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48 lines
2.0 KiB
C++
48 lines
2.0 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ZoneScript.h"
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#include "Creature.h"
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#include "GameEventSender.h"
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ControlZoneHandler::ControlZoneHandler() = default;
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ControlZoneHandler::ControlZoneHandler(ControlZoneHandler const& right) = default;
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ControlZoneHandler::ControlZoneHandler(ControlZoneHandler&& right) noexcept = default;
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ControlZoneHandler& ControlZoneHandler::operator=(ControlZoneHandler const& right) = default;
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ControlZoneHandler& ControlZoneHandler::operator=(ControlZoneHandler&& right) noexcept = default;
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ControlZoneHandler::~ControlZoneHandler() = default;
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ZoneScript::ZoneScript() noexcept = default;
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ZoneScript::ZoneScript(ZoneScript const& right) = default;
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ZoneScript::ZoneScript(ZoneScript&& right) noexcept = default;
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ZoneScript& ZoneScript::operator=(ZoneScript const& right) = default;
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ZoneScript& ZoneScript::operator=(ZoneScript&& right) noexcept = default;
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ZoneScript::~ZoneScript() = default;
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uint32 ZoneScript::GetCreatureEntry(ObjectGuid::LowType /*guidLow*/, CreatureData const* data)
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{
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return data->id;
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}
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void ZoneScript::TriggerGameEvent(uint32 gameEventId, WorldObject* source /*= nullptr*/, WorldObject* target /*= nullptr*/)
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{
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if (source)
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GameEvents::Trigger(gameEventId, source, target);
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else
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ProcessEvent(nullptr, gameEventId, nullptr);
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}
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