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-rw-r--r--data/sql/updates/pending_db_world/rev_1731545993422354000.sql4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp266
2 files changed, 124 insertions, 146 deletions
diff --git a/data/sql/updates/pending_db_world/rev_1731545993422354000.sql b/data/sql/updates/pending_db_world/rev_1731545993422354000.sql
new file mode 100644
index 0000000000..a9555d49bb
--- /dev/null
+++ b/data/sql/updates/pending_db_world/rev_1731545993422354000.sql
@@ -0,0 +1,4 @@
+--
+DELETE FROM `spell_script_names` WHERE `ScriptName` = 'spell_electrial_storm' AND `spell_id` = 43648;
+INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
+(43648, 'spell_electrial_storm');
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
index 75d7722d20..5972ea2ea8 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
@@ -15,20 +15,13 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: boss_Akilzon
-SD%Complete: 75%
-SDComment: Missing timer for Call Lightning and Sound ID's
-SQLUpdate:
-#Temporary fix for Soaring Eagles
-
-EndScriptData */
-
#include "Cell.h"
#include "CreatureScript.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "ScriptedCreature.h"
+#include "SpellScript.h"
+#include "SpellScriptLoader.h"
#include "Weather.h"
#include "zulaman.h"
@@ -39,6 +32,7 @@ enum Spells
SPELL_CALL_LIGHTNING = 43661, // Missing timer
SPELL_GUST_OF_WIND = 43621,
SPELL_ELECTRICAL_STORM = 43648,
+ SPELL_ELECTRICAL_STORM_AREA = 44007, // Safe within the eye of the storm
SPELL_BERSERK = 45078,
SPELL_ELECTRICAL_OVERLOAD = 43658,
SPELL_EAGLE_SWOOP = 44732,
@@ -56,6 +50,11 @@ enum Says
SAY_DEATH = 5
};
+enum Misc
+{
+ ACTION_INCREASE_STORM_COUNT = 1
+};
+
constexpr auto NPC_SOARING_EAGLE = 24858;
class boss_akilzon : public CreatureScript
@@ -71,12 +70,12 @@ public:
{
_Reset();
- TargetGUID.Clear();
- CloudGUID.Clear();
- CycloneGUID.Clear();
+ _targetGUID.Clear();
+ _cloudGUID.Clear();
+ _cycloneGUID.Clear();
- StormCount = 0;
- isRaining = false;
+ _stormCount = 0;
+ _isRaining = false;
SetWeather(WEATHER_STATE_FINE, 0.0f);
@@ -93,7 +92,7 @@ public:
target = me->GetVictim();
if (target)
{
- TargetGUID = target->GetGUID();
+ _targetGUID = target->GetGUID();
DoCast(target, SPELL_STATIC_DISRUPTION, false);
me->SetInFront(me->GetVictim());
}
@@ -118,8 +117,8 @@ public:
EnterEvadeMode();
return;
}
- target->CastSpell(target, 44007, true); // cloud visual
- DoCast(target, SPELL_ELECTRICAL_STORM, false); // storm cyclon + visual
+ target->CastSpell(target, SPELL_ELECTRICAL_STORM_AREA, true); // cloud visual
+ DoCast(target, SPELL_ELECTRICAL_STORM); // storm cyclon + visual
float x, y, z;
target->GetPosition(x, y, z);
@@ -128,7 +127,7 @@ public:
{
target->GetMotionMaster()->MoveJump(Cloud->GetPosition(), 1.0f, 1.0f);
- CloudGUID = Cloud->GetGUID();
+ _cloudGUID = Cloud->GetGUID();
Cloud->SetDisableGravity(true);
Cloud->StopMoving();
Cloud->SetObjectScale(1.0f);
@@ -137,27 +136,27 @@ public:
Cloud->SetHealth(9999999);
Cloud->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
- me->m_Events.AddEventAtOffset([&, Cloud] {
- HandleStormSequence(Cloud);
+ me->m_Events.AddEventAtOffset([&] {
+ HandleStormSequence();
}, 3s);
}
- StormCount = 1;
+ _stormCount = 1;
me->m_Events.AddEventAtOffset([&] {
- if (!isRaining)
+ if (!_isRaining)
{
SetWeather(WEATHER_STATE_HEAVY_RAIN, 0.9999f);
- isRaining = true;
+ _isRaining = true;
}
}, Seconds(urand(47, 52)));
}, 1min);
ScheduleTimedEvent(47s, 52s, [&] {
- if (!isRaining)
+ if (!_isRaining)
{
SetWeather(WEATHER_STATE_HEAVY_RAIN, 0.9999f);
- isRaining = true;
+ _isRaining = true;
}
}, 47s, 52s);
@@ -187,81 +186,44 @@ public:
me->GetMap()->SetZoneWeather(me->GetZoneId(), WeatherState(weather), grade);
}
- void HandleStormSequence(Unit* Cloud) // 1: begin, 2-9: tick, 10: end
+ void HandleStormSequence() // 1: begin, 2-9: tick, 10: end
{
+ Creature* Cloud = ObjectAccessor::GetCreature(*me, _cloudGUID);
if (!Cloud)
return;
- if (StormCount < 10 && StormCount > 1)
+ if (_stormCount > 10)
{
- // deal damage
- int32 bp0 = 800;
- for (uint8 i = 2; i < StormCount; ++i)
- bp0 *= 2;
-
- std::list<Unit*> tempUnitMap;
-
- Acore::AnyAoETargetUnitInObjectRangeCheck u_check(me, me, SIZE_OF_GRIDS);
- Acore::UnitListSearcher<Acore::AnyAoETargetUnitInObjectRangeCheck> searcher(me, tempUnitMap, u_check);
- Cell::VisitAllObjects(me, searcher, SIZE_OF_GRIDS);
-
- // deal damage
- for (auto const& target : tempUnitMap)
- {
- if (target)
- {
- if (Cloud && !Cloud->IsWithinDist(target, 6, false))
- Cloud->CastCustomSpell(target, SPELL_ZAP, &bp0, nullptr, nullptr, true, 0, 0, me->GetGUID());
- }
- }
-
- // visual
- float x, y, z;
- z = me->GetPositionZ();
- for (uint8 i = 0; i < 5 + rand() % 5; ++i)
- {
- x = 343.0f + rand() % 60;
- y = 1380.0f + rand() % 60;
- if (Unit* trigger = me->SummonTrigger(x, y, z, 0, 2000))
- {
- trigger->SetFaction(FACTION_FRIENDLY);
- trigger->SetMaxHealth(100000);
- trigger->SetHealth(100000);
- trigger->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
- if (Cloud)
- Cloud->CastCustomSpell(trigger, /*43661*/SPELL_ZAP, &bp0, nullptr, nullptr, true, 0, 0, Cloud->GetGUID());
- }
- }
- }
-
- ++StormCount;
-
- if (StormCount > 10)
- {
- StormCount = 0; // finish
+ _stormCount = 0; // finish
me->m_Events.AddEventAtOffset([&] {
SummonEagles();
}, 5s);
me->InterruptNonMeleeSpells(false);
- CloudGUID.Clear();
+ _cloudGUID.Clear();
if (Cloud)
Cloud->KillSelf();
SetWeather(WEATHER_STATE_FINE, 0.0f);
- isRaining = false;
+ _isRaining = false;
}
me->m_Events.AddEventAtOffset([&] {
- Unit* target = ObjectAccessor::GetUnit(*me, CloudGUID);
+ Unit* target = ObjectAccessor::GetUnit(*me, _cloudGUID);
if (!target || !target->IsAlive())
return;
- else if (Unit* Cyclone = ObjectAccessor::GetUnit(*me, CycloneGUID))
+ else if (Unit* Cyclone = ObjectAccessor::GetUnit(*me, _cycloneGUID))
Cyclone->CastSpell(target, SPELL_SAND_STORM, true); // keep casting or...
- HandleStormSequence(target);
+ HandleStormSequence();
}, 1s);
}
+ void DoAction(int32 actionId) override
+ {
+ if (actionId == ACTION_INCREASE_STORM_COUNT)
+ ++_stormCount;
+ }
+
void SummonEagles()
{
Talk(SAY_SUMMON);
@@ -271,7 +233,7 @@ public:
for (uint8 i = 0; i < 8; ++i)
{
- Unit* bird = ObjectAccessor::GetUnit(*me, BirdGUIDs[i]);
+ Unit* bird = ObjectAccessor::GetUnit(*me, _birdGUIDs[i]);
if (!bird) //they despawned on die
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
@@ -287,19 +249,19 @@ public:
{
creature->AddThreat(me->GetVictim(), 1.0f);
creature->AI()->AttackStart(me->GetVictim());
- BirdGUIDs[i] = creature->GetGUID();
+ _birdGUIDs[i] = creature->GetGUID();
}
}
}
}
private:
- ObjectGuid BirdGUIDs[8];
- ObjectGuid TargetGUID;
- ObjectGuid CycloneGUID;
- ObjectGuid CloudGUID;
- uint8 StormCount;
- bool isRaining;
+ ObjectGuid _birdGUIDs[8];
+ ObjectGuid _targetGUID;
+ ObjectGuid _cycloneGUID;
+ ObjectGuid _cloudGUID;
+ uint8 _stormCount;
+ bool _isRaining;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -308,89 +270,101 @@ public:
}
};
-class npc_akilzon_eagle : public CreatureScript
+struct npc_akilzon_eagle : public ScriptedAI
{
-public:
- npc_akilzon_eagle() : CreatureScript("npc_akilzon_eagle") { }
+ npc_akilzon_eagle(Creature* creature) : ScriptedAI(creature) { }
- struct npc_akilzon_eagleAI : public ScriptedAI
+ uint32 EagleSwoop_Timer;
+ bool arrived;
+ ObjectGuid TargetGUID;
+
+ void Reset() override
{
- npc_akilzon_eagleAI(Creature* creature) : ScriptedAI(creature) { }
+ EagleSwoop_Timer = urand(5000, 10000);
+ arrived = true;
+ TargetGUID.Clear();
+ me->SetDisableGravity(true);
+ }
- uint32 EagleSwoop_Timer;
- bool arrived;
- ObjectGuid TargetGUID;
+ void JustEngagedWith(Unit* /*who*/) override
+ {
+ DoZoneInCombat();
+ }
- void Reset() override
- {
- EagleSwoop_Timer = urand(5000, 10000);
- arrived = true;
- TargetGUID.Clear();
- me->SetDisableGravity(true);
- }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- void JustEngagedWith(Unit* /*who*/) override
+ void MovementInform(uint32, uint32) override
+ {
+ arrived = true;
+ if (TargetGUID)
{
- DoZoneInCombat();
+ if (Unit* target = ObjectAccessor::GetUnit(*me, TargetGUID))
+ DoCast(target, SPELL_EAGLE_SWOOP, true);
+ TargetGUID.Clear();
+ me->SetSpeed(MOVE_RUN, 1.2f);
+ EagleSwoop_Timer = urand(5000, 10000);
}
+ }
- void MoveInLineOfSight(Unit* /*who*/) override { }
-
- void MovementInform(uint32, uint32) override
- {
- arrived = true;
- if (TargetGUID)
- {
- if (Unit* target = ObjectAccessor::GetUnit(*me, TargetGUID))
- DoCast(target, SPELL_EAGLE_SWOOP, true);
- TargetGUID.Clear();
- me->SetSpeed(MOVE_RUN, 1.2f);
- EagleSwoop_Timer = urand(5000, 10000);
- }
- }
+ void UpdateAI(uint32 diff) override
+ {
+ if (EagleSwoop_Timer <= diff)
+ EagleSwoop_Timer = 0;
+ else
+ EagleSwoop_Timer -= diff;
- void UpdateAI(uint32 diff) override
+ if (arrived)
{
- if (EagleSwoop_Timer <= diff)
- EagleSwoop_Timer = 0;
- else
- EagleSwoop_Timer -= diff;
-
- if (arrived)
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
{
- if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
+ float x, y, z;
+ if (EagleSwoop_Timer)
{
- float x, y, z;
- if (EagleSwoop_Timer)
- {
- x = target->GetPositionX() + irand(-10, 10);
- y = target->GetPositionY() + irand(-10, 10);
- z = target->GetPositionZ() + urand(10, 15);
- if (z > 95)
- z = 95.0f - urand(0, 5);
- }
- else
- {
- target->GetContactPoint(me, x, y, z);
- z += 2;
- me->SetSpeed(MOVE_RUN, 5.0f);
- TargetGUID = target->GetGUID();
- }
- me->GetMotionMaster()->MovePoint(0, x, y, z);
- arrived = false;
+ x = target->GetPositionX() + irand(-10, 10);
+ y = target->GetPositionY() + irand(-10, 10);
+ z = target->GetPositionZ() + urand(10, 15);
+ if (z > 95)
+ z = 95.0f - urand(0, 5);
}
+ else
+ {
+ target->GetContactPoint(me, x, y, z);
+ z += 2;
+ me->SetSpeed(MOVE_RUN, 5.0f);
+ TargetGUID = target->GetGUID();
+ }
+ me->GetMotionMaster()->MovePoint(0, x, y, z);
+ arrived = false;
}
}
- };
+ }
+};
- CreatureAI* GetAI(Creature* creature) const override
+// 43648 - Electrical Storm
+class spell_electrial_storm : public AuraScript
+{
+ PrepareAuraScript(spell_electrial_storm);
+
+ bool Load() override
+ {
+ return GetCaster() && GetCaster()->IsCreature();
+ }
+
+ void OnPeriodic(AuraEffect const* /*aurEff*/)
+ {
+ if (GetCaster())
+ GetCaster()->ToCreature()->AI()->DoAction(ACTION_INCREASE_STORM_COUNT);
+ }
+
+ void Register() override
{
- return GetZulAmanAI<npc_akilzon_eagleAI>(creature);
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_electrial_storm::OnPeriodic, EFFECT_1, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
void AddSC_boss_akilzon()
{
new boss_akilzon();
- new npc_akilzon_eagle();
+ RegisterZulAmanCreatureAI(npc_akilzon_eagle);
+ RegisterSpellScript(spell_electrial_storm);
}