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TrinityCore/src/server/game/Scripting/ScriptMgr.cpp

3284 lines
91 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "AchievementMgr.h"
#include "AreaTrigger.h"
#include "AreaTriggerAI.h"
#include "ChatCommand.h"
#include "Conversation.h"
#include "ConversationAI.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "CreatureAISelector.h"
#include "DB2Stores.h"
#include "Errors.h"
#include "GameObject.h"
#include "GossipDef.h"
#include "InstanceScript.h"
#include "Item.h"
#include "LFGScripts.h"
#include "Log.h"
#include "Map.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "Player.h"
#include "PlayerChoice.h"
#include "ScriptReloadMgr.h"
#include "ScriptSystem.h"
#include "SmartAI.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "Timer.h"
#include "Transport.h"
#include "Vehicle.h"
#include "Weather.h"
#include "WorldPacket.h"
#include <unordered_map>
// Trait which indicates whether this script type
// must be assigned in the database.
template<typename>
struct is_script_database_bound
: std::false_type { };
template<>
struct is_script_database_bound<SpellScriptLoader>
: std::true_type { };
template<>
struct is_script_database_bound<InstanceMapScript>
: std::true_type { };
template<>
struct is_script_database_bound<ItemScript>
: std::true_type { };
template<>
struct is_script_database_bound<CreatureScript>
: std::true_type { };
template<>
struct is_script_database_bound<GameObjectScript>
: std::true_type { };
template<>
struct is_script_database_bound<VehicleScript>
: std::true_type { };
template<>
struct is_script_database_bound<AreaTriggerScript>
: std::true_type { };
template<>
struct is_script_database_bound<BattlefieldScript>
: std::true_type { };
template<>
struct is_script_database_bound<BattlegroundMapScript>
: std::true_type { };
template<>
struct is_script_database_bound<OutdoorPvPScript>
: std::true_type { };
template<>
struct is_script_database_bound<WeatherScript>
: std::true_type { };
template<>
struct is_script_database_bound<ConditionScript>
: std::true_type { };
template<>
struct is_script_database_bound<TransportScript>
: std::true_type { };
template<>
struct is_script_database_bound<AchievementScript>
: std::true_type { };
template<>
struct is_script_database_bound<AchievementCriteriaScript>
: std::true_type { };
template<>
struct is_script_database_bound<AreaTriggerEntityScript>
: std::true_type { };
template<>
struct is_script_database_bound<ConversationScript>
: std::true_type { };
template<>
struct is_script_database_bound<SceneScript>
: std::true_type { };
template<>
struct is_script_database_bound<QuestScript>
: std::true_type { };
template<>
struct is_script_database_bound<WorldStateScript>
: std::true_type { };
template<>
struct is_script_database_bound<EventScript>
: std::true_type { };
template<>
struct is_script_database_bound<PlayerChoiceScript>
: std::true_type { };
enum Spells
{
SPELL_HOTSWAP_VISUAL_SPELL_EFFECT = 40162 // 59084
};
class ScriptRegistryInterface
{
public:
ScriptRegistryInterface() = default;
virtual ~ScriptRegistryInterface() = default;
ScriptRegistryInterface(ScriptRegistryInterface const&) = delete;
ScriptRegistryInterface(ScriptRegistryInterface&&) = delete;
ScriptRegistryInterface& operator= (ScriptRegistryInterface const&) = delete;
ScriptRegistryInterface& operator= (ScriptRegistryInterface&&) = delete;
/// Removes all scripts associated with the given script context.
/// Requires ScriptRegistryBase::SwapContext to be called after all transfers have finished.
virtual void ReleaseContext(std::string const& context) = 0;
/// Injects and updates the changed script objects.
virtual void SwapContext(bool initialize) = 0;
/// Removes the scripts used by this registry from the given container.
/// Used to find unused script names.
virtual void RemoveUsedScriptsFromContainer(std::unordered_set<std::string>& scripts) = 0;
/// Unloads the script registry.
virtual void Unload() = 0;
/// Updates the scripts to reflect the current id
virtual void SyncScriptNames() = 0;
};
template<class>
class ScriptRegistry;
class ScriptRegistryCompositum
: public ScriptRegistryInterface
{
ScriptRegistryCompositum() noexcept = default;
template<class>
friend class ScriptRegistry;
/// Type erasure wrapper for objects
class DeleteableObjectBase
{
public:
DeleteableObjectBase() { }
virtual ~DeleteableObjectBase() { }
DeleteableObjectBase(DeleteableObjectBase const&) = delete;
DeleteableObjectBase& operator= (DeleteableObjectBase const&) = delete;
};
template<typename T>
class DeleteableObject
: public DeleteableObjectBase
{
public:
DeleteableObject(T&& object)
: _object(std::forward<T>(object)) { }
private:
T _object;
};
public:
void SetScriptNameInContext(std::string const& scriptname, std::string const& context)
{
ASSERT(_scriptnames_to_context.find(scriptname) == _scriptnames_to_context.end(),
"Scriptname was assigned to this context already!");
_scriptnames_to_context.insert(std::make_pair(scriptname, context));
}
std::string const& GetScriptContextOfScriptName(std::string const& scriptname) const
{
auto itr = _scriptnames_to_context.find(scriptname);
ASSERT(itr != _scriptnames_to_context.end() &&
"Given scriptname doesn't exist!");
return itr->second;
}
void ReleaseContext(std::string const& context) final override
{
for (auto const registry : _registries)
registry->ReleaseContext(context);
// Clear the script names in context after calling the release hooks
// since it's possible that new references to a shared library
// are acquired when releasing.
for (auto itr = _scriptnames_to_context.begin();
itr != _scriptnames_to_context.end();)
if (itr->second == context)
itr = _scriptnames_to_context.erase(itr);
else
++itr;
}
void SwapContext(bool initialize) final override
{
for (auto const registry : _registries)
registry->SwapContext(initialize);
DoDelayedDelete();
}
void RemoveUsedScriptsFromContainer(std::unordered_set<std::string>& scripts) final override
{
for (auto const registry : _registries)
registry->RemoveUsedScriptsFromContainer(scripts);
}
void Unload() final override
{
for (auto const registry : _registries)
registry->Unload();
}
void SyncScriptNames() final override
{
for (auto const registry : _registries)
registry->SyncScriptNames();
}
template<typename T>
void QueueForDelayedDelete(T&& any)
{
_delayed_delete_queue.push_back(
std::make_unique<
DeleteableObject<typename std::decay<T>::type>
>(std::forward<T>(any))
);
}
static ScriptRegistryCompositum* Instance()
{
static ScriptRegistryCompositum instance;
return &instance;
}
private:
void Register(ScriptRegistryInterface* registry)
{
_registries.insert(registry);
}
void DoDelayedDelete()
{
_delayed_delete_queue.clear();
}
std::unordered_set<ScriptRegistryInterface*> _registries;
std::vector<std::unique_ptr<DeleteableObjectBase>> _delayed_delete_queue;
std::unordered_map<
std::string /*script name*/,
std::string /*context*/
> _scriptnames_to_context;
};
#define sScriptRegistryCompositum ScriptRegistryCompositum::Instance()
template<typename /*ScriptType*/, bool /*IsDatabaseBound*/>
class SpecializedScriptRegistry;
// This is the global static registry of scripts.
template<class ScriptType>
class ScriptRegistry final
: public SpecializedScriptRegistry<
ScriptType, is_script_database_bound<ScriptType>::value>
{
ScriptRegistry() noexcept
{
sScriptRegistryCompositum->Register(this);
}
public:
static ScriptRegistry* Instance()
{
static ScriptRegistry instance;
return &instance;
}
void LogDuplicatedScriptPointerError(ScriptType const* first, ScriptType const* second)
{
// See if the script is using the same memory as another script. If this happens, it means that
// someone forgot to allocate new memory for a script.
TC_LOG_ERROR("scripts", "Script '{}' has same memory pointer as '{}'.",
first->GetName(), second->GetName());
}
};
class ScriptRegistrySwapHookBase
{
public:
ScriptRegistrySwapHookBase() { }
virtual ~ScriptRegistrySwapHookBase() { }
ScriptRegistrySwapHookBase(ScriptRegistrySwapHookBase const&) = delete;
ScriptRegistrySwapHookBase(ScriptRegistrySwapHookBase&&) = delete;
ScriptRegistrySwapHookBase& operator= (ScriptRegistrySwapHookBase const&) = delete;
ScriptRegistrySwapHookBase& operator= (ScriptRegistrySwapHookBase&&) = delete;
/// Called before the actual context release happens
virtual void BeforeReleaseContext(std::string const& /*context*/) { }
/// Called before SwapContext
virtual void BeforeSwapContext(bool /*initialize*/) { }
/// Called before Unload
virtual void BeforeUnload() { }
/// Called manually to sync scriptnames
virtual void OnScriptNamesSync() { }
};
template<typename ScriptType, typename Base>
class ScriptRegistrySwapHooks
: public ScriptRegistrySwapHookBase
{
};
template<typename Base>
class UnsupportedScriptRegistrySwapHooks
: public ScriptRegistrySwapHookBase
{
public:
void BeforeReleaseContext(std::string const& context) final override
{
auto const bounds = static_cast<Base*>(this)->_ids_of_contexts.equal_range(context);
ASSERT(bounds.first == bounds.second);
}
};
/// This hook is responsible for swapping Creature, GameObject and AreaTrigger AI's
template<typename ObjectType, typename ScriptType, typename Base>
class CreatureGameObjectAreaTriggerConversationScriptRegistrySwapHooks
: public ScriptRegistrySwapHookBase
{
template<typename W>
class AIFunctionMapWorker
{
public:
template<typename T>
AIFunctionMapWorker(T&& worker)
: _worker(std::forward<T>(worker)) { }
void Visit(std::unordered_map<ObjectGuid, ObjectType*>& objects)
{
_worker(objects);
}
template<typename O>
void Visit(std::unordered_map<ObjectGuid, O*>&) { }
private:
W _worker;
};
class AsyncCastHotswapEffectEvent : public BasicEvent
{
public:
explicit AsyncCastHotswapEffectEvent(Unit* owner) : owner_(owner) { }
bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) override
{
owner_->CastSpell(owner_, SPELL_HOTSWAP_VISUAL_SPELL_EFFECT, true);
return true;
}
private:
Unit* owner_;
};
// Hook which is called before a creature is swapped
static void UnloadResetScript(Creature* creature)
{
// Remove deletable events only,
// otherwise it causes crashes with non-deletable spell events.
creature->m_Events.KillAllEvents(false);
if (creature->IsCharmed())
creature->RemoveCharmedBy(nullptr);
ASSERT(!creature->IsCharmed(),
"There is a disabled AI which is still loaded.");
if (creature->IsAlive())
creature->AI()->EnterEvadeMode();
}
static void UnloadDestroyScript(Creature* creature)
{
bool const destroyed = creature->AIM_Destroy();
ASSERT(destroyed,
"Destroying the AI should never fail here!");
(void)destroyed;
ASSERT(!creature->AI(),
"The AI should be null here!");
}
// Hook which is called before a gameobject is swapped
static void UnloadResetScript(GameObject* gameobject)
{
// Remove deletable events only,
// otherwise it causes crashes with non-deletable spell events.
gameobject->m_Events.KillAllEvents(false);
gameobject->AI()->Reset();
}
static void UnloadDestroyScript(GameObject* gameobject)
{
gameobject->AIM_Destroy();
ASSERT(!gameobject->AI(),
"The AI should be null here!");
}
// Hook which is called before a areatrigger is swapped
static void UnloadResetScript(AreaTrigger* at)
{
// Remove deletable events only,
// otherwise it causes crashes with non-deletable spell events.
at->m_Events.KillAllEvents(false);
at->AI()->OnRemove();
}
static void UnloadDestroyScript(AreaTrigger* at)
{
at->AI_Destroy();
ASSERT(!at->AI(),
"The AI should be null here!");
}
// Hook which is called before a conversation is swapped
static void UnloadResetScript(Conversation* conversation)
{
// Remove deletable events only,
// otherwise it causes crashes with non-deletable spell events.
conversation->m_Events.KillAllEvents(false);
conversation->AI()->OnRemove();
}
static void UnloadDestroyScript(Conversation* conversation)
{
conversation->AI_Destroy();
ASSERT(!conversation->AI(),
"The AI should be null here!");
}
// Hook which is called after a creature was swapped
static void LoadInitializeScript(Creature* creature)
{
ASSERT(!creature->AI(),
"The AI should be null here!");
if (creature->IsAlive())
creature->ClearUnitState(UNIT_STATE_EVADE);
bool const created = creature->AIM_Create();
ASSERT(created,
"Creating the AI should never fail here!");
(void)created;
}
static void LoadResetScript(Creature* creature)
{
if (!creature->IsAlive())
return;
creature->AI()->InitializeAI();
if (creature->GetVehicleKit())
creature->GetVehicleKit()->Reset();
creature->AI()->EnterEvadeMode();
// Cast a dummy visual spell asynchronously here to signal
// that the AI was hot swapped
creature->m_Events.AddEvent(new AsyncCastHotswapEffectEvent(creature),
creature->m_Events.CalculateTime(0s));
}
// Hook which is called after a gameobject was swapped
static void LoadInitializeScript(GameObject* gameobject)
{
ASSERT(!gameobject->AI(),
"The AI should be null here!");
gameobject->AIM_Initialize();
}
static void LoadResetScript(GameObject* gameobject)
{
gameobject->AI()->Reset();
}
// Hook which is called after a areatrigger was swapped
static void LoadInitializeScript(AreaTrigger* at)
{
ASSERT(!at->AI(),
"The AI should be null here!");
at->AI_Initialize();
}
static void LoadResetScript(AreaTrigger* at)
{
at->AI()->OnCreate(nullptr);
}
// Hook which is called after a conversation was swapped
static void LoadInitializeScript(Conversation* conversation)
{
ASSERT(!conversation->AI(),
"The AI should be null here!");
conversation->AI_Initialize();
}
static void LoadResetScript(Conversation* conversation)
{
conversation->AI()->OnCreate(nullptr);
}
static Creature* GetEntityFromMap(std::common_type<Creature>, Map* map, ObjectGuid const& guid)
{
return map->GetCreature(guid);
}
static GameObject* GetEntityFromMap(std::common_type<GameObject>, Map* map, ObjectGuid const& guid)
{
return map->GetGameObject(guid);
}
static AreaTrigger* GetEntityFromMap(std::common_type<AreaTrigger>, Map* map, ObjectGuid const& guid)
{
return map->GetAreaTrigger(guid);
}
static Conversation* GetEntityFromMap(std::common_type<Conversation>, Map* map, ObjectGuid const& guid)
{
return map->GetConversation(guid);
}
static auto VisitObjectsToSwapOnMap(std::unordered_set<uint32> const& idsToRemove)
{
return [&idsToRemove](Map* map, auto&& visitor)
{
auto evaluator = [&](std::unordered_map<ObjectGuid, ObjectType*>& objects)
{
for (auto object : objects)
{
// When the script Id of the script isn't removed in this
// context change, do nothing.
uint32 aiId = object.second->AI() ? object.second->AI()->GetId() : 0;
if (idsToRemove.find(aiId) != idsToRemove.end() || (aiId == 0 && object.second->GetScriptId()))
visitor(object.second);
}
};
AIFunctionMapWorker<typename std::decay<decltype(evaluator)>::type> worker(std::move(evaluator));
TypeContainerVisitor<decltype(worker), MapStoredObjectTypesContainer> containerVisitor(worker);
containerVisitor.Visit(map->GetObjectsStore());
};
}
static auto VisitObjectsWhereIdWasUpdated()
{
return [](Map* map, auto&& visitor)
{
auto evaluator = [&](std::unordered_map<ObjectGuid, ObjectType*>& objects)
{
for (auto object : objects)
{
if (object.second->AI())
{
ASSERT(object.second->AI()->GetId());
uint32 aiId = object.second->AI()->GetId();
uint32 scriptId = FactorySelector::GetSelectedAIId(object.second);
ASSERT(scriptId);
if (aiId == scriptId)
{
// Skip if the ai id matches
continue;
}
if (!sObjectMgr->IsScriptDatabaseBound(scriptId)
&& !sObjectMgr->IsScriptDatabaseBound(aiId))
{
// Skip if we are dealing with two selectable AI scripts
continue;
}
visitor(object.second);
}
else
visitor(object.second);
}
};
AIFunctionMapWorker<typename std::decay<decltype(evaluator)>::type> worker(std::move(evaluator));
TypeContainerVisitor<decltype(worker), MapStoredObjectTypesContainer> containerVisitor(worker);
containerVisitor.Visit(map->GetObjectsStore());
};
}
template<typename T>
static void DestroyScriptIdsWithVisitor(T&& visitor)
{
// First reset all swapped scripts safe by guid
sMapMgr->DoForAllMaps([&](Map* map)
{
std::vector<ObjectGuid> guidsToReset;
visitor(map, [&](ObjectType* object)
{
if (object->AI())
guidsToReset.push_back(object->GetGUID());
});
for (ObjectGuid const& guid : guidsToReset)
{
if (auto entity = GetEntityFromMap(std::common_type<ObjectType>{}, map, guid))
UnloadResetScript(entity);
}
visitor(map, [&](ObjectType* object)
{
// Destroy the scripts instantly
UnloadDestroyScript(object);
});
});
}
template<typename T>
static void InitializeScriptIdsWithVisitor(T&& visitor)
{
sMapMgr->DoForAllMaps([&](Map* map)
{
std::vector<ObjectGuid> guidsToReset;
visitor(map, [&](ObjectType* object)
{
if (!object->AI())
{
// Initialize the script
LoadInitializeScript(object);
guidsToReset.push_back(object->GetGUID());
}
});
for (ObjectGuid const& guid : guidsToReset)
{
// Reset the script
if (auto entity = GetEntityFromMap(std::common_type<ObjectType>{}, map, guid))
{
if (!entity->AI())
LoadInitializeScript(entity);
LoadResetScript(entity);
}
}
});
}
public:
void BeforeReleaseContext(std::string const& context) final override
{
auto idsToRemove = static_cast<Base*>(this)->GetScriptIDsToRemove(context);
DestroyScriptIdsWithVisitor(VisitObjectsToSwapOnMap(idsToRemove));
// Add the new ids which are removed to the global ids to remove set
ids_removed_.insert(idsToRemove.begin(), idsToRemove.end());
}
void BeforeSwapContext(bool initialize) override
{
// Never swap creature or gameobject scripts when initializing
if (initialize)
return;
// Add the recently added scripts to the deleted scripts to replace
// default AI's with recently added core scripts.
ids_removed_.insert(static_cast<Base*>(this)->GetRecentlyAddedScriptIDs().begin(),
static_cast<Base*>(this)->GetRecentlyAddedScriptIDs().end());
auto const visitor = VisitObjectsToSwapOnMap(ids_removed_);
DestroyScriptIdsWithVisitor(visitor);
InitializeScriptIdsWithVisitor(visitor);
ids_removed_.clear();
}
void BeforeUnload() final override
{
ASSERT(ids_removed_.empty());
}
void OnScriptNamesSync() final override
{
auto const visitor = VisitObjectsWhereIdWasUpdated();
DestroyScriptIdsWithVisitor(visitor);
InitializeScriptIdsWithVisitor(visitor);
}
private:
std::unordered_set<uint32> ids_removed_;
};
// This hook is responsible for swapping CreatureAI's
template<typename Base>
class ScriptRegistrySwapHooks<CreatureScript, Base>
: public CreatureGameObjectAreaTriggerConversationScriptRegistrySwapHooks<
Creature, CreatureScript, Base
> { };
// This hook is responsible for swapping GameObjectAI's
template<typename Base>
class ScriptRegistrySwapHooks<GameObjectScript, Base>
: public CreatureGameObjectAreaTriggerConversationScriptRegistrySwapHooks<
GameObject, GameObjectScript, Base
> { };
// This hook is responsible for swapping AreaTriggerAI's
template<typename Base>
class ScriptRegistrySwapHooks<AreaTriggerEntityScript, Base>
: public CreatureGameObjectAreaTriggerConversationScriptRegistrySwapHooks<
AreaTrigger, AreaTriggerEntityScript, Base
> { };
// This hook is responsible for swapping ConversationAI's
template<typename Base>
class ScriptRegistrySwapHooks<ConversationScript, Base>
: public CreatureGameObjectAreaTriggerConversationScriptRegistrySwapHooks<
Conversation, ConversationScript, Base
> {
};
/// This hook is responsible for swapping BattlefieldScripts
template<typename Base>
class ScriptRegistrySwapHooks<BattlefieldScript, Base>
: public UnsupportedScriptRegistrySwapHooks<Base> { };
/// This hook is responsible for swapping OutdoorPvP's
template<typename Base>
class ScriptRegistrySwapHooks<OutdoorPvPScript, Base>
: public ScriptRegistrySwapHookBase
{
public:
ScriptRegistrySwapHooks() : swapped(false) { }
void BeforeReleaseContext(std::string const& context) final override
{
auto const bounds = static_cast<Base*>(this)->_ids_of_contexts.equal_range(context);
if ((!swapped) && (bounds.first != bounds.second))
{
swapped = true;
sOutdoorPvPMgr->Die();
}
}
void BeforeSwapContext(bool initialize) override
{
// Never swap outdoor pvp scripts when initializing
if ((!initialize) && swapped)
{
sOutdoorPvPMgr->InitOutdoorPvP();
swapped = false;
}
}
void BeforeUnload() final override
{
ASSERT(!swapped);
}
private:
bool swapped;
};
/// This hook is responsible for swapping InstanceMapScript's
template<typename Base>
class ScriptRegistrySwapHooks<InstanceMapScript, Base>
: public ScriptRegistrySwapHookBase
{
public:
ScriptRegistrySwapHooks() : swapped(false) { }
void BeforeReleaseContext(std::string const& context) final override
{
auto const bounds = static_cast<Base*>(this)->_ids_of_contexts.equal_range(context);
if (bounds.first != bounds.second)
swapped = true;
}
void BeforeSwapContext(bool /*initialize*/) override
{
swapped = false;
}
void BeforeUnload() final override
{
ASSERT(!swapped);
}
private:
bool swapped;
};
/// This hook is responsible for swapping BattlegroundMapScript's
template<typename Base>
class ScriptRegistrySwapHooks<BattlegroundMapScript, Base>
: public ScriptRegistrySwapHookBase
{
public:
ScriptRegistrySwapHooks() : swapped(false) { }
void BeforeReleaseContext(std::string const& context) final override
{
auto const bounds = static_cast<Base*>(this)->_ids_of_contexts.equal_range(context);
if (bounds.first != bounds.second)
swapped = true;
}
void BeforeSwapContext(bool /*initialize*/) override
{
swapped = false;
}
void BeforeUnload() final override
{
ASSERT(!swapped);
}
private:
bool swapped;
};
/// This hook is responsible for swapping SceneScript's
template<typename Base>
class ScriptRegistrySwapHooks<SceneScript, Base>
: public ScriptRegistrySwapHookBase
{
public:
ScriptRegistrySwapHooks() : swapped(false) { }
void BeforeReleaseContext(std::string const& context) final override
{
auto const bounds = static_cast<Base*>(this)->_ids_of_contexts.equal_range(context);
if (bounds.first != bounds.second)
swapped = true;
}
void BeforeSwapContext(bool /*initialize*/) override
{
swapped = false;
}
void BeforeUnload() final override
{
ASSERT(!swapped);
}
private:
bool swapped;
};
/// This hook is responsible for swapping QuestScript's
template<typename Base>
class ScriptRegistrySwapHooks<QuestScript, Base>
: public ScriptRegistrySwapHookBase
{
public:
ScriptRegistrySwapHooks() : swapped(false) { }
void BeforeReleaseContext(std::string const& context) final override
{
auto const bounds = static_cast<Base*>(this)->_ids_of_contexts.equal_range(context);
if (bounds.first != bounds.second)
swapped = true;
}
void BeforeSwapContext(bool /*initialize*/) override
{
swapped = false;
}
void BeforeUnload() final override
{
ASSERT(!swapped);
}
private:
bool swapped;
};
/// This hook is responsible for swapping SpellScriptLoader's
template<typename Base>
class ScriptRegistrySwapHooks<SpellScriptLoader, Base>
: public ScriptRegistrySwapHookBase
{
public:
ScriptRegistrySwapHooks() : swapped(false) { }
void BeforeReleaseContext(std::string const& context) final override
{
auto const bounds = static_cast<Base*>(this)->_ids_of_contexts.equal_range(context);
if (bounds.first != bounds.second)
swapped = true;
}
void BeforeSwapContext(bool /*initialize*/) override
{
if (swapped)
{
sObjectMgr->ValidateSpellScripts();
swapped = false;
}
}
void BeforeUnload() final override
{
ASSERT(!swapped);
}
private:
bool swapped;
};
// Database bound script registry
template<typename ScriptType>
class SpecializedScriptRegistry<ScriptType, true>
: public ScriptRegistryInterface,
public ScriptRegistrySwapHooks<ScriptType, ScriptRegistry<ScriptType>>
{
template<typename>
friend class UnsupportedScriptRegistrySwapHooks;
template<typename, typename>
friend class ScriptRegistrySwapHooks;
template<typename, typename, typename>
friend class CreatureGameObjectAreaTriggerConversationScriptRegistrySwapHooks;
public:
SpecializedScriptRegistry() noexcept = default;
typedef std::unordered_map<
uint32 /*script id*/,
std::unique_ptr<ScriptType>
> ScriptStoreType;
typedef typename ScriptStoreType::iterator ScriptStoreIteratorType;
void ReleaseContext(std::string const& context) final override
{
this->BeforeReleaseContext(context);
auto const bounds = _ids_of_contexts.equal_range(context);
for (auto itr = bounds.first; itr != bounds.second; ++itr)
_scripts.erase(itr->second);
}
void SwapContext(bool initialize) final override
{
this->BeforeSwapContext(initialize);
_recently_added_ids.clear();
}
void RemoveUsedScriptsFromContainer(std::unordered_set<std::string>& scripts) final override
{
for (auto const& script : _scripts)
scripts.erase(script.second->GetName());
}
void Unload() final override
{
this->BeforeUnload();
ASSERT(_recently_added_ids.empty(),
"Recently added script ids should be empty here!");
_scripts.clear();
_ids_of_contexts.clear();
}
void SyncScriptNames() final override
{
this->OnScriptNamesSync();
}
// Adds a database bound script
void AddScript(ScriptType* script) noexcept
{
ASSERT(script,
"Tried to call AddScript with a nullpointer!");
ASSERT(!sScriptMgr->GetCurrentScriptContext().empty(),
"Tried to register a script without being in a valid script context!");
std::unique_ptr<ScriptType> script_ptr(script);
// Get an ID for the script.
uint32 const id = sObjectMgr->GetScriptId(script->GetName());
// Try to find an existing script.
for (auto const& stored_script : _scripts)
{
// If the script names match...
if (stored_script.second->GetName() == script->GetName())
{
// If the script is already assigned -> delete it!
ABORT_MSG("Script '%s' already assigned with the same script name, "
"so the script can't work.", script->GetName().c_str());
// Error that should be fixed ASAP.
sScriptRegistryCompositum->QueueForDelayedDelete(std::move(script_ptr));
ABORT();
return;
}
}
// If the script isn't assigned -> assign it!
_scripts.insert(std::make_pair(id, std::move(script_ptr)));
_ids_of_contexts.insert(std::make_pair(sScriptMgr->GetCurrentScriptContext(), id));
_recently_added_ids.insert(id);
sScriptRegistryCompositum->SetScriptNameInContext(script->GetName(),
sScriptMgr->GetCurrentScriptContext());
}
// Gets a script by its ID (assigned by ObjectMgr).
ScriptType* GetScriptById(uint32 id)
{
auto const itr = _scripts.find(id);
if (itr != _scripts.end())
return itr->second.get();
return nullptr;
}
ScriptStoreType& GetScripts()
{
return _scripts;
}
protected:
// Returns the script id's which are registered to a certain context
std::unordered_set<uint32> GetScriptIDsToRemove(std::string const& context) const
{
// Create a set of all ids which are removed
std::unordered_set<uint32> scripts_to_remove;
auto const bounds = _ids_of_contexts.equal_range(context);
for (auto itr = bounds.first; itr != bounds.second; ++itr)
scripts_to_remove.insert(itr->second);
return scripts_to_remove;
}
std::unordered_set<uint32> const& GetRecentlyAddedScriptIDs() const
{
return _recently_added_ids;
}
private:
ScriptStoreType _scripts;
// Scripts of a specific context
std::unordered_multimap<std::string /*context*/, uint32 /*id*/> _ids_of_contexts;
// Script id's which were registered recently
std::unordered_set<uint32> _recently_added_ids;
};
/// This hook is responsible for swapping CommandScript's
template<typename Base>
class ScriptRegistrySwapHooks<CommandScript, Base>
: public ScriptRegistrySwapHookBase
{
public:
void BeforeReleaseContext(std::string const& /*context*/) final override
{
Trinity::ChatCommands::InvalidateCommandMap();
}
void BeforeSwapContext(bool /*initialize*/) override
{
Trinity::ChatCommands::InvalidateCommandMap();
}
void BeforeUnload() final override
{
Trinity::ChatCommands::InvalidateCommandMap();
}
};
// Database unbound script registry
template<typename ScriptType>
class SpecializedScriptRegistry<ScriptType, false>
: public ScriptRegistryInterface,
public ScriptRegistrySwapHooks<ScriptType, ScriptRegistry<ScriptType>>
{
template<typename, typename>
friend class ScriptRegistrySwapHooks;
public:
typedef std::unordered_multimap<std::string /*context*/, std::unique_ptr<ScriptType>> ScriptStoreType;
typedef typename ScriptStoreType::iterator ScriptStoreIteratorType;
SpecializedScriptRegistry() noexcept = default;
void ReleaseContext(std::string const& context) final override
{
this->BeforeReleaseContext(context);
_scripts.erase(context);
}
void SwapContext(bool initialize) final override
{
this->BeforeSwapContext(initialize);
}
void RemoveUsedScriptsFromContainer(std::unordered_set<std::string>& scripts) final override
{
for (auto const& script : _scripts)
scripts.erase(script.second->GetName());
}
void Unload() final override
{
this->BeforeUnload();
_scripts.clear();
}
void SyncScriptNames() final override
{
}
// Adds a non database bound script
void AddScript(ScriptType* script) noexcept
{
ASSERT(script,
"Tried to call AddScript with a nullpointer!");
ASSERT(!sScriptMgr->GetCurrentScriptContext().empty(),
"Tried to register a script without being in a valid script context!");
std::unique_ptr<ScriptType> script_ptr(script);
for (auto const& entry : _scripts)
if (entry.second.get() == script)
{
static_cast<ScriptRegistry<ScriptType>*>(this)->
LogDuplicatedScriptPointerError(script, entry.second.get());
sScriptRegistryCompositum->QueueForDelayedDelete(std::move(script_ptr));
return;
}
// We're dealing with a code-only script, just add it.
_scripts.insert(std::make_pair(sScriptMgr->GetCurrentScriptContext(), std::move(script_ptr)));
}
ScriptStoreType& GetScripts()
{
return _scripts;
}
private:
ScriptStoreType _scripts;
};
// Utility macros to refer to the script registry.
#define SCR_REG_MAP(T) ScriptRegistry<T>::ScriptStoreType
#define SCR_REG_ITR(T) ScriptRegistry<T>::ScriptStoreIteratorType
#define SCR_REG_LST(T) ScriptRegistry<T>::Instance()->GetScripts()
// Utility macros for looping over scripts.
#define FOR_SCRIPTS(T, C, E) \
if (!SCR_REG_LST(T).empty()) \
for (SCR_REG_ITR(T) C = SCR_REG_LST(T).begin(); \
C != SCR_REG_LST(T).end(); ++C)
#define FOR_SCRIPTS_RET(T, C, E, R) \
if (SCR_REG_LST(T).empty()) \
return R; \
\
for (SCR_REG_ITR(T) C = SCR_REG_LST(T).begin(); \
C != SCR_REG_LST(T).end(); ++C)
#define FOREACH_SCRIPT(T) \
FOR_SCRIPTS(T, itr, end) \
itr->second
// Utility macros for finding specific scripts.
#define GET_SCRIPT(T, I, V) \
T* V = ScriptRegistry<T>::Instance()->GetScriptById(I); \
if (!V) \
return;
#define GET_SCRIPT_RET(T, I, V, R) \
T* V = ScriptRegistry<T>::Instance()->GetScriptById(I); \
if (!V) \
return R;
ScriptObject::ScriptObject(char const* name) noexcept : _name(name)
{
sScriptMgr->IncreaseScriptCount();
}
ScriptObject::~ScriptObject()
{
sScriptMgr->DecreaseScriptCount();
}
std::string const& ScriptObject::GetName() const
{
return _name;
}
ScriptMgr::ScriptMgr()
: _scriptCount(0), _scriptIdUpdated(false), _script_loader_callback(nullptr)
{
}
ScriptMgr::~ScriptMgr() = default;
ScriptMgr* ScriptMgr::instance()
{
static ScriptMgr instance;
return &instance;
}
void ScriptMgr::Initialize()
{
ASSERT(sSpellMgr->GetSpellInfo(SPELL_HOTSWAP_VISUAL_SPELL_EFFECT, DIFFICULTY_NONE)
&& "Reload hotswap spell effect for creatures isn't valid!");
uint32 oldMSTime = getMSTime();
LoadDatabase();
TC_LOG_INFO("server.loading", "Loading C++ scripts");
FillSpellSummary();
// Load core scripts
SetScriptContext(GetNameOfStaticContext());
// SmartAI
AddSC_SmartScripts();
// LFGScripts
lfg::AddSC_LFGScripts();
// MapScripts
sMapMgr->AddSC_BuiltInScripts();
// Load all static linked scripts through the script loader function.
ASSERT(_script_loader_callback,
"Script loader callback wasn't registered!");
_script_loader_callback();
// Initialize all dynamic scripts
// and finishes the context switch to do
// bulk loading
sScriptReloadMgr->Initialize();
// Loads all scripts from the current context
sScriptMgr->SwapScriptContext(true);
// Print unused script names.
std::unordered_set<std::string> unusedScriptNames = sObjectMgr->GetAllDBScriptNames();
// Remove the used scripts from the given container.
sScriptRegistryCompositum->RemoveUsedScriptsFromContainer(unusedScriptNames);
// Avoid complaining about empty script names since the
// script name container contains a placeholder as the 0 element.
unusedScriptNames.erase("");
for (std::string const& scriptName : unusedScriptNames)
TC_LOG_ERROR("sql.sql", "Script '{}' is referenced by the database, but does not exist in the core!", scriptName);
TC_LOG_INFO("server.loading", ">> Loaded {} C++ scripts in {} ms",
GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
void ScriptMgr::NotifyScriptIDUpdate()
{
_scriptIdUpdated = true;
}
void ScriptMgr::SyncScripts()
{
if (_scriptIdUpdated)
{
_scriptIdUpdated = false;
sScriptRegistryCompositum->SyncScriptNames();
}
}
void ScriptMgr::SetScriptContext(std::string const& context)
{
_currentContext = context;
}
void ScriptMgr::SwapScriptContext(bool initialize)
{
sScriptRegistryCompositum->SwapContext(initialize);
_currentContext.clear();
}
std::string const& ScriptMgr::GetNameOfStaticContext()
{
static std::string const name = "___static___";
return name;
}
void ScriptMgr::ReleaseScriptContext(std::string const& context)
{
sScriptRegistryCompositum->ReleaseContext(context);
}
std::shared_ptr<ModuleReference>
ScriptMgr::AcquireModuleReferenceOfScriptName(std::string const& scriptname) const
{
#ifdef TRINITY_API_USE_DYNAMIC_LINKING
// Returns the reference to the module of the given scriptname
return ScriptReloadMgr::AcquireModuleReferenceOfContext(
sScriptRegistryCompositum->GetScriptContextOfScriptName(scriptname));
#else
(void)scriptname;
// Something went wrong when this function is used in
// a static linked context.
WPAbort();
#endif // #ifndef TRINITY_API_USE_DYNAMIC_LINKING
}
void ScriptMgr::Unload()
{
sScriptRegistryCompositum->Unload();
UnitAI::AISpellInfo.clear();
}
void ScriptMgr::LoadDatabase()
{
sScriptSystemMgr->LoadScriptSplineChains();
}
void ScriptMgr::FillSpellSummary()
{
UnitAI::FillAISpellInfo();
}
template<typename T, Trinity::invocable_r<T*, SpellScriptLoader const*> GetScriptFn, typename O>
void CreateSpellOrAuraScripts(uint32 spellId, std::vector<T*>& scriptVector, GetScriptFn extractor, O* objectInvoker)
{
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
for (auto itr = bounds.first; itr != bounds.second; ++itr)
{
// When the script is disabled continue with the next one
if (!itr->second.second)
continue;
SpellScriptLoader const* tmpscript = sScriptMgr->GetSpellScriptLoader(itr->second.first);
if (!tmpscript)
continue;
T* script = extractor(tmpscript);
if (!script)
continue;
script->_Init(tmpscript->GetName(), spellId);
if (!script->_Load(objectInvoker))
{
delete script;
continue;
}
scriptVector.push_back(script);
}
}
void ScriptMgr::CreateSpellScripts(uint32 spellId, std::vector<SpellScript*>& scriptVector, Spell* invoker) const
{
CreateSpellOrAuraScripts(spellId, scriptVector, [](SpellScriptLoader const* loader) { return loader->GetSpellScript(); }, invoker);
}
void ScriptMgr::CreateAuraScripts(uint32 spellId, std::vector<AuraScript*>& scriptVector, Aura* invoker) const
{
CreateSpellOrAuraScripts(spellId, scriptVector, [](SpellScriptLoader const* loader) { return loader->GetAuraScript(); }, invoker);
}
SpellScriptLoader* ScriptMgr::GetSpellScriptLoader(uint32 scriptId)
{
return ScriptRegistry<SpellScriptLoader>::Instance()->GetScriptById(scriptId);
}
void ScriptMgr::OnNetworkStart()
{
FOREACH_SCRIPT(ServerScript)->OnNetworkStart();
}
void ScriptMgr::OnNetworkStop()
{
FOREACH_SCRIPT(ServerScript)->OnNetworkStop();
}
void ScriptMgr::OnSocketOpen(std::shared_ptr<WorldSocket> const& socket)
{
ASSERT(socket);
FOREACH_SCRIPT(ServerScript)->OnSocketOpen(socket);
}
void ScriptMgr::OnSocketClose(std::shared_ptr<WorldSocket> const& socket)
{
ASSERT(socket);
FOREACH_SCRIPT(ServerScript)->OnSocketClose(socket);
}
void ScriptMgr::OnPacketReceive(WorldSession* session, WorldPacket const& packet)
{
if (SCR_REG_LST(ServerScript).empty())
return;
WorldPacket copy(packet);
FOREACH_SCRIPT(ServerScript)->OnPacketReceive(session, copy);
}
void ScriptMgr::OnPacketSend(WorldSession* session, WorldPacket const& packet)
{
ASSERT(session);
if (SCR_REG_LST(ServerScript).empty())
return;
WorldPacket copy(packet);
FOREACH_SCRIPT(ServerScript)->OnPacketSend(session, copy);
}
void ScriptMgr::OnOpenStateChange(bool open)
{
FOREACH_SCRIPT(WorldScript)->OnOpenStateChange(open);
}
void ScriptMgr::OnConfigLoad(bool reload)
{
FOREACH_SCRIPT(WorldScript)->OnConfigLoad(reload);
}
void ScriptMgr::OnMotdChange(std::string& newMotd)
{
FOREACH_SCRIPT(WorldScript)->OnMotdChange(newMotd);
}
void ScriptMgr::OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask)
{
FOREACH_SCRIPT(WorldScript)->OnShutdownInitiate(code, mask);
}
void ScriptMgr::OnShutdownCancel()
{
FOREACH_SCRIPT(WorldScript)->OnShutdownCancel();
}
void ScriptMgr::OnWorldUpdate(uint32 diff)
{
FOREACH_SCRIPT(WorldScript)->OnUpdate(diff);
}
void ScriptMgr::OnHonorCalculation(float& honor, uint8 level, float multiplier)
{
FOREACH_SCRIPT(FormulaScript)->OnHonorCalculation(honor, level, multiplier);
}
void ScriptMgr::OnGrayLevelCalculation(uint8& grayLevel, uint8 playerLevel)
{
FOREACH_SCRIPT(FormulaScript)->OnGrayLevelCalculation(grayLevel, playerLevel);
}
void ScriptMgr::OnColorCodeCalculation(XPColorChar& color, uint8 playerLevel, uint8 mobLevel)
{
FOREACH_SCRIPT(FormulaScript)->OnColorCodeCalculation(color, playerLevel, mobLevel);
}
void ScriptMgr::OnZeroDifferenceCalculation(uint8& diff, uint8 playerLevel)
{
FOREACH_SCRIPT(FormulaScript)->OnZeroDifferenceCalculation(diff, playerLevel);
}
void ScriptMgr::OnBaseGainCalculation(uint32& gain, uint8 playerLevel, uint8 mobLevel)
{
FOREACH_SCRIPT(FormulaScript)->OnBaseGainCalculation(gain, playerLevel, mobLevel);
}
void ScriptMgr::OnGainCalculation(uint32& gain, Player* player, Unit* unit)
{
ASSERT(player);
ASSERT(unit);
FOREACH_SCRIPT(FormulaScript)->OnGainCalculation(gain, player, unit);
}
void ScriptMgr::OnGroupRateCalculation(float& rate, uint32 count, bool isRaid)
{
FOREACH_SCRIPT(FormulaScript)->OnGroupRateCalculation(rate, count, isRaid);
}
template <typename ScriptType, typename MapType, typename... Args, std::invocable<ScriptType*, MapType*, Args...> Action>
static inline void ForEachMapScriptType(Action const& action, MapType* map, Args... args)
{
if constexpr (is_script_database_bound<ScriptType>::value)
{
if (ScriptType* script = ScriptRegistry<ScriptType>::Instance()->GetScriptById(map->GetScriptId()))
action(script, map, args...);
}
else
{
for (auto const& [_, script] : ScriptRegistry<ScriptType>::Instance()->GetScripts())
{
MapEntry const* entry = script->GetEntry();
if (!entry || entry->ID != map->GetId())
continue;
action(script.get(), map, args...);
}
}
}
template <typename... Args, typename Action>
static inline void ForEachMapScript(Action const& action, Map* map, Args... args)
{
if (InstanceMap* instanceMap = map->ToInstanceMap())
ForEachMapScriptType<InstanceMapScript>(action, instanceMap, args...);
else if (BattlegroundMap* battlegroundMap = map->ToBattlegroundMap())
ForEachMapScriptType<BattlegroundMapScript>(action, battlegroundMap, args...);
else if (map->GetEntry()->IsWorldMap())
ForEachMapScriptType<WorldMapScript>(action, map, args...);
}
void ScriptMgr::OnCreateMap(Map* map)
{
ASSERT(map);
ForEachMapScript([](auto* script, auto* map) { script->OnCreate(map); }, map);
}
void ScriptMgr::OnDestroyMap(Map* map)
{
ASSERT(map);
ForEachMapScript([](auto* script, auto* map) { script->OnDestroy(map); }, map);
}
void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
{
ASSERT(map);
ASSERT(player);
FOREACH_SCRIPT(PlayerScript)->OnMapChanged(player);
ForEachMapScript([](auto* script, auto* map, Player* player) { script->OnPlayerEnter(map, player); }, map, player);
}
void ScriptMgr::OnPlayerLeaveMap(Map* map, Player* player)
{
ASSERT(map);
ASSERT(player);
ForEachMapScript([](auto* script, auto* map, Player* player) { script->OnPlayerLeave(map, player); }, map, player);
}
void ScriptMgr::OnMapUpdate(Map* map, uint32 diff)
{
ASSERT(map);
ForEachMapScript([](auto* script, auto* map, uint32 diff) { script->OnUpdate(map, diff); }, map, diff);
}
InstanceScript* ScriptMgr::CreateInstanceData(InstanceMap* map)
{
ASSERT(map);
GET_SCRIPT_RET(InstanceMapScript, map->GetScriptId(), tmpscript, nullptr);
return tmpscript->GetInstanceScript(map);
}
BattlegroundScript* ScriptMgr::CreateBattlegroundData(BattlegroundMap* map)
{
ASSERT(map);
GET_SCRIPT_RET(BattlegroundMapScript, map->GetScriptId(), tmpscript, NULL);
return tmpscript->GetBattlegroundScript(map);
}
bool ScriptMgr::OnQuestAccept(Player* player, Item* item, Quest const* quest)
{
ASSERT(player);
ASSERT(item);
ASSERT(quest);
GET_SCRIPT_RET(ItemScript, item->GetScriptId(), tmpscript, false);
player->PlayerTalkClass->ClearMenus();
return tmpscript->OnQuestAccept(player, item, quest);
}
bool ScriptMgr::OnItemUse(Player* player, Item* item, SpellCastTargets const& targets, ObjectGuid castId)
{
ASSERT(player);
ASSERT(item);
GET_SCRIPT_RET(ItemScript, item->GetScriptId(), tmpscript, false);
return tmpscript->OnUse(player, item, targets, castId);
}
bool ScriptMgr::OnItemExpire(Player* player, ItemTemplate const* proto)
{
ASSERT(player);
ASSERT(proto);
GET_SCRIPT_RET(ItemScript, proto->ScriptId, tmpscript, false);
return tmpscript->OnExpire(player, proto);
}
bool ScriptMgr::OnItemRemove(Player* player, Item* item)
{
ASSERT(player);
ASSERT(item);
GET_SCRIPT_RET(ItemScript, item->GetScriptId(), tmpscript, false);
return tmpscript->OnRemove(player, item);
}
bool ScriptMgr::OnCastItemCombatSpell(Player* player, Unit* victim, SpellInfo const* spellInfo, Item* item)
{
ASSERT(player);
ASSERT(victim);
ASSERT(spellInfo);
ASSERT(item);
GET_SCRIPT_RET(ItemScript, item->GetScriptId(), tmpscript, true);
return tmpscript->OnCastItemCombatSpell(player, victim, spellInfo, item);
}
bool ScriptMgr::CanCreateCreatureAI(uint32 scriptId) const
{
return !!ScriptRegistry<CreatureScript>::Instance()->GetScriptById(scriptId);
}
CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature)
{
ASSERT(creature);
GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, nullptr);
return tmpscript->GetAI(creature);
}
bool ScriptMgr::CanCreateGameObjectAI(uint32 scriptId) const
{
return !!ScriptRegistry<GameObjectScript>::Instance()->GetScriptById(scriptId);
}
GameObjectAI* ScriptMgr::GetGameObjectAI(GameObject* gameobject)
{
ASSERT(gameobject);
GET_SCRIPT_RET(GameObjectScript, gameobject->GetScriptId(), tmpscript, nullptr);
return tmpscript->GetAI(gameobject);
}
bool ScriptMgr::CanCreateAreaTriggerAI(uint32 scriptId) const
{
return !!ScriptRegistry<AreaTriggerEntityScript>::Instance()->GetScriptById(scriptId);
}
AreaTriggerAI* ScriptMgr::GetAreaTriggerAI(AreaTrigger* areatrigger)
{
ASSERT(areatrigger);
GET_SCRIPT_RET(AreaTriggerEntityScript, areatrigger->GetScriptId(), tmpscript, nullptr);
return tmpscript->GetAI(areatrigger);
}
bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger, bool entered)
{
ASSERT(player);
ASSERT(trigger);
GET_SCRIPT_RET(AreaTriggerScript, sObjectMgr->GetAreaTriggerScriptId(trigger->ID), tmpscript, false);
return entered ? tmpscript->OnTrigger(player, trigger) : tmpscript->OnExit(player, trigger);
}
bool ScriptMgr::CanCreateConversationAI(uint32 scriptId) const
{
return !!ScriptRegistry<ConversationScript>::Instance()->GetScriptById(scriptId);
}
ConversationAI* ScriptMgr::GetConversationAI(Conversation* conversation)
{
ASSERT(conversation);
GET_SCRIPT_RET(ConversationScript, conversation->GetScriptId(), tmpscript, nullptr);
return tmpscript->GetAI(conversation);
}
Battlefield* ScriptMgr::CreateBattlefield(uint32 scriptId, Map* map)
{
GET_SCRIPT_RET(BattlefieldScript, scriptId, tmpscript, nullptr);
return tmpscript->GetBattlefield(map);
}
OutdoorPvP* ScriptMgr::CreateOutdoorPvP(uint32 scriptId, Map* map)
{
GET_SCRIPT_RET(OutdoorPvPScript, scriptId, tmpscript, nullptr);
return tmpscript->GetOutdoorPvP(map);
}
Trinity::ChatCommands::ChatCommandTable ScriptMgr::GetChatCommands()
{
Trinity::ChatCommands::ChatCommandTable table;
FOR_SCRIPTS(CommandScript, itr, end)
{
Trinity::ChatCommands::ChatCommandTable cmds = itr->second->GetCommands();
std::move(cmds.begin(), cmds.end(), std::back_inserter(table));
}
return table;
}
void ScriptMgr::OnWeatherChange(Weather* weather, WeatherState state, float grade)
{
ASSERT(weather);
GET_SCRIPT(WeatherScript, weather->GetScriptId(), tmpscript);
tmpscript->OnChange(weather, state, grade);
}
void ScriptMgr::OnWeatherUpdate(Weather* weather, uint32 diff)
{
ASSERT(weather);
GET_SCRIPT(WeatherScript, weather->GetScriptId(), tmpscript);
tmpscript->OnUpdate(weather, diff);
}
void ScriptMgr::OnAuctionAdd(AuctionHouseObject* ah, AuctionPosting* auction)
{
ASSERT(ah);
ASSERT(auction);
FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionAdd(ah, auction);
}
void ScriptMgr::OnAuctionRemove(AuctionHouseObject* ah, AuctionPosting* auction)
{
ASSERT(ah);
ASSERT(auction);
FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionRemove(ah, auction);
}
void ScriptMgr::OnAuctionSuccessful(AuctionHouseObject* ah, AuctionPosting* auction)
{
ASSERT(ah);
ASSERT(auction);
FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionSuccessful(ah, auction);
}
void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionPosting* auction)
{
ASSERT(ah);
ASSERT(auction);
FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, auction);
}
bool ScriptMgr::OnConditionCheck(Condition const* condition, ConditionSourceInfo& sourceInfo)
{
ASSERT(condition);
GET_SCRIPT_RET(ConditionScript, condition->ScriptId, tmpscript, true);
return tmpscript->OnConditionCheck(condition, sourceInfo);
}
void ScriptMgr::OnInstall(Vehicle* veh)
{
ASSERT(veh);
ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
GET_SCRIPT(VehicleScript, veh->GetBase()->ToCreature()->GetScriptId(), tmpscript);
tmpscript->OnInstall(veh);
}
void ScriptMgr::OnUninstall(Vehicle* veh)
{
ASSERT(veh);
ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
GET_SCRIPT(VehicleScript, veh->GetBase()->ToCreature()->GetScriptId(), tmpscript);
tmpscript->OnUninstall(veh);
}
void ScriptMgr::OnReset(Vehicle* veh)
{
ASSERT(veh);
ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
GET_SCRIPT(VehicleScript, veh->GetBase()->ToCreature()->GetScriptId(), tmpscript);
tmpscript->OnReset(veh);
}
void ScriptMgr::OnInstallAccessory(Vehicle* veh, Creature* accessory)
{
ASSERT(veh);
ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
ASSERT(accessory);
GET_SCRIPT(VehicleScript, veh->GetBase()->ToCreature()->GetScriptId(), tmpscript);
tmpscript->OnInstallAccessory(veh, accessory);
}
void ScriptMgr::OnAddPassenger(Vehicle* veh, Unit* passenger, int8 seatId)
{
ASSERT(veh);
ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
ASSERT(passenger);
GET_SCRIPT(VehicleScript, veh->GetBase()->ToCreature()->GetScriptId(), tmpscript);
tmpscript->OnAddPassenger(veh, passenger, seatId);
}
void ScriptMgr::OnRemovePassenger(Vehicle* veh, Unit* passenger)
{
ASSERT(veh);
ASSERT(veh->GetBase()->GetTypeId() == TYPEID_UNIT);
ASSERT(passenger);
GET_SCRIPT(VehicleScript, veh->GetBase()->ToCreature()->GetScriptId(), tmpscript);
tmpscript->OnRemovePassenger(veh, passenger);
}
void ScriptMgr::OnDynamicObjectUpdate(DynamicObject* dynobj, uint32 diff)
{
ASSERT(dynobj);
FOR_SCRIPTS(DynamicObjectScript, itr, end)
itr->second->OnUpdate(dynobj, diff);
}
void ScriptMgr::OnAddPassenger(Transport* transport, Player* player)
{
ASSERT(transport);
ASSERT(player);
GET_SCRIPT(TransportScript, transport->GetScriptId(), tmpscript);
tmpscript->OnAddPassenger(transport, player);
}
void ScriptMgr::OnAddCreaturePassenger(Transport* transport, Creature* creature)
{
ASSERT(transport);
ASSERT(creature);
GET_SCRIPT(TransportScript, transport->GetScriptId(), tmpscript);
tmpscript->OnAddCreaturePassenger(transport, creature);
}
void ScriptMgr::OnRemovePassenger(Transport* transport, Player* player)
{
ASSERT(transport);
ASSERT(player);
GET_SCRIPT(TransportScript, transport->GetScriptId(), tmpscript);
tmpscript->OnRemovePassenger(transport, player);
}
void ScriptMgr::OnTransportUpdate(Transport* transport, uint32 diff)
{
ASSERT(transport);
GET_SCRIPT(TransportScript, transport->GetScriptId(), tmpscript);
tmpscript->OnUpdate(transport, diff);
}
void ScriptMgr::OnRelocate(Transport* transport, uint32 mapId, float x, float y, float z)
{
GET_SCRIPT(TransportScript, transport->GetScriptId(), tmpscript);
tmpscript->OnRelocate(transport, mapId, x, y, z);
}
void ScriptMgr::OnStartup()
{
FOREACH_SCRIPT(WorldScript)->OnStartup();
}
void ScriptMgr::OnShutdown()
{
FOREACH_SCRIPT(WorldScript)->OnShutdown();
}
// Achievement
void ScriptMgr::OnAchievementCompleted(Player* player, AchievementEntry const* achievement)
{
ASSERT(player);
ASSERT(achievement);
GET_SCRIPT(AchievementScript, sAchievementMgr->GetAchievementScriptId(achievement->ID), tmpscript);
tmpscript->OnCompleted(player, achievement);
}
bool ScriptMgr::OnCriteriaCheck(uint32 scriptId, Player* source, Unit* target)
{
ASSERT(source);
// target can be NULL.
GET_SCRIPT_RET(AchievementCriteriaScript, scriptId, tmpscript, false);
return tmpscript->OnCheck(source, target);
}
// Player
void ScriptMgr::OnPVPKill(Player* killer, Player* killed)
{
FOREACH_SCRIPT(PlayerScript)->OnPVPKill(killer, killed);
}
void ScriptMgr::OnCreatureKill(Player* killer, Creature* killed)
{
FOREACH_SCRIPT(PlayerScript)->OnCreatureKill(killer, killed);
}
void ScriptMgr::OnPlayerKilledByCreature(Creature* killer, Player* killed)
{
FOREACH_SCRIPT(PlayerScript)->OnPlayerKilledByCreature(killer, killed);
}
void ScriptMgr::OnPlayerLevelChanged(Player* player, uint8 oldLevel)
{
FOREACH_SCRIPT(PlayerScript)->OnLevelChanged(player, oldLevel);
}
void ScriptMgr::OnPlayerFreeTalentPointsChanged(Player* player, uint32 points)
{
FOREACH_SCRIPT(PlayerScript)->OnFreeTalentPointsChanged(player, points);
}
void ScriptMgr::OnPlayerTalentsReset(Player* player, bool noCost)
{
FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, noCost);
}
void ScriptMgr::OnPlayerMoneyChanged(Player* player, int64& amount)
{
FOREACH_SCRIPT(PlayerScript)->OnMoneyChanged(player, amount);
}
void ScriptMgr::OnPlayerMoneyLimit(Player* player, int64 amount)
{
FOREACH_SCRIPT(PlayerScript)->OnMoneyLimit(player, amount);
}
void ScriptMgr::OnGivePlayerXP(Player* player, uint32& amount, Unit* victim)
{
FOREACH_SCRIPT(PlayerScript)->OnGiveXP(player, amount, victim);
}
void ScriptMgr::OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental)
{
FOREACH_SCRIPT(PlayerScript)->OnReputationChange(player, factionID, standing, incremental);
}
void ScriptMgr::OnPlayerDuelRequest(Player* target, Player* challenger)
{
FOREACH_SCRIPT(PlayerScript)->OnDuelRequest(target, challenger);
}
void ScriptMgr::OnPlayerDuelStart(Player* player1, Player* player2)
{
FOREACH_SCRIPT(PlayerScript)->OnDuelStart(player1, player2);
}
void ScriptMgr::OnPlayerDuelEnd(Player* winner, Player* loser, DuelCompleteType type)
{
FOREACH_SCRIPT(PlayerScript)->OnDuelEnd(winner, loser, type);
}
void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg);
}
void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Player* receiver)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, receiver);
}
void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, group);
}
void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, guild);
}
void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, channel);
}
void ScriptMgr::OnPlayerClearEmote(Player* player)
{
FOREACH_SCRIPT(PlayerScript)->OnClearEmote(player);
}
void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid)
{
FOREACH_SCRIPT(PlayerScript)->OnTextEmote(player, textEmote, emoteNum, guid);
}
void ScriptMgr::OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck)
{
FOREACH_SCRIPT(PlayerScript)->OnSpellCast(player, spell, skipCheck);
}
void ScriptMgr::OnPlayerLogin(Player* player, bool firstLogin)
{
FOREACH_SCRIPT(PlayerScript)->OnLogin(player, firstLogin);
}
void ScriptMgr::OnPlayerLogout(Player* player)
{
FOREACH_SCRIPT(PlayerScript)->OnLogout(player);
}
void ScriptMgr::OnPlayerCreate(Player* player)
{
FOREACH_SCRIPT(PlayerScript)->OnCreate(player);
}
void ScriptMgr::OnPlayerDelete(ObjectGuid guid, uint32 accountId)
{
FOREACH_SCRIPT(PlayerScript)->OnDelete(guid, accountId);
}
void ScriptMgr::OnPlayerFailedDelete(ObjectGuid guid, uint32 accountId)
{
FOREACH_SCRIPT(PlayerScript)->OnFailedDelete(guid, accountId);
}
void ScriptMgr::OnPlayerSave(Player* player)
{
FOREACH_SCRIPT(PlayerScript)->OnSave(player);
}
void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState)
{
FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent, extendState);
}
void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea)
{
FOREACH_SCRIPT(PlayerScript)->OnUpdateZone(player, newZone, newArea);
}
void ScriptMgr::OnQuestStatusChange(Player* player, uint32 questId)
{
FOREACH_SCRIPT(PlayerScript)->OnQuestStatusChange(player, questId);
}
void ScriptMgr::OnPlayerRepop(Player* player)
{
FOREACH_SCRIPT(PlayerScript)->OnPlayerRepop(player);
}
void ScriptMgr::OnMovieComplete(Player* player, uint32 movieId)
{
FOREACH_SCRIPT(PlayerScript)->OnMovieComplete(player, movieId);
}
void ScriptMgr::OnPlayerChoiceResponse(WorldObject* object, Player* player, PlayerChoice const* choice, PlayerChoiceResponse const* response, uint16 clientIdentifier)
{
ASSERT(choice);
ASSERT(response);
GET_SCRIPT(PlayerChoiceScript, choice->ScriptId, tmpscript);
tmpscript->OnResponse(object, player, choice, response, clientIdentifier);
}
// Account
void ScriptMgr::OnAccountLogin(uint32 accountId)
{
FOREACH_SCRIPT(AccountScript)->OnAccountLogin(accountId);
}
void ScriptMgr::OnFailedAccountLogin(uint32 accountId)
{
FOREACH_SCRIPT(AccountScript)->OnFailedAccountLogin(accountId);
}
void ScriptMgr::OnEmailChange(uint32 accountId)
{
FOREACH_SCRIPT(AccountScript)->OnEmailChange(accountId);
}
void ScriptMgr::OnFailedEmailChange(uint32 accountId)
{
FOREACH_SCRIPT(AccountScript)->OnFailedEmailChange(accountId);
}
void ScriptMgr::OnPasswordChange(uint32 accountId)
{
FOREACH_SCRIPT(AccountScript)->OnPasswordChange(accountId);
}
void ScriptMgr::OnFailedPasswordChange(uint32 accountId)
{
FOREACH_SCRIPT(AccountScript)->OnFailedPasswordChange(accountId);
}
// Guild
void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8 plRank)
{
FOREACH_SCRIPT(GuildScript)->OnAddMember(guild, player, plRank);
}
void ScriptMgr::OnGuildRemoveMember(Guild* guild, ObjectGuid guid, bool isDisbanding, bool isKicked)
{
FOREACH_SCRIPT(GuildScript)->OnRemoveMember(guild, guid, isDisbanding, isKicked);
}
void ScriptMgr::OnGuildMOTDChanged(Guild* guild, const std::string& newMotd)
{
FOREACH_SCRIPT(GuildScript)->OnMOTDChanged(guild, newMotd);
}
void ScriptMgr::OnGuildInfoChanged(Guild* guild, const std::string& newInfo)
{
FOREACH_SCRIPT(GuildScript)->OnInfoChanged(guild, newInfo);
}
void ScriptMgr::OnGuildCreate(Guild* guild, Player* leader, const std::string& name)
{
FOREACH_SCRIPT(GuildScript)->OnCreate(guild, leader, name);
}
void ScriptMgr::OnGuildDisband(Guild* guild)
{
FOREACH_SCRIPT(GuildScript)->OnDisband(guild);
}
void ScriptMgr::OnGuildMemberWitdrawMoney(Guild* guild, Player* player, uint64 &amount, bool isRepair)
{
FOREACH_SCRIPT(GuildScript)->OnMemberWitdrawMoney(guild, player, amount, isRepair);
}
void ScriptMgr::OnGuildMemberDepositMoney(Guild* guild, Player* player, uint64 &amount)
{
FOREACH_SCRIPT(GuildScript)->OnMemberDepositMoney(guild, player, amount);
}
void ScriptMgr::OnGuildItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId,
bool isDestBank, uint8 destContainer, uint8 destSlotId)
{
FOREACH_SCRIPT(GuildScript)->OnItemMove(guild, player, pItem, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId);
}
void ScriptMgr::OnGuildEvent(Guild* guild, uint8 eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank)
{
FOREACH_SCRIPT(GuildScript)->OnEvent(guild, eventType, playerGuid1, playerGuid2, newRank);
}
void ScriptMgr::OnGuildBankEvent(Guild* guild, uint8 eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint64 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
{
FOREACH_SCRIPT(GuildScript)->OnBankEvent(guild, eventType, tabId, playerGuid, itemOrMoney, itemStackCount, destTabId);
}
// Group
void ScriptMgr::OnGroupAddMember(Group* group, ObjectGuid guid)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnAddMember(group, guid);
}
void ScriptMgr::OnGroupInviteMember(Group* group, ObjectGuid guid)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnInviteMember(group, guid);
}
void ScriptMgr::OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, char const* reason)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnRemoveMember(group, guid, method, kicker, reason);
}
void ScriptMgr::OnGroupChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid);
}
void ScriptMgr::OnGroupDisband(Group* group)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnDisband(group);
}
// Unit
void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
{
FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain);
}
void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
}
void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
}
void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifyMeleeDamage(target, attacker, damage);
}
void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo)
{
FOREACH_SCRIPT(UnitScript)->ModifySpellDamageTaken(target, attacker, damage, spellInfo);
}
// Scene
void ScriptMgr::OnSceneStart(Player* player, uint32 sceneInstanceID, SceneTemplate const* sceneTemplate)
{
ASSERT(player);
ASSERT(sceneTemplate);
GET_SCRIPT(SceneScript, sceneTemplate->ScriptId, tmpscript);
tmpscript->OnSceneStart(player, sceneInstanceID, sceneTemplate);
}
void ScriptMgr::OnSceneTrigger(Player* player, uint32 sceneInstanceID, SceneTemplate const* sceneTemplate, std::string const& triggerName)
{
ASSERT(player);
ASSERT(sceneTemplate);
GET_SCRIPT(SceneScript, sceneTemplate->ScriptId, tmpscript);
tmpscript->OnSceneTriggerEvent(player, sceneInstanceID, sceneTemplate, triggerName);
}
void ScriptMgr::OnSceneCancel(Player* player, uint32 sceneInstanceID, SceneTemplate const* sceneTemplate)
{
ASSERT(player);
ASSERT(sceneTemplate);
GET_SCRIPT(SceneScript, sceneTemplate->ScriptId, tmpscript);
tmpscript->OnSceneCancel(player, sceneInstanceID, sceneTemplate);
}
void ScriptMgr::OnSceneComplete(Player* player, uint32 sceneInstanceID, SceneTemplate const* sceneTemplate)
{
ASSERT(player);
ASSERT(sceneTemplate);
GET_SCRIPT(SceneScript, sceneTemplate->ScriptId, tmpscript);
tmpscript->OnSceneComplete(player, sceneInstanceID, sceneTemplate);
}
// Quest
void ScriptMgr::OnQuestStatusChange(Player* player, Quest const* quest, QuestStatus oldStatus, QuestStatus newStatus)
{
ASSERT(player);
ASSERT(quest);
GET_SCRIPT(QuestScript, quest->GetScriptId(), tmpscript);
tmpscript->OnQuestStatusChange(player, quest, oldStatus, newStatus);
}
void ScriptMgr::OnQuestAcknowledgeAutoAccept(Player* player, Quest const* quest)
{
ASSERT(player);
ASSERT(quest);
GET_SCRIPT(QuestScript, quest->GetScriptId(), tmpscript);
tmpscript->OnAcknowledgeAutoAccept(player, quest);
}
void ScriptMgr::OnQuestObjectiveChange(Player* player, Quest const* quest, QuestObjective const& objective, int32 oldAmount, int32 newAmount)
{
ASSERT(player);
ASSERT(quest);
GET_SCRIPT(QuestScript, quest->GetScriptId(), tmpscript);
tmpscript->OnQuestObjectiveChange(player, quest, objective, oldAmount, newAmount);
}
// WorldState
void ScriptMgr::OnWorldStateValueChange(WorldStateTemplate const* worldStateTemplate, int32 oldValue, int32 newValue, Map const* map)
{
ASSERT(worldStateTemplate);
GET_SCRIPT(WorldStateScript, worldStateTemplate->ScriptId, tmpscript);
tmpscript->OnValueChange(worldStateTemplate->Id, oldValue, newValue, map);
}
// Event
void ScriptMgr::OnEventTrigger(WorldObject* object, WorldObject* invoker, uint32 eventId)
{
ASSERT(invoker);
GET_SCRIPT(EventScript, sObjectMgr->GetEventScriptId(eventId), tmpscript);
tmpscript->OnTrigger(object, invoker, eventId);
}
SpellScriptLoader::SpellScriptLoader(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<SpellScriptLoader>::Instance()->AddScript(this);
}
SpellScript* SpellScriptLoader::GetSpellScript() const
{
return nullptr;
}
AuraScript* SpellScriptLoader::GetAuraScript() const
{
return nullptr;
}
ServerScript::ServerScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<ServerScript>::Instance()->AddScript(this);
}
ServerScript::~ServerScript() = default;
void ServerScript::OnNetworkStart()
{
}
void ServerScript::OnNetworkStop()
{
}
void ServerScript::OnSocketOpen(std::shared_ptr<WorldSocket> /*socket*/)
{
}
void ServerScript::OnSocketClose(std::shared_ptr<WorldSocket> /*socket*/)
{
}
void ServerScript::OnPacketSend(WorldSession* /*session*/, WorldPacket& /*packet*/)
{
}
void ServerScript::OnPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/)
{
}
WorldScript::WorldScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<WorldScript>::Instance()->AddScript(this);
}
WorldScript::~WorldScript() = default;
void WorldScript::OnOpenStateChange(bool /*open*/)
{
}
void WorldScript::OnConfigLoad(bool /*reload*/)
{
}
void WorldScript::OnMotdChange(std::string& /*newMotd*/)
{
}
void WorldScript::OnShutdownInitiate(ShutdownExitCode /*code*/, ShutdownMask /*mask*/)
{
}
void WorldScript::OnShutdownCancel()
{
}
void WorldScript::OnUpdate(uint32 /*diff*/)
{
}
void WorldScript::OnStartup()
{
}
void WorldScript::OnShutdown()
{
}
FormulaScript::FormulaScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<FormulaScript>::Instance()->AddScript(this);
}
FormulaScript::~FormulaScript() = default;
void FormulaScript::OnHonorCalculation(float& /*honor*/, uint8 /*level*/, float /*multiplier*/)
{
}
void FormulaScript::OnGrayLevelCalculation(uint8& /*grayLevel*/, uint8 /*playerLevel*/)
{
}
void FormulaScript::OnColorCodeCalculation(XPColorChar& /*color*/, uint8 /*playerLevel*/, uint8 /*mobLevel*/)
{
}
void FormulaScript::OnZeroDifferenceCalculation(uint8& /*diff*/, uint8 /*playerLevel*/)
{
}
void FormulaScript::OnBaseGainCalculation(uint32& /*gain*/, uint8 /*playerLevel*/, uint8 /*mobLevel*/)
{
}
void FormulaScript::OnGainCalculation(uint32& /*gain*/, Player* /*player*/, Unit* /*unit*/)
{
}
void FormulaScript::OnGroupRateCalculation(float& /*rate*/, uint32 /*count*/, bool /*isRaid*/)
{
}
template <class TMap>
MapScript<TMap>::MapScript(MapEntry const* mapEntry) noexcept : _mapEntry(mapEntry)
{
}
template <class TMap>
MapEntry const* MapScript<TMap>::GetEntry() const
{
return _mapEntry;
}
template <class TMap>
void MapScript<TMap>::OnCreate(TMap* /*map*/)
{
}
template <class TMap>
void MapScript<TMap>::OnDestroy(TMap* /*map*/)
{
}
template <class TMap>
void MapScript<TMap>::OnPlayerEnter(TMap* /*map*/, Player* /*player*/)
{
}
template <class TMap>
void MapScript<TMap>::OnPlayerLeave(TMap* /*map*/, Player* /*player*/)
{
}
template <class TMap>
void MapScript<TMap>::OnUpdate(TMap* /*map*/, uint32 /*diff*/)
{
}
template class TC_GAME_API MapScript<Map>;
template class TC_GAME_API MapScript<InstanceMap>;
template class TC_GAME_API MapScript<BattlegroundMap>;
WorldMapScript::WorldMapScript(char const* name, uint32 mapId) noexcept
: ScriptObject(name), MapScript(sMapStore.LookupEntry(mapId))
{
if (!GetEntry())
TC_LOG_ERROR("scripts", "Invalid WorldMapScript for {}; no such map ID.", mapId);
if (GetEntry() && !GetEntry()->IsWorldMap())
TC_LOG_ERROR("scripts", "WorldMapScript for map {} is invalid.", mapId);
ScriptRegistry<WorldMapScript>::Instance()->AddScript(this);
}
WorldMapScript::~WorldMapScript() = default;
InstanceMapScript::InstanceMapScript(char const* name, uint32 mapId) noexcept
: ScriptObject(name), MapScript(sMapStore.LookupEntry(mapId))
{
if (!GetEntry())
TC_LOG_ERROR("scripts", "Invalid InstanceMapScript for {}; no such map ID.", mapId);
if (GetEntry() && !GetEntry()->IsDungeon())
TC_LOG_ERROR("scripts", "InstanceMapScript for map {} is invalid.", mapId);
ScriptRegistry<InstanceMapScript>::Instance()->AddScript(this);
}
InstanceMapScript::~InstanceMapScript() = default;
InstanceScript* InstanceMapScript::GetInstanceScript(InstanceMap* /*map*/) const
{
return nullptr;
}
BattlegroundMapScript::BattlegroundMapScript(char const* name, uint32 mapId) noexcept
: ScriptObject(name), MapScript(sMapStore.LookupEntry(mapId))
{
if (!GetEntry())
TC_LOG_ERROR("scripts", "Invalid BattlegroundMapScript for {}; no such map ID.", mapId);
if (GetEntry() && !GetEntry()->IsBattlegroundOrArena())
TC_LOG_ERROR("scripts", "BattlegroundMapScript for map {} is invalid.", mapId);
ScriptRegistry<BattlegroundMapScript>::Instance()->AddScript(this);
}
BattlegroundMapScript::~BattlegroundMapScript() = default;
BattlegroundScript* BattlegroundMapScript::GetBattlegroundScript(BattlegroundMap* /*map*/) const
{
return nullptr;
}
ItemScript::ItemScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<ItemScript>::Instance()->AddScript(this);
}
ItemScript::~ItemScript() = default;
bool ItemScript::OnQuestAccept(Player* /*player*/, Item* /*item*/, Quest const* /*quest*/)
{
return false;
}
bool ItemScript::OnUse(Player* /*player*/, Item* /*item*/, SpellCastTargets const& /*targets*/, ObjectGuid /*castId*/)
{
return false;
}
bool ItemScript::OnExpire(Player* /*player*/, ItemTemplate const* /*proto*/)
{
return false;
}
bool ItemScript::OnRemove(Player* /*player*/, Item* /*item*/)
{
return false;
}
bool ItemScript::OnCastItemCombatSpell(Player* /*player*/, Unit* /*victim*/, SpellInfo const* /*spellInfo*/, Item* /*item*/)
{
return true;
}
UnitScript::UnitScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<UnitScript>::Instance()->AddScript(this);
}
UnitScript::~UnitScript() = default;
void UnitScript::OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32& /*gain*/)
{
}
void UnitScript::OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/)
{
}
void UnitScript::ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/)
{
}
void UnitScript::ModifyMeleeDamage(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/)
{
}
void UnitScript::ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/, SpellInfo const* /*spellInfo*/)
{
}
CreatureScript::CreatureScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<CreatureScript>::Instance()->AddScript(this);
}
CreatureScript::~CreatureScript() = default;
GameObjectScript::GameObjectScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<GameObjectScript>::Instance()->AddScript(this);
}
GameObjectScript::~GameObjectScript() = default;
AreaTriggerScript::AreaTriggerScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<AreaTriggerScript>::Instance()->AddScript(this);
}
AreaTriggerScript::~AreaTriggerScript() = default;
bool AreaTriggerScript::OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/)
{
return false;
}
bool AreaTriggerScript::OnExit(Player* /*player*/, AreaTriggerEntry const* /*trigger*/)
{
return false;
}
OnlyOnceAreaTriggerScript::~OnlyOnceAreaTriggerScript() = default;
bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTriggerEntry const* trigger)
{
uint32 const triggerId = trigger->ID;
InstanceScript* instance = player->GetInstanceScript();
if (instance && instance->IsAreaTriggerDone(triggerId))
return true;
if (TryHandleOnce(player, trigger) && instance)
instance->MarkAreaTriggerDone(triggerId);
return true;
}
void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(InstanceScript* instance, uint32 triggerId) { instance->ResetAreaTriggerDone(triggerId); }
void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(Player const* player, AreaTriggerEntry const* trigger) { if (InstanceScript* instance = player->GetInstanceScript()) ResetAreaTriggerDone(instance, trigger->ID); }
BattlefieldScript::BattlefieldScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<BattlefieldScript>::Instance()->AddScript(this);
}
BattlefieldScript::~BattlefieldScript() = default;
OutdoorPvPScript::OutdoorPvPScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<OutdoorPvPScript>::Instance()->AddScript(this);
}
OutdoorPvPScript::~OutdoorPvPScript() = default;
CommandScript::CommandScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<CommandScript>::Instance()->AddScript(this);
}
CommandScript::~CommandScript() = default;
WeatherScript::WeatherScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<WeatherScript>::Instance()->AddScript(this);
}
WeatherScript::~WeatherScript() = default;
void WeatherScript::OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/)
{
}
void WeatherScript::OnUpdate(Weather* /*weather*/, uint32 /*diff*/)
{
}
AuctionHouseScript::AuctionHouseScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<AuctionHouseScript>::Instance()->AddScript(this);
}
AuctionHouseScript::~AuctionHouseScript() = default;
void AuctionHouseScript::OnAuctionAdd(AuctionHouseObject* /*ah*/, AuctionPosting* /*auction*/)
{
}
void AuctionHouseScript::OnAuctionRemove(AuctionHouseObject* /*ah*/, AuctionPosting* /*auction*/)
{
}
void AuctionHouseScript::OnAuctionSuccessful(AuctionHouseObject* /*ah*/, AuctionPosting* /*auction*/)
{
}
void AuctionHouseScript::OnAuctionExpire(AuctionHouseObject* /*ah*/, AuctionPosting* /*auction*/)
{
}
ConditionScript::ConditionScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<ConditionScript>::Instance()->AddScript(this);
}
ConditionScript::~ConditionScript() = default;
bool ConditionScript::OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& /*sourceInfo*/)
{
return true;
}
VehicleScript::VehicleScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<VehicleScript>::Instance()->AddScript(this);
}
VehicleScript::~VehicleScript() = default;
void VehicleScript::OnInstall(Vehicle* /*veh*/)
{
}
void VehicleScript::OnUninstall(Vehicle* /*veh*/)
{
}
void VehicleScript::OnReset(Vehicle* /*veh*/)
{
}
void VehicleScript::OnInstallAccessory(Vehicle* /*veh*/, Creature* /*accessory*/)
{
}
void VehicleScript::OnAddPassenger(Vehicle* /*veh*/, Unit* /*passenger*/, int8 /*seatId*/)
{
}
void VehicleScript::OnRemovePassenger(Vehicle* /*veh*/, Unit* /*passenger*/)
{
}
DynamicObjectScript::DynamicObjectScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<DynamicObjectScript>::Instance()->AddScript(this);
}
DynamicObjectScript::~DynamicObjectScript() = default;
void DynamicObjectScript::OnUpdate(DynamicObject* /*obj*/, uint32 /*diff*/)
{
}
TransportScript::TransportScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<TransportScript>::Instance()->AddScript(this);
}
TransportScript::~TransportScript() = default;
void TransportScript::OnAddPassenger(Transport* /*transport*/, Player* /*player*/)
{
}
void TransportScript::OnAddCreaturePassenger(Transport* /*transport*/, Creature* /*creature*/)
{
}
void TransportScript::OnRemovePassenger(Transport* /*transport*/, Player* /*player*/)
{
}
void TransportScript::OnRelocate(Transport* /*transport*/, uint32 /*mapId*/, float /*x*/, float /*y*/, float /*z*/)
{
}
void TransportScript::OnUpdate(Transport* /*transport*/, uint32 /*diff*/)
{
}
AchievementScript::AchievementScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<AchievementScript>::Instance()->AddScript(this);
}
AchievementScript::~AchievementScript() = default;
void AchievementScript::OnCompleted(Player* /*player*/, AchievementEntry const* /*achievement*/)
{
}
AchievementCriteriaScript::AchievementCriteriaScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<AchievementCriteriaScript>::Instance()->AddScript(this);
}
AchievementCriteriaScript::~AchievementCriteriaScript() = default;
PlayerScript::PlayerScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<PlayerScript>::Instance()->AddScript(this);
}
PlayerScript::~PlayerScript() = default;
void PlayerScript::OnPVPKill(Player* /*killer*/, Player* /*killed*/)
{
}
void PlayerScript::OnCreatureKill(Player* /*killer*/, Creature* /*killed*/)
{
}
void PlayerScript::OnPlayerKilledByCreature(Creature* /*killer*/, Player* /*killed*/)
{
}
void PlayerScript::OnLevelChanged(Player* /*player*/, uint8 /*oldLevel*/)
{
}
void PlayerScript::OnFreeTalentPointsChanged(Player* /*player*/, uint32 /*points*/)
{
}
void PlayerScript::OnTalentsReset(Player* /*player*/, bool /*noCost*/)
{
}
void PlayerScript::OnMoneyChanged(Player* /*player*/, int64& /*amount*/)
{
}
void PlayerScript::OnMoneyLimit(Player* /*player*/, int64 /*amount*/)
{
}
void PlayerScript::OnGiveXP(Player* /*player*/, uint32& /*amount*/, Unit* /*victim*/)
{
}
void PlayerScript::OnReputationChange(Player* /*player*/, uint32 /*factionId*/, int32& /*standing*/, bool /*incremental*/)
{
}
void PlayerScript::OnDuelRequest(Player* /*target*/, Player* /*challenger*/)
{
}
void PlayerScript::OnDuelStart(Player* /*player1*/, Player* /*player2*/)
{
}
void PlayerScript::OnDuelEnd(Player* /*winner*/, Player* /*loser*/, DuelCompleteType /*type*/)
{
}
void PlayerScript::OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/)
{
}
void PlayerScript::OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Player* /*receiver*/)
{
}
void PlayerScript::OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Group* /*group*/)
{
}
void PlayerScript::OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Guild* /*guild*/)
{
}
void PlayerScript::OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Channel* /*channel*/)
{
}
void PlayerScript::OnClearEmote(Player* /*player*/)
{
}
void PlayerScript::OnTextEmote(Player* /*player*/, uint32 /*textEmote*/, uint32 /*emoteNum*/, ObjectGuid /*guid*/)
{
}
void PlayerScript::OnSpellCast(Player* /*player*/, Spell* /*spell*/, bool /*skipCheck*/)
{
}
void PlayerScript::OnLogin(Player* /*player*/, bool /*firstLogin*/)
{
}
void PlayerScript::OnLogout(Player* /*player*/)
{
}
void PlayerScript::OnCreate(Player* /*player*/)
{
}
void PlayerScript::OnDelete(ObjectGuid /*guid*/, uint32 /*accountId*/)
{
}
void PlayerScript::OnFailedDelete(ObjectGuid /*guid*/, uint32 /*accountId*/)
{
}
void PlayerScript::OnSave(Player* /*player*/)
{
}
void PlayerScript::OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapId*/, bool /*permanent*/, uint8 /*extendState*/)
{
}
void PlayerScript::OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/)
{
}
void PlayerScript::OnMapChanged(Player* /*player*/)
{
}
void PlayerScript::OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/)
{
}
void PlayerScript::OnPlayerRepop(Player* /*player*/)
{
}
void PlayerScript::OnMovieComplete(Player* /*player*/, uint32 /*movieId*/)
{
}
AccountScript::AccountScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<AccountScript>::Instance()->AddScript(this);
}
AccountScript::~AccountScript() = default;
void AccountScript::OnAccountLogin(uint32 /*accountId*/)
{
}
void AccountScript::OnFailedAccountLogin(uint32 /*accountId*/)
{
}
void AccountScript::OnEmailChange(uint32 /*accountId*/)
{
}
void AccountScript::OnFailedEmailChange(uint32 /*accountId*/)
{
}
void AccountScript::OnPasswordChange(uint32 /*accountId*/)
{
}
void AccountScript::OnFailedPasswordChange(uint32 /*accountId*/)
{
}
GuildScript::GuildScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<GuildScript>::Instance()->AddScript(this);
}
GuildScript::~GuildScript() = default;
void GuildScript::OnAddMember(Guild* /*guild*/, Player* /*player*/, uint8 /*plRank*/)
{
}
void GuildScript::OnRemoveMember(Guild* /*guild*/, ObjectGuid /*guid*/, bool /*isDisbanding*/, bool /*isKicked*/)
{
}
void GuildScript::OnMOTDChanged(Guild* /*guild*/, std::string const& /*newMotd*/)
{
}
void GuildScript::OnInfoChanged(Guild* /*guild*/, std::string const& /*newInfo*/)
{
}
void GuildScript::OnCreate(Guild* /*guild*/, Player* /*leader*/, std::string const& /*name*/)
{
}
void GuildScript::OnDisband(Guild* /*guild*/)
{
}
void GuildScript::OnMemberWitdrawMoney(Guild* /*guild*/, Player* /*player*/, uint64& /*amount*/, bool /*isRepair*/)
{
}
void GuildScript::OnMemberDepositMoney(Guild* /*guild*/, Player* /*player*/, uint64& /*amount*/)
{
}
void GuildScript::OnItemMove(Guild* /*guild*/, Player* /*player*/, Item* /*pItem*/, bool /*isSrcBank*/, uint8 /*srcContainer*/, uint8 /*srcSlotId*/, bool /*isDestBank*/,
uint8 /*destContainer*/, uint8 /*destSlotId*/)
{
}
void GuildScript::OnEvent(Guild* /*guild*/, uint8 /*eventType*/, ObjectGuid::LowType /*playerGuid1*/, ObjectGuid::LowType /*playerGuid2*/, uint8 /*newRank*/)
{
}
void GuildScript::OnBankEvent(Guild* /*guild*/, uint8 /*eventType*/, uint8 /*tabId*/, ObjectGuid::LowType /*playerGuid*/, uint64 /*itemOrMoney*/, uint16 /*itemStackCount*/,
uint8 /*destTabId*/)
{
}
GroupScript::GroupScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<GroupScript>::Instance()->AddScript(this);
}
GroupScript::~GroupScript() = default;
void GroupScript::OnAddMember(Group* /*group*/, ObjectGuid /*guid*/)
{
}
void GroupScript::OnInviteMember(Group* /*group*/, ObjectGuid /*guid*/)
{
}
void GroupScript::OnRemoveMember(Group* /*group*/, ObjectGuid /*guid*/, RemoveMethod /*method*/, ObjectGuid /*kicker*/, char const* /*reason*/)
{
}
void GroupScript::OnChangeLeader(Group* /*group*/, ObjectGuid /*newLeaderGuid*/, ObjectGuid /*oldLeaderGuid*/)
{
}
void GroupScript::OnDisband(Group* /*group*/)
{
}
AreaTriggerEntityScript::AreaTriggerEntityScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<AreaTriggerEntityScript>::Instance()->AddScript(this);
}
AreaTriggerEntityScript::~AreaTriggerEntityScript() = default;
AreaTriggerAI* AreaTriggerEntityScript::GetAI(AreaTrigger* /*at*/) const
{
return nullptr;
}
ConversationScript::ConversationScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<ConversationScript>::Instance()->AddScript(this);
}
ConversationScript::~ConversationScript() = default;
ConversationAI* ConversationScript::GetAI(Conversation* /*conversation*/) const
{
return nullptr;
}
SceneScript::SceneScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<SceneScript>::Instance()->AddScript(this);
}
SceneScript::~SceneScript() = default;
void SceneScript::OnSceneStart(Player* /*player*/, uint32 /*sceneInstanceID*/, SceneTemplate const* /*sceneTemplate*/)
{
}
void SceneScript::OnSceneTriggerEvent(Player* /*player*/, uint32 /*sceneInstanceID*/, SceneTemplate const* /*sceneTemplate*/, std::string const& /*triggerName*/)
{
}
void SceneScript::OnSceneCancel(Player* /*player*/, uint32 /*sceneInstanceID*/, SceneTemplate const* /*sceneTemplate*/)
{
}
void SceneScript::OnSceneComplete(Player* /*player*/, uint32 /*sceneInstanceID*/, SceneTemplate const* /*sceneTemplate*/)
{
}
QuestScript::QuestScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<QuestScript>::Instance()->AddScript(this);
}
QuestScript::~QuestScript() = default;
void QuestScript::OnQuestStatusChange(Player* /*player*/, Quest const* /*quest*/, QuestStatus /*oldStatus*/, QuestStatus /*newStatus*/)
{
}
void QuestScript::OnAcknowledgeAutoAccept(Player* /*player*/, Quest const* /*quest*/)
{
}
void QuestScript::OnQuestObjectiveChange(Player* /*player*/, Quest const* /*quest*/, QuestObjective const& /*objective*/, int32 /*oldAmount*/, int32 /*newAmount*/)
{
}
WorldStateScript::WorldStateScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<WorldStateScript>::Instance()->AddScript(this);
}
WorldStateScript::~WorldStateScript() = default;
void WorldStateScript::OnValueChange(int32 /*worldStateId*/, int32 /*oldValue*/, int32 /*newValue*/, Map const* /*map*/)
{
}
EventScript::EventScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<EventScript>::Instance()->AddScript(this);
}
EventScript::~EventScript() = default;
void EventScript::OnTrigger(WorldObject* /*object*/, WorldObject* /*invoker*/, uint32 /*eventId*/)
{
}
PlayerChoiceScript::PlayerChoiceScript(char const* name) noexcept
: ScriptObject(name)
{
ScriptRegistry<PlayerChoiceScript>::Instance()->AddScript(this);
}
PlayerChoiceScript::~PlayerChoiceScript() = default;
void PlayerChoiceScript::OnResponse(WorldObject* /*object*/, Player* /*player*/, PlayerChoice const* /*choice*/, PlayerChoiceResponse const* /*response*/, uint16 /*clientIdentifier*/)
{
}
// Specialize for each script type class like so:
template class TC_GAME_API ScriptRegistry<SpellScriptLoader>;
template class TC_GAME_API ScriptRegistry<ServerScript>;
template class TC_GAME_API ScriptRegistry<WorldScript>;
template class TC_GAME_API ScriptRegistry<FormulaScript>;
template class TC_GAME_API ScriptRegistry<WorldMapScript>;
template class TC_GAME_API ScriptRegistry<InstanceMapScript>;
template class TC_GAME_API ScriptRegistry<BattlegroundMapScript>;
template class TC_GAME_API ScriptRegistry<ItemScript>;
template class TC_GAME_API ScriptRegistry<CreatureScript>;
template class TC_GAME_API ScriptRegistry<GameObjectScript>;
template class TC_GAME_API ScriptRegistry<AreaTriggerScript>;
template class TC_GAME_API ScriptRegistry<BattlefieldScript>;
template class TC_GAME_API ScriptRegistry<OutdoorPvPScript>;
template class TC_GAME_API ScriptRegistry<CommandScript>;
template class TC_GAME_API ScriptRegistry<WeatherScript>;
template class TC_GAME_API ScriptRegistry<AuctionHouseScript>;
template class TC_GAME_API ScriptRegistry<ConditionScript>;
template class TC_GAME_API ScriptRegistry<VehicleScript>;
template class TC_GAME_API ScriptRegistry<DynamicObjectScript>;
template class TC_GAME_API ScriptRegistry<TransportScript>;
template class TC_GAME_API ScriptRegistry<AchievementScript>;
template class TC_GAME_API ScriptRegistry<AchievementCriteriaScript>;
template class TC_GAME_API ScriptRegistry<PlayerScript>;
template class TC_GAME_API ScriptRegistry<GuildScript>;
template class TC_GAME_API ScriptRegistry<GroupScript>;
template class TC_GAME_API ScriptRegistry<UnitScript>;
template class TC_GAME_API ScriptRegistry<AccountScript>;
template class TC_GAME_API ScriptRegistry<AreaTriggerEntityScript>;
template class TC_GAME_API ScriptRegistry<ConversationScript>;
template class TC_GAME_API ScriptRegistry<SceneScript>;
template class TC_GAME_API ScriptRegistry<QuestScript>;
template class TC_GAME_API ScriptRegistry<WorldStateScript>;
template class TC_GAME_API ScriptRegistry<EventScript>;
template class TC_GAME_API ScriptRegistry<PlayerChoiceScript>;