#include #include #include #include #include #include // wow base = 50 0C00 static std::fstream wow_exe; void write_pos(std::streampos pos, uint8_t value) { wow_exe.clear(); wow_exe.seekg(0); wow_exe.seekp(pos); wow_exe << value; } void write_pos(std::streampos pos, std::vector const& values) { wow_exe.clear(); wow_exe.seekg(0); wow_exe.seekp(pos); for (uint8_t v : values) wow_exe << v; } void write_pos_n(std::streampos pos, uint8_t value, size_t n) { wow_exe.clear(); wow_exe.seekg(0); wow_exe.seekp(pos); for (size_t i = 0; i < n; ++i) wow_exe << value; } int main(int argc, char** argv) { std::string wow; if (argc < 2) { std::cout << "World of Warcraft exe not found!\n"; return 1; } wow = argv[1]; wow_exe = std::fstream(wow, std::ios::in | std::ios::out | std::ios::binary); if (!wow_exe) { std::cout << "World of Warcraft exe not found!\n"; return 1; } // windowed mode to full screen write_pos(0xE94, 0xEB); // melee swing on right-click write_pos_n(0x2E1C67, 0x90, 11); // NPC attack animation when turning write_pos(0x33D7C9, 0xEB); // "ghost" attack when NPC evades from combat write_pos(0x355BF, 0xEB); // missing pre cast animation when canceling channeled spells write_pos_n(0x33E0D6, 0x90, 22); // mouse flickering and camera snapping issue when mouse has high report rate // credits to bonbigz //{ // write_pos(0x369A2F, { 0x8B, 0x15, 0xF8, 0x13, 0xD4, 0x00, 0x8B, 0x1D, 0xFC, 0x13, 0xD4, 0x00 }); // write_pos(0x369A2C, { 0xE9, 0x71, 0xF0, 0x0B, 0x00 }); // write_pos(0x428AA2, { 0x8D, 0x4D, 0xF0, 0x51, 0x57, 0xFF, 0x15, 0xDC, 0xF5, 0x9D, 0x00, 0x8B, 0x45, 0xF0, 0x8B, 0x15, 0xF8, 0x13, 0xD4, 0x00, 0xE9, 0x7A, 0x0F, 0xF4, 0xFF }); // write_pos(0x3691B0, { 0x55, 0x89, 0xE5, 0x8B, 0x05, 0xFC, 0x13, 0xD4, 0x00, 0x8B, 0x0D, 0xF8, 0x13, 0xD4, 0x00, 0xEB, 0xC2, 0x7D, 0x03, 0x83, 0xC1, 0x01, 0x83, 0xC0, 0x32, 0x83, 0xC1, 0x32, 0x3B, 0x0D, 0xEC, 0xBC, 0xCA, 0x00, 0x7E, 0x03, 0x83, 0xE9, 0x01, 0x3B, 0x05, 0xF0, 0xBC, 0xCA, 0x00, 0x7E, 0x03, 0x83, 0xE8, 0x01, 0x83, 0xE9, 0x32, 0x83, 0xE8, 0x32, 0x89, 0x0D, 0xF8, 0x13, 0xD4, 0x00, 0x89, 0x05, 0xFC, 0x13, 0xD4, 0x00, 0x89, 0xEC, 0x5D, 0xE9, 0xB4, 0xF7, 0xFF, 0xFF }); // write_pos(0x369183, { 0x83, 0xF8, 0x32, 0x7D, 0x03, 0x83, 0xC0, 0x01, 0x83, 0xF9, 0x32, 0xEB, 0x31 }); //} //// naked character issue write_pos(0x1DDC5D, 0xEB); // patches missiles impacting with terrain write_pos(0x1FC99E, 0x00); write_pos(0x1FC8C7, 0x00); write_pos(0x1FC735, 0x00); // patch mail request timeout write_pos(0x6D899, { 0x05, 0x01, 0x00, 0x00, 0x00 }); std::cout << "World of Warcraft exe has been patched!\n"; return 0; }