mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
1398 lines
51 KiB
C++
1398 lines
51 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MotionMaster.h"
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#include "Creature.h"
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#include "CreatureAISelector.h"
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#include "DB2Stores.h"
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#include "Errors.h"
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#include "G3DPosition.hpp"
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#include "Log.h"
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#include "MapUtils.h"
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#include "Memory.h"
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#include "MoveSpline.h"
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#include "ObjectAccessor.h"
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#include "PathGenerator.h"
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#include "Player.h"
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#include "ScriptSystem.h"
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#include "Types.h"
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#include <boost/container/static_vector.hpp>
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#include <algorithm>
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#include <iterator>
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#include "ChaseMovementGenerator.h"
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#include "ConfusedMovementGenerator.h"
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#include "FleeingMovementGenerator.h"
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#include "FlightPathMovementGenerator.h"
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#include "FollowMovementGenerator.h"
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#include "FormationMovementGenerator.h"
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#include "GenericMovementGenerator.h"
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#include "HomeMovementGenerator.h"
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#include "IdleMovementGenerator.h"
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#include "PointMovementGenerator.h"
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#include "RandomMovementGenerator.h"
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#include "SplineChainMovementGenerator.h"
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#include "WaypointMovementGenerator.h"
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inline MovementGenerator* GetIdleMovementGenerator()
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{
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return sMovementGeneratorRegistry->GetRegistryItem(IDLE_MOTION_TYPE)->Create();
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}
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inline bool IsStatic(MovementGenerator* movement)
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{
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return (movement == GetIdleMovementGenerator());
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}
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inline void MovementGeneratorPointerDeleter(MovementGenerator* a)
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{
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if (a != nullptr && !IsStatic(a))
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delete a;
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}
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void MovementGeneratorDeleter::operator()(MovementGenerator* a)
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{
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MovementGeneratorPointerDeleter(a);
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}
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bool MovementGeneratorComparator::operator()(MovementGenerator const* a, MovementGenerator const* b) const
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{
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if (a->Mode > b->Mode)
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return true;
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else if (a->Mode == b->Mode)
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return a->Priority > b->Priority;
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return false;
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}
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MovementGeneratorInformation::MovementGeneratorInformation(MovementGeneratorType type, ObjectGuid targetGUID, std::string const& targetName) : Type(type), TargetGUID(targetGUID), TargetName(targetName) { }
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MotionMaster::MotionMaster(Unit* unit) : _owner(unit), _defaultGenerator(nullptr), _flags(MOTIONMASTER_FLAG_INITIALIZATION_PENDING) { }
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MotionMaster::~MotionMaster()
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{
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_delayedActions.clear();
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for (auto itr = _generators.begin(); itr != _generators.end(); itr = _generators.erase(itr))
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MovementGeneratorPointerDeleter(*itr);
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}
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void MotionMaster::Initialize()
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{
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if (HasFlag(MOTIONMASTER_FLAG_INITIALIZATION_PENDING))
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return;
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if (HasFlag(MOTIONMASTER_FLAG_UPDATE))
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{
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DelayedActionDefine action = [this]()
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{
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Initialize();
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};
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_delayedActions.emplace_back(std::move(action), MOTIONMASTER_DELAYED_INITIALIZE);
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return;
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}
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DirectInitialize();
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}
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void MotionMaster::InitializeDefault()
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{
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Add(FactorySelector::SelectMovementGenerator(_owner), MOTION_SLOT_DEFAULT);
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}
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void MotionMaster::AddToWorld()
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{
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if (!HasFlag(MOTIONMASTER_FLAG_INITIALIZATION_PENDING))
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return;
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AddFlag(MOTIONMASTER_FLAG_INITIALIZING);
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RemoveFlag(MOTIONMASTER_FLAG_INITIALIZATION_PENDING);
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DirectInitialize();
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ResolveDelayedActions();
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RemoveFlag(MOTIONMASTER_FLAG_INITIALIZING);
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}
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bool MotionMaster::Empty() const
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{
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return !_defaultGenerator && _generators.empty();
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}
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uint32 MotionMaster::Size() const
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{
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return (_defaultGenerator ? 1 : 0) + uint32(_generators.size());
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}
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std::vector<MovementGeneratorInformation> MotionMaster::GetMovementGeneratorsInformation() const
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{
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std::vector<MovementGeneratorInformation> list;
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if (_defaultGenerator)
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list.emplace_back(_defaultGenerator->GetMovementGeneratorType(), ObjectGuid::Empty, std::string());
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for (auto itr = _generators.begin(); itr != _generators.end(); ++itr)
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{
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MovementGenerator* movement = *itr;
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MovementGeneratorType const type = movement->GetMovementGeneratorType();
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switch (type)
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{
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case CHASE_MOTION_TYPE:
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case FOLLOW_MOTION_TYPE:
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if (AbstractFollower* followInformation = dynamic_cast<AbstractFollower*>(movement))
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{
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if (Unit* target = followInformation->GetTarget())
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list.emplace_back(type, target->GetGUID(), target->GetName());
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else
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list.emplace_back(type, ObjectGuid::Empty, std::string());
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}
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else
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list.emplace_back(type, ObjectGuid::Empty, std::string());
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break;
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default:
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list.emplace_back(type, ObjectGuid::Empty, std::string());
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break;
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}
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}
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return list;
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}
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MovementSlot MotionMaster::GetCurrentSlot() const
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{
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if (!_generators.empty())
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return MOTION_SLOT_ACTIVE;
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if (_defaultGenerator)
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return MOTION_SLOT_DEFAULT;
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return MAX_MOTION_SLOT;
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}
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MovementGenerator* MotionMaster::GetCurrentMovementGenerator() const
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{
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if (!_generators.empty())
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return *_generators.begin();
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if (_defaultGenerator)
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return _defaultGenerator.get();
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return nullptr;
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}
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MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
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{
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if (Empty())
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return MAX_MOTION_TYPE;
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MovementGenerator const* movement = GetCurrentMovementGenerator();
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if (!movement)
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return MAX_MOTION_TYPE;
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return movement->GetMovementGeneratorType();
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}
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MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType(MovementSlot slot) const
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{
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if (Empty() || IsInvalidMovementSlot(slot))
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return MAX_MOTION_TYPE;
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if (slot == MOTION_SLOT_ACTIVE && !_generators.empty())
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return (*_generators.begin())->GetMovementGeneratorType();
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if (slot == MOTION_SLOT_DEFAULT && _defaultGenerator)
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return _defaultGenerator->GetMovementGeneratorType();
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return MAX_MOTION_TYPE;
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}
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MovementGenerator* MotionMaster::GetCurrentMovementGenerator(MovementSlot slot) const
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{
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if (Empty() || IsInvalidMovementSlot(slot))
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return nullptr;
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if (slot == MOTION_SLOT_ACTIVE && !_generators.empty())
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return *_generators.begin();
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if (slot == MOTION_SLOT_DEFAULT && _defaultGenerator)
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return _defaultGenerator.get();
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return nullptr;
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}
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MovementGenerator* MotionMaster::GetMovementGenerator(std::function<bool(MovementGenerator const*)> const& filter, MovementSlot slot) const
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{
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if (Empty() || IsInvalidMovementSlot(slot))
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return nullptr;
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MovementGenerator* movement = nullptr;
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switch (slot)
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{
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case MOTION_SLOT_DEFAULT:
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if (_defaultGenerator && filter(_defaultGenerator.get()))
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movement = _defaultGenerator.get();
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break;
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case MOTION_SLOT_ACTIVE:
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if (!_generators.empty())
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{
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auto itr = std::find_if(_generators.begin(), _generators.end(), std::ref(filter));
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if (itr != _generators.end())
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movement = *itr;
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}
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break;
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default:
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break;
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}
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return movement;
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}
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bool MotionMaster::HasMovementGenerator(std::function<bool(MovementGenerator const*)> const& filter, MovementSlot slot) const
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{
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if (Empty() || IsInvalidMovementSlot(slot))
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return false;
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bool value = false;
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switch (slot)
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{
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case MOTION_SLOT_DEFAULT:
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if (_defaultGenerator && filter(_defaultGenerator.get()))
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value = true;
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break;
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case MOTION_SLOT_ACTIVE:
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if (!_generators.empty())
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{
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auto itr = std::find_if(_generators.begin(), _generators.end(), std::ref(filter));
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value = itr != _generators.end();
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}
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break;
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default:
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break;
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}
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return value;
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}
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void MotionMaster::Update(uint32 diff)
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{
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if (!_owner)
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return;
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if (HasFlag(MOTIONMASTER_FLAG_INITIALIZATION_PENDING | MOTIONMASTER_FLAG_INITIALIZING))
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return;
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ASSERT(!Empty(), "MotionMaster:Update: update called without Initializing! (%s)", _owner->GetGUID().ToString().c_str());
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AddFlag(MOTIONMASTER_FLAG_UPDATE);
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MovementGenerator* top = GetCurrentMovementGenerator();
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if (HasFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING) && IsStatic(top))
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{
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RemoveFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING);
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top->Initialize(_owner);
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}
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if (top->HasFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING))
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top->Initialize(_owner);
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if (top->HasFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED))
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top->Reset(_owner);
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ASSERT(!top->HasFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED), "MotionMaster:Update: update called on an uninitialized top! (%s) (type: %u, flags: %u)", _owner->GetGUID().ToString().c_str(), top->GetMovementGeneratorType(), top->Flags);
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if (!top->Update(_owner, diff))
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{
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ASSERT(top == GetCurrentMovementGenerator(), "MotionMaster::Update: top was modified while updating! (%s)", _owner->GetGUID().ToString().c_str());
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// Since all the actions that modify any slot are delayed, this movement is guaranteed to be top
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Pop(true, true); // Natural, and only, call to MovementInform
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}
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RemoveFlag(MOTIONMASTER_FLAG_UPDATE);
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ResolveDelayedActions();
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}
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void MotionMaster::Add(MovementGenerator* movement, MovementSlot slot/* = MOTION_SLOT_ACTIVE*/)
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{
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if (!movement)
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return;
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if (IsInvalidMovementSlot(slot))
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{
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delete movement;
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return;
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}
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if (HasFlag(MOTIONMASTER_FLAG_DELAYED))
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{
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DelayedActionDefine action = [this, movement, slot]()
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{
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Add(movement, slot);
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};
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_delayedActions.emplace_back(std::move(action), MOTIONMASTER_DELAYED_ADD);
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}
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else
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DirectAdd(movement, slot);
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}
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void MotionMaster::Remove(MovementGenerator* movement, MovementSlot slot/* = MOTION_SLOT_ACTIVE*/)
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{
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if (!movement || IsInvalidMovementSlot(slot))
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return;
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if (HasFlag(MOTIONMASTER_FLAG_DELAYED))
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{
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DelayedActionDefine action = [this, movement, slot]()
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{
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Remove(movement, slot);
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};
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_delayedActions.emplace_back(std::move(action), MOTIONMASTER_DELAYED_REMOVE);
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return;
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}
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if (Empty())
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return;
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switch (slot)
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{
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case MOTION_SLOT_DEFAULT:
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if (_defaultGenerator && _defaultGenerator.get() == movement)
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DirectClearDefault();
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break;
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case MOTION_SLOT_ACTIVE:
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if (!_generators.empty())
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{
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auto bounds = _generators.equal_range(movement);
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auto itr = std::find(bounds.first, bounds.second, movement);
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if (itr != _generators.end())
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Remove(itr, GetCurrentMovementGenerator() == *itr, false);
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}
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break;
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default:
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break;
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}
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}
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void MotionMaster::Remove(MovementGeneratorType type, MovementSlot slot/* = MOTION_SLOT_ACTIVE*/)
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{
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if (IsInvalidMovementGeneratorType(type) || IsInvalidMovementSlot(slot))
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return;
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if (HasFlag(MOTIONMASTER_FLAG_DELAYED))
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{
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DelayedActionDefine action = [this, type, slot]()
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{
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Remove(type, slot);
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};
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_delayedActions.emplace_back(std::move(action), MOTIONMASTER_DELAYED_REMOVE_TYPE);
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return;
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}
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if (Empty())
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return;
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switch (slot)
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{
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case MOTION_SLOT_DEFAULT:
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if (_defaultGenerator && _defaultGenerator->GetMovementGeneratorType() == type)
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DirectClearDefault();
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break;
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case MOTION_SLOT_ACTIVE:
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if (!_generators.empty())
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{
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auto itr = std::find_if(_generators.begin(), _generators.end(), [type](MovementGenerator const* a) -> bool
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{
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return a->GetMovementGeneratorType() == type;
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});
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if (itr != _generators.end())
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Remove(itr, GetCurrentMovementGenerator() == *itr, false);
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}
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break;
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default:
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break;
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}
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}
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void MotionMaster::Clear()
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{
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if (HasFlag(MOTIONMASTER_FLAG_DELAYED))
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{
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DelayedActionDefine action = [this]()
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{
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Clear();
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};
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_delayedActions.emplace_back(std::move(action), MOTIONMASTER_DELAYED_CLEAR);
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return;
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}
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if (!Empty())
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DirectClear();
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}
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void MotionMaster::Clear(MovementSlot slot)
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{
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if (IsInvalidMovementSlot(slot))
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return;
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if (HasFlag(MOTIONMASTER_FLAG_DELAYED))
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{
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DelayedActionDefine action = [this, slot]()
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{
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Clear(slot);
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};
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_delayedActions.emplace_back(std::move(action), MOTIONMASTER_DELAYED_CLEAR_SLOT);
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return;
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}
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if (Empty())
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return;
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switch (slot)
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{
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case MOTION_SLOT_DEFAULT:
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DirectClearDefault();
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break;
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case MOTION_SLOT_ACTIVE:
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DirectClear();
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break;
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default:
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break;
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}
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}
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void MotionMaster::Clear(MovementGeneratorMode mode)
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{
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if (HasFlag(MOTIONMASTER_FLAG_DELAYED))
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{
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DelayedActionDefine action = [this, mode]()
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{
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Clear(mode);
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};
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_delayedActions.emplace_back(std::move(action), MOTIONMASTER_DELAYED_CLEAR_MODE);
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return;
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}
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if (Empty())
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return;
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std::function<bool(MovementGenerator*)> criteria = [mode](MovementGenerator* a) -> bool
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{
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return a->Mode == mode;
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};
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DirectClear(criteria);
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}
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void MotionMaster::Clear(MovementGeneratorPriority priority)
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{
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if (HasFlag(MOTIONMASTER_FLAG_DELAYED))
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{
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DelayedActionDefine action = [this, priority]()
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{
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Clear(priority);
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};
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_delayedActions.emplace_back(std::move(action), MOTIONMASTER_DELAYED_CLEAR_PRIORITY);
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return;
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}
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if (Empty())
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return;
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std::function<bool(MovementGenerator*)> criteria = [priority](MovementGenerator* a) -> bool
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{
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return a->Priority == priority;
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};
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DirectClear(criteria);
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}
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void MotionMaster::PropagateSpeedChange()
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{
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if (Empty())
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return;
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MovementGenerator* movement = GetCurrentMovementGenerator();
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if (!movement)
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return;
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movement->UnitSpeedChanged();
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}
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bool MotionMaster::GetDestination(float &x, float &y, float &z)
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{
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if (_owner->movespline->Finalized())
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return false;
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G3D::Vector3 const& dest = _owner->movespline->FinalDestination();
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x = dest.x;
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y = dest.y;
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z = dest.z;
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return true;
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}
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bool MotionMaster::StopOnDeath()
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{
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if (MovementGenerator* movementGenerator = GetCurrentMovementGenerator())
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if (movementGenerator->HasFlag(MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH))
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return false;
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if (_owner->IsInWorld())
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{
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// Only clear MotionMaster for entities that exists in world
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// Avoids crashes in the following conditions :
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// * Using 'call pet' on dead pets
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// * Using 'call stabled pet'
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// * Logging in with dead pets
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Clear();
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MoveIdle();
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}
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_owner->StopMoving();
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|
|
|
return true;
|
|
}
|
|
|
|
void MotionMaster::MoveIdle()
|
|
{
|
|
Add(GetIdleMovementGenerator(), MOTION_SLOT_DEFAULT);
|
|
}
|
|
|
|
void MotionMaster::MoveTargetedHome()
|
|
{
|
|
Creature* owner = _owner->ToCreature();
|
|
if (!owner)
|
|
{
|
|
TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveTargetedHome: '{}', attempted to move towards target home.", _owner->GetGUID());
|
|
return;
|
|
}
|
|
|
|
Clear();
|
|
|
|
Unit* target = owner->GetCharmerOrOwner();
|
|
if (!target)
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTargetedHome: '{}', targeted home.", _owner->GetGUID());
|
|
Add(new HomeMovementGenerator<Creature>());
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTargetedHome: '{}', starts following '{}'", _owner->GetGUID(), target->GetGUID());
|
|
Add(new FollowMovementGenerator(target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, {}));
|
|
}
|
|
}
|
|
|
|
void MotionMaster::MoveRandom(float wanderDistance /*= 0.0f*/, Optional<Milliseconds> duration /*= {}*/, Optional<float> speed /*= {}*/,
|
|
MovementWalkRunSpeedSelectionMode speedSelectionMode /*= MovementWalkRunSpeedSelectionMode::ForceWalk*/, MovementSlot slot /*= MOTION_SLOT_DEFAULT*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult /*= {}*/)
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '{}', started random movement (spawnDist: {})", _owner->GetGUID(), wanderDistance);
|
|
if (_owner->GetTypeId() == TYPEID_UNIT)
|
|
Add(new RandomMovementGenerator<Creature>(wanderDistance, duration, speed, speedSelectionMode, std::move(scriptResult)), slot);
|
|
else
|
|
Add(new RandomMovementGenerator<Player>(wanderDistance, duration, speed, speedSelectionMode, std::move(scriptResult)));
|
|
}
|
|
|
|
void MotionMaster::MoveFollow(Unit* target, float dist, Optional<ChaseAngle> angle /*= {}*/, Optional<Milliseconds> duration /*= {}*/, bool ignoreTargetWalk /*= false*/, MovementSlot slot/* = MOTION_SLOT_ACTIVE*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult /*= {}*/)
|
|
{
|
|
// Ignore movement request if target not exist
|
|
if (!target || target == _owner)
|
|
{
|
|
if (scriptResult)
|
|
scriptResult.SetResult(MovementStopReason::Interrupted);
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFollow: '{}', starts following '{}'", _owner->GetGUID(), target->GetGUID());
|
|
Add(new FollowMovementGenerator(target, dist, angle, duration, ignoreTargetWalk, std::move(scriptResult)), slot);
|
|
}
|
|
|
|
void MotionMaster::MoveChase(Unit* target, Optional<ChaseRange> dist, Optional<ChaseAngle> angle)
|
|
{
|
|
// Ignore movement request if target not exist
|
|
if (!target || target == _owner)
|
|
return;
|
|
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveChase: '{}', starts chasing '{}'", _owner->GetGUID(), target->GetGUID());
|
|
Add(new ChaseMovementGenerator(target, dist, angle));
|
|
}
|
|
|
|
void MotionMaster::MoveConfused()
|
|
{
|
|
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveConfused: '{}', started confused movement.", _owner->GetGUID());
|
|
Add(new ConfusedMovementGenerator<Player>());
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveConfused: '{}', started confused movement.", _owner->GetGUID());
|
|
Add(new ConfusedMovementGenerator<Creature>());
|
|
}
|
|
}
|
|
|
|
void MotionMaster::MoveFleeing(Unit* enemy, Milliseconds time /*= 0ms*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult /*= {}*/)
|
|
{
|
|
if (!enemy)
|
|
{
|
|
if (scriptResult)
|
|
scriptResult.SetResult(MovementStopReason::Interrupted);
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFleeing: '{}', flees from '{}' (time: {}ms)", _owner->GetGUID(), enemy->GetGUID(), time.count());
|
|
if (_owner->GetTypeId() == TYPEID_UNIT && time > 0ms)
|
|
Add(new TimedFleeingMovementGenerator(enemy->GetGUID(), time, std::move(scriptResult)));
|
|
else
|
|
Add(new FleeingMovementGenerator(enemy->GetGUID(), std::move(scriptResult)));
|
|
}
|
|
|
|
void MotionMaster::MovePoint(uint32 id, Position const& pos, bool generatePath/* = true*/, Optional<float> finalOrient/* = {}*/, Optional<float> speed /*= {}*/,
|
|
MovementWalkRunSpeedSelectionMode speedSelectionMode /*= MovementWalkRunSpeedSelectionMode::Default*/, Optional<float> closeEnoughDistance /*= {}*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult /*= {}*/)
|
|
{
|
|
MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath, finalOrient, speed, speedSelectionMode, closeEnoughDistance, std::move(scriptResult));
|
|
}
|
|
|
|
void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath /*= true*/, Optional<float> finalOrient /*= {}*/, Optional<float> speed /*= {}*/,
|
|
MovementWalkRunSpeedSelectionMode speedSelectionMode /*= MovementWalkRunSpeedSelectionMode::Default*/, Optional<float> closeEnoughDistance /*= {}*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult /*= {}*/)
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MovePoint: '{}', targeted point Id: {} (X: {}, Y: {}, Z: {})", _owner->GetGUID(), id, x, y, z);
|
|
Add(new PointMovementGenerator(id, x, y, z, generatePath, speed, finalOrient, nullptr, nullptr, speedSelectionMode, closeEnoughDistance, std::move(scriptResult)));
|
|
}
|
|
|
|
void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance)
|
|
{
|
|
float distanceToTravel = _owner->GetExactDist2d(target) - distance;
|
|
if (distanceToTravel > 0.0f)
|
|
{
|
|
float angle = _owner->GetAbsoluteAngle(target);
|
|
float destx = _owner->GetPositionX() + distanceToTravel * std::cos(angle);
|
|
float desty = _owner->GetPositionY() + distanceToTravel * std::sin(angle);
|
|
MovePoint(id, destx, desty, target->GetPositionZ());
|
|
}
|
|
else
|
|
{
|
|
// We are already close enough. We just need to turn toward the target without changing position.
|
|
std::function<void(Movement::MoveSplineInit&)> initializer = [=, this, target = target->GetGUID()](Movement::MoveSplineInit& init)
|
|
{
|
|
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
|
|
if (Unit const* refreshedTarget = ObjectAccessor::GetUnit(*_owner, target))
|
|
init.SetFacing(refreshedTarget);
|
|
};
|
|
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id));
|
|
}
|
|
}
|
|
|
|
void MotionMaster::MoveLand(uint32 id, Position const& pos, Optional<int32> tierTransitionId /*= {}*/, Optional<float> velocity /*= {}*/,
|
|
MovementWalkRunSpeedSelectionMode speedSelectionMode /*= MovementWalkRunSpeedSelectionMode::Default*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult /*= {}*/)
|
|
{
|
|
MoveTierTransition(id, pos, AnimTier::Ground, tierTransitionId, velocity, speedSelectionMode, std::move(scriptResult));
|
|
}
|
|
|
|
void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, Optional<int32> tierTransitionId /*= {}*/, Optional<float> velocity /*= {}*/,
|
|
MovementWalkRunSpeedSelectionMode speedSelectionMode /*= MovementWalkRunSpeedSelectionMode::Default*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult /*= {}*/)
|
|
{
|
|
MoveTierTransition(id, pos, AnimTier::Fly, tierTransitionId, velocity, speedSelectionMode, std::move(scriptResult));
|
|
}
|
|
|
|
void MotionMaster::MoveTierTransition(uint32 id, Position const& pos, AnimTier newAnimTier, Optional<int32> tierTransitionId /*= {}*/, Optional<float> velocity /*= {}*/,
|
|
MovementWalkRunSpeedSelectionMode speedSelectionMode /*= MovementWalkRunSpeedSelectionMode::Default*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult /*= {}*/)
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTierTransition: '{}', anim tier transition to {} Id: {} (X: {}, Y: {}, Z: {})",
|
|
_owner->GetGUID(), newAnimTier, id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
|
|
|
|
bool flyingTransition = newAnimTier == AnimTier::Fly || _owner->GetAnimTier() == AnimTier::Fly;
|
|
if (!tierTransitionId)
|
|
{
|
|
switch (newAnimTier)
|
|
{
|
|
case AnimTier::Ground:
|
|
tierTransitionId = 208;
|
|
break;
|
|
case AnimTier::Swim:
|
|
tierTransitionId = 149;
|
|
break;
|
|
case AnimTier::Hover:
|
|
tierTransitionId = 25;
|
|
break;
|
|
case AnimTier::Fly:
|
|
tierTransitionId = 17;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
std::function<void(Movement::MoveSplineInit&)> initializer = [=, tierTransitionId = tierTransitionId.value_or(0)](Movement::MoveSplineInit& init)
|
|
{
|
|
init.MoveTo(PositionToVector3(pos), false);
|
|
init.SetAnimation(newAnimTier, tierTransitionId);
|
|
if (flyingTransition)
|
|
init.SetFly(); // ensure smooth animation even if gravity is disabled after/enabled before calling this function
|
|
init.SetSmooth();
|
|
switch (speedSelectionMode)
|
|
{
|
|
case MovementWalkRunSpeedSelectionMode::ForceRun:
|
|
init.SetWalk(false);
|
|
break;
|
|
case MovementWalkRunSpeedSelectionMode::ForceWalk:
|
|
init.SetWalk(true);
|
|
break;
|
|
case MovementWalkRunSpeedSelectionMode::Default:
|
|
default:
|
|
break;
|
|
}
|
|
if (velocity)
|
|
init.SetVelocity(*velocity);
|
|
};
|
|
|
|
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id, { .ScriptResult = std::move(scriptResult) }));
|
|
}
|
|
|
|
void MotionMaster::MoveCharge(float x, float y, float z, float speed /*= SPEED_CHARGE*/, uint32 id /*= EVENT_CHARGE*/, bool generatePath /*= false*/,
|
|
Unit const* target /*= nullptr*/, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/)
|
|
{
|
|
/*
|
|
if (_slot[MOTION_SLOT_CONTROLLED] && _slot[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
|
|
return;
|
|
*/
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveCharge: '{}', charging point Id: {} (X: {}, Y: {}, Z: {})", _owner->GetGUID(), id, x, y, z);
|
|
PointMovementGenerator* movement = new PointMovementGenerator(id, x, y, z, generatePath, speed, {}, target, spellEffectExtraData);
|
|
movement->Priority = MOTION_PRIORITY_HIGHEST;
|
|
movement->BaseUnitState = UNIT_STATE_CHARGING;
|
|
Add(movement);
|
|
}
|
|
|
|
void MotionMaster::MoveCharge(PathGenerator const& path, float speed /*= SPEED_CHARGE*/, Unit const* target /*= nullptr*/,
|
|
Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/)
|
|
{
|
|
G3D::Vector3 dest = path.GetActualEndPosition();
|
|
|
|
MoveCharge(dest.x, dest.y, dest.z, speed, EVENT_CHARGE_PREPATH);
|
|
|
|
// If this is ever changed to not happen immediately then all spell effect handlers that use this must be updated
|
|
|
|
// Charge movement is not started when using EVENT_CHARGE_PREPATH
|
|
Movement::MoveSplineInit init(_owner);
|
|
init.MovebyPath(path.GetPath());
|
|
init.SetVelocity(speed);
|
|
if (target)
|
|
init.SetFacing(target);
|
|
if (spellEffectExtraData)
|
|
init.SetSpellEffectExtraData(*spellEffectExtraData);
|
|
init.Launch();
|
|
}
|
|
|
|
void MotionMaster::MoveKnockbackFrom(Position const& origin, float speedXY, float speedZ, float angle /*= M_PI*/, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/)
|
|
{
|
|
if (std::abs(speedXY) < 0.01f && std::abs(speedZ) < 0.01f)
|
|
return;
|
|
|
|
Position dest = _owner->GetPosition();
|
|
float o = (dest == origin ? 0.0f : _owner->GetRelativeAngle(origin)) + angle;
|
|
if (speedXY < 0)
|
|
{
|
|
speedXY = -speedXY;
|
|
o = o - float(M_PI);
|
|
}
|
|
|
|
if (speedZ < 0)
|
|
speedZ = -speedZ; // doesn't seem to be supported on official servers - packet sent for knockback with positive and negative speed has the same flags and JumpGravity
|
|
|
|
float moveTimeHalf = speedZ / Movement::gravity;
|
|
float dist = 2 * moveTimeHalf * speedXY;
|
|
float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
|
|
|
|
boost::container::static_vector<G3D::Vector3, 3> path;
|
|
path.push_back(PositionToVector3(dest));
|
|
|
|
if (dist > 0.01f)
|
|
{
|
|
// Use a mmap raycast to get a valid destination.
|
|
_owner->MovePositionToFirstCollision(dest, dist, o);
|
|
path.push_back(PositionToVector3(dest));
|
|
}
|
|
else
|
|
{
|
|
// vertical knockbacks get a fake 0.5 higher additional point to avoid clientside spline length checks
|
|
// sniffs confirmed that it is always 0.5, no matter what the max height is
|
|
path.push_back(PositionToVector3(dest.GetPositionWithOffset({ 0.0f, 0.0f, 0.5f })));
|
|
path.push_back(PositionToVector3(dest));
|
|
}
|
|
|
|
std::function<void(Movement::MoveSplineInit&)> initializer = [=, effect = (spellEffectExtraData ? Optional<Movement::SpellEffectExtraData>(*spellEffectExtraData) : Optional<Movement::SpellEffectExtraData>())](Movement::MoveSplineInit& init)
|
|
{
|
|
init.MovebyPath({ path.data(), path.size() });
|
|
init.SetParabolic(max_height, 0);
|
|
init.SetOrientationFixed(true);
|
|
init.SetVelocity(speedXY);
|
|
if (effect)
|
|
init.SetSpellEffectExtraData(*effect);
|
|
};
|
|
|
|
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, 0);
|
|
movement->Priority = MOTION_PRIORITY_HIGHEST;
|
|
movement->AddFlag(MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH);
|
|
Add(movement);
|
|
}
|
|
|
|
void MotionMaster::MoveJump(uint32 id, Position const& pos, std::variant<std::monostate, float, Milliseconds> speedOrTime /*= {}*/,
|
|
Optional<float> minHeight /*= {}*/, Optional<float> maxHeight /*= {}*/,
|
|
MovementFacingTarget const& facing /*= {}*/, bool orientationFixed, bool unlimitedSpeed /*= false*/, Optional<float> speedMultiplier /*= {}*/,
|
|
JumpArrivalCastArgs const* arrivalCast /*= nullptr*/, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult /*= {}*/)
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveJump: '{}', jumps to point Id: {} ({})", _owner->GetGUID(), id, pos.ToString());
|
|
|
|
float dist = _owner->GetExactDist(pos);
|
|
|
|
float speedXY = std::visit([owner = _owner, speedMultiplier = speedMultiplier.value_or(1.0f), dist]<typename T>(T speedOrTime) noexcept -> float
|
|
{
|
|
if constexpr (std::is_same_v<T, std::monostate>)
|
|
{
|
|
float baseSpeed = owner->IsControlledByPlayer() ? playerBaseMoveSpeed[MOVE_RUN] : baseMoveSpeed[MOVE_RUN];
|
|
if (Creature* creature = owner->ToCreature())
|
|
baseSpeed *= creature->GetCreatureTemplate()->speed_run;
|
|
|
|
return baseSpeed * 3.0f * speedMultiplier;
|
|
}
|
|
else if constexpr (std::is_same_v<T, float>)
|
|
{
|
|
return speedOrTime;
|
|
}
|
|
else if constexpr (std::is_same_v<T, Milliseconds>)
|
|
{
|
|
return dist / duration_cast<FloatSeconds>(speedOrTime).count();
|
|
}
|
|
else
|
|
{
|
|
static_assert(Trinity::dependant_false_v<T>, "Unhandled type");
|
|
}
|
|
}, speedOrTime);
|
|
|
|
if (!unlimitedSpeed)
|
|
speedXY = std::min(speedXY, 50.0f);
|
|
|
|
if (speedXY < 0.01f)
|
|
{
|
|
if (scriptResult)
|
|
scriptResult.SetResult(MovementStopReason::Interrupted);
|
|
return;
|
|
}
|
|
|
|
float duration = dist / speedXY;
|
|
float durationSqr = duration * duration;
|
|
float height = std::clamp(Movement::gravity * durationSqr / 8, minHeight.value_or(0.5f), maxHeight.value_or(1000.0f));
|
|
|
|
std::function<void(Movement::MoveSplineInit&)> initializer = [=, effect = (spellEffectExtraData ? Optional<Movement::SpellEffectExtraData>(*spellEffectExtraData) : Optional<Movement::SpellEffectExtraData>())](Movement::MoveSplineInit& init)
|
|
{
|
|
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), false);
|
|
init.SetParabolic(height, 0);
|
|
init.SetVelocity(speedXY);
|
|
std::visit(Movement::MoveSplineInitFacingVisitor(init), facing);
|
|
init.SetJumpOrientationFixed(orientationFixed);
|
|
if (unlimitedSpeed)
|
|
init.SetUnlimitedSpeed();
|
|
if (effect)
|
|
init.SetSpellEffectExtraData(*effect);
|
|
};
|
|
|
|
uint32 arrivalSpellId = 0;
|
|
ObjectGuid arrivalSpellTargetGuid;
|
|
if (arrivalCast)
|
|
{
|
|
arrivalSpellId = arrivalCast->SpellId;
|
|
arrivalSpellTargetGuid = arrivalCast->Target;
|
|
}
|
|
|
|
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id,
|
|
{ .ArrivalSpellId = arrivalSpellId, .ArrivalSpellTarget = arrivalSpellTargetGuid, .ScriptResult = std::move(scriptResult) });
|
|
movement->Priority = MOTION_PRIORITY_HIGHEST;
|
|
movement->BaseUnitState = UNIT_STATE_JUMPING;
|
|
Add(movement);
|
|
}
|
|
|
|
void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount,
|
|
Optional<Milliseconds> duration /*= {}*/, Optional<float> speed /*= {}*/,
|
|
MovementWalkRunSpeedSelectionMode speedSelectionMode /*= MovementWalkRunSpeedSelectionMode::Default*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult /*= {}*/)
|
|
{
|
|
std::function<void(Movement::MoveSplineInit&)> initializer = [=, this](Movement::MoveSplineInit& init)
|
|
{
|
|
float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f);
|
|
Position const& pos = { x, y, z, 0.0f };
|
|
float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY());
|
|
|
|
init.Path().reserve(stepCount + 1);
|
|
|
|
// add the owner's current position as starting point as it gets removed after entering the cycle
|
|
init.Path().emplace_back(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
|
|
|
|
for (uint8 i = 0; i < stepCount; angle += step, ++i)
|
|
{
|
|
G3D::Vector3& point = init.Path().emplace_back();
|
|
point.x = x + radius * cosf(angle);
|
|
point.y = y + radius * sinf(angle);
|
|
|
|
if (_owner->IsFlying())
|
|
point.z = z;
|
|
else
|
|
point.z = _owner->GetMapHeight(point.x, point.y, z) + _owner->GetHoverOffset();
|
|
}
|
|
|
|
init.SetCyclic();
|
|
if (_owner->IsFlying())
|
|
{
|
|
init.SetFly();
|
|
init.SetAnimation(AnimTier::Hover);
|
|
}
|
|
else
|
|
init.SetWalk(true);
|
|
|
|
switch (speedSelectionMode)
|
|
{
|
|
case MovementWalkRunSpeedSelectionMode::ForceRun:
|
|
init.SetWalk(false);
|
|
break;
|
|
case MovementWalkRunSpeedSelectionMode::ForceWalk:
|
|
init.SetWalk(true);
|
|
break;
|
|
case MovementWalkRunSpeedSelectionMode::Default:
|
|
default:
|
|
break;
|
|
}
|
|
if (speed)
|
|
init.SetVelocity(*speed);
|
|
};
|
|
|
|
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, 0, { .Duration = duration, .ScriptResult = std::move(scriptResult) }));
|
|
}
|
|
|
|
void MotionMaster::MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool walk)
|
|
{
|
|
Creature* owner = _owner->ToCreature();
|
|
if (!owner)
|
|
{
|
|
TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveAlongSplineChain: '{}', tried to walk along DB spline chain. Ignoring.", _owner->GetGUID());
|
|
return;
|
|
}
|
|
std::vector<SplineChainLink> const* chain = sScriptSystemMgr->GetSplineChain(owner, dbChainId);
|
|
if (!chain)
|
|
{
|
|
TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveAlongSplineChain: '{}', tried to walk along non-existing spline chain with DB Id: {}.", _owner->GetGUID(), dbChainId);
|
|
return;
|
|
}
|
|
MoveAlongSplineChain(pointId, *chain, walk);
|
|
}
|
|
|
|
void MotionMaster::MoveAlongSplineChain(uint32 pointId, std::vector<SplineChainLink> const& chain, bool walk)
|
|
{
|
|
Add(new SplineChainMovementGenerator(pointId, chain, walk));
|
|
}
|
|
|
|
void MotionMaster::ResumeSplineChain(SplineChainResumeInfo const& info)
|
|
{
|
|
if (info.Empty())
|
|
{
|
|
TC_LOG_ERROR("movement.motionmaster", "MotionMaster::ResumeSplineChain: '{}', tried to resume a spline chain from empty info.", _owner->GetGUID());
|
|
return;
|
|
}
|
|
Add(new SplineChainMovementGenerator(info));
|
|
}
|
|
|
|
void MotionMaster::MoveFall(uint32 id /*= 0*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult /*= {}*/)
|
|
{
|
|
auto setterScopeExit = Trinity::make_unique_ptr_with_deleter(&scriptResult, [](Scripting::v2::ActionResultSetter<MovementStopReason>* opt)
|
|
{
|
|
if (bool(*opt))
|
|
opt->SetResult(MovementStopReason::Interrupted);
|
|
});
|
|
|
|
// Use larger distance for vmap height search than in most other cases
|
|
float tz = _owner->GetMapHeight(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
|
|
if (tz <= INVALID_HEIGHT)
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFall: '{}', unable to retrieve a proper height at map Id: {} (X: {}, Y: {}, Z: {})",
|
|
_owner->GetGUID(), _owner->GetMapId(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
|
|
return;
|
|
}
|
|
|
|
// Abort too if the ground is very near
|
|
if (std::fabs(_owner->GetPositionZ() - tz) < 0.1f)
|
|
return;
|
|
|
|
// rooted units don't move (also setting falling+root flag causes client freezes)
|
|
if (_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED))
|
|
return;
|
|
|
|
_owner->SetFall(true);
|
|
|
|
// Don't run spline movement for players
|
|
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
_owner->ToPlayer()->SetFallInformation(0, _owner->GetPositionZ());
|
|
return;
|
|
}
|
|
|
|
std::function<void(Movement::MoveSplineInit&)> initializer = [this, tz](Movement::MoveSplineInit& init)
|
|
{
|
|
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz + _owner->GetHoverOffset(), false);
|
|
init.SetFall();
|
|
};
|
|
|
|
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id, { .ScriptResult = std::move(*setterScopeExit.release()) });
|
|
movement->Priority = MOTION_PRIORITY_HIGHEST;
|
|
Add(movement);
|
|
}
|
|
|
|
void MotionMaster::MoveSeekAssistance(float x, float y, float z)
|
|
{
|
|
if (Creature* creature = _owner->ToCreature())
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveSeekAssistance: '{}', seeks assistance (X: {}, Y: {}, Z: {})", creature->GetGUID(), x, y, z);
|
|
creature->AttackStop();
|
|
creature->CastStop();
|
|
creature->DoNotReacquireSpellFocusTarget();
|
|
creature->SetReactState(REACT_PASSIVE);
|
|
Add(new AssistanceMovementGenerator(EVENT_ASSIST_MOVE, x, y, z));
|
|
}
|
|
else
|
|
TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveSeekAssistance: '{}', attempted to seek assistance.", _owner->GetGUID());
|
|
}
|
|
|
|
void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
|
|
{
|
|
if (_owner->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveSeekAssistanceDistract: '{}', is distracted after assistance call (Time: {})", _owner->GetGUID(), time);
|
|
Add(new AssistanceDistractMovementGenerator(time, _owner->GetOrientation()));
|
|
}
|
|
else
|
|
TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveSeekAssistanceDistract: '{}', attempted to call distract assistance.", _owner->GetGUID());
|
|
}
|
|
|
|
void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode, Optional<float> speed /*= {}*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult /*= {}*/)
|
|
{
|
|
if (_owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (path < sTaxiPathNodesByPath.size())
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTaxiFlight: '{}', taxi to path Id: {} (node {})", _owner->GetGUID(), path, pathnode);
|
|
|
|
// Only one FLIGHT_MOTION_TYPE is allowed
|
|
bool hasExisting = HasMovementGenerator([](MovementGenerator const* gen) { return gen->GetMovementGeneratorType() == FLIGHT_MOTION_TYPE; });
|
|
ASSERT(!hasExisting, "Duplicate flight path movement generator");
|
|
|
|
FlightPathMovementGenerator* movement = new FlightPathMovementGenerator(speed, std::move(scriptResult));
|
|
movement->LoadPath(_owner->ToPlayer(), pathnode);
|
|
Add(movement);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveTaxiFlight: '{}', attempted taxi to non-existing path Id: {} (node: {})", _owner->GetGUID(), path, pathnode);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("movement.motionmaster", "MotionMaster::MoveTaxiFlight: '{}', attempted taxi to path Id: {} (node: {})", _owner->GetGUID(), path, pathnode);
|
|
}
|
|
|
|
void MotionMaster::MoveDistract(uint32 timer, float orientation)
|
|
{
|
|
/*
|
|
if (_slot[MOTION_SLOT_CONTROLLED])
|
|
return;
|
|
*/
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveDistract: '{}', distracted (timer: {}, orientation: {})", _owner->GetGUID(), timer, orientation);
|
|
Add(new DistractMovementGenerator(timer, orientation));
|
|
}
|
|
|
|
void MotionMaster::MovePath(uint32 pathId, bool repeatable, Optional<Milliseconds> duration /*= {}*/, Optional<float> speed /*= {}*/,
|
|
MovementWalkRunSpeedSelectionMode speedSelectionMode /*= MovementWalkRunSpeedSelectionMode::Default*/,
|
|
Optional<std::pair<Milliseconds, Milliseconds>> waitTimeRangeAtPathEnd /*= {}*/,
|
|
Optional<float> wanderDistanceAtPathEnds /*= {}*/, Optional<bool> followPathBackwardsFromEndToStart /*= {}*/,
|
|
Optional<bool> exactSplinePath /*= {}*/, bool generatePath /*= true*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult /*= {}*/)
|
|
{
|
|
if (!pathId)
|
|
{
|
|
if (scriptResult)
|
|
scriptResult.SetResult(MovementStopReason::Interrupted);
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MovePath: '{}', starts moving over path Id: {} (repeatable: {})",
|
|
_owner->GetGUID(), pathId, repeatable ? "YES" : "NO");
|
|
|
|
if (_owner->GetTypeId() == TYPEID_UNIT)
|
|
Add(new WaypointMovementGenerator<Creature>(pathId, repeatable, duration, speed, speedSelectionMode, waitTimeRangeAtPathEnd,
|
|
wanderDistanceAtPathEnds, followPathBackwardsFromEndToStart, exactSplinePath, generatePath, std::move(scriptResult)), MOTION_SLOT_DEFAULT);
|
|
else
|
|
Add(new WaypointMovementGenerator<Player>(pathId, repeatable, duration, speed, speedSelectionMode, waitTimeRangeAtPathEnd,
|
|
wanderDistanceAtPathEnds, followPathBackwardsFromEndToStart, exactSplinePath, generatePath, std::move(scriptResult)));
|
|
}
|
|
|
|
void MotionMaster::MovePath(WaypointPath const& path, bool repeatable, Optional<Milliseconds> duration /*= {}*/, Optional<float> speed /*= {}*/,
|
|
MovementWalkRunSpeedSelectionMode speedSelectionMode /*= MovementWalkRunSpeedSelectionMode::Default*/,
|
|
Optional<std::pair<Milliseconds, Milliseconds>> waitTimeRangeAtPathEnd /*= {}*/,
|
|
Optional<float> wanderDistanceAtPathEnds /*= {}*/, Optional<bool> followPathBackwardsFromEndToStart /*= {}*/,
|
|
Optional<bool> exactSplinePath /*= {}*/, bool generatePath /*= true*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult /*= {}*/)
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MovePath: '{}', starts moving over path Id: {} (repeatable: {})",
|
|
_owner->GetGUID(), path.Id, repeatable ? "YES" : "NO");
|
|
|
|
if (_owner->GetTypeId() == TYPEID_UNIT)
|
|
Add(new WaypointMovementGenerator<Creature>(path, repeatable, duration, speed, speedSelectionMode, waitTimeRangeAtPathEnd,
|
|
wanderDistanceAtPathEnds, followPathBackwardsFromEndToStart, exactSplinePath, generatePath, std::move(scriptResult)), MOTION_SLOT_DEFAULT);
|
|
else
|
|
Add(new WaypointMovementGenerator<Player>(path, repeatable, duration, speed, speedSelectionMode, waitTimeRangeAtPathEnd,
|
|
wanderDistanceAtPathEnds, followPathBackwardsFromEndToStart, exactSplinePath, generatePath, std::move(scriptResult)));
|
|
}
|
|
|
|
void MotionMaster::MoveRotate(uint32 id, RotateDirection direction, Optional<Milliseconds> time /*= {}*/,
|
|
Optional<float> turnSpeed /*= {}*/, Optional<float> totalTurnAngle /*= {}*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult /*= {}*/)
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRotate: '{}', starts rotate (time: {}ms, turnSpeed: {}, totalTurnAngle: {}, direction: {})",
|
|
_owner->GetGUID(), time.value_or(0ms).count(), turnSpeed, totalTurnAngle, direction);
|
|
|
|
Add(new RotateMovementGenerator(id, direction, time, turnSpeed, totalTurnAngle, std::move(scriptResult)));
|
|
}
|
|
|
|
void MotionMaster::MoveFormation(Unit* leader, float range, float angle, uint32 point1, uint32 point2)
|
|
{
|
|
if (_owner->GetTypeId() == TYPEID_UNIT && leader)
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFormation: '{}', started to move in a formation with leader {}", _owner->GetGUID(), leader->GetGUID());
|
|
Add(new FormationMovementGenerator(leader, range, angle, point1, point2), MOTION_SLOT_DEFAULT);
|
|
}
|
|
}
|
|
|
|
void MotionMaster::LaunchMoveSpline(std::function<void(Movement::MoveSplineInit& init)>&& initializer, uint32 id/*= 0*/, MovementGeneratorPriority priority/* = MOTION_PRIORITY_NORMAL*/, MovementGeneratorType type/*= EFFECT_MOTION_TYPE*/)
|
|
{
|
|
if (IsInvalidMovementGeneratorType(type))
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::LaunchMoveSpline: '{}', tried to launch a spline with an invalid MovementGeneratorType: {} (Id: {}, Priority: {})", _owner->GetGUID(), type, id, priority);
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::LaunchMoveSpline: '{}', initiates spline Id: {} (Type: {}, Priority: {})", _owner->GetGUID(), id, type, priority);
|
|
|
|
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), type, id);
|
|
movement->Priority = priority;
|
|
Add(movement);
|
|
}
|
|
|
|
/******************** Private methods ********************/
|
|
|
|
void MotionMaster::ResolveDelayedActions()
|
|
{
|
|
while (!_delayedActions.empty())
|
|
{
|
|
_delayedActions.front().Resolve();
|
|
_delayedActions.pop_front();
|
|
}
|
|
}
|
|
|
|
void MotionMaster::Remove(MotionMasterContainer::iterator iterator, bool active, bool movementInform)
|
|
{
|
|
MovementGenerator* pointer = *iterator;
|
|
_generators.erase(iterator);
|
|
Delete(pointer, active, movementInform);
|
|
}
|
|
|
|
void MotionMaster::Pop(bool active, bool movementInform)
|
|
{
|
|
if (!_generators.empty())
|
|
Remove(_generators.begin(), active, movementInform);
|
|
}
|
|
|
|
void MotionMaster::DirectInitialize()
|
|
{
|
|
// Clear ALL movement generators (including default)
|
|
DirectClearDefault();
|
|
DirectClear();
|
|
|
|
InitializeDefault();
|
|
}
|
|
|
|
void MotionMaster::DirectClear()
|
|
{
|
|
// First delete Top
|
|
if (!_generators.empty())
|
|
Pop(true, false);
|
|
|
|
// Then the rest
|
|
while (!_generators.empty())
|
|
Pop(false, false);
|
|
|
|
// Make sure the storage is empty
|
|
ClearBaseUnitStates();
|
|
}
|
|
|
|
void MotionMaster::DirectClearDefault()
|
|
{
|
|
if (_defaultGenerator)
|
|
DeleteDefault(_generators.empty(), false);
|
|
}
|
|
|
|
void MotionMaster::DirectClear(std::function<bool(MovementGenerator*)> const& filter)
|
|
{
|
|
if (_generators.empty())
|
|
return;
|
|
|
|
MovementGenerator const* top = GetCurrentMovementGenerator();
|
|
for (auto itr = _generators.begin(); itr != _generators.end();)
|
|
{
|
|
if (filter(*itr))
|
|
{
|
|
MovementGenerator* movement = *itr;
|
|
itr = _generators.erase(itr);
|
|
Delete(movement, movement == top, false);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void MotionMaster::DirectAdd(MovementGenerator* movement, MovementSlot slot/* = MOTION_SLOT_ACTIVE*/)
|
|
{
|
|
/*
|
|
if (MovementGenerator* curr = _slot[slot])
|
|
{
|
|
_slot[slot] = nullptr; // in case a new one is generated in this slot during directdelete
|
|
if (_top == slot && (_cleanFlag & MOTIONMMASTER_CLEANFLAG_UPDATE))
|
|
DelayedDelete(curr);
|
|
else
|
|
DirectDelete(curr);
|
|
}
|
|
else if (_top < slot)
|
|
{
|
|
_top = slot;
|
|
}
|
|
|
|
_slot[slot] = m;
|
|
if (_top > slot)
|
|
_initialize[slot] = true;
|
|
else
|
|
{
|
|
_initialize[slot] = false;
|
|
m->Initialize(_owner);
|
|
}
|
|
*/
|
|
|
|
/*
|
|
* NOTE: This mimics old behaviour: only one MOTION_SLOT_IDLE, MOTION_SLOT_ACTIVE, MOTION_SLOT_CONTROLLED
|
|
* On future changes support for multiple will be added
|
|
*/
|
|
|
|
switch (slot)
|
|
{
|
|
case MOTION_SLOT_DEFAULT:
|
|
if (_defaultGenerator)
|
|
_defaultGenerator->Finalize(_owner, _generators.empty(), false);
|
|
|
|
_defaultGenerator = MovementGeneratorPointer(movement);
|
|
if (IsStatic(movement))
|
|
AddFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING);
|
|
break;
|
|
case MOTION_SLOT_ACTIVE:
|
|
if (!_generators.empty())
|
|
{
|
|
if (movement->Priority >= (*_generators.begin())->Priority)
|
|
{
|
|
auto itr = _generators.begin();
|
|
if (movement->Priority == (*itr)->Priority)
|
|
Remove(itr, true, false);
|
|
else
|
|
(*itr)->Deactivate(_owner);
|
|
}
|
|
else
|
|
{
|
|
auto itr = std::find_if(_generators.begin(), _generators.end(), [movement](MovementGenerator const* a) -> bool
|
|
{
|
|
return a->Priority == movement->Priority;
|
|
});
|
|
|
|
if (itr != _generators.end())
|
|
Remove(itr, false, false);
|
|
}
|
|
}
|
|
else
|
|
_defaultGenerator->Deactivate(_owner);
|
|
|
|
_generators.emplace(movement);
|
|
AddBaseUnitState(movement);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void MotionMaster::Delete(MovementGenerator* movement, bool active, bool movementInform)
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::Delete: deleting generator (Priority: {}, Flags: {}, BaseUnitState: {}, Type: {}), owner: '{}'",
|
|
movement->Priority, movement->Flags, movement->BaseUnitState, movement->GetMovementGeneratorType(), _owner->GetGUID());
|
|
|
|
movement->Finalize(_owner, active, movementInform);
|
|
ClearBaseUnitState(movement);
|
|
MovementGeneratorPointerDeleter(movement);
|
|
}
|
|
|
|
void MotionMaster::DeleteDefault(bool active, bool movementInform)
|
|
{
|
|
TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::DeleteDefault: deleting generator (Priority: {}, Flags: {}, BaseUnitState: {}, Type: {}), owner: '{}'",
|
|
_defaultGenerator->Priority, _defaultGenerator->Flags, _defaultGenerator->BaseUnitState, _defaultGenerator->GetMovementGeneratorType(), _owner->GetGUID());
|
|
|
|
_defaultGenerator->Finalize(_owner, active, movementInform);
|
|
_defaultGenerator = MovementGeneratorPointer(GetIdleMovementGenerator());
|
|
AddFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING);
|
|
}
|
|
|
|
void MotionMaster::AddBaseUnitState(MovementGenerator const* movement)
|
|
{
|
|
if (!movement || !movement->BaseUnitState)
|
|
return;
|
|
|
|
_baseUnitStatesMap.emplace(movement->BaseUnitState, movement);
|
|
_owner->AddUnitState(movement->BaseUnitState);
|
|
}
|
|
|
|
void MotionMaster::ClearBaseUnitState(MovementGenerator const* movement)
|
|
{
|
|
if (!movement || !movement->BaseUnitState)
|
|
return;
|
|
|
|
Trinity::Containers::MultimapErasePair(_baseUnitStatesMap, movement->BaseUnitState, movement);
|
|
if (_baseUnitStatesMap.count(movement->BaseUnitState) == 0)
|
|
_owner->ClearUnitState(movement->BaseUnitState);
|
|
}
|
|
|
|
void MotionMaster::ClearBaseUnitStates()
|
|
{
|
|
uint32 unitState = 0;
|
|
for (auto itr = _baseUnitStatesMap.begin(); itr != _baseUnitStatesMap.end(); ++itr)
|
|
unitState |= itr->first;
|
|
|
|
_owner->ClearUnitState(unitState);
|
|
_baseUnitStatesMap.clear();
|
|
}
|