diff options
author | ShinDarth <borzifrancesco@gmail.com> | 2016-08-11 12:21:11 +0200 |
---|---|---|
committer | ShinDarth <borzifrancesco@gmail.com> | 2016-08-11 12:21:11 +0200 |
commit | a183ab1646b3f6c6ab582c76dd4c54550cd9f853 (patch) | |
tree | 71f0db19314122598e9d50a3cf3e4b593ddf7776 | |
parent | 269b2b726d28d055d63c20a151895e7bc1f33ec0 (diff) | |
parent | eda5f7bac4ab87883b9fe903e359aa343b90a468 (diff) |
Merge remote-tracking branch 'upstream/master'v1.0-dev
-rw-r--r-- | modules/dep/mysqllite/CMakeLists.txt | 6 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/modules/dep/mysqllite/CMakeLists.txt b/modules/dep/mysqllite/CMakeLists.txt index 919648e7dc..af1d108b69 100644 --- a/modules/dep/mysqllite/CMakeLists.txt +++ b/modules/dep/mysqllite/CMakeLists.txt @@ -10,11 +10,11 @@ # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # Include the platform-specific file. -include(${CMAKE_CURRENT_SOURCE_DIR}/src/cmake/os/Windows.cmake) +include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/os/Windows.cmake) # Add macros -include(${CMAKE_CURRENT_SOURCE_DIR}/src/cmake/character_sets.cmake) -include(${CMAKE_CURRENT_SOURCE_DIR}/src/cmake/mysql_version.cmake) +include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/character_sets.cmake) +include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/mysql_version.cmake) # Advanced options (mostly useless, but usually still in config.h, so they need to be set...) set(CYBOZU OFF) diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp index 2ad55a1aa6..9fd7b6a5a3 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp @@ -242,7 +242,7 @@ public: case SPELL_SUMMON_MENAGERIE_3: { for( uint8 i=0; i<4; ++i ) -+ me->SummonCreature(summons[2][i], cords[2][0] + ((i%2) ? 4.0f : -4.0f), cords[2][1] + (i<2 ? 4.0f : -4.0f), cords[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000); + me->SummonCreature(summons[2][i], cords[2][0] + ((i%2) ? 4.0f : -4.0f), cords[2][1] + (i<2 ? 4.0f : -4.0f), cords[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000); uint8 phase = GetPhaseByCurrentPosition(); me->SetHomePosition(cords[phase+1][0], cords[phase+1][1], cords[phase+1][2], cords[phase+1][3]); me->DestroyForNearbyPlayers(); |