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https://github.com/TrinityCore/TrinityCore.git
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105 lines
3.3 KiB
C++
105 lines
3.3 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** \file
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\ingroup world
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*/
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#include "WeatherMgr.h"
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "MapUtils.h"
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#include "ObjectMgr.h"
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#include "Timer.h"
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#include "Weather.h"
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namespace WeatherMgr
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{
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namespace
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{
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std::unordered_map<uint32, WeatherData> _weatherData;
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}
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WeatherData const* GetWeatherData(uint32 zone_id)
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{
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return Trinity::Containers::MapGetValuePtr(_weatherData, zone_id);
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}
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void LoadWeatherData()
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{
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uint32 oldMSTime = getMSTime();
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uint32 count = 0;
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QueryResult result = WorldDatabase.Query("SELECT "
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"zone, spring_rain_chance, spring_snow_chance, spring_storm_chance,"
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"summer_rain_chance, summer_snow_chance, summer_storm_chance,"
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"fall_rain_chance, fall_snow_chance, fall_storm_chance,"
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"winter_rain_chance, winter_snow_chance, winter_storm_chance,"
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"ScriptName FROM game_weather");
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if (!result)
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{
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TC_LOG_INFO("server.loading", ">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
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return;
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}
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do
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{
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Field* fields = result->Fetch();
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uint32 zone_id = fields[0].GetUInt32();
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WeatherData& wzc = _weatherData[zone_id];
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for (uint8 season = 0; season < WEATHER_SEASONS; ++season)
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{
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wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt8();
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wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt8();
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wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt8();
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if (wzc.data[season].rainChance > 100)
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{
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wzc.data[season].rainChance = 25;
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TC_LOG_ERROR("sql.sql", "Weather for zone {} season {} has wrong rain chance > 100%", zone_id, season);
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}
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if (wzc.data[season].snowChance > 100)
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{
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wzc.data[season].snowChance = 25;
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TC_LOG_ERROR("sql.sql", "Weather for zone {} season {} has wrong snow chance > 100%", zone_id, season);
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}
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if (wzc.data[season].stormChance > 100)
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{
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wzc.data[season].stormChance = 25;
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TC_LOG_ERROR("sql.sql", "Weather for zone {} season {} has wrong storm chance > 100%", zone_id, season);
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}
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}
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wzc.ScriptId = sObjectMgr->GetScriptId(fields[13].GetStringView());
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++count;
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}
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while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded {} weather definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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}
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} // namespace
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