mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
122 lines
2.6 KiB
C++
122 lines
2.6 KiB
C++
/*
|
|
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
|
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "GameTime.h"
|
|
#include "Timer.h"
|
|
#include "Timezone.h"
|
|
#include "Types.h"
|
|
#include "Util.h"
|
|
#include "WowTime.h"
|
|
|
|
namespace GameTime
|
|
{
|
|
namespace
|
|
{
|
|
time_t GameTime;
|
|
uint32 GameMSTime;
|
|
|
|
SystemTimePoint GameTimeSystemPoint;
|
|
TimePoint GameTimeSteadyPoint;
|
|
|
|
tm DateTime;
|
|
|
|
WowTime UtcWow;
|
|
WowTime Wow;
|
|
|
|
time_t const StartTime = []
|
|
{
|
|
UpdateGameTimers();
|
|
return time(nullptr);
|
|
}();
|
|
}
|
|
|
|
time_t GetStartTime()
|
|
{
|
|
return StartTime;
|
|
}
|
|
|
|
time_t GetGameTime()
|
|
{
|
|
return GameTime;
|
|
}
|
|
|
|
uint32 GetGameTimeMS()
|
|
{
|
|
return GameMSTime;
|
|
}
|
|
|
|
SystemTimePoint GetSystemTime()
|
|
{
|
|
return GameTimeSystemPoint;
|
|
}
|
|
|
|
TimePoint Now()
|
|
{
|
|
return GameTimeSteadyPoint;
|
|
}
|
|
|
|
template<typename Clock>
|
|
typename Clock::time_point GetTime()
|
|
{
|
|
static_assert(Trinity::dependant_false_v<Clock>, "Missing specialization for GetGameTimePoint");
|
|
return { };
|
|
}
|
|
|
|
template<>
|
|
SystemTimePoint GetTime<std::chrono::system_clock>()
|
|
{
|
|
return GetSystemTime();
|
|
}
|
|
|
|
template<>
|
|
TimePoint GetTime<std::chrono::steady_clock>()
|
|
{
|
|
return Now();
|
|
}
|
|
|
|
uint32 GetUptime()
|
|
{
|
|
return uint32(GameTime - StartTime);
|
|
}
|
|
|
|
tm const* GetDateAndTime()
|
|
{
|
|
return &DateTime;
|
|
}
|
|
|
|
WowTime const* GetUtcWowTime()
|
|
{
|
|
return &UtcWow;
|
|
}
|
|
|
|
WowTime const* GetWowTime()
|
|
{
|
|
return &Wow;
|
|
}
|
|
|
|
void UpdateGameTimers()
|
|
{
|
|
GameTime = time(nullptr);
|
|
GameMSTime = getMSTime();
|
|
GameTimeSystemPoint = std::chrono::system_clock::now();
|
|
GameTimeSteadyPoint = std::chrono::steady_clock::now();
|
|
localtime_r(&GameTime, &DateTime);
|
|
UtcWow.SetUtcTimeFromUnixTime(GameTime);
|
|
Wow = UtcWow + Trinity::Timezone::GetSystemZoneOffsetAt(GameTimeSystemPoint);
|
|
}
|
|
}
|