diff options
| -rw-r--r-- | data/sql/updates/pending_db_world/rev_1642946406666106700.sql | 5 | ||||
| -rw-r--r-- | src/server/database/Database/Implementation/CharacterDatabase.cpp | 2 | ||||
| -rw-r--r-- | src/server/database/Database/Implementation/CharacterDatabase.h | 1 | ||||
| -rw-r--r-- | src/server/game/Guilds/Guild.cpp | 15 | ||||
| -rw-r--r-- | src/server/game/Guilds/Guild.h | 2 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_guild.cpp | 50 |
6 files changed, 75 insertions, 0 deletions
diff --git a/data/sql/updates/pending_db_world/rev_1642946406666106700.sql b/data/sql/updates/pending_db_world/rev_1642946406666106700.sql new file mode 100644 index 0000000000..4b9e72260b --- /dev/null +++ b/data/sql/updates/pending_db_world/rev_1642946406666106700.sql @@ -0,0 +1,5 @@ +INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1642946406666106700'); + +DELETE FROM `command` WHERE `name` = 'guild rename'; +INSERT INTO `command` (`name`, `security`, `help`) VALUES +('guild rename', 3, 'Syntax: .guild rename "$GuildName" "$NewGuildName" \n\n Rename a guild named $GuildName with $NewGuildName. Guild name and new guild name must in quotes.'); diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp index 3d890d9b66..e93212b617 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp @@ -155,6 +155,8 @@ void CharacterDatabaseConnection::DoPrepareStatements() // 0: uint32, 1: string, 2: uint32, 3: string, 4: string, 5: uint64, 6-10: uint32, 11: uint64 PrepareStatement(CHAR_INS_GUILD, "INSERT INTO guild (guildid, name, leaderguid, info, motd, createdate, EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, BankMoney) VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_GUILD, "DELETE FROM guild WHERE guildid = ?", CONNECTION_ASYNC); // 0: uint32 + // 0: string, 1: uint32 + PrepareStatement(CHAR_UPD_GUILD_NAME, "UPDATE guild SET name = ? WHERE guildid = ?", CONNECTION_ASYNC); // 0: uint32, 1: uint32, 2: uint8, 4: string, 5: string PrepareStatement(CHAR_INS_GUILD_MEMBER, "INSERT INTO guild_member (guildid, guid, `rank`, pnote, offnote) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_GUILD_MEMBER, "DELETE FROM guild_member WHERE guid = ?", CONNECTION_ASYNC); // 0: uint32 diff --git a/src/server/database/Database/Implementation/CharacterDatabase.h b/src/server/database/Database/Implementation/CharacterDatabase.h index 9e92bcea2e..837cb44412 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.h +++ b/src/server/database/Database/Implementation/CharacterDatabase.h @@ -137,6 +137,7 @@ enum CharacterDatabaseStatements : uint32 CHAR_INS_GUILD, CHAR_DEL_GUILD, + CHAR_UPD_GUILD_NAME, CHAR_INS_GUILD_MEMBER, CHAR_DEL_GUILD_MEMBER, CHAR_DEL_GUILD_MEMBERS, diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index f39a977b79..cc0cbcc279 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -1182,6 +1182,21 @@ void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state) } } +bool Guild::SetName(std::string_view const& name) +{ + if (m_name == name || name.empty() || name.length() > 24 || sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name)) + { + return false; + } + + m_name = name; + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME); + stmt->setString(0, m_name); + stmt->setUInt32(1, GetId()); + CharacterDatabase.Execute(stmt); + return true; +} + void Guild::HandleRoster(WorldSession* session) { WorldPackets::Guild::GuildRoster roster; diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h index 1c89b7bd47..c712d3227c 100644 --- a/src/server/game/Guilds/Guild.h +++ b/src/server/game/Guilds/Guild.h @@ -685,6 +685,8 @@ public: std::string const& GetMOTD() const { return m_motd; } std::string const& GetInfo() const { return m_info; } + bool SetName(std::string_view const& name); + // Handle client commands void HandleRoster(WorldSession* session); void HandleQuery(WorldSession* session); diff --git a/src/server/scripts/Commands/cs_guild.cpp b/src/server/scripts/Commands/cs_guild.cpp index f89b819918..45efab856b 100644 --- a/src/server/scripts/Commands/cs_guild.cpp +++ b/src/server/scripts/Commands/cs_guild.cpp @@ -48,6 +48,7 @@ public: { "invite", SEC_GAMEMASTER, true, &HandleGuildInviteCommand, "" }, { "uninvite", SEC_GAMEMASTER, true, &HandleGuildUninviteCommand, "" }, { "rank", SEC_GAMEMASTER, true, &HandleGuildRankCommand, "" }, + { "rename", SEC_GAMEMASTER, true, &HandleGuildRenameCommand, "" }, { "info", SEC_GAMEMASTER, true, &HandleGuildInfoCommand, "" } }; static ChatCommandTable commandTable = @@ -206,6 +207,55 @@ public: return targetGuild->ChangeMemberRank(player->GetGUID(), rank); } + static bool HandleGuildRenameCommand(ChatHandler* handler, char const* _args) + { + if (!*_args) + return false; + + char *args = (char *)_args; + + char const* oldGuildStr = handler->extractQuotedArg(args); + if (!oldGuildStr) + { + handler->SendSysMessage(LANG_BAD_VALUE); + handler->SetSentErrorMessage(true); + return false; + } + + char const* newGuildStr = handler->extractQuotedArg(strtok(nullptr, "")); + if (!newGuildStr) + { + handler->SendSysMessage(LANG_INSERT_GUILD_NAME); + handler->SetSentErrorMessage(true); + return false; + } + + Guild* guild = sGuildMgr->GetGuildByName(oldGuildStr); + if (!guild) + { + handler->PSendSysMessage(LANG_COMMAND_COULDNOTFIND, oldGuildStr); + handler->SetSentErrorMessage(true); + return false; + } + + if (sGuildMgr->GetGuildByName(newGuildStr)) + { + handler->PSendSysMessage(LANG_GUILD_RENAME_ALREADY_EXISTS, newGuildStr); + handler->SetSentErrorMessage(true); + return false; + } + + if (!guild->SetName(newGuildStr)) + { + handler->SendSysMessage(LANG_BAD_VALUE); + handler->SetSentErrorMessage(true); + return false; + } + + handler->PSendSysMessage(LANG_GUILD_RENAME_DONE, oldGuildStr, newGuildStr); + return true; + } + static bool HandleGuildInfoCommand(ChatHandler* handler, char const* args) { Guild* guild = nullptr; |
