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/*
* Copyright (C) 2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef THREADING_H
#define THREADING_H
#include <ace/Thread.h>
#include <ace/TSS_T.h>
#include "ace/Atomic_Op.h"
#include <assert.h>
namespace ACE_Based
{
class Runnable
{
public:
virtual ~Runnable() {}
virtual void run() = 0;
void incReference() { ++m_refs; }
void decReference()
{
if(!--m_refs)
delete this;
}
private:
ACE_Atomic_Op<ACE_Thread_Mutex, int> m_refs;
};
enum Priority
{
Idle,
Lowest,
Low,
Normal,
High,
Highest,
Realtime,
};
#define MAXPRIORITYNUM (Realtime + 1)
class ThreadPriority
{
public:
ThreadPriority();
int getPriority(Priority p) const;
private:
int m_priority[MAXPRIORITYNUM];
};
class Thread
{
public:
Thread();
explicit Thread(Runnable* instance);
~Thread();
bool start();
bool wait();
void destroy();
void suspend();
void resume();
void setPriority(Priority type);
static void Sleep(unsigned long msecs);
static ACE_thread_t currentId();
static ACE_hthread_t currentHandle();
static Thread * current();
private:
Thread(const Thread&);
Thread& operator=(const Thread&);
static ACE_THR_FUNC_RETURN ThreadTask(void * param);
ACE_thread_t m_iThreadId;
ACE_hthread_t m_hThreadHandle;
Runnable * m_task;
typedef ACE_TSS<Thread> ThreadStorage;
//global object - container for Thread class representation of every thread
static ThreadStorage m_ThreadStorage;
//use this object to determine current OS thread priority values mapped to enum Priority{}
static ThreadPriority m_TpEnum;
};
}
#endif
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