mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
9755 lines
388 KiB
C++
9755 lines
388 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Spell.h"
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#include "AzeriteEmpoweredItem.h"
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#include "Battlefield.h"
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#include "BattlefieldMgr.h"
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#include "Battleground.h"
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#include "BattlePetMgr.h"
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#include "CellImpl.h"
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#include "CharmInfo.h"
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#include "CollectionMgr.h"
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#include "CombatLogPackets.h"
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#include "Common.h"
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#include "ConditionMgr.h"
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#include "Containers.h"
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#include "CreatureAI.h"
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#include "DB2Stores.h"
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#include "DatabaseEnv.h"
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#include "DisableMgr.h"
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#include "DynamicObject.h"
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#include "G3DPosition.hpp"
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#include "GameObjectAI.h"
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#include "GridNotifiersImpl.h"
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#include "Guild.h"
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#include "InstanceLockMgr.h"
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#include "InstanceScript.h"
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#include "Item.h"
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#include "Log.h"
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#include "Loot.h"
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#include "LootMgr.h"
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#include "MotionMaster.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "PathGenerator.h"
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#include "Pet.h"
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#include "PhasingHandler.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SharedDefines.h"
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#include "SpellAuraEffects.h"
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#include "SpellHistory.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "SpellPackets.h"
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#include "SpellScript.h"
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#include "TemporarySummon.h"
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#include "TradeData.h"
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#include "TraitPackets.h"
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#include "UniqueTrackablePtr.h"
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#include "Util.h"
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#include "VMapFactory.h"
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#include "Vehicle.h"
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#include "VMapManager.h"
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#include "World.h"
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#include "WorldSession.h"
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#include <numeric>
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#include <sstream>
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extern NonDefaultConstructible<SpellEffectHandlerFn> SpellEffectHandlers[TOTAL_SPELL_EFFECTS];
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SpellDestination::SpellDestination(WorldObject const& wObj) : _position(wObj.GetMapId(), wObj),
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_transportGUID(wObj.GetTransGUID()), _transportOffset(wObj.GetTransOffset())
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{
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}
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void SpellDestination::Relocate(Position const& pos)
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{
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if (!_transportGUID.IsEmpty())
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_transportOffset.RelocateOffset(_position.GetPositionOffsetTo(pos));
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_position.Relocate(pos);
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}
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void SpellDestination::RelocateOffset(Position const& offset)
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{
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if (!_transportGUID.IsEmpty())
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_transportOffset.RelocateOffset(offset);
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_position.RelocateOffset(offset);
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}
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SpellCastTargets::SpellCastTargets() : m_targetMask(0), m_objectTarget(nullptr), m_itemTarget(nullptr),
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m_itemTargetEntry(0), m_pitch(0.0f), m_speed(0.0f)
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{
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}
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SpellCastTargets::SpellCastTargets(Unit* caster, WorldPackets::Spells::SpellCastRequest const& spellCastRequest) :
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m_targetMask(spellCastRequest.Target.Flags), m_objectTarget(nullptr), m_itemTarget(nullptr),
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m_objectTargetGUID(spellCastRequest.Target.Unit), m_itemTargetGUID(spellCastRequest.Target.Item),
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m_itemTargetEntry(0), m_pitch(0.0f), m_speed(0.0f), m_strTarget(spellCastRequest.Target.Name)
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{
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if (spellCastRequest.Target.SrcLocation)
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{
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m_src._transportGUID = spellCastRequest.Target.SrcLocation->Transport;
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Position* pos;
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if (!m_src._transportGUID.IsEmpty())
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pos = &m_src._transportOffset;
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else
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pos = &m_src._position;
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pos->Relocate(spellCastRequest.Target.SrcLocation->Location.Pos);
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if (spellCastRequest.Target.Orientation)
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pos->SetOrientation(*spellCastRequest.Target.Orientation);
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}
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if (spellCastRequest.Target.DstLocation)
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{
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m_dst._transportGUID = spellCastRequest.Target.DstLocation->Transport;
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Position* pos;
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if (!m_dst._transportGUID.IsEmpty())
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pos = &m_dst._transportOffset;
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else
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pos = &m_dst._position;
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pos->Relocate(spellCastRequest.Target.DstLocation->Location.Pos);
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if (spellCastRequest.Target.Orientation)
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pos->SetOrientation(*spellCastRequest.Target.Orientation);
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}
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SetPitch(spellCastRequest.MissileTrajectory.Pitch);
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SetSpeed(spellCastRequest.MissileTrajectory.Speed);
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Update(caster);
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}
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SpellCastTargets::~SpellCastTargets() { }
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void SpellCastTargets::Write(WorldPackets::Spells::SpellTargetData& data)
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{
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data.Flags = m_targetMask;
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if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_MINIPET))
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data.Unit = m_objectTargetGUID;
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if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM) && m_itemTarget)
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data.Item = m_itemTarget->GetGUID();
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if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
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{
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data.SrcLocation.emplace();
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data.SrcLocation->Transport = m_src._transportGUID; // relative position guid here - transport for example
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if (!m_src._transportGUID.IsEmpty())
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data.SrcLocation->Location = m_src._transportOffset;
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else
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data.SrcLocation->Location = m_src._position;
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}
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if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
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{
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data.DstLocation.emplace();
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data.DstLocation->Transport = m_dst._transportGUID; // relative position guid here - transport for example
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if (!m_dst._transportGUID.IsEmpty())
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data.DstLocation->Location = m_dst._transportOffset;
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else
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data.DstLocation->Location = m_dst._position;
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}
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if (m_targetMask & TARGET_FLAG_STRING)
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data.Name = m_strTarget;
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}
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ObjectGuid SpellCastTargets::GetUnitTargetGUID() const
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{
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if (m_objectTargetGUID.IsUnit())
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return m_objectTargetGUID;
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return ObjectGuid::Empty;
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}
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Unit* SpellCastTargets::GetUnitTarget() const
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{
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if (m_objectTarget)
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return m_objectTarget->ToUnit();
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return nullptr;
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}
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void SpellCastTargets::SetUnitTarget(Unit* target)
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{
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if (!target)
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return;
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m_objectTarget = target;
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m_objectTargetGUID = target->GetGUID();
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m_targetMask |= TARGET_FLAG_UNIT;
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}
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ObjectGuid SpellCastTargets::GetGOTargetGUID() const
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{
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if (m_objectTargetGUID.IsAnyTypeGameObject())
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return m_objectTargetGUID;
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return ObjectGuid::Empty;
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}
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GameObject* SpellCastTargets::GetGOTarget() const
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{
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if (m_objectTarget)
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return m_objectTarget->ToGameObject();
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return nullptr;
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}
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void SpellCastTargets::SetGOTarget(GameObject* target)
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{
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if (!target)
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return;
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m_objectTarget = target;
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m_objectTargetGUID = target->GetGUID();
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m_targetMask |= TARGET_FLAG_GAMEOBJECT;
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}
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ObjectGuid SpellCastTargets::GetCorpseTargetGUID() const
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{
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if (m_objectTargetGUID.IsCorpse())
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return m_objectTargetGUID;
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return ObjectGuid::Empty;
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}
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Corpse* SpellCastTargets::GetCorpseTarget() const
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{
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if (m_objectTarget)
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return m_objectTarget->ToCorpse();
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return nullptr;
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}
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WorldObject* SpellCastTargets::GetObjectTarget() const
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{
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return m_objectTarget;
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}
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ObjectGuid SpellCastTargets::GetObjectTargetGUID() const
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{
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return m_objectTargetGUID;
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}
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void SpellCastTargets::RemoveObjectTarget()
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{
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m_objectTarget = nullptr;
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m_objectTargetGUID.Clear();
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m_targetMask &= ~(TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK | TARGET_FLAG_GAMEOBJECT_MASK);
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}
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void SpellCastTargets::SetItemTarget(Item* item)
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{
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if (!item)
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return;
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m_itemTarget = item;
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m_itemTargetGUID = item->GetGUID();
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m_itemTargetEntry = item->GetEntry();
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m_targetMask |= TARGET_FLAG_ITEM;
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}
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void SpellCastTargets::SetTradeItemTarget(Player* caster)
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{
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m_itemTargetGUID = ObjectGuid::TradeItem;
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m_itemTargetEntry = 0;
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m_targetMask |= TARGET_FLAG_TRADE_ITEM;
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Update(caster);
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}
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void SpellCastTargets::UpdateTradeSlotItem()
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{
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if (m_itemTarget && (m_targetMask & TARGET_FLAG_TRADE_ITEM))
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{
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m_itemTargetGUID = m_itemTarget->GetGUID();
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m_itemTargetEntry = m_itemTarget->GetEntry();
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}
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}
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SpellDestination const* SpellCastTargets::GetSrc() const
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{
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return &m_src;
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}
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Position const* SpellCastTargets::GetSrcPos() const
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{
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return &m_src._position;
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}
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void SpellCastTargets::SetSrc(float x, float y, float z)
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{
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m_src = SpellDestination(x, y, z);
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m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
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}
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void SpellCastTargets::SetSrc(Position const& pos)
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{
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m_src = SpellDestination(pos);
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m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
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}
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void SpellCastTargets::SetSrc(WorldObject const& wObj)
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{
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m_src = SpellDestination(wObj);
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m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
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}
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void SpellCastTargets::ModSrc(Position const& pos)
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{
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ASSERT(m_targetMask & TARGET_FLAG_SOURCE_LOCATION);
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m_src.Relocate(pos);
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}
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void SpellCastTargets::RemoveSrc()
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{
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m_targetMask &= ~(TARGET_FLAG_SOURCE_LOCATION);
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}
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SpellDestination const* SpellCastTargets::GetDst() const
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{
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return &m_dst;
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}
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WorldLocation const* SpellCastTargets::GetDstPos() const
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{
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return &m_dst._position;
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}
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void SpellCastTargets::SetDst(float x, float y, float z, float orientation, uint32 mapId)
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{
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m_dst = SpellDestination(x, y, z, orientation, mapId);
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m_targetMask |= TARGET_FLAG_DEST_LOCATION;
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}
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void SpellCastTargets::SetDst(Position const& pos)
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{
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m_dst = SpellDestination(pos);
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m_targetMask |= TARGET_FLAG_DEST_LOCATION;
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}
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void SpellCastTargets::SetDst(WorldObject const& wObj)
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{
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m_dst = SpellDestination(wObj);
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m_targetMask |= TARGET_FLAG_DEST_LOCATION;
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}
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void SpellCastTargets::SetDst(SpellDestination const& spellDest)
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{
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m_dst = spellDest;
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m_targetMask |= TARGET_FLAG_DEST_LOCATION;
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}
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void SpellCastTargets::SetDst(SpellCastTargets const& spellTargets)
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{
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m_dst = spellTargets.m_dst;
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m_targetMask |= TARGET_FLAG_DEST_LOCATION;
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}
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void SpellCastTargets::ModDst(Position const& pos)
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{
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ASSERT(m_targetMask & TARGET_FLAG_DEST_LOCATION);
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m_dst.Relocate(pos);
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}
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void SpellCastTargets::ModDst(SpellDestination const& spellDest)
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{
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ASSERT(m_targetMask & TARGET_FLAG_DEST_LOCATION);
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m_dst = spellDest;
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}
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void SpellCastTargets::RemoveDst()
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{
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m_targetMask &= ~(TARGET_FLAG_DEST_LOCATION);
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}
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bool SpellCastTargets::HasSrc() const
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{
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return (GetTargetMask() & TARGET_FLAG_SOURCE_LOCATION) != 0;
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}
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bool SpellCastTargets::HasDst() const
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{
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return (GetTargetMask() & TARGET_FLAG_DEST_LOCATION) != 0;
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}
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void SpellCastTargets::Update(WorldObject* caster)
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{
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m_objectTarget = (m_objectTargetGUID == caster->GetGUID()) ? caster : ObjectAccessor::GetWorldObject(*caster, m_objectTargetGUID);
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m_itemTarget = nullptr;
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if (caster->GetTypeId() == TYPEID_PLAYER)
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{
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Player* player = caster->ToPlayer();
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if (m_targetMask & TARGET_FLAG_ITEM)
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m_itemTarget = player->GetItemByGuid(m_itemTargetGUID);
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else if (m_targetMask & TARGET_FLAG_TRADE_ITEM)
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{
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if (m_itemTargetGUID == ObjectGuid::TradeItem)
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if (TradeData* pTrade = player->GetTradeData())
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m_itemTarget = pTrade->GetTraderData()->GetItem(TRADE_SLOT_NONTRADED);
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}
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if (m_itemTarget)
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m_itemTargetEntry = m_itemTarget->GetEntry();
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}
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// update positions by transport move
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if (HasSrc() && !m_src._transportGUID.IsEmpty())
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{
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if (WorldObject* transport = ObjectAccessor::GetWorldObject(*caster, m_src._transportGUID))
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{
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m_src._position.Relocate(transport);
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m_src._position.RelocateOffset(m_src._transportOffset);
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}
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}
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if (HasDst() && !m_dst._transportGUID.IsEmpty())
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{
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if (WorldObject* transport = ObjectAccessor::GetWorldObject(*caster, m_dst._transportGUID))
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{
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m_dst._position.Relocate(transport);
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m_dst._position.RelocateOffset(m_dst._transportOffset);
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}
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}
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}
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SpellValue::SpellValue(SpellInfo const* proto, WorldObject const* caster)
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{
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memset(EffectBasePoints, 0, sizeof(EffectBasePoints));
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for (SpellEffectInfo const& spellEffectInfo : proto->GetEffects())
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EffectBasePoints[spellEffectInfo.EffectIndex] = spellEffectInfo.CalcBaseValue(caster, nullptr, 0, -1);
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CustomBasePointsMask = 0;
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MaxAffectedTargets = proto->MaxAffectedTargets;
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RadiusMod = 1.0f;
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AuraStackAmount = 1;
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CriticalChance = 0.0f;
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DurationMul = 1;
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}
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class TC_GAME_API SpellEvent : public BasicEvent
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{
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public:
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explicit SpellEvent(Spell* spell);
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~SpellEvent();
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bool Execute(uint64 e_time, uint32 p_time) override;
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void Abort(uint64 e_time) override;
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bool IsDeletable() const override;
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Spell const* GetSpell() const { return m_Spell.get(); }
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Trinity::unique_weak_ptr<Spell> GetSpellWeakPtr() const { return m_Spell; }
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std::string GetDebugInfo() const { return m_Spell->GetDebugInfo(); }
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protected:
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Trinity::unique_trackable_ptr<Spell> m_Spell;
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};
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Spell::Spell(WorldObject* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, ObjectGuid originalCasterGUID /*= ObjectGuid::Empty*/,
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ObjectGuid originalCastId /*= ObjectGuid::Empty*/) :
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m_spellInfo(info), m_caster((info->HasAttribute(SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER) && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster),
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m_spellValue(new SpellValue(m_spellInfo, caster)), _spellEvent(nullptr)
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{
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m_customError = SPELL_CUSTOM_ERROR_NONE;
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m_fromClient = false;
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m_selfContainer = nullptr;
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m_referencedFromCurrentSpell = false;
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m_executedCurrently = false;
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m_delayStart = 0;
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m_delayMoment = 0;
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m_delayAtDamageCount = 0;
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m_applyMultiplierMask = 0;
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memset(m_damageMultipliers, 0, sizeof(m_damageMultipliers));
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// Get data for type of attack
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m_attackType = info->GetAttackType();
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m_spellSchoolMask = info->GetSchoolMask(); // Can be override for some spell (wand shoot for example)
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if (Player const* playerCaster = m_caster->ToPlayer())
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{
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// wand case
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if (m_attackType == RANGED_ATTACK)
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if ((playerCaster->GetClassMask() & CLASSMASK_WAND_USERS) != 0)
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if (Item* pItem = playerCaster->GetWeaponForAttack(RANGED_ATTACK))
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m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->GetDamageType());
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}
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if (Player const* modOwner = caster->GetSpellModOwner())
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modOwner->ApplySpellMod(info, SpellModOp::Doses, m_spellValue->AuraStackAmount, this);
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if (!originalCasterGUID.IsEmpty())
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m_originalCasterGUID = originalCasterGUID;
|
|
else
|
|
m_originalCasterGUID = m_caster->GetGUID();
|
|
|
|
if (m_originalCasterGUID == m_caster->GetGUID())
|
|
m_originalCaster = m_caster->ToUnit();
|
|
else
|
|
{
|
|
m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
|
|
if (m_originalCaster && !m_originalCaster->IsInWorld())
|
|
m_originalCaster = nullptr;
|
|
}
|
|
|
|
m_spellState = SPELL_STATE_NULL;
|
|
_triggeredCastFlags = triggerFlags;
|
|
|
|
if (info->HasAttribute(SPELL_ATTR2_DO_NOT_REPORT_SPELL_FAILURE))
|
|
_triggeredCastFlags |= TRIGGERED_DONT_REPORT_CAST_ERROR;
|
|
|
|
if (info->HasAttribute(SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING))
|
|
_triggeredCastFlags |= TRIGGERED_IGNORE_CAST_IN_PROGRESS;
|
|
|
|
m_CastItem = nullptr;
|
|
m_castItemGUID.Clear();
|
|
m_castItemEntry = 0;
|
|
m_castItemLevel = -1;
|
|
m_castFlagsEx = 0;
|
|
|
|
if (IsIgnoringCooldowns())
|
|
m_castFlagsEx |= CAST_FLAG_EX_IGNORE_COOLDOWN;
|
|
|
|
if (_triggeredCastFlags & TRIGGERED_SUPPRESS_CASTER_ANIM)
|
|
m_castFlagsEx |= CAST_FLAG_EX_SUPPRESS_CASTER_ANIM;
|
|
|
|
unitTarget = nullptr;
|
|
itemTarget = nullptr;
|
|
gameObjTarget = nullptr;
|
|
m_corpseTarget = nullptr;
|
|
destTarget = nullptr;
|
|
damage = 0;
|
|
targetMissInfo = SPELL_MISS_NONE;
|
|
variance = 0.0f;
|
|
effectHandleMode = SPELL_EFFECT_HANDLE_LAUNCH;
|
|
effectInfo = nullptr;
|
|
m_damage = 0;
|
|
m_healing = 0;
|
|
m_hitMask = PROC_HIT_NONE;
|
|
m_procSpellType = PROC_SPELL_TYPE_NONE;
|
|
focusObject = nullptr;
|
|
m_castId = ObjectGuid::Create<HighGuid::Cast>(SPELL_CAST_SOURCE_NORMAL, m_caster->GetMapId(), m_spellInfo->Id, m_caster->GetMap()->GenerateLowGuid<HighGuid::Cast>());
|
|
m_originalCastId = originalCastId;
|
|
memset(m_misc.Raw.Data, 0, sizeof(m_misc.Raw.Data));
|
|
m_SpellVisual.SpellXSpellVisualID = caster->GetCastSpellXSpellVisualId(m_spellInfo);
|
|
m_triggeredByAuraSpell = nullptr;
|
|
m_procChainLength = caster->IsUnit() ? caster->ToUnit()->GetProcChainLength() : 0;
|
|
_spellAura = nullptr;
|
|
_dynObjAura = nullptr;
|
|
|
|
//Auto Shot & Shoot (wand)
|
|
m_autoRepeat = m_spellInfo->IsAutoRepeatRangedSpell();
|
|
|
|
m_runesState = 0;
|
|
m_casttime = 0; // setup to correct value in Spell::prepare, must not be used before.
|
|
m_timer = 0; // will set to castime in prepare
|
|
m_channelDuration = 0; // will be setup in Spell::handle_immediate
|
|
m_launchHandled = false;
|
|
m_immediateHandled = false;
|
|
|
|
m_channelTargetEffectMask = 0;
|
|
|
|
if (m_spellInfo->IsEmpowerSpell())
|
|
m_empower = std::make_unique<EmpowerData>();
|
|
|
|
// Determine if spell can be reflected back to the caster
|
|
// Patch 1.2 notes: Spell Reflection no longer reflects abilities
|
|
m_canReflect = caster->IsUnit()
|
|
&& ((m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !m_spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY)) || m_spellInfo->HasAttribute(SPELL_ATTR7_ALLOW_SPELL_REFLECTION))
|
|
&& !m_spellInfo->HasAttribute(SPELL_ATTR1_NO_REFLECTION) && !m_spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES)
|
|
&& !m_spellInfo->IsPassive();
|
|
|
|
std::ranges::fill(m_destTargets, SpellDestination(*m_caster));
|
|
}
|
|
|
|
Spell::~Spell()
|
|
{
|
|
// unload scripts
|
|
for (auto itr = m_loadedScripts.begin(); itr != m_loadedScripts.end(); ++itr)
|
|
{
|
|
(*itr)->_Unload();
|
|
delete (*itr);
|
|
}
|
|
|
|
if (m_referencedFromCurrentSpell && m_selfContainer && *m_selfContainer == this)
|
|
{
|
|
// Clean the reference to avoid later crash.
|
|
// If this error is repeating, we may have to add an ASSERT to better track down how we get into this case.
|
|
TC_LOG_ERROR("spells", "SPELL: deleting spell for spell ID {}. However, spell still referenced.", m_spellInfo->Id);
|
|
*m_selfContainer = nullptr;
|
|
}
|
|
|
|
if (m_caster && m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
ASSERT(m_caster->ToPlayer()->m_spellModTakingSpell != this);
|
|
|
|
delete m_spellValue;
|
|
}
|
|
|
|
void Spell::InitExplicitTargets(SpellCastTargets const& targets)
|
|
{
|
|
m_targets = targets;
|
|
|
|
// this function tries to correct spell explicit targets for spell
|
|
// client doesn't send explicit targets correctly sometimes - we need to fix such spells serverside
|
|
// this also makes sure that we correctly send explicit targets to client (removes redundant data)
|
|
uint32 neededTargets = m_spellInfo->GetExplicitTargetMask();
|
|
|
|
if (WorldObject* target = m_targets.GetObjectTarget())
|
|
{
|
|
// check if object target is valid with needed target flags
|
|
// for unit case allow corpse target mask because player with not released corpse is a unit target
|
|
if ((target->ToUnit() && !(neededTargets & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK)))
|
|
|| (target->ToGameObject() && !(neededTargets & TARGET_FLAG_GAMEOBJECT_MASK))
|
|
|| (target->ToCorpse() && !(neededTargets & TARGET_FLAG_CORPSE_MASK)))
|
|
m_targets.RemoveObjectTarget();
|
|
}
|
|
else
|
|
{
|
|
// try to select correct unit target if not provided by client or by serverside cast
|
|
if (neededTargets & (TARGET_FLAG_UNIT_MASK))
|
|
{
|
|
Unit* unit = nullptr;
|
|
// try to use player selection as a target
|
|
if (Player* playerCaster = m_caster->ToPlayer())
|
|
{
|
|
// selection has to be found and to be valid target for the spell
|
|
if (Unit* selectedUnit = ObjectAccessor::GetUnit(*m_caster, playerCaster->GetTarget()))
|
|
if (m_spellInfo->CheckExplicitTarget(m_caster, selectedUnit) == SPELL_CAST_OK)
|
|
unit = selectedUnit;
|
|
}
|
|
// try to use attacked unit as a target
|
|
else if ((m_caster->GetTypeId() == TYPEID_UNIT) && neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT))
|
|
unit = m_caster->ToUnit()->GetVictim();
|
|
|
|
// didn't find anything - let's use self as target
|
|
if (!unit && neededTargets & (TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_ALLY))
|
|
unit = m_caster->ToUnit();
|
|
|
|
m_targets.SetUnitTarget(unit);
|
|
}
|
|
}
|
|
|
|
// check if spell needs dst target
|
|
if (neededTargets & TARGET_FLAG_DEST_LOCATION)
|
|
{
|
|
// and target isn't set
|
|
if (!m_targets.HasDst())
|
|
{
|
|
// try to use unit target if provided
|
|
if (WorldObject* target = targets.GetObjectTarget())
|
|
m_targets.SetDst(*target);
|
|
// or use self if not available
|
|
else
|
|
m_targets.SetDst(*m_caster);
|
|
}
|
|
}
|
|
else
|
|
m_targets.RemoveDst();
|
|
|
|
if (neededTargets & TARGET_FLAG_SOURCE_LOCATION)
|
|
{
|
|
if (!targets.HasSrc())
|
|
m_targets.SetSrc(*m_caster);
|
|
}
|
|
else
|
|
m_targets.RemoveSrc();
|
|
}
|
|
|
|
void Spell::SelectExplicitTargets()
|
|
{
|
|
// here go all explicit target changes made to explicit targets after spell prepare phase is finished
|
|
if (Unit* target = m_targets.GetUnitTarget())
|
|
{
|
|
// check for explicit target redirection, for Grounding Totem for example
|
|
if ((m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT_ENEMY) ||
|
|
((m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT) && !m_caster->IsFriendlyTo(target)))
|
|
{
|
|
Unit* redirect = nullptr;
|
|
switch (m_spellInfo->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
redirect = m_caster->GetMagicHitRedirectTarget(target, m_spellInfo);
|
|
break;
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
// should gameobjects cast damagetype melee/ranged spells this needs to be changed
|
|
redirect = ASSERT_NOTNULL(m_caster->ToUnit())->GetMeleeHitRedirectTarget(target, m_spellInfo);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (redirect && (redirect != target))
|
|
m_targets.SetUnitTarget(redirect);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::SelectSpellTargets()
|
|
{
|
|
// select targets for cast phase
|
|
SelectExplicitTargets();
|
|
|
|
uint32 processedAreaEffectsMask = 0;
|
|
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
{
|
|
// not call for empty effect.
|
|
// Also some spells use not used effect targets for store targets for dummy effect in triggered spells
|
|
if (!spellEffectInfo.IsEffect())
|
|
continue;
|
|
|
|
// set expected type of implicit targets to be sent to client
|
|
uint32 implicitTargetMask = GetTargetFlagMask(spellEffectInfo.TargetA.GetObjectType()) | GetTargetFlagMask(spellEffectInfo.TargetB.GetObjectType());
|
|
if (implicitTargetMask & TARGET_FLAG_UNIT)
|
|
m_targets.SetTargetFlag(TARGET_FLAG_UNIT);
|
|
if (implicitTargetMask & (TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM))
|
|
m_targets.SetTargetFlag(TARGET_FLAG_GAMEOBJECT);
|
|
|
|
SelectEffectImplicitTargets(spellEffectInfo, spellEffectInfo.TargetA, SpellTargetIndex::TargetA, processedAreaEffectsMask);
|
|
SelectEffectImplicitTargets(spellEffectInfo, spellEffectInfo.TargetB, SpellTargetIndex::TargetB, processedAreaEffectsMask);
|
|
|
|
// Select targets of effect based on effect type
|
|
// those are used when no valid target could be added for spell effect based on spell target type
|
|
// some spell effects use explicit target as a default target added to target map (like SPELL_EFFECT_LEARN_SPELL)
|
|
// some spell effects add target to target map only when target type specified (like SPELL_EFFECT_WEAPON)
|
|
// some spell effects don't add anything to target map (confirmed with sniffs) (like SPELL_EFFECT_DESTROY_ALL_TOTEMS)
|
|
SelectEffectTypeImplicitTargets(spellEffectInfo);
|
|
|
|
if (m_targets.HasDst())
|
|
AddDestTarget(*m_targets.GetDst(), spellEffectInfo.EffectIndex);
|
|
|
|
if (spellEffectInfo.TargetA.GetObjectType() == TARGET_OBJECT_TYPE_UNIT
|
|
|| spellEffectInfo.TargetA.GetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST
|
|
|| spellEffectInfo.TargetB.GetObjectType() == TARGET_OBJECT_TYPE_UNIT
|
|
|| spellEffectInfo.TargetB.GetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST)
|
|
{
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR1_REQUIRE_ALL_TARGETS))
|
|
{
|
|
bool noTargetFound = std::ranges::none_of(m_UniqueTargetInfo, [effectMask = 1u << spellEffectInfo.EffectIndex](TargetInfo const& target)
|
|
{
|
|
return target.EffectMask & effectMask;
|
|
});
|
|
|
|
if (noTargetFound)
|
|
{
|
|
SendCastResult(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
finish(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_spellInfo->IsChanneled())
|
|
{
|
|
// maybe do this for all spells?
|
|
if (!focusObject && m_UniqueTargetInfo.empty() && m_UniqueGOTargetInfo.empty() && m_UniqueItemInfo.empty() && !m_targets.HasDst())
|
|
{
|
|
SendCastResult(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
finish(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
return;
|
|
}
|
|
|
|
uint32 mask = (1 << spellEffectInfo.EffectIndex);
|
|
for (auto ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
if (ihit->EffectMask & mask)
|
|
{
|
|
m_channelTargetEffectMask |= mask;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE))
|
|
{
|
|
bool anyNonImmuneTargetFound = std::ranges::any_of(m_UniqueTargetInfo, [](TargetInfo const& target)
|
|
{
|
|
return target.MissCondition != SPELL_MISS_IMMUNE && target.MissCondition != SPELL_MISS_IMMUNE2;
|
|
});
|
|
|
|
if (!anyNonImmuneTargetFound)
|
|
{
|
|
SendCastResult(SPELL_FAILED_IMMUNE);
|
|
finish(SPELL_FAILED_IMMUNE);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (m_targets.HasDst())
|
|
{
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR8_REQUIRES_LOCATION_TO_BE_ON_LIQUID_SURFACE))
|
|
{
|
|
ZLiquidStatus status = m_caster->GetMap()->GetLiquidStatus(m_caster->GetPhaseShift(),
|
|
m_targets.GetDstPos()->GetPositionX(), m_targets.GetDstPos()->GetPositionY(), m_targets.GetDstPos()->GetPositionZ());
|
|
if (!(status & (LIQUID_MAP_WATER_WALK | LIQUID_MAP_IN_WATER)))
|
|
{
|
|
SendCastResult(SPELL_FAILED_NO_LIQUID);
|
|
finish(SPELL_FAILED_NO_LIQUID);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (uint64 dstDelay = CalculateDelayMomentForDst(m_spellInfo->LaunchDelay))
|
|
m_delayMoment = dstDelay;
|
|
}
|
|
|
|
uint64 Spell::CalculateDelayMomentForDst(float launchDelay) const
|
|
{
|
|
if (m_targets.HasDst())
|
|
{
|
|
if (m_targets.HasTraj())
|
|
{
|
|
float speed = m_targets.GetSpeedXY();
|
|
if (speed > 0.0f)
|
|
return uint64(std::floor((std::max(m_targets.GetDist2d() / speed, m_spellInfo->MinDuration) + launchDelay) * 1000.0f));
|
|
}
|
|
else if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
|
|
return uint64(std::floor((std::max(m_spellInfo->Speed, m_spellInfo->MinDuration) + launchDelay) * 1000.0f));
|
|
else if (m_spellInfo->Speed > 0.0f)
|
|
{
|
|
// We should not subtract caster size from dist calculation (fixes execution time desync with animation on client, eg. Malleable Goo cast by PP)
|
|
float dist = m_caster->GetExactDist(*m_targets.GetDstPos());
|
|
return uint64(std::floor((std::max(dist / m_spellInfo->Speed, m_spellInfo->MinDuration) + launchDelay) * 1000.0f));
|
|
}
|
|
|
|
return uint64(std::floor(launchDelay * 1000.0f));
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Spell::RecalculateDelayMomentForDst()
|
|
{
|
|
UpdateDelayMomentForDst(CalculateDelayMomentForDst(0.0f));
|
|
}
|
|
|
|
void Spell::UpdateDelayMomentForDst(uint64 hitDelay)
|
|
{
|
|
m_delayMoment = hitDelay;
|
|
|
|
if (GetDelayStart())
|
|
m_caster->m_Events.ModifyEventTime(_spellEvent, Milliseconds(GetDelayStart() + m_delayMoment));
|
|
}
|
|
|
|
void Spell::UpdateDelayMomentForUnitTarget(Unit* unit, uint64 hitDelay)
|
|
{
|
|
auto itr = std::find_if(m_UniqueTargetInfo.begin(), m_UniqueTargetInfo.end(), [unit](Spell::TargetInfo const& targetInfo)
|
|
{
|
|
return targetInfo.TargetGUID == unit->GetGUID();
|
|
});
|
|
|
|
uint64 oldDelay = itr->TimeDelay;
|
|
itr->TimeDelay = hitDelay;
|
|
|
|
if (hitDelay && (!m_delayMoment || m_delayMoment > hitDelay))
|
|
m_delayMoment = hitDelay;
|
|
else if (m_delayMoment && oldDelay < hitDelay)
|
|
{
|
|
// if new hit delay is greater than old delay for this target we must check all other spell targets to see if m_delayMoment can be increased
|
|
auto minDelayTargetItr = std::min_element(m_UniqueTargetInfo.begin(), m_UniqueTargetInfo.end(), [](Spell::TargetInfo const& itr, Spell::TargetInfo const& smallest)
|
|
{
|
|
return itr.TimeDelay && itr.TimeDelay < smallest.TimeDelay;
|
|
});
|
|
|
|
m_delayMoment = minDelayTargetItr->TimeDelay;
|
|
}
|
|
|
|
if (GetDelayStart())
|
|
m_caster->m_Events.ModifyEventTime(_spellEvent, Milliseconds(GetDelayStart() + m_delayMoment));
|
|
}
|
|
|
|
void Spell::SelectEffectImplicitTargets(SpellEffectInfo const& spellEffectInfo, SpellImplicitTargetInfo const& targetType, SpellTargetIndex targetIndex, uint32& processedEffectMask)
|
|
{
|
|
if (!targetType.GetTarget())
|
|
return;
|
|
|
|
uint32 effectMask = 1 << spellEffectInfo.EffectIndex;
|
|
// set the same target list for all effects
|
|
// some spells appear to need this, however this requires more research
|
|
switch (targetType.GetSelectionCategory())
|
|
{
|
|
case TARGET_SELECT_CATEGORY_NEARBY:
|
|
case TARGET_SELECT_CATEGORY_CONE:
|
|
case TARGET_SELECT_CATEGORY_AREA:
|
|
case TARGET_SELECT_CATEGORY_LINE:
|
|
{
|
|
// targets for effect already selected
|
|
if (effectMask & processedEffectMask)
|
|
return;
|
|
std::vector<SpellEffectInfo> const& effects = GetSpellInfo()->GetEffects();
|
|
// choose which targets we can select at once
|
|
for (uint32 j = spellEffectInfo.EffectIndex + 1; j < effects.size(); ++j)
|
|
{
|
|
if (effects[j].IsEffect() &&
|
|
spellEffectInfo.TargetA.GetTarget() == effects[j].TargetA.GetTarget() &&
|
|
spellEffectInfo.TargetB.GetTarget() == effects[j].TargetB.GetTarget() &&
|
|
spellEffectInfo.ImplicitTargetConditions == effects[j].ImplicitTargetConditions &&
|
|
spellEffectInfo.CalcRadius(m_caster, SpellTargetIndex::TargetA) == effects[j].CalcRadius(m_caster, SpellTargetIndex::TargetA) &&
|
|
spellEffectInfo.CalcRadius(m_caster, SpellTargetIndex::TargetB) == effects[j].CalcRadius(m_caster, SpellTargetIndex::TargetB) &&
|
|
spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes::PlayersOnly) == effects[j].EffectAttributes.HasFlag(SpellEffectAttributes::PlayersOnly) &&
|
|
CheckScriptEffectImplicitTargets(spellEffectInfo.EffectIndex, j))
|
|
{
|
|
effectMask |= 1 << j;
|
|
}
|
|
}
|
|
processedEffectMask |= effectMask;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (targetType.GetSelectionCategory())
|
|
{
|
|
case TARGET_SELECT_CATEGORY_CHANNEL:
|
|
SelectImplicitChannelTargets(spellEffectInfo, targetType);
|
|
break;
|
|
case TARGET_SELECT_CATEGORY_NEARBY:
|
|
SelectImplicitNearbyTargets(spellEffectInfo, targetType, targetIndex, effectMask);
|
|
break;
|
|
case TARGET_SELECT_CATEGORY_CONE:
|
|
SelectImplicitConeTargets(spellEffectInfo, targetType, targetIndex, effectMask);
|
|
break;
|
|
case TARGET_SELECT_CATEGORY_AREA:
|
|
SelectImplicitAreaTargets(spellEffectInfo, targetType, targetIndex, effectMask);
|
|
break;
|
|
case TARGET_SELECT_CATEGORY_TRAJ:
|
|
// just in case there is no dest, explanation in SelectImplicitDestDestTargets
|
|
CheckDst();
|
|
|
|
SelectImplicitTrajTargets(spellEffectInfo, targetType);
|
|
break;
|
|
case TARGET_SELECT_CATEGORY_LINE:
|
|
SelectImplicitLineTargets(spellEffectInfo, targetType, targetIndex, effectMask);
|
|
break;
|
|
case TARGET_SELECT_CATEGORY_DEFAULT:
|
|
switch (targetType.GetObjectType())
|
|
{
|
|
case TARGET_OBJECT_TYPE_SRC:
|
|
switch (targetType.GetReferenceType())
|
|
{
|
|
case TARGET_REFERENCE_TYPE_CASTER:
|
|
m_targets.SetSrc(*m_caster);
|
|
break;
|
|
default:
|
|
ABORT_MSG("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_SRC");
|
|
break;
|
|
}
|
|
break;
|
|
case TARGET_OBJECT_TYPE_DEST:
|
|
switch (targetType.GetReferenceType())
|
|
{
|
|
case TARGET_REFERENCE_TYPE_CASTER:
|
|
SelectImplicitCasterDestTargets(spellEffectInfo, targetType, targetIndex);
|
|
break;
|
|
case TARGET_REFERENCE_TYPE_TARGET:
|
|
SelectImplicitTargetDestTargets(spellEffectInfo, targetType, targetIndex);
|
|
break;
|
|
case TARGET_REFERENCE_TYPE_DEST:
|
|
SelectImplicitDestDestTargets(spellEffectInfo, targetType, targetIndex);
|
|
break;
|
|
default:
|
|
ABORT_MSG("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_DEST");
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
switch (targetType.GetReferenceType())
|
|
{
|
|
case TARGET_REFERENCE_TYPE_CASTER:
|
|
SelectImplicitCasterObjectTargets(spellEffectInfo, targetType);
|
|
break;
|
|
case TARGET_REFERENCE_TYPE_TARGET:
|
|
SelectImplicitTargetObjectTargets(spellEffectInfo, targetType);
|
|
break;
|
|
default:
|
|
ABORT_MSG("Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT");
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case TARGET_SELECT_CATEGORY_NYI:
|
|
TC_LOG_DEBUG("spells", "SPELL: target type {}, found in spellID {}, effect {} is not implemented yet!", m_spellInfo->Id, uint32(spellEffectInfo.EffectIndex), targetType.GetTarget());
|
|
break;
|
|
default:
|
|
ABORT_MSG("Spell::SelectEffectImplicitTargets: received not implemented select target category");
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Spell::SelectImplicitChannelTargets(SpellEffectInfo const& spellEffectInfo, SpellImplicitTargetInfo const& targetType)
|
|
{
|
|
if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
|
|
{
|
|
ABORT_MSG("Spell::SelectImplicitChannelTargets: received not implemented target reference type");
|
|
return;
|
|
}
|
|
|
|
Spell* channeledSpell = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL);
|
|
if (!channeledSpell)
|
|
{
|
|
TC_LOG_DEBUG("spells", "Spell::SelectImplicitChannelTargets: cannot find channel spell for spell ID {}, effect {}", m_spellInfo->Id, uint32(spellEffectInfo.EffectIndex));
|
|
return;
|
|
}
|
|
switch (targetType.GetTarget())
|
|
{
|
|
case TARGET_UNIT_CHANNEL_TARGET:
|
|
{
|
|
for (ObjectGuid const& channelTarget : m_originalCaster->m_unitData->ChannelObjects)
|
|
{
|
|
WorldObject* target = ObjectAccessor::GetUnit(*m_caster, channelTarget);
|
|
CallScriptObjectTargetSelectHandlers(target, spellEffectInfo.EffectIndex, targetType);
|
|
// unit target may be no longer avalible - teleported out of map for example
|
|
Unit* unitTarget = target ? target->ToUnit() : nullptr;
|
|
if (unitTarget)
|
|
AddUnitTarget(unitTarget, 1 << spellEffectInfo.EffectIndex);
|
|
else
|
|
TC_LOG_DEBUG("spells", "SPELL: cannot find channel spell target for spell ID {}, effect {}", m_spellInfo->Id, uint32(spellEffectInfo.EffectIndex));
|
|
}
|
|
break;
|
|
}
|
|
case TARGET_DEST_CHANNEL_TARGET:
|
|
if (channeledSpell->m_targets.HasDst())
|
|
m_targets.SetDst(channeledSpell->m_targets);
|
|
else
|
|
{
|
|
auto const& channelObjects = m_originalCaster->m_unitData->ChannelObjects;
|
|
WorldObject* target = !channelObjects.empty() ? ObjectAccessor::GetWorldObject(*m_caster, *channelObjects.begin()) : nullptr;
|
|
if (target)
|
|
{
|
|
CallScriptObjectTargetSelectHandlers(target, spellEffectInfo.EffectIndex, targetType);
|
|
if (target)
|
|
{
|
|
SpellDestination dest(*target);
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR4_USE_FACING_FROM_SPELL))
|
|
dest._position.SetOrientation(spellEffectInfo.PositionFacing);
|
|
|
|
CallScriptDestinationTargetSelectHandlers(dest, spellEffectInfo.EffectIndex, targetType);
|
|
m_targets.SetDst(dest);
|
|
}
|
|
}
|
|
else
|
|
TC_LOG_DEBUG("spells", "SPELL: cannot find channel spell destination for spell ID {}, effect {}", m_spellInfo->Id, uint32(spellEffectInfo.EffectIndex));
|
|
}
|
|
break;
|
|
default:
|
|
ABORT_MSG("Spell::SelectImplicitChannelTargets: received not implemented target type");
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Spell::SelectImplicitNearbyTargets(SpellEffectInfo const& spellEffectInfo, SpellImplicitTargetInfo const& targetType, SpellTargetIndex targetIndex, uint32 effMask)
|
|
{
|
|
if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
|
|
{
|
|
ABORT_MSG("Spell::SelectImplicitNearbyTargets: received not implemented target reference type");
|
|
return;
|
|
}
|
|
|
|
float range = 0.0f;
|
|
switch (targetType.GetCheckType())
|
|
{
|
|
case TARGET_CHECK_ENEMY:
|
|
range = m_spellInfo->GetMaxRange(false, m_caster, this);
|
|
break;
|
|
case TARGET_CHECK_ALLY:
|
|
case TARGET_CHECK_PARTY:
|
|
case TARGET_CHECK_RAID:
|
|
case TARGET_CHECK_RAID_CLASS:
|
|
range = m_spellInfo->GetMaxRange(true, m_caster, this);
|
|
break;
|
|
case TARGET_CHECK_ENTRY:
|
|
case TARGET_CHECK_DEFAULT:
|
|
range = m_spellInfo->GetMaxRange(IsPositive(), m_caster, this);
|
|
break;
|
|
default:
|
|
ABORT_MSG("Spell::SelectImplicitNearbyTargets: received not implemented selection check type");
|
|
break;
|
|
}
|
|
|
|
ConditionContainer* condList = spellEffectInfo.ImplicitTargetConditions.get();
|
|
|
|
// handle emergency case - try to use other provided targets if no conditions provided
|
|
if (targetType.GetCheckType() == TARGET_CHECK_ENTRY && (!condList || condList->empty()))
|
|
{
|
|
TC_LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: no conditions entry for target with TARGET_CHECK_ENTRY of spell ID {}, effect {} - selecting default targets", m_spellInfo->Id, uint32(spellEffectInfo.EffectIndex));
|
|
switch (targetType.GetObjectType())
|
|
{
|
|
case TARGET_OBJECT_TYPE_GOBJ:
|
|
if (m_spellInfo->RequiresSpellFocus)
|
|
{
|
|
if (focusObject)
|
|
AddGOTarget(focusObject, effMask);
|
|
else
|
|
{
|
|
SendCastResult(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
finish(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
}
|
|
return;
|
|
}
|
|
break;
|
|
case TARGET_OBJECT_TYPE_DEST:
|
|
if (m_spellInfo->RequiresSpellFocus)
|
|
{
|
|
if (focusObject)
|
|
{
|
|
SpellDestination dest(*focusObject);
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR4_USE_FACING_FROM_SPELL))
|
|
dest._position.SetOrientation(spellEffectInfo.PositionFacing);
|
|
|
|
CallScriptDestinationTargetSelectHandlers(dest, spellEffectInfo.EffectIndex, targetType);
|
|
m_targets.SetDst(dest);
|
|
}
|
|
else
|
|
{
|
|
SendCastResult(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
finish(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
}
|
|
return;
|
|
}
|
|
if (targetType.GetTarget() == TARGET_DEST_NEARBY_ENTRY_OR_DB)
|
|
{
|
|
if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id, spellEffectInfo.EffectIndex))
|
|
{
|
|
SpellDestination dest(*m_caster);
|
|
if (st->GetMapId() == m_caster->GetMapId() && m_caster->IsInDist(st, range))
|
|
dest = st->GetPosition();
|
|
else
|
|
{
|
|
float randomRadius = spellEffectInfo.CalcRadius(m_caster, targetIndex);
|
|
if (randomRadius > 0.0f)
|
|
MovePosition(dest._position, m_caster, randomRadius, targetType.CalcDirectionAngle());
|
|
}
|
|
|
|
CallScriptDestinationTargetSelectHandlers(dest, spellEffectInfo.EffectIndex, targetType);
|
|
m_targets.SetDst(dest);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
WorldObject* target = SearchNearbyTarget(spellEffectInfo, range, targetType.GetObjectType(), targetType.GetCheckType(), condList);
|
|
float randomRadius = 0.0f;
|
|
switch (targetType.GetTarget())
|
|
{
|
|
case TARGET_DEST_NEARBY_ENTRY_OR_DB:
|
|
// if we are here then there was no db target
|
|
if (!target)
|
|
{
|
|
target = m_caster;
|
|
// radius is only meant to be randomized when using caster fallback
|
|
randomRadius = spellEffectInfo.CalcRadius(m_caster, targetIndex);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!target)
|
|
{
|
|
TC_LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: cannot find nearby target for spell ID {}, effect {}", m_spellInfo->Id, uint32(spellEffectInfo.EffectIndex));
|
|
SendCastResult(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
finish(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
return;
|
|
}
|
|
|
|
CallScriptObjectTargetSelectHandlers(target, spellEffectInfo.EffectIndex, targetType);
|
|
if (!target)
|
|
{
|
|
TC_LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set NULL target, effect {}", m_spellInfo->Id, uint32(spellEffectInfo.EffectIndex));
|
|
SendCastResult(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
finish(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
return;
|
|
}
|
|
|
|
switch (targetType.GetObjectType())
|
|
{
|
|
case TARGET_OBJECT_TYPE_UNIT:
|
|
if (Unit* unit = target->ToUnit())
|
|
AddUnitTarget(unit, effMask, true, false);
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set object of wrong type, expected unit, got {}, effect {}", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask);
|
|
SendCastResult(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
finish(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
return;
|
|
}
|
|
break;
|
|
case TARGET_OBJECT_TYPE_GOBJ:
|
|
if (GameObject* gobjTarget = target->ToGameObject())
|
|
AddGOTarget(gobjTarget, effMask);
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set object of wrong type, expected gameobject, got {}, effect {}", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask);
|
|
SendCastResult(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
finish(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
return;
|
|
}
|
|
break;
|
|
case TARGET_OBJECT_TYPE_CORPSE:
|
|
if (Corpse* corpseTarget = target->ToCorpse())
|
|
AddCorpseTarget(corpseTarget, effMask);
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set object of wrong type, expected corpse, got {}, effect {}", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask);
|
|
SendCastResult(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
finish(SPELL_FAILED_BAD_IMPLICIT_TARGETS);
|
|
return;
|
|
}
|
|
break;
|
|
case TARGET_OBJECT_TYPE_DEST:
|
|
{
|
|
SpellDestination dest(*target);
|
|
if (randomRadius > 0.0f)
|
|
MovePosition(dest._position, target, randomRadius, targetType.CalcDirectionAngle());
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR4_USE_FACING_FROM_SPELL))
|
|
dest._position.SetOrientation(spellEffectInfo.PositionFacing);
|
|
|
|
CallScriptDestinationTargetSelectHandlers(dest, spellEffectInfo.EffectIndex, targetType);
|
|
m_targets.SetDst(dest);
|
|
break;
|
|
}
|
|
default:
|
|
ABORT_MSG("Spell::SelectImplicitNearbyTargets: received not implemented target object type");
|
|
break;
|
|
}
|
|
|
|
SelectImplicitChainTargets(spellEffectInfo, targetType, target, effMask);
|
|
}
|
|
|
|
void Spell::SelectImplicitConeTargets(SpellEffectInfo const& spellEffectInfo, SpellImplicitTargetInfo const& targetType, SpellTargetIndex targetIndex, uint32 effMask)
|
|
{
|
|
if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
|
|
{
|
|
ABORT_MSG("Spell::SelectImplicitConeTargets: received not implemented target reference type");
|
|
return;
|
|
}
|
|
|
|
float coneAngle = m_spellInfo->ConeAngle;
|
|
switch (targetType.GetTarget())
|
|
{
|
|
case TARGET_UNIT_CONE_180_DEG_ENEMY:
|
|
if (coneAngle == 0.0f)
|
|
coneAngle = 180.0f;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
std::list<WorldObject*> targets;
|
|
SpellTargetObjectTypes objectType = targetType.GetObjectType();
|
|
SpellTargetCheckTypes selectionType = targetType.GetCheckType();
|
|
ConditionContainer* condList = spellEffectInfo.ImplicitTargetConditions.get();
|
|
float radius = spellEffectInfo.CalcRadius(m_caster, targetIndex) * m_spellValue->RadiusMod;
|
|
|
|
if (uint32 containerTypeMask = GetSearcherTypeMask(m_spellInfo, spellEffectInfo, objectType, condList))
|
|
{
|
|
float extraSearchRadius = radius > 0.0f ? EXTRA_CELL_SEARCH_RADIUS : 0.0f;
|
|
Trinity::WorldObjectSpellConeTargetCheck check(*m_caster, DegToRad(coneAngle), m_spellInfo->Width ? m_spellInfo->Width : m_caster->GetCombatReach(), radius, m_caster, m_spellInfo, selectionType, condList, objectType);
|
|
Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellConeTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
|
|
SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellConeTargetCheck> >(searcher, containerTypeMask, m_caster, m_caster, radius + extraSearchRadius);
|
|
|
|
CallScriptObjectAreaTargetSelectHandlers(targets, spellEffectInfo.EffectIndex, targetType);
|
|
|
|
if (!targets.empty())
|
|
{
|
|
// Other special target selection goes here
|
|
if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
|
|
Trinity::Containers::RandomResize(targets, maxTargets);
|
|
|
|
for (WorldObject* itr : targets)
|
|
{
|
|
if (Unit* unit = itr->ToUnit())
|
|
AddUnitTarget(unit, effMask, false);
|
|
else if (GameObject* gObjTarget = itr->ToGameObject())
|
|
AddGOTarget(gObjTarget, effMask);
|
|
else if (Corpse* corpse = itr->ToCorpse())
|
|
AddCorpseTarget(corpse, effMask);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::SelectImplicitAreaTargets(SpellEffectInfo const& spellEffectInfo, SpellImplicitTargetInfo const& targetType, SpellTargetIndex targetIndex, uint32 effMask)
|
|
{
|
|
WorldObject* referer = nullptr;
|
|
switch (targetType.GetReferenceType())
|
|
{
|
|
case TARGET_REFERENCE_TYPE_SRC:
|
|
case TARGET_REFERENCE_TYPE_DEST:
|
|
case TARGET_REFERENCE_TYPE_CASTER:
|
|
referer = m_caster;
|
|
break;
|
|
case TARGET_REFERENCE_TYPE_TARGET:
|
|
referer = m_targets.GetUnitTarget();
|
|
break;
|
|
case TARGET_REFERENCE_TYPE_LAST:
|
|
{
|
|
referer = m_caster;
|
|
|
|
// find last added target for this effect
|
|
for (auto ihit = m_UniqueTargetInfo.rbegin(); ihit != m_UniqueTargetInfo.rend(); ++ihit)
|
|
{
|
|
if (ihit->EffectMask & (1 << spellEffectInfo.EffectIndex))
|
|
{
|
|
referer = ObjectAccessor::GetUnit(*m_caster, ihit->TargetGUID);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
ABORT_MSG("Spell::SelectImplicitAreaTargets: received not implemented target reference type");
|
|
return;
|
|
}
|
|
|
|
if (!referer)
|
|
return;
|
|
|
|
Position const* center = nullptr;
|
|
switch (targetType.GetReferenceType())
|
|
{
|
|
case TARGET_REFERENCE_TYPE_SRC:
|
|
center = m_targets.GetSrcPos();
|
|
break;
|
|
case TARGET_REFERENCE_TYPE_DEST:
|
|
center = m_targets.GetDstPos();
|
|
break;
|
|
case TARGET_REFERENCE_TYPE_CASTER:
|
|
case TARGET_REFERENCE_TYPE_TARGET:
|
|
case TARGET_REFERENCE_TYPE_LAST:
|
|
center = referer;
|
|
break;
|
|
default:
|
|
ABORT_MSG("Spell::SelectImplicitAreaTargets: received not implemented target reference type");
|
|
return;
|
|
}
|
|
|
|
float radius = spellEffectInfo.CalcRadius(m_caster, targetIndex) * m_spellValue->RadiusMod;
|
|
std::list<WorldObject*> targets;
|
|
switch (targetType.GetTarget())
|
|
{
|
|
case TARGET_UNIT_CASTER_AND_PASSENGERS:
|
|
targets.push_back(m_caster);
|
|
if (Unit* unit = m_caster->ToUnit())
|
|
if (Vehicle const* vehicleKit = unit->GetVehicleKit())
|
|
for (int8 seat = 0; seat < MAX_VEHICLE_SEATS; ++seat)
|
|
if (Unit* passenger = vehicleKit->GetPassenger(seat))
|
|
targets.push_back(passenger);
|
|
break;
|
|
case TARGET_UNIT_TARGET_ALLY_OR_RAID:
|
|
if (Unit* targetedUnit = m_targets.GetUnitTarget())
|
|
{
|
|
if (!m_caster->IsUnit() || !m_caster->ToUnit()->IsInRaidWith(targetedUnit))
|
|
targets.push_back(m_targets.GetUnitTarget());
|
|
else
|
|
SearchAreaTargets(targets, spellEffectInfo, radius, targetedUnit, referer, targetType.GetObjectType(), targetType.GetCheckType(),
|
|
spellEffectInfo.ImplicitTargetConditions.get(), Trinity::WorldObjectSpellAreaTargetSearchReason::Area);
|
|
}
|
|
break;
|
|
case TARGET_UNIT_CASTER_AND_SUMMONS:
|
|
targets.push_back(m_caster);
|
|
SearchAreaTargets(targets, spellEffectInfo, radius, center, referer, targetType.GetObjectType(), targetType.GetCheckType(),
|
|
spellEffectInfo.ImplicitTargetConditions.get(), Trinity::WorldObjectSpellAreaTargetSearchReason::Area);
|
|
break;
|
|
case TARGET_UNIT_AREA_THREAT_LIST:
|
|
if (Unit* unit = m_caster->ToUnit())
|
|
for (ThreatReference const* threatRef : unit->GetThreatManager().GetUnsortedThreatList())
|
|
if (Unit* threateningUnit = threatRef->GetVictim())
|
|
targets.push_back(threateningUnit);
|
|
break;
|
|
case TARGET_UNIT_AREA_TAP_LIST:
|
|
if (Creature* creature = m_caster->ToCreature())
|
|
for (ObjectGuid const& tapperGuid : creature->GetTapList())
|
|
if (Player* tapper = ObjectAccessor::GetPlayer(*m_caster, tapperGuid))
|
|
targets.push_back(tapper);
|
|
break;
|
|
default:
|
|
SearchAreaTargets(targets, spellEffectInfo, radius, center, referer, targetType.GetObjectType(), targetType.GetCheckType(),
|
|
spellEffectInfo.ImplicitTargetConditions.get(), Trinity::WorldObjectSpellAreaTargetSearchReason::Area);
|
|
break;
|
|
}
|
|
|
|
if (targetType.GetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST)
|
|
{
|
|
SpellDestination dest(*referer);
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR4_USE_FACING_FROM_SPELL))
|
|
dest._position.SetOrientation(spellEffectInfo.PositionFacing);
|
|
|
|
CallScriptDestinationTargetSelectHandlers(dest, spellEffectInfo.EffectIndex, targetType);
|
|
|
|
m_targets.ModDst(dest);
|
|
}
|
|
|
|
CallScriptObjectAreaTargetSelectHandlers(targets, spellEffectInfo.EffectIndex, targetType);
|
|
|
|
if (targetType.GetTarget() == TARGET_UNIT_SRC_AREA_FURTHEST_ENEMY)
|
|
targets.sort(Trinity::ObjectDistanceOrderPred(referer, false));
|
|
|
|
if (!targets.empty())
|
|
{
|
|
// Other special target selection goes here
|
|
if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
|
|
{
|
|
if (targetType.GetTarget() != TARGET_UNIT_SRC_AREA_FURTHEST_ENEMY)
|
|
Trinity::Containers::RandomResize(targets, maxTargets);
|
|
else if (targets.size() > maxTargets)
|
|
targets.resize(maxTargets);
|
|
}
|
|
|
|
for (WorldObject* itr : targets)
|
|
{
|
|
if (Unit* unit = itr->ToUnit())
|
|
AddUnitTarget(unit, effMask, false, true, center);
|
|
else if (GameObject* gObjTarget = itr->ToGameObject())
|
|
AddGOTarget(gObjTarget, effMask);
|
|
else if (Corpse* corpse = itr->ToCorpse())
|
|
AddCorpseTarget(corpse, effMask);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::SelectImplicitCasterDestTargets(SpellEffectInfo const& spellEffectInfo, SpellImplicitTargetInfo const& targetType, SpellTargetIndex targetIndex)
|
|
{
|
|
SpellDestination dest(*m_caster);
|
|
|
|
switch (targetType.GetTarget())
|
|
{
|
|
case TARGET_DEST_CASTER:
|
|
break;
|
|
case TARGET_DEST_HOME:
|
|
if (Player* playerCaster = m_caster->ToPlayer())
|
|
dest = SpellDestination(playerCaster->m_homebind);
|
|
break;
|
|
case TARGET_DEST_DB:
|
|
if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id, spellEffectInfo.EffectIndex))
|
|
{
|
|
/// @todo fix this check
|
|
if (spellEffectInfo.IsEffect(SPELL_EFFECT_TELEPORT_UNITS) || spellEffectInfo.IsEffect(SPELL_EFFECT_TELEPORT_WITH_SPELL_VISUAL_KIT_LOADING_SCREEN) || spellEffectInfo.IsEffect(SPELL_EFFECT_BIND))
|
|
dest = *st;
|
|
else if (st->GetMapId() == m_caster->GetMapId())
|
|
dest = st->GetPosition();
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("spells", "SPELL: unknown target coordinates for spell ID {}", m_spellInfo->Id);
|
|
if (WorldObject* target = m_targets.GetObjectTarget())
|
|
dest = *target;
|
|
}
|
|
break;
|
|
case TARGET_DEST_CASTER_FISHING:
|
|
{
|
|
float minDist = m_spellInfo->GetMinRange(true);
|
|
float maxDist = m_spellInfo->GetMaxRange(true);
|
|
float dist = frand(minDist, maxDist);
|
|
float x, y, z;
|
|
float angle = rand_norm() * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f);
|
|
m_caster->GetClosePoint(x, y, z, DEFAULT_PLAYER_BOUNDING_RADIUS, dist, angle);
|
|
|
|
float ground = m_caster->GetMapHeight(x, y, z);
|
|
float liquidLevel = VMAP_INVALID_HEIGHT_VALUE;
|
|
LiquidData liquidData;
|
|
if (m_caster->GetMap()->GetLiquidStatus(m_caster->GetPhaseShift(), x, y, z, {}, &liquidData, m_caster->GetCollisionHeight()))
|
|
liquidLevel = liquidData.level;
|
|
|
|
if (liquidLevel <= ground) // When there is no liquid Map::GetWaterOrGroundLevel returns ground level
|
|
{
|
|
SendCastResult(SPELL_FAILED_NOT_HERE);
|
|
SendChannelUpdate(0, SPELL_FAILED_NOT_HERE);
|
|
finish(SPELL_FAILED_NOT_HERE);
|
|
return;
|
|
}
|
|
|
|
if (ground + 0.75 > liquidLevel)
|
|
{
|
|
SendCastResult(SPELL_FAILED_TOO_SHALLOW);
|
|
SendChannelUpdate(0, SPELL_FAILED_TOO_SHALLOW);
|
|
finish(SPELL_FAILED_TOO_SHALLOW);
|
|
return;
|
|
}
|
|
|
|
dest = SpellDestination(x, y, liquidLevel, m_caster->GetOrientation());
|
|
break;
|
|
}
|
|
case TARGET_DEST_CASTER_FRONT_LEAP:
|
|
case TARGET_DEST_CASTER_MOVEMENT_DIRECTION:
|
|
{
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
break;
|
|
|
|
float dist = spellEffectInfo.CalcRadius(unitCaster, targetIndex);
|
|
float angle = targetType.CalcDirectionAngle();
|
|
if (targetType.GetTarget() == TARGET_DEST_CASTER_MOVEMENT_DIRECTION)
|
|
{
|
|
angle = [&]()
|
|
{
|
|
switch (m_caster->m_movementInfo.GetMovementFlags() & (MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT))
|
|
{
|
|
case MOVEMENTFLAG_NONE:
|
|
case MOVEMENTFLAG_FORWARD:
|
|
case MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD:
|
|
case MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT:
|
|
case MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT:
|
|
case MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT:
|
|
return 0.0f;
|
|
case MOVEMENTFLAG_BACKWARD:
|
|
case MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT:
|
|
return static_cast<float>(M_PI);
|
|
case MOVEMENTFLAG_STRAFE_LEFT:
|
|
case MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT:
|
|
return static_cast<float>(M_PI / 2);
|
|
case MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_STRAFE_LEFT:
|
|
return static_cast<float>(M_PI / 4);
|
|
case MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT:
|
|
return static_cast<float>(3 * M_PI / 4);
|
|
case MOVEMENTFLAG_STRAFE_RIGHT:
|
|
case MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_RIGHT:
|
|
return static_cast<float>(-M_PI / 2);
|
|
case MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_STRAFE_RIGHT:
|
|
return static_cast<float>(-M_PI / 4);
|
|
case MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_RIGHT:
|
|
return static_cast<float>(-3 * M_PI / 4);
|
|
default:
|
|
return 0.0f;
|
|
}
|
|
}();
|
|
}
|
|
|
|
Position pos = dest._position.GetPosition();
|
|
|
|
MovePosition(pos, unitCaster, dist, angle);
|
|
dest.Relocate(pos);
|
|
break;
|
|
}
|
|
case TARGET_DEST_CASTER_GROUND:
|
|
case TARGET_DEST_CASTER_GROUND_2:
|
|
dest._position.m_positionZ = m_caster->GetMapWaterOrGroundLevel(dest._position.GetPositionX(), dest._position.GetPositionY(), dest._position.GetPositionZ());
|
|
break;
|
|
case TARGET_DEST_SUMMONER:
|
|
if (Unit const* unitCaster = m_caster->ToUnit())
|
|
if (TempSummon const* casterSummon = unitCaster->ToTempSummon())
|
|
if (WorldObject const* summoner = casterSummon->GetSummoner())
|
|
dest = SpellDestination(*summoner);
|
|
break;
|
|
case TARGET_DEST_NEARBY_DB:
|
|
{
|
|
Optional<std::pair<float, float>> radiusBounds = spellEffectInfo.CalcRadiusBounds(m_caster, targetIndex, this);
|
|
std::vector<SpellTargetPosition const*> positionsInRange;
|
|
for (auto const& [_, position] : sSpellMgr->GetSpellTargetPositions(m_spellInfo->Id, spellEffectInfo.EffectIndex))
|
|
if (m_caster->GetMapId() == position.GetMapId() && (!radiusBounds || (!m_caster->IsInDist(position, radiusBounds->first) && m_caster->IsInDist(position, radiusBounds->second))))
|
|
positionsInRange.push_back(&position);
|
|
|
|
if (positionsInRange.empty())
|
|
{
|
|
TC_LOG_DEBUG("spells", "SPELL: unknown target coordinates for spell ID {}", m_spellInfo->Id);
|
|
SendCastResult(SPELL_FAILED_NO_VALID_TARGETS);
|
|
finish(SPELL_FAILED_NO_VALID_TARGETS);
|
|
return;
|
|
}
|
|
|
|
dest = Trinity::Containers::SelectRandomContainerElement(positionsInRange)->GetPosition();
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
float dist = spellEffectInfo.CalcRadius(m_caster, targetIndex);
|
|
float angle = targetType.CalcDirectionAngle();
|
|
float objSize = m_caster->GetCombatReach();
|
|
|
|
switch (targetType.GetTarget())
|
|
{
|
|
case TARGET_DEST_CASTER_SUMMON:
|
|
dist = PET_FOLLOW_DIST;
|
|
break;
|
|
case TARGET_DEST_CASTER_RANDOM:
|
|
if (dist > objSize)
|
|
dist = objSize + (dist - objSize);
|
|
break;
|
|
case TARGET_DEST_CASTER_FRONT_LEFT:
|
|
case TARGET_DEST_CASTER_BACK_LEFT:
|
|
case TARGET_DEST_CASTER_FRONT_RIGHT:
|
|
case TARGET_DEST_CASTER_BACK_RIGHT:
|
|
{
|
|
static constexpr float DefaultTotemDistance = 3.0f;
|
|
if (!spellEffectInfo.HasRadius(targetIndex))
|
|
dist = DefaultTotemDistance;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (dist < objSize)
|
|
dist = objSize;
|
|
|
|
Position pos = dest._position.GetPosition();
|
|
MovePosition(pos, m_caster, dist, angle);
|
|
|
|
dest.Relocate(pos);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR4_USE_FACING_FROM_SPELL))
|
|
dest._position.SetOrientation(spellEffectInfo.PositionFacing);
|
|
|
|
CallScriptDestinationTargetSelectHandlers(dest, spellEffectInfo.EffectIndex, targetType);
|
|
m_targets.SetDst(dest);
|
|
}
|
|
|
|
void Spell::SelectImplicitTargetDestTargets(SpellEffectInfo const& spellEffectInfo, SpellImplicitTargetInfo const& targetType, SpellTargetIndex targetIndex)
|
|
{
|
|
ASSERT(m_targets.GetObjectTarget() || spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes::DontFailSpellOnTargetingFailure),
|
|
"Spell::SelectImplicitTargetDestTargets - no explicit object target available!");
|
|
|
|
WorldObject* target = m_targets.GetObjectTarget();
|
|
if (!target)
|
|
return;
|
|
|
|
SpellDestination dest(*target);
|
|
|
|
switch (targetType.GetTarget())
|
|
{
|
|
case TARGET_DEST_TARGET_ENEMY:
|
|
case TARGET_DEST_TARGET_ANY:
|
|
case TARGET_DEST_TARGET_ALLY:
|
|
break;
|
|
default:
|
|
{
|
|
float angle = targetType.CalcDirectionAngle();
|
|
float dist = spellEffectInfo.CalcRadius(nullptr, targetIndex);
|
|
|
|
Position pos = dest._position.GetPosition();
|
|
MovePosition(pos, target, dist, angle);
|
|
|
|
dest.Relocate(pos);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR4_USE_FACING_FROM_SPELL))
|
|
dest._position.SetOrientation(spellEffectInfo.PositionFacing);
|
|
|
|
CallScriptDestinationTargetSelectHandlers(dest, spellEffectInfo.EffectIndex, targetType);
|
|
m_targets.SetDst(dest);
|
|
}
|
|
|
|
void Spell::SelectImplicitDestDestTargets(SpellEffectInfo const& spellEffectInfo, SpellImplicitTargetInfo const& targetType, SpellTargetIndex targetIndex)
|
|
{
|
|
// set destination to caster if no dest provided
|
|
// can only happen if previous destination target could not be set for some reason
|
|
// (not found nearby target, or channel target for example
|
|
// maybe we should abort the spell in such case?
|
|
CheckDst();
|
|
|
|
SpellDestination dest(*m_targets.GetDst());
|
|
|
|
switch (targetType.GetTarget())
|
|
{
|
|
case TARGET_DEST_DYNOBJ_ENEMY:
|
|
case TARGET_DEST_DYNOBJ_ALLY:
|
|
case TARGET_DEST_DYNOBJ_NONE:
|
|
case TARGET_DEST_DEST:
|
|
break;
|
|
case TARGET_DEST_DEST_GROUND:
|
|
dest._position.m_positionZ = m_caster->GetMapHeight(dest._position.GetPositionX(), dest._position.GetPositionY(), dest._position.GetPositionZ());
|
|
break;
|
|
case TARGET_DEST_DEST_TARGET_TOWARDS_CASTER:
|
|
{
|
|
float dist = spellEffectInfo.CalcRadius(m_caster, targetIndex);
|
|
Position pos = dest._position.GetPosition();
|
|
float angle = pos.GetAbsoluteAngle(m_caster) - m_caster->GetOrientation();
|
|
|
|
MovePosition(pos, m_caster, dist, angle);
|
|
pos.SetOrientation(m_caster->GetAbsoluteAngle(dest._position));
|
|
|
|
dest.Relocate(pos);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
float angle = targetType.CalcDirectionAngle();
|
|
float dist = spellEffectInfo.CalcRadius(m_caster, targetIndex);
|
|
|
|
Position pos = dest._position.GetPosition();
|
|
MovePosition(pos, m_caster, dist, angle);
|
|
|
|
dest.Relocate(pos);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR4_USE_FACING_FROM_SPELL))
|
|
dest._position.SetOrientation(spellEffectInfo.PositionFacing);
|
|
|
|
CallScriptDestinationTargetSelectHandlers(dest, spellEffectInfo.EffectIndex, targetType);
|
|
m_targets.ModDst(dest);
|
|
}
|
|
|
|
void Spell::SelectImplicitCasterObjectTargets(SpellEffectInfo const& spellEffectInfo, SpellImplicitTargetInfo const& targetType)
|
|
{
|
|
WorldObject* target = nullptr;
|
|
bool checkIfValid = true;
|
|
|
|
switch (targetType.GetTarget())
|
|
{
|
|
case TARGET_UNIT_CASTER:
|
|
target = m_caster;
|
|
checkIfValid = false;
|
|
break;
|
|
case TARGET_UNIT_MASTER:
|
|
target = m_caster->GetCharmerOrOwner();
|
|
break;
|
|
case TARGET_UNIT_PET:
|
|
if (Unit* unitCaster = m_caster->ToUnit())
|
|
target = unitCaster->GetGuardianPet();
|
|
break;
|
|
case TARGET_UNIT_SUMMONER:
|
|
if (Unit* unitCaster = m_caster->ToUnit())
|
|
if (unitCaster->IsSummon())
|
|
target = unitCaster->ToTempSummon()->GetSummonerUnit();
|
|
break;
|
|
case TARGET_UNIT_VEHICLE:
|
|
if (Unit* unitCaster = m_caster->ToUnit())
|
|
target = unitCaster->GetVehicleBase();
|
|
break;
|
|
case TARGET_UNIT_PASSENGER_0:
|
|
case TARGET_UNIT_PASSENGER_1:
|
|
case TARGET_UNIT_PASSENGER_2:
|
|
case TARGET_UNIT_PASSENGER_3:
|
|
case TARGET_UNIT_PASSENGER_4:
|
|
case TARGET_UNIT_PASSENGER_5:
|
|
case TARGET_UNIT_PASSENGER_6:
|
|
case TARGET_UNIT_PASSENGER_7:
|
|
if (Creature* vehicleBase = m_caster->ToCreature())
|
|
if (vehicleBase->IsVehicle())
|
|
target = vehicleBase->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0);
|
|
break;
|
|
case TARGET_UNIT_TARGET_TAP_LIST:
|
|
if (Creature* creatureCaster = m_caster->ToCreature())
|
|
if (!creatureCaster->GetTapList().empty())
|
|
target = ObjectAccessor::GetWorldObject(*creatureCaster, Trinity::Containers::SelectRandomContainerElement(creatureCaster->GetTapList()));
|
|
break;
|
|
case TARGET_UNIT_OWN_CRITTER:
|
|
if (Unit const* unitCaster = m_caster->ToUnit())
|
|
target = ObjectAccessor::GetCreatureOrPetOrVehicle(*m_caster, unitCaster->GetCritterGUID());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
CallScriptObjectTargetSelectHandlers(target, spellEffectInfo.EffectIndex, targetType);
|
|
|
|
if (target)
|
|
{
|
|
if (Unit* unit = target->ToUnit())
|
|
AddUnitTarget(unit, 1 << spellEffectInfo.EffectIndex, checkIfValid);
|
|
else if (GameObject* go = target->ToGameObject())
|
|
AddGOTarget(go, 1 << spellEffectInfo.EffectIndex);
|
|
else if (Corpse* corpse = target->ToCorpse())
|
|
AddCorpseTarget(corpse, 1 << spellEffectInfo.EffectIndex);
|
|
}
|
|
}
|
|
|
|
void Spell::SelectImplicitTargetObjectTargets(SpellEffectInfo const& spellEffectInfo, SpellImplicitTargetInfo const& targetType)
|
|
{
|
|
ASSERT(m_targets.GetObjectTarget() || m_targets.GetItemTarget() || spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes::DontFailSpellOnTargetingFailure),
|
|
"Spell::SelectImplicitTargetObjectTargets - no explicit object or item target available!");
|
|
|
|
WorldObject* target = m_targets.GetObjectTarget();
|
|
|
|
CallScriptObjectTargetSelectHandlers(target, spellEffectInfo.EffectIndex, targetType);
|
|
|
|
if (target)
|
|
{
|
|
if (Unit* unit = target->ToUnit())
|
|
AddUnitTarget(unit, 1 << spellEffectInfo.EffectIndex, true, false);
|
|
else if (GameObject* gobj = target->ToGameObject())
|
|
AddGOTarget(gobj, 1 << spellEffectInfo.EffectIndex);
|
|
else if (Corpse* corpse = target->ToCorpse())
|
|
AddCorpseTarget(corpse, 1 << spellEffectInfo.EffectIndex);
|
|
|
|
SelectImplicitChainTargets(spellEffectInfo, targetType, target, 1 << spellEffectInfo.EffectIndex);
|
|
}
|
|
// Script hook can remove object target and we would wrongly land here
|
|
else if (Item* item = m_targets.GetItemTarget())
|
|
AddItemTarget(item, 1 << spellEffectInfo.EffectIndex);
|
|
}
|
|
|
|
void Spell::SelectImplicitChainTargets(SpellEffectInfo const& spellEffectInfo, SpellImplicitTargetInfo const& targetType, WorldObject* target, uint32 effMask)
|
|
{
|
|
int32 maxTargets = spellEffectInfo.ChainTargets;
|
|
if (Player* modOwner = m_caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo, SpellModOp::ChainTargets, maxTargets, this);
|
|
|
|
if (maxTargets > 1)
|
|
{
|
|
// mark damage multipliers as used
|
|
for (size_t k = spellEffectInfo.EffectIndex; k < m_spellInfo->GetEffects().size(); ++k)
|
|
if (effMask & (1 << k))
|
|
m_damageMultipliers[k] = 1.0f;
|
|
m_applyMultiplierMask |= effMask;
|
|
|
|
std::list<WorldObject*> targets;
|
|
SearchChainTargets(targets, maxTargets - 1, target, targetType.GetObjectType(), targetType.GetCheckType()
|
|
, spellEffectInfo, targetType.GetTarget() == TARGET_UNIT_TARGET_CHAINHEAL_ALLY);
|
|
|
|
// Chain primary target is added earlier
|
|
CallScriptObjectAreaTargetSelectHandlers(targets, spellEffectInfo.EffectIndex, targetType);
|
|
|
|
Position const* losPosition = m_spellInfo->HasAttribute(SPELL_ATTR2_CHAIN_FROM_CASTER) ? m_caster : target;
|
|
|
|
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
|
|
{
|
|
if (Unit* unit = (*itr)->ToUnit())
|
|
AddUnitTarget(unit, effMask, false, true, losPosition);
|
|
|
|
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CHAIN_FROM_CASTER) && !spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes::ChainFromInitialTarget))
|
|
losPosition = *itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
float tangent(float x)
|
|
{
|
|
x = std::tan(x);
|
|
//if (x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x;
|
|
//if (x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max();
|
|
//if (x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max();
|
|
if (x < 100000.0f && x > -100000.0f) return x;
|
|
if (x >= 100000.0f) return 100000.0f;
|
|
if (x <= 100000.0f) return -100000.0f;
|
|
return 0.0f;
|
|
}
|
|
|
|
void Spell::SelectImplicitTrajTargets(SpellEffectInfo const& spellEffectInfo, SpellImplicitTargetInfo const& targetType)
|
|
{
|
|
if (!m_targets.HasTraj())
|
|
return;
|
|
|
|
float dist2d = m_targets.GetDist2d();
|
|
if (!dist2d)
|
|
return;
|
|
|
|
Position srcPos = *m_targets.GetSrcPos();
|
|
srcPos.SetOrientation(m_caster->GetOrientation());
|
|
float srcToDestDelta = m_targets.GetDstPos()->m_positionZ - srcPos.m_positionZ;
|
|
|
|
std::list<WorldObject*> targets;
|
|
Trinity::WorldObjectSpellTrajTargetCheck check(dist2d, &srcPos, m_caster, m_spellInfo, targetType.GetCheckType(), spellEffectInfo.ImplicitTargetConditions.get(), TARGET_OBJECT_TYPE_NONE);
|
|
Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellTrajTargetCheck> searcher(m_caster, targets, check, GRID_MAP_TYPE_MASK_ALL);
|
|
SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellTrajTargetCheck> > (searcher, GRID_MAP_TYPE_MASK_ALL, m_caster, &srcPos, dist2d);
|
|
if (targets.empty())
|
|
return;
|
|
|
|
targets.sort(Trinity::ObjectDistanceOrderPred(m_caster));
|
|
|
|
float b = tangent(m_targets.GetPitch());
|
|
float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d);
|
|
if (a > -0.0001f)
|
|
a = 0.f;
|
|
|
|
// We should check if triggered spell has greater range (which is true in many cases, and initial spell has too short max range)
|
|
// limit max range to 300 yards, sometimes triggered spells can have 50000yds
|
|
float bestDist = m_spellInfo->GetMaxRange(false);
|
|
if (SpellInfo const* triggerSpellInfo = sSpellMgr->GetSpellInfo(spellEffectInfo.TriggerSpell, GetCastDifficulty()))
|
|
bestDist = std::min(std::max(bestDist, triggerSpellInfo->GetMaxRange(false)), std::min(dist2d, 300.0f));
|
|
|
|
// GameObjects don't cast traj
|
|
Unit* unitCaster = ASSERT_NOTNULL(m_caster->ToUnit());
|
|
for (auto itr = targets.begin(); itr != targets.end(); ++itr)
|
|
{
|
|
if (m_spellInfo->CheckTarget(unitCaster, *itr, true) != SPELL_CAST_OK)
|
|
continue;
|
|
|
|
if (Unit* unit = (*itr)->ToUnit())
|
|
{
|
|
if (unitCaster == *itr || unitCaster->IsOnVehicle(unit) || unit->GetVehicle())
|
|
continue;
|
|
|
|
if (Creature* creatureTarget = unit->ToCreature())
|
|
{
|
|
if (!(creatureTarget->GetCreatureDifficulty()->TypeFlags & CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES))
|
|
continue;
|
|
}
|
|
}
|
|
|
|
float const size = std::max((*itr)->GetCombatReach(), 1.0f);
|
|
float const objDist2d = srcPos.GetExactDist2d(*itr);
|
|
float const dz = (*itr)->GetPositionZ() - srcPos.m_positionZ;
|
|
|
|
float const horizontalDistToTraj = std::fabs(objDist2d * std::sin(srcPos.GetRelativeAngle(*itr)));
|
|
float const sizeFactor = std::cos((horizontalDistToTraj / size) * (M_PI / 2.0f));
|
|
float const distToHitPoint = std::max(objDist2d * std::cos(srcPos.GetRelativeAngle(*itr)) - size * sizeFactor, 0.0f);
|
|
float const height = distToHitPoint * (a * distToHitPoint + b);
|
|
|
|
if (fabs(dz - height) > size + b / 2.0f + TRAJECTORY_MISSILE_SIZE)
|
|
continue;
|
|
|
|
if (distToHitPoint < bestDist)
|
|
{
|
|
bestDist = distToHitPoint;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (dist2d > bestDist)
|
|
{
|
|
float x = m_targets.GetSrcPos()->m_positionX + std::cos(unitCaster->GetOrientation()) * bestDist;
|
|
float y = m_targets.GetSrcPos()->m_positionY + std::sin(unitCaster->GetOrientation()) * bestDist;
|
|
float z = m_targets.GetSrcPos()->m_positionZ + bestDist * (a * bestDist + b);
|
|
|
|
SpellDestination dest(x, y, z, unitCaster->GetOrientation());
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR4_USE_FACING_FROM_SPELL))
|
|
dest._position.SetOrientation(spellEffectInfo.PositionFacing);
|
|
|
|
CallScriptDestinationTargetSelectHandlers(dest, spellEffectInfo.EffectIndex, targetType);
|
|
m_targets.ModDst(dest);
|
|
}
|
|
}
|
|
|
|
void Spell::SelectImplicitLineTargets(SpellEffectInfo const& spellEffectInfo, SpellImplicitTargetInfo const& targetType, SpellTargetIndex targetIndex, uint32 effMask)
|
|
{
|
|
std::list<WorldObject*> targets;
|
|
SpellTargetObjectTypes objectType = targetType.GetObjectType();
|
|
SpellTargetCheckTypes selectionType = targetType.GetCheckType();
|
|
Position const* dst = nullptr;
|
|
switch (targetType.GetReferenceType())
|
|
{
|
|
case TARGET_REFERENCE_TYPE_SRC:
|
|
dst = m_targets.GetSrcPos();
|
|
break;
|
|
case TARGET_REFERENCE_TYPE_DEST:
|
|
dst = m_targets.GetDstPos();
|
|
break;
|
|
case TARGET_REFERENCE_TYPE_CASTER:
|
|
dst = m_caster;
|
|
break;
|
|
case TARGET_REFERENCE_TYPE_TARGET:
|
|
dst = m_targets.GetUnitTarget();
|
|
break;
|
|
default:
|
|
ABORT_MSG("Spell::SelectImplicitLineTargets: received not implemented target reference type");
|
|
return;
|
|
}
|
|
|
|
ConditionContainer* condList = spellEffectInfo.ImplicitTargetConditions.get();
|
|
float radius = spellEffectInfo.CalcRadius(m_caster, targetIndex) * m_spellValue->RadiusMod;
|
|
|
|
if (uint32 containerTypeMask = GetSearcherTypeMask(m_spellInfo, spellEffectInfo, objectType, condList))
|
|
{
|
|
Trinity::WorldObjectSpellLineTargetCheck check(m_caster, dst, m_spellInfo->Width ? m_spellInfo->Width : m_caster->GetCombatReach(), radius, m_caster, m_spellInfo, selectionType, condList, objectType);
|
|
Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellLineTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
|
|
SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellLineTargetCheck>>(searcher, containerTypeMask, m_caster, m_caster, radius);
|
|
|
|
CallScriptObjectAreaTargetSelectHandlers(targets, spellEffectInfo.EffectIndex, targetType);
|
|
|
|
if (!targets.empty())
|
|
{
|
|
// Other special target selection goes here
|
|
if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
|
|
{
|
|
if (maxTargets < targets.size())
|
|
{
|
|
targets.sort(Trinity::ObjectDistanceOrderPred(m_caster));
|
|
targets.resize(maxTargets);
|
|
}
|
|
}
|
|
|
|
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
|
|
{
|
|
if (Unit* unit = (*itr)->ToUnit())
|
|
AddUnitTarget(unit, effMask, false);
|
|
else if (GameObject* gObjTarget = (*itr)->ToGameObject())
|
|
AddGOTarget(gObjTarget, effMask);
|
|
else if (Corpse* corpse = (*itr)->ToCorpse())
|
|
AddCorpseTarget(corpse, 1 << spellEffectInfo.EffectIndex);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::SelectEffectTypeImplicitTargets(SpellEffectInfo const& spellEffectInfo)
|
|
{
|
|
// special case for SPELL_EFFECT_SUMMON_RAF_FRIEND and SPELL_EFFECT_SUMMON_PLAYER, queue them on map for later execution
|
|
switch (spellEffectInfo.Effect)
|
|
{
|
|
case SPELL_EFFECT_SUMMON_RAF_FRIEND:
|
|
case SPELL_EFFECT_SUMMON_PLAYER:
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_caster->ToPlayer()->GetTarget().IsEmpty())
|
|
{
|
|
WorldObject* target = ObjectAccessor::FindPlayer(m_caster->ToPlayer()->GetTarget());
|
|
CallScriptObjectTargetSelectHandlers(target, spellEffectInfo.EffectIndex, SpellImplicitTargetInfo());
|
|
|
|
// scripts may modify the target - recheck
|
|
if (target && target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// target is not stored in target map for those spells
|
|
// since we're completely skipping AddUnitTarget logic, we need to check immunity manually
|
|
// eg. aura 21546 makes target immune to summons
|
|
Player* player = target->ToPlayer();
|
|
if (player->IsImmunedToSpellEffect(m_spellInfo, spellEffectInfo, nullptr))
|
|
return;
|
|
|
|
target->GetMap()->AddFarSpellCallback([spell = this, &spellEffectInfo, targetGuid = target->GetGUID()](Map* map)
|
|
{
|
|
Player* player = ObjectAccessor::GetPlayer(map, targetGuid);
|
|
if (!player)
|
|
return;
|
|
|
|
// check immunity again in case it changed during update
|
|
if (player->IsImmunedToSpellEffect(spell->GetSpellInfo(), spellEffectInfo, nullptr))
|
|
return;
|
|
|
|
spell->HandleEffects(player, nullptr, nullptr, nullptr, spellEffectInfo, SPELL_EFFECT_HANDLE_HIT_TARGET);
|
|
});
|
|
}
|
|
}
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// select spell implicit targets based on effect type
|
|
if (!spellEffectInfo.GetImplicitTargetType())
|
|
return;
|
|
|
|
uint32 targetMask = spellEffectInfo.GetMissingTargetMask();
|
|
|
|
if (!targetMask)
|
|
return;
|
|
|
|
WorldObject* target = nullptr;
|
|
|
|
switch (spellEffectInfo.GetImplicitTargetType())
|
|
{
|
|
// add explicit object target or self to the target map
|
|
case EFFECT_IMPLICIT_TARGET_EXPLICIT:
|
|
// player which not released his spirit is Unit, but target flag for it is TARGET_FLAG_CORPSE_MASK
|
|
if (targetMask & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK))
|
|
{
|
|
if (Unit* unit = m_targets.GetUnitTarget())
|
|
target = unit;
|
|
else if (targetMask & TARGET_FLAG_CORPSE_MASK)
|
|
{
|
|
if (Corpse* corpseTarget = m_targets.GetCorpseTarget())
|
|
target = corpseTarget;
|
|
}
|
|
else //if (targetMask & TARGET_FLAG_UNIT_MASK)
|
|
target = m_caster;
|
|
}
|
|
if (targetMask & TARGET_FLAG_ITEM_MASK)
|
|
{
|
|
if (Item* item = m_targets.GetItemTarget())
|
|
AddItemTarget(item, 1 << spellEffectInfo.EffectIndex);
|
|
return;
|
|
}
|
|
if (targetMask & TARGET_FLAG_GAMEOBJECT_MASK)
|
|
target = m_targets.GetGOTarget();
|
|
break;
|
|
// add self to the target map
|
|
case EFFECT_IMPLICIT_TARGET_CASTER:
|
|
if (targetMask & TARGET_FLAG_UNIT_MASK)
|
|
target = m_caster;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
CallScriptObjectTargetSelectHandlers(target, spellEffectInfo.EffectIndex, SpellImplicitTargetInfo());
|
|
|
|
if (target)
|
|
{
|
|
if (target->ToUnit())
|
|
AddUnitTarget(target->ToUnit(), 1 << spellEffectInfo.EffectIndex, false);
|
|
else if (target->ToGameObject())
|
|
AddGOTarget(target->ToGameObject(), 1 << spellEffectInfo.EffectIndex);
|
|
else if (target->ToCorpse())
|
|
AddCorpseTarget(target->ToCorpse(), 1 << spellEffectInfo.EffectIndex);
|
|
}
|
|
}
|
|
|
|
uint32 Spell::GetSearcherTypeMask(SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo, SpellTargetObjectTypes objType, ConditionContainer const* condList)
|
|
{
|
|
// this function selects which containers need to be searched for spell target
|
|
uint32 retMask = GRID_MAP_TYPE_MASK_ALL;
|
|
|
|
// filter searchers based on searched object type
|
|
switch (objType)
|
|
{
|
|
case TARGET_OBJECT_TYPE_UNIT:
|
|
case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
|
|
retMask &= GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CREATURE;
|
|
break;
|
|
case TARGET_OBJECT_TYPE_CORPSE:
|
|
case TARGET_OBJECT_TYPE_CORPSE_ENEMY:
|
|
case TARGET_OBJECT_TYPE_CORPSE_ALLY:
|
|
retMask &= GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_CREATURE;
|
|
break;
|
|
case TARGET_OBJECT_TYPE_GOBJ:
|
|
case TARGET_OBJECT_TYPE_GOBJ_ITEM:
|
|
retMask &= GRID_MAP_TYPE_MASK_GAMEOBJECT;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER) || spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes::PlayersOnly))
|
|
retMask &= GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_PLAYER;
|
|
if (spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_GHOSTS))
|
|
retMask &= GRID_MAP_TYPE_MASK_PLAYER;
|
|
if (spellInfo->HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER))
|
|
retMask &= ~GRID_MAP_TYPE_MASK_PLAYER;
|
|
|
|
if (condList)
|
|
retMask &= sConditionMgr->GetSearcherTypeMaskForConditionList(*condList);
|
|
return retMask;
|
|
}
|
|
|
|
template<class SEARCHER>
|
|
void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, WorldObject* referer, Position const* pos, float radius)
|
|
{
|
|
if (!containerMask)
|
|
return;
|
|
|
|
// search world and grid for possible targets
|
|
bool searchInGrid = (containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_GAMEOBJECT)) != 0;
|
|
bool searchInWorld = (containerMask & (GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER | GRID_MAP_TYPE_MASK_CORPSE)) != 0;
|
|
if (searchInGrid || searchInWorld)
|
|
{
|
|
float x, y;
|
|
x = pos->GetPositionX();
|
|
y = pos->GetPositionY();
|
|
|
|
CellCoord p(Trinity::ComputeCellCoord(x, y));
|
|
Cell cell(p);
|
|
cell.SetNoCreate();
|
|
|
|
Map* map = referer->GetMap();
|
|
|
|
if (searchInWorld)
|
|
Cell::VisitWorldObjects(x, y, map, searcher, radius);
|
|
|
|
if (searchInGrid)
|
|
Cell::VisitGridObjects(x, y, map, searcher, radius);
|
|
}
|
|
}
|
|
|
|
template TC_GAME_API void Spell::SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck>>(Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck>& searcher, uint32 containerMask, WorldObject* referer, Position const* pos, float radius);
|
|
template TC_GAME_API void Spell::SearchTargets<Trinity::UnitListSearcher<Trinity::WorldObjectSpellAreaTargetCheck>>(Trinity::UnitListSearcher<Trinity::WorldObjectSpellAreaTargetCheck>& searcher, uint32 containerMask, WorldObject* referer, Position const* pos, float radius);
|
|
|
|
WorldObject* Spell::SearchNearbyTarget(SpellEffectInfo const& spellEffectInfo, float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionContainer const* condList)
|
|
{
|
|
WorldObject* target = nullptr;
|
|
uint32 containerTypeMask = GetSearcherTypeMask(m_spellInfo, spellEffectInfo, objectType, condList);
|
|
if (!containerTypeMask)
|
|
return nullptr;
|
|
|
|
Trinity::WorldObjectSpellNearbyTargetCheck check(range, m_caster, m_spellInfo, selectionType, condList, objectType);
|
|
Trinity::WorldObjectLastSearcher searcher(PhasingHandler::GetAlwaysVisiblePhaseShift(), target, check, containerTypeMask);
|
|
SearchTargets(searcher, containerTypeMask, m_caster, m_caster, range);
|
|
return target;
|
|
}
|
|
|
|
void Spell::SearchAreaTargets(std::list<WorldObject*>& targets, SpellEffectInfo const& spellEffectInfo, float range, Position const* position, WorldObject* referer,
|
|
SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionContainer const* condList,
|
|
Trinity::WorldObjectSpellAreaTargetSearchReason searchReason)
|
|
{
|
|
uint32 containerTypeMask = GetSearcherTypeMask(m_spellInfo, spellEffectInfo, objectType, condList);
|
|
if (!containerTypeMask)
|
|
return;
|
|
|
|
float extraSearchRadius = range > 0.0f ? EXTRA_CELL_SEARCH_RADIUS : 0.0f;
|
|
Trinity::WorldObjectSpellAreaTargetCheck check(range, position, m_caster, referer, m_spellInfo, selectionType, condList, objectType, searchReason);
|
|
Trinity::WorldObjectListSearcher searcher(PhasingHandler::GetAlwaysVisiblePhaseShift(), targets, check, containerTypeMask);
|
|
SearchTargets(searcher, containerTypeMask, m_caster, position, range + extraSearchRadius);
|
|
}
|
|
|
|
void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType,
|
|
SpellTargetCheckTypes selectType, SpellEffectInfo const& spellEffectInfo, bool isChainHeal)
|
|
{
|
|
// max dist for jump target selection
|
|
float jumpRadius = 0.0f;
|
|
switch (m_spellInfo->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
// 7.5y for multi shot
|
|
jumpRadius = 7.5f;
|
|
break;
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
// 5y for swipe, cleave and similar
|
|
jumpRadius = 5.0f;
|
|
break;
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
// 12.5y for chain heal spell since 3.2 patch
|
|
if (isChainHeal)
|
|
jumpRadius = 12.5f;
|
|
// 10y as default for magic chain spells
|
|
else
|
|
jumpRadius = 10.0f;
|
|
break;
|
|
}
|
|
|
|
if (Player* modOwner = m_caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo, SpellModOp::ChainJumpDistance, jumpRadius, this);
|
|
|
|
// max dist which spell can reach
|
|
float searchRadius = [&]()
|
|
{
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR2_CHAIN_FROM_CASTER))
|
|
return GetMinMaxRange(false).second;
|
|
|
|
if (spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes::ChainFromInitialTarget))
|
|
return jumpRadius;
|
|
|
|
return jumpRadius * chainTargets;
|
|
}();
|
|
|
|
WorldObject* chainSource = m_spellInfo->HasAttribute(SPELL_ATTR2_CHAIN_FROM_CASTER) ? m_caster : target;
|
|
std::list<WorldObject*> tempTargets;
|
|
SearchAreaTargets(tempTargets, spellEffectInfo, searchRadius, chainSource, m_caster, objectType, selectType, spellEffectInfo.ImplicitTargetConditions.get(),
|
|
Trinity::WorldObjectSpellAreaTargetSearchReason::Chain);
|
|
tempTargets.remove(target);
|
|
|
|
// remove targets which are always invalid for chain spells
|
|
// for some spells allow only chain targets in front of caster (swipe for example)
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR5_MELEE_CHAIN_TARGETING))
|
|
{
|
|
tempTargets.remove_if([&](WorldObject* object)
|
|
{
|
|
return !m_caster->HasInArc(static_cast<float>(M_PI), object);
|
|
});
|
|
}
|
|
|
|
while (chainTargets)
|
|
{
|
|
// try to get unit for next chain jump
|
|
std::list<WorldObject*>::iterator foundItr = tempTargets.end();
|
|
// get unit with highest hp deficit in dist
|
|
if (isChainHeal)
|
|
{
|
|
uint32 maxHPDeficit = 0;
|
|
for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr)
|
|
{
|
|
if (Unit* unit = (*itr)->ToUnit())
|
|
{
|
|
uint32 deficit = unit->GetMaxHealth() - unit->GetHealth();
|
|
if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && chainSource->IsWithinDist(unit, jumpRadius) && IsWithinLOS(chainSource, unit, false, VMAP::ModelIgnoreFlags::M2))
|
|
{
|
|
foundItr = itr;
|
|
maxHPDeficit = deficit;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// get closest object
|
|
else
|
|
{
|
|
for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr)
|
|
{
|
|
bool isBestDistanceMatch = foundItr != tempTargets.end() ? chainSource->GetDistanceOrder(*itr, *foundItr) : chainSource->IsWithinDist(*itr, jumpRadius);
|
|
if (!isBestDistanceMatch)
|
|
continue;
|
|
|
|
if (!IsWithinLOS(chainSource, *itr, false, VMAP::ModelIgnoreFlags::M2))
|
|
continue;
|
|
|
|
if (spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes::EnforceLineOfSightToChainTargets) && !IsWithinLOS(m_caster, *itr, false, VMAP::ModelIgnoreFlags::M2))
|
|
continue;
|
|
|
|
foundItr = itr;
|
|
}
|
|
}
|
|
// not found any valid target - chain ends
|
|
if (foundItr == tempTargets.end())
|
|
break;
|
|
|
|
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CHAIN_FROM_CASTER) && !spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes::ChainFromInitialTarget))
|
|
chainSource = *foundItr;
|
|
|
|
targets.push_back(*foundItr);
|
|
tempTargets.erase(foundItr);
|
|
--chainTargets;
|
|
}
|
|
}
|
|
|
|
GameObject* Spell::SearchSpellFocus()
|
|
{
|
|
GameObject* focus = nullptr;
|
|
Trinity::GameObjectFocusCheck check(m_caster, m_spellInfo->RequiresSpellFocus);
|
|
Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> searcher(m_caster, focus, check);
|
|
SearchTargets(searcher, GRID_MAP_TYPE_MASK_GAMEOBJECT, m_caster, m_caster, m_caster->GetVisibilityRange());
|
|
return focus;
|
|
}
|
|
|
|
void Spell::prepareDataForTriggerSystem()
|
|
{
|
|
//==========================================================================================
|
|
// Now fill data for trigger system, need know:
|
|
// Create base triggers flags for Attacker and Victim (m_procAttacker, m_procVictim and m_hitMask)
|
|
//==========================================================================================
|
|
|
|
m_procVictim = m_procAttacker = PROC_FLAG_NONE;
|
|
// Get data for type of attack and fill base info for trigger
|
|
switch (m_spellInfo->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
m_procAttacker = PROC_FLAG_DEAL_MELEE_ABILITY;
|
|
if (m_attackType == OFF_ATTACK)
|
|
m_procAttacker |= PROC_FLAG_OFF_HAND_WEAPON_SWING;
|
|
else
|
|
m_procAttacker |= PROC_FLAG_MAIN_HAND_WEAPON_SWING;
|
|
m_procVictim = PROC_FLAG_TAKE_MELEE_ABILITY;
|
|
break;
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
// Auto attack
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT))
|
|
{
|
|
m_procAttacker = PROC_FLAG_DEAL_RANGED_ATTACK;
|
|
m_procVictim = PROC_FLAG_TAKE_RANGED_ATTACK;
|
|
}
|
|
else // Ranged spell attack
|
|
{
|
|
m_procAttacker = PROC_FLAG_DEAL_RANGED_ABILITY;
|
|
m_procVictim = PROC_FLAG_TAKE_RANGED_ABILITY;
|
|
}
|
|
break;
|
|
default:
|
|
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
|
|
m_spellInfo->EquippedItemSubClassMask & (1 << ITEM_SUBCLASS_WEAPON_WAND)
|
|
&& m_spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT)) // Wands auto attack
|
|
{
|
|
m_procAttacker = PROC_FLAG_DEAL_RANGED_ATTACK;
|
|
m_procVictim = PROC_FLAG_TAKE_RANGED_ATTACK;
|
|
}
|
|
// For other spells trigger procflags are set in Spell::TargetInfo::DoDamageAndTriggers
|
|
// Because spell positivity is dependant on target
|
|
}
|
|
}
|
|
|
|
void Spell::CleanupTargetList()
|
|
{
|
|
m_UniqueTargetInfo.clear();
|
|
m_UniqueGOTargetInfo.clear();
|
|
m_UniqueItemInfo.clear();
|
|
m_delayMoment = 0;
|
|
}
|
|
|
|
class ProcReflectDelayed : public BasicEvent
|
|
{
|
|
public:
|
|
ProcReflectDelayed(Unit* owner, ObjectGuid casterGuid) : _victim(owner), _casterGuid(casterGuid) { }
|
|
|
|
bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) override
|
|
{
|
|
Unit* caster = ObjectAccessor::GetUnit(*_victim, _casterGuid);
|
|
if (!caster)
|
|
return true;
|
|
|
|
ProcFlags const typeMaskActor = PROC_FLAG_NONE;
|
|
ProcFlags const typeMaskActionTarget = PROC_FLAG_TAKE_HARMFUL_SPELL | PROC_FLAG_TAKE_HARMFUL_ABILITY;
|
|
ProcFlagsSpellType const spellTypeMask = PROC_SPELL_TYPE_DAMAGE | PROC_SPELL_TYPE_NO_DMG_HEAL;
|
|
ProcFlagsSpellPhase const spellPhaseMask = PROC_SPELL_PHASE_NONE;
|
|
ProcFlagsHit const hitMask = PROC_HIT_REFLECT;
|
|
|
|
Unit::ProcSkillsAndAuras(caster, _victim, typeMaskActor, typeMaskActionTarget, spellTypeMask, spellPhaseMask, hitMask, nullptr, nullptr, nullptr);
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
Unit* _victim;
|
|
ObjectGuid _casterGuid;
|
|
};
|
|
|
|
void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*= true*/, bool implicit /*= true*/, Position const* losPosition /*= nullptr*/)
|
|
{
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
if (!spellEffectInfo.IsEffect() || !CheckEffectTarget(target, spellEffectInfo, losPosition))
|
|
effectMask &= ~(1 << spellEffectInfo.EffectIndex);
|
|
|
|
// no effects left
|
|
if (!effectMask)
|
|
return;
|
|
|
|
if (checkIfValid)
|
|
if (m_spellInfo->CheckTarget(m_caster, target, implicit) != SPELL_CAST_OK) // skip stealth checks for AOE
|
|
return;
|
|
|
|
// Check for effect immune skip if immuned
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
if (target->IsImmunedToSpellEffect(m_spellInfo, spellEffectInfo, m_caster))
|
|
effectMask &= ~(1 << spellEffectInfo.EffectIndex);
|
|
|
|
ObjectGuid targetGUID = target->GetGUID();
|
|
|
|
// Lookup target in already in list
|
|
auto ihit = std::ranges::find(m_UniqueTargetInfo, targetGUID, &TargetInfo::TargetGUID);
|
|
if (ihit != std::end(m_UniqueTargetInfo)) // Found in list
|
|
{
|
|
// Immune effects removed from mask
|
|
ihit->EffectMask |= effectMask;
|
|
return;
|
|
}
|
|
|
|
// This is new target calculate data for him
|
|
|
|
// Get spell hit result on target
|
|
TargetInfo targetInfo;
|
|
targetInfo.TargetGUID = targetGUID; // Store target GUID
|
|
targetInfo.EffectMask = effectMask; // Store all effects not immune
|
|
targetInfo.IsAlive = target->IsAlive();
|
|
targetInfo.Damage = 0;
|
|
targetInfo.Healing = 0;
|
|
targetInfo.IsCrit = false;
|
|
|
|
// Calculate hit result
|
|
WorldObject* caster = m_originalCaster ? m_originalCaster : m_caster;
|
|
targetInfo.MissCondition = caster->SpellHitResult(target, m_spellInfo,
|
|
m_canReflect && !(IsPositive() && m_caster->IsFriendlyTo(target)),
|
|
false /*immunity will be checked after complete EffectMask is known*/);
|
|
|
|
// Spell have speed - need calculate incoming time
|
|
// Incoming time is zero for self casts. At least I think so.
|
|
if (m_caster != target)
|
|
{
|
|
float hitDelay = m_spellInfo->LaunchDelay;
|
|
WorldObject const* missileSource = m_caster;
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR4_BOUNCY_CHAIN_MISSILES))
|
|
{
|
|
auto previousTargetItr = std::ranges::find_if(m_UniqueTargetInfo.rbegin(), m_UniqueTargetInfo.rend(), [effectMask](TargetInfo const& target)
|
|
{
|
|
return (target.EffectMask & effectMask) != 0;
|
|
});
|
|
if (previousTargetItr != std::rend(m_UniqueTargetInfo))
|
|
{
|
|
hitDelay = 0.0f; // this is not the first target in chain, LaunchDelay was already included
|
|
|
|
if (WorldObject* previousTarget = ObjectAccessor::GetWorldObject(*m_caster, previousTargetItr->TargetGUID))
|
|
missileSource = previousTarget;
|
|
|
|
targetInfo.TimeDelay += previousTargetItr->TimeDelay;
|
|
}
|
|
}
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
|
|
hitDelay += std::max(m_spellInfo->Speed, m_spellInfo->MinDuration);
|
|
else if (m_spellInfo->Speed > 0.0f)
|
|
{
|
|
// calculate spell incoming interval
|
|
/// @todo this is a hack
|
|
float dist = std::max(missileSource->GetDistance(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()), 5.0f);
|
|
hitDelay += std::max(dist / m_spellInfo->Speed, m_spellInfo->MinDuration);
|
|
}
|
|
|
|
targetInfo.TimeDelay += uint64(std::floor(hitDelay * 1000.0f));
|
|
}
|
|
else
|
|
targetInfo.TimeDelay = 0ULL;
|
|
|
|
// If target reflect spell back to caster
|
|
if (targetInfo.MissCondition == SPELL_MISS_REFLECT)
|
|
{
|
|
// Calculate reflected spell result on caster (shouldn't be able to reflect gameobject spells)
|
|
Unit* unitCaster = ASSERT_NOTNULL(m_caster->ToUnit());
|
|
targetInfo.ReflectResult = unitCaster->SpellHitResult(unitCaster, m_spellInfo,
|
|
false /*can't reflect twice*/,
|
|
false /*immunity will be checked after complete EffectMask is known*/);
|
|
|
|
// Proc spell reflect aura when missile hits the original target
|
|
target->m_Events.AddEvent(new ProcReflectDelayed(target, m_originalCasterGUID), target->m_Events.CalculateTime(Milliseconds(targetInfo.TimeDelay)));
|
|
|
|
// Increase time interval for reflected spells by 1.5
|
|
targetInfo.TimeDelay += targetInfo.TimeDelay >> 1;
|
|
}
|
|
else
|
|
targetInfo.ReflectResult = SPELL_MISS_NONE;
|
|
|
|
// Calculate minimum incoming time
|
|
if (targetInfo.TimeDelay && (!m_delayMoment || m_delayMoment > targetInfo.TimeDelay))
|
|
m_delayMoment = targetInfo.TimeDelay;
|
|
|
|
// Add target to list
|
|
m_UniqueTargetInfo.emplace_back(std::move(targetInfo));
|
|
}
|
|
|
|
void Spell::AddGOTarget(GameObject* go, uint32 effectMask)
|
|
{
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
if (!spellEffectInfo.IsEffect() || !CheckEffectTarget(go, spellEffectInfo))
|
|
effectMask &= ~(1 << spellEffectInfo.EffectIndex);
|
|
|
|
// no effects left
|
|
if (!effectMask)
|
|
return;
|
|
|
|
ObjectGuid targetGUID = go->GetGUID();
|
|
|
|
// Lookup target in already in list
|
|
auto ihit = std::ranges::find(m_UniqueGOTargetInfo, targetGUID, &GOTargetInfo::TargetGUID);
|
|
if (ihit != std::end(m_UniqueGOTargetInfo)) // Found in list
|
|
{
|
|
// Add only effect mask
|
|
ihit->EffectMask |= effectMask;
|
|
return;
|
|
}
|
|
|
|
// This is new target calculate data for him
|
|
|
|
GOTargetInfo target;
|
|
target.TargetGUID = targetGUID;
|
|
target.EffectMask = effectMask;
|
|
|
|
// Spell have speed - need calculate incoming time
|
|
if (static_cast<WorldObject*>(m_caster) != go)
|
|
{
|
|
float hitDelay = m_spellInfo->LaunchDelay;
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
|
|
hitDelay += std::max(m_spellInfo->Speed, m_spellInfo->MinDuration);
|
|
else if (m_spellInfo->Speed > 0.0f)
|
|
{
|
|
// calculate spell incoming interval
|
|
float dist = std::max(m_caster->GetDistance(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ()), 5.0f);
|
|
hitDelay += std::max(dist / m_spellInfo->Speed, m_spellInfo->MinDuration);
|
|
}
|
|
|
|
target.TimeDelay = uint64(std::floor(hitDelay * 1000.0f));
|
|
}
|
|
else
|
|
target.TimeDelay = 0ULL;
|
|
|
|
// Calculate minimum incoming time
|
|
if (target.TimeDelay && (!m_delayMoment || m_delayMoment > target.TimeDelay))
|
|
m_delayMoment = target.TimeDelay;
|
|
|
|
// Add target to list
|
|
m_UniqueGOTargetInfo.emplace_back(std::move(target));
|
|
}
|
|
|
|
void Spell::AddItemTarget(Item* item, uint32 effectMask)
|
|
{
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
if (!spellEffectInfo.IsEffect() || !CheckEffectTarget(item, spellEffectInfo))
|
|
effectMask &= ~(1 << spellEffectInfo.EffectIndex);
|
|
|
|
// no effects left
|
|
if (!effectMask)
|
|
return;
|
|
|
|
// Lookup target in already in list
|
|
auto ihit = std::ranges::find(m_UniqueItemInfo, item, &ItemTargetInfo::TargetItem);
|
|
if (ihit != std::end(m_UniqueItemInfo)) // Found in list
|
|
{
|
|
// Add only effect mask
|
|
ihit->EffectMask |= effectMask;
|
|
return;
|
|
}
|
|
|
|
// This is new target add data
|
|
|
|
ItemTargetInfo target;
|
|
target.TargetItem = item;
|
|
target.EffectMask = effectMask;
|
|
|
|
m_UniqueItemInfo.emplace_back(std::move(target));
|
|
}
|
|
|
|
void Spell::AddCorpseTarget(Corpse* corpse, uint32 effectMask)
|
|
{
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
if (!spellEffectInfo.IsEffect())
|
|
effectMask &= ~(1 << spellEffectInfo.EffectIndex);
|
|
|
|
// no effects left
|
|
if (!effectMask)
|
|
return;
|
|
|
|
ObjectGuid targetGUID = corpse->GetGUID();
|
|
|
|
// Lookup target in already in list
|
|
auto ihit = std::ranges::find(m_UniqueCorpseTargetInfo, targetGUID, &CorpseTargetInfo::TargetGUID);
|
|
if (ihit != std::end(m_UniqueCorpseTargetInfo)) // Found in list
|
|
{
|
|
// Add only effect mask
|
|
ihit->EffectMask |= effectMask;
|
|
return;
|
|
}
|
|
|
|
// This is new target calculate data for him
|
|
CorpseTargetInfo target;
|
|
target.TargetGUID = targetGUID;
|
|
target.EffectMask = effectMask;
|
|
|
|
// Spell have speed - need calculate incoming time
|
|
if (m_caster != corpse)
|
|
{
|
|
float hitDelay = m_spellInfo->LaunchDelay;
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
|
|
hitDelay += std::max(m_spellInfo->Speed, m_spellInfo->MinDuration);
|
|
else if (m_spellInfo->Speed > 0.0f)
|
|
{
|
|
// calculate spell incoming interval
|
|
float dist = std::max(m_caster->GetDistance(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ()), 5.0f);
|
|
hitDelay += std::max(dist / m_spellInfo->Speed, m_spellInfo->MinDuration);
|
|
}
|
|
|
|
target.TimeDelay = uint64(std::floor(hitDelay * 1000.0f));
|
|
}
|
|
else
|
|
target.TimeDelay = 0LL;
|
|
|
|
// Calculate minimum incoming time
|
|
if (target.TimeDelay && (!m_delayMoment || m_delayMoment > target.TimeDelay))
|
|
m_delayMoment = target.TimeDelay;
|
|
|
|
// Add target to list
|
|
m_UniqueCorpseTargetInfo.emplace_back(std::move(target));
|
|
}
|
|
|
|
void Spell::AddDestTarget(SpellDestination const& dest, uint32 effIndex)
|
|
{
|
|
m_destTargets[effIndex] = dest;
|
|
}
|
|
|
|
int32 Spell::GetUnitTargetIndexForEffect(ObjectGuid const& target, SpellEffIndex effect) const
|
|
{
|
|
int32 index = 0;
|
|
for (TargetInfo const& uniqueTargetInfo : m_UniqueTargetInfo)
|
|
{
|
|
if (uniqueTargetInfo.MissCondition == SPELL_MISS_NONE && uniqueTargetInfo.EffectMask & (1 << effect))
|
|
{
|
|
if (uniqueTargetInfo.TargetGUID == target)
|
|
break;
|
|
|
|
++index;
|
|
}
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
int64 Spell::GetUnitTargetCountForEffect(SpellEffIndex effect) const
|
|
{
|
|
return std::count_if(m_UniqueTargetInfo.begin(), m_UniqueTargetInfo.end(), [effect](TargetInfo const& targetInfo)
|
|
{
|
|
return targetInfo.MissCondition == SPELL_MISS_NONE && targetInfo.EffectMask & (1 << effect);
|
|
});
|
|
}
|
|
|
|
int64 Spell::GetGameObjectTargetCountForEffect(SpellEffIndex effect) const
|
|
{
|
|
return std::count_if(m_UniqueGOTargetInfo.begin(), m_UniqueGOTargetInfo.end(), [effect](GOTargetInfo const& targetInfo)
|
|
{
|
|
return targetInfo.EffectMask & (1 << effect);
|
|
});
|
|
}
|
|
|
|
int64 Spell::GetItemTargetCountForEffect(SpellEffIndex effect) const
|
|
{
|
|
return std::count_if(m_UniqueItemInfo.begin(), m_UniqueItemInfo.end(), [effect](ItemTargetInfo const& targetInfo)
|
|
{
|
|
return targetInfo.EffectMask & (1 << effect);
|
|
});
|
|
}
|
|
|
|
int64 Spell::GetCorpseTargetCountForEffect(SpellEffIndex effect) const
|
|
{
|
|
return std::count_if(m_UniqueCorpseTargetInfo.begin(), m_UniqueCorpseTargetInfo.end(), [effect](CorpseTargetInfo const& targetInfo)
|
|
{
|
|
return targetInfo.EffectMask & (1 << effect);
|
|
});
|
|
}
|
|
|
|
void Spell::TargetInfo::PreprocessTarget(Spell* spell)
|
|
{
|
|
Unit* unit = spell->m_caster->GetGUID() == TargetGUID ? spell->m_caster->ToUnit() : ObjectAccessor::GetUnit(*spell->m_caster, TargetGUID);
|
|
if (!unit)
|
|
return;
|
|
|
|
// Need init unitTarget by default unit (can changed in code on reflect)
|
|
spell->unitTarget = unit;
|
|
|
|
// Reset damage/healing counter
|
|
spell->m_damage = Damage;
|
|
spell->m_healing = Healing;
|
|
|
|
_spellHitTarget = nullptr;
|
|
if (MissCondition == SPELL_MISS_NONE || (MissCondition == SPELL_MISS_BLOCK && !spell->GetSpellInfo()->HasAttribute(SPELL_ATTR3_COMPLETELY_BLOCKED)))
|
|
_spellHitTarget = unit;
|
|
else if (MissCondition == SPELL_MISS_REFLECT && ReflectResult == SPELL_MISS_NONE)
|
|
_spellHitTarget = spell->m_caster->ToUnit();
|
|
|
|
if (spell->m_originalCaster && MissCondition != SPELL_MISS_EVADE && !spell->m_originalCaster->IsFriendlyTo(unit) && (!spell->m_spellInfo->IsPositive() || spell->m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)) && (spell->m_spellInfo->HasInitialAggro() || unit->IsEngaged()))
|
|
unit->SetInCombatWith(spell->m_originalCaster);
|
|
|
|
// if target is flagged for pvp also flag caster if a player
|
|
// but respect current pvp rules (buffing/healing npcs flagged for pvp only flags you if they are in combat)
|
|
_enablePVP = (MissCondition == SPELL_MISS_NONE || spell->m_spellInfo->HasAttribute(SPELL_ATTR3_PVP_ENABLING))
|
|
&& unit->IsPvP() && (unit->IsInCombat() || unit->IsCharmedOwnedByPlayerOrPlayer()) && spell->m_caster->GetTypeId() == TYPEID_PLAYER; // need to check PvP state before spell effects, but act on it afterwards
|
|
|
|
if (_spellHitTarget)
|
|
{
|
|
SpellMissInfo missInfo = spell->PreprocessSpellHit(_spellHitTarget, *this);
|
|
if (missInfo != SPELL_MISS_NONE)
|
|
{
|
|
if (missInfo != SPELL_MISS_MISS)
|
|
spell->m_caster->SendSpellMiss(unit, spell->m_spellInfo->Id, missInfo);
|
|
spell->m_damage = 0;
|
|
spell->m_healing = 0;
|
|
_spellHitTarget = nullptr;
|
|
}
|
|
}
|
|
|
|
spell->CallScriptOnHitHandlers();
|
|
|
|
// scripts can modify damage/healing for current target, save them
|
|
Damage = spell->m_damage;
|
|
Healing = spell->m_healing;
|
|
}
|
|
|
|
void Spell::TargetInfo::DoTargetSpellHit(Spell* spell, SpellEffectInfo const& spellEffectInfo)
|
|
{
|
|
Unit* unit = spell->m_caster->GetGUID() == TargetGUID ? spell->m_caster->ToUnit() : ObjectAccessor::GetUnit(*spell->m_caster, TargetGUID);
|
|
if (!unit)
|
|
return;
|
|
|
|
// Need init unitTarget by default unit (can changed in code on reflect)
|
|
// Or on missInfo != SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
|
|
spell->unitTarget = unit;
|
|
spell->targetMissInfo = MissCondition;
|
|
|
|
// Reset damage/healing counter
|
|
spell->m_damage = Damage;
|
|
spell->m_healing = Healing;
|
|
|
|
if (unit->IsAlive() != IsAlive && !spell->m_spellInfo->HasAttribute(SPELL_ATTR9_FORCE_CORPSE_TARGET))
|
|
return;
|
|
|
|
if (!spell->m_spellInfo->HasAttribute(SPELL_ATTR8_IGNORE_SANCTUARY) && spell->getState() == SPELL_STATE_LAUNCHED && !spell->IsPositive() && (GameTime::GetGameTimeMS() - TimeDelay) <= unit->m_lastSanctuaryTime)
|
|
return; // No missinfo in that case
|
|
|
|
if (_spellHitTarget)
|
|
spell->DoSpellEffectHit(_spellHitTarget, spellEffectInfo, *this);
|
|
|
|
// scripts can modify damage/healing for current target, save them
|
|
Damage = spell->m_damage;
|
|
Healing = spell->m_healing;
|
|
}
|
|
|
|
void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell)
|
|
{
|
|
Unit* unit = spell->m_caster->GetGUID() == TargetGUID ? spell->m_caster->ToUnit() : ObjectAccessor::GetUnit(*spell->m_caster, TargetGUID);
|
|
if (!unit)
|
|
return;
|
|
|
|
// other targets executed before this one changed pointer
|
|
spell->unitTarget = unit;
|
|
if (_spellHitTarget)
|
|
spell->unitTarget = _spellHitTarget;
|
|
|
|
// Reset damage/healing counter
|
|
spell->m_damage = Damage;
|
|
spell->m_healing = Healing;
|
|
|
|
// Get original caster (if exist) and calculate damage/healing from him data
|
|
// Skip if m_originalCaster not available
|
|
Unit* caster = spell->m_originalCaster ? spell->m_originalCaster : spell->m_caster->ToUnit();
|
|
if (caster)
|
|
{
|
|
// Fill base trigger info
|
|
ProcFlagsInit procAttacker = spell->m_procAttacker;
|
|
ProcFlagsInit procVictim = spell->m_procVictim;
|
|
ProcFlagsSpellType procSpellType = PROC_SPELL_TYPE_NONE;
|
|
|
|
// Spells with this flag cannot trigger if effect is cast on self
|
|
bool const canEffectTrigger = spell->unitTarget->CanProc();
|
|
|
|
// Trigger info was not filled in Spell::prepareDataForTriggerSystem - we do it now
|
|
if (canEffectTrigger && !procAttacker && !procVictim)
|
|
{
|
|
bool positive = true;
|
|
if (spell->m_damage > 0)
|
|
positive = false;
|
|
else if (!spell->m_healing)
|
|
{
|
|
for (uint8 i = 0; i < spell->m_spellInfo->GetEffects().size(); ++i)
|
|
{
|
|
// in case of immunity, check all effects to choose correct procFlags, as none has technically hit
|
|
if (EffectMask && !(EffectMask & (1 << i)))
|
|
continue;
|
|
|
|
if (!spell->m_spellInfo->IsPositiveEffect(i))
|
|
{
|
|
positive = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (spell->m_spellInfo->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
if (spell->m_spellInfo->HasAttribute(SPELL_ATTR3_TREAT_AS_PERIODIC))
|
|
{
|
|
if (positive)
|
|
{
|
|
procAttacker |= PROC_FLAG_DEAL_HELPFUL_PERIODIC;
|
|
procVictim |= PROC_FLAG_TAKE_HELPFUL_PERIODIC;
|
|
}
|
|
else
|
|
{
|
|
procAttacker |= PROC_FLAG_DEAL_HARMFUL_PERIODIC;
|
|
procVictim |= PROC_FLAG_TAKE_HARMFUL_PERIODIC;
|
|
}
|
|
}
|
|
else if (spell->m_spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY))
|
|
{
|
|
if (positive)
|
|
{
|
|
procAttacker |= PROC_FLAG_DEAL_HELPFUL_ABILITY;
|
|
procVictim |= PROC_FLAG_TAKE_HELPFUL_ABILITY;
|
|
}
|
|
else
|
|
{
|
|
procAttacker |= PROC_FLAG_DEAL_HARMFUL_ABILITY;
|
|
procVictim |= PROC_FLAG_TAKE_HARMFUL_ABILITY;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (positive)
|
|
{
|
|
procAttacker |= PROC_FLAG_DEAL_HELPFUL_SPELL;
|
|
procVictim |= PROC_FLAG_TAKE_HELPFUL_SPELL;
|
|
}
|
|
else
|
|
{
|
|
procAttacker |= PROC_FLAG_DEAL_HARMFUL_SPELL;
|
|
procVictim |= PROC_FLAG_TAKE_HARMFUL_SPELL;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// All calculated do it!
|
|
// Do healing
|
|
bool hasHealing = false;
|
|
std::unique_ptr<DamageInfo> spellDamageInfo;
|
|
std::unique_ptr<HealInfo> healInfo;
|
|
if (spell->m_healing > 0)
|
|
{
|
|
hasHealing = true;
|
|
uint32 addhealth = spell->m_healing;
|
|
if (IsCrit)
|
|
{
|
|
ProcHitMask |= PROC_HIT_CRITICAL;
|
|
addhealth = Unit::SpellCriticalHealingBonus(caster, spell->m_spellInfo, addhealth, nullptr);
|
|
}
|
|
else
|
|
ProcHitMask |= PROC_HIT_NORMAL;
|
|
|
|
healInfo = std::make_unique<HealInfo>(caster, spell->unitTarget, addhealth, spell->m_spellInfo, spell->m_spellInfo->GetSchoolMask());
|
|
caster->HealBySpell(*healInfo, IsCrit);
|
|
spell->unitTarget->GetThreatManager().ForwardThreatForAssistingMe(caster, float(healInfo->GetEffectiveHeal()) * 0.5f, spell->m_spellInfo);
|
|
spell->m_healing = healInfo->GetEffectiveHeal();
|
|
|
|
procSpellType |= PROC_SPELL_TYPE_HEAL;
|
|
}
|
|
|
|
// Do damage
|
|
bool hasDamage = false;
|
|
if (spell->m_damage > 0)
|
|
{
|
|
hasDamage = true;
|
|
// Fill base damage struct (unitTarget - is real spell target)
|
|
SpellNonMeleeDamage damageInfo(caster, spell->unitTarget, spell->m_spellInfo, spell->m_SpellVisual, spell->m_spellSchoolMask, spell->m_castId);
|
|
// Check damage immunity
|
|
if (spell->unitTarget->IsImmunedToDamage(caster, spell->m_spellInfo))
|
|
{
|
|
ProcHitMask = PROC_HIT_IMMUNE;
|
|
spell->m_damage = 0;
|
|
|
|
// no packet found in sniffs
|
|
}
|
|
else
|
|
{
|
|
caster->SetLastDamagedTargetGuid(spell->unitTarget->GetGUID());
|
|
|
|
// Add bonuses and fill damageInfo struct
|
|
caster->CalculateSpellDamageTaken(&damageInfo, spell->m_damage, spell->m_spellInfo, spell->m_attackType, IsCrit, MissCondition == SPELL_MISS_BLOCK, spell);
|
|
Unit::DealDamageMods(damageInfo.attacker, damageInfo.target, damageInfo.damage, &damageInfo.absorb);
|
|
|
|
ProcHitMask |= createProcHitMask(&damageInfo, MissCondition);
|
|
procVictim |= PROC_FLAG_TAKE_ANY_DAMAGE;
|
|
|
|
// sparring
|
|
if (damageInfo.target != damageInfo.attacker)
|
|
{
|
|
if (Creature* victimCreature = damageInfo.target->ToCreature())
|
|
damageInfo.damage = victimCreature->CalculateDamageForSparring(damageInfo.attacker, damageInfo.damage);
|
|
}
|
|
spell->m_damage = damageInfo.damage;
|
|
|
|
caster->DealSpellDamage(&damageInfo, true);
|
|
|
|
// Send log damage message to client
|
|
caster->SendSpellNonMeleeDamageLog(&damageInfo);
|
|
}
|
|
|
|
// Do triggers for unit
|
|
if (canEffectTrigger)
|
|
{
|
|
spellDamageInfo = std::make_unique<DamageInfo>(damageInfo, SPELL_DIRECT_DAMAGE, spell->m_attackType, ProcHitMask);
|
|
procSpellType |= PROC_SPELL_TYPE_DAMAGE;
|
|
}
|
|
}
|
|
|
|
// Passive spell hits/misses or active spells only misses (only triggers)
|
|
if (!hasHealing && !hasDamage)
|
|
{
|
|
// Fill base damage struct (unitTarget - is real spell target)
|
|
SpellNonMeleeDamage damageInfo(caster, spell->unitTarget, spell->m_spellInfo, spell->m_SpellVisual, spell->m_spellSchoolMask);
|
|
ProcHitMask |= createProcHitMask(&damageInfo, MissCondition);
|
|
// Do triggers for unit
|
|
if (canEffectTrigger)
|
|
{
|
|
spellDamageInfo = std::make_unique<DamageInfo>(damageInfo, NODAMAGE, spell->m_attackType, ProcHitMask);
|
|
procSpellType |= PROC_SPELL_TYPE_NO_DMG_HEAL;
|
|
}
|
|
|
|
// Failed Pickpocket, reveal rogue
|
|
if (MissCondition == SPELL_MISS_RESIST && spell->m_spellInfo->HasAttribute(SPELL_ATTR1_FAILURE_BREAKS_STEALTH) && spell->unitTarget->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
Unit* unitCaster = ASSERT_NOTNULL(spell->m_caster->ToUnit());
|
|
unitCaster->RemoveAppliedAuras([](AuraApplication const* aurApp)
|
|
{
|
|
return aurApp->GetBase()->GetSpellInfo()->Dispel == DISPEL_STEALTH;
|
|
});
|
|
spell->unitTarget->ToCreature()->EngageWithTarget(unitCaster);
|
|
}
|
|
}
|
|
|
|
// Do triggers for unit
|
|
if (canEffectTrigger)
|
|
{
|
|
Unit::ProcSkillsAndAuras(caster, spell->unitTarget, procAttacker, procVictim, procSpellType, PROC_SPELL_PHASE_HIT, ProcHitMask, spell, spellDamageInfo.get(), healInfo.get());
|
|
|
|
// item spells (spell hit of non-damage spell may also activate items, for example seal of corruption hidden hit)
|
|
if (caster->GetTypeId() == TYPEID_PLAYER && (procSpellType & (PROC_SPELL_TYPE_DAMAGE | PROC_SPELL_TYPE_NO_DMG_HEAL)))
|
|
{
|
|
if (spell->m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || spell->m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
|
|
if (!spell->m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) && !spell->m_spellInfo->HasAttribute(SPELL_ATTR4_SUPPRESS_WEAPON_PROCS))
|
|
caster->ToPlayer()->CastItemCombatSpell(*spellDamageInfo);
|
|
}
|
|
}
|
|
|
|
// set hitmask for finish procs
|
|
spell->m_hitMask |= ProcHitMask;
|
|
spell->m_procSpellType |= procSpellType;
|
|
|
|
// _spellHitTarget can be null if spell is missed in DoSpellHitOnUnit
|
|
if (MissCondition != SPELL_MISS_EVADE && _spellHitTarget && !spell->m_caster->IsFriendlyTo(unit) && (!spell->IsPositive() || spell->m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)))
|
|
{
|
|
if (Unit* unitCaster = spell->m_caster->ToUnit())
|
|
{
|
|
unitCaster->AtTargetAttacked(unit, spell->m_spellInfo->HasInitialAggro());
|
|
|
|
if (spell->m_spellInfo->HasAttribute(SPELL_ATTR6_TAPS_IMMEDIATELY))
|
|
if (Creature* targetCreature = unit->ToCreature())
|
|
if (unitCaster->IsPlayer())
|
|
targetCreature->SetTappedBy(unitCaster);
|
|
}
|
|
|
|
if (!spell->m_spellInfo->HasAttribute(SPELL_ATTR3_DO_NOT_TRIGGER_TARGET_STAND) && !unit->IsStandState())
|
|
unit->SetStandState(UNIT_STAND_STATE_STAND);
|
|
}
|
|
|
|
// Check for SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER
|
|
if (MissCondition == SPELL_MISS_NONE && spell->m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_CAUSE_INTERRUPT) && unit->GetTypeId() != TYPEID_PLAYER)
|
|
caster->CastSpell(unit, SPELL_INTERRUPT_NONPLAYER, spell);
|
|
}
|
|
|
|
if (_spellHitTarget)
|
|
{
|
|
//AI functions
|
|
if (Creature* cHitTarget = _spellHitTarget->ToCreature())
|
|
if (CreatureAI* hitTargetAI = cHitTarget->AI())
|
|
hitTargetAI->SpellHit(spell->m_caster, spell->m_spellInfo);
|
|
|
|
if (spell->m_caster->GetTypeId() == TYPEID_UNIT && spell->m_caster->ToCreature()->IsAIEnabled())
|
|
spell->m_caster->ToCreature()->AI()->SpellHitTarget(_spellHitTarget, spell->m_spellInfo);
|
|
else if (spell->m_caster->GetTypeId() == TYPEID_GAMEOBJECT && spell->m_caster->ToGameObject()->AI())
|
|
spell->m_caster->ToGameObject()->AI()->SpellHitTarget(_spellHitTarget, spell->m_spellInfo);
|
|
|
|
if (HitAura)
|
|
{
|
|
if (AuraApplication* aurApp = HitAura->GetApplicationOfTarget(_spellHitTarget->GetGUID()))
|
|
{
|
|
// only apply unapplied effects (for reapply case)
|
|
uint32 effMask = EffectMask & aurApp->GetEffectsToApply();
|
|
for (uint8 i = 0; i < spell->m_spellInfo->GetEffects().size(); ++i)
|
|
if ((effMask & (1 << i)) && aurApp->HasEffect(i))
|
|
effMask &= ~(1 << i);
|
|
|
|
if (effMask)
|
|
_spellHitTarget->_ApplyAura(aurApp, effMask);
|
|
|
|
if (aurApp->IsNeedClientUpdate() && aurApp->GetRemoveMode() == AURA_REMOVE_NONE)
|
|
{
|
|
aurApp->ClientUpdate(false);
|
|
_spellHitTarget->RemoveVisibleAuraUpdate(aurApp);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Needs to be called after dealing damage/healing to not remove breaking on damage auras
|
|
spell->DoTriggersOnSpellHit(_spellHitTarget);
|
|
}
|
|
|
|
if (_enablePVP)
|
|
spell->m_caster->ToPlayer()->UpdatePvP(true);
|
|
|
|
spell->_spellAura = HitAura;
|
|
spell->CallScriptAfterHitHandlers();
|
|
spell->_spellAura = nullptr;
|
|
}
|
|
|
|
void Spell::GOTargetInfo::DoTargetSpellHit(Spell* spell, SpellEffectInfo const& spellEffectInfo)
|
|
{
|
|
GameObject* go = spell->m_caster->GetGUID() == TargetGUID ? spell->m_caster->ToGameObject() : ObjectAccessor::GetGameObject(*spell->m_caster, TargetGUID);
|
|
if (!go)
|
|
return;
|
|
|
|
spell->CallScriptBeforeHitHandlers(SPELL_MISS_NONE);
|
|
|
|
spell->HandleEffects(nullptr, nullptr, go, nullptr, spellEffectInfo, SPELL_EFFECT_HANDLE_HIT_TARGET);
|
|
|
|
// AI functions
|
|
if (go->AI())
|
|
go->AI()->SpellHit(spell->m_caster, spell->m_spellInfo);
|
|
|
|
if (spell->m_caster->GetTypeId() == TYPEID_UNIT && spell->m_caster->ToCreature()->IsAIEnabled())
|
|
spell->m_caster->ToCreature()->AI()->SpellHitTarget(go, spell->m_spellInfo);
|
|
else if (spell->m_caster->GetTypeId() == TYPEID_GAMEOBJECT && spell->m_caster->ToGameObject()->AI())
|
|
spell->m_caster->ToGameObject()->AI()->SpellHitTarget(go, spell->m_spellInfo);
|
|
|
|
spell->CallScriptOnHitHandlers();
|
|
spell->CallScriptAfterHitHandlers();
|
|
}
|
|
|
|
void Spell::ItemTargetInfo::DoTargetSpellHit(Spell* spell, SpellEffectInfo const& spellEffectInfo)
|
|
{
|
|
spell->CallScriptBeforeHitHandlers(SPELL_MISS_NONE);
|
|
|
|
spell->HandleEffects(nullptr, TargetItem, nullptr, nullptr, spellEffectInfo, SPELL_EFFECT_HANDLE_HIT_TARGET);
|
|
|
|
spell->CallScriptOnHitHandlers();
|
|
spell->CallScriptAfterHitHandlers();
|
|
}
|
|
|
|
void Spell::CorpseTargetInfo::DoTargetSpellHit(Spell* spell, SpellEffectInfo const& spellEffectInfo)
|
|
{
|
|
Corpse* corpse = ObjectAccessor::GetCorpse(*spell->m_caster, TargetGUID);
|
|
if (!corpse)
|
|
return;
|
|
|
|
spell->CallScriptBeforeHitHandlers(SPELL_MISS_NONE);
|
|
|
|
spell->HandleEffects(nullptr, nullptr, nullptr, corpse, spellEffectInfo, SPELL_EFFECT_HANDLE_HIT_TARGET);
|
|
|
|
spell->CallScriptOnHitHandlers();
|
|
spell->CallScriptAfterHitHandlers();
|
|
}
|
|
|
|
SpellMissInfo Spell::PreprocessSpellHit(Unit* unit, TargetInfo& hitInfo)
|
|
{
|
|
if (!unit)
|
|
return SPELL_MISS_EVADE;
|
|
|
|
// Target may have begun evading between launch and hit phases - re-check now
|
|
if (Creature* creatureTarget = unit->ToCreature())
|
|
if (creatureTarget->IsEvadingAttacks())
|
|
return SPELL_MISS_EVADE;
|
|
|
|
// For delayed spells immunity may be applied between missile launch and hit - check immunity for that case
|
|
if (hitInfo.TimeDelay && unit->IsImmunedToSpell(m_spellInfo, hitInfo.EffectMask, m_caster))
|
|
return SPELL_MISS_IMMUNE;
|
|
|
|
CallScriptBeforeHitHandlers(hitInfo.MissCondition);
|
|
|
|
if (Player* player = unit->ToPlayer())
|
|
{
|
|
player->FailCriteria(CriteriaFailEvent::BeSpellTarget, m_spellInfo->Id);
|
|
player->StartCriteria(CriteriaStartEvent::BeSpellTarget, m_spellInfo->Id);
|
|
player->UpdateCriteria(CriteriaType::BeSpellTarget, m_spellInfo->Id, 0, 0, m_caster);
|
|
}
|
|
|
|
if (Player* player = m_caster->ToPlayer())
|
|
player->UpdateCriteria(CriteriaType::LandTargetedSpellOnTarget, m_spellInfo->Id, 0, 0, unit);
|
|
|
|
if (m_caster != unit)
|
|
{
|
|
// Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
|
|
if (hitInfo.TimeDelay && unit->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) && unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
|
|
return SPELL_MISS_EVADE;
|
|
|
|
if (m_caster->IsValidAttackTarget(unit, m_spellInfo))
|
|
unit->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::HostileActionReceived);
|
|
else if (m_caster->IsFriendlyTo(unit))
|
|
{
|
|
// for delayed spells ignore negative spells (after duel end) for friendly targets
|
|
if (hitInfo.TimeDelay && unit->GetTypeId() == TYPEID_PLAYER && !IsPositive() && !m_caster->IsValidAssistTarget(unit, m_spellInfo))
|
|
return SPELL_MISS_EVADE;
|
|
|
|
// assisting case, healing and resurrection
|
|
if (unit->HasUnitState(UNIT_STATE_ATTACK_PLAYER))
|
|
{
|
|
if (Player* playerOwner = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
{
|
|
playerOwner->SetContestedPvP();
|
|
playerOwner->UpdatePvP(true);
|
|
}
|
|
}
|
|
|
|
if (m_originalCaster && unit->IsInCombat() && m_spellInfo->HasInitialAggro())
|
|
{
|
|
if (m_originalCaster->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) // only do explicit combat forwarding for PvP enabled units
|
|
m_originalCaster->GetCombatManager().InheritCombatStatesFrom(unit); // for creature v creature combat, the threat forward does it for us
|
|
unit->GetThreatManager().ForwardThreatForAssistingMe(m_originalCaster, 0.0f, nullptr, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
// original caster for auras
|
|
WorldObject* origCaster = m_caster;
|
|
if (m_originalCaster)
|
|
origCaster = m_originalCaster;
|
|
|
|
// check immunity due to diminishing returns
|
|
if (Aura::BuildEffectMaskForOwner(m_spellInfo, MAX_EFFECT_MASK, unit))
|
|
{
|
|
for (SpellEffectInfo const& auraSpellEffect : m_spellInfo->GetEffects())
|
|
hitInfo.AuraBasePoints[auraSpellEffect.EffectIndex] = (m_spellValue->CustomBasePointsMask & (1 << auraSpellEffect.EffectIndex))
|
|
? m_spellValue->EffectBasePoints[auraSpellEffect.EffectIndex]
|
|
: auraSpellEffect.CalcBaseValue(m_originalCaster, unit, m_castItemEntry, m_castItemLevel);
|
|
|
|
// Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
|
|
hitInfo.DRGroup = m_spellInfo->GetDiminishingReturnsGroupForSpell();
|
|
|
|
DiminishingLevels diminishLevel = DIMINISHING_LEVEL_1;
|
|
if (hitInfo.DRGroup)
|
|
{
|
|
diminishLevel = unit->GetDiminishing(hitInfo.DRGroup);
|
|
DiminishingReturnsType type = m_spellInfo->GetDiminishingReturnsGroupType();
|
|
// Increase Diminishing on unit, current informations for actually casts will use values above
|
|
if (type == DRTYPE_ALL || (type == DRTYPE_PLAYER && unit->IsAffectedByDiminishingReturns()))
|
|
unit->IncrDiminishing(m_spellInfo);
|
|
}
|
|
|
|
// Now Reduce spell duration using data received at spell hit
|
|
// check whatever effects we're going to apply, diminishing returns only apply to negative aura effects
|
|
hitInfo.Positive = true;
|
|
if (origCaster == unit || !origCaster->IsFriendlyTo(unit))
|
|
{
|
|
for (SpellEffectInfo const& auraSpellEffect : m_spellInfo->GetEffects())
|
|
{
|
|
// mod duration only for effects applying aura!
|
|
if (hitInfo.EffectMask & (1 << auraSpellEffect.EffectIndex) &&
|
|
auraSpellEffect.IsUnitOwnedAuraEffect() &&
|
|
!m_spellInfo->IsPositiveEffect(auraSpellEffect.EffectIndex))
|
|
{
|
|
hitInfo.Positive = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
hitInfo.AuraDuration = Aura::CalcMaxDuration(m_spellInfo, origCaster, &m_powerCost);
|
|
|
|
// unit is immune to aura if it was diminished to 0 duration
|
|
if (!hitInfo.Positive && !unit->ApplyDiminishingToDuration(m_spellInfo, hitInfo.AuraDuration, origCaster, diminishLevel))
|
|
if (std::all_of(std::begin(m_spellInfo->GetEffects()), std::end(m_spellInfo->GetEffects()), [](SpellEffectInfo const& effInfo) { return !effInfo.IsEffect() || effInfo.Effect == SPELL_EFFECT_APPLY_AURA; }))
|
|
return SPELL_MISS_IMMUNE;
|
|
}
|
|
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
void Spell::DoSpellEffectHit(Unit* unit, SpellEffectInfo const& spellEffectInfo, TargetInfo& hitInfo)
|
|
{
|
|
if (uint32 aura_effmask = Aura::BuildEffectMaskForOwner(m_spellInfo, 1 << spellEffectInfo.EffectIndex, unit))
|
|
{
|
|
WorldObject* caster = m_caster;
|
|
if (m_originalCaster)
|
|
caster = m_originalCaster;
|
|
|
|
if (caster)
|
|
{
|
|
bool refresh = false;
|
|
|
|
if (!hitInfo.HitAura)
|
|
{
|
|
bool const resetPeriodicTimer = (m_spellInfo->StackAmount < 2) && !(_triggeredCastFlags & TRIGGERED_DONT_RESET_PERIODIC_TIMER);
|
|
uint32 const allAuraEffectMask = Aura::BuildEffectMaskForOwner(m_spellInfo, MAX_EFFECT_MASK, unit);
|
|
|
|
AuraCreateInfo createInfo(m_castId, m_spellInfo, GetCastDifficulty(), allAuraEffectMask, unit);
|
|
createInfo
|
|
.SetCasterGUID(caster->GetGUID())
|
|
.SetBaseAmount(&hitInfo.AuraBasePoints[0])
|
|
.SetCastItem(m_castItemGUID, m_castItemEntry, m_castItemLevel)
|
|
.SetPeriodicReset(resetPeriodicTimer)
|
|
.SetOwnerEffectMask(aura_effmask)
|
|
.SetIsRefresh(&refresh)
|
|
.SetStackAmount(m_spellValue->AuraStackAmount)
|
|
.SetSpellVisual(m_SpellVisual);
|
|
|
|
if (Aura* aura = Aura::TryRefreshStackOrCreate(createInfo, false))
|
|
{
|
|
hitInfo.HitAura = aura->ToUnitAura();
|
|
|
|
hitInfo.HitAura->SetDiminishGroup(hitInfo.DRGroup);
|
|
|
|
if (!m_spellValue->Duration)
|
|
{
|
|
hitInfo.AuraDuration = caster->ModSpellDuration(m_spellInfo, unit, hitInfo.AuraDuration, hitInfo.Positive, hitInfo.HitAura->GetEffectMask());
|
|
|
|
if (hitInfo.AuraDuration > 0)
|
|
{
|
|
hitInfo.AuraDuration *= m_spellValue->DurationMul;
|
|
|
|
// Haste modifies duration of channeled spells
|
|
if (m_spellInfo->IsChanneled())
|
|
caster->ModSpellDurationTime(m_spellInfo, hitInfo.AuraDuration, this);
|
|
else if (m_spellInfo->HasAttribute(SPELL_ATTR8_HASTE_AFFECTS_DURATION))
|
|
{
|
|
int32 origDuration = hitInfo.AuraDuration;
|
|
hitInfo.AuraDuration = 0;
|
|
for (AuraEffect const* auraEff : hitInfo.HitAura->GetAuraEffects())
|
|
if (int32 period = auraEff->GetPeriod()) // period is hastened by UNIT_MOD_CAST_SPEED
|
|
hitInfo.AuraDuration = std::max(std::max(origDuration / period, 1) * period, hitInfo.AuraDuration);
|
|
|
|
// if there is no periodic effect
|
|
if (!hitInfo.AuraDuration)
|
|
hitInfo.AuraDuration = int32(origDuration * m_originalCaster->m_unitData->ModCastingSpeed);
|
|
}
|
|
|
|
if (refresh && m_spellInfo->HasAttribute(SPELL_ATTR13_PERIODIC_REFRESH_EXTENDS_DURATION))
|
|
{
|
|
int32 newDuration = hitInfo.AuraDuration + hitInfo.HitAura->GetDuration();
|
|
hitInfo.AuraDuration = std::min(newDuration, CalculatePct(hitInfo.AuraDuration, 130));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
hitInfo.AuraDuration = *m_spellValue->Duration;
|
|
|
|
if (hitInfo.AuraDuration != hitInfo.HitAura->GetMaxDuration())
|
|
{
|
|
hitInfo.HitAura->SetMaxDuration(hitInfo.AuraDuration);
|
|
hitInfo.HitAura->SetDuration(hitInfo.AuraDuration);
|
|
}
|
|
|
|
if (refresh)
|
|
hitInfo.HitAura->AddStaticApplication(unit, aura_effmask);
|
|
}
|
|
}
|
|
else
|
|
hitInfo.HitAura->AddStaticApplication(unit, aura_effmask);
|
|
}
|
|
}
|
|
|
|
_spellAura = hitInfo.HitAura;
|
|
HandleEffects(unit, nullptr, nullptr, nullptr, spellEffectInfo, SPELL_EFFECT_HANDLE_HIT_TARGET);
|
|
_spellAura = nullptr;
|
|
}
|
|
|
|
void Spell::DoTriggersOnSpellHit(Unit* unit)
|
|
{
|
|
// handle SPELL_AURA_ADD_TARGET_TRIGGER auras
|
|
// this is executed after spell proc spells on target hit
|
|
// spells are triggered for each hit spell target
|
|
// info confirmed with retail sniffs of permafrost and shadow weaving
|
|
if (!m_hitTriggerSpells.empty())
|
|
{
|
|
int32 _duration = 0;
|
|
for (auto i = m_hitTriggerSpells.begin(); i != m_hitTriggerSpells.end(); ++i)
|
|
{
|
|
if (CanExecuteTriggersOnHit(unit, i->triggeredByAura) && roll_chance_i(i->chance))
|
|
{
|
|
m_caster->CastSpell(unit, i->triggeredSpell->Id, CastSpellExtraArgs(TRIGGERED_FULL_MASK)
|
|
.SetTriggeringSpell(this)
|
|
.SetCastDifficulty(i->triggeredSpell->Difficulty));
|
|
TC_LOG_DEBUG("spells", "Spell {} triggered spell {} by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->triggeredSpell->Id);
|
|
|
|
// SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration
|
|
// set duration of current aura to the triggered spell
|
|
if (i->triggeredSpell->GetDuration() == -1)
|
|
{
|
|
if (Aura* triggeredAur = unit->GetAura(i->triggeredSpell->Id, m_caster->GetGUID()))
|
|
{
|
|
// get duration from aura-only once
|
|
if (!_duration)
|
|
{
|
|
Aura* aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID());
|
|
_duration = aur ? aur->GetDuration() : -1;
|
|
}
|
|
triggeredAur->SetDuration(_duration);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// trigger linked auras remove/apply
|
|
/// @todo remove/cleanup this, as this table is not documented and people are doing stupid things with it
|
|
if (std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(SPELL_LINK_HIT, m_spellInfo->Id))
|
|
{
|
|
for (std::vector<int32>::const_iterator i = spellTriggered->begin(); i != spellTriggered->end(); ++i)
|
|
{
|
|
if (*i < 0)
|
|
unit->RemoveAurasDueToSpell(-(*i));
|
|
else
|
|
unit->CastSpell(unit, *i, CastSpellExtraArgs(TRIGGERED_FULL_MASK)
|
|
.SetOriginalCaster(m_caster->GetGUID())
|
|
.SetTriggeringSpell(this));
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Spell::UpdateChanneledTargetList()
|
|
{
|
|
// Not need check return true
|
|
if (m_channelTargetEffectMask == 0)
|
|
return true;
|
|
|
|
uint32 channelTargetEffectMask = m_channelTargetEffectMask;
|
|
uint32 channelAuraMask = 0;
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
if (spellEffectInfo.IsEffect(SPELL_EFFECT_APPLY_AURA))
|
|
channelAuraMask |= 1 << spellEffectInfo.EffectIndex;
|
|
|
|
channelAuraMask &= channelTargetEffectMask;
|
|
|
|
float range = 0;
|
|
if (channelAuraMask)
|
|
{
|
|
range = m_spellInfo->GetMaxRange(IsPositive());
|
|
if (Player* modOwner = m_caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo, SpellModOp::Range, range, this);
|
|
|
|
// add little tolerance level
|
|
range += std::min(MAX_SPELL_RANGE_TOLERANCE, range*0.1f); // 10% but no more than MAX_SPELL_RANGE_TOLERANCE
|
|
}
|
|
|
|
for (TargetInfo& targetInfo : m_UniqueTargetInfo)
|
|
{
|
|
if (targetInfo.MissCondition == SPELL_MISS_NONE && (channelTargetEffectMask & targetInfo.EffectMask))
|
|
{
|
|
Unit* unit = m_caster->GetGUID() == targetInfo.TargetGUID ? m_caster->ToUnit() : ObjectAccessor::GetUnit(*m_caster, targetInfo.TargetGUID);
|
|
if (!unit)
|
|
{
|
|
if (Unit* unitCaster =m_caster->ToUnit())
|
|
unitCaster->RemoveChannelObject(targetInfo.TargetGUID);
|
|
continue;
|
|
}
|
|
|
|
if (IsValidDeadOrAliveTarget(unit))
|
|
{
|
|
if (channelAuraMask & targetInfo.EffectMask)
|
|
{
|
|
if (AuraApplication* aurApp = unit->GetAuraApplication(m_spellInfo->Id, m_originalCasterGUID))
|
|
{
|
|
if (m_caster != unit && !m_caster->IsWithinDistInMap(unit, range))
|
|
{
|
|
targetInfo.EffectMask &= ~aurApp->GetEffectMask();
|
|
unit->RemoveAura(aurApp);
|
|
if (Unit* unitCaster = m_caster->ToUnit())
|
|
unitCaster->RemoveChannelObject(targetInfo.TargetGUID);
|
|
continue;
|
|
}
|
|
}
|
|
else // aura is dispelled
|
|
{
|
|
if (Unit* unitCaster = m_caster->ToUnit())
|
|
unitCaster->RemoveChannelObject(targetInfo.TargetGUID);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
channelTargetEffectMask &= ~targetInfo.EffectMask; // remove from need alive mask effect that have alive target
|
|
}
|
|
}
|
|
}
|
|
|
|
// is all effects from m_needAliveTargetMask have alive targets
|
|
return channelTargetEffectMask == 0;
|
|
}
|
|
|
|
SpellCastResult Spell::prepare(SpellCastTargets const& targets, AuraEffect const* triggeredByAura)
|
|
{
|
|
if (m_CastItem)
|
|
{
|
|
m_castItemGUID = m_CastItem->GetGUID();
|
|
m_castItemEntry = m_CastItem->GetEntry();
|
|
|
|
if (Player* owner = m_CastItem->GetOwner())
|
|
m_castItemLevel = int32(m_CastItem->GetItemLevel(owner));
|
|
else if (m_CastItem->GetOwnerGUID() == m_caster->GetGUID())
|
|
m_castItemLevel = int32(m_CastItem->GetItemLevel(m_caster->ToPlayer()));
|
|
else
|
|
{
|
|
SendCastResult(SPELL_FAILED_EQUIPPED_ITEM);
|
|
finish(SPELL_FAILED_EQUIPPED_ITEM);
|
|
return SPELL_FAILED_EQUIPPED_ITEM;
|
|
}
|
|
}
|
|
|
|
InitExplicitTargets(targets);
|
|
|
|
m_spellState = SPELL_STATE_PREPARING;
|
|
|
|
if (triggeredByAura)
|
|
{
|
|
m_triggeredByAuraSpell = triggeredByAura->GetSpellInfo();
|
|
m_castItemLevel = triggeredByAura->GetBase()->GetCastItemLevel();
|
|
}
|
|
|
|
// create and add update event for this spell
|
|
_spellEvent = new SpellEvent(this);
|
|
m_caster->m_Events.AddEvent(_spellEvent, m_caster->m_Events.CalculateTime(1ms));
|
|
|
|
// check disables
|
|
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, m_caster))
|
|
{
|
|
SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
|
|
finish(SPELL_FAILED_SPELL_UNAVAILABLE);
|
|
return SPELL_FAILED_SPELL_UNAVAILABLE;
|
|
}
|
|
|
|
// Prevent casting at cast another spell (ServerSide check)
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_IN_PROGRESS) && m_caster->ToUnit() && m_caster->ToUnit()->IsNonMeleeSpellCast(false, true, true, m_spellInfo->Id == 75))
|
|
{
|
|
SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
|
|
finish(SPELL_FAILED_SPELL_IN_PROGRESS);
|
|
return SPELL_FAILED_SPELL_IN_PROGRESS;
|
|
}
|
|
|
|
LoadScripts();
|
|
|
|
// Fill cost data (do not use power for item casts)
|
|
if (!m_CastItem)
|
|
m_powerCost = m_spellInfo->CalcPowerCost(m_caster, m_spellSchoolMask, this);
|
|
|
|
int32 param1 = 0, param2 = 0;
|
|
SpellCastResult result = CheckCast(true, ¶m1, ¶m2);
|
|
// target is checked in too many locations and with different results to handle each of them
|
|
// handle just the general SPELL_FAILED_BAD_TARGETS result which is the default result for most DBC target checks
|
|
if (_triggeredCastFlags & TRIGGERED_IGNORE_TARGET_CHECK && result == SPELL_FAILED_BAD_TARGETS)
|
|
result = SPELL_CAST_OK;
|
|
if (result != SPELL_CAST_OK)
|
|
{
|
|
// Periodic auras should be interrupted when aura triggers a spell which can't be cast
|
|
// for example bladestorm aura should be removed on disarm as of patch 3.3.5
|
|
// channeled periodic spells should be affected by this (arcane missiles, penance, etc)
|
|
// a possible alternative sollution for those would be validating aura target on unit state change
|
|
if (triggeredByAura && triggeredByAura->IsPeriodic() && !triggeredByAura->GetBase()->IsPassive())
|
|
{
|
|
SendChannelUpdate(0, result);
|
|
triggeredByAura->GetBase()->SetDuration(0);
|
|
}
|
|
|
|
if (param1 || param2)
|
|
SendCastResult(result, ¶m1, ¶m2);
|
|
else
|
|
SendCastResult(result);
|
|
|
|
// queue autorepeat spells for future repeating
|
|
if (GetCurrentContainer() == CURRENT_AUTOREPEAT_SPELL && m_caster->IsUnit())
|
|
m_caster->ToUnit()->SetCurrentCastSpell(this);
|
|
|
|
finish(result);
|
|
return result;
|
|
}
|
|
|
|
// Prepare data for triggers
|
|
prepareDataForTriggerSystem();
|
|
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_TIME))
|
|
m_casttime = m_spellInfo->CalcCastTime(this);
|
|
m_casttime = CallScriptCalcCastTimeHandlers(m_casttime);
|
|
|
|
SpellCastResult movementResult = SPELL_CAST_OK;
|
|
if (m_caster->IsUnit() && m_caster->ToUnit()->isMoving())
|
|
movementResult = CheckMovement();
|
|
|
|
// Creatures focus their target when possible
|
|
if (m_casttime && m_caster->IsCreature() && !m_spellInfo->IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_caster->ToUnit()->HasUnitFlag(UNIT_FLAG_POSSESSED))
|
|
{
|
|
// Channeled spells and some triggered spells do not focus a cast target. They face their target later on via channel object guid and via spell attribute or not at all
|
|
bool const focusTarget = !m_spellInfo->IsChanneled() && !(_triggeredCastFlags & TRIGGERED_IGNORE_SET_FACING);
|
|
if (focusTarget && m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget())
|
|
m_caster->ToCreature()->SetSpellFocus(this, m_targets.GetObjectTarget());
|
|
else
|
|
m_caster->ToCreature()->SetSpellFocus(this, nullptr);
|
|
}
|
|
|
|
if (movementResult != SPELL_CAST_OK)
|
|
{
|
|
if (m_caster->ToUnit()->IsControlledByPlayer() || !CanStopMovementForSpellCasting(m_caster->ToUnit()->GetMotionMaster()->GetCurrentMovementGeneratorType()))
|
|
{
|
|
SendCastResult(movementResult);
|
|
finish(movementResult);
|
|
return movementResult;
|
|
}
|
|
else
|
|
{
|
|
// Creatures (not controlled) give priority to spell casting over movement.
|
|
// We assume that the casting is always valid and the current movement
|
|
// is stopped immediately (because spells are updated before movement, so next Unit::Update would cancel the spell before stopping movement)
|
|
// and future attempts are stopped by by Unit::IsMovementPreventedByCasting in movement generators to prevent casting interruption.
|
|
m_caster->ToUnit()->StopMoving();
|
|
}
|
|
}
|
|
|
|
CallScriptOnPrecastHandler();
|
|
|
|
// set timer base at cast time
|
|
ReSetTimer();
|
|
|
|
TC_LOG_DEBUG("spells", "Spell::prepare: spell id {} source {} caster {} customCastFlags {} mask {}", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, _triggeredCastFlags, m_targets.GetTargetMask());
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR12_START_COOLDOWN_ON_CAST_START))
|
|
SendSpellCooldown();
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START) && IsAutoActionResetSpell())
|
|
ResetCombatTimers();
|
|
|
|
//Containers for channeled spells have to be set
|
|
/// @todoApply this to all cast spells if needed
|
|
// Why check duration? 29350: channelled triggers channelled
|
|
if ((_triggeredCastFlags & TRIGGERED_CAST_DIRECTLY) && (!m_spellInfo->IsChanneled() || !m_spellInfo->GetMaxDuration()))
|
|
cast(true);
|
|
else
|
|
{
|
|
// commented out !m_spellInfo->StartRecoveryTime, it forces instant spells with global cooldown to be processed in spell::update
|
|
// as a result a spell that passed CheckCast and should be processed instantly may suffer from this delayed process
|
|
// the easiest bug to observe is LoS check in AddUnitTarget, even if spell passed the CheckCast LoS check the situation can change in spell::update
|
|
// because target could be relocated in the meantime, making the spell fly to the air (no targets can be registered, so no effects processed, nothing in combat log)
|
|
bool willCastDirectly = !m_casttime && /*!m_spellInfo->StartRecoveryTime && */ GetCurrentContainer() == CURRENT_GENERIC_SPELL;
|
|
|
|
if (Unit* unitCaster = m_caster->ToUnit())
|
|
{
|
|
// stealth must be removed at cast starting (at show channel bar)
|
|
// skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_IN_PROGRESS) && !m_spellInfo->HasAttribute(SPELL_ATTR2_NOT_AN_ACTION))
|
|
unitCaster->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Action, m_spellInfo);
|
|
|
|
// Do not register as current spell when requested to ignore cast in progress
|
|
// We don't want to interrupt that other spell with cast time
|
|
if (!willCastDirectly || !(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_IN_PROGRESS))
|
|
unitCaster->SetCurrentCastSpell(this);
|
|
}
|
|
SendSpellStart();
|
|
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_GCD))
|
|
TriggerGlobalCooldown();
|
|
|
|
// Call CreatureAI hook OnSpellStart
|
|
if (Creature* caster = m_caster->ToCreature())
|
|
if (caster->IsAIEnabled())
|
|
caster->AI()->OnSpellStart(GetSpellInfo());
|
|
|
|
if (willCastDirectly)
|
|
cast(true);
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
void Spell::cancel()
|
|
{
|
|
if (m_spellState == SPELL_STATE_FINISHED)
|
|
return;
|
|
|
|
SpellState oldState = m_spellState;
|
|
m_spellState = SPELL_STATE_FINISHED;
|
|
|
|
m_autoRepeat = false;
|
|
switch (oldState)
|
|
{
|
|
case SPELL_STATE_PREPARING:
|
|
CancelGlobalCooldown();
|
|
[[fallthrough]];
|
|
case SPELL_STATE_LAUNCHED:
|
|
SendInterrupted(0);
|
|
SendCastResult(SPELL_FAILED_INTERRUPTED);
|
|
break;
|
|
case SPELL_STATE_CHANNELING:
|
|
for (TargetInfo const& targetInfo : m_UniqueTargetInfo)
|
|
if (targetInfo.MissCondition == SPELL_MISS_NONE)
|
|
if (Unit* unit = m_caster->GetGUID() == targetInfo.TargetGUID ? m_caster->ToUnit() : ObjectAccessor::GetUnit(*m_caster, targetInfo.TargetGUID))
|
|
unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL);
|
|
|
|
SendChannelUpdate(0, SPELL_FAILED_INTERRUPTED);
|
|
SendInterrupted(0);
|
|
SendCastResult(SPELL_FAILED_INTERRUPTED);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
SetReferencedFromCurrent(false);
|
|
if (m_selfContainer && *m_selfContainer == this)
|
|
*m_selfContainer = nullptr;
|
|
|
|
// originalcaster handles gameobjects/dynobjects for gob caster
|
|
if (m_originalCaster)
|
|
{
|
|
m_originalCaster->RemoveDynObject(m_spellInfo->Id);
|
|
if (m_spellInfo->IsChanneled()) // if not channeled then the object for the current cast wasn't summoned yet
|
|
m_originalCaster->RemoveGameObject(m_spellInfo->Id, true);
|
|
}
|
|
|
|
//set state back so finish will be processed
|
|
m_spellState = oldState;
|
|
|
|
finish(SPELL_FAILED_INTERRUPTED);
|
|
}
|
|
|
|
void Spell::cast(bool skipCheck)
|
|
{
|
|
Player* modOwner = m_caster->GetSpellModOwner();
|
|
Spell* lastSpellMod = nullptr;
|
|
if (modOwner)
|
|
{
|
|
lastSpellMod = modOwner->m_spellModTakingSpell;
|
|
if (lastSpellMod)
|
|
modOwner->SetSpellModTakingSpell(lastSpellMod, false);
|
|
}
|
|
|
|
_cast(skipCheck);
|
|
|
|
if (lastSpellMod)
|
|
modOwner->SetSpellModTakingSpell(lastSpellMod, true);
|
|
}
|
|
|
|
void Spell::_cast(bool skipCheck)
|
|
{
|
|
// update pointers base at GUIDs to prevent access to non-existed already object
|
|
if (!UpdatePointers())
|
|
{
|
|
// cancel the spell if UpdatePointers() returned false, something wrong happened there
|
|
cancel();
|
|
return;
|
|
}
|
|
|
|
// cancel at lost explicit target during cast
|
|
if (!m_targets.GetObjectTargetGUID().IsEmpty() && !m_targets.GetObjectTarget())
|
|
{
|
|
cancel();
|
|
return;
|
|
}
|
|
|
|
if (Player* playerCaster = m_caster->ToPlayer())
|
|
{
|
|
// now that we've done the basic check, now run the scripts
|
|
// should be done before the spell is actually executed
|
|
sScriptMgr->OnPlayerSpellCast(playerCaster, this, skipCheck);
|
|
|
|
// As of 3.0.2 pets begin attacking their owner's target immediately
|
|
// Let any pets know we've attacked something. Check DmgClass for harmful spells only
|
|
// This prevents spells such as Hunter's Mark from triggering pet attack
|
|
if (GetSpellInfo()->DmgClass != SPELL_DAMAGE_CLASS_NONE)
|
|
if (Unit* target = m_targets.GetUnitTarget())
|
|
for (Unit* controlled : playerCaster->m_Controlled)
|
|
if (Creature* cControlled = controlled->ToCreature())
|
|
if (CreatureAI* controlledAI = cControlled->AI())
|
|
controlledAI->OwnerAttacked(target);
|
|
}
|
|
|
|
SetExecutedCurrently(true);
|
|
|
|
// Should this be done for original caster?
|
|
Player* modOwner = m_caster->GetSpellModOwner();
|
|
if (modOwner)
|
|
{
|
|
// Set spell which will drop charges for triggered cast spells
|
|
// if not successfully cast, will be remove in finish(false)
|
|
modOwner->SetSpellModTakingSpell(this, true);
|
|
}
|
|
|
|
CallScriptBeforeCastHandlers();
|
|
|
|
// skip check if done already (for instant cast spells for example)
|
|
if (!skipCheck)
|
|
{
|
|
auto cleanupSpell = [this, modOwner](SpellCastResult res, int32* p1 = nullptr, int32* p2 = nullptr)
|
|
{
|
|
SendCastResult(res, p1, p2);
|
|
SendInterrupted(0);
|
|
|
|
if (modOwner)
|
|
modOwner->SetSpellModTakingSpell(this, false);
|
|
|
|
finish(res);
|
|
SetExecutedCurrently(false);
|
|
};
|
|
|
|
int32 param1 = 0, param2 = 0;
|
|
SpellCastResult castResult = CheckCast(false, ¶m1, ¶m2);
|
|
if (castResult != SPELL_CAST_OK)
|
|
{
|
|
cleanupSpell(castResult, ¶m1, ¶m2);
|
|
return;
|
|
}
|
|
|
|
// additional check after cast bar completes (must not be in CheckCast)
|
|
// if trade not complete then remember it in trade data
|
|
if (m_targets.GetTargetMask() & TARGET_FLAG_TRADE_ITEM)
|
|
{
|
|
if (modOwner)
|
|
{
|
|
if (TradeData* my_trade = modOwner->GetTradeData())
|
|
{
|
|
if (!my_trade->IsInAcceptProcess())
|
|
{
|
|
// Spell will be cast after completing the trade. Silently ignore at this place
|
|
my_trade->SetSpell(m_spellInfo->Id, m_CastItem);
|
|
cleanupSpell(SPELL_FAILED_DONT_REPORT);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// check diminishing returns (again, only after finish cast bar, tested on retail)
|
|
if (Unit* target = m_targets.GetUnitTarget())
|
|
{
|
|
uint32 aura_effmask = 0;
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
if (spellEffectInfo.IsUnitOwnedAuraEffect())
|
|
aura_effmask |= 1 << spellEffectInfo.EffectIndex;
|
|
|
|
if (aura_effmask)
|
|
{
|
|
if (m_spellInfo->GetDiminishingReturnsGroupForSpell())
|
|
{
|
|
DiminishingReturnsType type = m_spellInfo->GetDiminishingReturnsGroupType();
|
|
if (type == DRTYPE_ALL || (type == DRTYPE_PLAYER && target->IsAffectedByDiminishingReturns()))
|
|
{
|
|
if (Unit* caster = m_originalCaster ? m_originalCaster : m_caster->ToUnit())
|
|
{
|
|
if (target->HasStrongerAuraWithDR(m_spellInfo, caster))
|
|
{
|
|
cleanupSpell(SPELL_FAILED_AURA_BOUNCED);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// The spell focusing is making sure that we have a valid cast target guid when we need it so only check for a guid value here.
|
|
if (Creature* creatureCaster = m_caster->ToCreature())
|
|
if (!creatureCaster->GetTarget().IsEmpty() && !creatureCaster->HasUnitFlag(UNIT_FLAG_POSSESSED))
|
|
if (WorldObject const* target = ObjectAccessor::GetUnit(*creatureCaster, creatureCaster->GetTarget()))
|
|
creatureCaster->SetInFront(target);
|
|
|
|
SelectSpellTargets();
|
|
|
|
// Spell may be finished after target map check
|
|
if (m_spellState == SPELL_STATE_FINISHED)
|
|
{
|
|
SendInterrupted(0);
|
|
|
|
// cleanup after mod system
|
|
// triggered spell pointer can be not removed in some cases
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
|
|
|
|
finish(SPELL_FAILED_INTERRUPTED);
|
|
SetExecutedCurrently(false);
|
|
return;
|
|
}
|
|
|
|
if (Unit* unitCaster = m_caster->ToUnit())
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
|
|
if (Creature* pet = ObjectAccessor::GetCreature(*m_caster, unitCaster->GetPetGUID()))
|
|
pet->DespawnOrUnsummon();
|
|
|
|
PrepareTriggersExecutedOnHit();
|
|
|
|
CallScriptOnCastHandlers();
|
|
|
|
// traded items have trade slot instead of guid in m_itemTargetGUID
|
|
// set to real guid to be sent later to the client
|
|
m_targets.UpdateTradeSlotItem();
|
|
|
|
if (Player* player = m_caster->ToPlayer())
|
|
{
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_ITEM) && m_CastItem)
|
|
{
|
|
player->StartCriteria(CriteriaStartEvent::UseItem, m_CastItem->GetEntry());
|
|
player->UpdateCriteria(CriteriaType::UseItem, m_CastItem->GetEntry());
|
|
}
|
|
|
|
player->FailCriteria(CriteriaFailEvent::CastSpell, m_spellInfo->Id);
|
|
player->StartCriteria(CriteriaStartEvent::CastSpell, m_spellInfo->Id);
|
|
player->UpdateCriteria(CriteriaType::CastSpell, m_spellInfo->Id);
|
|
}
|
|
|
|
// Spells that don't create items can have this attribute - handle here
|
|
if (m_CastItem && m_spellInfo->HasAttribute(SPELL_ATTR9_ITEM_CAST_GRANTS_SKILL_GAIN))
|
|
if (Player* playerCaster = m_caster->ToPlayer())
|
|
playerCaster->UpdateCraftSkill(m_spellInfo);
|
|
|
|
// Powers have to be taken before SendSpellGo
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_COST))
|
|
TakePower();
|
|
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_REAGENT_COST))
|
|
TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
|
|
else if (Item* targetItem = m_targets.GetItemTarget())
|
|
{
|
|
/// Not own traded item (in trader trade slot) req. reagents including triggered spell case
|
|
if (targetItem->GetOwnerGUID() != m_caster->GetGUID())
|
|
TakeReagents();
|
|
}
|
|
|
|
// CAST SPELL
|
|
if (!m_spellInfo->HasAttribute(SPELL_ATTR12_START_COOLDOWN_ON_CAST_START))
|
|
SendSpellCooldown();
|
|
|
|
m_spellState = SPELL_STATE_LAUNCHED;
|
|
|
|
if (!m_spellInfo->LaunchDelay)
|
|
{
|
|
HandleLaunchPhase();
|
|
m_launchHandled = true;
|
|
}
|
|
|
|
if (!m_spellInfo->HasAttribute(SPELL_ATTR7_RESET_SWING_TIMER_AT_SPELL_START) && IsAutoActionResetSpell())
|
|
ResetCombatTimers();
|
|
|
|
// we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
|
|
SendSpellGo();
|
|
|
|
if (!m_spellInfo->IsChanneled())
|
|
if (Creature* creatureCaster = m_caster->ToCreature())
|
|
creatureCaster->ReleaseSpellFocus(this);
|
|
|
|
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
|
|
if (m_delayMoment && !m_spellInfo->IsChanneled())
|
|
{
|
|
// Remove used for cast item if need (it can be already NULL after TakeReagents call
|
|
// in case delayed spell remove item at cast delay start
|
|
TakeCastItem();
|
|
|
|
// Okay, maps created, now prepare flags
|
|
m_immediateHandled = false;
|
|
SetDelayStart(0);
|
|
|
|
if (Unit* unitCaster = m_caster->ToUnit())
|
|
if (unitCaster->HasUnitState(UNIT_STATE_CASTING) && !unitCaster->IsNonMeleeSpellCast(false, false, true))
|
|
unitCaster->ClearUnitState(UNIT_STATE_CASTING);
|
|
}
|
|
else
|
|
{
|
|
// Immediate spell, no big deal
|
|
handle_immediate();
|
|
}
|
|
|
|
if (m_scriptResult && !m_scriptWaitsForSpellHit)
|
|
m_scriptResult.SetResult(SPELL_CAST_OK);
|
|
|
|
CallScriptAfterCastHandlers();
|
|
|
|
if (std::vector<int32> const* spell_triggered = sSpellMgr->GetSpellLinked(SPELL_LINK_CAST, m_spellInfo->Id))
|
|
{
|
|
for (int32 id : *spell_triggered)
|
|
{
|
|
if (id < 0)
|
|
{
|
|
if (Unit* unitCaster = m_caster->ToUnit())
|
|
unitCaster->RemoveAurasDueToSpell(-id);
|
|
}
|
|
else
|
|
m_caster->CastSpell(m_targets.GetUnitTarget() ? m_targets.GetUnitTarget() : m_caster, id, CastSpellExtraArgs(TRIGGERED_FULL_MASK)
|
|
.SetTriggeringSpell(this));
|
|
}
|
|
}
|
|
|
|
if (modOwner)
|
|
{
|
|
modOwner->SetSpellModTakingSpell(this, false);
|
|
|
|
//Clear spell cooldowns after every spell is cast if .cheat cooldown is enabled.
|
|
if (m_originalCaster && modOwner->GetCommandStatus(CHEAT_COOLDOWN))
|
|
{
|
|
m_originalCaster->GetSpellHistory()->ResetCooldown(m_spellInfo->Id, true);
|
|
m_originalCaster->GetSpellHistory()->RestoreCharge(m_spellInfo->ChargeCategoryId);
|
|
}
|
|
}
|
|
|
|
SetExecutedCurrently(false);
|
|
|
|
if (!m_originalCaster)
|
|
return;
|
|
|
|
// Handle procs on cast
|
|
ProcFlagsInit procAttacker = m_procAttacker;
|
|
if (!procAttacker)
|
|
{
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR3_TREAT_AS_PERIODIC))
|
|
{
|
|
if (IsPositive())
|
|
procAttacker |= PROC_FLAG_DEAL_HELPFUL_PERIODIC;
|
|
else
|
|
procAttacker |= PROC_FLAG_DEAL_HARMFUL_PERIODIC;
|
|
}
|
|
else if (m_spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY))
|
|
{
|
|
if (IsPositive())
|
|
procAttacker |= PROC_FLAG_DEAL_HELPFUL_ABILITY;
|
|
else
|
|
procAttacker |= PROC_FLAG_DEAL_HARMFUL_ABILITY;
|
|
}
|
|
else
|
|
{
|
|
if (IsPositive())
|
|
procAttacker |= PROC_FLAG_DEAL_HELPFUL_SPELL;
|
|
else
|
|
procAttacker |= PROC_FLAG_DEAL_HARMFUL_SPELL;
|
|
}
|
|
}
|
|
|
|
procAttacker |= PROC_FLAG_2_CAST_SUCCESSFUL;
|
|
|
|
ProcFlagsHit hitMask = m_hitMask;
|
|
if (!(hitMask & PROC_HIT_CRITICAL))
|
|
hitMask |= PROC_HIT_NORMAL;
|
|
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_IN_PROGRESS) && !m_spellInfo->HasAttribute(SPELL_ATTR2_NOT_AN_ACTION))
|
|
m_originalCaster->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::ActionDelayed, m_spellInfo);
|
|
|
|
Unit::ProcSkillsAndAuras(m_originalCaster, nullptr, procAttacker, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_CAST, hitMask, this, nullptr, nullptr);
|
|
|
|
// Call CreatureAI hook OnSpellCast
|
|
if (Creature* caster = m_originalCaster->ToCreature())
|
|
if (caster->IsAIEnabled())
|
|
caster->AI()->OnSpellCast(GetSpellInfo());
|
|
}
|
|
|
|
template <class Container>
|
|
void Spell::DoProcessTargetContainer(Container& targetContainer)
|
|
{
|
|
for (TargetInfoBase& target : targetContainer)
|
|
target.PreprocessTarget(this);
|
|
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
for (TargetInfoBase& target : targetContainer)
|
|
if (target.EffectMask & (1 << spellEffectInfo.EffectIndex))
|
|
target.DoTargetSpellHit(this, spellEffectInfo);
|
|
|
|
for (TargetInfoBase& target : targetContainer)
|
|
target.DoDamageAndTriggers(this);
|
|
}
|
|
|
|
void Spell::handle_immediate()
|
|
{
|
|
// start channeling if applicable
|
|
if (m_spellInfo->IsChanneled())
|
|
{
|
|
int32 duration = m_spellInfo->GetDuration();
|
|
if (duration > 0 || m_spellValue->Duration > 0)
|
|
{
|
|
if (!m_spellValue->Duration)
|
|
{
|
|
int32 originalDuration = duration;
|
|
|
|
// First mod_duration then haste - see Missile Barrage
|
|
// Apply duration mod
|
|
if (Player* modOwner = m_caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo, SpellModOp::Duration, duration);
|
|
|
|
duration *= m_spellValue->DurationMul;
|
|
|
|
// Apply haste mods
|
|
m_caster->ModSpellDurationTime(m_spellInfo, duration, this);
|
|
|
|
if (IsEmpowerSpell())
|
|
{
|
|
float ratio = float(duration) / float(originalDuration);
|
|
m_empower->StageDurations.resize(m_spellInfo->EmpowerStageThresholds.size());
|
|
Milliseconds totalExceptLastStage = 0ms;
|
|
for (std::size_t i = 0; i < m_empower->StageDurations.size() - 1; ++i)
|
|
{
|
|
m_empower->StageDurations[i] = Milliseconds(int64(m_spellInfo->EmpowerStageThresholds[i].count() * ratio));
|
|
totalExceptLastStage += m_empower->StageDurations[i];
|
|
}
|
|
|
|
m_empower->StageDurations.back() = Milliseconds(duration) - totalExceptLastStage;
|
|
|
|
if (Player const* playerCaster = m_caster->ToPlayer())
|
|
m_empower->MinHoldTime = Milliseconds(int64(m_empower->StageDurations[0].count() * playerCaster->GetEmpowerMinHoldStagePercent()));
|
|
else
|
|
m_empower->MinHoldTime = m_empower->StageDurations[0];
|
|
|
|
duration += SPELL_EMPOWER_HOLD_TIME_AT_MAX;
|
|
}
|
|
}
|
|
else
|
|
duration = *m_spellValue->Duration;
|
|
|
|
m_channelDuration = duration;
|
|
SendChannelStart(duration);
|
|
}
|
|
else if (duration == -1)
|
|
SendChannelStart(duration);
|
|
|
|
if (duration != 0)
|
|
{
|
|
m_spellState = SPELL_STATE_CHANNELING;
|
|
// GameObjects shouldn't cast channeled spells
|
|
ASSERT_NOTNULL(m_caster->ToUnit())->AddInterruptMask(m_spellInfo->ChannelInterruptFlags, m_spellInfo->ChannelInterruptFlags2);
|
|
}
|
|
}
|
|
|
|
PrepareTargetProcessing();
|
|
|
|
// process immediate effects (items, ground, etc.) also initialize some variables
|
|
_handle_immediate_phase();
|
|
|
|
// consider spell hit for some spells without target, so they may proc on finish phase correctly
|
|
if (m_UniqueTargetInfo.empty())
|
|
{
|
|
m_hitMask = PROC_HIT_NORMAL;
|
|
m_procSpellType = PROC_SPELL_TYPE_NO_DMG_HEAL;
|
|
}
|
|
else
|
|
DoProcessTargetContainer(m_UniqueTargetInfo);
|
|
|
|
DoProcessTargetContainer(m_UniqueGOTargetInfo);
|
|
|
|
DoProcessTargetContainer(m_UniqueCorpseTargetInfo);
|
|
|
|
FinishTargetProcessing();
|
|
|
|
// spell is finished, perform some last features of the spell here
|
|
_handle_finish_phase();
|
|
|
|
// Remove used for cast item if need (it can be already NULL after TakeReagents call
|
|
TakeCastItem();
|
|
|
|
if (m_spellState != SPELL_STATE_CHANNELING)
|
|
finish(); // successfully finish spell cast (not last in case autorepeat or channel spell)
|
|
}
|
|
|
|
uint64 Spell::handle_delayed(uint64 t_offset)
|
|
{
|
|
if (!UpdatePointers())
|
|
{
|
|
// finish the spell if UpdatePointers() returned false, something wrong happened there
|
|
finish(SPELL_FAILED_NO_VALID_TARGETS);
|
|
return 0;
|
|
}
|
|
|
|
// when spell has a single missile we hit all targets (except caster) at the same time
|
|
bool single_missile = m_targets.HasDst();
|
|
bool ignoreTargetInfoTimeDelay = single_missile;
|
|
uint64 next_time = 0;
|
|
|
|
if (!m_launchHandled)
|
|
{
|
|
uint64 launchMoment = uint64(std::floor(m_spellInfo->LaunchDelay * 1000.0f));
|
|
if (launchMoment > t_offset)
|
|
return launchMoment;
|
|
|
|
HandleLaunchPhase();
|
|
m_launchHandled = true;
|
|
}
|
|
|
|
if (m_delayMoment > t_offset)
|
|
{
|
|
ignoreTargetInfoTimeDelay = false;
|
|
next_time = m_delayMoment;
|
|
}
|
|
|
|
Player* modOwner = m_caster->GetSpellModOwner();
|
|
if (modOwner)
|
|
modOwner->SetSpellModTakingSpell(this, true);
|
|
|
|
PrepareTargetProcessing();
|
|
|
|
if (!m_immediateHandled && m_delayMoment <= t_offset)
|
|
{
|
|
_handle_immediate_phase();
|
|
m_immediateHandled = true;
|
|
}
|
|
|
|
// now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
|
|
{
|
|
std::vector<TargetInfo> delayedTargets;
|
|
m_UniqueTargetInfo.erase(std::remove_if(m_UniqueTargetInfo.begin(), m_UniqueTargetInfo.end(), [&](TargetInfo& target) -> bool
|
|
{
|
|
if (ignoreTargetInfoTimeDelay || target.TimeDelay <= t_offset)
|
|
{
|
|
target.TimeDelay = t_offset;
|
|
delayedTargets.emplace_back(std::move(target));
|
|
return true;
|
|
}
|
|
else if (!single_missile && (next_time == 0 || target.TimeDelay < next_time))
|
|
next_time = target.TimeDelay;
|
|
|
|
return false;
|
|
}), m_UniqueTargetInfo.end());
|
|
|
|
DoProcessTargetContainer(delayedTargets);
|
|
}
|
|
|
|
// now recheck gameobject targeting correctness
|
|
{
|
|
std::vector<GOTargetInfo> delayedGOTargets;
|
|
m_UniqueGOTargetInfo.erase(std::remove_if(m_UniqueGOTargetInfo.begin(), m_UniqueGOTargetInfo.end(), [&](GOTargetInfo& goTarget) -> bool
|
|
{
|
|
if (ignoreTargetInfoTimeDelay || goTarget.TimeDelay <= t_offset)
|
|
{
|
|
goTarget.TimeDelay = t_offset;
|
|
delayedGOTargets.emplace_back(std::move(goTarget));
|
|
return true;
|
|
}
|
|
else if (!single_missile && (next_time == 0 || goTarget.TimeDelay < next_time))
|
|
next_time = goTarget.TimeDelay;
|
|
|
|
return false;
|
|
}), m_UniqueGOTargetInfo.end());
|
|
|
|
DoProcessTargetContainer(delayedGOTargets);
|
|
}
|
|
|
|
FinishTargetProcessing();
|
|
|
|
if (modOwner)
|
|
modOwner->SetSpellModTakingSpell(this, false);
|
|
|
|
// All targets passed - need finish phase
|
|
if (next_time == 0)
|
|
{
|
|
// spell is finished, perform some last features of the spell here
|
|
_handle_finish_phase();
|
|
|
|
finish(); // successfully finish spell cast
|
|
|
|
// return zero, spell is finished now
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
// spell is unfinished, return next execution time
|
|
return next_time;
|
|
}
|
|
}
|
|
|
|
void Spell::_handle_immediate_phase()
|
|
{
|
|
// handle some immediate features of the spell here
|
|
HandleThreatSpells();
|
|
|
|
// handle effects with SPELL_EFFECT_HANDLE_HIT mode
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
{
|
|
// don't do anything for empty effect
|
|
if (!spellEffectInfo.IsEffect())
|
|
continue;
|
|
|
|
// call effect handlers to handle destination hit
|
|
HandleEffects(nullptr, nullptr, nullptr, nullptr, spellEffectInfo, SPELL_EFFECT_HANDLE_HIT);
|
|
}
|
|
|
|
// process items
|
|
DoProcessTargetContainer(m_UniqueItemInfo);
|
|
}
|
|
|
|
void Spell::_handle_finish_phase()
|
|
{
|
|
if (Unit* unitCaster = m_caster->ToUnit())
|
|
if (m_spellInfo->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS))
|
|
unitCaster->SetLastExtraAttackSpell(m_spellInfo->Id);
|
|
|
|
// Handle procs on finish
|
|
if (!m_originalCaster)
|
|
return;
|
|
|
|
ProcFlagsInit procAttacker = m_procAttacker;
|
|
if (!procAttacker)
|
|
{
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR3_TREAT_AS_PERIODIC))
|
|
{
|
|
if (IsPositive())
|
|
procAttacker |= PROC_FLAG_DEAL_HELPFUL_PERIODIC;
|
|
else
|
|
procAttacker |= PROC_FLAG_DEAL_HARMFUL_PERIODIC;
|
|
}
|
|
else if (m_spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY))
|
|
{
|
|
if (IsPositive())
|
|
procAttacker |= PROC_FLAG_DEAL_HELPFUL_ABILITY;
|
|
else
|
|
procAttacker |= PROC_FLAG_DEAL_HARMFUL_ABILITY;
|
|
}
|
|
else
|
|
{
|
|
if (IsPositive())
|
|
procAttacker |= PROC_FLAG_DEAL_HELPFUL_SPELL;
|
|
else
|
|
procAttacker |= PROC_FLAG_DEAL_HARMFUL_SPELL;
|
|
}
|
|
}
|
|
|
|
Unit::ProcSkillsAndAuras(m_originalCaster, nullptr, procAttacker, PROC_FLAG_NONE, m_procSpellType, PROC_SPELL_PHASE_FINISH, m_hitMask, this, nullptr, nullptr);
|
|
}
|
|
|
|
void Spell::SendSpellCooldown()
|
|
{
|
|
if (!m_caster->IsUnit())
|
|
return;
|
|
|
|
if (m_CastItem)
|
|
m_caster->ToUnit()->GetSpellHistory()->HandleCooldowns(m_spellInfo, m_CastItem, this);
|
|
else
|
|
m_caster->ToUnit()->GetSpellHistory()->HandleCooldowns(m_spellInfo, m_castItemEntry, this);
|
|
|
|
if (IsAutoRepeat())
|
|
m_caster->ToUnit()->resetAttackTimer(RANGED_ATTACK);
|
|
}
|
|
|
|
void Spell::update(uint32 difftime)
|
|
{
|
|
// update pointers based at it's GUIDs
|
|
if (!UpdatePointers())
|
|
{
|
|
// cancel the spell if UpdatePointers() returned false, something wrong happened there
|
|
cancel();
|
|
return;
|
|
}
|
|
|
|
if (!m_targets.GetUnitTargetGUID().IsEmpty() && !m_targets.GetUnitTarget())
|
|
{
|
|
TC_LOG_DEBUG("spells", "Spell {} is cancelled due to removal of target.", m_spellInfo->Id);
|
|
cancel();
|
|
return;
|
|
}
|
|
|
|
// check if the unit caster has moved before the spell finished
|
|
if (m_timer != 0 && m_caster->IsUnit() && m_caster->ToUnit()->isMoving() && CheckMovement() != SPELL_CAST_OK)
|
|
cancel();
|
|
|
|
switch (m_spellState)
|
|
{
|
|
case SPELL_STATE_PREPARING:
|
|
{
|
|
if (m_timer > 0)
|
|
{
|
|
if (difftime >= (uint32)m_timer)
|
|
m_timer = 0;
|
|
else
|
|
m_timer -= difftime;
|
|
}
|
|
|
|
if (m_timer == 0 && !m_spellInfo->IsNextMeleeSwingSpell())
|
|
// don't CheckCast for instant spells - done in spell::prepare, skip duplicate checks, needed for range checks for example
|
|
cast(!m_casttime);
|
|
break;
|
|
}
|
|
case SPELL_STATE_CHANNELING:
|
|
{
|
|
if (m_timer)
|
|
{
|
|
// check if there are alive targets left
|
|
if (!UpdateChanneledTargetList())
|
|
{
|
|
TC_LOG_DEBUG("spells", "Channeled spell {} is removed due to lack of targets", m_spellInfo->Id);
|
|
m_timer = 0;
|
|
|
|
// Also remove applied auras
|
|
for (TargetInfo const& target : m_UniqueTargetInfo)
|
|
if (Unit* unit = m_caster->GetGUID() == target.TargetGUID ? m_caster->ToUnit() : ObjectAccessor::GetUnit(*m_caster, target.TargetGUID))
|
|
unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL);
|
|
}
|
|
|
|
if (m_timer > 0)
|
|
{
|
|
if (difftime >= (uint32)m_timer)
|
|
m_timer = 0;
|
|
else
|
|
m_timer -= difftime;
|
|
}
|
|
}
|
|
|
|
if (IsEmpowerSpell())
|
|
{
|
|
int32 completedStages = [&]() -> int32
|
|
{
|
|
Milliseconds passed(m_channelDuration - m_timer);
|
|
for (std::size_t i = 0; i < m_empower->StageDurations.size(); ++i)
|
|
{
|
|
passed -= m_empower->StageDurations[i];
|
|
if (passed < 0ms)
|
|
return i;
|
|
}
|
|
|
|
return m_empower->StageDurations.size();
|
|
}();
|
|
|
|
if (completedStages != m_empower->CompletedStages)
|
|
{
|
|
WorldPackets::Spells::SpellEmpowerSetStage empowerSetStage;
|
|
empowerSetStage.CastID = m_castId;
|
|
empowerSetStage.CasterGUID = m_caster->GetGUID();
|
|
empowerSetStage.Stage = m_empower->CompletedStages;
|
|
m_caster->SendMessageToSet(empowerSetStage.Write(), true);
|
|
|
|
m_empower->CompletedStages = completedStages;
|
|
if (Unit* unitCaster = m_caster->ToUnit())
|
|
unitCaster->SetSpellEmpowerStage(completedStages);
|
|
|
|
CallScriptEmpowerStageCompletedHandlers(completedStages);
|
|
}
|
|
|
|
if (CanReleaseEmpowerSpell())
|
|
{
|
|
m_empower->IsReleased = true;
|
|
m_timer = 0;
|
|
CallScriptEmpowerCompletedHandlers(m_empower->CompletedStages);
|
|
m_caster->ToUnit()->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2::ReleaseEmpower, m_spellInfo);
|
|
}
|
|
}
|
|
|
|
if (m_timer == 0)
|
|
{
|
|
SendChannelUpdate(0, SPELL_CAST_OK);
|
|
finish();
|
|
|
|
// We call the hook here instead of in Spell::finish because we only want to call it for completed channeling. Everything else is handled by interrupts
|
|
if (Creature* creatureCaster = m_caster->ToCreature())
|
|
if (creatureCaster->IsAIEnabled())
|
|
creatureCaster->AI()->OnChannelFinished(m_spellInfo);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Spell::finish(SpellCastResult result)
|
|
{
|
|
if (m_spellState == SPELL_STATE_FINISHED)
|
|
return;
|
|
m_spellState = SPELL_STATE_FINISHED;
|
|
|
|
if (m_scriptResult && (m_scriptWaitsForSpellHit || result != SPELL_CAST_OK))
|
|
m_scriptResult.SetResult(result);
|
|
|
|
if (!m_caster)
|
|
return;
|
|
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return;
|
|
|
|
// successful cast of the initial autorepeat spell is moved to idle state so that it is not deleted as long as autorepeat is active
|
|
if (IsAutoRepeat() && unitCaster->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL) == this)
|
|
m_spellState = SPELL_STATE_IDLE;
|
|
|
|
if (m_spellInfo->IsChanneled())
|
|
unitCaster->UpdateInterruptMask();
|
|
|
|
if (unitCaster->HasUnitState(UNIT_STATE_CASTING) && !unitCaster->IsNonMeleeSpellCast(false, false, true))
|
|
unitCaster->ClearUnitState(UNIT_STATE_CASTING);
|
|
|
|
// Unsummon summon as possessed creatures on spell cancel
|
|
if (m_spellInfo->IsChanneled() && unitCaster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (Unit* charm = unitCaster->GetCharmed())
|
|
if (charm->GetTypeId() == TYPEID_UNIT
|
|
&& charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET)
|
|
&& charm->m_unitData->CreatedBySpell == int32(m_spellInfo->Id))
|
|
((Puppet*)charm)->UnSummon();
|
|
}
|
|
|
|
if (Creature* creatureCaster = unitCaster->ToCreature())
|
|
creatureCaster->ReleaseSpellFocus(this);
|
|
|
|
Unit::ProcSkillsAndAuras(unitCaster, nullptr, PROC_FLAG_CAST_ENDED, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_NONE, PROC_HIT_NONE, this, nullptr, nullptr);
|
|
|
|
if (IsEmpowerSpell())
|
|
{
|
|
// Empower spells trigger gcd at the end of cast instead of at start
|
|
if (SpellInfo const* gcd = sSpellMgr->GetSpellInfo(SPELL_EMPOWER_HARDCODED_GCD, DIFFICULTY_NONE))
|
|
unitCaster->GetSpellHistory()->AddGlobalCooldown(gcd, Milliseconds(gcd->StartRecoveryTime));
|
|
}
|
|
|
|
if (result != SPELL_CAST_OK)
|
|
{
|
|
// on failure (or manual cancel) send TraitConfigCommitFailed to revert talent UI saved config selection
|
|
if (m_caster->IsPlayer() && m_spellInfo->HasEffect(SPELL_EFFECT_CHANGE_ACTIVE_COMBAT_TRAIT_CONFIG))
|
|
if (WorldPackets::Traits::TraitConfig const* traitConfig = std::any_cast<WorldPackets::Traits::TraitConfig>(&m_customArg))
|
|
m_caster->ToPlayer()->SendDirectMessage(WorldPackets::Traits::TraitConfigCommitFailed(traitConfig->ID).Write());
|
|
|
|
if (IsEmpowerSpell())
|
|
{
|
|
unitCaster->GetSpellHistory()->ResetCooldown(m_spellInfo->Id, true);
|
|
RefundPower();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (unitCaster->GetTypeId() == TYPEID_UNIT && unitCaster->IsSummon())
|
|
{
|
|
// Unsummon statue
|
|
uint32 spell = unitCaster->m_unitData->CreatedBySpell;
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell, GetCastDifficulty());
|
|
if (spellInfo && spellInfo->IconFileDataId == 134230)
|
|
{
|
|
TC_LOG_DEBUG("spells", "Statue {} is unsummoned in spell {} finish", unitCaster->GetGUID().ToString(), m_spellInfo->Id);
|
|
// Avoid infinite loops with setDeathState(JUST_DIED) being called over and over
|
|
// It might make sense to do this check in Unit::setDeathState() and all overloaded functions
|
|
if (unitCaster->getDeathState() != JUST_DIED)
|
|
unitCaster->setDeathState(JUST_DIED);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// potions disabled by client, send event "not in combat" if need
|
|
if (unitCaster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (!m_triggeredByAuraSpell)
|
|
unitCaster->ToPlayer()->UpdatePotionCooldown(this);
|
|
}
|
|
|
|
// Stop Attack for some spells
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT))
|
|
unitCaster->AttackStop();
|
|
}
|
|
|
|
template<class T>
|
|
inline void FillSpellCastFailedArgs(T& packet, ObjectGuid castId, SpellInfo const* spellInfo, SpellCastResult result, SpellCustomErrors customError, int32* param1 /*= nullptr*/, int32* param2 /*= nullptr*/, Player* caster)
|
|
{
|
|
packet.CastID = castId;
|
|
packet.SpellID = spellInfo->Id;
|
|
packet.Reason = result;
|
|
|
|
switch (result)
|
|
{
|
|
case SPELL_FAILED_NOT_READY:
|
|
if (param1)
|
|
packet.FailedArg1 = *param1;
|
|
else
|
|
packet.FailedArg1 = 0; // unknown (value 1 update cooldowns on client flag)
|
|
break;
|
|
case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
|
|
if (param1)
|
|
packet.FailedArg1 = *param1;
|
|
else
|
|
packet.FailedArg1 = spellInfo->RequiresSpellFocus; // SpellFocusObject.dbc id
|
|
break;
|
|
case SPELL_FAILED_REQUIRES_AREA: // AreaTable.dbc id
|
|
if (param1)
|
|
packet.FailedArg1 = *param1;
|
|
else
|
|
{
|
|
// hardcode areas limitation case
|
|
switch (spellInfo->Id)
|
|
{
|
|
case 41617: // Cenarion Mana Salve
|
|
case 41619: // Cenarion Healing Salve
|
|
packet.FailedArg1 = 3905;
|
|
break;
|
|
case 41618: // Bottled Nethergon Energy
|
|
case 41620: // Bottled Nethergon Vapor
|
|
packet.FailedArg1 = 3842;
|
|
break;
|
|
case 45373: // Bloodberry Elixir
|
|
packet.FailedArg1 = 4075;
|
|
break;
|
|
default: // default case (don't must be)
|
|
packet.FailedArg1 = 0;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case SPELL_FAILED_TOTEMS:
|
|
if (param1)
|
|
{
|
|
packet.FailedArg1 = *param1;
|
|
if (param2)
|
|
packet.FailedArg2 = *param2;
|
|
}
|
|
else
|
|
{
|
|
if (spellInfo->Totem[0])
|
|
packet.FailedArg1 = spellInfo->Totem[0];
|
|
if (spellInfo->Totem[1])
|
|
packet.FailedArg2 = spellInfo->Totem[1];
|
|
}
|
|
break;
|
|
case SPELL_FAILED_TOTEM_CATEGORY:
|
|
if (param1)
|
|
{
|
|
packet.FailedArg1 = *param1;
|
|
if (param2)
|
|
packet.FailedArg2 = *param2;
|
|
}
|
|
else
|
|
{
|
|
if (spellInfo->TotemCategory[0])
|
|
packet.FailedArg1 = spellInfo->TotemCategory[0];
|
|
if (spellInfo->TotemCategory[1])
|
|
packet.FailedArg2 = spellInfo->TotemCategory[1];
|
|
}
|
|
break;
|
|
case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
|
|
case SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND:
|
|
case SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND:
|
|
if (param1 && param2)
|
|
{
|
|
packet.FailedArg1 = *param1;
|
|
packet.FailedArg2 = *param2;
|
|
}
|
|
else
|
|
{
|
|
packet.FailedArg1 = spellInfo->EquippedItemClass;
|
|
packet.FailedArg2 = spellInfo->EquippedItemSubClassMask;
|
|
}
|
|
break;
|
|
case SPELL_FAILED_TOO_MANY_OF_ITEM:
|
|
{
|
|
if (param1)
|
|
packet.FailedArg1 = *param1;
|
|
else
|
|
{
|
|
uint32 item = 0;
|
|
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
|
|
{
|
|
if (uint32 itemType = spellEffectInfo.ItemType)
|
|
{
|
|
item = itemType;
|
|
break;
|
|
}
|
|
}
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item);
|
|
if (proto && proto->GetItemLimitCategory())
|
|
packet.FailedArg1 = proto->GetItemLimitCategory();
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_FAILED_PREVENTED_BY_MECHANIC:
|
|
if (param1)
|
|
packet.FailedArg1 = *param1;
|
|
else
|
|
packet.FailedArg1 = spellInfo->GetAllEffectsMechanicMask(); // SpellMechanic.dbc id
|
|
break;
|
|
case SPELL_FAILED_NEED_EXOTIC_AMMO:
|
|
if (param1)
|
|
packet.FailedArg1 = *param1;
|
|
else
|
|
packet.FailedArg1 = spellInfo->EquippedItemSubClassMask; // seems correct...
|
|
break;
|
|
case SPELL_FAILED_NEED_MORE_ITEMS:
|
|
if (param1 && param2)
|
|
{
|
|
packet.FailedArg1 = *param1;
|
|
packet.FailedArg2 = *param2;
|
|
}
|
|
else
|
|
{
|
|
packet.FailedArg1 = 0; // Item id
|
|
packet.FailedArg2 = 0; // Item count?
|
|
}
|
|
break;
|
|
case SPELL_FAILED_MIN_SKILL:
|
|
if (param1 && param2)
|
|
{
|
|
packet.FailedArg1 = *param1;
|
|
packet.FailedArg2 = *param2;
|
|
}
|
|
else
|
|
{
|
|
packet.FailedArg1 = 0; // SkillLine.dbc id
|
|
packet.FailedArg2 = 0; // required skill value
|
|
}
|
|
break;
|
|
case SPELL_FAILED_FISHING_TOO_LOW:
|
|
if (param1)
|
|
packet.FailedArg1 = *param1;
|
|
else
|
|
packet.FailedArg1 = 0; // required fishing skill
|
|
break;
|
|
case SPELL_FAILED_CUSTOM_ERROR:
|
|
packet.FailedArg1 = customError;
|
|
break;
|
|
case SPELL_FAILED_SILENCED:
|
|
if (param1)
|
|
packet.FailedArg1 = *param1;
|
|
else
|
|
packet.FailedArg1 = 0; // Unknown
|
|
break;
|
|
case SPELL_FAILED_REAGENTS:
|
|
{
|
|
if (param1)
|
|
packet.FailedArg1 = *param1;
|
|
else
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++)
|
|
{
|
|
if (spellInfo->Reagent[i] <= 0)
|
|
continue;
|
|
|
|
uint32 itemid = spellInfo->Reagent[i];
|
|
uint32 itemcount = spellInfo->ReagentCount[i];
|
|
|
|
if (caster && !caster->HasItemCount(itemid, itemcount))
|
|
{
|
|
packet.FailedArg1 = itemid; // first missing item
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (param2)
|
|
packet.FailedArg2 = *param2;
|
|
else if (!param1)
|
|
{
|
|
for (SpellReagentsCurrencyEntry const* reagentsCurrency : spellInfo->ReagentsCurrency)
|
|
{
|
|
if (caster && !caster->HasCurrency(reagentsCurrency->CurrencyTypesID, reagentsCurrency->CurrencyCount))
|
|
{
|
|
packet.FailedArg1 = -1;
|
|
packet.FailedArg2 = reagentsCurrency->CurrencyTypesID;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SPELL_FAILED_CANT_UNTALENT:
|
|
{
|
|
ASSERT(param1);
|
|
packet.FailedArg1 = *param1;
|
|
break;
|
|
}
|
|
// TODO: SPELL_FAILED_NOT_STANDING
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Spell::SendCastResult(SpellCastResult result, int32* param1 /*= nullptr*/, int32* param2 /*= nullptr*/) const
|
|
{
|
|
if (result == SPELL_CAST_OK)
|
|
return;
|
|
|
|
Player const* receiver = m_caster->ToPlayer();
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR7_REPORT_SPELL_FAILURE_TO_UNIT_TARGET))
|
|
if (Player const* target = Object::ToPlayer(m_targets.GetUnitTarget()))
|
|
receiver = target;
|
|
|
|
if (!receiver)
|
|
return;
|
|
|
|
if (receiver->IsLoading()) // don't send cast results at loading time
|
|
return;
|
|
|
|
if (_triggeredCastFlags & TRIGGERED_DONT_REPORT_CAST_ERROR)
|
|
result = SPELL_FAILED_DONT_REPORT;
|
|
|
|
WorldPackets::Spells::CastFailed castFailed;
|
|
castFailed.Visual = m_SpellVisual;
|
|
FillSpellCastFailedArgs(castFailed, m_castId, m_spellInfo, result, m_customError, param1, param2, m_caster->ToPlayer());
|
|
receiver->SendDirectMessage(castFailed.Write());
|
|
}
|
|
|
|
void Spell::SendPetCastResult(SpellCastResult result, int32* param1 /*= nullptr*/, int32* param2 /*= nullptr*/) const
|
|
{
|
|
if (result == SPELL_CAST_OK)
|
|
return;
|
|
|
|
Unit* owner = m_caster->GetCharmerOrOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (_triggeredCastFlags & TRIGGERED_DONT_REPORT_CAST_ERROR)
|
|
result = SPELL_FAILED_DONT_REPORT;
|
|
|
|
WorldPackets::Spells::PetCastFailed petCastFailed;
|
|
FillSpellCastFailedArgs(petCastFailed, m_castId, m_spellInfo, result, SPELL_CUSTOM_ERROR_NONE, param1, param2, owner->ToPlayer());
|
|
owner->ToPlayer()->SendDirectMessage(petCastFailed.Write());
|
|
}
|
|
|
|
void Spell::SendCastResult(Player* caster, SpellInfo const* spellInfo, SpellCastVisual spellVisual, ObjectGuid cast_count, SpellCastResult result, SpellCustomErrors customError /*= SPELL_CUSTOM_ERROR_NONE*/, int32* param1 /*= nullptr*/, int32* param2 /*= nullptr*/)
|
|
{
|
|
if (result == SPELL_CAST_OK)
|
|
return;
|
|
|
|
WorldPackets::Spells::CastFailed packet;
|
|
packet.Visual = spellVisual;
|
|
FillSpellCastFailedArgs(packet, cast_count, spellInfo, result, customError, param1, param2, caster);
|
|
caster->SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Spell::SendMountResult(MountResult result)
|
|
{
|
|
if (result == MountResult::Ok)
|
|
return;
|
|
|
|
if (!m_caster->IsPlayer())
|
|
return;
|
|
|
|
Player* caster = m_caster->ToPlayer();
|
|
if (caster->IsLoading()) // don't send mount results at loading time
|
|
return;
|
|
|
|
WorldPackets::Spells::MountResult packet;
|
|
packet.Result = AsUnderlyingType(result);
|
|
caster->SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Spell::SendSpellStart()
|
|
{
|
|
if (!IsNeedSendToClient())
|
|
return;
|
|
|
|
TC_LOG_DEBUG("spells", "Sending SMSG_SPELL_START id={}", m_spellInfo->Id);
|
|
|
|
uint32 castFlags = CAST_FLAG_HAS_TRAJECTORY;
|
|
uint32 schoolImmunityMask = 0;
|
|
uint32 mechanicImmunityMask = 0;
|
|
if (Unit* unitCaster = m_caster->ToUnit())
|
|
{
|
|
schoolImmunityMask = m_timer!= 0 ? unitCaster->GetSchoolImmunityMask() : 0;
|
|
mechanicImmunityMask = m_timer != 0 ? m_spellInfo->GetMechanicImmunityMask(unitCaster) : 0;
|
|
}
|
|
|
|
if (schoolImmunityMask || mechanicImmunityMask)
|
|
castFlags |= CAST_FLAG_IMMUNITY;
|
|
|
|
if ((!m_fromClient && (_triggeredCastFlags & TRIGGERED_IS_TRIGGERED_MASK) != 0 && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell)
|
|
castFlags |= CAST_FLAG_PENDING;
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) || m_spellInfo->HasAttribute(SPELL_ATTR10_USES_RANGED_SLOT_COSMETIC_ONLY) || m_spellInfo->HasAttribute(SPELL_ATTR0_CU_NEEDS_AMMO_DATA))
|
|
castFlags |= CAST_FLAG_PROJECTILE;
|
|
|
|
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
|
|
(m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsPet()))
|
|
&& std::ranges::any_of(m_powerCost, [](SpellPowerCost const& cost) { return cost.Power != POWER_HEALTH; }))
|
|
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
|
|
|
|
if (HasPowerTypeCost(POWER_RUNES))
|
|
castFlags |= CAST_FLAG_NO_GCD; // not needed, but Blizzard sends it
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR8_HEAL_PREDICTION) && m_casttime && m_caster->IsUnit())
|
|
castFlags |= CAST_FLAG_HEAL_PREDICTION;
|
|
|
|
WorldPackets::Spells::SpellStart packet;
|
|
WorldPackets::Spells::SpellCastData& castData = packet.Cast;
|
|
|
|
if (m_CastItem)
|
|
castData.CasterGUID = m_CastItem->GetGUID();
|
|
else
|
|
castData.CasterGUID = m_caster->GetGUID();
|
|
|
|
castData.CasterUnit = m_caster->GetGUID();
|
|
castData.CastID = m_castId;
|
|
castData.OriginalCastID = m_originalCastId;
|
|
castData.SpellID = m_spellInfo->Id;
|
|
castData.Visual = m_SpellVisual;
|
|
castData.CastFlags = castFlags;
|
|
castData.CastFlagsEx = m_castFlagsEx;
|
|
castData.CastTime = m_casttime;
|
|
|
|
m_targets.Write(castData.Target);
|
|
|
|
if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
|
|
{
|
|
for (SpellPowerCost const& cost : m_powerCost)
|
|
{
|
|
WorldPackets::Spells::SpellPowerData powerData;
|
|
powerData.Type = cost.Power;
|
|
powerData.Cost = ASSERT_NOTNULL(m_caster->ToUnit())->GetPower(cost.Power);
|
|
castData.RemainingPower.push_back(powerData);
|
|
}
|
|
}
|
|
|
|
if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list
|
|
{
|
|
castData.RemainingRunes.emplace();
|
|
|
|
//TODO: There is a crash caused by a spell with CAST_FLAG_RUNE_LIST casted by a creature
|
|
//The creature is the mover of a player, so HandleCastSpellOpcode uses it as the caster
|
|
if (Player* player = m_caster->ToPlayer())
|
|
{
|
|
castData.RemainingRunes->Start = m_runesState; // runes state before
|
|
castData.RemainingRunes->Count = player->GetRunesState(); // runes state after
|
|
for (uint8 i = 0; i < player->GetMaxPower(POWER_RUNES); ++i)
|
|
{
|
|
// float casts ensure the division is performed on floats as we need float result
|
|
float baseCd = float(player->GetRuneBaseCooldown());
|
|
castData.RemainingRunes->Cooldowns.push_back((baseCd - float(player->GetRuneCooldown(i))) / baseCd * 255); // rune cooldown passed
|
|
}
|
|
}
|
|
else
|
|
{
|
|
castData.RemainingRunes->Start = 0;
|
|
castData.RemainingRunes->Count = 0;
|
|
for (uint8 i = 0; i < player->GetMaxPower(POWER_RUNES); ++i)
|
|
castData.RemainingRunes->Cooldowns.push_back(0);
|
|
}
|
|
}
|
|
|
|
if (castFlags & CAST_FLAG_PROJECTILE)
|
|
castData.AmmoDisplayID = GetSpellCastDataAmmo();
|
|
|
|
if (castFlags & CAST_FLAG_IMMUNITY)
|
|
{
|
|
castData.Immunities.School = schoolImmunityMask;
|
|
castData.Immunities.Value = mechanicImmunityMask;
|
|
}
|
|
|
|
if (castFlags & CAST_FLAG_HEAL_PREDICTION)
|
|
UpdateSpellHealPrediction(castData.Predict, false);
|
|
|
|
m_caster->SendMessageToSet(packet.Write(), true);
|
|
}
|
|
|
|
void Spell::SendSpellGo()
|
|
{
|
|
// not send invisible spell casting
|
|
if (!IsNeedSendToClient())
|
|
return;
|
|
|
|
TC_LOG_DEBUG("spells", "Sending SMSG_SPELL_GO id={}", m_spellInfo->Id);
|
|
|
|
uint32 castFlags = CAST_FLAG_UNKNOWN_9;
|
|
|
|
// triggered spells with spell visual != 0
|
|
if ((!m_fromClient && (_triggeredCastFlags & TRIGGERED_IS_TRIGGERED_MASK) != 0 && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell)
|
|
castFlags |= CAST_FLAG_PENDING;
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) || m_spellInfo->HasAttribute(SPELL_ATTR10_USES_RANGED_SLOT_COSMETIC_ONLY) || m_spellInfo->HasAttribute(SPELL_ATTR0_CU_NEEDS_AMMO_DATA))
|
|
castFlags |= CAST_FLAG_PROJECTILE; // arrows/bullets visual
|
|
|
|
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
|
|
(m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsPet()))
|
|
&& std::ranges::any_of(m_powerCost, [](SpellPowerCost const& cost) { return cost.Power != POWER_HEALTH; }))
|
|
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
|
|
|
|
if ((m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
&& (m_caster->ToPlayer()->GetClass() == CLASS_DEATH_KNIGHT)
|
|
&& HasPowerTypeCost(POWER_RUNES)
|
|
&& !(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_COST))
|
|
{
|
|
castFlags |= CAST_FLAG_NO_GCD; // not needed, but it's being sent according to sniffs
|
|
castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
|
|
}
|
|
|
|
if (m_targets.HasTraj())
|
|
castFlags |= CAST_FLAG_ADJUST_MISSILE;
|
|
|
|
if (!m_spellInfo->StartRecoveryTime)
|
|
castFlags |= CAST_FLAG_NO_GCD;
|
|
|
|
WorldPackets::Spells::SpellGo packet;
|
|
WorldPackets::Spells::SpellCastData& castData = packet.Cast;
|
|
if (m_CastItem)
|
|
castData.CasterGUID = m_CastItem->GetGUID();
|
|
else
|
|
castData.CasterGUID = m_caster->GetGUID();
|
|
|
|
castData.CasterUnit = m_caster->GetGUID();
|
|
castData.CastID = m_castId;
|
|
castData.OriginalCastID = m_originalCastId;
|
|
castData.SpellID = m_spellInfo->Id;
|
|
castData.Visual = m_SpellVisual;
|
|
castData.CastFlags = castFlags;
|
|
castData.CastFlagsEx = m_castFlagsEx;
|
|
castData.CastTime = getMSTime();
|
|
|
|
UpdateSpellCastDataTargets(castData);
|
|
|
|
m_targets.Write(castData.Target);
|
|
|
|
if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
|
|
{
|
|
for (SpellPowerCost const& cost : m_powerCost)
|
|
{
|
|
WorldPackets::Spells::SpellPowerData powerData;
|
|
powerData.Type = cost.Power;
|
|
powerData.Cost = ASSERT_NOTNULL(m_caster->ToUnit())->GetPower(cost.Power);
|
|
castData.RemainingPower.push_back(powerData);
|
|
}
|
|
}
|
|
|
|
if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list
|
|
{
|
|
castData.RemainingRunes.emplace();
|
|
|
|
Player* player = ASSERT_NOTNULL(m_caster->ToPlayer());
|
|
castData.RemainingRunes->Start = m_runesState; // runes state before
|
|
castData.RemainingRunes->Count = player->GetRunesState(); // runes state after
|
|
for (uint8 i = 0; i < player->GetMaxPower(POWER_RUNES); ++i)
|
|
{
|
|
// float casts ensure the division is performed on floats as we need float result
|
|
float baseCd = float(player->GetRuneBaseCooldown());
|
|
castData.RemainingRunes->Cooldowns.push_back((baseCd - float(player->GetRuneCooldown(i))) / baseCd * 255); // rune cooldown passed
|
|
}
|
|
}
|
|
|
|
if (castFlags & CAST_FLAG_ADJUST_MISSILE)
|
|
{
|
|
castData.MissileTrajectory.TravelTime = m_delayMoment;
|
|
castData.MissileTrajectory.Pitch = m_targets.GetPitch();
|
|
}
|
|
|
|
packet.LogData.Initialize(this);
|
|
|
|
m_caster->SendCombatLogMessage(&packet);
|
|
}
|
|
|
|
/// Writes miss and hit targets for a SMSG_SPELL_GO packet
|
|
void Spell::UpdateSpellCastDataTargets(WorldPackets::Spells::SpellCastData& data)
|
|
{
|
|
// This function also fill data for channeled spells:
|
|
// m_needAliveTargetMask req for stop channeling if one target die
|
|
for (TargetInfo& targetInfo : m_UniqueTargetInfo)
|
|
{
|
|
if (targetInfo.EffectMask == 0) // No effect apply - all immune add state
|
|
// possibly SPELL_MISS_IMMUNE2 for this??
|
|
targetInfo.MissCondition = SPELL_MISS_IMMUNE2;
|
|
|
|
if (targetInfo.MissCondition == SPELL_MISS_NONE || (targetInfo.MissCondition == SPELL_MISS_BLOCK && !m_spellInfo->HasAttribute(SPELL_ATTR3_COMPLETELY_BLOCKED))) // Add only hits and partial blocked
|
|
{
|
|
data.HitTargets.push_back(targetInfo.TargetGUID);
|
|
data.HitStatus.emplace_back(SPELL_MISS_NONE);
|
|
|
|
m_channelTargetEffectMask |= targetInfo.EffectMask;
|
|
}
|
|
else // misses
|
|
{
|
|
data.MissTargets.push_back(targetInfo.TargetGUID);
|
|
data.MissStatus.emplace_back(targetInfo.MissCondition, targetInfo.ReflectResult);
|
|
}
|
|
}
|
|
|
|
for (GOTargetInfo const& targetInfo : m_UniqueGOTargetInfo)
|
|
data.HitTargets.push_back(targetInfo.TargetGUID); // Always hits
|
|
|
|
for (CorpseTargetInfo const& targetInfo : m_UniqueCorpseTargetInfo)
|
|
data.HitTargets.push_back(targetInfo.TargetGUID); // Always hits
|
|
|
|
// Reset m_needAliveTargetMask for non channeled spell
|
|
if (!m_spellInfo->IsChanneled())
|
|
m_channelTargetEffectMask = 0;
|
|
}
|
|
|
|
int32 Spell::GetSpellCastDataAmmo()
|
|
{
|
|
uint32 ammoInventoryType = 0;
|
|
uint32 ammoDisplayID = 0;
|
|
|
|
if (Player const* playerCaster = m_caster->ToPlayer())
|
|
{
|
|
Item* pItem = playerCaster->GetWeaponForAttack(RANGED_ATTACK);
|
|
if (pItem)
|
|
{
|
|
ammoInventoryType = pItem->GetTemplate()->GetInventoryType();
|
|
if (ammoInventoryType == INVTYPE_THROWN)
|
|
ammoDisplayID = pItem->GetDisplayId(playerCaster);
|
|
else if (playerCaster->HasAura(46699)) // Requires No Ammo
|
|
{
|
|
ammoDisplayID = 5996; // normal arrow
|
|
ammoInventoryType = INVTYPE_AMMO;
|
|
}
|
|
}
|
|
}
|
|
else if (Unit const* unitCaster = m_caster->ToUnit())
|
|
{
|
|
uint32 nonRangedAmmoDisplayID = 0;
|
|
uint32 nonRangedAmmoInventoryType = 0;
|
|
for (uint8 i = BASE_ATTACK; i < MAX_ATTACK; ++i)
|
|
{
|
|
if (uint32 item_id = unitCaster->GetVirtualItemId(i))
|
|
{
|
|
if (ItemEntry const* itemEntry = sItemStore.LookupEntry(item_id))
|
|
{
|
|
if (itemEntry->ClassID == ITEM_CLASS_WEAPON)
|
|
{
|
|
switch (itemEntry->SubclassID)
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_THROWN:
|
|
ammoDisplayID = sDB2Manager.GetItemDisplayId(item_id, unitCaster->GetVirtualItemAppearanceMod(i));
|
|
ammoInventoryType = itemEntry->InventoryType;
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
ammoDisplayID = 5996; // is this need fixing?
|
|
ammoInventoryType = INVTYPE_AMMO;
|
|
break;
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
ammoDisplayID = 5998; // is this need fixing?
|
|
ammoInventoryType = INVTYPE_AMMO;
|
|
break;
|
|
default:
|
|
nonRangedAmmoDisplayID = sDB2Manager.GetItemDisplayId(item_id, unitCaster->GetVirtualItemAppearanceMod(i));
|
|
nonRangedAmmoInventoryType = itemEntry->InventoryType;
|
|
break;
|
|
}
|
|
|
|
if (ammoDisplayID)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!ammoDisplayID && !ammoInventoryType)
|
|
{
|
|
ammoDisplayID = nonRangedAmmoDisplayID;
|
|
ammoInventoryType = nonRangedAmmoInventoryType;
|
|
}
|
|
}
|
|
|
|
return ammoDisplayID;
|
|
}
|
|
|
|
static std::pair<int32, SpellHealPredictionType> CalcPredictedHealing(SpellInfo const* spellInfo, Unit const* unitCaster, Unit* target, uint32 castItemEntry, int32 castItemLevel, Spell* spell, bool withPeriodic)
|
|
{
|
|
int32 points = 0;
|
|
SpellHealPredictionType type = SPELL_HEAL_PREDICTION_TARGET;
|
|
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
|
|
{
|
|
switch (spellEffectInfo.Effect)
|
|
{
|
|
case SPELL_EFFECT_HEAL:
|
|
case SPELL_EFFECT_HEAL_PCT:
|
|
points += unitCaster->SpellHealingBonusDone(target,
|
|
spellInfo, spellEffectInfo.CalcValue(unitCaster, nullptr, target, nullptr, castItemEntry, castItemLevel),
|
|
DIRECT_DAMAGE, spellEffectInfo, 1, spell);
|
|
|
|
if (target != unitCaster && (spellEffectInfo.TargetA.GetTarget() == TARGET_UNIT_CASTER || spellEffectInfo.TargetB.GetTarget() == TARGET_UNIT_CASTER))
|
|
type = SPELL_HEAL_PREDICTION_TARGET_AND_CASTER; // Binding Heal-like spells
|
|
else if (spellEffectInfo.TargetA.GetCheckType() == TARGET_CHECK_PARTY || spellEffectInfo.TargetB.GetCheckType() == TARGET_CHECK_PARTY)
|
|
type = SPELL_HEAL_PREDICTION_TARGET_PARTY; // Prayer of Healing (old party-wide targeting)
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (withPeriodic)
|
|
{
|
|
switch (spellEffectInfo.ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
points += unitCaster->SpellHealingBonusDone(target,
|
|
spellInfo, spellEffectInfo.CalcValue(unitCaster, nullptr, target, nullptr, castItemEntry, castItemLevel),
|
|
DIRECT_DAMAGE, spellEffectInfo, 1, spell) * spellEffectInfo.GetPeriodicTickCount();
|
|
break;
|
|
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
|
if (SpellInfo const* triggered = sSpellMgr->GetSpellInfo(spellEffectInfo.TriggerSpell, spellInfo->Difficulty))
|
|
points += CalcPredictedHealing(triggered, unitCaster, target, castItemEntry, castItemLevel, nullptr, withPeriodic).first;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return { points, type };
|
|
}
|
|
|
|
void Spell::UpdateSpellHealPrediction(WorldPackets::Spells::SpellHealPrediction& healPrediction, bool withPeriodic)
|
|
{
|
|
healPrediction.BeaconGUID = ObjectGuid::Empty;
|
|
healPrediction.Points = 0;
|
|
healPrediction.Type = SPELL_HEAL_PREDICTION_TARGET;
|
|
|
|
Unit const* unitCaster = m_caster->ToUnit();
|
|
|
|
if (Unit* target = m_targets.GetUnitTarget())
|
|
{
|
|
auto [points, type] = CalcPredictedHealing(m_spellInfo, unitCaster, target, m_castItemEntry, m_castItemLevel, this, withPeriodic);
|
|
healPrediction.Points = points;
|
|
healPrediction.Type = type;
|
|
}
|
|
|
|
static constexpr uint32 beaconSpellId = 53651;
|
|
|
|
if (healPrediction.Type == SPELL_HEAL_PREDICTION_TARGET && unitCaster->HasAura(beaconSpellId, unitCaster->GetGUID()))
|
|
{
|
|
auto beacon = std::find_if(unitCaster->GetSingleCastAuras().begin(), unitCaster->GetSingleCastAuras().end(), [](Aura const* aura)
|
|
{
|
|
return aura->GetSpellInfo()->GetEffects().size() > EFFECT_1 && aura->GetSpellInfo()->GetEffect(EFFECT_1).TriggerSpell == beaconSpellId;
|
|
});
|
|
|
|
if (beacon != unitCaster->GetSingleCastAuras().end())
|
|
{
|
|
healPrediction.BeaconGUID = (*beacon)->GetOwner()->GetGUID();
|
|
healPrediction.Type = SPELL_HEAL_PREDICTION_TARGET_AND_BEACON;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::SendSpellExecuteLog()
|
|
{
|
|
if (_executeLogEffects.empty())
|
|
return;
|
|
|
|
WorldPackets::CombatLog::SpellExecuteLog spellExecuteLog;
|
|
spellExecuteLog.Caster = m_caster->GetGUID();
|
|
spellExecuteLog.SpellID = m_spellInfo->Id;
|
|
spellExecuteLog.Effects = &_executeLogEffects;
|
|
spellExecuteLog.LogData.Initialize(this);
|
|
|
|
m_caster->SendCombatLogMessage(&spellExecuteLog);
|
|
|
|
_executeLogEffects.clear();
|
|
}
|
|
|
|
SpellLogEffect& Spell::GetExecuteLogEffect(SpellEffectName effect)
|
|
{
|
|
auto itr = std::find_if(_executeLogEffects.begin(), _executeLogEffects.end(), [effect](SpellLogEffect& log)
|
|
{
|
|
return log.Effect == effect;
|
|
});
|
|
if (itr != _executeLogEffects.end())
|
|
return *itr;
|
|
|
|
_executeLogEffects.emplace_back();
|
|
_executeLogEffects.back().Effect = effect;
|
|
return _executeLogEffects.back();
|
|
}
|
|
|
|
void Spell::ExecuteLogEffectTakeTargetPower(SpellEffectName effect, Unit* target, Powers powerType, uint32 points, float amplitude)
|
|
{
|
|
SpellLogEffectPowerDrainParams spellLogEffectPowerDrainParams;
|
|
|
|
spellLogEffectPowerDrainParams.Victim = target->GetGUID();
|
|
spellLogEffectPowerDrainParams.Points = points;
|
|
spellLogEffectPowerDrainParams.PowerType = powerType;
|
|
spellLogEffectPowerDrainParams.Amplitude = amplitude;
|
|
|
|
GetExecuteLogEffectTargets(effect, &SpellLogEffect::PowerDrainTargets).push_back(spellLogEffectPowerDrainParams);
|
|
}
|
|
|
|
void Spell::ExecuteLogEffectExtraAttacks(SpellEffectName effect, Unit* victim, uint32 numAttacks)
|
|
{
|
|
SpellLogEffectExtraAttacksParams spellLogEffectExtraAttacksParams;
|
|
spellLogEffectExtraAttacksParams.Victim = victim->GetGUID();
|
|
spellLogEffectExtraAttacksParams.NumAttacks = numAttacks;
|
|
|
|
GetExecuteLogEffectTargets(effect, &SpellLogEffect::ExtraAttacksTargets).push_back(spellLogEffectExtraAttacksParams);
|
|
}
|
|
|
|
void Spell::SendSpellInterruptLog(Unit* victim, uint32 spellId)
|
|
{
|
|
WorldPackets::CombatLog::SpellInterruptLog data;
|
|
data.Caster = m_caster->GetGUID();
|
|
data.Victim = victim->GetGUID();
|
|
data.InterruptedSpellID = m_spellInfo->Id;
|
|
data.SpellID = spellId;
|
|
|
|
m_caster->SendMessageToSet(data.Write(), true);
|
|
}
|
|
|
|
void Spell::ExecuteLogEffectDurabilityDamage(SpellEffectName effect, Unit* victim, int32 itemId, int32 amount)
|
|
{
|
|
SpellLogEffectDurabilityDamageParams spellLogEffectDurabilityDamageParams;
|
|
spellLogEffectDurabilityDamageParams.Victim = victim->GetGUID();
|
|
spellLogEffectDurabilityDamageParams.ItemID = itemId;
|
|
spellLogEffectDurabilityDamageParams.Amount = amount;
|
|
|
|
GetExecuteLogEffectTargets(effect, &SpellLogEffect::DurabilityDamageTargets).push_back(spellLogEffectDurabilityDamageParams);
|
|
}
|
|
|
|
void Spell::ExecuteLogEffectOpenLock(SpellEffectName effect, Object* obj)
|
|
{
|
|
SpellLogEffectGenericVictimParams spellLogEffectGenericVictimParams;
|
|
spellLogEffectGenericVictimParams.Victim = obj->GetGUID();
|
|
|
|
GetExecuteLogEffectTargets(effect, &SpellLogEffect::GenericVictimTargets).push_back(spellLogEffectGenericVictimParams);
|
|
}
|
|
|
|
void Spell::ExecuteLogEffectCreateItem(SpellEffectName effect, uint32 entry)
|
|
{
|
|
SpellLogEffectTradeSkillItemParams spellLogEffectTradeSkillItemParams;
|
|
spellLogEffectTradeSkillItemParams.ItemID = entry;
|
|
|
|
GetExecuteLogEffectTargets(effect, &SpellLogEffect::TradeSkillTargets).push_back(spellLogEffectTradeSkillItemParams);
|
|
}
|
|
|
|
void Spell::ExecuteLogEffectDestroyItem(SpellEffectName effect, uint32 entry)
|
|
{
|
|
SpellLogEffectFeedPetParams spellLogEffectFeedPetParams;
|
|
spellLogEffectFeedPetParams.ItemID = entry;
|
|
|
|
GetExecuteLogEffectTargets(effect, &SpellLogEffect::FeedPetTargets).push_back(spellLogEffectFeedPetParams);
|
|
}
|
|
|
|
void Spell::ExecuteLogEffectSummonObject(SpellEffectName effect, WorldObject* obj)
|
|
{
|
|
SpellLogEffectGenericVictimParams spellLogEffectGenericVictimParams;
|
|
spellLogEffectGenericVictimParams.Victim = obj->GetGUID();
|
|
|
|
GetExecuteLogEffectTargets(effect, &SpellLogEffect::GenericVictimTargets).push_back(spellLogEffectGenericVictimParams);
|
|
}
|
|
|
|
void Spell::ExecuteLogEffectUnsummonObject(SpellEffectName effect, WorldObject* obj)
|
|
{
|
|
SpellLogEffectGenericVictimParams spellLogEffectGenericVictimParams;
|
|
spellLogEffectGenericVictimParams.Victim = obj->GetGUID();
|
|
|
|
GetExecuteLogEffectTargets(effect, &SpellLogEffect::GenericVictimTargets).push_back(spellLogEffectGenericVictimParams);
|
|
}
|
|
|
|
void Spell::ExecuteLogEffectResurrect(SpellEffectName effect, Unit* target)
|
|
{
|
|
SpellLogEffectGenericVictimParams spellLogEffectGenericVictimParams;
|
|
spellLogEffectGenericVictimParams.Victim = target->GetGUID();
|
|
|
|
GetExecuteLogEffectTargets(effect, &SpellLogEffect::GenericVictimTargets).push_back(spellLogEffectGenericVictimParams);
|
|
}
|
|
|
|
void Spell::SendInterrupted(uint8 result)
|
|
{
|
|
WorldPackets::Spells::SpellFailure failurePacket;
|
|
failurePacket.CasterUnit = m_caster->GetGUID();
|
|
failurePacket.CastID = m_castId;
|
|
failurePacket.SpellID = m_spellInfo->Id;
|
|
failurePacket.Visual = m_SpellVisual;
|
|
failurePacket.Reason = result;
|
|
m_caster->SendMessageToSet(failurePacket.Write(), true);
|
|
|
|
WorldPackets::Spells::SpellFailedOther failedPacket;
|
|
failedPacket.CasterUnit = m_caster->GetGUID();
|
|
failedPacket.CastID = m_castId;
|
|
failedPacket.SpellID = m_spellInfo->Id;
|
|
failedPacket.Visual = m_SpellVisual;
|
|
failedPacket.Reason = result;
|
|
m_caster->SendMessageToSet(failedPacket.Write(), true);
|
|
}
|
|
|
|
void Spell::SendChannelUpdate(uint32 time, Optional<SpellCastResult> result)
|
|
{
|
|
// GameObjects don't channel
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return;
|
|
|
|
if (time == 0)
|
|
{
|
|
unitCaster->ClearChannelObjects();
|
|
unitCaster->SetChannelSpellId(0);
|
|
unitCaster->SetChannelVisual({});
|
|
unitCaster->SetChannelSpellData(0, 0);
|
|
unitCaster->SetSpellEmpowerStage(-1);
|
|
}
|
|
|
|
if (IsEmpowerSpell())
|
|
{
|
|
WorldPackets::Spells::SpellEmpowerUpdate spellEmpowerUpdate;
|
|
spellEmpowerUpdate.CastID = m_castId;
|
|
spellEmpowerUpdate.CasterGUID = unitCaster->GetGUID();
|
|
spellEmpowerUpdate.TimeRemaining = Milliseconds(time);
|
|
if (time > 0)
|
|
spellEmpowerUpdate.StageDurations.assign(m_empower->StageDurations.begin(), m_empower->StageDurations.end());
|
|
else if (result && result != SPELL_CAST_OK)
|
|
spellEmpowerUpdate.Status = 1;
|
|
else
|
|
spellEmpowerUpdate.Status = 4;
|
|
|
|
unitCaster->SendMessageToSet(spellEmpowerUpdate.Write(), true);
|
|
}
|
|
else
|
|
{
|
|
WorldPackets::Spells::SpellChannelUpdate spellChannelUpdate;
|
|
spellChannelUpdate.CasterGUID = unitCaster->GetGUID();
|
|
spellChannelUpdate.TimeRemaining = time;
|
|
unitCaster->SendMessageToSet(spellChannelUpdate.Write(), true);
|
|
}
|
|
}
|
|
|
|
void Spell::SendChannelStart(uint32 duration)
|
|
{
|
|
// GameObjects don't channel
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return;
|
|
|
|
m_timer = duration;
|
|
|
|
if (!m_UniqueTargetInfo.empty() || !m_UniqueGOTargetInfo.empty())
|
|
{
|
|
uint32 channelAuraMask = 0;
|
|
uint32 explicitTargetEffectMask = 0xFFFFFFFF;
|
|
// if there is an explicit target, only add channel objects from effects that also hit it
|
|
if (!m_targets.GetUnitTargetGUID().IsEmpty())
|
|
{
|
|
auto explicitTargetItr = std::find_if(m_UniqueTargetInfo.begin(), m_UniqueTargetInfo.end(), [&](TargetInfo const& target)
|
|
{
|
|
return target.TargetGUID == m_targets.GetUnitTargetGUID();
|
|
});
|
|
if (explicitTargetItr != m_UniqueTargetInfo.end())
|
|
explicitTargetEffectMask = explicitTargetItr->EffectMask;
|
|
}
|
|
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
if (spellEffectInfo.IsEffect(SPELL_EFFECT_APPLY_AURA) && (explicitTargetEffectMask & (1u << spellEffectInfo.EffectIndex)))
|
|
channelAuraMask |= 1 << spellEffectInfo.EffectIndex;
|
|
|
|
for (TargetInfo const& target : m_UniqueTargetInfo)
|
|
{
|
|
if (!(target.EffectMask & channelAuraMask))
|
|
continue;
|
|
|
|
SpellAttr1 requiredAttribute = target.TargetGUID != unitCaster->GetGUID() ? SPELL_ATTR1_IS_CHANNELLED : SPELL_ATTR1_IS_SELF_CHANNELLED;
|
|
if (!m_spellInfo->HasAttribute(requiredAttribute))
|
|
continue;
|
|
|
|
unitCaster->AddChannelObject(target.TargetGUID);
|
|
}
|
|
|
|
for (GOTargetInfo const& target : m_UniqueGOTargetInfo)
|
|
if (target.EffectMask & channelAuraMask)
|
|
unitCaster->AddChannelObject(target.TargetGUID);
|
|
}
|
|
else if (m_spellInfo->HasAttribute(SPELL_ATTR1_IS_SELF_CHANNELLED))
|
|
unitCaster->AddChannelObject(unitCaster->GetGUID());
|
|
|
|
if (Creature* creatureCaster = unitCaster->ToCreature())
|
|
if (unitCaster->m_unitData->ChannelObjects.size() == 1 && unitCaster->m_unitData->ChannelObjects[0].IsUnit())
|
|
if (!creatureCaster->HasSpellFocus(this))
|
|
creatureCaster->SetSpellFocus(this, ObjectAccessor::GetWorldObject(*creatureCaster, unitCaster->m_unitData->ChannelObjects[0]));
|
|
|
|
unitCaster->SetChannelSpellId(m_spellInfo->Id);
|
|
unitCaster->SetChannelVisual(m_SpellVisual);
|
|
unitCaster->SetChannelSpellData(GameTime::GetGameTimeMS(), duration);
|
|
|
|
auto setImmunitiesAndHealPrediction = [&](Optional<WorldPackets::Spells::SpellChannelStartInterruptImmunities>& interruptImmunities, Optional<WorldPackets::Spells::SpellTargetedHealPrediction>& healPrediction)
|
|
{
|
|
uint32 schoolImmunityMask = unitCaster->GetSchoolImmunityMask();
|
|
uint32 mechanicImmunityMask = unitCaster->GetMechanicImmunityMask();
|
|
|
|
if (schoolImmunityMask || mechanicImmunityMask)
|
|
{
|
|
interruptImmunities.emplace();
|
|
interruptImmunities->SchoolImmunities = schoolImmunityMask;
|
|
interruptImmunities->Immunities = mechanicImmunityMask;
|
|
}
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR8_HEAL_PREDICTION) && m_caster->IsUnit())
|
|
{
|
|
healPrediction.emplace();
|
|
if (unitCaster->m_unitData->ChannelObjects.size() == 1 && unitCaster->m_unitData->ChannelObjects[0].IsUnit())
|
|
healPrediction->TargetGUID = unitCaster->m_unitData->ChannelObjects[0];
|
|
|
|
UpdateSpellHealPrediction(healPrediction->Predict, true);
|
|
}
|
|
};
|
|
|
|
if (IsEmpowerSpell())
|
|
{
|
|
unitCaster->SetSpellEmpowerStage(0);
|
|
|
|
WorldPackets::Spells::SpellEmpowerStart spellEmpowerStart;
|
|
spellEmpowerStart.CastID = m_castId;
|
|
spellEmpowerStart.CasterGUID = unitCaster->GetGUID();
|
|
spellEmpowerStart.SpellID = m_spellInfo->Id;
|
|
spellEmpowerStart.Visual = m_SpellVisual;
|
|
spellEmpowerStart.EmpowerDuration = std::reduce(m_empower->StageDurations.begin(), m_empower->StageDurations.end());
|
|
spellEmpowerStart.MinHoldTime = m_empower->MinHoldTime;
|
|
spellEmpowerStart.HoldAtMaxTime = Milliseconds(SPELL_EMPOWER_HOLD_TIME_AT_MAX);
|
|
spellEmpowerStart.Targets.assign(unitCaster->m_unitData->ChannelObjects.begin(), unitCaster->m_unitData->ChannelObjects.end());
|
|
spellEmpowerStart.StageDurations.assign(m_empower->StageDurations.begin(), m_empower->StageDurations.end());
|
|
setImmunitiesAndHealPrediction(spellEmpowerStart.InterruptImmunities, spellEmpowerStart.HealPrediction);
|
|
|
|
unitCaster->SendMessageToSet(spellEmpowerStart.Write(), true);
|
|
}
|
|
else
|
|
{
|
|
WorldPackets::Spells::SpellChannelStart spellChannelStart;
|
|
spellChannelStart.CasterGUID = unitCaster->GetGUID();
|
|
spellChannelStart.SpellID = m_spellInfo->Id;
|
|
spellChannelStart.Visual = m_SpellVisual;
|
|
spellChannelStart.ChannelDuration = duration;
|
|
setImmunitiesAndHealPrediction(spellChannelStart.InterruptImmunities, spellChannelStart.HealPrediction);
|
|
|
|
unitCaster->SendMessageToSet(spellChannelStart.Write(), true);
|
|
}
|
|
}
|
|
|
|
void Spell::SendResurrectRequest(Player* target)
|
|
{
|
|
// get resurrector name for creature resurrections, otherwise packet will be not accepted
|
|
// for player resurrections the name is looked up by guid
|
|
std::string sentName;
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
sentName = m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
|
|
|
|
WorldPackets::Spells::ResurrectRequest resurrectRequest;
|
|
resurrectRequest.ResurrectOffererGUID = m_caster->GetGUID();
|
|
if (Player const* playerCaster = m_caster->ToPlayer())
|
|
resurrectRequest.ResurrectOffererVirtualRealmAddress = playerCaster->m_playerData->VirtualPlayerRealm;
|
|
else
|
|
resurrectRequest.ResurrectOffererVirtualRealmAddress = GetVirtualRealmAddress();
|
|
|
|
resurrectRequest.Name = sentName;
|
|
resurrectRequest.Sickness = m_caster->IsUnit() && m_caster->ToUnit()->IsSpiritHealer(); // "you'll be afflicted with resurrection sickness"
|
|
resurrectRequest.UseTimer = !m_spellInfo->HasAttribute(SPELL_ATTR3_NO_RES_TIMER);
|
|
if (Pet* pet = target->GetPet())
|
|
if (CharmInfo* charmInfo = pet->GetCharmInfo())
|
|
resurrectRequest.PetNumber = charmInfo->GetPetNumber();
|
|
|
|
resurrectRequest.SpellID = m_spellInfo->Id;
|
|
target->SendDirectMessage(resurrectRequest.Write());
|
|
}
|
|
|
|
void Spell::TakeCastItem()
|
|
{
|
|
if (!m_CastItem)
|
|
return;
|
|
|
|
Player* player = m_caster->ToPlayer();
|
|
if (!player)
|
|
return;
|
|
|
|
// not remove cast item at triggered spell (equipping, weapon damage, etc)
|
|
if (_triggeredCastFlags & TRIGGERED_IGNORE_CAST_ITEM)
|
|
return;
|
|
|
|
ItemTemplate const* proto = m_CastItem->GetTemplate();
|
|
|
|
if (!proto)
|
|
{
|
|
// This code is to avoid a crash
|
|
// I'm not sure, if this is really an error, but I guess every item needs a prototype
|
|
TC_LOG_ERROR("spells", "Cast item has no item prototype {}", m_CastItem->GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
bool expendable = false;
|
|
bool withoutCharges = false;
|
|
|
|
for (ItemEffectEntry const* itemEffect : m_CastItem->GetEffects())
|
|
{
|
|
// item has limited charges
|
|
if (itemEffect->Charges)
|
|
{
|
|
if (itemEffect->Charges < 0)
|
|
expendable = true;
|
|
|
|
int32 charges = m_CastItem->GetSpellCharges(itemEffect);
|
|
|
|
// item has charges left for this slot
|
|
if (charges && itemEffect->SpellID == int32(m_spellInfo->Id))
|
|
{
|
|
if (charges > 0)
|
|
--charges;
|
|
else
|
|
++charges;
|
|
|
|
if (proto->GetMaxStackSize() == 1)
|
|
m_CastItem->SetSpellCharges(itemEffect, charges);
|
|
m_CastItem->SetState(ITEM_CHANGED, player);
|
|
}
|
|
|
|
// all charges used
|
|
withoutCharges = (charges == 0);
|
|
}
|
|
}
|
|
|
|
if (expendable && withoutCharges)
|
|
{
|
|
uint32 count = 1;
|
|
m_caster->ToPlayer()->DestroyItemCount(m_CastItem, count, true);
|
|
|
|
// prevent crash at access to deleted m_targets.GetItemTarget
|
|
if (m_CastItem == m_targets.GetItemTarget())
|
|
m_targets.SetItemTarget(nullptr);
|
|
|
|
m_CastItem = nullptr;
|
|
m_castItemGUID.Clear();
|
|
m_castItemEntry = 0;
|
|
}
|
|
}
|
|
|
|
void Spell::TakePower()
|
|
{
|
|
// GameObjects don't use power
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return;
|
|
|
|
if (m_CastItem || m_spellInfo->HasAttribute(SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES))
|
|
return;
|
|
|
|
//Don't take power if the spell is cast while .cheat power is enabled.
|
|
if (unitCaster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (unitCaster->ToPlayer()->GetCommandStatus(CHEAT_POWER))
|
|
return;
|
|
}
|
|
|
|
bool hit = true;
|
|
if (unitCaster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR1_DISCOUNT_POWER_ON_MISS))
|
|
{
|
|
ObjectGuid targetGUID = m_targets.GetUnitTargetGUID();
|
|
if (!targetGUID.IsEmpty())
|
|
hit = std::ranges::any_of(m_UniqueTargetInfo, [&](TargetInfo const& targetInfo) { return targetInfo.TargetGUID == targetGUID && targetInfo.MissCondition == SPELL_MISS_NONE; });
|
|
}
|
|
}
|
|
|
|
for (SpellPowerCost& cost : m_powerCost)
|
|
{
|
|
if (!hit)
|
|
{
|
|
// skipping granting power through negative cost only when spell has SPELL_ATTR1_DISCOUNT_POWER_ON_MISS is correct behavior
|
|
// tested with 206931 - Blooddrinker
|
|
if (cost.Amount < 0)
|
|
continue;
|
|
|
|
//lower spell cost on fail (by talent aura)
|
|
if (Player* modOwner = unitCaster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo, SpellModOp::PowerCostOnMiss, cost.Amount);
|
|
}
|
|
|
|
if (cost.Power == POWER_RUNES)
|
|
{
|
|
TakeRunePower(hit);
|
|
continue;
|
|
}
|
|
|
|
if (!cost.Amount)
|
|
continue;
|
|
|
|
// health as power used
|
|
if (cost.Power == POWER_HEALTH)
|
|
{
|
|
unitCaster->ModifyHealth(-cost.Amount);
|
|
continue;
|
|
}
|
|
|
|
unitCaster->ModifyPower(cost.Power, -cost.Amount);
|
|
}
|
|
}
|
|
|
|
void Spell::RefundPower()
|
|
{
|
|
// GameObjects don't use power
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return;
|
|
|
|
if (m_CastItem || m_spellInfo->HasAttribute(SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES))
|
|
return;
|
|
|
|
//Don't take power if the spell is cast while .cheat power is enabled.
|
|
if (unitCaster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (unitCaster->ToPlayer()->GetCommandStatus(CHEAT_POWER))
|
|
return;
|
|
}
|
|
|
|
for (SpellPowerCost& cost : m_powerCost)
|
|
{
|
|
if (cost.Power == POWER_RUNES)
|
|
{
|
|
RefundRunePower();
|
|
continue;
|
|
}
|
|
|
|
if (!cost.Amount)
|
|
continue;
|
|
|
|
// health as power used
|
|
if (cost.Power == POWER_HEALTH)
|
|
{
|
|
unitCaster->ModifyHealth(cost.Amount);
|
|
continue;
|
|
}
|
|
|
|
unitCaster->ModifyPower(cost.Power, cost.Amount);
|
|
}
|
|
}
|
|
|
|
SpellCastResult Spell::CheckRuneCost() const
|
|
{
|
|
int32 runeCost = std::accumulate(m_powerCost.begin(), m_powerCost.end(), 0, [](int32 totalCost, SpellPowerCost const& cost)
|
|
{
|
|
return totalCost + (cost.Power == POWER_RUNES ? cost.Amount : 0);
|
|
});
|
|
|
|
if (!runeCost)
|
|
return SPELL_CAST_OK;
|
|
|
|
Player* player = m_caster->ToPlayer();
|
|
if (!player)
|
|
return SPELL_CAST_OK;
|
|
|
|
if (player->GetClass() != CLASS_DEATH_KNIGHT)
|
|
return SPELL_CAST_OK;
|
|
|
|
int32 readyRunes = 0;
|
|
for (int32 i = 0; i < player->GetMaxPower(POWER_RUNES); ++i)
|
|
if (player->GetRuneCooldown(i) == 0)
|
|
++readyRunes;
|
|
|
|
if (readyRunes < runeCost)
|
|
return SPELL_FAILED_NO_POWER; // not sure if result code is correct
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
void Spell::TakeRunePower(bool didHit)
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->ToPlayer()->GetClass() != CLASS_DEATH_KNIGHT)
|
|
return;
|
|
|
|
Player* player = m_caster->ToPlayer();
|
|
m_runesState = player->GetRunesState(); // store previous state
|
|
|
|
if (!didHit)
|
|
return;
|
|
|
|
int32 runeCost = std::accumulate(m_powerCost.begin(), m_powerCost.end(), 0, [](int32 totalCost, SpellPowerCost const& cost)
|
|
{
|
|
return totalCost + (cost.Power == POWER_RUNES ? cost.Amount : 0);
|
|
});
|
|
|
|
for (int32 i = 0; i < player->GetMaxPower(POWER_RUNES); ++i)
|
|
{
|
|
if (!player->GetRuneCooldown(i) && runeCost > 0)
|
|
{
|
|
player->SetRuneCooldown(i, player->GetRuneBaseCooldown());
|
|
--runeCost;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spell::RefundRunePower()
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->ToPlayer()->GetClass() != CLASS_DEATH_KNIGHT)
|
|
return;
|
|
|
|
Player* player = m_caster->ToPlayer();
|
|
|
|
// restore old rune state
|
|
for (int32 i = 0; i < player->GetMaxPower(POWER_RUNES); ++i)
|
|
if (m_runesState & (1 << i))
|
|
player->SetRuneCooldown(i, 0);
|
|
}
|
|
|
|
void Spell::TakeReagents()
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
// do not take reagents for these item casts
|
|
if ((m_CastItem && m_CastItem->GetTemplate()->HasFlag(ITEM_FLAG_NO_REAGENT_COST)) || m_spellInfo->HasAttribute(SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES))
|
|
return;
|
|
|
|
Player* p_caster = m_caster->ToPlayer();
|
|
if (p_caster->CanNoReagentCast(m_spellInfo))
|
|
return;
|
|
|
|
for (uint32 x = 0; x < MAX_SPELL_REAGENTS; ++x)
|
|
{
|
|
if (m_spellInfo->Reagent[x] <= 0)
|
|
continue;
|
|
|
|
uint32 itemid = m_spellInfo->Reagent[x];
|
|
uint32 itemcount = m_spellInfo->ReagentCount[x];
|
|
|
|
// if CastItem is also spell reagent
|
|
if (m_CastItem && m_CastItem->GetEntry() == itemid)
|
|
{
|
|
for (ItemEffectEntry const* itemEffect : m_CastItem->GetEffects())
|
|
{
|
|
// CastItem will be used up and does not count as reagent
|
|
int32 charges = m_CastItem->GetSpellCharges(itemEffect);
|
|
if (itemEffect->Charges < 0 && abs(charges) < 2)
|
|
{
|
|
++itemcount;
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_CastItem = nullptr;
|
|
m_castItemGUID.Clear();
|
|
m_castItemEntry = 0;
|
|
}
|
|
|
|
// if GetItemTarget is also spell reagent
|
|
if (m_targets.GetItemTargetEntry() == itemid)
|
|
m_targets.SetItemTarget(nullptr);
|
|
|
|
p_caster->DestroyItemCount(itemid, itemcount, true);
|
|
}
|
|
|
|
for (SpellReagentsCurrencyEntry const* reagentsCurrency : m_spellInfo->ReagentsCurrency)
|
|
p_caster->RemoveCurrency(reagentsCurrency->CurrencyTypesID, reagentsCurrency->CurrencyCount, CurrencyDestroyReason::Spell);
|
|
}
|
|
|
|
void Spell::HandleThreatSpells()
|
|
{
|
|
// wild GameObject spells don't cause threat
|
|
Unit* unitCaster = (m_originalCaster ? m_originalCaster : m_caster->ToUnit());
|
|
if (!unitCaster)
|
|
return;
|
|
|
|
if (m_UniqueTargetInfo.empty())
|
|
return;
|
|
|
|
if (!m_spellInfo->HasInitialAggro())
|
|
return;
|
|
|
|
float threat = 0.0f;
|
|
if (SpellThreatEntry const* threatEntry = sSpellMgr->GetSpellThreatEntry(m_spellInfo->Id))
|
|
{
|
|
if (threatEntry->apPctMod != 0.0f)
|
|
threat += threatEntry->apPctMod * unitCaster->GetTotalAttackPowerValue(BASE_ATTACK);
|
|
|
|
threat += threatEntry->flatMod;
|
|
}
|
|
else if (!m_spellInfo->HasAttribute(SPELL_ATTR0_CU_NO_INITIAL_THREAT))
|
|
threat += m_spellInfo->SpellLevel;
|
|
|
|
// past this point only multiplicative effects occur
|
|
if (threat == 0.0f)
|
|
return;
|
|
|
|
// since 2.0.1 threat from positive effects also is distributed among all targets, so the overall caused threat is at most the defined bonus
|
|
threat /= m_UniqueTargetInfo.size();
|
|
|
|
for (auto ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
{
|
|
float threatToAdd = threat;
|
|
if (ihit->MissCondition != SPELL_MISS_NONE)
|
|
threatToAdd = 0.0f;
|
|
|
|
Unit* target = ObjectAccessor::GetUnit(*unitCaster, ihit->TargetGUID);
|
|
if (!target)
|
|
continue;
|
|
|
|
// positive spells distribute threat among all units that are in combat with target, like healing
|
|
if (IsPositive())
|
|
target->GetThreatManager().ForwardThreatForAssistingMe(unitCaster, threatToAdd, m_spellInfo);
|
|
// for negative spells threat gets distributed among affected targets
|
|
else
|
|
{
|
|
if (!target->CanHaveThreatList())
|
|
continue;
|
|
|
|
target->GetThreatManager().AddThreat(unitCaster, threatToAdd, m_spellInfo, true);
|
|
}
|
|
}
|
|
TC_LOG_DEBUG("spells", "Spell {}, added an additional {} threat for {} {} target(s)", m_spellInfo->Id, threat, IsPositive() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size()));
|
|
}
|
|
|
|
void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGoTarget, Corpse* pCorpseTarget, SpellEffectInfo const& spellEffectInfo, SpellEffectHandleMode mode)
|
|
{
|
|
effectHandleMode = mode;
|
|
unitTarget = pUnitTarget;
|
|
itemTarget = pItemTarget;
|
|
gameObjTarget = pGoTarget;
|
|
m_corpseTarget = pCorpseTarget;
|
|
destTarget = &m_destTargets[spellEffectInfo.EffectIndex]._position;
|
|
effectInfo = &spellEffectInfo;
|
|
|
|
damage = CalculateDamage(spellEffectInfo, unitTarget, &variance);
|
|
|
|
bool preventDefault = CallScriptEffectHandlers(spellEffectInfo.EffectIndex, mode);
|
|
|
|
if (!preventDefault)
|
|
(this->*SpellEffectHandlers[spellEffectInfo.Effect].Value)();
|
|
}
|
|
|
|
/*static*/ Spell const* Spell::ExtractSpellFromEvent(BasicEvent* event)
|
|
{
|
|
if (SpellEvent* spellEvent = dynamic_cast<SpellEvent*>(event))
|
|
return spellEvent->GetSpell();
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32* param2 /*= nullptr*/)
|
|
{
|
|
// check death state
|
|
if (m_caster->ToUnit() && !m_caster->ToUnit()->IsAlive() && !m_spellInfo->IsPassive() && !(m_spellInfo->HasAttribute(SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD) || (IsTriggered() && !m_triggeredByAuraSpell)))
|
|
return SPELL_FAILED_CASTER_DEAD;
|
|
|
|
// Prevent cheating in case the player has an immunity effect and tries to interact with a non-allowed gameobject. The error message is handled by the client so we don't report anything here
|
|
if (m_caster->ToPlayer() && m_targets.GetGOTarget())
|
|
{
|
|
if (m_targets.GetGOTarget()->GetGOInfo()->GetNoDamageImmune() && m_caster->ToUnit()->HasUnitFlag(UNIT_FLAG_IMMUNE))
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
|
|
// check cooldowns to prevent cheating
|
|
if (!m_spellInfo->IsPassive())
|
|
{
|
|
if (Player const* playerCaster = m_caster->ToPlayer())
|
|
{
|
|
//can cast triggered (by aura only?) spells while have this flag
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_AURASTATE))
|
|
{
|
|
// These two auras check SpellFamilyName defined by db2 class data instead of current spell SpellFamilyName
|
|
if (playerCaster->HasAuraType(SPELL_AURA_DISABLE_CASTING_EXCEPT_ABILITIES)
|
|
&& !m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT)
|
|
&& !m_spellInfo->HasEffect(SPELL_EFFECT_ATTACK)
|
|
&& !m_spellInfo->HasAttribute(SPELL_ATTR12_IGNORE_CASTING_DISABLED)
|
|
&& !playerCaster->HasAuraTypeWithFamilyFlags(SPELL_AURA_DISABLE_CASTING_EXCEPT_ABILITIES, sChrClassesStore.AssertEntry(playerCaster->GetClass())->SpellClassSet, m_spellInfo->SpellFamilyFlags))
|
|
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
|
|
|
|
if (playerCaster->HasAuraType(SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES))
|
|
{
|
|
if (!playerCaster->HasAuraTypeWithFamilyFlags(SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES, sChrClassesStore.AssertEntry(playerCaster->GetClass())->SpellClassSet, m_spellInfo->SpellFamilyFlags))
|
|
{
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT)
|
|
|| m_spellInfo->IsNextMeleeSwingSpell()
|
|
|| m_spellInfo->HasAttribute(SPELL_ATTR1_INITIATES_COMBAT_ENABLES_AUTO_ATTACK)
|
|
|| m_spellInfo->HasAttribute(SPELL_ATTR2_INITIATE_COMBAT_POST_CAST_ENABLES_AUTO_ATTACK)
|
|
|| m_spellInfo->HasEffect(SPELL_EFFECT_ATTACK)
|
|
|| m_spellInfo->HasEffect(SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
|
|
|| m_spellInfo->HasEffect(SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL)
|
|
|| m_spellInfo->HasEffect(SPELL_EFFECT_WEAPON_PERCENT_DAMAGE)
|
|
|| m_spellInfo->HasEffect(SPELL_EFFECT_WEAPON_DAMAGE))
|
|
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
|
|
}
|
|
}
|
|
}
|
|
|
|
// check if we are using a potion in combat for the 2nd+ time. Cooldown is added only after caster gets out of combat
|
|
if (!IsIgnoringCooldowns() && playerCaster->GetLastPotionId() && m_CastItem && (m_CastItem->IsPotion() || m_spellInfo->IsCooldownStartedOnEvent()))
|
|
return SPELL_FAILED_NOT_READY;
|
|
}
|
|
|
|
if (!IsIgnoringCooldowns() && m_caster->ToUnit() && (!m_spellInfo->HasAttribute(SPELL_ATTR12_START_COOLDOWN_ON_CAST_START) || strict))
|
|
{
|
|
if (!m_caster->ToUnit()->GetSpellHistory()->IsReady(m_spellInfo, m_castItemEntry))
|
|
{
|
|
if (m_triggeredByAuraSpell)
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
else
|
|
return SPELL_FAILED_NOT_READY;
|
|
}
|
|
|
|
if ((IsAutoRepeat() || m_spellInfo->CategoryId == 76) && !m_caster->ToUnit()->isAttackReady(RANGED_ATTACK))
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
}
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR7_DEBUG_SPELL) && m_caster->IsUnit() && !m_caster->ToUnit()->HasUnitFlag2(UNIT_FLAG2_ALLOW_CHEAT_SPELLS))
|
|
{
|
|
m_customError = SPELL_CUSTOM_ERROR_GM_ONLY;
|
|
return SPELL_FAILED_CUSTOM_ERROR;
|
|
}
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR8_ONLY_PLAYERS_CAN_CAST_THIS_SPELL) && !m_caster->IsPlayer())
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
|
|
// Check global cooldown
|
|
if (strict && !(_triggeredCastFlags & TRIGGERED_IGNORE_GCD) && HasGlobalCooldown())
|
|
return !m_spellInfo->HasAttribute(SPELL_ATTR0_COOLDOWN_ON_EVENT) ? SPELL_FAILED_NOT_READY : SPELL_FAILED_DONT_REPORT;
|
|
|
|
// only triggered spells can be processed an ended battleground
|
|
if (!IsTriggered() && m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
if (Battleground* bg = m_caster->ToPlayer()->GetBattleground())
|
|
if (bg->GetStatus() == STATUS_WAIT_LEAVE)
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && VMAP::VMapFactory::createOrGetVMapManager()->isLineOfSightCalcEnabled())
|
|
{
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR0_ONLY_OUTDOORS) &&
|
|
!m_caster->IsOutdoors())
|
|
return SPELL_FAILED_ONLY_OUTDOORS;
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR0_ONLY_INDOORS) &&
|
|
m_caster->IsOutdoors())
|
|
return SPELL_FAILED_ONLY_INDOORS;
|
|
}
|
|
|
|
if (Unit* unitCaster = m_caster->ToUnit())
|
|
{
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR5_NOT_AVAILABLE_WHILE_CHARMED) && unitCaster->IsCharmed())
|
|
return SPELL_FAILED_CHARMED;
|
|
|
|
// only check at first call, Stealth auras are already removed at second call
|
|
// for now, ignore triggered spells
|
|
if (strict && !(_triggeredCastFlags & TRIGGERED_IGNORE_SHAPESHIFT))
|
|
{
|
|
bool checkForm = true;
|
|
// Ignore form req aura
|
|
Unit::AuraEffectList const& ignore = unitCaster->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
|
|
for (AuraEffect const* aurEff : ignore)
|
|
{
|
|
if (!aurEff->IsAffectingSpell(m_spellInfo))
|
|
continue;
|
|
|
|
checkForm = false;
|
|
break;
|
|
}
|
|
|
|
if (checkForm)
|
|
{
|
|
// Cannot be used in this stance/form
|
|
SpellCastResult shapeError = m_spellInfo->CheckShapeshift(unitCaster->GetShapeshiftForm());
|
|
if (shapeError != SPELL_CAST_OK)
|
|
return shapeError;
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR0_ONLY_STEALTHED) && !(unitCaster->HasStealthAura()))
|
|
return SPELL_FAILED_ONLY_STEALTHED;
|
|
}
|
|
}
|
|
|
|
// caster state requirements
|
|
// not for triggered spells (needed by execute)
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_AURASTATE))
|
|
{
|
|
if (m_spellInfo->CasterAuraState && !unitCaster->HasAuraState(AuraStateType(m_spellInfo->CasterAuraState), m_spellInfo, unitCaster))
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
if (m_spellInfo->ExcludeCasterAuraState && unitCaster->HasAuraState(AuraStateType(m_spellInfo->ExcludeCasterAuraState), m_spellInfo, unitCaster))
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
|
|
// Note: spell 62473 requres casterAuraSpell = triggering spell
|
|
if (m_spellInfo->CasterAuraSpell && !unitCaster->HasAura(m_spellInfo->CasterAuraSpell))
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
if (m_spellInfo->ExcludeCasterAuraSpell && unitCaster->HasAura(m_spellInfo->ExcludeCasterAuraSpell))
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
|
|
if (m_spellInfo->CasterAuraType && !unitCaster->HasAuraType(m_spellInfo->CasterAuraType))
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
if (m_spellInfo->ExcludeCasterAuraType && unitCaster->HasAuraType(m_spellInfo->ExcludeCasterAuraType))
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
|
|
if (unitCaster->IsInCombat() && !m_spellInfo->CanBeUsedInCombat(unitCaster))
|
|
return SPELL_FAILED_AFFECTING_COMBAT;
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR9_ONLY_WHEN_ILLEGALLY_MOUNTED))
|
|
{
|
|
bool hasInvalidMountAura = std::ranges::any_of(unitCaster->GetAuraEffectsByType(SPELL_AURA_MOUNTED), [unitCaster](AuraEffect const* mountEffect)
|
|
{
|
|
uint32 mountType = mountEffect->GetSpellEffectInfo().MiscValueB;
|
|
if (MountEntry const* mountEntry = sDB2Manager.GetMount(mountEffect->GetId()))
|
|
mountType = mountEntry->MountTypeID;
|
|
|
|
MountCapabilityEntry const* mountCapability = unitCaster->GetMountCapability(mountType);
|
|
return !mountCapability || mountCapability->ID != uint32(mountEffect->GetAmount());
|
|
});
|
|
|
|
if (!hasInvalidMountAura)
|
|
return SPELL_FAILED_ONLY_MOUNTED;
|
|
}
|
|
}
|
|
|
|
// Check vehicle flags
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE))
|
|
{
|
|
SpellCastResult vehicleCheck = m_spellInfo->CheckVehicle(unitCaster);
|
|
if (vehicleCheck != SPELL_CAST_OK)
|
|
return vehicleCheck;
|
|
}
|
|
}
|
|
|
|
// check spell cast conditions from database
|
|
{
|
|
ConditionSourceInfo condInfo = ConditionSourceInfo(m_caster, m_targets.GetObjectTarget());
|
|
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id, condInfo))
|
|
{
|
|
// mLastFailedCondition can be NULL if there was an error processing the condition in Condition::Meets (i.e. wrong data for ConditionTarget or others)
|
|
if (condInfo.mLastFailedCondition && condInfo.mLastFailedCondition->ErrorType)
|
|
{
|
|
if (condInfo.mLastFailedCondition->ErrorType == SPELL_FAILED_CUSTOM_ERROR)
|
|
m_customError = SpellCustomErrors(condInfo.mLastFailedCondition->ErrorTextId);
|
|
return SpellCastResult(condInfo.mLastFailedCondition->ErrorType);
|
|
}
|
|
|
|
if (!condInfo.mLastFailedCondition || !condInfo.mLastFailedCondition->ConditionTarget)
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
}
|
|
|
|
// Don't check explicit target for passive spells (workaround) (check should be skipped only for learn case)
|
|
// those spells may have incorrect target entries or not filled at all (for example 15332)
|
|
// such spells when learned are not targeting anyone using targeting system, they should apply directly to caster instead
|
|
// also, such casts shouldn't be sent to client
|
|
if (!(m_spellInfo->IsPassive() && (!m_targets.GetUnitTarget() || m_targets.GetUnitTarget() == m_caster)))
|
|
{
|
|
// Check explicit target for m_originalCaster - todo: get rid of such workarounds
|
|
WorldObject* caster = m_caster;
|
|
// in case of gameobjects like traps, we need the gameobject itself to check target validity
|
|
// otherwise, if originalCaster is far away and cannot detect the target, the trap would not hit the target
|
|
if (m_originalCaster && !caster->ToGameObject())
|
|
caster = m_originalCaster;
|
|
|
|
SpellCastResult castResult = m_spellInfo->CheckExplicitTarget(caster, m_targets.GetObjectTarget(), m_targets.GetItemTarget());
|
|
if (castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
}
|
|
|
|
if (Unit* target = m_targets.GetUnitTarget())
|
|
{
|
|
SpellCastResult castResult = m_spellInfo->CheckTarget(m_caster, target, m_caster->GetTypeId() == TYPEID_GAMEOBJECT); // skip stealth checks for GO casts
|
|
if (castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
|
|
// If it's not a melee spell, check if vision is obscured by SPELL_AURA_INTERFERE_ENEMY_TARGETING
|
|
if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE)
|
|
{
|
|
if (Unit const* unitCaster = m_caster->ToUnit())
|
|
{
|
|
for (AuraEffect const* auraEff : unitCaster->GetAuraEffectsByType(SPELL_AURA_INTERFERE_ENEMY_TARGETING))
|
|
if (!unitCaster->IsFriendlyTo(auraEff->GetCaster()) && !target->HasAura(auraEff->GetId(), auraEff->GetCasterGUID()))
|
|
return SPELL_FAILED_VISION_OBSCURED;
|
|
|
|
for (AuraEffect const* auraEff : target->GetAuraEffectsByType(SPELL_AURA_INTERFERE_ENEMY_TARGETING))
|
|
if (!unitCaster->IsFriendlyTo(auraEff->GetCaster()) && !unitCaster->HasAura(auraEff->GetId(), auraEff->GetCasterGUID()))
|
|
return SPELL_FAILED_VISION_OBSCURED;
|
|
|
|
for (AuraEffect const* auraEff : unitCaster->GetAuraEffectsByType(SPELL_AURA_INTERFERE_ALL_TARGETING))
|
|
if (!target->HasAura(auraEff->GetId(), auraEff->GetCasterGUID()))
|
|
return SPELL_FAILED_VISION_OBSCURED;
|
|
|
|
for (AuraEffect const* auraEff : target->GetAuraEffectsByType(SPELL_AURA_INTERFERE_ALL_TARGETING))
|
|
if (!unitCaster->HasAura(auraEff->GetId(), auraEff->GetCasterGUID()))
|
|
return SPELL_FAILED_VISION_OBSCURED;
|
|
}
|
|
}
|
|
|
|
if (target != m_caster)
|
|
{
|
|
// Must be behind the target
|
|
if ((m_spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET)) && target->HasInArc(static_cast<float>(M_PI), m_caster))
|
|
return SPELL_FAILED_NOT_BEHIND;
|
|
|
|
// Target must be facing you
|
|
if ((m_spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER)) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
|
|
return SPELL_FAILED_NOT_INFRONT;
|
|
|
|
// Ignore LOS for gameobjects casts
|
|
if (m_caster->GetTypeId() != TYPEID_GAMEOBJECT)
|
|
{
|
|
WorldObject* losTarget = m_caster;
|
|
if (IsTriggered() && m_triggeredByAuraSpell)
|
|
if (DynamicObject* dynObj = m_caster->ToUnit()->GetDynObject(m_triggeredByAuraSpell->Id))
|
|
losTarget = dynObj;
|
|
|
|
if (!IsWithinLOS(losTarget, target, true, VMAP::ModelIgnoreFlags::M2))
|
|
return SPELL_FAILED_LINE_OF_SIGHT;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check for line of sight for spells with dest
|
|
if (m_targets.HasDst())
|
|
if (!IsWithinLOS(m_caster, *m_targets.GetDstPos(), VMAP::ModelIgnoreFlags::M2))
|
|
return SPELL_FAILED_LINE_OF_SIGHT;
|
|
|
|
// check pet presence
|
|
if (Unit* unitCaster = m_caster->ToUnit())
|
|
{
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR2_NO_ACTIVE_PETS))
|
|
if (!unitCaster->GetPetGUID().IsEmpty())
|
|
return SPELL_FAILED_ALREADY_HAVE_PET;
|
|
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
{
|
|
if (spellEffectInfo.TargetA.GetTarget() == TARGET_UNIT_PET)
|
|
{
|
|
if (!unitCaster->GetGuardianPet())
|
|
{
|
|
if (m_triggeredByAuraSpell) // not report pet not existence for triggered spells
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
else
|
|
return SPELL_FAILED_NO_PET;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Spell cast only in battleground
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_BATTLEGROUNDS))
|
|
if (!m_caster->GetMap()->IsBattleground())
|
|
return SPELL_FAILED_ONLY_BATTLEGROUNDS;
|
|
|
|
// do not allow spells to be cast in arenas or rated battlegrounds
|
|
if (Player* player = m_caster->ToPlayer())
|
|
if (player->InArena()/* || player->InRatedBattleGround() NYI*/)
|
|
{
|
|
SpellCastResult castResult = CheckArenaAndRatedBattlegroundCastRules();
|
|
if (castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
}
|
|
|
|
// zone check
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_caster->ToPlayer()->IsGameMaster())
|
|
{
|
|
uint32 zone, area;
|
|
m_caster->GetZoneAndAreaId(zone, area);
|
|
|
|
SpellCastResult locRes = m_spellInfo->CheckLocation(m_caster->GetMapId(), zone, area, m_caster->ToPlayer());
|
|
if (locRes != SPELL_CAST_OK)
|
|
return locRes;
|
|
}
|
|
|
|
// not let players cast spells at mount (and let do it to creatures)
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE))
|
|
{
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->IsMounted() && !m_spellInfo->IsPassive() && !m_spellInfo->HasAttribute(SPELL_ATTR0_ALLOW_WHILE_MOUNTED))
|
|
{
|
|
if (m_caster->ToPlayer()->IsInFlight())
|
|
return SPELL_FAILED_NOT_ON_TAXI;
|
|
else
|
|
return SPELL_FAILED_NOT_MOUNTED;
|
|
}
|
|
}
|
|
|
|
// check spell focus object
|
|
if (m_spellInfo->RequiresSpellFocus)
|
|
{
|
|
if (!m_caster->IsUnit() || !m_caster->ToUnit()->HasAuraTypeWithMiscvalue(SPELL_AURA_PROVIDE_SPELL_FOCUS, m_spellInfo->RequiresSpellFocus))
|
|
{
|
|
focusObject = SearchSpellFocus();
|
|
if (!focusObject)
|
|
return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
|
|
}
|
|
}
|
|
|
|
SpellCastResult castResult = SPELL_CAST_OK;
|
|
|
|
// always (except passive spells) check items (only player related checks)
|
|
if (!m_spellInfo->IsPassive())
|
|
{
|
|
castResult = CheckItems(param1, param2);
|
|
if (castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
}
|
|
|
|
// Triggered spells also have range check
|
|
/// @todo determine if there is some flag to enable/disable the check
|
|
castResult = CheckRange(strict);
|
|
if (castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_COST))
|
|
{
|
|
castResult = CheckPower();
|
|
if (castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
}
|
|
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_AURAS))
|
|
{
|
|
castResult = CheckCasterAuras(param1);
|
|
if (castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
}
|
|
|
|
// script hook
|
|
castResult = CallScriptCheckCastHandlers();
|
|
if (castResult != SPELL_CAST_OK)
|
|
return castResult;
|
|
|
|
uint32 approximateAuraEffectMask = 0;
|
|
uint32 nonAuraEffectMask = 0;
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
{
|
|
// for effects of spells that have only one target
|
|
switch (spellEffectInfo.Effect)
|
|
{
|
|
case SPELL_EFFECT_DUMMY:
|
|
{
|
|
if (m_spellInfo->Id == 19938) // Awaken Peon
|
|
{
|
|
Unit* unit = m_targets.GetUnitTarget();
|
|
if (!unit || !unit->HasAura(17743))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
else if (m_spellInfo->Id == 31789) // Righteous Defense
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
|
|
Unit* target = m_targets.GetUnitTarget();
|
|
if (!target || !target->IsFriendlyTo(m_caster) || target->getAttackers().empty())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_LEARN_SPELL:
|
|
{
|
|
if (spellEffectInfo.TargetA.GetTarget() != TARGET_UNIT_PET)
|
|
break;
|
|
|
|
Pet* pet = m_caster->ToPlayer()->GetPet();
|
|
if (!pet)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(spellEffectInfo.TriggerSpell, DIFFICULTY_NONE);
|
|
if (!learn_spellproto)
|
|
return SPELL_FAILED_NOT_KNOWN;
|
|
|
|
if (m_spellInfo->SpellLevel > pet->GetLevel())
|
|
return SPELL_FAILED_LOWLEVEL;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_UNLOCK_GUILD_VAULT_TAB:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
if (Guild* guild = m_caster->ToPlayer()->GetGuild())
|
|
if (guild->GetLeaderGUID() != m_caster->ToPlayer()->GetGUID())
|
|
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_LEARN_PET_SPELL:
|
|
{
|
|
// check target only for unit target case
|
|
if (Unit* unit = m_targets.GetUnitTarget())
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Pet* pet = unit->ToPet();
|
|
if (!pet || pet->GetOwner() != m_caster)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(spellEffectInfo.TriggerSpell, DIFFICULTY_NONE);
|
|
|
|
if (!learn_spellproto)
|
|
return SPELL_FAILED_NOT_KNOWN;
|
|
|
|
if (m_spellInfo->SpellLevel > pet->GetLevel())
|
|
return SPELL_FAILED_LOWLEVEL;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_APPLY_GLYPH:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_GLYPH_NO_SPEC;
|
|
|
|
Player* caster = m_caster->ToPlayer();
|
|
if (!caster->HasSpell(m_misc.SpellId))
|
|
return SPELL_FAILED_NOT_KNOWN;
|
|
|
|
if (uint32 glyphId = spellEffectInfo.MiscValue)
|
|
{
|
|
GlyphPropertiesEntry const* glyphProperties = sGlyphPropertiesStore.LookupEntry(glyphId);
|
|
if (!glyphProperties)
|
|
return SPELL_FAILED_INVALID_GLYPH;
|
|
|
|
std::vector<uint32> const* glyphBindableSpells = sDB2Manager.GetGlyphBindableSpells(glyphId);
|
|
if (!glyphBindableSpells)
|
|
return SPELL_FAILED_INVALID_GLYPH;
|
|
|
|
if (!advstd::ranges::contains(*glyphBindableSpells, m_misc.SpellId))
|
|
return SPELL_FAILED_INVALID_GLYPH;
|
|
|
|
if (std::vector<ChrSpecialization> const* glyphRequiredSpecs = sDB2Manager.GetGlyphRequiredSpecs(glyphId))
|
|
{
|
|
if (caster->GetPrimarySpecialization() == ChrSpecialization::None)
|
|
return SPELL_FAILED_GLYPH_NO_SPEC;
|
|
|
|
if (!advstd::ranges::contains(*glyphRequiredSpecs, caster->GetPrimarySpecialization()))
|
|
return SPELL_FAILED_GLYPH_INVALID_SPEC;
|
|
}
|
|
|
|
uint32 replacedGlyph = 0;
|
|
for (uint32 activeGlyphId : caster->GetGlyphs(caster->GetActiveTalentGroup()))
|
|
{
|
|
if (std::vector<uint32> const* activeGlyphBindableSpells = sDB2Manager.GetGlyphBindableSpells(activeGlyphId))
|
|
{
|
|
if (advstd::ranges::contains(*activeGlyphBindableSpells, m_misc.SpellId))
|
|
{
|
|
replacedGlyph = activeGlyphId;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint32 activeGlyphId : caster->GetGlyphs(caster->GetActiveTalentGroup()))
|
|
{
|
|
if (activeGlyphId == replacedGlyph)
|
|
continue;
|
|
|
|
if (activeGlyphId == glyphId)
|
|
return SPELL_FAILED_UNIQUE_GLYPH;
|
|
|
|
if (glyphProperties->GlyphExclusiveCategoryID && sGlyphPropertiesStore.AssertEntry(activeGlyphId)->GlyphExclusiveCategoryID == glyphProperties->GlyphExclusiveCategoryID)
|
|
{
|
|
if (param1)
|
|
*param1 = glyphProperties->GlyphExclusiveCategoryID;
|
|
return SPELL_FAILED_GLYPH_EXCLUSIVE_CATEGORY;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_FEED_PET:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Item* foodItem = m_targets.GetItemTarget();
|
|
if (!foodItem)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Pet* pet = m_caster->ToPlayer()->GetPet();
|
|
if (!pet)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
if (!pet->HaveInDiet(foodItem->GetTemplate()))
|
|
return SPELL_FAILED_WRONG_PET_FOOD;
|
|
|
|
if (foodItem->GetTemplate()->GetBaseItemLevel() + 30 <= pet->GetLevel())
|
|
return SPELL_FAILED_FOOD_LOWLEVEL;
|
|
|
|
if (m_caster->ToPlayer()->IsInCombat() || pet->IsInCombat())
|
|
return SPELL_FAILED_AFFECTING_COMBAT;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_CHARGE:
|
|
{
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_AURAS) && unitCaster->HasUnitState(UNIT_STATE_ROOT))
|
|
return SPELL_FAILED_ROOTED;
|
|
|
|
if (GetSpellInfo()->NeedsExplicitUnitTarget())
|
|
{
|
|
Unit* target = m_targets.GetUnitTarget();
|
|
if (!target)
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
|
|
// first we must check to see if the target is in LoS. A path can usually be built but LoS matters for charge spells
|
|
if (!IsWithinLOS(unitCaster, target, true, VMAP::ModelIgnoreFlags::Nothing)) //Do full LoS/Path check. Don't exclude m2
|
|
return SPELL_FAILED_LINE_OF_SIGHT;
|
|
|
|
float objSize = target->GetCombatReach();
|
|
float range = m_spellInfo->GetMaxRange(true, unitCaster, this) * 1.5f + objSize; // can't be overly strict
|
|
|
|
m_preGeneratedPath = std::make_unique<PathGenerator>(unitCaster);
|
|
m_preGeneratedPath->SetPathLengthLimit(range);
|
|
|
|
// first try with raycast, if it fails fall back to normal path
|
|
bool result = m_preGeneratedPath->CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), false);
|
|
if (m_preGeneratedPath->GetPathType() & PATHFIND_SHORT)
|
|
return SPELL_FAILED_NOPATH;
|
|
else if (!result || m_preGeneratedPath->GetPathType() & (PATHFIND_NOPATH | PATHFIND_INCOMPLETE))
|
|
return SPELL_FAILED_NOPATH;
|
|
else if (m_preGeneratedPath->IsInvalidDestinationZ(target)) // Check position z, if not in a straight line
|
|
return SPELL_FAILED_NOPATH;
|
|
|
|
m_preGeneratedPath->ShortenPathUntilDist(PositionToVector3(target->GetPosition()), objSize); // move back
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_SKINNING:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.GetUnitTarget() || m_targets.GetUnitTarget()->GetTypeId() != TYPEID_UNIT)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (!m_targets.GetUnitTarget()->HasUnitFlag(UNIT_FLAG_SKINNABLE))
|
|
return SPELL_FAILED_TARGET_UNSKINNABLE;
|
|
|
|
Creature* creature = m_targets.GetUnitTarget()->ToCreature();
|
|
Loot* loot = creature->GetLootForPlayer(m_caster->ToPlayer());
|
|
if (loot && (!loot->isLooted() || loot->loot_type == LOOT_SKINNING))
|
|
return SPELL_FAILED_TARGET_NOT_LOOTED;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_OPEN_LOCK:
|
|
{
|
|
if (spellEffectInfo.TargetA.GetTarget() != TARGET_GAMEOBJECT_TARGET &&
|
|
spellEffectInfo.TargetA.GetTarget() != TARGET_GAMEOBJECT_ITEM_TARGET)
|
|
break;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
|
|
// we need a go target in case of TARGET_GAMEOBJECT_TARGET
|
|
|| (spellEffectInfo.TargetA.GetTarget() == TARGET_GAMEOBJECT_TARGET && !m_targets.GetGOTarget()))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Item* pTempItem = nullptr;
|
|
if (m_targets.GetTargetMask() & TARGET_FLAG_TRADE_ITEM)
|
|
{
|
|
if (TradeData* pTrade = m_caster->ToPlayer()->GetTradeData())
|
|
pTempItem = pTrade->GetTraderData()->GetItem(TRADE_SLOT_NONTRADED);
|
|
}
|
|
else if (m_targets.GetTargetMask() & TARGET_FLAG_ITEM)
|
|
pTempItem = m_caster->ToPlayer()->GetItemByGuid(m_targets.GetItemTargetGUID());
|
|
|
|
// we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM_TARGET
|
|
if (spellEffectInfo.TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET &&
|
|
!m_targets.GetGOTarget() &&
|
|
(!pTempItem || !pTempItem->GetTemplate()->GetLockID() || !pTempItem->IsLocked()))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (m_spellInfo->Id != 1842 || (m_targets.GetGOTarget() &&
|
|
m_targets.GetGOTarget()->GetGOInfo()->type != GAMEOBJECT_TYPE_TRAP))
|
|
if (m_caster->ToPlayer()->InBattleground() && // In Battleground players can use only flags and banners
|
|
!m_caster->ToPlayer()->CanUseBattlegroundObject(m_targets.GetGOTarget()))
|
|
return SPELL_FAILED_TRY_AGAIN;
|
|
|
|
// get the lock entry
|
|
uint32 lockId = 0;
|
|
if (GameObject* go = m_targets.GetGOTarget())
|
|
{
|
|
lockId = go->GetGOInfo()->GetLockId();
|
|
if (!lockId)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (go->GetGOInfo()->GetNotInCombat() && m_caster->ToUnit()->IsInCombat())
|
|
return SPELL_FAILED_AFFECTING_COMBAT;
|
|
}
|
|
else if (Item* itm = m_targets.GetItemTarget())
|
|
lockId = itm->GetTemplate()->GetLockID();
|
|
|
|
SkillType skillId = SKILL_NONE;
|
|
int32 reqSkillValue = 0;
|
|
int32 skillValue = 0;
|
|
|
|
// check lock compatibility
|
|
SpellCastResult res = CanOpenLock(spellEffectInfo, lockId, skillId, reqSkillValue, skillValue);
|
|
if (res != SPELL_CAST_OK)
|
|
return res;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_RESURRECT_PET:
|
|
{
|
|
Player* playerCaster = m_caster->ToPlayer();
|
|
if (!playerCaster || !playerCaster->GetPetStable())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (Pet* pet = playerCaster->GetPet())
|
|
{
|
|
if (pet->IsAlive())
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
}
|
|
else
|
|
{
|
|
PetStable const* petStable = playerCaster->GetPetStable();
|
|
auto deadPetItr = std::ranges::find_if(petStable->ActivePets, [](Optional<PetStable::PetInfo> const& petInfo)
|
|
{
|
|
return petInfo && !petInfo->Health;
|
|
});
|
|
|
|
if (deadPetItr == petStable->ActivePets.end())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
|
|
break;
|
|
}
|
|
// This is generic summon effect
|
|
case SPELL_EFFECT_SUMMON:
|
|
{
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
break;
|
|
|
|
SummonPropertiesEntry const* SummonProperties = sSummonPropertiesStore.LookupEntry(spellEffectInfo.MiscValueB);
|
|
if (!SummonProperties)
|
|
break;
|
|
|
|
switch (SummonProperties->Control)
|
|
{
|
|
case SUMMON_CATEGORY_PET:
|
|
if (!m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST) && !unitCaster->GetPetGUID().IsEmpty())
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
[[fallthrough]]; // check both GetPetGUID() and GetCharmGUID for SUMMON_CATEGORY_PET
|
|
case SUMMON_CATEGORY_PUPPET:
|
|
if (!unitCaster->GetCharmedGUID().IsEmpty())
|
|
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_CREATE_TAMED_PET:
|
|
{
|
|
if (m_targets.GetUnitTarget())
|
|
{
|
|
if (m_targets.GetUnitTarget()->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
if (!m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST) && !m_targets.GetUnitTarget()->GetPetGUID().IsEmpty())
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_SUMMON_PET:
|
|
{
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (!unitCaster->GetPetGUID().IsEmpty()) //let warlock do a replacement summon
|
|
{
|
|
if (unitCaster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
|
|
if (Pet* pet = unitCaster->ToPlayer()->GetPet())
|
|
pet->CastSpell(pet, PET_SUMMONING_DISORIENTATION, CastSpellExtraArgs(TRIGGERED_FULL_MASK)
|
|
.SetOriginalCaster(pet->GetGUID())
|
|
.SetTriggeringSpell(this));
|
|
}
|
|
else if (!m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
}
|
|
|
|
if (!unitCaster->GetCharmedGUID().IsEmpty())
|
|
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
|
|
|
Player* playerCaster = unitCaster->ToPlayer();
|
|
if (playerCaster && playerCaster->GetPetStable())
|
|
{
|
|
Optional<PetSaveMode> petSlot;
|
|
if (!spellEffectInfo.MiscValue)
|
|
{
|
|
petSlot = PetSaveMode(spellEffectInfo.CalcValue());
|
|
|
|
// No pet can be summoned if any pet is dead
|
|
for (Optional<PetStable::PetInfo> const& activePet : playerCaster->GetPetStable()->ActivePets)
|
|
{
|
|
if (activePet && !activePet->Health)
|
|
{
|
|
playerCaster->SendTameFailure(PetTameResult::Dead);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::pair<PetStable::PetInfo const*, PetSaveMode> info = Pet::GetLoadPetInfo(*playerCaster->GetPetStable(), spellEffectInfo.MiscValue, 0, petSlot);
|
|
if (info.first)
|
|
{
|
|
if (info.first->Type == HUNTER_PET)
|
|
{
|
|
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(info.first->CreatureId);
|
|
CreatureDifficulty const* creatureDifficulty = creatureInfo->GetDifficulty(DIFFICULTY_NONE);
|
|
if (!creatureInfo || !creatureInfo->IsTameable(playerCaster->CanTameExoticPets(), creatureDifficulty))
|
|
{
|
|
// if problem in exotic pet
|
|
if (creatureInfo && creatureInfo->IsTameable(true, creatureDifficulty))
|
|
playerCaster->SendTameFailure(PetTameResult::CantControlExotic);
|
|
else
|
|
playerCaster->SendTameFailure(PetTameResult::NoPetAvailable);
|
|
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
}
|
|
}
|
|
else if (!spellEffectInfo.MiscValue) // when miscvalue is present it is allowed to create new pets
|
|
{
|
|
playerCaster->SendTameFailure(PetTameResult::NoPetAvailable);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_DISMISS_PET:
|
|
{
|
|
Player* playerCaster = m_caster->ToPlayer();
|
|
if (!playerCaster)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Pet* pet = playerCaster->GetPet();
|
|
if (!pet)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
if (!pet->IsAlive())
|
|
return SPELL_FAILED_TARGETS_DEAD;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_SUMMON_PLAYER:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (!m_caster->ToPlayer()->GetTarget())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Player* target = ObjectAccessor::FindPlayer(m_caster->ToPlayer()->GetTarget());
|
|
if (!target || m_caster->ToPlayer() == target || (!target->IsInSameRaidWith(m_caster->ToPlayer()) && m_spellInfo->Id != 48955)) // refer-a-friend spell
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (target->HasSummonPending())
|
|
return SPELL_FAILED_SUMMON_PENDING;
|
|
|
|
// check if our map is dungeon
|
|
if (InstanceMap const* map = m_caster->GetMap()->ToInstanceMap())
|
|
{
|
|
uint32 mapId = map->GetId();
|
|
Difficulty difficulty = map->GetDifficultyID();
|
|
if (InstanceLock const* mapLock = map->GetInstanceLock())
|
|
if (sInstanceLockMgr.CanJoinInstanceLock(target->GetGUID(), { mapId, difficulty }, mapLock) != TRANSFER_ABORT_NONE)
|
|
return SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE;
|
|
|
|
if (!target->Satisfy(sObjectMgr->GetAccessRequirement(mapId, difficulty), mapId))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
break;
|
|
}
|
|
// RETURN HERE
|
|
case SPELL_EFFECT_SUMMON_RAF_FRIEND:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Player* playerCaster = m_caster->ToPlayer();
|
|
if (!playerCaster->GetTarget())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Player* target = playerCaster->GetSelectedPlayer();
|
|
if (!target ||
|
|
!(target->GetSession()->GetRecruiterId() == playerCaster->GetSession()->GetAccountId() || target->GetSession()->GetAccountId() == playerCaster->GetSession()->GetRecruiterId()))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_LEAP:
|
|
case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
|
|
{
|
|
//Do not allow to cast it before BG starts.
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
if (Battleground const* bg = m_caster->ToPlayer()->GetBattleground())
|
|
if (bg->GetStatus() != STATUS_IN_PROGRESS)
|
|
return SPELL_FAILED_TRY_AGAIN;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
|
|
{
|
|
if (!m_targets.GetUnitTarget() || m_targets.GetUnitTarget() == m_caster)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_LEAP_BACK:
|
|
{
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (unitCaster->HasUnitState(UNIT_STATE_ROOT))
|
|
{
|
|
if (unitCaster->GetTypeId() == TYPEID_PLAYER)
|
|
return SPELL_FAILED_ROOTED;
|
|
else
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_JUMP:
|
|
case SPELL_EFFECT_JUMP_DEST:
|
|
{
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (unitCaster->HasUnitState(UNIT_STATE_ROOT))
|
|
return SPELL_FAILED_ROOTED;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_TALENT_SPEC_SELECT:
|
|
{
|
|
ChrSpecializationEntry const* spec = sChrSpecializationStore.LookupEntry(m_misc.SpecializationId);
|
|
Player* player = m_caster->ToPlayer();
|
|
if (!player)
|
|
return SPELL_FAILED_TARGET_NOT_PLAYER;
|
|
|
|
if (!spec || (spec->ClassID != player->GetClass() && !spec->IsPetSpecialization()))
|
|
return SPELL_FAILED_NO_SPEC;
|
|
|
|
if (spec->IsPetSpecialization())
|
|
{
|
|
Pet* pet = player->GetPet();
|
|
if (!pet || pet->getPetType() != HUNTER_PET || !pet->GetCharmInfo())
|
|
return SPELL_FAILED_NO_PET;
|
|
}
|
|
|
|
// can't change during already started arena/battleground
|
|
if (Battleground const* bg = player->GetBattleground())
|
|
if (bg->GetStatus() == STATUS_IN_PROGRESS)
|
|
return SPELL_FAILED_NOT_IN_BATTLEGROUND;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_REMOVE_TALENT:
|
|
{
|
|
Player* playerCaster = m_caster->ToPlayer();
|
|
if (!playerCaster)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
TalentEntry const* talent = sTalentStore.LookupEntry(m_misc.TalentId);
|
|
if (!talent)
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
|
|
if (playerCaster->GetSpellHistory()->HasCooldown(talent->SpellID))
|
|
{
|
|
if (param1)
|
|
*param1 = talent->SpellID;
|
|
return SPELL_FAILED_CANT_UNTALENT;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_CREATE_HEIRLOOM_ITEM:
|
|
{
|
|
if (!m_caster->IsPlayer())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (!m_caster->ToPlayer()->GetSession()->GetCollectionMgr()->HasHeirloom(m_misc.Raw.Data[0]))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_GIVE_ARTIFACT_POWER:
|
|
case SPELL_EFFECT_GIVE_ARTIFACT_POWER_NO_BONUS:
|
|
{
|
|
Player* playerCaster = m_caster->ToPlayer();
|
|
if (!playerCaster)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
Aura* artifactAura = playerCaster->GetAura(ARTIFACTS_ALL_WEAPONS_GENERAL_WEAPON_EQUIPPED_PASSIVE);
|
|
if (!artifactAura)
|
|
return SPELL_FAILED_NO_ARTIFACT_EQUIPPED;
|
|
|
|
Item* artifact = playerCaster->GetItemByGuid(artifactAura->GetCastItemGUID());
|
|
if (!artifact)
|
|
return SPELL_FAILED_NO_ARTIFACT_EQUIPPED;
|
|
|
|
if (spellEffectInfo.Effect == SPELL_EFFECT_GIVE_ARTIFACT_POWER)
|
|
{
|
|
ArtifactEntry const* artifactEntry = sArtifactStore.LookupEntry(artifact->GetTemplate()->GetArtifactID());
|
|
if (!artifactEntry || artifactEntry->ArtifactCategoryID != spellEffectInfo.MiscValue)
|
|
return SPELL_FAILED_WRONG_ARTIFACT_EQUIPPED;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_CHANGE_BATTLEPET_QUALITY:
|
|
case SPELL_EFFECT_GRANT_BATTLEPET_LEVEL:
|
|
case SPELL_EFFECT_GRANT_BATTLEPET_EXPERIENCE:
|
|
{
|
|
Player* playerCaster = m_caster->ToPlayer();
|
|
if (!playerCaster || !m_targets.GetUnitTarget() || !m_targets.GetUnitTarget()->IsCreature())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
BattlePets::BattlePetMgr* battlePetMgr = playerCaster->GetSession()->GetBattlePetMgr();
|
|
if (!battlePetMgr->HasJournalLock())
|
|
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
|
|
|
|
if (Creature* creature = m_targets.GetUnitTarget()->ToCreature())
|
|
{
|
|
if (playerCaster->GetSummonedBattlePetGUID().IsEmpty() || creature->GetBattlePetCompanionGUID().IsEmpty())
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
if (playerCaster->GetSummonedBattlePetGUID() != creature->GetBattlePetCompanionGUID())
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (BattlePets::BattlePet* battlePet = battlePetMgr->GetPet(creature->GetBattlePetCompanionGUID()))
|
|
{
|
|
if (BattlePetSpeciesEntry const* battlePetSpecies = sBattlePetSpeciesStore.LookupEntry(battlePet->PacketInfo.Species))
|
|
{
|
|
if (uint32 battlePetType = spellEffectInfo.MiscValue)
|
|
if (!(battlePetType & (1 << battlePetSpecies->PetTypeEnum)))
|
|
return SPELL_FAILED_WRONG_BATTLE_PET_TYPE;
|
|
|
|
if (spellEffectInfo.Effect == SPELL_EFFECT_CHANGE_BATTLEPET_QUALITY)
|
|
{
|
|
auto qualityItr = std::lower_bound(sBattlePetBreedQualityStore.begin(), sBattlePetBreedQualityStore.end(), spellEffectInfo.CalcBaseValue(m_caster, creature, m_castItemEntry, m_castItemLevel), [](BattlePetBreedQualityEntry const* a1, int32 selector)
|
|
{
|
|
return a1->MaxQualityRoll < selector;
|
|
});
|
|
|
|
BattlePets::BattlePetBreedQuality quality = BattlePets::BattlePetBreedQuality::Poor;
|
|
if (qualityItr != sBattlePetBreedQualityStore.end())
|
|
quality = BattlePets::BattlePetBreedQuality(qualityItr->QualityEnum);
|
|
|
|
if (battlePet->PacketInfo.Quality >= AsUnderlyingType(quality))
|
|
return SPELL_FAILED_CANT_UPGRADE_BATTLE_PET;
|
|
}
|
|
|
|
if (spellEffectInfo.Effect == SPELL_EFFECT_GRANT_BATTLEPET_LEVEL || spellEffectInfo.Effect == SPELL_EFFECT_GRANT_BATTLEPET_EXPERIENCE)
|
|
if (battlePet->PacketInfo.Level >= BattlePets::MAX_BATTLE_PET_LEVEL)
|
|
return GRANT_PET_LEVEL_FAIL;
|
|
|
|
if (battlePetSpecies->GetFlags().HasFlag(BattlePetSpeciesFlags::CantBattle))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (spellEffectInfo.IsAura())
|
|
approximateAuraEffectMask |= 1 << spellEffectInfo.EffectIndex;
|
|
else if (spellEffectInfo.IsEffect())
|
|
nonAuraEffectMask |= 1 << spellEffectInfo.EffectIndex;
|
|
}
|
|
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
{
|
|
switch (spellEffectInfo.ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_MOD_POSSESS_PET:
|
|
{
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
Pet* pet = m_caster->ToPlayer()->GetPet();
|
|
if (!pet)
|
|
return SPELL_FAILED_NO_PET;
|
|
|
|
if (!pet->GetCharmerGUID().IsEmpty())
|
|
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_POSSESS:
|
|
case SPELL_AURA_MOD_CHARM:
|
|
case SPELL_AURA_AOE_CHARM:
|
|
{
|
|
Unit* unitCaster = (m_originalCaster ? m_originalCaster : m_caster->ToUnit());
|
|
if (!unitCaster)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (!unitCaster->GetCharmerGUID().IsEmpty())
|
|
return SPELL_FAILED_CHARMED;
|
|
|
|
if (spellEffectInfo.ApplyAuraName == SPELL_AURA_MOD_CHARM
|
|
|| spellEffectInfo.ApplyAuraName == SPELL_AURA_MOD_POSSESS)
|
|
{
|
|
if (!m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST) && !unitCaster->GetPetGUID().IsEmpty())
|
|
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
|
|
|
if (!unitCaster->GetCharmedGUID().IsEmpty())
|
|
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
|
}
|
|
|
|
if (Unit* target = m_targets.GetUnitTarget())
|
|
{
|
|
if (target->GetTypeId() == TYPEID_UNIT && target->IsVehicle())
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
|
|
if (target->IsMounted())
|
|
return SPELL_FAILED_CANT_BE_CHARMED;
|
|
|
|
if (!target->GetCharmerGUID().IsEmpty())
|
|
return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
|
|
|
if (target->GetOwner() && target->GetOwner()->GetTypeId() == TYPEID_PLAYER)
|
|
return SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED;
|
|
|
|
int32 value = CalculateDamage(spellEffectInfo, target);
|
|
if (value && int32(target->GetLevelForTarget(m_caster)) > value)
|
|
return SPELL_FAILED_HIGHLEVEL;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOUNTED:
|
|
{
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (unitCaster->IsInWater() && m_spellInfo->HasAura(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
|
|
return SPELL_FAILED_ONLY_ABOVEWATER;
|
|
|
|
if (unitCaster->IsInDisallowedMountForm())
|
|
{
|
|
SendMountResult(MountResult::Shapeshifted); // mount result gets sent before the cast result
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
|
|
{
|
|
if (!m_targets.GetUnitTarget())
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
|
|
// can be cast at non-friendly unit or own pet/charm
|
|
if (m_caster->IsFriendlyTo(m_targets.GetUnitTarget()))
|
|
return SPELL_FAILED_TARGET_FRIENDLY;
|
|
break;
|
|
}
|
|
case SPELL_AURA_FLY:
|
|
case SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED:
|
|
{
|
|
// not allow cast fly spells if not have req. skills (all spells is self target)
|
|
// allow always ghost flight spells
|
|
if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->IsAlive())
|
|
{
|
|
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(m_originalCaster->GetMap(), m_originalCaster->GetZoneId());
|
|
if (Bf && !Bf->CanFlyIn())
|
|
return SPELL_FAILED_NOT_HERE;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
{
|
|
if (spellEffectInfo.IsTargetingArea())
|
|
break;
|
|
|
|
if (!m_targets.GetUnitTarget())
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
|
|
break;
|
|
|
|
if (m_targets.GetUnitTarget()->GetPowerType() != POWER_MANA)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// check if target already has the same type, but more powerful aura
|
|
if (!m_spellInfo->HasAttribute(SPELL_ATTR4_AURA_NEVER_BOUNCES)
|
|
&& (!nonAuraEffectMask || m_spellInfo->HasAttribute(SPELL_ATTR4_AURA_BOUNCE_FAILS_SPELL))
|
|
&& (approximateAuraEffectMask & (1 << spellEffectInfo.EffectIndex))
|
|
&& !m_spellInfo->IsTargetingArea())
|
|
if (Unit* target = m_targets.GetUnitTarget())
|
|
if (!target->IsHighestExclusiveAuraEffect(m_spellInfo, spellEffectInfo.ApplyAuraName,
|
|
spellEffectInfo.CalcValue(m_caster, &m_spellValue->EffectBasePoints[spellEffectInfo.EffectIndex], nullptr, nullptr, m_castItemEntry, m_castItemLevel),
|
|
approximateAuraEffectMask, false))
|
|
return SPELL_FAILED_AURA_BOUNCED;
|
|
}
|
|
|
|
// check trade slot case (last, for allow catch any another cast problems)
|
|
if (m_targets.GetTargetMask() & TARGET_FLAG_TRADE_ITEM)
|
|
{
|
|
if (m_CastItem)
|
|
return SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW;
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR2_ENCHANT_OWN_ITEM_ONLY))
|
|
return SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW;
|
|
|
|
if (m_caster->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_FAILED_NOT_TRADING;
|
|
|
|
TradeData* my_trade = m_caster->ToPlayer()->GetTradeData();
|
|
if (!my_trade)
|
|
return SPELL_FAILED_NOT_TRADING;
|
|
|
|
if (m_targets.GetItemTargetGUID() != ObjectGuid::TradeItem)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
if (!IsTriggered())
|
|
if (my_trade->GetSpell())
|
|
return SPELL_FAILED_ITEM_ALREADY_ENCHANTED;
|
|
}
|
|
|
|
// all ok
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
SpellCastResult Spell::CheckPetCast(Unit* target)
|
|
{
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (unitCaster && unitCaster->HasUnitState(UNIT_STATE_CASTING) && !(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_IN_PROGRESS)) //prevent spellcast interruption by another spellcast
|
|
return SPELL_FAILED_SPELL_IN_PROGRESS;
|
|
|
|
// dead owner (pets still alive when owners ressed?)
|
|
if (Unit* owner = m_caster->GetCharmerOrOwner())
|
|
if (!owner->IsAlive())
|
|
return SPELL_FAILED_CASTER_DEAD;
|
|
|
|
if (!target && m_targets.GetUnitTarget())
|
|
target = m_targets.GetUnitTarget();
|
|
|
|
if (m_spellInfo->NeedsExplicitUnitTarget())
|
|
{
|
|
if (!target)
|
|
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
|
m_targets.SetUnitTarget(target);
|
|
}
|
|
|
|
// check cooldown
|
|
if (Creature* creatureCaster = m_caster->ToCreature())
|
|
if (!creatureCaster->GetSpellHistory()->IsReady(m_spellInfo))
|
|
return SPELL_FAILED_NOT_READY;
|
|
|
|
// Check if spell is affected by GCD
|
|
if (m_spellInfo->StartRecoveryCategory > 0)
|
|
if (unitCaster && unitCaster->GetCharmInfo() && unitCaster->GetSpellHistory()->HasGlobalCooldown(m_spellInfo))
|
|
return SPELL_FAILED_NOT_READY;
|
|
|
|
return CheckCast(true);
|
|
}
|
|
|
|
SpellCastResult Spell::CheckCasterAuras(int32* param1) const
|
|
{
|
|
Unit* unitCaster = (m_originalCaster ? m_originalCaster : m_caster->ToUnit());
|
|
if (!unitCaster)
|
|
return SPELL_CAST_OK;
|
|
|
|
// these attributes only show the spell as usable on the client when it has related aura applied
|
|
// still they need to be checked against certain mechanics
|
|
|
|
// SPELL_ATTR5_USABLE_WHILE_STUNNED by default only MECHANIC_STUN (ie no sleep, knockout, freeze, etc.)
|
|
bool usableWhileStunned = m_spellInfo->HasAttribute(SPELL_ATTR5_ALLOW_WHILE_STUNNED);
|
|
|
|
// SPELL_ATTR5_USABLE_WHILE_FEARED by default only fear (ie no horror)
|
|
bool usableWhileFeared = m_spellInfo->HasAttribute(SPELL_ATTR5_ALLOW_WHILE_FLEEING);
|
|
|
|
// SPELL_ATTR5_USABLE_WHILE_CONFUSED by default only disorient (ie no polymorph)
|
|
bool usableWhileConfused = m_spellInfo->HasAttribute(SPELL_ATTR5_ALLOW_WHILE_CONFUSED);
|
|
|
|
// Check whether the cast should be prevented by any state you might have.
|
|
SpellCastResult result = SPELL_CAST_OK;
|
|
|
|
// Get unit state
|
|
uint32 const unitflag = unitCaster->m_unitData->Flags;
|
|
|
|
// this check should only be done when player does cast directly
|
|
// (ie not when it's called from a script) Breaks for example PlayerAI when charmed
|
|
/*
|
|
if (!unitCaster->GetCharmerGUID().IsEmpty())
|
|
{
|
|
if (Unit* charmer = unitCaster->GetCharmer())
|
|
if (charmer->GetUnitBeingMoved() != unitCaster && !CheckSpellCancelsCharm(param1))
|
|
result = SPELL_FAILED_CHARMED;
|
|
}
|
|
*/
|
|
|
|
// spell has attribute usable while having a cc state, check if caster has allowed mechanic auras, another mechanic types must prevent cast spell
|
|
auto mechanicCheck = [&](AuraType type) -> SpellCastResult
|
|
{
|
|
bool foundNotMechanic = false;
|
|
Unit::AuraEffectList const& auras = unitCaster->GetAuraEffectsByType(type);
|
|
for (AuraEffect const* aurEff : auras)
|
|
{
|
|
uint64 const mechanicMask = aurEff->GetSpellInfo()->GetAllEffectsMechanicMask();
|
|
if (mechanicMask && !(mechanicMask & GetSpellInfo()->GetAllowedMechanicMask()))
|
|
{
|
|
foundNotMechanic = true;
|
|
|
|
// fill up aura mechanic info to send client proper error message
|
|
if (param1)
|
|
{
|
|
*param1 = aurEff->GetSpellEffectInfo().Mechanic;
|
|
if (!*param1)
|
|
*param1 = aurEff->GetSpellInfo()->Mechanic;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (foundNotMechanic)
|
|
{
|
|
switch (type)
|
|
{
|
|
case SPELL_AURA_MOD_STUN:
|
|
case SPELL_AURA_MOD_STUN_DISABLE_GRAVITY:
|
|
return SPELL_FAILED_STUNNED;
|
|
case SPELL_AURA_MOD_FEAR:
|
|
return SPELL_FAILED_FLEEING;
|
|
case SPELL_AURA_MOD_CONFUSE:
|
|
return SPELL_FAILED_CONFUSED;
|
|
default:
|
|
ABORT();
|
|
return SPELL_FAILED_NOT_KNOWN;
|
|
}
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
};
|
|
|
|
if (unitflag & UNIT_FLAG_STUNNED)
|
|
{
|
|
if (usableWhileStunned)
|
|
{
|
|
SpellCastResult mechanicResult = mechanicCheck(SPELL_AURA_MOD_STUN);
|
|
if (mechanicResult != SPELL_CAST_OK)
|
|
result = mechanicResult;
|
|
else
|
|
{
|
|
mechanicResult = mechanicCheck(SPELL_AURA_MOD_STUN_DISABLE_GRAVITY);
|
|
if (mechanicResult != SPELL_CAST_OK)
|
|
result = mechanicResult;
|
|
}
|
|
}
|
|
else if (!CheckSpellCancelsStun(param1))
|
|
result = SPELL_FAILED_STUNNED;
|
|
}
|
|
else if (unitCaster->IsSilenced(m_spellSchoolMask) && m_spellInfo->PreventionType & SPELL_PREVENTION_TYPE_SILENCE && !CheckSpellCancelsSilence(param1))
|
|
result = SPELL_FAILED_SILENCED;
|
|
else if (unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType & SPELL_PREVENTION_TYPE_PACIFY && !CheckSpellCancelsPacify(param1))
|
|
result = SPELL_FAILED_PACIFIED;
|
|
else if (unitflag & UNIT_FLAG_FLEEING)
|
|
{
|
|
if (usableWhileFeared)
|
|
{
|
|
SpellCastResult mechanicResult = mechanicCheck(SPELL_AURA_MOD_FEAR);
|
|
if (mechanicResult != SPELL_CAST_OK)
|
|
result = mechanicResult;
|
|
}
|
|
else if (!CheckSpellCancelsFear(param1))
|
|
result = SPELL_FAILED_FLEEING;
|
|
}
|
|
else if (unitflag & UNIT_FLAG_CONFUSED)
|
|
{
|
|
if (usableWhileConfused)
|
|
{
|
|
SpellCastResult mechanicResult = mechanicCheck(SPELL_AURA_MOD_CONFUSE);
|
|
if (mechanicResult != SPELL_CAST_OK)
|
|
result = mechanicResult;
|
|
}
|
|
else if (!CheckSpellCancelsConfuse(param1))
|
|
result = SPELL_FAILED_CONFUSED;
|
|
}
|
|
else if (unitCaster->HasUnitFlag2(UNIT_FLAG2_NO_ACTIONS) && m_spellInfo->PreventionType & SPELL_PREVENTION_TYPE_NO_ACTIONS && !CheckSpellCancelsNoActions(param1))
|
|
result = SPELL_FAILED_NO_ACTIONS;
|
|
|
|
// Attr must make flag drop spell totally immune from all effects
|
|
if (result != SPELL_CAST_OK)
|
|
return (param1 && *param1) ? SPELL_FAILED_PREVENTED_BY_MECHANIC : result;
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
bool Spell::CheckSpellCancelsAuraEffect(AuraType auraType, int32* param1) const
|
|
{
|
|
Unit* unitCaster = (m_originalCaster ? m_originalCaster : m_caster->ToUnit());
|
|
if (!unitCaster)
|
|
return false;
|
|
|
|
// Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
|
|
Unit::AuraEffectList const& auraEffects = unitCaster->GetAuraEffectsByType(auraType);
|
|
if (auraEffects.empty())
|
|
return true;
|
|
|
|
for (AuraEffect const* aurEff : auraEffects)
|
|
{
|
|
if (m_spellInfo->SpellCancelsAuraEffect(aurEff))
|
|
continue;
|
|
|
|
if (param1)
|
|
{
|
|
*param1 = aurEff->GetSpellEffectInfo().Mechanic;
|
|
if (!*param1)
|
|
*param1 = aurEff->GetSpellInfo()->Mechanic;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Spell::CheckSpellCancelsCharm(int32* param1) const
|
|
{
|
|
return CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_CHARM, param1) &&
|
|
CheckSpellCancelsAuraEffect(SPELL_AURA_AOE_CHARM, param1) &&
|
|
CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_POSSESS, param1);
|
|
}
|
|
|
|
bool Spell::CheckSpellCancelsStun(int32* param1) const
|
|
{
|
|
return CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_STUN, param1) &&
|
|
CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_STUN_DISABLE_GRAVITY, param1);
|
|
}
|
|
|
|
bool Spell::CheckSpellCancelsSilence(int32* param1) const
|
|
{
|
|
return CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_SILENCE, param1) &&
|
|
CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_PACIFY_SILENCE, param1);
|
|
}
|
|
|
|
bool Spell::CheckSpellCancelsPacify(int32* param1) const
|
|
{
|
|
return CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_PACIFY, param1) &&
|
|
CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_PACIFY_SILENCE, param1);
|
|
}
|
|
|
|
bool Spell::CheckSpellCancelsFear(int32* param1) const
|
|
{
|
|
return CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_FEAR, param1);
|
|
}
|
|
|
|
bool Spell::CheckSpellCancelsConfuse(int32* param1) const
|
|
{
|
|
return CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_CONFUSE, param1);
|
|
}
|
|
|
|
bool Spell::CheckSpellCancelsNoActions(int32* param1) const
|
|
{
|
|
return CheckSpellCancelsAuraEffect(SPELL_AURA_MOD_NO_ACTIONS, param1);
|
|
}
|
|
|
|
SpellCastResult Spell::CheckArenaAndRatedBattlegroundCastRules()
|
|
{
|
|
bool isRatedBattleground = false; // NYI
|
|
bool isArena = !isRatedBattleground;
|
|
|
|
// check USABLE attributes
|
|
// USABLE takes precedence over NOT_USABLE
|
|
if (isRatedBattleground && m_spellInfo->HasAttribute(SPELL_ATTR9_IGNORE_DEFAULT_RATED_BATTLEGROUND_RESTRICTIONS))
|
|
return SPELL_CAST_OK;
|
|
|
|
if (isArena && m_spellInfo->HasAttribute(SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS))
|
|
return SPELL_CAST_OK;
|
|
|
|
// check NOT_USABLE attributes
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND))
|
|
return isArena ? SPELL_FAILED_NOT_IN_ARENA : SPELL_FAILED_NOT_IN_RATED_BATTLEGROUND;
|
|
|
|
if (isArena && m_spellInfo->HasAttribute(SPELL_ATTR9_NOT_IN_ARENA))
|
|
return SPELL_FAILED_NOT_IN_ARENA;
|
|
|
|
// check cooldowns
|
|
uint32 spellCooldown = m_spellInfo->GetRecoveryTime();
|
|
if (isArena && spellCooldown > 10 * MINUTE * IN_MILLISECONDS) // not sure if still needed
|
|
return SPELL_FAILED_NOT_IN_ARENA;
|
|
|
|
if (isRatedBattleground && spellCooldown > 15 * MINUTE * IN_MILLISECONDS)
|
|
return SPELL_FAILED_NOT_IN_RATED_BATTLEGROUND;
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
SpellCastResult Spell::CheckMovement() const
|
|
{
|
|
if (IsTriggered())
|
|
return SPELL_CAST_OK;
|
|
|
|
if (Unit* unitCaster = m_caster->ToUnit())
|
|
{
|
|
if (!unitCaster->CanCastSpellWhileMoving(m_spellInfo))
|
|
{
|
|
if (getState() == SPELL_STATE_PREPARING)
|
|
{
|
|
if (m_casttime > 0)
|
|
if (m_spellInfo->InterruptFlags.HasFlag(SpellInterruptFlags::Movement))
|
|
return SPELL_FAILED_MOVING;
|
|
}
|
|
else if (getState() == SPELL_STATE_CHANNELING)
|
|
if (!m_spellInfo->IsMoveAllowedChannel())
|
|
return SPELL_FAILED_MOVING;
|
|
}
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
int32 Spell::CalculateDamage(SpellEffectInfo const& spellEffectInfo, Unit const* target, float* var /*= nullptr*/) const
|
|
{
|
|
bool needRecalculateBasePoints = !(m_spellValue->CustomBasePointsMask & (1 << spellEffectInfo.EffectIndex));
|
|
return m_caster->CalculateSpellDamage(target, spellEffectInfo, needRecalculateBasePoints ? nullptr : &m_spellValue->EffectBasePoints[spellEffectInfo.EffectIndex], var, m_castItemEntry, m_castItemLevel);
|
|
}
|
|
|
|
bool Spell::CanAutoCast(Unit* target)
|
|
{
|
|
if (!target)
|
|
return (CheckPetCast(target) == SPELL_CAST_OK);
|
|
|
|
ObjectGuid targetguid = target->GetGUID();
|
|
|
|
// check if target already has the same or a more powerful aura
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
{
|
|
if (!spellEffectInfo.IsAura())
|
|
continue;
|
|
|
|
AuraType const& auraType = spellEffectInfo.ApplyAuraName;
|
|
Unit::AuraEffectList const& auras = target->GetAuraEffectsByType(auraType);
|
|
for (Unit::AuraEffectList::const_iterator auraIt = auras.begin(); auraIt != auras.end(); ++auraIt)
|
|
{
|
|
if (GetSpellInfo()->Id == (*auraIt)->GetSpellInfo()->Id)
|
|
return false;
|
|
|
|
switch (sSpellMgr->CheckSpellGroupStackRules(GetSpellInfo(), (*auraIt)->GetSpellInfo()))
|
|
{
|
|
case SPELL_GROUP_STACK_RULE_EXCLUSIVE:
|
|
return false;
|
|
case SPELL_GROUP_STACK_RULE_EXCLUSIVE_FROM_SAME_CASTER:
|
|
if (GetCaster() == (*auraIt)->GetCaster())
|
|
return false;
|
|
break;
|
|
case SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT: // this one has further checks, but i don't think they're necessary for autocast logic
|
|
case SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST:
|
|
if (abs(spellEffectInfo.CalcBaseValue(m_caster, target, 0, -1)) <= abs((*auraIt)->GetAmount()))
|
|
return false;
|
|
break;
|
|
case SPELL_GROUP_STACK_RULE_DEFAULT:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
SpellCastResult result = CheckPetCast(target);
|
|
if (result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
|
|
{
|
|
// do not check targets for ground-targeted spells (we target them on top of the intended target anyway)
|
|
if (GetSpellInfo()->GetExplicitTargetMask() & TARGET_FLAG_DEST_LOCATION)
|
|
return true;
|
|
SelectSpellTargets();
|
|
//check if among target units, our WANTED target is as well (->only self cast spells return false)
|
|
for (auto ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
|
if (ihit->TargetGUID == targetguid)
|
|
return true;
|
|
}
|
|
// either the cast failed or the intended target wouldn't be hit
|
|
return false;
|
|
}
|
|
|
|
void Spell::CheckSrc()
|
|
{
|
|
if (!m_targets.HasSrc())
|
|
m_targets.SetSrc(*m_caster);
|
|
}
|
|
|
|
void Spell::CheckDst()
|
|
{
|
|
if (!m_targets.HasDst())
|
|
m_targets.SetDst(*m_caster);
|
|
}
|
|
|
|
SpellCastResult Spell::CheckRange(bool strict) const
|
|
{
|
|
// Don't check for instant cast spells
|
|
if (!strict && m_casttime == 0)
|
|
return SPELL_CAST_OK;
|
|
|
|
auto [minRange, maxRange] = GetMinMaxRange(strict);
|
|
|
|
// dont check max_range to strictly after cast
|
|
if (m_spellInfo->RangeEntry && m_spellInfo->RangeEntry->Flags != SPELL_RANGE_MELEE && !strict)
|
|
maxRange += std::min(MAX_SPELL_RANGE_TOLERANCE, maxRange*0.1f); // 10% but no more than MAX_SPELL_RANGE_TOLERANCE
|
|
|
|
// get square values for sqr distance checks
|
|
minRange *= minRange;
|
|
maxRange *= maxRange;
|
|
|
|
Unit* target = m_targets.GetUnitTarget();
|
|
if (target && target != m_caster)
|
|
{
|
|
if (m_caster->GetExactDistSq(target) > maxRange)
|
|
return SPELL_FAILED_OUT_OF_RANGE;
|
|
|
|
if (minRange > 0.0f && m_caster->GetExactDistSq(target) < minRange)
|
|
return SPELL_FAILED_OUT_OF_RANGE;
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER &&
|
|
(((m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc(static_cast<float>(M_PI), target))
|
|
&& !m_caster->ToPlayer()->IsWithinBoundaryRadius(target)))
|
|
return SPELL_FAILED_UNIT_NOT_INFRONT;
|
|
}
|
|
|
|
if (GameObject* goTarget = m_targets.GetGOTarget())
|
|
{
|
|
if (!goTarget->IsAtInteractDistance(m_caster->ToPlayer(), m_spellInfo))
|
|
return SPELL_FAILED_OUT_OF_RANGE;
|
|
}
|
|
|
|
if (m_targets.HasDst() && !m_targets.HasTraj())
|
|
{
|
|
if (m_caster->GetExactDistSq(m_targets.GetDstPos()) > maxRange)
|
|
return SPELL_FAILED_OUT_OF_RANGE;
|
|
if (minRange > 0.0f && m_caster->GetExactDistSq(m_targets.GetDstPos()) < minRange)
|
|
return SPELL_FAILED_OUT_OF_RANGE;
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
bool Spell::CanIncreaseRangeByMovement(Unit const* unit)
|
|
{
|
|
// forward running only
|
|
return unit->HasUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT | MOVEMENTFLAG_FALLING)
|
|
&& !unit->IsWalking();
|
|
}
|
|
|
|
std::pair<float, float> Spell::GetMinMaxRange(bool strict) const
|
|
{
|
|
float rangeMod = 0.0f;
|
|
float minRange = 0.0f;
|
|
float maxRange = 0.0f;
|
|
|
|
if (strict && m_spellInfo->IsNextMeleeSwingSpell())
|
|
return { 0.0f, 100.0f };
|
|
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (m_spellInfo->RangeEntry)
|
|
{
|
|
Unit* target = m_targets.GetUnitTarget();
|
|
if (m_spellInfo->RangeEntry->Flags & SPELL_RANGE_MELEE)
|
|
{
|
|
// when the target is not a unit, take the caster's combat reach as the target's combat reach.
|
|
if (unitCaster)
|
|
rangeMod = unitCaster->GetMeleeRange(target ? target : unitCaster);
|
|
}
|
|
else
|
|
{
|
|
float meleeRange = 0.0f;
|
|
if (m_spellInfo->RangeEntry->Flags & SPELL_RANGE_RANGED)
|
|
{
|
|
// when the target is not a unit, take the caster's combat reach as the target's combat reach.
|
|
if (unitCaster)
|
|
meleeRange = unitCaster->GetMeleeRange(target ? target : unitCaster);
|
|
}
|
|
|
|
minRange = m_caster->GetSpellMinRangeForTarget(target, m_spellInfo) + meleeRange;
|
|
maxRange = m_caster->GetSpellMaxRangeForTarget(target, m_spellInfo);
|
|
|
|
if (target || m_targets.GetCorpseTarget())
|
|
{
|
|
rangeMod = m_caster->GetCombatReach() + (target ? target->GetCombatReach() : m_caster->GetCombatReach());
|
|
|
|
if (minRange > 0.0f && !(m_spellInfo->RangeEntry->Flags & SPELL_RANGE_RANGED))
|
|
minRange += rangeMod;
|
|
}
|
|
}
|
|
|
|
if (target && unitCaster && CanIncreaseRangeByMovement(target) && CanIncreaseRangeByMovement(unitCaster) &&
|
|
((m_spellInfo->RangeEntry->Flags & SPELL_RANGE_MELEE) || target->GetTypeId() == TYPEID_PLAYER))
|
|
rangeMod += 8.0f / 3.0f;
|
|
}
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) && m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
if (Item* ranged = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK, true))
|
|
maxRange *= ranged->GetTemplate()->GetRangedModRange() * 0.01f;
|
|
|
|
if (Player* modOwner = m_caster->GetSpellModOwner())
|
|
modOwner->ApplySpellMod(m_spellInfo, SpellModOp::Range, maxRange, const_cast<Spell*>(this));
|
|
|
|
maxRange += rangeMod;
|
|
|
|
return { minRange, maxRange };
|
|
}
|
|
|
|
SpellCastResult Spell::CheckPower() const
|
|
{
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return SPELL_CAST_OK;
|
|
|
|
// item cast not used power
|
|
if (m_CastItem)
|
|
return SPELL_CAST_OK;
|
|
|
|
for (SpellPowerCost const& cost : m_powerCost)
|
|
{
|
|
// health as power used - need check health amount
|
|
if (cost.Power == POWER_HEALTH)
|
|
{
|
|
if (int64(unitCaster->GetHealth()) <= cost.Amount)
|
|
return SPELL_FAILED_CASTER_AURASTATE;
|
|
continue;
|
|
}
|
|
// Check valid power type
|
|
if (cost.Power >= MAX_POWERS)
|
|
{
|
|
TC_LOG_ERROR("spells", "Spell::CheckPower: Unknown power type '{}'", cost.Power);
|
|
return SPELL_FAILED_UNKNOWN;
|
|
}
|
|
|
|
//check rune cost only if a spell has PowerType == POWER_RUNES
|
|
if (cost.Power == POWER_RUNES)
|
|
{
|
|
SpellCastResult failReason = CheckRuneCost();
|
|
if (failReason != SPELL_CAST_OK)
|
|
return failReason;
|
|
|
|
continue;
|
|
}
|
|
|
|
// Check power amount
|
|
if (int32(unitCaster->GetPower(cost.Power)) < cost.Amount)
|
|
return SPELL_FAILED_NO_POWER;
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
SpellCastResult Spell::CheckItems(int32* param1 /*= nullptr*/, int32* param2 /*= nullptr*/) const
|
|
{
|
|
Player* player = m_caster->ToPlayer();
|
|
if (!player)
|
|
return SPELL_CAST_OK;
|
|
|
|
if (!m_CastItem)
|
|
{
|
|
if (!m_castItemGUID.IsEmpty())
|
|
return SPELL_FAILED_ITEM_NOT_READY;
|
|
}
|
|
else
|
|
{
|
|
uint32 itemid = m_CastItem->GetEntry();
|
|
if (!player->HasItemCount(itemid))
|
|
return SPELL_FAILED_ITEM_NOT_READY;
|
|
|
|
ItemTemplate const* proto = m_CastItem->GetTemplate();
|
|
if (!proto)
|
|
return SPELL_FAILED_ITEM_NOT_READY;
|
|
|
|
for (ItemEffectEntry const* itemEffect : m_CastItem->GetEffects())
|
|
if (itemEffect->Charges && m_CastItem->GetSpellCharges(itemEffect) == 0)
|
|
return SPELL_FAILED_NO_CHARGES_REMAIN;
|
|
|
|
// consumable cast item checks
|
|
if (proto->GetClass() == ITEM_CLASS_CONSUMABLE && m_targets.GetUnitTarget())
|
|
{
|
|
// such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
|
|
SpellCastResult failReason = SPELL_CAST_OK;
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
{
|
|
// skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.GetUnitTarget() is not the real target but the caster
|
|
if (spellEffectInfo.TargetA.GetTarget() == TARGET_UNIT_PET)
|
|
continue;
|
|
|
|
if (spellEffectInfo.IsEffect(SPELL_EFFECT_HEAL))
|
|
{
|
|
if (m_targets.GetUnitTarget()->IsFullHealth())
|
|
{
|
|
failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
failReason = SPELL_CAST_OK;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
|
|
if (spellEffectInfo.IsEffect(SPELL_EFFECT_ENERGIZE))
|
|
{
|
|
if (spellEffectInfo.MiscValue < 0 || spellEffectInfo.MiscValue >= int8(MAX_POWERS))
|
|
{
|
|
failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
|
|
continue;
|
|
}
|
|
|
|
Powers power = Powers(spellEffectInfo.MiscValue);
|
|
if (m_targets.GetUnitTarget()->GetPower(power) == m_targets.GetUnitTarget()->GetMaxPower(power))
|
|
{
|
|
failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
failReason = SPELL_CAST_OK;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (failReason != SPELL_CAST_OK)
|
|
return failReason;
|
|
}
|
|
}
|
|
|
|
// check target item
|
|
if (!m_targets.GetItemTargetGUID().IsEmpty())
|
|
{
|
|
Item* item = m_targets.GetItemTarget();
|
|
if (!item)
|
|
return SPELL_FAILED_ITEM_GONE;
|
|
|
|
if (!item->IsFitToSpellRequirements(m_spellInfo))
|
|
return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
|
|
}
|
|
// if not item target then required item must be equipped
|
|
else
|
|
{
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT))
|
|
if (!player->HasItemFitToSpellRequirements(m_spellInfo))
|
|
return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
|
|
}
|
|
|
|
// do not take reagents for these item casts
|
|
if (!(m_CastItem && m_CastItem->GetTemplate()->HasFlag(ITEM_FLAG_NO_REAGENT_COST)))
|
|
{
|
|
bool checkReagents = !(_triggeredCastFlags & TRIGGERED_IGNORE_REAGENT_COST) && !player->CanNoReagentCast(m_spellInfo);
|
|
// Not own traded item (in trader trade slot) requires reagents even if triggered spell
|
|
if (!checkReagents)
|
|
if (Item* targetItem = m_targets.GetItemTarget())
|
|
if (targetItem->GetOwnerGUID() != player->GetGUID())
|
|
checkReagents = true;
|
|
|
|
// check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
|
|
if (checkReagents)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++)
|
|
{
|
|
if (m_spellInfo->Reagent[i] <= 0)
|
|
continue;
|
|
|
|
uint32 itemid = m_spellInfo->Reagent[i];
|
|
uint32 itemcount = m_spellInfo->ReagentCount[i];
|
|
|
|
// if CastItem is also spell reagent
|
|
if (m_CastItem && m_CastItem->GetEntry() == itemid)
|
|
{
|
|
ItemTemplate const* proto = m_CastItem->GetTemplate();
|
|
if (!proto)
|
|
return SPELL_FAILED_ITEM_NOT_READY;
|
|
|
|
for (ItemEffectEntry const* itemEffect : m_CastItem->GetEffects())
|
|
{
|
|
// CastItem will be used up and does not count as reagent
|
|
int32 charges = m_CastItem->GetSpellCharges(itemEffect);
|
|
if (itemEffect->Charges < 0 && abs(charges) < 2)
|
|
{
|
|
++itemcount;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!player->HasItemCount(itemid, itemcount))
|
|
{
|
|
if (param1)
|
|
*param1 = itemid;
|
|
return SPELL_FAILED_REAGENTS;
|
|
}
|
|
}
|
|
|
|
for (SpellReagentsCurrencyEntry const* reagentsCurrency : m_spellInfo->ReagentsCurrency)
|
|
{
|
|
if (!player->HasCurrency(reagentsCurrency->CurrencyTypesID, reagentsCurrency->CurrencyCount))
|
|
{
|
|
if (param1)
|
|
*param1 = -1;
|
|
|
|
if (param2)
|
|
*param2 = reagentsCurrency->CurrencyTypesID;
|
|
|
|
return SPELL_FAILED_REAGENTS;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!m_spellInfo->HasAttribute(SPELL_ATTR9_IGNORE_TOTEM_REQUIREMENTS_FOR_CASTING))
|
|
{
|
|
// check totem-item requirements (items presence in inventory)
|
|
for (int32 totem : m_spellInfo->Totem)
|
|
{
|
|
if (totem && !player->HasItemCount(totem))
|
|
{
|
|
if (param1)
|
|
*param1 = totem;
|
|
return SPELL_FAILED_TOTEMS;
|
|
}
|
|
}
|
|
|
|
// Check items for TotemCategory (items presence in inventory)
|
|
for (int32 totemCategory : m_spellInfo->TotemCategory)
|
|
{
|
|
if (totemCategory && !player->HasItemTotemCategory(totemCategory))
|
|
{
|
|
if (param1)
|
|
*param1 = totemCategory;
|
|
return SPELL_FAILED_TOTEM_CATEGORY;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// special checks for spell effects
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
{
|
|
switch (spellEffectInfo.Effect)
|
|
{
|
|
case SPELL_EFFECT_CREATE_ITEM:
|
|
case SPELL_EFFECT_CREATE_LOOT:
|
|
{
|
|
// m_targets.GetUnitTarget() means explicit cast, otherwise we dont check for possible equip error
|
|
Unit* target = m_targets.GetUnitTarget() ? m_targets.GetUnitTarget() : player;
|
|
if (target->GetTypeId() == TYPEID_PLAYER && !IsTriggered())
|
|
{
|
|
// SPELL_EFFECT_CREATE_ITEM_2 differs from SPELL_EFFECT_CREATE_ITEM in that it picks the random item to create from a pool of potential items,
|
|
// so we need to make sure there is at least one free space in the player's inventory
|
|
if (spellEffectInfo.Effect == SPELL_EFFECT_CREATE_LOOT)
|
|
if (target->ToPlayer()->GetFreeInventorySlotCount(ItemSearchLocation::Inventory) == 0)
|
|
{
|
|
player->SendEquipError(EQUIP_ERR_INV_FULL, nullptr, nullptr, spellEffectInfo.ItemType);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
|
|
if (spellEffectInfo.ItemType)
|
|
{
|
|
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(spellEffectInfo.ItemType);
|
|
if (!itemTemplate)
|
|
return SPELL_FAILED_ITEM_NOT_FOUND;
|
|
|
|
uint32 createCount = std::clamp<uint32>(spellEffectInfo.CalcValue(), 1u, itemTemplate->GetMaxStackSize());
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = target->ToPlayer()->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellEffectInfo.ItemType, createCount);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
/// @todo Needs review
|
|
if (!itemTemplate->GetItemLimitCategory())
|
|
{
|
|
player->SendEquipError(msg, nullptr, nullptr, spellEffectInfo.ItemType);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
else
|
|
{
|
|
// Conjure Food/Water/Refreshment spells
|
|
if (m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE || (!(m_spellInfo->SpellFamilyFlags[0] & 0x40000000)))
|
|
return SPELL_FAILED_TOO_MANY_OF_ITEM;
|
|
else if (!(target->ToPlayer()->HasItemCount(spellEffectInfo.ItemType)))
|
|
{
|
|
player->SendEquipError(msg, nullptr, nullptr, spellEffectInfo.ItemType);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
else if (m_spellInfo->GetEffects().size() > EFFECT_1)
|
|
player->CastSpell(player, m_spellInfo->GetEffect(EFFECT_1).CalcValue(), CastSpellExtraArgs()
|
|
.SetTriggeringSpell(this)); // move this to anywhere
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_ENCHANT_ITEM:
|
|
if (spellEffectInfo.ItemType && m_targets.GetItemTarget()
|
|
&& (m_targets.GetItemTarget()->IsVellum()))
|
|
{
|
|
// cannot enchant vellum for other player
|
|
if (m_targets.GetItemTarget()->GetOwner() != player)
|
|
return SPELL_FAILED_NOT_TRADEABLE;
|
|
// do not allow to enchant vellum from scroll made by vellum-prevent exploit
|
|
if (m_CastItem && m_CastItem->GetTemplate()->HasFlag(ITEM_FLAG_NO_REAGENT_COST))
|
|
return SPELL_FAILED_TOTEM_CATEGORY;
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellEffectInfo.ItemType, 1);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
player->SendEquipError(msg, nullptr, nullptr, spellEffectInfo.ItemType);
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
}
|
|
}
|
|
[[fallthrough]];
|
|
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
|
|
{
|
|
Item* targetItem = m_targets.GetItemTarget();
|
|
if (!targetItem)
|
|
return SPELL_FAILED_ITEM_NOT_FOUND;
|
|
|
|
// Apply item level restriction
|
|
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF))
|
|
{
|
|
uint32 requiredLevel = targetItem->GetRequiredLevel();
|
|
if (!requiredLevel)
|
|
requiredLevel = targetItem->GetItemLevel(targetItem->GetOwner());
|
|
|
|
if (requiredLevel < m_spellInfo->BaseLevel)
|
|
return SPELL_FAILED_LOWLEVEL;
|
|
}
|
|
if ((m_CastItem || spellEffectInfo.IsEffect(SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC))
|
|
&& m_spellInfo->MaxLevel > 0 && targetItem->GetItemLevel(targetItem->GetOwner()) > m_spellInfo->MaxLevel)
|
|
return SPELL_FAILED_HIGHLEVEL;
|
|
|
|
bool isItemUsable = false;
|
|
for (ItemEffectEntry const* itemEffect : targetItem->GetEffects())
|
|
{
|
|
if (itemEffect->SpellID && itemEffect->TriggerType == ITEM_SPELLTRIGGER_ON_USE)
|
|
{
|
|
isItemUsable = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(spellEffectInfo.MiscValue);
|
|
// do not allow adding usable enchantments to items that have use effect already
|
|
if (enchantEntry)
|
|
{
|
|
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
switch (enchantEntry->Effect[s])
|
|
{
|
|
case ITEM_ENCHANTMENT_TYPE_USE_SPELL:
|
|
if (isItemUsable)
|
|
return SPELL_FAILED_ON_USE_ENCHANT;
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET:
|
|
{
|
|
uint32 numSockets = 0;
|
|
for (uint32 socket = 0; socket < MAX_ITEM_PROTO_SOCKETS; ++socket)
|
|
if (targetItem->GetSocketColor(socket))
|
|
++numSockets;
|
|
|
|
if (numSockets == MAX_ITEM_PROTO_SOCKETS || targetItem->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
|
|
return SPELL_FAILED_MAX_SOCKETS;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Not allow enchant in trade slot for some enchant type
|
|
if (targetItem->GetOwner() != player)
|
|
{
|
|
if (!enchantEntry)
|
|
return SPELL_FAILED_ERROR;
|
|
if (enchantEntry->GetFlags().HasFlag(SpellItemEnchantmentFlags::Soulbound))
|
|
return SPELL_FAILED_NOT_TRADEABLE;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
|
|
{
|
|
Item* item = m_targets.GetItemTarget();
|
|
if (!item)
|
|
return SPELL_FAILED_ITEM_NOT_FOUND;
|
|
// Not allow enchant in trade slot for some enchant type
|
|
if (item->GetOwner() != player)
|
|
{
|
|
uint32 enchant_id = spellEffectInfo.MiscValue;
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
return SPELL_FAILED_ERROR;
|
|
if (enchantEntry->GetFlags().HasFlag(SpellItemEnchantmentFlags::Soulbound))
|
|
return SPELL_FAILED_NOT_TRADEABLE;
|
|
}
|
|
|
|
// Apply item level restriction
|
|
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF))
|
|
{
|
|
uint32 requiredLevel = item->GetRequiredLevel();
|
|
if (!requiredLevel)
|
|
requiredLevel = item->GetItemLevel(item->GetOwner());
|
|
|
|
if (requiredLevel < m_spellInfo->BaseLevel)
|
|
return SPELL_FAILED_LOWLEVEL;
|
|
}
|
|
if (m_CastItem && m_spellInfo->MaxLevel > 0 && item->GetItemLevel(item->GetOwner()) > m_spellInfo->MaxLevel)
|
|
return SPELL_FAILED_HIGHLEVEL;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_ENCHANT_HELD_ITEM:
|
|
// check item existence in effect code (not output errors at offhand hold item effect to main hand for example
|
|
break;
|
|
case SPELL_EFFECT_DISENCHANT:
|
|
{
|
|
Item const* item = m_targets.GetItemTarget();
|
|
if (!item)
|
|
return SPELL_FAILED_CANT_BE_SALVAGED;
|
|
|
|
// prevent disenchanting in trade slot
|
|
if (item->GetOwnerGUID() != player->GetGUID())
|
|
return SPELL_FAILED_CANT_BE_SALVAGED;
|
|
|
|
ItemTemplate const* itemProto = item->GetTemplate();
|
|
if (!itemProto)
|
|
return SPELL_FAILED_CANT_BE_SALVAGED;
|
|
|
|
Optional<uint16> disenchantSkillRequired = item->GetDisenchantSkillRequired();
|
|
if (!disenchantSkillRequired)
|
|
return SPELL_FAILED_CANT_BE_SALVAGED;
|
|
if (disenchantSkillRequired > player->GetSkillValue(SKILL_ENCHANTING))
|
|
return SPELL_FAILED_CANT_BE_SALVAGED_SKILL;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_PROSPECTING:
|
|
{
|
|
Item* item = m_targets.GetItemTarget();
|
|
if (!item)
|
|
return SPELL_FAILED_CANT_BE_PROSPECTED;
|
|
//ensure item is a prospectable ore
|
|
if (!item->GetTemplate()->HasFlag(ITEM_FLAG_IS_PROSPECTABLE))
|
|
return SPELL_FAILED_CANT_BE_PROSPECTED;
|
|
//prevent prospecting in trade slot
|
|
if (item->GetOwnerGUID() != player->GetGUID())
|
|
return SPELL_FAILED_CANT_BE_PROSPECTED;
|
|
//Check for enough skill in jewelcrafting
|
|
uint32 item_prospectingskilllevel = item->GetTemplate()->GetRequiredSkillRank();
|
|
if (item_prospectingskilllevel > player->GetSkillValue(SKILL_JEWELCRAFTING))
|
|
return SPELL_FAILED_LOW_CASTLEVEL;
|
|
//make sure the player has the required ores in inventory
|
|
if (item->GetCount() < 5)
|
|
{
|
|
if (param1 && param2)
|
|
{
|
|
*param1 = item->GetEntry();
|
|
*param2 = 5;
|
|
}
|
|
return SPELL_FAILED_NEED_MORE_ITEMS;
|
|
}
|
|
|
|
if (!LootTemplates_Prospecting.HaveLootFor(m_targets.GetItemTargetEntry()))
|
|
return SPELL_FAILED_CANT_BE_PROSPECTED;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_MILLING:
|
|
{
|
|
Item* item = m_targets.GetItemTarget();
|
|
if (!item)
|
|
return SPELL_FAILED_CANT_BE_MILLED;
|
|
//ensure item is a millable herb
|
|
if (!item->GetTemplate()->HasFlag(ITEM_FLAG_IS_MILLABLE))
|
|
return SPELL_FAILED_CANT_BE_MILLED;
|
|
//prevent milling in trade slot
|
|
if (item->GetOwnerGUID() != player->GetGUID())
|
|
return SPELL_FAILED_CANT_BE_MILLED;
|
|
//Check for enough skill in inscription
|
|
uint32 item_millingskilllevel = item->GetTemplate()->GetRequiredSkillRank();
|
|
if (item_millingskilllevel > player->GetSkillValue(SKILL_INSCRIPTION))
|
|
return SPELL_FAILED_LOW_CASTLEVEL;
|
|
//make sure the player has the required herbs in inventory
|
|
if (item->GetCount() < 5)
|
|
{
|
|
if (param1 && param2)
|
|
{
|
|
*param1 = item->GetEntry();
|
|
*param2 = 5;
|
|
}
|
|
return SPELL_FAILED_NEED_MORE_ITEMS;
|
|
}
|
|
|
|
if (!LootTemplates_Milling.HaveLootFor(m_targets.GetItemTargetEntry()))
|
|
return SPELL_FAILED_CANT_BE_MILLED;
|
|
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_WEAPON_DAMAGE:
|
|
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
|
|
{
|
|
if (m_attackType != RANGED_ATTACK)
|
|
break;
|
|
|
|
Item* item = player->GetWeaponForAttack(m_attackType);
|
|
if (!item || item->IsBroken())
|
|
return SPELL_FAILED_EQUIPPED_ITEM;
|
|
|
|
switch (item->GetTemplate()->GetSubClass())
|
|
{
|
|
case ITEM_SUBCLASS_WEAPON_THROWN:
|
|
{
|
|
uint32 const ammo = item->GetEntry();
|
|
if (!player->HasItemCount(ammo))
|
|
return SPELL_FAILED_NO_AMMO;
|
|
break;
|
|
}
|
|
case ITEM_SUBCLASS_WEAPON_GUN:
|
|
case ITEM_SUBCLASS_WEAPON_BOW:
|
|
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
|
|
case ITEM_SUBCLASS_WEAPON_WAND:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_RECHARGE_ITEM:
|
|
{
|
|
uint32 itemId = spellEffectInfo.ItemType;
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!proto)
|
|
return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
|
|
|
|
if (Item* item = player->GetItemByEntry(itemId))
|
|
for (ItemEffectEntry const* itemEffect : item->GetEffects())
|
|
if (itemEffect->Charges != 0 && item->GetSpellCharges(itemEffect) == itemEffect->Charges)
|
|
return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
|
|
break;
|
|
}
|
|
case SPELL_EFFECT_RESPEC_AZERITE_EMPOWERED_ITEM:
|
|
{
|
|
Item const* item = m_targets.GetItemTarget();
|
|
if (!item)
|
|
return SPELL_FAILED_AZERITE_EMPOWERED_ONLY;
|
|
|
|
if (item->GetOwnerGUID() != m_caster->GetGUID())
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
|
|
AzeriteEmpoweredItem const* azeriteEmpoweredItem = item->ToAzeriteEmpoweredItem();
|
|
if (!azeriteEmpoweredItem)
|
|
return SPELL_FAILED_AZERITE_EMPOWERED_ONLY;
|
|
|
|
bool hasSelections = false;
|
|
for (int32 tier = 0; tier < MAX_AZERITE_EMPOWERED_TIER; ++tier)
|
|
{
|
|
if (azeriteEmpoweredItem->GetSelectedAzeritePower(tier))
|
|
{
|
|
hasSelections = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!hasSelections)
|
|
return SPELL_FAILED_AZERITE_EMPOWERED_NO_CHOICES_TO_UNDO;
|
|
|
|
if (!m_caster->ToPlayer()->HasEnoughMoney(azeriteEmpoweredItem->GetRespecCost()))
|
|
return SPELL_FAILED_DONT_REPORT;
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// check weapon presence in slots for main/offhand weapons
|
|
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT) && m_spellInfo->EquippedItemClass >= 0)
|
|
{
|
|
auto weaponCheck = [&](WeaponAttackType attackType) -> SpellCastResult
|
|
{
|
|
Item const* item = player->GetWeaponForAttack(attackType);
|
|
|
|
// skip spell if no weapon in slot or broken
|
|
if (!item || item->IsBroken())
|
|
return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
|
|
|
|
// skip spell if weapon not fit to triggered spell
|
|
if (!item->IsFitToSpellRequirements(m_spellInfo))
|
|
return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
|
|
|
|
return SPELL_CAST_OK;
|
|
};
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQUIRES_MAIN_HAND_WEAPON))
|
|
{
|
|
SpellCastResult mainHandResult = weaponCheck(BASE_ATTACK);
|
|
if (mainHandResult != SPELL_CAST_OK)
|
|
return mainHandResult;
|
|
}
|
|
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON))
|
|
{
|
|
SpellCastResult offHandResult = weaponCheck(OFF_ATTACK);
|
|
if (offHandResult != SPELL_CAST_OK)
|
|
return offHandResult;
|
|
}
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
void Spell::Delayed() // only called in DealDamage()
|
|
{
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return;
|
|
|
|
if (IsDelayableNoMore()) // Spells may only be delayed twice
|
|
return;
|
|
|
|
//check pushback reduce
|
|
int32 delaytime = 500; // spellcasting delay is normally 500ms
|
|
|
|
int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
|
|
if (Player* player = unitCaster->GetSpellModOwner())
|
|
player->ApplySpellMod(m_spellInfo, SpellModOp::ResistPushback, delayReduce, this);
|
|
delayReduce += unitCaster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
|
|
if (delayReduce >= 100)
|
|
return;
|
|
|
|
AddPct(delaytime, -delayReduce);
|
|
|
|
if (m_timer + delaytime > m_casttime)
|
|
{
|
|
delaytime = m_casttime - m_timer;
|
|
m_timer = m_casttime;
|
|
}
|
|
else
|
|
m_timer += delaytime;
|
|
|
|
WorldPackets::Spells::SpellDelayed spellDelayed;
|
|
spellDelayed.Caster = unitCaster->GetGUID();
|
|
spellDelayed.ActualDelay = delaytime;
|
|
|
|
unitCaster->SendMessageToSet(spellDelayed.Write(), true);
|
|
}
|
|
|
|
void Spell::DelayedChannel()
|
|
{
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return;
|
|
|
|
if (m_spellState != SPELL_STATE_CHANNELING)
|
|
return;
|
|
|
|
if (IsDelayableNoMore()) // Spells may only be delayed twice
|
|
return;
|
|
|
|
//check pushback reduce
|
|
// should be affected by modifiers, not take the dbc duration.
|
|
int32 duration = ((m_channelDuration > 0) ? m_channelDuration : m_spellInfo->GetDuration());
|
|
|
|
int32 delaytime = CalculatePct(duration, 25); // channeling delay is normally 25% of its time per hit
|
|
|
|
int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
|
|
if (Player* player = unitCaster->GetSpellModOwner())
|
|
player->ApplySpellMod(m_spellInfo, SpellModOp::ResistPushback, delayReduce, this);
|
|
delayReduce += unitCaster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
|
|
if (delayReduce >= 100)
|
|
return;
|
|
|
|
AddPct(delaytime, -delayReduce);
|
|
|
|
if (m_timer <= delaytime)
|
|
{
|
|
delaytime = m_timer;
|
|
m_timer = 0;
|
|
}
|
|
else
|
|
m_timer -= delaytime;
|
|
|
|
for (TargetInfo const& targetInfo : m_UniqueTargetInfo)
|
|
{
|
|
if (targetInfo.MissCondition != SPELL_MISS_NONE)
|
|
continue;
|
|
|
|
Unit* unit = unitCaster;
|
|
if (unitCaster->GetGUID() != targetInfo.TargetGUID)
|
|
{
|
|
unit = ObjectAccessor::GetUnit(*unitCaster, targetInfo.TargetGUID);
|
|
if (!unit)
|
|
continue;
|
|
}
|
|
|
|
unit->DelayOwnedAuras(m_spellInfo->Id, m_originalCasterGUID, delaytime);
|
|
}
|
|
|
|
// partially interrupt persistent area auras
|
|
if (DynamicObject* dynObj = unitCaster->GetDynObject(m_spellInfo->Id))
|
|
dynObj->Delay(delaytime);
|
|
|
|
SendChannelUpdate(m_timer);
|
|
}
|
|
|
|
bool Spell::HasPowerTypeCost(Powers power) const
|
|
{
|
|
return GetPowerTypeCostAmount(power).has_value();
|
|
}
|
|
|
|
Optional<int32> Spell::GetPowerTypeCostAmount(Powers power) const
|
|
{
|
|
auto itr = std::ranges::find(m_powerCost, power, &SpellPowerCost::Power);
|
|
if (itr == m_powerCost.cend())
|
|
return { };
|
|
|
|
return itr->Amount;
|
|
}
|
|
|
|
bool Spell::UpdatePointers()
|
|
{
|
|
if (m_originalCasterGUID == m_caster->GetGUID())
|
|
m_originalCaster = m_caster->ToUnit();
|
|
else
|
|
{
|
|
m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
|
|
if (m_originalCaster && !m_originalCaster->IsInWorld())
|
|
m_originalCaster = nullptr;
|
|
}
|
|
|
|
if (!m_castItemGUID.IsEmpty() && m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
m_CastItem = m_caster->ToPlayer()->GetItemByGuid(m_castItemGUID);
|
|
m_castItemLevel = -1;
|
|
// cast item not found, somehow the item is no longer where we expected
|
|
if (!m_CastItem)
|
|
return false;
|
|
|
|
// check if the item is really the same, in case it has been wrapped for example
|
|
if (m_castItemEntry != m_CastItem->GetEntry())
|
|
return false;
|
|
|
|
m_castItemLevel = int32(m_CastItem->GetItemLevel(m_caster->ToPlayer()));
|
|
}
|
|
|
|
m_targets.Update(m_caster);
|
|
|
|
// further actions done only for dest targets
|
|
if (!m_targets.HasDst())
|
|
return true;
|
|
|
|
// cache last transport
|
|
WorldObject* transport = nullptr;
|
|
|
|
// update effect destinations (in case of moved transport dest target)
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
{
|
|
SpellDestination& dest = m_destTargets[spellEffectInfo.EffectIndex];
|
|
if (!dest._transportGUID)
|
|
continue;
|
|
|
|
if (!transport || transport->GetGUID() != dest._transportGUID)
|
|
transport = ObjectAccessor::GetWorldObject(*m_caster, dest._transportGUID);
|
|
|
|
if (transport)
|
|
{
|
|
dest._position.Relocate(transport);
|
|
dest._position.RelocateOffset(dest._transportOffset);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
CurrentSpellTypes Spell::GetCurrentContainer() const
|
|
{
|
|
if (m_spellInfo->IsNextMeleeSwingSpell())
|
|
return CURRENT_MELEE_SPELL;
|
|
else if (IsAutoRepeat())
|
|
return CURRENT_AUTOREPEAT_SPELL;
|
|
else if (m_spellInfo->IsChanneled())
|
|
return CURRENT_CHANNELED_SPELL;
|
|
|
|
return CURRENT_GENERIC_SPELL;
|
|
}
|
|
|
|
Difficulty Spell::GetCastDifficulty() const
|
|
{
|
|
return m_caster->GetMap()->GetDifficultyID();
|
|
}
|
|
|
|
bool Spell::CheckEffectTarget(Unit const* target, SpellEffectInfo const& spellEffectInfo, Position const* losPosition) const
|
|
{
|
|
switch (spellEffectInfo.ApplyAuraName)
|
|
{
|
|
case SPELL_AURA_MOD_POSSESS:
|
|
case SPELL_AURA_MOD_CHARM:
|
|
case SPELL_AURA_MOD_POSSESS_PET:
|
|
case SPELL_AURA_AOE_CHARM:
|
|
if (target->GetVehicleKit() && target->GetVehicleKit()->IsControllableVehicle())
|
|
return false;
|
|
if (target->IsMounted())
|
|
return false;
|
|
if (!target->GetCharmerGUID().IsEmpty())
|
|
return false;
|
|
if (int32 value = CalculateDamage(spellEffectInfo, target))
|
|
if ((int32)target->GetLevelForTarget(m_caster) > value)
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// check for ignore LOS on the effect itself
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS))
|
|
return true;
|
|
|
|
// check if gameobject ignores LOS
|
|
if (GameObject const* gobCaster = m_caster->ToGameObject())
|
|
if (!gobCaster->GetGOInfo()->GetRequireLOS())
|
|
return true;
|
|
|
|
// if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
|
|
if (!m_spellInfo->HasAttribute(SPELL_ATTR5_ALWAYS_LINE_OF_SIGHT) && IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, nullptr, SPELL_DISABLE_LOS)))
|
|
return true;
|
|
|
|
/// @todo shit below shouldn't be here, but it's temporary
|
|
//Check targets for LOS visibility
|
|
switch (spellEffectInfo.Effect)
|
|
{
|
|
case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
|
|
{
|
|
if (!m_targets.GetCorpseTargetGUID())
|
|
{
|
|
if (IsWithinLOS(m_caster, target, true, VMAP::ModelIgnoreFlags::M2) && target->HasUnitFlag(UNIT_FLAG_SKINNABLE))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
Corpse* corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.GetCorpseTargetGUID());
|
|
if (!corpse)
|
|
return false;
|
|
|
|
if (target->GetGUID() != corpse->GetOwnerGUID())
|
|
return false;
|
|
|
|
if (!corpse->HasDynamicFlag(CORPSE_DYNFLAG_LOOTABLE))
|
|
return false;
|
|
|
|
if (!IsWithinLOS(m_caster, corpse, true, VMAP::ModelIgnoreFlags::M2))
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
if (!losPosition || m_spellInfo->HasAttribute(SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT) || spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes::AlwaysAoeLineOfSight))
|
|
{
|
|
// Get GO cast coordinates if original caster -> GO
|
|
WorldObject* caster = nullptr;
|
|
if (m_originalCasterGUID.IsGameObject())
|
|
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
|
|
if (!caster)
|
|
caster = m_caster;
|
|
|
|
if (target != m_caster && !IsWithinLOS(caster, target, true, VMAP::ModelIgnoreFlags::M2))
|
|
return false;
|
|
}
|
|
|
|
if (losPosition)
|
|
if (!IsWithinLOS(target, *losPosition, VMAP::ModelIgnoreFlags::M2))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Spell::CheckEffectTarget(GameObject const* target, SpellEffectInfo const& spellEffectInfo) const
|
|
{
|
|
switch (spellEffectInfo.Effect)
|
|
{
|
|
case SPELL_EFFECT_GAMEOBJECT_DAMAGE:
|
|
case SPELL_EFFECT_GAMEOBJECT_REPAIR:
|
|
case SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE:
|
|
if (target->GetGoType() != GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Spell::CheckEffectTarget(Item const* /*target*/, SpellEffectInfo const& /*spellEffectInfo*/) const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool Spell::IsTriggered() const
|
|
{
|
|
return (!m_fromClient && (_triggeredCastFlags & TRIGGERED_IS_TRIGGERED_MASK) != 0)
|
|
|| !m_originalCastId.IsEmpty();
|
|
}
|
|
|
|
bool Spell::IsIgnoringCooldowns() const
|
|
{
|
|
return (_triggeredCastFlags & TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD) != 0;
|
|
}
|
|
|
|
bool Spell::IsFocusDisabled() const
|
|
{
|
|
return ((_triggeredCastFlags & TRIGGERED_IGNORE_SET_FACING) || (m_spellInfo->IsChanneled() && !m_spellInfo->HasAttribute(SPELL_ATTR1_TRACK_TARGET_IN_CHANNEL)));
|
|
}
|
|
|
|
bool Spell::IsProcDisabled() const
|
|
{
|
|
return (_triggeredCastFlags & TRIGGERED_DISALLOW_PROC_EVENTS) != 0;
|
|
}
|
|
|
|
bool Spell::IsChannelActive() const
|
|
{
|
|
return m_caster->IsUnit() && m_caster->ToUnit()->GetChannelSpellId() != 0;
|
|
}
|
|
|
|
bool Spell::IsAutoActionResetSpell() const
|
|
{
|
|
if (IsTriggered() || m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
|
|
return false;
|
|
|
|
if (!m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR6_DOESNT_RESET_SWING_TIMER_IF_INSTANT))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Spell::IsPositive() const
|
|
{
|
|
return m_spellInfo->IsPositive() && (!m_triggeredByAuraSpell || m_triggeredByAuraSpell->IsPositive());
|
|
}
|
|
|
|
void Spell::SetEmpowerReleasedByClient(bool release)
|
|
{
|
|
m_empower->IsReleasedByClient = release;
|
|
}
|
|
|
|
bool Spell::CanReleaseEmpowerSpell() const
|
|
{
|
|
if (m_empower->IsReleased)
|
|
return false;
|
|
|
|
if (!m_empower->IsReleasedByClient && m_timer)
|
|
return false;
|
|
|
|
Milliseconds passedTime(m_channelDuration - m_timer);
|
|
return passedTime >= m_empower->MinHoldTime;
|
|
}
|
|
|
|
bool Spell::IsNeedSendToClient() const
|
|
{
|
|
return m_SpellVisual.SpellXSpellVisualID || m_SpellVisual.ScriptVisualID
|
|
|| m_spellInfo->IsChanneled()
|
|
|| m_spellInfo->HasAttribute(SPELL_ATTR8_AURA_POINTS_ON_CLIENT)
|
|
|| m_spellInfo->HasHitDelay() || m_delayMoment
|
|
|| (!m_triggeredByAuraSpell && !IsTriggered())
|
|
|| m_spellInfo->HasAttribute(SPELL_ATTR7_ALWAYS_CAST_LOG);
|
|
}
|
|
|
|
Unit* Spell::GetUnitCasterForEffectHandlers() const
|
|
{
|
|
return m_originalCaster ? m_originalCaster : m_caster->ToUnit();
|
|
}
|
|
|
|
SpellEvent::SpellEvent(Spell* spell) : BasicEvent(), m_Spell(spell)
|
|
{
|
|
}
|
|
|
|
SpellEvent::~SpellEvent()
|
|
{
|
|
if (m_Spell->getState() != SPELL_STATE_FINISHED)
|
|
m_Spell->cancel();
|
|
|
|
if (!m_Spell->IsDeletable())
|
|
{
|
|
TC_LOG_ERROR("spells", "~SpellEvent: {} {} tried to delete non-deletable spell {}. Was not deleted, causes memory leak.",
|
|
(m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUID().ToString(), m_Spell->m_spellInfo->Id);
|
|
ABORT();
|
|
}
|
|
}
|
|
|
|
bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
|
|
{
|
|
// update spell if it is not finished
|
|
if (m_Spell->getState() != SPELL_STATE_FINISHED)
|
|
m_Spell->update(p_time);
|
|
|
|
// check spell state to process
|
|
switch (m_Spell->getState())
|
|
{
|
|
case SPELL_STATE_FINISHED:
|
|
{
|
|
// spell was finished, check deletable state
|
|
if (m_Spell->IsDeletable())
|
|
{
|
|
// check, if we do have unfinished triggered spells
|
|
return true; // spell is deletable, finish event
|
|
}
|
|
// event will be re-added automatically at the end of routine)
|
|
break;
|
|
}
|
|
case SPELL_STATE_LAUNCHED:
|
|
{
|
|
// first, check, if we have just started
|
|
if (m_Spell->GetDelayStart() != 0)
|
|
{
|
|
// no, we aren't, do the typical update
|
|
// check, if we have channeled spell on our hands
|
|
/*
|
|
if (m_Spell->m_spellInfo->IsChanneled())
|
|
{
|
|
// evented channeled spell is processed separately, cast once after delay, and not destroyed till finish
|
|
// check, if we have casting anything else except this channeled spell and autorepeat
|
|
if (m_Spell->GetCaster()->IsNonMeleeSpellCast(false, true, true))
|
|
{
|
|
// another non-melee non-delayed spell is cast now, abort
|
|
m_Spell->cancel();
|
|
}
|
|
else
|
|
{
|
|
// Set last not triggered spell for apply spellmods
|
|
((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, true);
|
|
// do the action (pass spell to channeling state)
|
|
m_Spell->handle_immediate();
|
|
|
|
// And remove after effect handling
|
|
((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, false);
|
|
}
|
|
// event will be re-added automatically at the end of routine)
|
|
}
|
|
else
|
|
*/
|
|
{
|
|
// run the spell handler and think about what we can do next
|
|
uint64 t_offset = e_time - m_Spell->GetDelayStart();
|
|
uint64 n_offset = m_Spell->handle_delayed(t_offset);
|
|
if (n_offset)
|
|
{
|
|
// re-add us to the queue
|
|
m_Spell->GetCaster()->m_Events.AddEvent(this, Milliseconds(m_Spell->GetDelayStart() + n_offset), false);
|
|
return false; // event not complete
|
|
}
|
|
// event complete
|
|
// finish update event will be re-added automatically at the end of routine)
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// delaying had just started, record the moment
|
|
m_Spell->SetDelayStart(e_time);
|
|
// handle effects on caster if the spell has travel time but also affects the caster in some way
|
|
uint64 n_offset = m_Spell->handle_delayed(0);
|
|
if (m_Spell->m_spellInfo->LaunchDelay)
|
|
ASSERT(n_offset == uint64(std::floor(m_Spell->m_spellInfo->LaunchDelay * 1000.0f)));
|
|
else
|
|
ASSERT(n_offset == m_Spell->GetDelayMoment(), UI64FMTD " == " UI64FMTD, n_offset, m_Spell->GetDelayMoment());
|
|
// re-plan the event for the delay moment
|
|
m_Spell->GetCaster()->m_Events.AddEvent(this, Milliseconds(e_time + n_offset), false);
|
|
return false; // event not complete
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
// all other states
|
|
// event will be re-added automatically at the end of routine)
|
|
break;
|
|
}
|
|
}
|
|
|
|
// spell processing not complete, plan event on the next update interval
|
|
m_Spell->GetCaster()->m_Events.AddEvent(this, Milliseconds(e_time + 1), false);
|
|
return false; // event not complete
|
|
}
|
|
|
|
void SpellEvent::Abort(uint64 /*e_time*/)
|
|
{
|
|
// oops, the spell we try to do is aborted
|
|
if (m_Spell->getState() != SPELL_STATE_FINISHED)
|
|
m_Spell->cancel();
|
|
}
|
|
|
|
bool SpellEvent::IsDeletable() const
|
|
{
|
|
return m_Spell->IsDeletable();
|
|
}
|
|
|
|
bool Spell::IsValidDeadOrAliveTarget(Unit const* target) const
|
|
{
|
|
if (target->IsAlive())
|
|
return !m_spellInfo->IsRequiringDeadTarget();
|
|
if (m_spellInfo->IsAllowingDeadTarget())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Spell::HandleLaunchPhase()
|
|
{
|
|
// handle effects with SPELL_EFFECT_HANDLE_LAUNCH mode
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
{
|
|
// don't do anything for empty effect
|
|
if (!spellEffectInfo.IsEffect())
|
|
continue;
|
|
|
|
HandleEffects(nullptr, nullptr, nullptr, nullptr, spellEffectInfo, SPELL_EFFECT_HANDLE_LAUNCH);
|
|
}
|
|
|
|
PrepareTargetProcessing();
|
|
|
|
for (TargetInfo& target : m_UniqueTargetInfo)
|
|
PreprocessSpellLaunch(target);
|
|
|
|
for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
|
|
{
|
|
float multiplier = 1.0f;
|
|
if (m_applyMultiplierMask & (1 << spellEffectInfo.EffectIndex))
|
|
multiplier = spellEffectInfo.CalcDamageMultiplier(m_originalCaster, this);
|
|
|
|
for (TargetInfo& target : m_UniqueTargetInfo)
|
|
{
|
|
uint32 mask = target.EffectMask;
|
|
if (!(mask & (1 << spellEffectInfo.EffectIndex)))
|
|
continue;
|
|
|
|
DoEffectOnLaunchTarget(target, multiplier, spellEffectInfo);
|
|
}
|
|
}
|
|
|
|
FinishTargetProcessing();
|
|
}
|
|
|
|
void Spell::PreprocessSpellLaunch(TargetInfo& targetInfo)
|
|
{
|
|
Unit* targetUnit = m_caster->GetGUID() == targetInfo.TargetGUID ? m_caster->ToUnit() : ObjectAccessor::GetUnit(*m_caster, targetInfo.TargetGUID);
|
|
if (!targetUnit)
|
|
return;
|
|
|
|
// Check immunity now that EffectMask is known
|
|
if (targetUnit->IsImmunedToSpell(GetSpellInfo(), targetInfo.EffectMask, m_caster))
|
|
targetInfo.MissCondition = SPELL_MISS_IMMUNE;
|
|
|
|
// This will only cause combat - the target will engage once the projectile hits (in Spell::TargetInfo::PreprocessTarget)
|
|
if (m_originalCaster && targetInfo.MissCondition != SPELL_MISS_EVADE && !m_originalCaster->IsFriendlyTo(targetUnit) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)) && (m_spellInfo->HasInitialAggro() || targetUnit->IsEngaged()))
|
|
m_originalCaster->SetInCombatWith(targetUnit, true);
|
|
|
|
Unit* unit = nullptr;
|
|
// In case spell hit target, do all effect on that target
|
|
if (targetInfo.MissCondition == SPELL_MISS_NONE)
|
|
unit = targetUnit;
|
|
// In case spell reflect from target, do all effect on caster (if hit)
|
|
else if (targetInfo.MissCondition == SPELL_MISS_REFLECT && targetInfo.ReflectResult == SPELL_MISS_NONE)
|
|
{
|
|
unit = m_caster->ToUnit();
|
|
if (unit && unit->IsImmunedToSpell(GetSpellInfo(), targetInfo.EffectMask, unit))
|
|
targetInfo.ReflectResult = SPELL_MISS_IMMUNE;
|
|
}
|
|
|
|
if (!unit)
|
|
return;
|
|
|
|
float critChance = m_spellValue->CriticalChance;
|
|
if (m_originalCaster)
|
|
{
|
|
if (!critChance)
|
|
critChance = m_originalCaster->SpellCritChanceDone(this, nullptr, m_spellSchoolMask, m_attackType);
|
|
critChance = unit->SpellCritChanceTaken(m_originalCaster, this, nullptr, m_spellSchoolMask, critChance, m_attackType);
|
|
}
|
|
|
|
targetInfo.IsCrit = roll_chance_f(critChance);
|
|
}
|
|
|
|
void Spell::DoEffectOnLaunchTarget(TargetInfo& targetInfo, float multiplier, SpellEffectInfo const& spellEffectInfo)
|
|
{
|
|
Unit* unit = nullptr;
|
|
// In case spell hit target, do all effect on that target
|
|
if (targetInfo.MissCondition == SPELL_MISS_NONE || (targetInfo.MissCondition == SPELL_MISS_BLOCK && !m_spellInfo->HasAttribute(SPELL_ATTR3_COMPLETELY_BLOCKED)))
|
|
unit = m_caster->GetGUID() == targetInfo.TargetGUID ? m_caster->ToUnit() : ObjectAccessor::GetUnit(*m_caster, targetInfo.TargetGUID);
|
|
// In case spell reflect from target, do all effect on caster (if hit)
|
|
else if (targetInfo.MissCondition == SPELL_MISS_REFLECT && targetInfo.ReflectResult == SPELL_MISS_NONE)
|
|
unit = m_caster->ToUnit();
|
|
|
|
if (!unit)
|
|
return;
|
|
|
|
m_damage = 0;
|
|
m_healing = 0;
|
|
|
|
HandleEffects(unit, nullptr, nullptr, nullptr, spellEffectInfo, SPELL_EFFECT_HANDLE_LAUNCH_TARGET);
|
|
|
|
if (m_originalCaster && m_damage > 0)
|
|
{
|
|
bool isAoeTarget = spellEffectInfo.IsTargetingArea() || spellEffectInfo.IsAreaAuraEffect() || spellEffectInfo.IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA);
|
|
if (isAoeTarget || m_spellInfo->HasAttribute(SPELL_ATTR5_TREAT_AS_AREA_EFFECT) || m_spellInfo->HasAttribute(SPELL_ATTR7_TREAT_AS_NPC_AOE))
|
|
{
|
|
m_damage = unit->CalculateAOEAvoidance(m_damage, m_spellInfo->SchoolMask, !m_originalCaster->IsControlledByPlayer() || m_spellInfo->HasAttribute(SPELL_ATTR7_TREAT_AS_NPC_AOE));
|
|
|
|
if (m_originalCaster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
int64 targetCount = !isAoeTarget && m_spellValue->ParentSpellTargetCount ? *m_spellValue->ParentSpellTargetCount : GetUnitTargetCountForEffect(spellEffectInfo.EffectIndex);
|
|
int32 targetIndex = !isAoeTarget && m_spellValue->ParentSpellTargetIndex ? *m_spellValue->ParentSpellTargetIndex : GetUnitTargetIndexForEffect(targetInfo.TargetGUID, spellEffectInfo.EffectIndex);
|
|
|
|
// sqrt target cap damage calculation
|
|
if (m_spellInfo->SqrtDamageAndHealingDiminishing.MaxTargets
|
|
&& targetCount > m_spellInfo->SqrtDamageAndHealingDiminishing.MaxTargets
|
|
&& targetIndex >= m_spellInfo->SqrtDamageAndHealingDiminishing.NumNonDiminishedTargets)
|
|
m_damage = m_damage * std::sqrt(float(m_spellInfo->SqrtDamageAndHealingDiminishing.MaxTargets) / std::min(AOE_DAMAGE_TARGET_CAP, targetCount));
|
|
|
|
// cap damage of player AOE
|
|
if (targetCount > AOE_DAMAGE_TARGET_CAP)
|
|
m_damage = m_damage * AOE_DAMAGE_TARGET_CAP / targetCount;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_originalCaster && m_healing > 0)
|
|
{
|
|
bool isAoeTarget = spellEffectInfo.IsTargetingArea() || spellEffectInfo.IsAreaAuraEffect() || spellEffectInfo.IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA);
|
|
if (isAoeTarget || m_spellInfo->HasAttribute(SPELL_ATTR5_TREAT_AS_AREA_EFFECT))
|
|
{
|
|
if (m_originalCaster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
int64 targetCount = !isAoeTarget && m_spellValue->ParentSpellTargetCount ? *m_spellValue->ParentSpellTargetCount : GetUnitTargetCountForEffect(spellEffectInfo.EffectIndex);
|
|
int32 targetIndex = !isAoeTarget && m_spellValue->ParentSpellTargetIndex ? *m_spellValue->ParentSpellTargetIndex : GetUnitTargetIndexForEffect(targetInfo.TargetGUID, spellEffectInfo.EffectIndex);
|
|
|
|
// sqrt target cap healing calculation
|
|
if (m_spellInfo->SqrtDamageAndHealingDiminishing.MaxTargets
|
|
&& targetCount > m_spellInfo->SqrtDamageAndHealingDiminishing.MaxTargets
|
|
&& targetIndex >= m_spellInfo->SqrtDamageAndHealingDiminishing.NumNonDiminishedTargets)
|
|
m_healing = m_healing * std::sqrt(float(m_spellInfo->SqrtDamageAndHealingDiminishing.MaxTargets) / std::min(AOE_DAMAGE_TARGET_CAP, targetCount));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_applyMultiplierMask & (1 << spellEffectInfo.EffectIndex))
|
|
{
|
|
m_damage = int32(m_damage * m_damageMultipliers[spellEffectInfo.EffectIndex]);
|
|
m_healing = int32(m_healing * m_damageMultipliers[spellEffectInfo.EffectIndex]);
|
|
|
|
m_damageMultipliers[spellEffectInfo.EffectIndex] *= multiplier;
|
|
}
|
|
|
|
targetInfo.Damage += m_damage;
|
|
targetInfo.Healing += m_healing;
|
|
}
|
|
|
|
void Spell::ResetCombatTimers()
|
|
{
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return;
|
|
|
|
unitCaster->resetAttackTimer(BASE_ATTACK);
|
|
if (unitCaster->haveOffhandWeapon())
|
|
unitCaster->resetAttackTimer(OFF_ATTACK);
|
|
unitCaster->resetAttackTimer(RANGED_ATTACK);
|
|
}
|
|
|
|
SpellCastResult Spell::CanOpenLock(SpellEffectInfo const& effect, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
|
|
{
|
|
if (!lockId) // possible case for GO and maybe for items.
|
|
return SPELL_CAST_OK;
|
|
|
|
Unit const* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
// Get LockInfo
|
|
LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
|
|
|
|
if (!lockInfo)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
bool reqKey = false; // some locks not have reqs
|
|
|
|
for (int j = 0; j < MAX_LOCK_CASE; ++j)
|
|
{
|
|
switch (lockInfo->Type[j])
|
|
{
|
|
// check key item (many fit cases can be)
|
|
case LOCK_KEY_ITEM:
|
|
if (lockInfo->Index[j] && m_CastItem && int32(m_CastItem->GetEntry()) == lockInfo->Index[j])
|
|
return SPELL_CAST_OK;
|
|
reqKey = true;
|
|
break;
|
|
// check key skill (only single first fit case can be)
|
|
case LOCK_KEY_SKILL:
|
|
{
|
|
reqKey = true;
|
|
|
|
// wrong locktype, skip
|
|
if (effect.MiscValue != lockInfo->Index[j])
|
|
continue;
|
|
|
|
skillId = SkillByLockType(LockType(lockInfo->Index[j]));
|
|
|
|
if (skillId != SKILL_NONE || lockInfo->Index[j] == LOCKTYPE_LOCKPICKING)
|
|
{
|
|
reqSkillValue = lockInfo->Skill[j];
|
|
|
|
// castitem check: rogue using skeleton keys. the skill values should not be added in this case.
|
|
skillValue = 0;
|
|
if (!m_CastItem && unitCaster->GetTypeId() == TYPEID_PLAYER)
|
|
skillValue = unitCaster->ToPlayer()->GetSkillValue(skillId);
|
|
else if (lockInfo->Index[j] == LOCKTYPE_LOCKPICKING)
|
|
skillValue = unitCaster->GetLevel() * 5;
|
|
|
|
// skill bonus provided by casting spell (mostly item spells)
|
|
// add the effect base points modifier from the spell cast (cheat lock / skeleton key etc.)
|
|
if (effect.TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET || effect.TargetB.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET)
|
|
skillValue += effect.CalcValue();
|
|
|
|
if (skillValue < reqSkillValue)
|
|
return SPELL_FAILED_LOW_CASTLEVEL;
|
|
}
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
case LOCK_KEY_SPELL:
|
|
if (m_spellInfo->Id == uint32(lockInfo->Index[j]))
|
|
return SPELL_CAST_OK;
|
|
reqKey = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (reqKey)
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
void Spell::SetSpellValue(CastSpellExtraArgsInit::SpellValueOverride const& value)
|
|
{
|
|
if (value.Type >= SPELLVALUE_BASE_POINT0 && value.Type < SPELLVALUE_BASE_POINT_END)
|
|
{
|
|
m_spellValue->EffectBasePoints[value.Type - SPELLVALUE_BASE_POINT0] = value.Value.I;
|
|
m_spellValue->CustomBasePointsMask |= 1 << (value.Type - SPELLVALUE_BASE_POINT0);
|
|
return;
|
|
}
|
|
|
|
switch (value.Type)
|
|
{
|
|
case SPELLVALUE_MAX_TARGETS:
|
|
m_spellValue->MaxAffectedTargets = uint32(value.Value.I);
|
|
break;
|
|
case SPELLVALUE_AURA_STACK:
|
|
m_spellValue->AuraStackAmount = uint8(value.Value.I);
|
|
break;
|
|
case SPELLVALUE_DURATION:
|
|
m_spellValue->Duration = value.Value.I;
|
|
break;
|
|
case SPELLVALUE_PARENT_SPELL_TARGET_COUNT:
|
|
m_spellValue->ParentSpellTargetCount = value.Value.I;
|
|
break;
|
|
case SPELLVALUE_PARENT_SPELL_TARGET_INDEX:
|
|
m_spellValue->ParentSpellTargetIndex = value.Value.I;
|
|
break;
|
|
case SPELLVALUE_RADIUS_MOD:
|
|
m_spellValue->RadiusMod = value.Value.F;
|
|
break;
|
|
case SPELLVALUE_CRIT_CHANCE:
|
|
m_spellValue->CriticalChance = value.Value.F;
|
|
break;
|
|
case SPELLVALUE_DURATION_PCT:
|
|
m_spellValue->DurationMul = value.Value.F / 100.0f;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Spell::PrepareTargetProcessing()
|
|
{
|
|
}
|
|
|
|
void Spell::FinishTargetProcessing()
|
|
{
|
|
SendSpellExecuteLog();
|
|
}
|
|
|
|
void Spell::LoadScripts()
|
|
{
|
|
sScriptMgr->CreateSpellScripts(m_spellInfo->Id, m_loadedScripts, this);
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
TC_LOG_DEBUG("spells", "Spell::LoadScripts: Script `{}` for spell `{}` is loaded now", script->GetScriptName(), m_spellInfo->Id);
|
|
script->Register();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptOnPrecastHandler()
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_ON_PRECAST);
|
|
script->OnPrecast();
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptBeforeCastHandlers()
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_BEFORE_CAST);
|
|
for (SpellScript::CastHandler const& beforeCast : script->BeforeCast)
|
|
beforeCast.Call(script);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptOnCastHandlers()
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_ON_CAST);
|
|
for (SpellScript::CastHandler const& onCast : script->OnCast)
|
|
onCast.Call(script);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptAfterCastHandlers()
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_AFTER_CAST);
|
|
for (SpellScript::CastHandler const& afterCast : script->AfterCast)
|
|
afterCast.Call(script);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
SpellCastResult Spell::CallScriptCheckCastHandlers()
|
|
{
|
|
SpellCastResult retVal = SPELL_CAST_OK;
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_CHECK_CAST);
|
|
for (SpellScript::CheckCastHandler const& checkCast : script->OnCheckCast)
|
|
{
|
|
SpellCastResult tempResult = checkCast.Call(script);
|
|
if (retVal == SPELL_CAST_OK)
|
|
retVal = tempResult;
|
|
}
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
int32 Spell::CallScriptCalcCastTimeHandlers(int32 castTime)
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_CALC_CAST_TIME);
|
|
castTime = script->CalcCastTime(castTime);
|
|
script->_FinishScriptCall();
|
|
}
|
|
return castTime;
|
|
}
|
|
|
|
bool Spell::CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMode mode)
|
|
{
|
|
// execute script effect handler hooks and check if effects was prevented
|
|
bool preventDefault = false;
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_InitHit();
|
|
|
|
Trinity::IteratorPair<HookList<SpellScript::EffectHandler>::iterator> effectHandlers;
|
|
SpellScriptHookType hookType;
|
|
switch (mode)
|
|
{
|
|
case SPELL_EFFECT_HANDLE_LAUNCH:
|
|
effectHandlers = Trinity::Containers::MakeIteratorPair(script->OnEffectLaunch.begin(), script->OnEffectLaunch.end());
|
|
hookType = SPELL_SCRIPT_HOOK_EFFECT_LAUNCH;
|
|
break;
|
|
case SPELL_EFFECT_HANDLE_LAUNCH_TARGET:
|
|
effectHandlers = Trinity::Containers::MakeIteratorPair(script->OnEffectLaunchTarget.begin(), script->OnEffectLaunchTarget.end());
|
|
hookType = SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET;
|
|
break;
|
|
case SPELL_EFFECT_HANDLE_HIT:
|
|
effectHandlers = Trinity::Containers::MakeIteratorPair(script->OnEffectHit.begin(), script->OnEffectHit.end());
|
|
hookType = SPELL_SCRIPT_HOOK_EFFECT_HIT;
|
|
break;
|
|
case SPELL_EFFECT_HANDLE_HIT_TARGET:
|
|
effectHandlers = Trinity::Containers::MakeIteratorPair(script->OnEffectHitTarget.begin(), script->OnEffectHitTarget.end());
|
|
hookType = SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET;
|
|
break;
|
|
default:
|
|
ABORT();
|
|
return false;
|
|
}
|
|
script->_PrepareScriptCall(hookType);
|
|
for (SpellScript::EffectHandler const& effectHandler : effectHandlers)
|
|
// effect execution can be prevented
|
|
if (!script->_IsEffectPrevented(effIndex) && effectHandler.IsEffectAffected(m_spellInfo, effIndex))
|
|
effectHandler.Call(script, effIndex);
|
|
|
|
if (!preventDefault)
|
|
preventDefault = script->_IsDefaultEffectPrevented(effIndex);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
return preventDefault;
|
|
}
|
|
|
|
void Spell::CallScriptSuccessfulDispel(SpellEffIndex effIndex)
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_EFFECT_SUCCESSFUL_DISPEL);
|
|
for (SpellScript::EffectHandler const& onDispel : script->OnEffectSuccessfulDispel)
|
|
onDispel.Call(script, effIndex);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptBeforeHitHandlers(SpellMissInfo missInfo)
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_InitHit();
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_BEFORE_HIT);
|
|
for (SpellScript::BeforeHitHandler const& beforeHit : script->BeforeHit)
|
|
beforeHit.Call(script, missInfo);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptOnHitHandlers()
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_HIT);
|
|
for (SpellScript::HitHandler const& onHit : script->OnHit)
|
|
onHit.Call(script);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptAfterHitHandlers()
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_AFTER_HIT);
|
|
for (SpellScript::HitHandler const& afterHit : script->AfterHit)
|
|
afterHit.Call(script);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptCalcCritChanceHandlers(Unit const* victim, float& critChance)
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_CALC_CRIT_CHANCE);
|
|
for (SpellScript::OnCalcCritChanceHandler const& calcCritChance : script->OnCalcCritChance)
|
|
calcCritChance.Call(script, victim, critChance);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptCalcDamageHandlers(SpellEffectInfo const& spellEffectInfo, Unit* victim, int32& damage, int32& flatMod, float& pctMod)
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_CALC_DAMAGE);
|
|
for (SpellScript::DamageAndHealingCalcHandler const& calcDamage : script->CalcDamage)
|
|
calcDamage.Call(script, spellEffectInfo, victim, damage, flatMod, pctMod);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptCalcHealingHandlers(SpellEffectInfo const& spellEffectInfo, Unit* victim, int32& healing, int32& flatMod, float& pctMod)
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_CALC_HEALING);
|
|
for (SpellScript::DamageAndHealingCalcHandler const& calcHealing : script->CalcHealing)
|
|
calcHealing.Call(script, spellEffectInfo, victim, healing, flatMod, pctMod);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptObjectAreaTargetSelectHandlers(std::list<WorldObject*>& targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT);
|
|
for (SpellScript::ObjectAreaTargetSelectHandler const& objectAreaTargetSelect : script->OnObjectAreaTargetSelect)
|
|
if (objectAreaTargetSelect.IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == objectAreaTargetSelect.GetTarget())
|
|
objectAreaTargetSelect.Call(script, targets);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptObjectTargetSelectHandlers(WorldObject*& target, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT);
|
|
for (SpellScript::ObjectTargetSelectHandler const& objectTargetSelect : script->OnObjectTargetSelect)
|
|
if (objectTargetSelect.IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == objectTargetSelect.GetTarget())
|
|
objectTargetSelect.Call(script, target);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptDestinationTargetSelectHandlers(SpellDestination& target, SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT);
|
|
for (SpellScript::DestinationTargetSelectHandler const& destinationTargetSelect : script->OnDestinationTargetSelect)
|
|
if (destinationTargetSelect.IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == destinationTargetSelect.GetTarget())
|
|
destinationTargetSelect.Call(script, target);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptOnResistAbsorbCalculateHandlers(DamageInfo const& damageInfo, uint32& resistAmount, int32& absorbAmount)
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_ON_RESIST_ABSORB_CALCULATION);
|
|
for (SpellScript::OnCalculateResistAbsorbHandler const& calculateResistAbsorb : script->OnCalculateResistAbsorb)
|
|
calculateResistAbsorb.Call(script, damageInfo, resistAmount, absorbAmount);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptEmpowerStageCompletedHandlers(int32 completedStagesCount)
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_EMPOWER_STAGE_COMPLETED);
|
|
for (SpellScript::EmpowerStageCompletedHandler const& empowerStageCompleted : script->OnEmpowerStageCompleted)
|
|
empowerStageCompleted.Call(script, completedStagesCount);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
void Spell::CallScriptEmpowerCompletedHandlers(int32 completedStagesCount)
|
|
{
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
script->_PrepareScriptCall(SPELL_SCRIPT_HOOK_EMPOWER_COMPLETED);
|
|
for (SpellScript::EmpowerStageCompletedHandler const& empowerStageCompleted : script->OnEmpowerCompleted)
|
|
empowerStageCompleted.Call(script, completedStagesCount);
|
|
|
|
script->_FinishScriptCall();
|
|
}
|
|
}
|
|
|
|
bool Spell::CheckScriptEffectImplicitTargets(uint32 effIndex, uint32 effIndexToCheck)
|
|
{
|
|
auto allEffectTargetScriptsAreShared = []<typename HookType>(HookList<HookType> const& hooks, SpellInfo const* spellInfo, uint32 effIndex, uint32 effIndexToCheck)
|
|
{
|
|
for (HookType const& hook : hooks)
|
|
{
|
|
if (!hook.IsEffectAffected(spellInfo, effIndex))
|
|
continue;
|
|
|
|
bool otherEffectHasSameTargetFunction = std::ranges::any_of(hooks, [&](HookType const& other)
|
|
{
|
|
return other.IsEffectAffected(spellInfo, effIndexToCheck) && hook.HasSameTargetFunctionAs(other);
|
|
});
|
|
if (!otherEffectHasSameTargetFunction)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
for (SpellScript* script : m_loadedScripts)
|
|
{
|
|
if (!allEffectTargetScriptsAreShared(script->OnObjectTargetSelect, m_spellInfo, effIndex, effIndexToCheck))
|
|
return false;
|
|
|
|
if (!allEffectTargetScriptsAreShared(script->OnObjectTargetSelect, m_spellInfo, effIndexToCheck, effIndex))
|
|
return false;
|
|
|
|
if (!allEffectTargetScriptsAreShared(script->OnObjectAreaTargetSelect, m_spellInfo, effIndex, effIndexToCheck))
|
|
return false;
|
|
|
|
if (!allEffectTargetScriptsAreShared(script->OnObjectAreaTargetSelect, m_spellInfo, effIndexToCheck, effIndex))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
SpellScript* Spell::GetScriptByType(std::type_info const& type) const
|
|
{
|
|
auto itr = std::ranges::find(m_loadedScripts, type, [](SpellScript* script) -> std::type_info const& { return typeid(*script); });
|
|
if (itr != m_loadedScripts.end())
|
|
return *itr;
|
|
return nullptr;
|
|
}
|
|
|
|
bool Spell::CanExecuteTriggersOnHit(Unit* unit, SpellInfo const* triggeredByAura /*= nullptr*/) const
|
|
{
|
|
bool onlyOnTarget = (triggeredByAura && (triggeredByAura->HasAttribute(SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET)));
|
|
if (!onlyOnTarget)
|
|
return true;
|
|
|
|
// If triggeredByAura has SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET then it can only proc on either noncaster units...
|
|
if (unit != m_caster)
|
|
return true;
|
|
|
|
// ... or caster if it is the only target
|
|
if (m_UniqueTargetInfo.size() == 1)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Spell::PrepareTriggersExecutedOnHit()
|
|
{
|
|
Unit* unitCaster = m_caster->ToUnit();
|
|
if (!unitCaster)
|
|
return;
|
|
|
|
// handle SPELL_AURA_ADD_TARGET_TRIGGER auras:
|
|
// save auras which were present on spell caster on cast, to prevent triggered auras from affecting caster
|
|
// and to correctly calculate proc chance when combopoints are present
|
|
Unit::AuraEffectList const& targetTriggers = unitCaster->GetAuraEffectsByType(SPELL_AURA_ADD_TARGET_TRIGGER);
|
|
for (AuraEffect const* aurEff : targetTriggers)
|
|
{
|
|
if (!aurEff->IsAffectingSpell(m_spellInfo))
|
|
continue;
|
|
|
|
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(aurEff->GetSpellEffectInfo().TriggerSpell, GetCastDifficulty()))
|
|
{
|
|
// calculate the chance using spell base amount, because aura amount is not updated on combo-points change
|
|
// this possibly needs fixing
|
|
int32 auraBaseAmount = aurEff->GetBaseAmount();
|
|
// proc chance is stored in effect amount
|
|
int32 chance = unitCaster->CalculateSpellDamage(nullptr, aurEff->GetSpellEffectInfo(), &auraBaseAmount);
|
|
chance *= aurEff->GetBase()->GetStackAmount();
|
|
|
|
// build trigger and add to the list
|
|
m_hitTriggerSpells.emplace_back(spellInfo, aurEff->GetSpellInfo(), chance);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Global cooldowns management
|
|
bool CanHaveGlobalCooldown(WorldObject const* caster)
|
|
{
|
|
// Only players or controlled units have global cooldown
|
|
if (caster->GetTypeId() != TYPEID_PLAYER && (caster->GetTypeId() != TYPEID_UNIT || !const_cast<WorldObject*>(caster)->ToCreature()->GetCharmInfo()))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Spell::HasGlobalCooldown() const
|
|
{
|
|
if (!CanHaveGlobalCooldown(m_caster))
|
|
return false;
|
|
|
|
return m_caster->ToUnit()->GetSpellHistory()->HasGlobalCooldown(m_spellInfo);
|
|
}
|
|
|
|
void Spell::TriggerGlobalCooldown()
|
|
{
|
|
if (!CanHaveGlobalCooldown(m_caster))
|
|
return;
|
|
|
|
Milliseconds gcd(m_spellInfo->StartRecoveryTime);
|
|
if (gcd == 0ms || !m_spellInfo->StartRecoveryCategory)
|
|
return;
|
|
|
|
if (m_caster->GetTypeId() == TYPEID_PLAYER)
|
|
if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN))
|
|
return;
|
|
|
|
constexpr Milliseconds MinGCD = 750ms;
|
|
constexpr Milliseconds MaxGCD = 1500ms;
|
|
|
|
// Global cooldown can't leave range 1..1.5 secs
|
|
// There are some spells (mostly not cast directly by player) that have < 1 sec and > 1.5 sec global cooldowns
|
|
// but as tests show are not affected by any spell mods.
|
|
if (gcd >= MinGCD && gcd <= MaxGCD)
|
|
{
|
|
// gcd modifier auras are applied only to own spells and only players have such mods
|
|
if (Player* modOwner = m_caster->GetSpellModOwner())
|
|
{
|
|
int32 intGcd = gcd.count();
|
|
modOwner->ApplySpellMod(m_spellInfo, SpellModOp::StartCooldown, intGcd, this);
|
|
gcd = Milliseconds(intGcd);
|
|
}
|
|
|
|
bool isMeleeOrRangedSpell = m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE ||
|
|
m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED ||
|
|
m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) ||
|
|
m_spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY);
|
|
|
|
// Apply haste rating
|
|
if (gcd > MinGCD && ((m_spellInfo->StartRecoveryCategory == 133 && !isMeleeOrRangedSpell)))
|
|
{
|
|
gcd = Milliseconds(int64(gcd.count() * m_caster->ToUnit()->m_unitData->ModSpellHaste));
|
|
RoundToInterval(gcd, MinGCD, MaxGCD);
|
|
}
|
|
|
|
if (gcd > MinGCD && m_caster->ToUnit()->HasAuraTypeWithAffectMask(SPELL_AURA_MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, m_spellInfo))
|
|
{
|
|
gcd = Milliseconds(int64(gcd.count() * m_caster->ToUnit()->m_unitData->ModHasteRegen));
|
|
RoundToInterval(gcd, MinGCD, MaxGCD);
|
|
}
|
|
}
|
|
|
|
m_caster->ToUnit()->GetSpellHistory()->AddGlobalCooldown(m_spellInfo, gcd);
|
|
}
|
|
|
|
void Spell::CancelGlobalCooldown()
|
|
{
|
|
if (!CanHaveGlobalCooldown(m_caster))
|
|
return;
|
|
|
|
if (!m_spellInfo->StartRecoveryTime)
|
|
return;
|
|
|
|
// Cancel global cooldown when interrupting current cast
|
|
if (m_caster->ToUnit()->GetCurrentSpell(CURRENT_GENERIC_SPELL) != this)
|
|
return;
|
|
|
|
m_caster->ToUnit()->GetSpellHistory()->CancelGlobalCooldown(m_spellInfo);
|
|
}
|
|
|
|
std::string Spell::GetDebugInfo() const
|
|
{
|
|
std::stringstream sstr;
|
|
sstr << std::boolalpha
|
|
<< "Id: " << GetSpellInfo()->Id << " Name: '" << (*GetSpellInfo()->SpellName)[sWorld->GetDefaultDbcLocale()] << "' OriginalCaster: " << m_originalCasterGUID.ToString()
|
|
<< " State: " << getState();
|
|
return sstr.str();
|
|
}
|
|
|
|
Trinity::unique_weak_ptr<Spell> Spell::GetWeakPtr() const
|
|
{
|
|
return _spellEvent->GetSpellWeakPtr();
|
|
}
|
|
|
|
bool Spell::IsWithinLOS(WorldObject const* source, WorldObject const* target, bool targetAsSourceLocation, VMAP::ModelIgnoreFlags ignoreFlags) const
|
|
{
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT))
|
|
return true;
|
|
|
|
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS))
|
|
return true;
|
|
|
|
if (target->IsCreature() && target->ToCreature()->CanIgnoreLineOfSightWhenCastingOnMe())
|
|
return true;
|
|
|
|
WorldObject const* src = targetAsSourceLocation ? target : source;
|
|
WorldObject const* dst = targetAsSourceLocation ? source : target;
|
|
return src->IsWithinLOSInMap(dst, LINEOFSIGHT_ALL_CHECKS, ignoreFlags);
|
|
}
|
|
|
|
bool Spell::IsWithinLOS(WorldObject const* source, Position const& target, VMAP::ModelIgnoreFlags ignoreFlags) const
|
|
{
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT))
|
|
return true;
|
|
|
|
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS))
|
|
return true;
|
|
|
|
return source->IsWithinLOS(target.GetPositionX(), target.GetPositionY(), target.GetPositionZ(), LINEOFSIGHT_ALL_CHECKS, ignoreFlags);
|
|
}
|
|
|
|
void Spell::MovePosition(Position& pos, WorldObject const* from, float dist, float angle) const
|
|
{
|
|
if (m_spellInfo->HasAttribute(SPELL_ATTR9_FORCE_DEST_LOCATION))
|
|
from->MovePosition(pos, dist, angle);
|
|
else
|
|
from->MovePositionToFirstCollision(pos, dist, angle);
|
|
}
|
|
|
|
namespace Trinity
|
|
{
|
|
|
|
WorldObjectSpellTargetCheck::WorldObjectSpellTargetCheck(WorldObject* caster, WorldObject* referer, SpellInfo const* spellInfo,
|
|
SpellTargetCheckTypes selectionType, ConditionContainer const* condList, SpellTargetObjectTypes objectType) : _caster(caster), _referer(referer), _spellInfo(spellInfo),
|
|
_targetSelectionType(selectionType), _condSrcInfo(nullptr), _condList(condList), _objectType(objectType)
|
|
{
|
|
if (condList)
|
|
_condSrcInfo = std::make_unique<ConditionSourceInfo>(nullptr, caster);
|
|
}
|
|
|
|
WorldObjectSpellTargetCheck::~WorldObjectSpellTargetCheck()
|
|
{
|
|
}
|
|
|
|
bool WorldObjectSpellTargetCheck::operator()(WorldObject* target) const
|
|
{
|
|
if (_spellInfo->CheckTarget(_caster, target, true) != SPELL_CAST_OK)
|
|
return false;
|
|
|
|
Unit* unitTarget = target->ToUnit();
|
|
if (Corpse* corpseTarget = target->ToCorpse())
|
|
{
|
|
// use owner for party/assistance checks
|
|
if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()))
|
|
unitTarget = owner;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
Unit* refUnit = _referer->ToUnit();
|
|
if (unitTarget)
|
|
{
|
|
// do only faction checks here
|
|
switch (_targetSelectionType)
|
|
{
|
|
case TARGET_CHECK_ENEMY:
|
|
if (unitTarget->IsTotem())
|
|
return false;
|
|
// TODO: restore IsValidAttackTarget for corpses using corpse owner (faction, etc)
|
|
if (!target->IsCorpse() && !_caster->IsValidAttackTarget(unitTarget, _spellInfo))
|
|
return false;
|
|
break;
|
|
case TARGET_CHECK_ALLY:
|
|
if (unitTarget->IsTotem())
|
|
return false;
|
|
// TODO: restore IsValidAttackTarget for corpses using corpse owner (faction, etc)
|
|
if (!target->IsCorpse() && !_caster->IsValidAssistTarget(unitTarget, _spellInfo))
|
|
return false;
|
|
break;
|
|
case TARGET_CHECK_PARTY:
|
|
if (!refUnit)
|
|
return false;
|
|
if (unitTarget->IsTotem())
|
|
return false;
|
|
// TODO: restore IsValidAttackTarget for corpses using corpse owner (faction, etc)
|
|
if (!target->IsCorpse() && !_caster->IsValidAssistTarget(unitTarget, _spellInfo))
|
|
return false;
|
|
if (!refUnit->IsInPartyWith(unitTarget))
|
|
return false;
|
|
break;
|
|
case TARGET_CHECK_RAID_CLASS:
|
|
if (!refUnit)
|
|
return false;
|
|
if (refUnit->GetClass() != unitTarget->GetClass())
|
|
return false;
|
|
[[fallthrough]];
|
|
case TARGET_CHECK_RAID:
|
|
if (!refUnit)
|
|
return false;
|
|
if (unitTarget->IsTotem())
|
|
return false;
|
|
// TODO: restore IsValidAttackTarget for corpses using corpse owner (faction, etc)
|
|
if (!target->IsCorpse() && !_caster->IsValidAssistTarget(unitTarget, _spellInfo))
|
|
return false;
|
|
if (!refUnit->IsInRaidWith(unitTarget))
|
|
return false;
|
|
break;
|
|
case TARGET_CHECK_SUMMONED:
|
|
if (!unitTarget->IsSummon())
|
|
return false;
|
|
if (unitTarget->ToTempSummon()->GetSummonerGUID() != _caster->GetGUID())
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (_objectType)
|
|
{
|
|
case TARGET_OBJECT_TYPE_CORPSE:
|
|
case TARGET_OBJECT_TYPE_CORPSE_ALLY:
|
|
case TARGET_OBJECT_TYPE_CORPSE_ENEMY:
|
|
if (unitTarget->IsAlive())
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!_condSrcInfo)
|
|
return true;
|
|
_condSrcInfo->mConditionTargets[0] = target;
|
|
return sConditionMgr->IsObjectMeetToConditions(*_condSrcInfo, *_condList);
|
|
}
|
|
|
|
WorldObjectSpellNearbyTargetCheck::WorldObjectSpellNearbyTargetCheck(float range, WorldObject* caster, SpellInfo const* spellInfo,
|
|
SpellTargetCheckTypes selectionType, ConditionContainer const* condList, SpellTargetObjectTypes objectType)
|
|
: WorldObjectSpellTargetCheck(caster, caster, spellInfo, selectionType, condList, objectType), _range(range), _position(caster) { }
|
|
|
|
bool WorldObjectSpellNearbyTargetCheck::operator()(WorldObject* target)
|
|
{
|
|
float dist = target->GetDistance(*_position);
|
|
if (dist < _range && WorldObjectSpellTargetCheck::operator ()(target))
|
|
{
|
|
_range = dist;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
WorldObjectSpellAreaTargetCheck::WorldObjectSpellAreaTargetCheck(float range, Position const* position, WorldObject* caster,
|
|
WorldObject* referer, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionContainer const* condList, SpellTargetObjectTypes objectType,
|
|
WorldObjectSpellAreaTargetSearchReason searchReason /*= Area*/)
|
|
: WorldObjectSpellTargetCheck(caster, referer, spellInfo, selectionType, condList, objectType), _range(range), _position(position), _searchReason(searchReason) { }
|
|
|
|
bool WorldObjectSpellAreaTargetCheck::operator()(WorldObject* target) const
|
|
{
|
|
if (GameObject* gameObjectTarget = target->ToGameObject())
|
|
{
|
|
// isInRange including the dimension of the GO
|
|
bool isInRange = gameObjectTarget->IsInRange(_position->GetPositionX(), _position->GetPositionY(), _position->GetPositionZ(), _range);
|
|
if (!isInRange)
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
bool isInsideCylinder = target->IsWithinDist2d(_position, _range) && std::abs(target->GetPositionZ() - _position->GetPositionZ()) <= _range;
|
|
if (!isInsideCylinder)
|
|
return false;
|
|
|
|
if (Unit* unitTarget = target->ToUnit())
|
|
{
|
|
switch (_searchReason)
|
|
{
|
|
case WorldObjectSpellAreaTargetSearchReason::Area:
|
|
if (!_spellInfo->HasAttribute(SPELL_ATTR8_CAN_HIT_AOE_UNTARGETABLE) && unitTarget->GetSpellOtherImmunityMask().HasFlag(SpellOtherImmunity::AoETarget))
|
|
return false;
|
|
break;
|
|
case WorldObjectSpellAreaTargetSearchReason::Chain:
|
|
if (unitTarget->GetSpellOtherImmunityMask().HasFlag(SpellOtherImmunity::ChainTarget))
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return WorldObjectSpellTargetCheck::operator ()(target);
|
|
}
|
|
|
|
WorldObjectSpellConeTargetCheck::WorldObjectSpellConeTargetCheck(Position const& coneSrc, float coneAngle, float lineWidth, float range, WorldObject* caster,
|
|
SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionContainer const* condList, SpellTargetObjectTypes objectType)
|
|
: WorldObjectSpellAreaTargetCheck(range, caster, caster, caster, spellInfo, selectionType, condList, objectType), _coneSrc(coneSrc), _coneAngle(coneAngle), _lineWidth(lineWidth) { }
|
|
|
|
bool WorldObjectSpellConeTargetCheck::operator()(WorldObject* target) const
|
|
{
|
|
if (_spellInfo->HasAttribute(SPELL_ATTR0_CU_CONE_BACK))
|
|
{
|
|
if (_coneSrc.HasInArc(-std::abs(_coneAngle), target))
|
|
return false;
|
|
}
|
|
else if (_spellInfo->HasAttribute(SPELL_ATTR0_CU_CONE_LINE))
|
|
{
|
|
if (!_coneSrc.HasInLine(target, target->GetCombatReach(), _lineWidth))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (!_caster->IsUnit() || !_caster->ToUnit()->IsWithinBoundaryRadius(target->ToUnit()))
|
|
// ConeAngle > 0 -> select targets in front
|
|
// ConeAngle < 0 -> select targets in back
|
|
if (_coneSrc.HasInArc(_coneAngle, target) != G3D::fuzzyGe(_coneAngle, 0.f))
|
|
return false;
|
|
}
|
|
return WorldObjectSpellAreaTargetCheck::operator ()(target);
|
|
}
|
|
|
|
WorldObjectSpellTrajTargetCheck::WorldObjectSpellTrajTargetCheck(float range, Position const* position, WorldObject* caster, SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionContainer const* condList, SpellTargetObjectTypes objectType)
|
|
: WorldObjectSpellTargetCheck(caster, caster, spellInfo, selectionType, condList, objectType), _range(range), _position(position) { }
|
|
|
|
bool WorldObjectSpellTrajTargetCheck::operator()(WorldObject* target) const
|
|
{
|
|
// return all targets on missile trajectory (0 - size of a missile)
|
|
if (!_caster->HasInLine(target, target->GetCombatReach(), TRAJECTORY_MISSILE_SIZE))
|
|
return false;
|
|
|
|
if (target->GetExactDist2d(_position) > _range)
|
|
return false;
|
|
|
|
return WorldObjectSpellTargetCheck::operator ()(target);
|
|
}
|
|
|
|
WorldObjectSpellLineTargetCheck::WorldObjectSpellLineTargetCheck(Position const* srcPosition, Position const* dstPosition, float lineWidth, float range, WorldObject* caster,
|
|
SpellInfo const* spellInfo, SpellTargetCheckTypes selectionType, ConditionContainer const* condList, SpellTargetObjectTypes objectType)
|
|
: WorldObjectSpellAreaTargetCheck(range, caster, caster, caster, spellInfo, selectionType, condList, objectType), _position(*srcPosition), _lineWidth(lineWidth)
|
|
{
|
|
if (dstPosition && *srcPosition != *dstPosition)
|
|
_position.SetOrientation(srcPosition->GetAbsoluteAngle(dstPosition));
|
|
}
|
|
|
|
bool WorldObjectSpellLineTargetCheck::operator()(WorldObject* target) const
|
|
{
|
|
if (!_position.HasInLine(target, target->GetCombatReach(), _lineWidth))
|
|
return false;
|
|
|
|
return WorldObjectSpellTargetCheck::operator ()(target);
|
|
}
|
|
|
|
void SelectRandomInjuredTargets(std::list<WorldObject*>& targets, size_t maxTargets, bool prioritizePlayers, Unit const* prioritizeGroupMembersOf /*= nullptr*/)
|
|
{
|
|
if (targets.size() <= maxTargets)
|
|
return;
|
|
|
|
// Target priority states (bit indices)
|
|
// higher value means lower selection priority
|
|
// current list:
|
|
// * injured player group members
|
|
// * injured other players
|
|
// * injured pets of group members
|
|
// * injured other pets
|
|
// * full health player group members
|
|
// * full health other players
|
|
// * full health pets of group members
|
|
// * full health other pets
|
|
enum
|
|
{
|
|
NOT_GROUPED,
|
|
NOT_PLAYER,
|
|
NOT_INJURED,
|
|
END
|
|
};
|
|
|
|
std::array<std::ptrdiff_t, 1 << END> countsByPriority = {};
|
|
std::vector<std::pair<WorldObject*, int32>> tempTargets(targets.size());
|
|
|
|
// categorize each target
|
|
std::ranges::transform(targets, tempTargets.begin(), [&](WorldObject* target)
|
|
{
|
|
int32 negativePoints = 0;
|
|
if (prioritizeGroupMembersOf && (!target->IsUnit() || !target->ToUnit()->IsInRaidWith(prioritizeGroupMembersOf)))
|
|
negativePoints |= 1 << NOT_GROUPED;
|
|
|
|
if (prioritizePlayers && !target->IsPlayer() && (!target->IsCreature() || !target->ToCreature()->IsTreatedAsRaidUnit()))
|
|
negativePoints |= 1 << NOT_PLAYER;
|
|
|
|
if (!target->IsUnit() || target->ToUnit()->IsFullHealth())
|
|
negativePoints |= 1 << NOT_INJURED;
|
|
|
|
++countsByPriority[negativePoints];
|
|
return std::make_pair(target, negativePoints);
|
|
});
|
|
|
|
std::ranges::sort(tempTargets, {}, Trinity::TupleElement<1>);
|
|
|
|
std::size_t foundTargets = 0;
|
|
for (std::ptrdiff_t countForPriority : countsByPriority)
|
|
{
|
|
if (foundTargets + countForPriority >= maxTargets)
|
|
{
|
|
// shuffle only the lower priority extras
|
|
// example: our initial target list had 5 injured and 5 full health units and we want to select 7 targets
|
|
// we always want to select 5 injured and 2 random full health ones
|
|
Containers::RandomShuffle(tempTargets.begin() + foundTargets, tempTargets.begin() + foundTargets + countForPriority);
|
|
break;
|
|
}
|
|
|
|
foundTargets += countForPriority;
|
|
}
|
|
|
|
targets.resize(maxTargets);
|
|
std::ranges::transform(tempTargets.begin(), tempTargets.begin() + maxTargets, targets.begin(), Trinity::TupleElement<0>);
|
|
}
|
|
|
|
void SortTargetsWithPriorityRules(std::list<WorldObject*>& targets, size_t maxTargets, std::span<TargetPriorityRule const> rules)
|
|
{
|
|
if (targets.size() <= maxTargets)
|
|
return;
|
|
|
|
std::vector<std::pair<WorldObject*, int32>> prioritizedTargets(targets.size());
|
|
|
|
// score each target based on how many rules they satisfy.
|
|
std::ranges::transform(targets, prioritizedTargets.begin(), [&](WorldObject* target)
|
|
{
|
|
int32 score = 0;
|
|
for (std::size_t i = 0; i < rules.size(); ++i)
|
|
if (rules[i].Rule(target))
|
|
score |= 1 << (rules.size() - 1 - i);
|
|
|
|
return std::make_pair(target, score);
|
|
});
|
|
|
|
// the higher the value, the higher the priority is.
|
|
std::ranges::sort(prioritizedTargets, std::ranges::greater(), Trinity::TupleElement<1>);
|
|
|
|
int32 tieScore = prioritizedTargets[maxTargets - 1].second;
|
|
|
|
// if there are ties at the cutoff, shuffle them to avoid selection bias.
|
|
if (prioritizedTargets[maxTargets].second == tieScore)
|
|
{
|
|
auto toShuffle = std::equal_range(prioritizedTargets.begin(), prioritizedTargets.end(), std::pair<WorldObject*, int32>(nullptr, tieScore),
|
|
[](std::pair<WorldObject*, int32> const& target1, std::pair<WorldObject*, int32> const& target2) { return target1.second > target2.second; });
|
|
|
|
// shuffle only the tied range to randomize final selection.
|
|
Containers::RandomShuffle(toShuffle.first, toShuffle.second);
|
|
}
|
|
|
|
targets.resize(maxTargets);
|
|
std::ranges::transform(prioritizedTargets.begin(), prioritizedTargets.begin() + maxTargets, targets.begin(), Trinity::TupleElement<0>);
|
|
}
|
|
} //namespace Trinity
|
|
|
|
CastSpellTargetArg::CastSpellTargetArg(WorldObject* target)
|
|
{
|
|
if (target)
|
|
{
|
|
if (Unit* unitTarget = target->ToUnit())
|
|
{
|
|
Targets.emplace();
|
|
Targets->SetUnitTarget(unitTarget);
|
|
}
|
|
else if (GameObject* goTarget = target->ToGameObject())
|
|
{
|
|
Targets.emplace();
|
|
Targets->SetGOTarget(goTarget);
|
|
}
|
|
// error when targeting anything other than units and gameobjects
|
|
}
|
|
else
|
|
Targets.emplace(); // nullptr is allowed
|
|
}
|
|
|
|
CastSpellExtraArgs::CastSpellExtraArgs() = default;
|
|
CastSpellExtraArgs::CastSpellExtraArgs(CastSpellExtraArgs const& other) = default;
|
|
CastSpellExtraArgs::CastSpellExtraArgs(CastSpellExtraArgs&& other) noexcept = default;
|
|
CastSpellExtraArgs& CastSpellExtraArgs::operator=(CastSpellExtraArgs const& other) = default;
|
|
CastSpellExtraArgs& CastSpellExtraArgs::operator=(CastSpellExtraArgs&& other) noexcept = default;
|
|
CastSpellExtraArgs::~CastSpellExtraArgs() = default;
|
|
|
|
CastSpellExtraArgs& CastSpellExtraArgs::SetTriggeringSpell(Spell const* triggeringSpell)
|
|
{
|
|
TriggeringSpell = triggeringSpell;
|
|
if (triggeringSpell)
|
|
{
|
|
if (!OriginalCastItemLevel)
|
|
OriginalCastItemLevel = triggeringSpell->m_castItemLevel;
|
|
if (!OriginalCastId)
|
|
OriginalCastId = triggeringSpell->m_castId;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
SpellCastVisual::operator UF::SpellCastVisual() const
|
|
{
|
|
UF::SpellCastVisual visual;
|
|
visual.SpellXSpellVisualID = SpellXSpellVisualID;
|
|
visual.ScriptVisualID = ScriptVisualID;
|
|
return visual;
|
|
}
|
|
|
|
SpellCastVisual::operator WorldPackets::Spells::SpellCastVisual() const
|
|
{
|
|
return { int32(SpellXSpellVisualID), int32(ScriptVisualID) };
|
|
}
|