mirror of
https://github.com/TrinityCore/TrinityCore.git
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156 lines
4.5 KiB
C++
156 lines
4.5 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "CriteriaHandler.h"
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#include "CharacterDatabaseCleaner.h"
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#include "DatabaseEnv.h"
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#include "DB2Stores.h"
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#include "Log.h"
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#include "World.h"
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#include "SpellMgr.h"
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#include "SpellInfo.h"
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#include <sstream>
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void CharacterDatabaseCleaner::CleanDatabase()
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{
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// config to disable
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if (!sWorld->getBoolConfig(CONFIG_CLEAN_CHARACTER_DB))
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return;
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TC_LOG_INFO("misc", "Cleaning character database...");
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uint32 oldMSTime = getMSTime();
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uint32 flags = sWorld->GetPersistentWorldVariable(World::CharacterDatabaseCleaningFlagsVarId);
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// clean up
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if (flags & CLEANING_FLAG_ACHIEVEMENT_PROGRESS)
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CleanCharacterAchievementProgress();
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if (flags & CLEANING_FLAG_SKILLS)
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CleanCharacterSkills();
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if (flags & CLEANING_FLAG_SPELLS)
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CleanCharacterSpell();
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if (flags & CLEANING_FLAG_TALENTS)
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CleanCharacterTalent();
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if (flags & CLEANING_FLAG_QUESTSTATUS)
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CleanCharacterQuestStatus();
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// NOTE: In order to have persistentFlags be set in worldstates for the next cleanup,
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// you need to define them at least once in worldstates.
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flags &= sWorld->getIntConfig(CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS);
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sWorld->SetPersistentWorldVariable(World::CharacterDatabaseCleaningFlagsVarId, flags);
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sWorld->SetCleaningFlags(flags);
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TC_LOG_INFO("server.loading", ">> Cleaned character database in {} ms", GetMSTimeDiffToNow(oldMSTime));
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}
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void CharacterDatabaseCleaner::CheckUnique(char const* column, char const* table, bool (*check)(uint32))
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{
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QueryResult result = CharacterDatabase.PQuery("SELECT DISTINCT {} FROM {}", column, table);
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if (!result)
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{
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TC_LOG_INFO("misc", "Table {} is empty.", table);
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return;
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}
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bool found = false;
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std::ostringstream ss;
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do
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{
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Field* fields = result->Fetch();
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uint32 id = fields[0].GetUInt32();
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if (!check(id))
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{
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if (!found)
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{
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ss << "DELETE FROM " << table << " WHERE " << column << " IN (";
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found = true;
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}
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else
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ss << ',';
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ss << id;
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}
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}
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while (result->NextRow());
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if (found)
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{
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ss << ')';
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CharacterDatabase.Execute(ss.str().c_str());
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}
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}
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bool CharacterDatabaseCleaner::AchievementProgressCheck(uint32 criteria)
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{
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return sCriteriaMgr->GetCriteria(criteria) != nullptr;
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}
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void CharacterDatabaseCleaner::CleanCharacterAchievementProgress()
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{
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CheckUnique("criteria", "character_achievement_progress", &AchievementProgressCheck);
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}
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bool CharacterDatabaseCleaner::SkillCheck(uint32 skill)
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{
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return sSkillLineStore.LookupEntry(skill) != nullptr;
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}
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void CharacterDatabaseCleaner::CleanCharacterSkills()
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{
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CheckUnique("skill", "character_skills", &SkillCheck);
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}
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bool CharacterDatabaseCleaner::SpellCheck(uint32 spell_id)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id, DIFFICULTY_NONE);
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return spellInfo && !spellInfo->HasAttribute(SPELL_ATTR0_CU_IS_TALENT);
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}
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void CharacterDatabaseCleaner::CleanCharacterSpell()
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{
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CheckUnique("spell", "character_spell", &SpellCheck);
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}
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bool CharacterDatabaseCleaner::TalentCheck(uint32 talent_id)
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{
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TalentEntry const* talentInfo = sTalentStore.LookupEntry(talent_id);
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if (!talentInfo)
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return false;
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return sChrSpecializationStore.LookupEntry(talentInfo->SpecID) != nullptr;
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}
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void CharacterDatabaseCleaner::CleanCharacterTalent()
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{
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CharacterDatabase.DirectPExecute("DELETE FROM character_talent WHERE talentGroup > {}", MAX_SPECIALIZATIONS);
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CheckUnique("talentId", "character_talent", &TalentCheck);
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}
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void CharacterDatabaseCleaner::CleanCharacterQuestStatus()
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{
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CharacterDatabase.DirectExecute("DELETE FROM character_queststatus WHERE status = 0");
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}
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