mirror of
https://github.com/TrinityCore/TrinityCore.git
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295 lines
11 KiB
C++
295 lines
11 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Mail.h"
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#include "AuctionHouseMgr.h"
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#include "BlackMarketMgr.h"
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#include "CalendarMgr.h"
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#include "CharacterCache.h"
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#include "DatabaseEnv.h"
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#include "GameTime.h"
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#include "Item.h"
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#include "Log.h"
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#include "Loot.h"
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#include "LootMgr.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "World.h"
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MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery)
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{
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switch (sender->GetTypeId())
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{
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case TYPEID_UNIT:
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m_messageType = MAIL_CREATURE;
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m_senderId = uint64(sender->GetEntry());
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break;
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case TYPEID_GAMEOBJECT:
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m_messageType = MAIL_GAMEOBJECT;
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m_senderId = uint64(sender->GetEntry());
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break;
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/*case TYPEID_ITEM:
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m_messageType = MAIL_ITEM;
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m_senderId = sender->GetEntry();
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break;*/
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case TYPEID_PLAYER:
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m_messageType = MAIL_NORMAL;
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m_senderId = sender->GetGUID().GetCounter();
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break;
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default:
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m_messageType = MAIL_NORMAL;
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m_senderId = UI64LIT(0); // will show mail from non-existing player
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TC_LOG_ERROR("misc", "MailSender::MailSender - Mail message contains unexpected sender typeid ({}).", sender->GetTypeId());
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break;
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}
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}
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MailSender::MailSender(CalendarEvent* sender)
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: m_messageType(MAIL_CALENDAR), m_senderId(sender->GetEventId()), m_stationery(MAIL_STATIONERY_DEFAULT) // what stationery we should use here?
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{
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}
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MailSender::MailSender(AuctionHouseObject const* sender)
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: m_messageType(MAIL_AUCTION), m_senderId(uint64(sender->GetAuctionHouseId())), m_stationery(MAIL_STATIONERY_AUCTION) { }
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MailSender::MailSender(BlackMarketEntry* sender)
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: m_messageType(MAIL_BLACKMARKET), m_senderId(sender->GetTemplate()->SellerNPC), m_stationery(MAIL_STATIONERY_AUCTION) { }
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MailSender::MailSender(Player* sender)
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{
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m_messageType = MAIL_NORMAL;
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m_stationery = sender->IsGameMaster() ? MAIL_STATIONERY_GM : MAIL_STATIONERY_DEFAULT;
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m_senderId = sender->GetGUID().GetCounter();
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}
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MailSender::MailSender(uint32 senderEntry)
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{
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m_messageType = MAIL_CREATURE;
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m_senderId = senderEntry;
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m_stationery = MAIL_STATIONERY_DEFAULT;
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}
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MailReceiver::MailReceiver(Player* receiver) : m_receiver(receiver), m_receiver_lowguid(receiver->GetGUID().GetCounter()) { }
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MailReceiver::MailReceiver(Player* receiver, ObjectGuid::LowType receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
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{
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ASSERT(!receiver || receiver->GetGUID().GetCounter() == receiver_lowguid);
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}
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MailReceiver::MailReceiver(Player* receiver, ObjectGuid receiverGuid) : m_receiver(receiver), m_receiver_lowguid(receiverGuid.GetCounter())
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{
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ASSERT(!receiver || receiver->GetGUID() == receiverGuid);
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}
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MailDraft& MailDraft::AddItem(Item* item)
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{
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m_items[item->GetGUID().GetCounter()] = item;
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return *this;
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}
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void MailDraft::prepareItems(Player* receiver, CharacterDatabaseTransaction trans)
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{
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if (!m_mailTemplateId || !m_mailTemplateItemsNeed)
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return;
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m_mailTemplateItemsNeed = false;
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// The mail sent after turning in the quest The Good News and The Bad News contains 100g
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if (m_mailTemplateId == 123)
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m_money = 1000000;
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Loot mailLoot(nullptr, ObjectGuid::Empty, LOOT_NONE, nullptr);
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// can be empty
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mailLoot.FillLoot(m_mailTemplateId, LootTemplates_Mail, receiver, true, true, LOOT_MODE_DEFAULT, ItemContext::NONE);
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for (uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < mailLoot.items.size(); ++i)
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{
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if (LootItem const* lootitem = mailLoot.LootItemInSlot(i, receiver))
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{
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if (lootitem->type != LootItemType::Item)
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continue;
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if (Item* item = Item::CreateItem(lootitem->itemid, lootitem->count, lootitem->context, receiver))
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{
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item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
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AddItem(item);
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}
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}
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}
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}
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void MailDraft::deleteIncludedItems(CharacterDatabaseTransaction trans, bool inDB /*= false*/ )
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{
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for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
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{
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Item* item = mailItemIter->second;
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if (inDB)
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item->DeleteFromDB(trans);
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delete item;
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}
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m_items.clear();
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}
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void MailDraft::SendReturnToSender(uint32 sender_acc, ObjectGuid::LowType sender_guid, ObjectGuid::LowType receiver_guid, CharacterDatabaseTransaction trans)
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{
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ObjectGuid receiverGuid = ObjectGuid::Create<HighGuid::Player>(receiver_guid);
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Player* receiver = ObjectAccessor::FindConnectedPlayer(receiverGuid);
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uint32 rc_account = 0;
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if (!receiver)
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rc_account = sCharacterCache->GetCharacterAccountIdByGuid(receiverGuid);
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if (!receiver && !rc_account) // sender not exist
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{
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deleteIncludedItems(trans, true);
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return;
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}
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// prepare mail and send in other case
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bool needItemDelay = false;
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if (!m_items.empty())
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{
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// if item send to character at another account, then apply item delivery delay
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needItemDelay = sender_acc != rc_account;
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// set owner to new receiver (to prevent delete item with sender char deleting)
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for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
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{
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Item* item = mailItemIter->second;
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item->SaveToDB(trans); // item not in inventory and can be save standalone
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// owner in data will set at mail receive and item extracting
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
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stmt->setUInt64(0, receiver_guid);
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stmt->setUInt64(1, item->GetGUID().GetCounter());
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trans->Append(stmt);
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}
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}
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// If theres is an item, there is a one hour delivery delay.
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uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
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// will delete item or place to receiver mail list
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SendMailTo(trans, MailReceiver(receiver, receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay);
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}
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void MailDraft::SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
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{
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Player* pReceiver = receiver.GetPlayer(); // can be NULL
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Player* pSender = sender.GetMailMessageType() == MAIL_NORMAL ? ObjectAccessor::FindPlayer(ObjectGuid::Create<HighGuid::Player>(sender.GetSenderId())) : nullptr;
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if (pReceiver)
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prepareItems(pReceiver, trans); // generate mail template items
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uint64 mailId = sObjectMgr->GenerateMailID();
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time_t deliver_time = GameTime::GetGameTime() + deliver_delay;
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//expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour
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uint32 expire_delay;
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// auction mail without any items and money
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if (sender.GetMailMessageType() == MAIL_AUCTION && m_items.empty() && !m_money)
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expire_delay = sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY);
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// default case: expire time if COD 3 days, if no COD 30 days (or 90 days if sender is a game master)
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else
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{
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if (m_COD)
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expire_delay = 3 * DAY;
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else
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expire_delay = pSender && pSender->IsGameMaster() ? 90 * DAY : 30 * DAY;
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}
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time_t expire_time = deliver_time + expire_delay;
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// Add to DB
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uint8 index = 0;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL);
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stmt->setUInt64( index, mailId);
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stmt->setUInt8 (++index, uint8(sender.GetMailMessageType()));
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stmt->setInt8 (++index, int8(sender.GetStationery()));
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stmt->setUInt16(++index, GetMailTemplateId());
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stmt->setUInt64(++index, sender.GetSenderId());
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stmt->setUInt64(++index, receiver.GetPlayerGUIDLow());
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stmt->setString(++index, GetSubject());
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stmt->setString(++index, GetBody());
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stmt->setBool (++index, !m_items.empty());
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stmt->setInt64 (++index, expire_time);
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stmt->setInt64 (++index, deliver_time);
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stmt->setUInt64(++index, m_money);
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stmt->setUInt64(++index, m_COD);
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stmt->setUInt8 (++index, uint8(checked));
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trans->Append(stmt);
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for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
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{
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Item* pItem = mailItemIter->second;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL_ITEM);
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stmt->setUInt64(0, mailId);
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stmt->setUInt64(1, pItem->GetGUID().GetCounter());
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stmt->setUInt64(2, receiver.GetPlayerGUIDLow());
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trans->Append(stmt);
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}
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// For online receiver update in game mail status and data
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if (pReceiver)
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{
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pReceiver->AddNewMailDeliverTime(deliver_time);
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Mail* m = new Mail;
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m->messageID = mailId;
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m->mailTemplateId = GetMailTemplateId();
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m->subject = GetSubject();
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m->body = GetBody();
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m->money = GetMoney();
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m->COD = GetCOD();
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for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
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{
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Item* item = mailItemIter->second;
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m->AddItem(item->GetGUID().GetCounter(), item->GetEntry());
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}
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m->messageType = sender.GetMailMessageType();
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m->stationery = sender.GetStationery();
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m->sender = sender.GetSenderId();
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m->receiver = receiver.GetPlayerGUIDLow();
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m->expire_time = expire_time;
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m->deliver_time = deliver_time;
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m->checked = checked;
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m->state = MAIL_STATE_UNCHANGED;
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pReceiver->AddMail(m); // to insert new mail to beginning of maillist
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if (!m_items.empty())
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{
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for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
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pReceiver->AddMItem(mailItemIter->second);
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}
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}
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else if (!m_items.empty())
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{
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CharacterDatabaseTransaction temp = CharacterDatabaseTransaction(nullptr);
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deleteIncludedItems(temp);
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}
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}
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