mirror of
https://github.com/TrinityCore/TrinityCore.git
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115 lines
3.6 KiB
C++
115 lines
3.6 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _TILEASSEMBLER_H_
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#define _TILEASSEMBLER_H_
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#include "ModelInstance.h"
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#include "WorldModel.h"
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#include <G3D/Matrix3.h>
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#include <G3D/Vector3.h>
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#include <boost/filesystem/path.hpp>
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#include <deque>
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#include <map>
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#include <set>
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namespace VMAP
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{
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/**
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This Class is used to convert raw vector data into balanced BSP-Trees.
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To start the conversion call convertWorld().
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*/
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//===============================================
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class ModelPosition
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{
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private:
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G3D::Matrix3 iRotation;
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public:
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ModelPosition(): iScale(0.0f) { }
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G3D::Vector3 iPos;
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G3D::Vector3 iDir;
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float iScale;
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void init()
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{
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iRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::pif()*iDir.y/180.f, G3D::pif()*iDir.x/180.f, G3D::pif()*iDir.z/180.f);
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}
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G3D::Vector3 transform(const G3D::Vector3& pIn) const;
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void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; }
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};
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struct MapSpawns
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{
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uint32 MapId = 0;
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std::map<uint32, ModelSpawn> UniqueEntries;
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std::set<std::string> SpawnedModelFiles;
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std::map<uint32 /*packedTileId*/, std::set<uint32 /*Id*/>> TileEntries;
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std::map<uint32 /*packedTileId*/, std::set<uint32 /*Id*/>> ParentTileEntries;
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};
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typedef std::deque<MapSpawns> MapData;
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//===============================================
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struct GroupModel_Raw
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{
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uint32 mogpflags;
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uint32 GroupWMOID;
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G3D::AABox bounds;
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uint32 liquidflags;
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std::vector<MeshTriangle> triangles;
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std::vector<G3D::Vector3> vertexArray;
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std::unique_ptr<WmoLiquid> liquid;
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GroupModel_Raw() : mogpflags(0), GroupWMOID(0), liquidflags(0),
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liquid(nullptr) { }
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bool Read(FILE* f);
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};
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struct WorldModel_Raw
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{
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ModelFlags Flags;
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uint32 RootWMOID;
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std::vector<GroupModel_Raw> groupsArray;
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bool Read(boost::filesystem::path const& path);
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};
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class TileAssembler
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{
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private:
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boost::filesystem::path iSrcDir;
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boost::filesystem::path iDestDir;
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uint32 iThreads;
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std::set<std::string> spawnedModelFiles;
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public:
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TileAssembler(std::string const& srcDirName, std::string const& destDirName, uint32 threads);
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bool convertWorld2();
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bool convertMap(MapSpawns& data) const;
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static bool readMapSpawns(FILE* dirf, MapSpawns* data);
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bool calculateTransformedBound(ModelSpawn &spawn) const;
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void exportGameobjectModels();
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bool convertRawFile(const std::string& pModelFilename) const;
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};
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} // VMAP
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#endif /*_TILEASSEMBLER_H_*/
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