mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
466 lines
16 KiB
C++
466 lines
16 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "Common.h"
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#include "CharacterCache.h"
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#include "DatabaseEnv.h"
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#include "GossipDef.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "Item.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "PetitionMgr.h"
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#include "PetitionPackets.h"
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#include "Player.h"
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#include "World.h"
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#include <sstream>
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#define CHARTER_DISPLAY_ID 16161
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#define GUILD_CHARTER_ITEM_ID 5863
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void WorldSession::HandlePetitionBuy(WorldPackets::Petition::PetitionBuy& packet)
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{
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TC_LOG_DEBUG("network", "Petitioner {} tried sell petition: title {}", packet.Unit.ToString(), packet.Title);
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// prevent cheating
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_PETITIONER, UNIT_NPC_FLAG_2_NONE);
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if (!creature)
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{
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TC_LOG_DEBUG("network", "WORLD: HandlePetitionBuyOpcode - {} not found or you can't interact with him.", packet.Unit.ToString());
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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uint32 charterItemID = GUILD_CHARTER_ITEM_ID;
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uint32 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD);
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// do not let if already in guild.
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if (_player->GetGuildId())
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return;
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if (sGuildMgr->GetGuildByName(packet.Title))
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NAME_EXISTS_S, packet.Title);
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return;
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}
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if (sObjectMgr->IsReservedName(packet.Title) || !ObjectMgr::IsValidCharterName(packet.Title))
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NAME_INVALID, packet.Title);
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return;
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}
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ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterItemID);
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if (!pProto)
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{
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_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, charterItemID, 0);
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return;
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}
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if (!_player->HasEnoughMoney(uint64(cost)))
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{
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_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterItemID, 0);
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return;
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}
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterItemID, pProto->GetBuyCount());
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, nullptr, nullptr, charterItemID);
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return;
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}
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_player->ModifyMoney(-int32(cost));
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Item* charter = _player->StoreNewItem(dest, charterItemID, true);
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if (!charter)
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return;
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charter->SetPetitionId(charter->GetGUID().GetCounter());
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charter->SetState(ITEM_CHANGED, _player);
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_player->SendNewItem(charter, 1, true, false);
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// a petition is invalid, if both the owner and the type matches
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// we checked above, if this player is in an arenateam, so this must be
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// datacorruption
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if (Petition const* petition = sPetitionMgr->GetPetitionByOwner(_player->GetGUID()))
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{
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// clear from petition store
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sPetitionMgr->RemovePetition(petition->PetitionGuid);
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TC_LOG_DEBUG("network", "Invalid petition {}", petition->PetitionGuid.ToString());
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}
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// fill petition store
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sPetitionMgr->AddPetition(charter->GetGUID(), _player->GetGUID(), packet.Title, false);
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}
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void WorldSession::HandlePetitionShowSignatures(WorldPackets::Petition::PetitionShowSignatures& packet)
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{
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Petition const* petition = sPetitionMgr->GetPetition(packet.Item);
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if (!petition)
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{
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TC_LOG_DEBUG("entities.player.items", "Petition {} is not found for player {} {}", packet.Item.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName());
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return;
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}
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// if has guild => error, return;
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if (_player->GetGuildId())
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return;
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TC_LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition {}", packet.Item.ToString());
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SendPetitionSigns(petition, _player);
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}
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void WorldSession::SendPetitionSigns(Petition const* petition, Player* sendTo)
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{
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WorldPackets::Petition::ServerPetitionShowSignatures signaturesPacket;
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signaturesPacket.Item = petition->PetitionGuid;
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signaturesPacket.Owner = petition->OwnerGuid;
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signaturesPacket.OwnerAccountID = ObjectGuid::Create<HighGuid::WowAccount>(sCharacterCache->GetCharacterAccountIdByGuid(petition->OwnerGuid));
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signaturesPacket.PetitionID = petition->PetitionGuid.GetCounter();
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for (Signature const& signature : petition->Signatures)
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{
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WorldPackets::Petition::ServerPetitionShowSignatures::PetitionSignature signaturePkt;
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signaturePkt.Signer = signature.second;
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signaturePkt.Choice = 0;
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signaturesPacket.Signatures.push_back(signaturePkt);
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}
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sendTo->SendDirectMessage(signaturesPacket.Write());
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}
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void WorldSession::HandleQueryPetition(WorldPackets::Petition::QueryPetition& packet)
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{
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TC_LOG_DEBUG("network", "Received CMSG_QUERY_PETITION Petition {} PetitionID {}", packet.ItemGUID.ToString(), packet.PetitionID);
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SendPetitionQueryOpcode(packet.ItemGUID);
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}
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void WorldSession::SendPetitionQueryOpcode(ObjectGuid petitionguid)
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{
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WorldPackets::Petition::QueryPetitionResponse responsePacket;
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responsePacket.PetitionID = uint32(petitionguid.GetCounter()); // PetitionID (in Trinity always same as GUID_LOPART(petition guid))
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Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
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if (!petition)
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{
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responsePacket.Allow = false;
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SendPacket(responsePacket.Write());
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TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition ({})", petitionguid.ToString());
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return;
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}
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uint32 reqSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
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WorldPackets::Petition::PetitionInfo& petitionInfo = responsePacket.Info;
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petitionInfo.PetitionID = int32(petitionguid.GetCounter());
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petitionInfo.Petitioner = petition->OwnerGuid;
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petitionInfo.MinSignatures = reqSignatures;
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petitionInfo.MaxSignatures = reqSignatures;
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petitionInfo.Title = petition->PetitionName;
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responsePacket.Allow = true;
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SendPacket(responsePacket.Write());
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}
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void WorldSession::HandlePetitionRenameGuild(WorldPackets::Petition::PetitionRenameGuild& packet)
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{
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Item* item = _player->GetItemByGuid(packet.PetitionGuid);
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if (!item)
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return;
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Petition* petition = sPetitionMgr->GetPetition(packet.PetitionGuid);
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if (!petition)
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{
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TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition {}", packet.PetitionGuid.ToString());
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return;
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}
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if (sGuildMgr->GetGuildByName(packet.NewGuildName))
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NAME_EXISTS_S, packet.NewGuildName);
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return;
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}
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if (sObjectMgr->IsReservedName(packet.NewGuildName) || !ObjectMgr::IsValidCharterName(packet.NewGuildName))
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NAME_INVALID, packet.NewGuildName);
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return;
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}
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// update petition storage
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petition->UpdateName(packet.NewGuildName);
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WorldPackets::Petition::PetitionRenameGuildResponse renameResponse;
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renameResponse.PetitionGuid = packet.PetitionGuid;
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renameResponse.NewGuildName = packet.NewGuildName;
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SendPacket(renameResponse.Write());
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TC_LOG_DEBUG("network", "Petition {} renamed to '{}'", packet.PetitionGuid.ToString(), packet.NewGuildName);
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}
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void WorldSession::HandleSignPetition(WorldPackets::Petition::SignPetition& packet)
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{
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Petition* petition = sPetitionMgr->GetPetition(packet.PetitionGUID);
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if (!petition)
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{
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TC_LOG_ERROR("network", "Petition {} is not found for player {} {}", packet.PetitionGUID.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName());
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return;
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}
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ObjectGuid ownerGuid = petition->OwnerGuid;
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uint64 signs = petition->Signatures.size();
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if (ownerGuid == _player->GetGUID())
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return;
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// not let enemies sign guild charter
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sCharacterCache->GetCharacterTeamByGuid(ownerGuid))
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NOT_ALLIED);
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return;
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}
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if (_player->GetGuildId())
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_IN_GUILD_S, _player->GetName());
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return;
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}
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if (_player->GetGuildIdInvited())
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
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return;
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}
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if (++signs > 10) // client signs maximum
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return;
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// Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
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// not allow sign another player from already sign player account
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WorldPackets::Petition::PetitionSignResults signResult;
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signResult.Player = _player->GetGUID();
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signResult.Item = packet.PetitionGUID;
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bool isSigned = petition->IsPetitionSignedByAccount(GetAccountId());
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if (isSigned)
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{
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signResult.Error = int32(PETITION_SIGN_ALREADY_SIGNED);
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// close at signer side
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SendPacket(signResult.Write());
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// update for owner if online
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if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerGuid))
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owner->SendDirectMessage(signResult.GetRawPacket());
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return;
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}
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// fill petition store
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petition->AddSignature(GetAccountId(), _player->GetGUID(), false);
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TC_LOG_DEBUG("network", "PETITION SIGN: {} by player: {} ({} Account: {})", packet.PetitionGUID.ToString(), _player->GetName(), _player->GetGUID().ToString(), GetAccountId());
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signResult.Error = int32(PETITION_SIGN_OK);
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SendPacket(signResult.Write());
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// update signs count on charter
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if (Item* item = _player->GetItemByGuid(packet.PetitionGUID))
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{
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item->SetPetitionNumSignatures(signs);
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item->SetState(ITEM_CHANGED, _player);
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}
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// update for owner if online
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if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerGuid))
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owner->SendDirectMessage(signResult.GetRawPacket());
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}
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void WorldSession::HandleDeclinePetition(WorldPackets::Petition::DeclinePetition& packet)
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{
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TC_LOG_DEBUG("network", "Petition {} declined by {}", packet.PetitionGUID.ToString(), _player->GetGUID().ToString());
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// Disabled because packet isn't handled by the client in any way
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/*
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Petition const* petition = sPetitionMgr->GetPetition(packet.PetitionGUID);
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if (!petition)
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return;
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// petition owner online
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if (Player* owner = ObjectAccessor::FindConnectedPlayer(petition->OwnerGuid))
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{
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WorldPackets::Petition::PetitionDeclined packet;
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packet.Decliner = _player->GetGUID();
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owner->SendDirectMessage(packet.Write());
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}
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*/
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}
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void WorldSession::HandleOfferPetition(WorldPackets::Petition::OfferPetition& packet)
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{
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Player* player = ObjectAccessor::FindConnectedPlayer(packet.TargetPlayer);
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if (!player)
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return;
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Petition const* petition = sPetitionMgr->GetPetition(packet.ItemGUID);
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if (!petition)
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return;
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TC_LOG_DEBUG("network", "OFFER PETITION: {}, to {}", packet.ItemGUID.ToString(), packet.TargetPlayer.ToString());
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam())
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NOT_ALLIED);
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return;
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}
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if (player->GetGuildId())
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_IN_GUILD_S, _player->GetName());
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return;
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}
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if (player->GetGuildIdInvited())
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
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return;
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}
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SendPetitionSigns(petition, player);
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}
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void WorldSession::HandleTurnInPetition(WorldPackets::Petition::TurnInPetition& packet)
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{
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// Check if player really has the required petition charter
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Item* item = _player->GetItemByGuid(packet.Item);
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if (!item)
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return;
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TC_LOG_DEBUG("network", "Petition {} turned in by {}", packet.Item.ToString(), _player->GetGUID().ToString());
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Petition const* petition = sPetitionMgr->GetPetition(packet.Item);
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if (!petition)
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{
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TC_LOG_ERROR("entities.player.cheat", "Player {} {} tried to turn in petition ({}) that is not present in the database", _player->GetName(), _player->GetGUID().ToString(), packet.Item.ToString());
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return;
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}
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std::string const name = petition->PetitionName; // we need a copy, Guild::AddMember invalidates petition
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// Only the petition owner can turn in the petition
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if (_player->GetGUID() != petition->OwnerGuid)
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return;
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// Check if player is already in a guild
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if (_player->GetGuildId())
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{
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WorldPackets::Petition::TurnInPetitionResult resultPacket;
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resultPacket.Result = int32(PETITION_TURN_ALREADY_IN_GUILD);
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SendPacket(resultPacket.Write());
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return;
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}
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// Check if guild name is already taken
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if (sGuildMgr->GetGuildByName(name))
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NAME_EXISTS_S, name);
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return;
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}
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SignaturesVector const signatures = petition->Signatures; // we need a copy, Guild::AddMember invalidates petition
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uint32 requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
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// Notify player if signatures are missing
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if (signatures.size() < requiredSignatures)
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{
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WorldPackets::Petition::TurnInPetitionResult resultPacket;
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resultPacket.Result = int32(PETITION_TURN_NEED_MORE_SIGNATURES);
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SendPacket(resultPacket.Write());
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return;
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}
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// Proceed with guild creation
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// Delete charter item
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_player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
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// Create guild
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Guild* guild = new Guild;
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if (!guild->Create(_player, name))
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{
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delete guild;
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return;
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}
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// Register guild and add guild master
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sGuildMgr->AddGuild(guild);
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Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_COMMAND_SUCCESS, name);
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{
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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// Add members from signatures
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for (Signature const& signature : signatures)
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guild->AddMember(trans, signature.second);
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CharacterDatabase.CommitTransaction(trans);
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}
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sPetitionMgr->RemovePetition(packet.Item);
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// created
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TC_LOG_DEBUG("network", "Player {} ({}) turning in petition {}", _player->GetName(), _player->GetGUID().ToString(), packet.Item.ToString());
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WorldPackets::Petition::TurnInPetitionResult resultPacket;
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resultPacket.Result = int32(PETITION_TURN_OK);
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SendPacket(resultPacket.Write());
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}
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void WorldSession::HandlePetitionShowList(WorldPackets::Petition::PetitionShowList& packet)
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{
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SendPetitionShowList(packet.PetitionUnit);
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}
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void WorldSession::SendPetitionShowList(ObjectGuid guid)
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{
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER, UNIT_NPC_FLAG_2_NONE);
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if (!creature)
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{
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TC_LOG_DEBUG("network", "WORLD: HandlePetitionShowListOpcode - {} not found or you can't interact with him.", guid.ToString());
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return;
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}
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GetPlayer()->PlayerTalkClass->GetInteractionData().StartInteraction(guid, PlayerInteractionType::PetitionVendor);
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WorldPackets::Petition::ServerPetitionShowList packet;
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packet.Unit = guid;
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packet.Price = uint32(sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD));
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SendPacket(packet.Write());
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}
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