diff options
Diffstat (limited to 'src/server/game/DungeonFinding/LFGMgr.h')
| -rw-r--r-- | src/server/game/DungeonFinding/LFGMgr.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h index 0eb27e71c0..e52bbda7dd 100644 --- a/src/server/game/DungeonFinding/LFGMgr.h +++ b/src/server/game/DungeonFinding/LFGMgr.h @@ -1,14 +1,14 @@ /* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU Affero General Public License as published by the - * Free Software Foundation; either version 3 of the License, or (at your - * option) any later version. + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along @@ -568,7 +568,7 @@ namespace lfg /// Checks if all players are queued bool AllQueued(Lfg5Guids const& check); /// Checks if given roles match, modifies given roles map with new roles - static uint8 CheckGroupRoles(LfgRolesMap& groles, bool removeLeaderFlag = true); + static uint8 CheckGroupRoles(LfgRolesMap& groles); /// Checks if given players are ignoring each other static bool HasIgnore(ObjectGuid guid1, ObjectGuid guid2); /// Sends queue status to player @@ -589,7 +589,7 @@ namespace lfg void DecreaseKicksLeft(ObjectGuid guid); void SetState(ObjectGuid guid, LfgState state); void SetCanOverrideRBState(ObjectGuid guid, bool val); - void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap); + void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap, bool isRDF = false); void _SaveToDB(ObjectGuid guid); LFGDungeonData const* GetLFGDungeon(uint32 id); |
