mirror of
https://github.com/TrinityCore/TrinityCore.git
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189 lines
5.8 KiB
C++
189 lines
5.8 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_MAPMANAGER_H
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#define TRINITY_MAPMANAGER_H
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#include "GridDefines.h"
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#include "IteratorPair.h"
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#include "MapUpdater.h"
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#include "Optional.h"
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#include "Position.h"
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#include "SharedDefines.h"
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#include "UniqueTrackablePtr.h"
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#include <boost/dynamic_bitset_fwd.hpp>
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#include <map>
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#include <shared_mutex>
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class Battleground;
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class BattlegroundMap;
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class GarrisonMap;
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class Group;
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class InstanceLock;
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class InstanceMap;
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class Map;
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class Player;
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enum Difficulty : uint8;
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class TC_GAME_API MapManager
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{
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MapManager();
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~MapManager();
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public:
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MapManager(MapManager const&) = delete;
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MapManager(MapManager&&) = delete;
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MapManager& operator=(MapManager const&) = delete;
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MapManager& operator=(MapManager&&) = delete;
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static MapManager* instance();
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Map* CreateMap(uint32 mapId, Player* player, Optional<uint32> lfgDungeonsId = {});
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Map* FindMap(uint32 mapId, uint32 instanceId) const;
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uint32 FindInstanceIdForPlayer(uint32 mapId, Player const* player) const;
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void Initialize();
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void Update(uint32 diff);
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void SetGridCleanUpDelay(uint32 t)
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{
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if (t < MIN_GRID_DELAY)
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i_gridCleanUpDelay = MIN_GRID_DELAY;
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else
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i_gridCleanUpDelay = t;
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}
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void SetMapUpdateInterval(uint32 t)
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{
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if (t < MIN_MAP_UPDATE_DELAY)
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t = MIN_MAP_UPDATE_DELAY;
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i_timer.SetInterval(t);
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i_timer.Reset();
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}
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void UnloadAll();
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static bool IsValidMAP(uint32 mapId);
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static bool IsValidMapCoord(uint32 mapid, float x, float y)
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{
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return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x, y);
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}
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static bool IsValidMapCoord(uint32 mapid, float x, float y, float z)
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{
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return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x, y, z);
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}
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static bool IsValidMapCoord(uint32 mapid, float x, float y, float z, float o)
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{
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return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x, y, z, o);
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}
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static bool IsValidMapCoord(uint32 mapid, Position const& pos)
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{
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return IsValidMapCoord(mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
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}
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static bool IsValidMapCoord(WorldLocation const& loc)
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{
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return IsValidMapCoord(loc.GetMapId(), loc);
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}
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void InitializeVisibilityDistanceInfo();
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/* statistics */
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uint32 GetNumInstances() const;
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uint32 GetNumPlayersInInstances() const;
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// Instance ID management
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void InitInstanceIds();
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uint32 GenerateInstanceId();
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void RegisterInstanceId(uint32 instanceId);
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void FreeInstanceId(uint32 instanceId);
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MapUpdater * GetMapUpdater() { return &m_updater; }
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template<typename Worker>
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void DoForAllMaps(Worker&& worker);
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template<typename Worker>
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void DoForAllMapsWithMapId(uint32 mapId, Worker&& worker);
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void IncreaseScheduledScriptsCount() { ++_scheduledScripts; }
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void DecreaseScheduledScriptCount() { --_scheduledScripts; }
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void DecreaseScheduledScriptCount(std::size_t count) { _scheduledScripts -= count; }
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bool IsScriptScheduled() const { return _scheduledScripts > 0; }
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void AddSC_BuiltInScripts();
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private:
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using MapKey = std::pair<uint32, uint32>;
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typedef std::map<MapKey, Trinity::unique_trackable_ptr<Map>> MapMapType;
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typedef boost::dynamic_bitset<size_t> InstanceIds;
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Map* FindMap_i(uint32 mapId, uint32 instanceId) const;
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Map* CreateWorldMap(uint32 mapId, uint32 instanceId);
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InstanceMap* CreateInstance(uint32 mapId, uint32 instanceId, InstanceLock* instanceLock, Difficulty difficulty, TeamId team, Group* group,
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Optional<uint32> lfgDungeonsId);
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BattlegroundMap* CreateBattleground(uint32 mapId, uint32 instanceId, Battleground* bg);
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GarrisonMap* CreateGarrison(uint32 mapId, uint32 instanceId, Player* owner);
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bool DestroyMap(Map* map);
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mutable std::shared_mutex _mapsLock;
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uint32 i_gridCleanUpDelay;
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MapMapType i_maps;
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IntervalTimer i_timer;
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std::unique_ptr<InstanceIds> _freeInstanceIds;
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uint32 _nextInstanceId;
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MapUpdater m_updater;
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// atomic op counter for active scripts amount
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std::atomic<std::size_t> _scheduledScripts;
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};
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template<typename Worker>
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void MapManager::DoForAllMaps(Worker&& worker)
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{
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std::shared_lock<std::shared_mutex> lock(_mapsLock);
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for (auto const& [key, map] : i_maps)
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worker(map.get());
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}
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template<typename Worker>
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void MapManager::DoForAllMapsWithMapId(uint32 mapId, Worker&& worker)
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{
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std::shared_lock<std::shared_mutex> lock(_mapsLock);
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auto range = Trinity::Containers::MakeIteratorPair(
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i_maps.lower_bound({ mapId, 0 }),
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i_maps.upper_bound({ mapId, std::numeric_limits<uint32>::max() })
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);
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for (auto const& [key, map] : range)
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worker(map.get());
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}
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#define sMapMgr MapManager::instance()
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#endif
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