mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
1020 lines
34 KiB
C++
1020 lines
34 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "InstanceScript.h"
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#include "AreaBoundary.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "CreatureAIImpl.h"
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#include "DatabaseEnv.h"
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#include "DB2Stores.h"
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#include "GameEventSender.h"
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#include "GameObject.h"
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#include "Group.h"
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#include "InstancePackets.h"
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#include "InstanceScenario.h"
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#include "InstanceScriptData.h"
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#include "LFGMgr.h"
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#include "Log.h"
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#include "Map.h"
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#include "ObjectMgr.h"
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#include "PhasingHandler.h"
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#include "Player.h"
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#include "RBAC.h"
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#include "ScriptedCreature.h"
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#include "ScriptReloadMgr.h"
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#include "SmartEnum.h"
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#include "SpellMgr.h"
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#include "World.h"
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#include "WorldSession.h"
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#include "WorldStateMgr.h"
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#include <cstdarg>
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#ifdef TRINITY_API_USE_DYNAMIC_LINKING
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#include "ScriptMgr.h"
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#endif
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BossBoundaryData::~BossBoundaryData()
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{
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for (const_iterator it = begin(); it != end(); ++it)
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delete it->Boundary;
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}
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DungeonEncounterEntry const* BossInfo::GetDungeonEncounterForDifficulty(Difficulty difficulty) const
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{
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auto itr = std::ranges::find_if(DungeonEncounters, [difficulty](DungeonEncounterEntry const* dungeonEncounter)
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{
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return dungeonEncounter && (dungeonEncounter->DifficultyID == 0 || Difficulty(dungeonEncounter->DifficultyID) == difficulty);
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});
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return itr != DungeonEncounters.end() ? *itr : nullptr;
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}
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InstanceScript::InstanceScript(InstanceMap* map) noexcept : instance(map), _instanceSpawnGroups(sObjectMgr->GetInstanceSpawnGroupsForMap(map->GetId())),
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_entranceId(0), _temporaryEntranceId(0), _combatResurrectionTimer(0), _combatResurrectionCharges(0), _combatResurrectionTimerStarted(false)
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{
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#ifdef TRINITY_API_USE_DYNAMIC_LINKING
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uint32 scriptId = sObjectMgr->GetInstanceTemplate(map->GetId())->ScriptId;
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auto const scriptname = sObjectMgr->GetScriptName(scriptId);
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ASSERT(!scriptname.empty());
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// Acquire a strong reference from the script module
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// to keep it loaded until this object is destroyed.
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module_reference = sScriptMgr->AcquireModuleReferenceOfScriptName(scriptname);
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#endif // #ifndef TRINITY_API_USE_DYNAMIC_LINKING
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}
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InstanceScript::~InstanceScript() = default;
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bool InstanceScript::IsEncounterInProgress() const
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{
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for (std::vector<BossInfo>::const_iterator itr = bosses.begin(); itr != bosses.end(); ++itr)
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if (itr->state == IN_PROGRESS)
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return true;
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return false;
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}
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void InstanceScript::OnCreatureCreate(Creature* creature)
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{
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AddObject(creature, true);
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AddMinion(creature, true);
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}
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void InstanceScript::OnCreatureRemove(Creature* creature)
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{
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AddObject(creature, false);
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AddMinion(creature, false);
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}
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void InstanceScript::OnGameObjectCreate(GameObject* go)
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{
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AddObject(go, true);
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AddDoor(go, true);
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}
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void InstanceScript::OnGameObjectRemove(GameObject* go)
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{
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AddObject(go, false);
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AddDoor(go, false);
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}
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ObjectGuid InstanceScript::GetObjectGuid(uint32 type) const
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{
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ObjectGuidMap::const_iterator i = _objectGuids.find(type);
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if (i != _objectGuids.end())
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return i->second;
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return ObjectGuid::Empty;
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}
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ObjectGuid InstanceScript::GetGuidData(uint32 type) const
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{
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return GetObjectGuid(type);
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}
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void InstanceScript::TriggerGameEvent(uint32 gameEventId, WorldObject* source /*= nullptr*/, WorldObject* target /*= nullptr*/)
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{
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if (source)
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{
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ZoneScript::TriggerGameEvent(gameEventId, source, target);
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return;
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}
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ProcessEvent(target, gameEventId, source);
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instance->DoOnPlayers([gameEventId](Player* player)
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{
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GameEvents::TriggerForPlayer(gameEventId, player);
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});
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GameEvents::TriggerForMap(gameEventId, instance);
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}
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Creature* InstanceScript::GetCreature(uint32 type)
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{
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return instance->GetCreature(GetObjectGuid(type));
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}
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GameObject* InstanceScript::GetGameObject(uint32 type)
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{
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return instance->GetGameObject(GetObjectGuid(type));
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}
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void InstanceScript::SetHeaders(std::string const& dataHeaders)
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{
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headers = dataHeaders;
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}
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void InstanceScript::SetBossNumber(uint32 number)
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{
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bosses.resize(number);
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}
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void InstanceScript::LoadBossBoundaries(BossBoundaryData const& data)
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{
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for (BossBoundaryEntry const& entry : data)
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if (entry.BossId < bosses.size())
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bosses[entry.BossId].boundary.push_back(entry.Boundary);
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}
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void InstanceScript::LoadMinionData(MinionData const* data)
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{
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while (data->entry)
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{
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if (data->bossId < bosses.size())
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minions.try_emplace(data->entry, &bosses[data->bossId]);
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++data;
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}
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TC_LOG_DEBUG("scripts", "InstanceScript::LoadMinionData: {} minions loaded.", uint64(minions.size()));
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}
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void InstanceScript::LoadDoorData(DoorData const* data)
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{
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while (data->entry)
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{
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if (data->bossId < bosses.size())
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doors.insert(std::make_pair(data->entry, DoorInfo(&bosses[data->bossId], data->Behavior)));
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++data;
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}
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TC_LOG_DEBUG("scripts", "InstanceScript::LoadDoorData: {} doors loaded.", uint64(doors.size()));
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}
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void InstanceScript::LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData)
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{
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if (creatureData)
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LoadObjectData(creatureData, _creatureInfo);
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if (gameObjectData)
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LoadObjectData(gameObjectData, _gameObjectInfo);
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TC_LOG_DEBUG("scripts", "InstanceScript::LoadObjectData: {} objects loaded.", _creatureInfo.size() + _gameObjectInfo.size());
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}
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void InstanceScript::LoadObjectData(ObjectData const* data, ObjectInfoMap& objectInfo)
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{
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while (data->entry)
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{
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bool inserted = objectInfo.try_emplace(data->entry, data->type).second;
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ASSERT(inserted);
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++data;
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}
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}
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void InstanceScript::LoadDungeonEncounterData(uint32 bossId, std::array<uint32, MAX_DUNGEON_ENCOUNTERS_PER_BOSS> const& dungeonEncounterIds)
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{
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if (bossId < bosses.size())
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for (std::size_t i = 0, j = 0; i < MAX_DUNGEON_ENCOUNTERS_PER_BOSS; ++i)
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if (dungeonEncounterIds[i])
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bosses[bossId].DungeonEncounters[j++] = sDungeonEncounterStore.AssertEntry(dungeonEncounterIds[i]);
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}
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void InstanceScript::UpdateDoorState(GameObject* door)
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{
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DoorInfoMapBounds range = doors.equal_range(door->GetEntry());
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if (range.first == range.second)
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return;
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bool open = true;
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for (; range.first != range.second && open; ++range.first)
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{
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DoorInfo const& info = range.first->second;
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switch (info.Behavior)
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{
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case EncounterDoorBehavior::OpenWhenNotInProgress:
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open = (info.bossInfo->state != IN_PROGRESS);
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break;
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case EncounterDoorBehavior::OpenWhenDone:
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open = (info.bossInfo->state == DONE);
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break;
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case EncounterDoorBehavior::OpenWhenInProgress:
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open = (info.bossInfo->state == IN_PROGRESS);
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break;
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case EncounterDoorBehavior::OpenWhenNotDone:
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open = (info.bossInfo->state != DONE);
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break;
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default:
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break;
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}
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}
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door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
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}
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void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state)
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{
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switch (state)
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{
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case NOT_STARTED:
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if (!minion->IsAlive())
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minion->Respawn();
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else if (minion->IsInCombat())
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minion->AI()->EnterEvadeMode();
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break;
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case IN_PROGRESS:
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if (!minion->IsAlive())
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minion->Respawn();
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else if (!minion->GetVictim())
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minion->AI()->DoZoneInCombat();
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break;
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default:
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break;
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}
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}
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void InstanceScript::UpdateSpawnGroups()
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{
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if (!_instanceSpawnGroups)
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return;
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enum states { BLOCK, SPAWN, FORCEBLOCK };
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std::unordered_map<uint32, states> newStates;
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for (auto it = _instanceSpawnGroups->begin(), end = _instanceSpawnGroups->end(); it != end; ++it)
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{
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InstanceSpawnGroupInfo const& info = *it;
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states& curValue = newStates[info.SpawnGroupId]; // makes sure there's a BLOCK value in the map
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if (curValue == FORCEBLOCK) // nothing will change this
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continue;
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if (!((1 << GetBossState(info.BossStateId)) & info.BossStates))
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continue;
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if (((instance->GetTeamIdInInstance() == TEAM_ALLIANCE) && (info.Flags & InstanceSpawnGroupInfo::FLAG_HORDE_ONLY))
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|| ((instance->GetTeamIdInInstance() == TEAM_HORDE) && (info.Flags & InstanceSpawnGroupInfo::FLAG_ALLIANCE_ONLY)))
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continue;
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if (info.Flags & InstanceSpawnGroupInfo::FLAG_BLOCK_SPAWN)
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curValue = FORCEBLOCK;
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else if (info.Flags & InstanceSpawnGroupInfo::FLAG_ACTIVATE_SPAWN)
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curValue = SPAWN;
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}
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for (auto const& pair : newStates)
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{
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uint32 const groupId = pair.first;
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bool const doSpawn = (pair.second == SPAWN);
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if (instance->IsSpawnGroupActive(groupId) == doSpawn)
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continue; // nothing to do here
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// if we should spawn group, then spawn it...
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if (doSpawn)
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instance->SpawnGroupSpawn(groupId);
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else // otherwise, set it as inactive so it no longer respawns (but don't despawn it)
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instance->SetSpawnGroupInactive(groupId);
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}
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}
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BossInfo* InstanceScript::GetBossInfo(uint32 id)
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{
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ASSERT(id < bosses.size());
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return &bosses[id];
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}
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void InstanceScript::AddObject(Creature* obj, bool add)
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{
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ObjectInfoMap::const_iterator j = _creatureInfo.find(obj->GetEntry());
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if (j != _creatureInfo.end())
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AddObject(obj, j->second, add);
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}
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void InstanceScript::AddObject(GameObject* obj, bool add)
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{
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ObjectInfoMap::const_iterator j = _gameObjectInfo.find(obj->GetEntry());
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if (j != _gameObjectInfo.end())
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AddObject(obj, j->second, add);
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}
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void InstanceScript::AddObject(WorldObject* obj, uint32 type, bool add)
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{
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if (add)
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_objectGuids[type] = obj->GetGUID();
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else
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{
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ObjectGuidMap::iterator i = _objectGuids.find(type);
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if (i != _objectGuids.end() && i->second == obj->GetGUID())
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_objectGuids.erase(i);
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}
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}
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void InstanceScript::AddDoor(GameObject* door, bool add)
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{
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DoorInfoMapBounds range = doors.equal_range(door->GetEntry());
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if (range.first == range.second)
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return;
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for (; range.first != range.second; ++range.first)
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{
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DoorInfo const& data = range.first->second;
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if (add)
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data.bossInfo->door[AsUnderlyingType(data.Behavior)].insert(door->GetGUID());
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else
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data.bossInfo->door[AsUnderlyingType(data.Behavior)].erase(door->GetGUID());
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}
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if (add)
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UpdateDoorState(door);
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}
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void InstanceScript::AddMinion(Creature* minion, bool add)
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{
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MinionInfoMap::iterator itr = minions.find(minion->GetEntry());
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if (itr == minions.end())
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return;
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if (add)
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itr->second.bossInfo->minion.insert(minion->GetGUID());
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else
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itr->second.bossInfo->minion.erase(minion->GetGUID());
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}
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bool InstanceScript::SetBossState(uint32 id, EncounterState state)
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{
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if (id < bosses.size())
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{
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BossInfo* bossInfo = &bosses[id];
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if (bossInfo->state == TO_BE_DECIDED) // loading
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{
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bossInfo->state = state;
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TC_LOG_DEBUG("scripts", "InstanceScript: Initialize boss {} state as {} (map {}, {}).", id, GetBossStateName(state), instance->GetId(), instance->GetInstanceId());
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return false;
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}
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else
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{
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if (bossInfo->state == state)
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return false;
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if (bossInfo->state == DONE)
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{
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TC_LOG_ERROR("map", "InstanceScript: Tried to set instance boss {} state from {} back to {} for map {}, instance id {}. Blocked!", id, GetBossStateName(bossInfo->state), GetBossStateName(state), instance->GetId(), instance->GetInstanceId());
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return false;
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}
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if (state == DONE)
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for (GuidSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
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if (Creature* minion = instance->GetCreature(*i))
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if (minion->isWorldBoss() && minion->IsAlive())
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return false;
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DungeonEncounterEntry const* dungeonEncounter = nullptr;
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switch (state)
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{
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case IN_PROGRESS:
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{
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uint32 resInterval = GetCombatResurrectionChargeInterval();
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InitializeCombatResurrections(1, resInterval);
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SendEncounterStart(1, 9, resInterval, resInterval);
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instance->DoOnPlayers([](Player* player)
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{
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player->AtStartOfEncounter(EncounterType::DungeonEncounter);
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});
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break;
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}
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case FAIL:
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{
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ResetCombatResurrections();
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SendEncounterEnd();
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instance->DoOnPlayers([](Player* player)
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{
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player->AtEndOfEncounter(EncounterType::DungeonEncounter);
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});
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break;
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}
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case DONE:
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{
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ResetCombatResurrections();
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SendEncounterEnd();
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dungeonEncounter = bossInfo->GetDungeonEncounterForDifficulty(instance->GetDifficultyID());
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if (dungeonEncounter)
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{
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instance->DoOnPlayers([&](Player* player)
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{
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if (!player->IsLockedToDungeonEncounter(dungeonEncounter->ID))
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player->UpdateCriteria(CriteriaType::DefeatDungeonEncounterWhileElegibleForLoot, dungeonEncounter->ID);
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});
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DoUpdateCriteria(CriteriaType::DefeatDungeonEncounter, dungeonEncounter->ID);
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SendBossKillCredit(dungeonEncounter->ID);
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if (dungeonEncounter->CompleteWorldStateID)
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DoUpdateWorldState(dungeonEncounter->CompleteWorldStateID, 1);
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UpdateLfgEncounterState(bossInfo);
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}
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instance->DoOnPlayers([](Player* player)
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{
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player->AtEndOfEncounter(EncounterType::DungeonEncounter);
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});
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break;
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}
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default:
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break;
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}
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bossInfo->state = state;
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if (dungeonEncounter)
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instance->UpdateInstanceLock({ dungeonEncounter, id, state });
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}
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for (GuidSet const& doorSet : bossInfo->door)
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for (ObjectGuid const& doorGUID : doorSet)
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if (GameObject* door = instance->GetGameObject(doorGUID))
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UpdateDoorState(door);
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GuidSet minions = bossInfo->minion; // Copy to prevent iterator invalidation (minion might be unsummoned in UpdateMinionState)
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for (GuidSet::iterator i = minions.begin(); i != minions.end(); ++i)
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if (Creature* minion = instance->GetCreature(*i))
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UpdateMinionState(minion, state);
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UpdateSpawnGroups();
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return true;
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}
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return false;
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}
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bool InstanceScript::_SkipCheckRequiredBosses(Player const* player /*= nullptr*/) const
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{
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return player && player->GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES);
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}
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void InstanceScript::Create()
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{
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for (size_t i = 0; i < bosses.size(); ++i)
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SetBossState(i, NOT_STARTED);
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UpdateSpawnGroups();
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}
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void InstanceScript::Load(char const* data)
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{
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if (!data)
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{
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OUT_LOAD_INST_DATA_FAIL;
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return;
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}
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OUT_LOAD_INST_DATA(data);
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InstanceScriptDataReader reader(*this);
|
|
if (reader.Load(data) == InstanceScriptDataReader::Result::Ok)
|
|
{
|
|
// in loot-based lockouts instance can be loaded with later boss marked as killed without preceding bosses
|
|
// but we still need to have them alive
|
|
for (uint32 i = 0; i < bosses.size(); ++i)
|
|
{
|
|
if (bosses[i].state == DONE && !CheckRequiredBosses(i))
|
|
bosses[i].state = NOT_STARTED;
|
|
|
|
if (DungeonEncounterEntry const* dungeonEncounter = bosses[i].GetDungeonEncounterForDifficulty(instance->GetDifficultyID()))
|
|
if (dungeonEncounter->CompleteWorldStateID)
|
|
DoUpdateWorldState(dungeonEncounter->CompleteWorldStateID, bosses[i].state == DONE ? 1 : 0);
|
|
}
|
|
|
|
UpdateSpawnGroups();
|
|
AfterDataLoad();
|
|
}
|
|
else
|
|
OUT_LOAD_INST_DATA_FAIL;
|
|
|
|
OUT_LOAD_INST_DATA_COMPLETE;
|
|
}
|
|
|
|
std::string InstanceScript::GetSaveData()
|
|
{
|
|
OUT_SAVE_INST_DATA;
|
|
|
|
InstanceScriptDataWriter writer(*this);
|
|
|
|
writer.FillData();
|
|
|
|
OUT_SAVE_INST_DATA_COMPLETE;
|
|
|
|
return writer.GetString();
|
|
}
|
|
|
|
std::string InstanceScript::UpdateBossStateSaveData(std::string const& oldData, UpdateBossStateSaveDataEvent const& event)
|
|
{
|
|
if (!instance->GetMapDifficulty()->IsUsingEncounterLocks())
|
|
return GetSaveData();
|
|
|
|
InstanceScriptDataWriter writer(*this);
|
|
writer.FillDataFrom(oldData);
|
|
writer.SetBossState(event);
|
|
return writer.GetString();
|
|
}
|
|
|
|
std::string InstanceScript::UpdateAdditionalSaveData(std::string const& oldData, UpdateAdditionalSaveDataEvent const& event)
|
|
{
|
|
if (!instance->GetMapDifficulty()->IsUsingEncounterLocks())
|
|
return GetSaveData();
|
|
|
|
InstanceScriptDataWriter writer(*this);
|
|
writer.FillDataFrom(oldData);
|
|
writer.SetAdditionalData(event);
|
|
return writer.GetString();
|
|
}
|
|
|
|
Optional<uint32> InstanceScript::GetEntranceLocationForCompletedEncounters(uint32 completedEncountersMask) const
|
|
{
|
|
if (!instance->GetMapDifficulty()->IsUsingEncounterLocks())
|
|
return _entranceId;
|
|
|
|
return ComputeEntranceLocationForCompletedEncounters(completedEncountersMask);
|
|
}
|
|
|
|
Optional<uint32> InstanceScript::ComputeEntranceLocationForCompletedEncounters(uint32 /*completedEncountersMask*/) const
|
|
{
|
|
return { };
|
|
}
|
|
|
|
void InstanceScript::HandleGameObject(ObjectGuid guid, bool open, GameObject* go /*= nullptr*/)
|
|
{
|
|
if (!go)
|
|
go = instance->GetGameObject(guid);
|
|
if (go)
|
|
go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
|
|
else
|
|
TC_LOG_DEBUG("scripts", "InstanceScript: HandleGameObject failed");
|
|
}
|
|
|
|
void InstanceScript::DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime /*= 0*/, bool useAlternativeState /*= false*/)
|
|
{
|
|
if (!guid)
|
|
return;
|
|
|
|
if (GameObject* go = instance->GetGameObject(guid))
|
|
{
|
|
if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR || go->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
|
|
{
|
|
if (go->getLootState() == GO_READY)
|
|
go->UseDoorOrButton(withRestoreTime, useAlternativeState);
|
|
else if (go->getLootState() == GO_ACTIVATED)
|
|
go->ResetDoorOrButton();
|
|
}
|
|
else
|
|
TC_LOG_ERROR("scripts", "InstanceScript: DoUseDoorOrButton can't use gameobject entry {}, because type is {}.", go->GetEntry(), go->GetGoType());
|
|
}
|
|
else
|
|
TC_LOG_DEBUG("scripts", "InstanceScript: DoUseDoorOrButton failed");
|
|
}
|
|
|
|
void InstanceScript::DoCloseDoorOrButton(ObjectGuid guid)
|
|
{
|
|
if (!guid)
|
|
return;
|
|
|
|
if (GameObject* go = instance->GetGameObject(guid))
|
|
{
|
|
if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR || go->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
|
|
{
|
|
if (go->getLootState() == GO_ACTIVATED)
|
|
go->ResetDoorOrButton();
|
|
}
|
|
else
|
|
TC_LOG_ERROR("scripts", "InstanceScript: DoCloseDoorOrButton can't use gameobject entry {}, because type is {}.", go->GetEntry(), go->GetGoType());
|
|
}
|
|
else
|
|
TC_LOG_DEBUG("scripts", "InstanceScript: DoCloseDoorOrButton failed");
|
|
}
|
|
|
|
void InstanceScript::DoRespawnGameObject(ObjectGuid guid, Seconds timeToDespawn /*= 1min */)
|
|
{
|
|
if (GameObject* go = instance->GetGameObject(guid))
|
|
{
|
|
switch (go->GetGoType())
|
|
{
|
|
case GAMEOBJECT_TYPE_DOOR:
|
|
case GAMEOBJECT_TYPE_BUTTON:
|
|
case GAMEOBJECT_TYPE_TRAP:
|
|
case GAMEOBJECT_TYPE_FISHINGNODE:
|
|
// not expect any of these should ever be handled
|
|
TC_LOG_ERROR("scripts", "InstanceScript: DoRespawnGameObject can't respawn gameobject entry {}, because type is {}.", go->GetEntry(), go->GetGoType());
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (go->isSpawned())
|
|
return;
|
|
|
|
go->SetRespawnTime(timeToDespawn.count());
|
|
}
|
|
else
|
|
TC_LOG_DEBUG("scripts", "InstanceScript: DoRespawnGameObject failed");
|
|
}
|
|
|
|
void InstanceScript::DoUpdateWorldState(int32 worldStateId, int32 value)
|
|
{
|
|
sWorldStateMgr->SetValue(worldStateId, value, false, instance);
|
|
}
|
|
|
|
// Send Notify to all players in instance
|
|
void InstanceScript::DoSendNotifyToInstance(char const* format, ...)
|
|
{
|
|
va_list ap;
|
|
va_start(ap, format);
|
|
char buff[1024];
|
|
vsnprintf(buff, 1024, format, ap);
|
|
va_end(ap);
|
|
|
|
instance->DoOnPlayers([&buff](Player const* player)
|
|
{
|
|
player->GetSession()->SendNotification("%s", buff);
|
|
});
|
|
}
|
|
|
|
// Update Achievement Criteria for all players in instance
|
|
void InstanceScript::DoUpdateCriteria(CriteriaType type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= nullptr*/)
|
|
{
|
|
instance->DoOnPlayers([type, miscValue1, miscValue2, unit](Player* player)
|
|
{
|
|
player->UpdateCriteria(type, miscValue1, miscValue2, 0, unit);
|
|
});
|
|
}
|
|
|
|
void InstanceScript::DoRemoveAurasDueToSpellOnPlayers(uint32 spell, bool includePets /*= false*/, bool includeControlled /*= false*/)
|
|
{
|
|
instance->DoOnPlayers([this, spell, includePets, includeControlled](Player* player)
|
|
{
|
|
DoRemoveAurasDueToSpellOnPlayer(player, spell, includePets, includeControlled);
|
|
});
|
|
}
|
|
|
|
void InstanceScript::DoRemoveAurasDueToSpellOnPlayer(Player* player, uint32 spell, bool includePets /*= false*/, bool includeControlled /*= false*/)
|
|
{
|
|
if (!player)
|
|
return;
|
|
|
|
player->RemoveAurasDueToSpell(spell);
|
|
|
|
if (!includePets)
|
|
return;
|
|
|
|
for (uint8 itr2 = 0; itr2 < MAX_SUMMON_SLOT; ++itr2)
|
|
{
|
|
ObjectGuid summonGUID = player->m_SummonSlot[itr2];
|
|
if (!summonGUID.IsEmpty())
|
|
if (Creature* summon = instance->GetCreature(summonGUID))
|
|
summon->RemoveAurasDueToSpell(spell);
|
|
}
|
|
|
|
if (!includeControlled)
|
|
return;
|
|
|
|
for (auto itr2 = player->m_Controlled.begin(); itr2 != player->m_Controlled.end(); ++itr2)
|
|
{
|
|
if (Unit* controlled = *itr2)
|
|
if (controlled->IsInWorld() && controlled->GetTypeId() == TYPEID_UNIT)
|
|
controlled->RemoveAurasDueToSpell(spell);
|
|
}
|
|
}
|
|
|
|
void InstanceScript::DoCastSpellOnPlayers(uint32 spell, bool includePets /*= false*/, bool includeControlled /*= false*/)
|
|
{
|
|
instance->DoOnPlayers([this, spell, includePets, includeControlled](Player* player)
|
|
{
|
|
DoCastSpellOnPlayer(player, spell, includePets, includeControlled);
|
|
});
|
|
}
|
|
|
|
void InstanceScript::DoCastSpellOnPlayer(Player* player, uint32 spell, bool includePets /*= false*/, bool includeControlled /*= false*/)
|
|
{
|
|
if (!player)
|
|
return;
|
|
|
|
player->CastSpell(player, spell, true);
|
|
|
|
if (!includePets)
|
|
return;
|
|
|
|
for (uint8 itr2 = 0; itr2 < MAX_SUMMON_SLOT; ++itr2)
|
|
{
|
|
ObjectGuid summonGUID = player->m_SummonSlot[itr2];
|
|
if (!summonGUID.IsEmpty())
|
|
if (Creature* summon = instance->GetCreature(summonGUID))
|
|
summon->CastSpell(player, spell, true);
|
|
}
|
|
|
|
if (!includeControlled)
|
|
return;
|
|
|
|
for (auto itr2 = player->m_Controlled.begin(); itr2 != player->m_Controlled.end(); ++itr2)
|
|
{
|
|
if (Unit* controlled = *itr2)
|
|
if (controlled->IsInWorld() && controlled->GetTypeId() == TYPEID_UNIT)
|
|
controlled->CastSpell(player, spell, true);
|
|
}
|
|
}
|
|
|
|
bool InstanceScript::ServerAllowsTwoSideGroups()
|
|
{
|
|
return sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP);
|
|
}
|
|
|
|
DungeonEncounterEntry const* InstanceScript::GetBossDungeonEncounter(uint32 id) const
|
|
{
|
|
return id < bosses.size() ? bosses[id].GetDungeonEncounterForDifficulty(instance->GetDifficultyID()) : nullptr;
|
|
}
|
|
|
|
DungeonEncounterEntry const* InstanceScript::GetBossDungeonEncounter(Creature const* creature) const
|
|
{
|
|
if (BossAI const* bossAi = dynamic_cast<BossAI const*>(creature->GetAI()))
|
|
return GetBossDungeonEncounter(bossAi->GetBossId());
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= nullptr*/, uint32 /*miscvalue1*/ /*= 0*/)
|
|
{
|
|
TC_LOG_ERROR("misc", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map {} not have implementation for achievement criteria {}",
|
|
instance->GetId(), criteria_id);
|
|
return false;
|
|
}
|
|
|
|
bool InstanceScript::IsEncounterCompleted(uint32 dungeonEncounterId) const
|
|
{
|
|
for (BossInfo const& boss : bosses)
|
|
if (advstd::ranges::contains(boss.DungeonEncounters, dungeonEncounterId, &DungeonEncounterEntry::ID))
|
|
return boss.state == DONE;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool InstanceScript::IsEncounterCompletedInMaskByBossId(uint32 completedEncountersMask, uint32 bossId) const
|
|
{
|
|
if (DungeonEncounterEntry const* dungeonEncounter = GetBossDungeonEncounter(bossId))
|
|
if (completedEncountersMask & (1 << dungeonEncounter->Bit))
|
|
return bosses[bossId].state == DONE;
|
|
|
|
return false;
|
|
}
|
|
|
|
void InstanceScript::SetEntranceLocation(uint32 worldSafeLocationId)
|
|
{
|
|
_entranceId = worldSafeLocationId;
|
|
_temporaryEntranceId = 0;
|
|
}
|
|
|
|
void InstanceScript::SendEncounterUnit(EncounterFrameType type, Unit const* unit, Optional<int32> param1 /*= {}*/, Optional<int32> param2 /*= {}*/)
|
|
{
|
|
switch (type)
|
|
{
|
|
case ENCOUNTER_FRAME_ENGAGE: // SMSG_INSTANCE_ENCOUNTER_ENGAGE_UNIT
|
|
{
|
|
if (!unit)
|
|
return;
|
|
|
|
WorldPackets::Instance::InstanceEncounterEngageUnit encounterEngageMessage;
|
|
encounterEngageMessage.Unit = unit->GetGUID();
|
|
encounterEngageMessage.TargetFramePriority = param1.value_or(0);
|
|
instance->SendToPlayers(encounterEngageMessage.Write());
|
|
break;
|
|
}
|
|
case ENCOUNTER_FRAME_DISENGAGE: // SMSG_INSTANCE_ENCOUNTER_DISENGAGE_UNIT
|
|
{
|
|
if (!unit)
|
|
return;
|
|
|
|
WorldPackets::Instance::InstanceEncounterDisengageUnit encounterDisengageMessage;
|
|
encounterDisengageMessage.Unit = unit->GetGUID();
|
|
instance->SendToPlayers(encounterDisengageMessage.Write());
|
|
break;
|
|
}
|
|
case ENCOUNTER_FRAME_UPDATE_PRIORITY: // SMSG_INSTANCE_ENCOUNTER_CHANGE_PRIORITY
|
|
{
|
|
if (!unit)
|
|
return;
|
|
|
|
WorldPackets::Instance::InstanceEncounterChangePriority encounterChangePriorityMessage;
|
|
encounterChangePriorityMessage.Unit = unit->GetGUID();
|
|
encounterChangePriorityMessage.TargetFramePriority = param1.value_or(0);
|
|
instance->SendToPlayers(encounterChangePriorityMessage.Write());
|
|
break;
|
|
}
|
|
case ENCOUNTER_FRAME_ADD_TIMER:
|
|
{
|
|
WorldPackets::Instance::InstanceEncounterTimerStart instanceEncounterTimerStart;
|
|
instanceEncounterTimerStart.TimeRemaining = param1.value_or(0);
|
|
instance->SendToPlayers(instanceEncounterTimerStart.Write());
|
|
break;
|
|
}
|
|
case ENCOUNTER_FRAME_ENABLE_OBJECTIVE:
|
|
{
|
|
WorldPackets::Instance::InstanceEncounterObjectiveStart instanceEncounterObjectiveStart;
|
|
instanceEncounterObjectiveStart.ObjectiveID = param1.value_or(0);
|
|
instance->SendToPlayers(instanceEncounterObjectiveStart.Write());
|
|
break;
|
|
}
|
|
case ENCOUNTER_FRAME_UPDATE_OBJECTIVE:
|
|
{
|
|
WorldPackets::Instance::InstanceEncounterObjectiveUpdate instanceEncounterObjectiveUpdate;
|
|
instanceEncounterObjectiveUpdate.ObjectiveID = param1.value_or(0);
|
|
instanceEncounterObjectiveUpdate.ProgressAmount = param2.value_or(0);
|
|
instance->SendToPlayers(instanceEncounterObjectiveUpdate.Write());
|
|
break;
|
|
}
|
|
case ENCOUNTER_FRAME_DISABLE_OBJECTIVE:
|
|
{
|
|
WorldPackets::Instance::InstanceEncounterObjectiveComplete instanceEncounterObjectiveComplete;
|
|
instanceEncounterObjectiveComplete.ObjectiveID = param1.value_or(0);
|
|
instance->SendToPlayers(instanceEncounterObjectiveComplete.Write());
|
|
break;
|
|
}
|
|
case ENCOUNTER_FRAME_PHASE_SHIFT_CHANGED:
|
|
{
|
|
WorldPackets::Instance::InstanceEncounterPhaseShiftChanged instanceEncounterPhaseShiftChanged;
|
|
instance->SendToPlayers(instanceEncounterPhaseShiftChanged.Write());
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void InstanceScript::SendEncounterStart(uint32 inCombatResCount /*= 0*/, uint32 maxInCombatResCount /*= 0*/, uint32 inCombatResChargeRecovery /*= 0*/, uint32 nextCombatResChargeTime /*= 0*/)
|
|
{
|
|
WorldPackets::Instance::InstanceEncounterStart encounterStartMessage;
|
|
encounterStartMessage.InCombatResCount = inCombatResCount;
|
|
encounterStartMessage.MaxInCombatResCount = maxInCombatResCount;
|
|
encounterStartMessage.CombatResChargeRecovery = inCombatResChargeRecovery;
|
|
encounterStartMessage.NextCombatResChargeTime = nextCombatResChargeTime;
|
|
|
|
instance->SendToPlayers(encounterStartMessage.Write());
|
|
}
|
|
|
|
void InstanceScript::SendEncounterEnd()
|
|
{
|
|
WorldPackets::Instance::InstanceEncounterEnd encounterEndMessage;
|
|
instance->SendToPlayers(encounterEndMessage.Write());
|
|
}
|
|
|
|
void InstanceScript::SendBossKillCredit(uint32 encounterId)
|
|
{
|
|
WorldPackets::Instance::BossKill bossKillCreditMessage;
|
|
bossKillCreditMessage.DungeonEncounterID = encounterId;
|
|
|
|
instance->SendToPlayers(bossKillCreditMessage.Write());
|
|
}
|
|
|
|
void InstanceScript::UpdateLfgEncounterState(BossInfo const* bossInfo)
|
|
{
|
|
for (MapReference const& ref : instance->GetPlayers())
|
|
{
|
|
if (Group* grp = ref.GetSource()->GetGroup())
|
|
{
|
|
if (grp->isLFGGroup())
|
|
{
|
|
std::array<uint32, MAX_DUNGEON_ENCOUNTERS_PER_BOSS> dungeonEncounterIds;
|
|
auto itr = dungeonEncounterIds.begin();
|
|
for (DungeonEncounterEntry const* dungeonEncounter : bossInfo->DungeonEncounters)
|
|
{
|
|
if (!dungeonEncounter)
|
|
break;
|
|
|
|
*itr = dungeonEncounter->ID;
|
|
++itr;
|
|
}
|
|
sLFGMgr->OnDungeonEncounterDone(grp->GetGUID(), std::span(dungeonEncounterIds.begin(), itr), instance);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void InstanceScript::UpdatePhasing()
|
|
{
|
|
instance->DoOnPlayers([](Player const* player)
|
|
{
|
|
PhasingHandler::SendToPlayer(player);
|
|
});
|
|
}
|
|
|
|
char const* InstanceScript::GetBossStateName(uint8 state)
|
|
{
|
|
return EnumUtils::ToConstant(EncounterState(state));
|
|
}
|
|
|
|
void InstanceScript::UpdateCombatResurrection(uint32 diff)
|
|
{
|
|
if (!_combatResurrectionTimerStarted)
|
|
return;
|
|
|
|
if (_combatResurrectionTimer <= diff)
|
|
AddCombatResurrectionCharge();
|
|
else
|
|
_combatResurrectionTimer -= diff;
|
|
}
|
|
|
|
void InstanceScript::InitializeCombatResurrections(uint8 charges /*= 1*/, uint32 interval /*= 0*/)
|
|
{
|
|
_combatResurrectionCharges = charges;
|
|
if (!interval)
|
|
return;
|
|
|
|
_combatResurrectionTimer = interval;
|
|
_combatResurrectionTimerStarted = true;
|
|
}
|
|
|
|
void InstanceScript::AddCombatResurrectionCharge()
|
|
{
|
|
++_combatResurrectionCharges;
|
|
_combatResurrectionTimer = GetCombatResurrectionChargeInterval();
|
|
|
|
WorldPackets::Instance::InstanceEncounterGainCombatResurrectionCharge gainCombatResurrectionCharge;
|
|
gainCombatResurrectionCharge.InCombatResCount = _combatResurrectionCharges;
|
|
gainCombatResurrectionCharge.CombatResChargeRecovery = _combatResurrectionTimer;
|
|
instance->SendToPlayers(gainCombatResurrectionCharge.Write());
|
|
}
|
|
|
|
void InstanceScript::UseCombatResurrection()
|
|
{
|
|
--_combatResurrectionCharges;
|
|
|
|
instance->SendToPlayers(WorldPackets::Instance::InstanceEncounterInCombatResurrection().Write());
|
|
}
|
|
|
|
void InstanceScript::ResetCombatResurrections()
|
|
{
|
|
_combatResurrectionCharges = 0;
|
|
_combatResurrectionTimer = 0;
|
|
_combatResurrectionTimerStarted = false;
|
|
}
|
|
|
|
uint32 InstanceScript::GetCombatResurrectionChargeInterval() const
|
|
{
|
|
uint32 interval = 0;
|
|
if (uint32 playerCount = instance->GetPlayers().size())
|
|
interval = 90 * MINUTE * IN_MILLISECONDS / playerCount;
|
|
|
|
return interval;
|
|
}
|
|
|
|
PersistentInstanceScriptValueBase::PersistentInstanceScriptValueBase(InstanceScript& instance, char const* name, std::variant<int64, double> value)
|
|
: _instance(instance), _name(name), _value(std::move(value))
|
|
{
|
|
_instance.RegisterPersistentScriptValue(this);
|
|
}
|
|
|
|
PersistentInstanceScriptValueBase::~PersistentInstanceScriptValueBase() = default;
|
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void PersistentInstanceScriptValueBase::NotifyValueChanged()
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{
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_instance.instance->UpdateInstanceLock(CreateEvent());
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}
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bool InstanceHasScript(WorldObject const* obj, char const* scriptName)
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{
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if (InstanceMap* instance = obj->GetMap()->ToInstanceMap())
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return instance->GetScriptName() == scriptName;
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return false;
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}
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