mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field, mysteriously removed 15 years ago in f20b25d1c9
184 lines
6.9 KiB
C++
184 lines
6.9 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "AccountMgr.h"
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#include "CharacterCache.h"
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "QueryCallback.h"
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#include "RBAC.h"
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#include "RealmList.h"
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#include "SocialMgr.h"
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#include "SocialPackets.h"
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void WorldSession::HandleContactListOpcode(WorldPackets::Social::SendContactList& packet)
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{
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TC_LOG_DEBUG("network", "WorldSession::HandleContactListOpcode: Flags: {}", packet.Flags);
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_player->GetSocial()->SendSocialList(_player, packet.Flags);
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}
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void WorldSession::HandleAddFriendOpcode(WorldPackets::Social::AddFriend& packet)
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{
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if (!normalizePlayerName(packet.Name))
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return;
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TC_LOG_DEBUG("network", "WorldSession::HandleAddFriendOpcode: {} asked to add friend: {}",
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GetPlayerInfo(), packet.Name);
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CharacterCacheEntry const* friendCharacterInfo = sCharacterCache->GetCharacterCacheByName(packet.Name);
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if (!friendCharacterInfo)
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{
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sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_NOT_FOUND, ObjectGuid::Empty);
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return;
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}
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auto processFriendRequest = [this,
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playerGuid = _player->GetGUID(),
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friendGuid = friendCharacterInfo->Guid,
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friendAccountGuid = ObjectGuid::Create<HighGuid::WowAccount>(friendCharacterInfo->AccountId),
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team = Player::TeamForRace(friendCharacterInfo->Race),
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friendNote = std::move(packet.Notes)]()
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{
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if (playerGuid.GetCounter() != m_GUIDLow)
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return; // not the player initiating request, do nothing
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FriendsResult friendResult = FRIEND_NOT_FOUND;
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if (friendGuid == GetPlayer()->GetGUID())
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friendResult = FRIEND_SELF;
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else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
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friendResult = FRIEND_ENEMY;
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else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
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friendResult = FRIEND_ALREADY;
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else
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{
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Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
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if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()))
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friendResult = FRIEND_ADDED_ONLINE;
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else
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friendResult = FRIEND_ADDED_OFFLINE;
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if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, friendAccountGuid, SOCIAL_FLAG_FRIEND))
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GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
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else
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friendResult = FRIEND_LIST_FULL;
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}
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sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid);
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};
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if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND))
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{
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processFriendRequest();
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return;
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}
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// First try looking up friend candidate security from online object
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if (Player* friendPlayer = ObjectAccessor::FindPlayer(friendCharacterInfo->Guid))
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{
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if (!AccountMgr::IsPlayerAccount(friendPlayer->GetSession()->GetSecurity()))
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{
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sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_NOT_FOUND, ObjectGuid::Empty);
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return;
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}
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processFriendRequest();
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return;
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}
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// When not found, consult database
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GetQueryProcessor().AddCallback(AccountMgr::GetSecurityAsync(friendCharacterInfo->AccountId, sRealmList->GetCurrentRealmId().Realm,
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[this, continuation = std::move(processFriendRequest)](uint32 friendSecurity)
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{
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if (!AccountMgr::IsPlayerAccount(friendSecurity))
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{
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sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_NOT_FOUND, ObjectGuid::Empty);
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return;
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}
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continuation();
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}));
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}
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void WorldSession::HandleDelFriendOpcode(WorldPackets::Social::DelFriend& packet)
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{
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/// @todo: handle VirtualRealmAddress
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TC_LOG_DEBUG("network", "WorldSession::HandleDelFriendOpcode: {}", packet.Player.Guid.ToString());
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GetPlayer()->GetSocial()->RemoveFromSocialList(packet.Player.Guid, SOCIAL_FLAG_FRIEND);
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sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, packet.Player.Guid);
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}
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void WorldSession::HandleAddIgnoreOpcode(WorldPackets::Social::AddIgnore& packet)
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{
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if (!normalizePlayerName(packet.Name))
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return;
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TC_LOG_DEBUG("network", "WorldSession::HandleAddIgnoreOpcode: {} asked to Ignore: {}",
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GetPlayer()->GetName(), packet.Name);
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ObjectGuid ignoreGuid;
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FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
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if (CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByName(packet.Name))
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{
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ignoreGuid = characterInfo->Guid;
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ObjectGuid ignoreAccountGuid = ObjectGuid::Create<HighGuid::WowAccount>(characterInfo->AccountId);
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if (ignoreGuid == GetPlayer()->GetGUID()) //not add yourself
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ignoreResult = FRIEND_IGNORE_SELF;
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else if (GetPlayer()->GetSocial()->HasIgnore(ignoreGuid, ignoreAccountGuid))
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ignoreResult = FRIEND_IGNORE_ALREADY;
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else
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{
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ignoreResult = FRIEND_IGNORE_ADDED;
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// ignore list full
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if (!GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, ignoreAccountGuid, SOCIAL_FLAG_IGNORED))
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ignoreResult = FRIEND_IGNORE_FULL;
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}
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}
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sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, ignoreGuid);
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}
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void WorldSession::HandleDelIgnoreOpcode(WorldPackets::Social::DelIgnore& packet)
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{
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/// @todo: handle VirtualRealmAddress
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TC_LOG_DEBUG("network", "WorldSession::HandleDelIgnoreOpcode: {}", packet.Player.Guid.ToString());
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GetPlayer()->GetSocial()->RemoveFromSocialList(packet.Player.Guid, SOCIAL_FLAG_IGNORED);
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sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, packet.Player.Guid);
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}
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void WorldSession::HandleSetContactNotesOpcode(WorldPackets::Social::SetContactNotes& packet)
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{
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/// @todo: handle VirtualRealmAddress
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TC_LOG_DEBUG("network", "WorldSession::HandleSetContactNotesOpcode: Contact: {}, Notes: {}", packet.Player.Guid.ToString(), packet.Notes);
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_player->GetSocial()->SetFriendNote(packet.Player.Guid, packet.Notes);
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}
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void WorldSession::HandleSocialContractRequest(WorldPackets::Social::SocialContractRequest& /*socialContractRequest*/)
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{
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WorldPackets::Social::SocialContractRequestResponse response;
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response.ShowSocialContract = false;
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SendPacket(response.Write());
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}
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