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https://github.com/TrinityCore/TrinityCore.git
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51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CHARACTERDATABASECLEANER_H
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#define CHARACTERDATABASECLEANER_H
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#include "Define.h"
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namespace CharacterDatabaseCleaner
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{
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enum CleaningFlags
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{
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CLEANING_FLAG_ACHIEVEMENT_PROGRESS = 0x1,
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CLEANING_FLAG_SKILLS = 0x2,
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CLEANING_FLAG_SPELLS = 0x4,
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CLEANING_FLAG_TALENTS = 0x8,
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CLEANING_FLAG_QUESTSTATUS = 0x10
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};
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TC_GAME_API void CleanDatabase();
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TC_GAME_API void CheckUnique(char const* column, char const* table, bool (*check)(uint32));
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TC_GAME_API bool AchievementProgressCheck(uint32 criteria);
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TC_GAME_API bool SkillCheck(uint32 skill);
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TC_GAME_API bool SpellCheck(uint32 spell_id);
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TC_GAME_API bool TalentCheck(uint32 talent_id);
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TC_GAME_API void CleanCharacterAchievementProgress();
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TC_GAME_API void CleanCharacterSkills();
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TC_GAME_API void CleanCharacterSpell();
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TC_GAME_API void CleanCharacterTalent();
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TC_GAME_API void CleanCharacterQuestStatus();
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}
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#endif
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