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61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MapObject_h__
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#define MapObject_h__
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#include "Define.h"
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#include "Cell.h"
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#include "Position.h"
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class Map;
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class ObjectGridLoader;
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enum MapObjectCellMoveState
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{
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MAP_OBJECT_CELL_MOVE_NONE, //not in move list
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MAP_OBJECT_CELL_MOVE_ACTIVE, //in move list
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MAP_OBJECT_CELL_MOVE_INACTIVE, //in move list but should not move
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};
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class TC_GAME_API MapObject
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{
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friend class Map; //map for moving creatures
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friend class ObjectGridLoaderBase; //grid loader for loading creatures
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protected:
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MapObject() : _moveState(MAP_OBJECT_CELL_MOVE_NONE)
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{
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_newPosition.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
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}
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private:
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Cell _currentCell;
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Cell const& GetCurrentCell() const { return _currentCell; }
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void SetCurrentCell(Cell const& cell) { _currentCell = cell; }
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MapObjectCellMoveState _moveState;
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Position _newPosition;
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void SetNewCellPosition(float x, float y, float z, float o)
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{
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_moveState = MAP_OBJECT_CELL_MOVE_ACTIVE;
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_newPosition.Relocate(x, y, z, o);
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}
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};
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#endif // MapObject_h__
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