player {} {} tried to bind himself/teleport to graveyard without a pending bind!",
|
|
_player->GetName(), _player->GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
if (packet.AcceptLock)
|
|
_player->ConfirmPendingBind();
|
|
else
|
|
_player->RepopAtGraveyard();
|
|
|
|
_player->SetPendingBind(0, 0);
|
|
}
|
|
|
|
void WorldSession::HandleViolenceLevel(WorldPackets::Misc::ViolenceLevel& /*violenceLevel*/)
|
|
{
|
|
// do something?
|
|
}
|
|
|
|
void WorldSession::HandleObjectUpdateFailedOpcode(WorldPackets::Misc::ObjectUpdateFailed& objectUpdateFailed)
|
|
{
|
|
TC_LOG_ERROR("network", "Object update failed for {} for player {} ({})", objectUpdateFailed.ObjectGUID.ToString(), GetPlayerName(), _player->GetGUID().ToString());
|
|
|
|
// If create object failed for current player then client will be stuck on loading screen
|
|
if (_player->GetGUID() == objectUpdateFailed.ObjectGUID)
|
|
{
|
|
LogoutPlayer(true);
|
|
return;
|
|
}
|
|
|
|
// Pretend we've never seen this object
|
|
_player->m_clientGUIDs.erase(objectUpdateFailed.ObjectGUID);
|
|
}
|
|
|
|
void WorldSession::HandleObjectUpdateRescuedOpcode(WorldPackets::Misc::ObjectUpdateRescued& objectUpdateRescued)
|
|
{
|
|
TC_LOG_ERROR("network", "Object update rescued for {} for player {} ({})", objectUpdateRescued.ObjectGUID.ToString(), GetPlayerName(), _player->GetGUID().ToString());
|
|
|
|
// Client received values update after destroying object
|
|
// re-register object in m_clientGUIDs to send DestroyObject on next visibility update
|
|
_player->m_clientGUIDs.insert(objectUpdateRescued.ObjectGUID);
|
|
}
|
|
|
|
void WorldSession::HandleSaveCUFProfiles(WorldPackets::Misc::SaveCUFProfiles& packet)
|
|
{
|
|
if (packet.CUFProfiles.size() > MAX_CUF_PROFILES)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "HandleSaveCUFProfiles - {} tried to save more than {} CUF profiles. Hacking attempt?", GetPlayerName(), MAX_CUF_PROFILES);
|
|
return;
|
|
}
|
|
|
|
for (uint8 i = 0; i < packet.CUFProfiles.size(); ++i)
|
|
GetPlayer()->SaveCUFProfile(i, std::move(packet.CUFProfiles[i]));
|
|
|
|
for (uint8 i = packet.CUFProfiles.size(); i < MAX_CUF_PROFILES; ++i)
|
|
GetPlayer()->SaveCUFProfile(i, nullptr);
|
|
}
|
|
|
|
void WorldSession::SendLoadCUFProfiles()
|
|
{
|
|
Player* player = GetPlayer();
|
|
|
|
WorldPackets::Misc::LoadCUFProfiles loadCUFProfiles;
|
|
|
|
for (uint8 i = 0; i < MAX_CUF_PROFILES; i++)
|
|
if (CUFProfile* cufProfile = player->GetCUFProfile(i))
|
|
loadCUFProfiles.CUFProfiles.push_back(cufProfile);
|
|
SendPacket(loadCUFProfiles.Write());
|
|
}
|
|
|
|
void WorldSession::HandleSetAdvancedCombatLogging(WorldPackets::ClientConfig::SetAdvancedCombatLogging& setAdvancedCombatLogging)
|
|
{
|
|
_player->SetAdvancedCombatLogging(setAdvancedCombatLogging.Enable);
|
|
}
|
|
|
|
void WorldSession::HandleMountSpecialAnimOpcode(WorldPackets::Misc::MountSpecial& mountSpecial)
|
|
{
|
|
WorldPackets::Misc::SpecialMountAnim specialMountAnim;
|
|
specialMountAnim.UnitGUID = _player->GetGUID();
|
|
std::copy(mountSpecial.SpellVisualKitIDs.begin(), mountSpecial.SpellVisualKitIDs.end(), std::back_inserter(specialMountAnim.SpellVisualKitIDs));
|
|
specialMountAnim.SequenceVariation = mountSpecial.SequenceVariation;
|
|
GetPlayer()->SendMessageToSet(specialMountAnim.Write(), false);
|
|
}
|
|
|
|
void WorldSession::HandleMountSetFavorite(WorldPackets::Misc::MountSetFavorite& mountSetFavorite)
|
|
{
|
|
_collectionMgr->MountSetFavorite(mountSetFavorite.MountSpellID, mountSetFavorite.IsFavorite);
|
|
}
|
|
|
|
void WorldSession::HandleCloseInteraction(WorldPackets::Misc::CloseInteraction& closeInteraction)
|
|
{
|
|
if (_player->PlayerTalkClass->GetInteractionData().IsLaunchedByQuest)
|
|
_player->PlayerTalkClass->GetInteractionData().IsLaunchedByQuest = false;
|
|
else if (_player->PlayerTalkClass->GetInteractionData().SourceGuid == closeInteraction.SourceGuid)
|
|
_player->PlayerTalkClass->GetInteractionData().Reset();
|
|
|
|
if (_player->GetStableMaster() == closeInteraction.SourceGuid)
|
|
_player->SetStableMaster(ObjectGuid::Empty);
|
|
}
|
|
|
|
void WorldSession::HandleConversationLineStarted(WorldPackets::Misc::ConversationLineStarted& conversationLineStarted)
|
|
{
|
|
if (Conversation* conversation = ObjectAccessor::GetConversation(*_player, conversationLineStarted.ConversationGUID))
|
|
conversation->AI()->OnLineStarted(conversationLineStarted.LineID, _player);
|
|
}
|
|
|
|
void WorldSession::HandleRequestLatestSplashScreen(WorldPackets::Misc::RequestLatestSplashScreen& /*requestLatestSplashScreen*/)
|
|
{
|
|
UISplashScreenEntry const* splashScreen = nullptr;
|
|
for (auto itr = sUISplashScreenStore.begin(); itr != sUISplashScreenStore.end(); ++itr)
|
|
{
|
|
if (!ConditionMgr::IsPlayerMeetingCondition(_player, itr->CharLevelConditionID))
|
|
continue;
|
|
|
|
splashScreen = *itr;
|
|
}
|
|
|
|
WorldPackets::Misc::SplashScreenShowLatest splashScreenShowLatest;
|
|
splashScreenShowLatest.UISplashScreenID = splashScreen ? splashScreen->ID : 0;
|
|
SendPacket(splashScreenShowLatest.Write());
|
|
}
|
|
|
|
void WorldSession::HandleQueryCountdownTimer(WorldPackets::Misc::QueryCountdownTimer& queryCountdownTimer)
|
|
{
|
|
Group const* group = _player->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
Group::CountdownInfo const* info = group->GetCountdownInfo(queryCountdownTimer.TimerType);
|
|
if (!info)
|
|
return;
|
|
|
|
WorldPackets::Misc::StartTimer startTimer;
|
|
startTimer.Type = queryCountdownTimer.TimerType;
|
|
startTimer.TimeLeft = info->GetTimeLeft();
|
|
startTimer.TotalTime = info->GetTotalTime();
|
|
|
|
_player->SendDirectMessage(startTimer.Write());
|
|
}
|