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-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp405
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.h5
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp128
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.h3
-rw-r--r--src/server/game/Spells/Spell.cpp75
-rw-r--r--src/server/game/Spells/SpellEffects.cpp17
-rw-r--r--src/server/game/Spells/SpellInfo.cpp179
-rw-r--r--src/server/game/Spells/SpellInfo.h10
-rw-r--r--src/server/game/Spells/SpellInfoCorrections.cpp24
-rw-r--r--src/server/game/Spells/SpellMgr.cpp379
-rw-r--r--src/server/game/Spells/SpellMgr.h102
11 files changed, 639 insertions, 688 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 06d3166e0a..7ffb4065f8 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -212,7 +212,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS] =
&AuraEffect::HandleModStateImmunityMask, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK
&AuraEffect::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
&AuraEffect::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
- &AuraEffect::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
+ &AuraEffect::HandleShieldBlockValuePercent, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
&AuraEffect::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
&AuraEffect::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAggroRange
&AuraEffect::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
@@ -393,7 +393,6 @@ AuraEffect::AuraEffect(Aura* base, uint8 effIndex, int32* baseAmount, Unit* cast
m_amount = CalculateAmount(caster);
m_casterLevel = caster ? caster->GetLevel() : 0;
m_applyResilience = caster && caster->CanApplyResilience();
- m_auraGroup = sSpellMgr->GetSpellGroup(GetId());
CalculateSpellMod();
@@ -727,9 +726,12 @@ void AuraEffect::ChangeAmount(int32 newAmount, bool mark, bool onStackOrReapply)
std::list<AuraApplication*> effectApplications;
GetApplicationList(effectApplications);
- for (std::list<AuraApplication*>::const_iterator apptItr = effectApplications.begin(); apptItr != effectApplications.end(); ++apptItr)
- if ((*apptItr)->HasEffect(GetEffIndex()))
- HandleEffect(*apptItr, handleMask, false);
+ for (AuraApplication* aurApp : effectApplications)
+ if (aurApp->HasEffect(GetEffIndex()))
+ {
+ aurApp->GetTarget()->_RegisterAuraEffect(this, false);
+ HandleEffect(aurApp, handleMask, false);
+ }
if (handleMask & AURA_EFFECT_HANDLE_CHANGE_AMOUNT)
{
@@ -740,9 +742,15 @@ void AuraEffect::ChangeAmount(int32 newAmount, bool mark, bool onStackOrReapply)
CalculateSpellMod();
}
- for (std::list<AuraApplication*>::const_iterator apptItr = effectApplications.begin(); apptItr != effectApplications.end(); ++apptItr)
- if ((*apptItr)->HasEffect(GetEffIndex()))
- HandleEffect(*apptItr, handleMask, true);
+ for (AuraApplication* aurApp : effectApplications)
+ if (aurApp->HasEffect(GetEffIndex()))
+ {
+ if (aurApp->GetRemoveMode() != AURA_REMOVE_NONE)
+ continue;
+
+ aurApp->GetTarget()->_RegisterAuraEffect(this, true);
+ HandleEffect(aurApp, handleMask, true);
+ }
}
void AuraEffect::HandleEffect(AuraApplication* aurApp, uint8 mode, bool apply)
@@ -3000,14 +3008,17 @@ void AuraEffect::HandleAuraModDisarm(AuraApplication const* aurApp, uint8 mode,
// Handle damage modification, shapeshifted druids are not affected
if (target->IsPlayer() && (!target->IsInFeralForm() || target->GetShapeshiftForm() == FORM_GHOSTWOLF))
{
- if (Item* pItem = target->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
+ Player* player = target->ToPlayer();
+ if (Item* pItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
{
- WeaponAttackType attacktype = Player::GetAttackBySlot(slot);
+ WeaponAttackType attackType = Player::GetAttackBySlot(slot);
- if (attacktype < MAX_ATTACK)
+ player->ApplyItemDependentAuras(pItem, !apply);
+ if (attackType < MAX_ATTACK)
{
- target->ToPlayer()->_ApplyWeaponDamage(slot, pItem->GetTemplate(), nullptr, !apply);
- target->ToPlayer()->_ApplyWeaponDependentAuraMods(pItem, attacktype, !apply);
+ player->_ApplyWeaponDamage(slot, pItem->GetTemplate(), nullptr, !apply);
+ if (!apply) // apply case already handled on item dependent aura removal (if any)
+ player->UpdateWeaponDependentAuras(attackType);
}
}
}
@@ -3439,9 +3450,17 @@ void AuraEffect::HandleModThreat(AuraApplication const* aurApp, uint8 mode, bool
return;
Unit* target = aurApp->GetTarget();
- for (int8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (GetMiscValue() & (1 << i))
- ApplyPercentModFloatVar(target->m_threatModifier[i], float(GetAmount()), apply);
+ {
+ if (apply)
+ AddPct(target->m_threatModifier[i], GetAmount());
+ else
+ {
+ float amount = target->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_THREAT, 1 << i);
+ target->m_threatModifier[i] = amount;
+ }
+ }
}
void AuraEffect::HandleAuraModTotalThreat(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -4318,7 +4337,7 @@ void AuraEffect::HandleAuraModResistanceExclusive(AuraApplication const* aurApp,
Unit* target = aurApp->GetTarget();
- for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
+ for (uint8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
{
if (GetMiscValue() & int32(1 << x))
{
@@ -4326,9 +4345,9 @@ void AuraEffect::HandleAuraModResistanceExclusive(AuraApplication const* aurApp,
if (amount < GetAmount())
{
float value = float(GetAmount() - amount);
- target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, value, apply);
- if (target->IsPlayer())
- target->ApplyResistanceBuffModsMod(SpellSchools(x), aurApp->IsPositive(), value, apply);
+ target->HandleStatFlatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, value, apply);
+ if (target->IsPlayer() || target->IsPet())
+ target->UpdateResistanceBuffModsMod(SpellSchools(x));
}
}
}
@@ -4345,9 +4364,9 @@ void AuraEffect::HandleAuraModResistance(AuraApplication const* aurApp, uint8 mo
{
if (GetMiscValue() & int32(1 << x))
{
- target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(GetAmount()), apply);
+ target->HandleStatFlatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(GetAmount()), apply);
if (target->IsPlayer() || target->IsPet())
- target->ApplyResistanceBuffModsMod(SpellSchools(x), GetAmount() > 0, (float)GetAmount(), apply);
+ target->UpdateResistanceBuffModsMod(SpellSchools(x));
}
}
}
@@ -4358,32 +4377,39 @@ void AuraEffect::HandleAuraModBaseResistancePCT(AuraApplication const* aurApp, u
return;
Unit* target = aurApp->GetTarget();
- for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
+ for (uint8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
{
if (GetMiscValue() & int32(1 << x))
{
- target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(GetAmount()), apply);
+ if (apply)
+ target->ApplyStatPctModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(GetAmount()));
+ else
+ {
+ float amount = target->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_BASE_RESISTANCE_PCT, 1 << x);
+ target->SetStatPctModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, amount);
+ }
}
}
}
-void AuraEffect::HandleModResistancePercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModResistancePercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
- for (int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
+ for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
{
if (GetMiscValue() & int32(1 << i))
{
- target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(GetAmount()), apply);
+ float amount = target->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_RESISTANCE_PCT, 1 << i);
+ if (target->GetPctModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT) == amount)
+ continue;
+
+ target->SetStatPctModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, amount);
if (target->IsPlayer() || target->IsPet())
- {
- target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), true, (float)GetAmount(), apply);
- target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), false, (float)GetAmount(), apply);
- }
+ target->UpdateResistanceBuffModsMod(SpellSchools(i));
}
}
}
@@ -4398,7 +4424,7 @@ void AuraEffect::HandleModBaseResistance(AuraApplication const* aurApp, uint8 mo
{
if (GetMiscValue() & (1 << i))
{
- target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(GetAmount()), apply);
+ target->HandleStatFlatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(GetAmount()), apply);
}
}
}
@@ -4430,23 +4456,28 @@ void AuraEffect::HandleAuraModStat(AuraApplication const* aurApp, uint8 mode, bo
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit* target = aurApp->GetTarget();
-
if (GetMiscValue() < -2 || GetMiscValue() > 4)
{
LOG_ERROR("spells.aura.effect", "WARNING: Spell {} effect {} has an unsupported misc value ({}) for SPELL_AURA_MOD_STAT ", GetId(), GetEffIndex(), GetMiscValue());
return;
}
+ Unit* target = aurApp->GetTarget();
+ int32 spellGroupVal = target->GetHighestExclusiveSameEffectSpellGroupValue(this, SPELL_AURA_MOD_STAT, true, GetMiscValue());
+ if (std::abs(spellGroupVal) >= std::abs(GetAmount()))
+ return;
+
for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
{
// -1 or -2 is all stats (misc < -2 checked in function beginning)
if (GetMiscValue() < 0 || GetMiscValue() == i)
{
- //target->ApplyStatMod(Stats(i), m_amount, apply);
- target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(GetAmount()), apply);
+ if (spellGroupVal)
+ target->HandleStatFlatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(GetAmount()), !apply);
+
+ target->HandleStatFlatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(GetAmount()), apply);
if (target->IsPlayer() || target->IsPet())
- target->ApplyStatBuffMod(Stats(i), (float)GetAmount(), apply);
+ target->UpdateStatBuffMod(Stats(i));
}
}
}
@@ -4470,8 +4501,16 @@ void AuraEffect::HandleModPercentStat(AuraApplication const* aurApp, uint8 mode,
for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
{
- if (GetMiscValue() == i || GetMiscValue() == -1)
- target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_amount), apply);
+ if (apply)
+ target->ApplyStatPctModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(GetAmount()));
+ else
+ {
+ float amount = target->GetTotalAuraMultiplier(SPELL_AURA_MOD_PERCENT_STAT, [i](AuraEffect const* aurEff)
+ {
+ return (aurEff->GetMiscValue() == i || aurEff->GetMiscValue() == -1);
+ });
+ target->SetStatPctModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, amount);
+ }
}
}
@@ -4549,7 +4588,7 @@ void AuraEffect::HandleModHealingDone(AuraApplication const* aurApp, uint8 mode,
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
-void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -4565,39 +4604,22 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8
// save current health state
float healthPct = target->GetHealthPct();
bool alive = target->IsAlive();
- float value = GetAmount();
-
- if (GetId() == 67480) // xinef: hack fix for blessing of sanctuary stats stack with blessing of kings...
- {
- if (value) // not turned off
- value = 10.0f;
- for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
- {
- if (i == STAT_STRENGTH || i == STAT_STAMINA)
- {
- if (apply && (target->IsPlayer() || target->IsPet()))
- target->ApplyStatPercentBuffMod(Stats(i), value, apply);
-
- target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, value, apply);
-
- if (!apply && (target->IsPlayer() || target->IsPet()))
- target->ApplyStatPercentBuffMod(Stats(i), value, apply);
- }
- }
- return;
- }
for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
{
if (GetMiscValue() == i || GetMiscValue() == -1)
{
- if (apply && (target->IsPlayer() || target->IsPet()))
- target->ApplyStatPercentBuffMod(Stats(i), value, apply);
+ float amount = target->GetTotalAuraMultiplier(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, [i](AuraEffect const* aurEff)
+ {
+ return (aurEff->GetMiscValue() == i || aurEff->GetMiscValue() == -1);
+ });
- target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, value, apply);
+ if (target->GetPctModifierValue(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT) == amount)
+ continue;
- if (!apply && (target->IsPlayer() || target->IsPet()))
- target->ApplyStatPercentBuffMod(Stats(i), value, apply);
+ target->SetStatPctModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, amount);
+ if (target->IsPlayer() || target->IsPet())
+ target->UpdateStatBuffMod(Stats(i));
}
}
@@ -4693,7 +4715,7 @@ void AuraEffect::HandleAuraModIncreaseHealth(AuraApplication const* aurApp, uint
if (apply)
{
- target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetAmount()), apply);
+ target->HandleStatFlatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetAmount()), apply);
target->ModifyHealth(GetAmount());
}
else
@@ -4702,7 +4724,7 @@ void AuraEffect::HandleAuraModIncreaseHealth(AuraApplication const* aurApp, uint
target->ModifyHealth(-GetAmount());
else
target->SetHealth(1);
- target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetAmount()), apply);
+ target->HandleStatFlatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetAmount()), apply);
}
}
@@ -4716,7 +4738,7 @@ void AuraEffect::HandleAuraModIncreaseMaxHealth(AuraApplication const* aurApp, u
uint32 oldhealth = target->GetHealth();
double healthPercentage = (double)oldhealth / (double)target->GetMaxHealth();
- target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetAmount()), apply);
+ target->HandleStatFlatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetAmount()), apply);
// refresh percentage
if (oldhealth > 0)
@@ -4746,7 +4768,7 @@ void AuraEffect::HandleAuraModIncreaseEnergy(AuraApplication const* aurApp, uint
UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_POWER_START) + PowerType);
- target->HandleStatModifier(unitMod, TOTAL_VALUE, float(GetAmount()), apply);
+ target->HandleStatFlatModifier(unitMod, TOTAL_VALUE, float(GetAmount()), apply);
}
void AuraEffect::HandleAuraModIncreaseEnergyPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -4765,17 +4787,16 @@ void AuraEffect::HandleAuraModIncreaseEnergyPercent(AuraApplication const* aurAp
// return;
UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_POWER_START) + PowerType);
- float amount = float(GetAmount());
if (apply)
{
- target->HandleStatModifier(unitMod, TOTAL_PCT, amount, apply);
- target->ModifyPowerPct(PowerType, amount, apply);
+ float amount = float(GetAmount());
+ target->ApplyStatPctModifier(unitMod, TOTAL_PCT, amount);
}
else
{
- target->ModifyPowerPct(PowerType, amount, apply);
- target->HandleStatModifier(unitMod, TOTAL_PCT, amount, apply);
+ float amount = target->GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT, GetMiscValue());
+ target->SetStatPctModifier(unitMod, TOTAL_PCT, amount);
}
}
@@ -4788,7 +4809,14 @@ void AuraEffect::HandleAuraModIncreaseHealthPercent(AuraApplication const* aurAp
// Unit will keep hp% after MaxHealth being modified if unit is alive.
float percent = target->GetHealthPct();
- target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(GetAmount()), apply);
+
+ if (apply)
+ target->ApplyStatPctModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(GetAmount()));
+ else
+ {
+ float amount = target->GetTotalAuraMultiplier(SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT);
+ target->SetStatPctModifier(UNIT_MOD_HEALTH, TOTAL_PCT, amount);
+ }
// Xinef: pct was rounded down and could "kill" creature by setting its health to 0 making npc zombie
if (target->IsAlive())
@@ -4803,7 +4831,13 @@ void AuraEffect::HandleAuraIncreaseBaseHealthPercent(AuraApplication const* aurA
Unit* target = aurApp->GetTarget();
- target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(GetAmount()), apply);
+ if (apply)
+ target->ApplyStatPctModifier(UNIT_MOD_HEALTH, BASE_PCT, float(GetAmount()));
+ else
+ {
+ float amount = target->GetTotalAuraMultiplier(SPELL_AURA_MOD_BASE_HEALTH_PCT);
+ target->SetStatPctModifier(UNIT_MOD_HEALTH, BASE_PCT, amount);
+ }
}
/********************************/
@@ -4857,34 +4891,17 @@ void AuraEffect::HandleAuraModRegenInterrupt(AuraApplication const* aurApp, uint
HandleModManaRegen(aurApp, mode, apply);
}
-void AuraEffect::HandleAuraModWeaponCritPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleAuraModWeaponCritPercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit* target = aurApp->GetTarget();
+ Player* target = aurApp->GetTarget()->ToPlayer();
- if (!target->IsPlayer())
+ if (!target)
return;
- for (int i = 0; i < MAX_ATTACK; ++i)
- if (Item* pItem = target->ToPlayer()->GetWeaponForAttack(WeaponAttackType(i), true))
- target->ToPlayer()->_ApplyWeaponDependentAuraCritMod(pItem, WeaponAttackType(i), this, apply);
-
- // mods must be applied base at equipped weapon class and subclass comparison
- // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
- // GetMiscValue() comparison with item generated damage types
-
- if (GetSpellInfo()->EquippedItemClass == -1)
- {
- target->ToPlayer()->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
- target->ToPlayer()->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
- target->ToPlayer()->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
- }
- else
- {
- // done in Player::_ApplyWeaponDependentAuraMods
- }
+ target->UpdateAllWeaponDependentCritAuras();
}
void AuraEffect::HandleModHitChance(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -4960,9 +4977,7 @@ void AuraEffect::HandleAuraModCritPct(AuraApplication const* aurApp, uint8 mode,
return;
}
- target->ToPlayer()->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
- target->ToPlayer()->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
- target->ToPlayer()->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
+ target->ToPlayer()->UpdateAllWeaponDependentCritAuras();
// included in Player::UpdateSpellCritChance calculation
target->ToPlayer()->UpdateAllSpellCritChances();
@@ -4986,6 +5001,13 @@ void AuraEffect::HandleModCastingSpeed(AuraApplication const* aurApp, uint8 mode
return;
}
+ int32 spellGroupVal = target->GetHighestExclusiveSameEffectSpellGroupValue(this, GetAuraType());
+ if (std::abs(spellGroupVal) >= std::abs(GetAmount()))
+ return;
+
+ if (spellGroupVal)
+ target->ApplyCastTimePercentMod(float(spellGroupVal), !apply);
+
target->ApplyCastTimePercentMod((float)GetAmount(), apply);
}
@@ -5007,6 +5029,17 @@ void AuraEffect::HandleModCombatSpeedPct(AuraApplication const* aurApp, uint8 mo
return;
Unit* target = aurApp->GetTarget();
+ int32 spellGroupVal = target->GetHighestExclusiveSameEffectSpellGroupValue(this, SPELL_AURA_MELEE_SLOW);
+ if (std::abs(spellGroupVal) >= std::abs(GetAmount()))
+ return;
+
+ if (spellGroupVal)
+ {
+ target->ApplyCastTimePercentMod(float(spellGroupVal), !apply);
+ target->ApplyAttackTimePercentMod(BASE_ATTACK, float(spellGroupVal), !apply);
+ target->ApplyAttackTimePercentMod(OFF_ATTACK, float(spellGroupVal), !apply);
+ target->ApplyAttackTimePercentMod(RANGED_ATTACK, float(spellGroupVal), !apply);
+ }
target->ApplyCastTimePercentMod(float(GetAmount()), apply);
target->ApplyAttackTimePercentMod(BASE_ATTACK, float(GetAmount()), apply);
@@ -5031,7 +5064,15 @@ void AuraEffect::HandleModMeleeSpeedPct(AuraApplication const* aurApp, uint8 mod
return;
Unit* target = aurApp->GetTarget();
+ int32 spellGroupVal = target->GetHighestExclusiveSameEffectSpellGroupValue(this, SPELL_AURA_MOD_MELEE_HASTE);
+ if (std::abs(spellGroupVal) >= std::abs(GetAmount()))
+ return;
+ if (spellGroupVal)
+ {
+ target->ApplyAttackTimePercentMod(BASE_ATTACK, float(spellGroupVal), !apply);
+ target->ApplyAttackTimePercentMod(OFF_ATTACK, float(spellGroupVal), !apply);
+ }
target->ApplyAttackTimePercentMod(BASE_ATTACK, float(GetAmount()), apply);
target->ApplyAttackTimePercentMod(OFF_ATTACK, float(GetAmount()), apply);
}
@@ -5073,7 +5114,7 @@ void AuraEffect::HandleModRating(AuraApplication const* aurApp, uint8 mode, bool
if (!target->IsPlayer())
return;
- for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
+ for (uint8 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
if (GetMiscValue() & (1 << rating))
target->ToPlayer()->ApplyRatingMod(CombatRating(rating), GetAmount(), apply);
}
@@ -5089,7 +5130,7 @@ void AuraEffect::HandleModRatingFromStat(AuraApplication const* aurApp, uint8 mo
return;
// Just recalculate ratings
- for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
+ for (uint8 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
if (GetMiscValue() & (1 << rating))
target->ToPlayer()->ApplyRatingMod(CombatRating(rating), 0, apply);
}
@@ -5105,7 +5146,7 @@ void AuraEffect::HandleAuraModAttackPower(AuraApplication const* aurApp, uint8 m
Unit* target = aurApp->GetTarget();
- target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(GetAmount()), apply);
+ target->HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(GetAmount()), apply);
}
void AuraEffect::HandleAuraModRangedAttackPower(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -5118,7 +5159,7 @@ void AuraEffect::HandleAuraModRangedAttackPower(AuraApplication const* aurApp, u
if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0)
return;
- target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
+ target->HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
}
void AuraEffect::HandleAuraModAttackPowerPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -5129,7 +5170,13 @@ void AuraEffect::HandleAuraModAttackPowerPercent(AuraApplication const* aurApp,
Unit* target = aurApp->GetTarget();
//UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
- target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(GetAmount()), apply);
+ if (apply)
+ target->ApplyStatPctModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(GetAmount()));
+ else
+ {
+ float amount = target->GetTotalAuraMultiplier(SPELL_AURA_MOD_ATTACK_POWER_PCT);
+ target->SetStatPctModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, amount);
+ }
}
void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
@@ -5143,7 +5190,13 @@ void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const* au
return;
//UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
- target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(GetAmount()), apply);
+ if (apply)
+ target->ApplyStatPctModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(GetAmount()));
+ else
+ {
+ float amount = target->GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT);
+ target->SetStatPctModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, amount);
+ }
}
void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
@@ -5184,141 +5237,89 @@ void AuraEffect::HandleModDamageDone(AuraApplication const* aurApp, uint8 mode,
Unit* target = aurApp->GetTarget();
- // apply item specific bonuses for already equipped weapon
+ if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0)
+ target->UpdateAllDamageDoneMods();
+
+ // Magic damage modifiers implemented in Unit::SpellBaseDamageBonus
+ // This information for client side use only
if (target->IsPlayer())
{
- for (int i = 0; i < MAX_ATTACK; ++i)
- if (Item* pItem = target->ToPlayer()->GetWeaponForAttack(WeaponAttackType(i), true))
- target->ToPlayer()->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
- }
- // GetMiscValue() is bitmask of spell schools
- // 1 (0-bit) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
- // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
- // 127 - full bitmask any damages
- //
- // mods must be applied base at equipped weapon class and subclass comparison
- // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
- // GetMiscValue() comparison with item generated damage types
+ uint16 baseField = GetAmount() >= 0 ? PLAYER_FIELD_MOD_DAMAGE_DONE_POS : PLAYER_FIELD_MOD_DAMAGE_DONE_NEG;
+ for (uint16 i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ if (GetMiscValue() & (1 << i))
+ target->ApplyModUInt32Value(baseField + i, GetAmount(), apply);
- if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0 && sScriptMgr->CanModAuraEffectDamageDone(this, target, aurApp, mode, apply))
- {
- // apply generic physical damage bonuses including wand case
- if (GetSpellInfo()->EquippedItemClass == -1 || !target->IsPlayer())
- {
- target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(GetAmount()), apply);
- target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(GetAmount()), apply);
- target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
-
- if (target->IsPlayer())
- {
- if (GetAmount() > 0)
- target->ApplyModInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, GetAmount(), apply);
- else
- target->ApplyModInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, GetAmount(), apply);
- }
- }
- else
- {
- // done in Player::_ApplyWeaponDependentAuraMods
- }
+ if (Guardian* pet = target->ToPlayer()->GetGuardianPet())
+ pet->UpdateAttackPowerAndDamage();
}
+}
- // Skip non magic case for Speedup
- if ((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0)
+void AuraEffect::HandleModDamagePercentDone(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
+{
+ if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- if (GetSpellInfo()->EquippedItemClass != -1 || GetSpellInfo()->EquippedItemInventoryTypeMask != 0)
- {
- // wand magic case (skip generic to all item spell bonuses)
- // done in Player::_ApplyWeaponDependentAuraMods
-
- // Skip item specific requirements for not wand magic damage
+ Unit* target = aurApp->GetTarget();
+ if (!target)
return;
- }
- // Magic damage modifiers implemented in Unit::SpellDamageBonus
- // This information for client side use only
+ if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
+ target->UpdateAllDamagePctDoneMods();
+
if (target->IsPlayer())
{
- if (GetAmount() > 0)
+ for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
{
- for (uint32 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
+ if (GetMiscValue() & (1 << i))
{
- if ((GetMiscValue() & (1 << i)) != 0)
- target->ApplyModInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, GetAmount(), apply);
+ // only aura type modifying PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+ float amount = target->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, 1 << i);
+ target->SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, amount);
}
}
- else
- {
- for (uint32 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
- {
- if ((GetMiscValue() & (1 << i)) != 0)
- target->ApplyModInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, GetAmount(), apply);
- }
- }
- if (Guardian* pet = target->ToPlayer()->GetGuardianPet())
- pet->UpdateAttackPowerAndDamage();
}
}
-void AuraEffect::HandleModDamagePercentDone(AuraApplication const* aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleModOffhandDamagePercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
- if (!target)
- return;
-
- if (!sScriptMgr->CanModAuraEffectModDamagePercentDone(this, target, aurApp, mode, apply))
- return;
- if (target->IsPlayer())
- {
- for (int i = 0; i < MAX_ATTACK; ++i)
- if (Item* item = target->ToPlayer()->GetWeaponForAttack(WeaponAttackType(i), false))
- target->ToPlayer()->_ApplyWeaponDependentAuraDamageMod(item, WeaponAttackType(i), this, apply);
- }
-
- if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) && (GetSpellInfo()->EquippedItemClass == -1 || !target->IsPlayer()))
- {
- target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(GetAmount()), apply);
- target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetAmount()), apply);
- target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(GetAmount()), apply);
-
- if (target->IsPlayer())
- target->ToPlayer()->ApplyPercentModFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, float (GetAmount()), apply);
- }
- else
- {
- // done in Player::_ApplyWeaponDependentAuraMods for SPELL_SCHOOL_MASK_NORMAL && EquippedItemClass != -1 and also for wand case
- }
+ // also handles spell group stacks
+ target->UpdateDamagePctDoneMods(OFF_ATTACK);
}
-void AuraEffect::HandleModOffhandDamagePercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleShieldBlockValue(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit* target = aurApp->GetTarget();
+ Player* target = aurApp->GetTarget()->ToPlayer();
+ if (!target)
+ return;
- target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetAmount()), apply);
+ target->HandleBaseModFlatValue(SHIELD_BLOCK_VALUE, float(GetAmount()), apply);
}
-void AuraEffect::HandleShieldBlockValue(AuraApplication const* aurApp, uint8 mode, bool apply) const
+void AuraEffect::HandleShieldBlockValuePercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
- Unit* target = aurApp->GetTarget();
-
- BaseModType modType = FLAT_MOD;
- if (GetAuraType() == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
- modType = PCT_MOD;
+ Player* target = aurApp->GetTarget()->ToPlayer();
+ if (!target)
+ return;
- if (target->IsPlayer())
- target->ToPlayer()->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(GetAmount()), apply);
+ if (apply)
+ target->ApplyBaseModPctValue(SHIELD_BLOCK_VALUE, float(GetAmount()));
+ else
+ {
+ float amount = target->GetTotalAuraMultiplier(SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT);
+ target->SetBaseModPctValue(SHIELD_BLOCK_VALUE, amount);
+ }
}
/********************************/
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.h b/src/server/game/Spells/Auras/SpellAuraEffects.h
index 73640626bc..8349c83fc2 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.h
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.h
@@ -112,8 +112,6 @@ public:
float GetPctMods() const { return m_pctMods; }
void SetPctMods(float pctMods) { m_pctMods = pctMods; }
- // xinef: stacking
- uint32 GetAuraGroup() const { return m_auraGroup; }
int32 GetOldAmount() const { return m_oldAmount; }
void SetOldAmount(int32 amount) { m_oldAmount = amount; }
void SetEnabled(bool enabled) { m_isAuraEnabled = enabled; }
@@ -131,8 +129,6 @@ private:
float m_critChance;
float m_pctMods;
- // xinef: stacking
- uint32 m_auraGroup;
int32 m_oldAmount;
bool m_isAuraEnabled;
// xinef: channel information for channel triggering
@@ -299,6 +295,7 @@ public:
void HandleModDamagePercentDone(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleModOffhandDamagePercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleShieldBlockValue(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+ void HandleShieldBlockValuePercent(AuraApplication const* aurApp, uint8 mode, bool apply) const;
// power cost
void HandleModPowerCostPCT(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleModPowerCost(AuraApplication const* aurApp, uint8 mode, bool apply) const;
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 7d6260e24e..0b3b35d59e 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -181,67 +181,6 @@ void AuraApplication::_HandleEffect(uint8 effIndex, bool apply)
// Remove all triggered by aura spells vs unlimited duration
aurEff->CleanupTriggeredSpells(GetTarget());
}
-
- // Stacking!
- if (uint32 groupId = aurEff->GetAuraGroup())
- {
- SpellGroupStackFlags sFlag = sSpellMgr->GetGroupStackFlags(groupId);
- if (!aurEff->IsPeriodic() && (sFlag & SPELL_GROUP_STACK_FLAG_EFFECT_EXCLUSIVE))
- {
- AuraApplication* strongestApp = apply ? this : nullptr;
- AuraEffect* strongestEff = apply ? aurEff : nullptr;
- int32 amount = apply ? std::abs(aurEff->GetAmount()) : 0;
- Unit* target = GetTarget();
- Unit::AuraEffectList const& auraList = target->GetAuraEffectsByType(aurEff->GetAuraType());
- for (Unit::AuraEffectList::const_iterator iter = auraList.begin(); iter != auraList.end(); ++iter)
- {
- if ((*iter)->GetAuraGroup() != groupId || (*iter) == strongestEff || (*iter)->GetBase()->IsRemoved())
- continue;
-
- // xinef: skip different misc values
- if (aurEff->GetAuraType() != SPELL_AURA_230 /*SPELL_AURA_MOD_INCREASE_HEALTH_2*/ && aurEff->GetAuraType() != SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK &&
- aurEff->GetMiscValue() != (*iter)->GetMiscValue())
- continue;
-
- // xinef: should not happen
- AuraApplication* aurApp = (*iter)->GetBase()->GetApplicationOfTarget(target->GetGUID());
- if (!aurApp)
- continue;
-
- if (amount < std::abs((*iter)->GetForcedAmount()))
- {
- // xinef: if we have strongest aura and it is active, turn it off
- // xinef: otherwise just save new aura;
- if (strongestApp && strongestEff && strongestApp->IsActive(strongestEff->GetEffIndex()))
- {
- strongestEff->HandleEffect(strongestApp, AURA_EFFECT_HANDLE_CHANGE_AMOUNT, false);
- if (!strongestEff->GetSpellInfo()->HasAreaAuraEffect())
- strongestEff->SetEnabled(false);
- strongestApp->SetDisableMask(strongestEff->GetEffIndex());
- }
- strongestApp = aurApp;
- strongestEff = (*iter);
- amount = std::abs((*iter)->GetAmount());
- }
- // xinef: itered aura is weaker, deactivate if active
- else if (aurApp->IsActive((*iter)->GetEffIndex()))
- {
- (*iter)->HandleEffect(aurApp, AURA_EFFECT_HANDLE_CHANGE_AMOUNT, false);
- if (!(*iter)->GetSpellInfo()->HasAreaAuraEffect())
- (*iter)->SetEnabled(false);
- aurApp->SetDisableMask((*iter)->GetEffIndex());
- }
- }
-
- // xinef: if we have new strongest aura, and it is not active
- if (strongestApp && strongestEff && !strongestApp->IsActive(strongestEff->GetEffIndex()))
- {
- strongestApp->RemoveDisableMask(strongestEff->GetEffIndex());
- strongestEff->SetEnabled(true);
- strongestEff->HandleEffect(strongestApp, AURA_EFFECT_HANDLE_CHANGE_AMOUNT, true);
- }
- }
- }
SetNeedClientUpdate();
}
@@ -661,6 +600,9 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply)
if (!itr->second || itr->first->IsImmunedToSpell(GetSpellInfo()) || !CanBeAppliedOn(itr->first))
addUnit = false;
+ if (addUnit && !itr->first->IsHighestExclusiveAura(this, true))
+ addUnit = false;
+
if (addUnit)
{
// persistent area aura does not hit flying targets
@@ -684,7 +626,7 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply)
for (Unit::AuraApplicationMap::iterator iter = itr->first->GetAppliedAuras().begin(); iter != itr->first->GetAppliedAuras().end(); ++iter)
{
Aura const* aura = iter->second->GetBase();
- if (!CanStackWith(aura, false))
+ if (!CanStackWith(aura))
{
addUnit = false;
break;
@@ -1069,6 +1011,16 @@ void Aura::RefreshSpellMods()
player->RestoreAllSpellMods(0, this);
}
+bool Aura::HasMoreThanOneEffectForType(AuraType auraType) const
+{
+ uint32 count = 0;
+ for (SpellEffectInfo const& spellEffectInfo : GetSpellInfo()->GetEffects())
+ if (HasEffect(spellEffectInfo.EffectIndex) && spellEffectInfo.ApplyAuraName == auraType)
+ ++count;
+
+ return count > 1;
+}
+
bool Aura::IsArea() const
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
@@ -1589,7 +1541,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
// Alchemy: Mixology
if (caster && caster->HasAura(53042) && caster->IsPlayer() && !caster->ToPlayer()->GetSession()->PlayerLoading())
{
- if (sSpellMgr->GetSpellGroup(GetId()) == 1) /*Elixirs*/
+ if (sSpellMgr->IsSpellMemberOfSpellGroup(GetId(), SPELL_GROUP_ELIXIR_BATTLE) || sSpellMgr->IsSpellMemberOfSpellGroup(GetId(), SPELL_GROUP_ELIXIR_GUARDIAN))
{
if (caster->HasSpell(GetSpellInfo()->Effects[EFFECT_0].TriggerSpell))
{
@@ -2018,7 +1970,7 @@ bool Aura::IsAuraStronger(Aura const* newAura) const
return false;
}
-bool Aura::CanStackWith(Aura const* existingAura, bool remove) const
+bool Aura::CanStackWith(Aura const* existingAura) const
{
// Can stack with self
if (this == existingAura)
@@ -2056,47 +2008,19 @@ bool Aura::CanStackWith(Aura const* existingAura, bool remove) const
return false;
// check spell group stack rules
- // xinef: this assures us that both spells are in same group!
- SpellGroupStackFlags stackFlags = sSpellMgr->CheckSpellGroupStackRules(m_spellInfo, existingSpellInfo, remove, IsArea());
- if (stackFlags)
+ switch (sSpellMgr->CheckSpellGroupStackRules(m_spellInfo, existingSpellInfo))
{
- // xinef: same caster rule is bounded by spellfamily
- if (sameCaster && m_spellInfo->SpellFamilyName == existingSpellInfo->SpellFamilyName &&
- (stackFlags & SPELL_GROUP_STACK_FLAG_NOT_SAME_CASTER))
+ case SPELL_GROUP_STACK_RULE_EXCLUSIVE:
+ case SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST: // if it reaches this point, existing aura is lower/equal
return false;
-
- // xinef: normal exclusive stacking, remove if auras are equal by effects
- if (stackFlags & SPELL_GROUP_STACK_FLAG_EXCLUSIVE)
- {
- if (GetSpellInfo()->IsAuraEffectEqual(existingSpellInfo) || GetSpellInfo()->IsRankOf(existingSpellInfo))
- {
- if (remove)
- return IsAuraStronger(existingAura);
- else
- return existingAura->IsAuraStronger(this);
- }
- }
-
- // xinef: check priority before effect mask
- SpellGroupSpecialFlags thisAuraFlag = sSpellMgr->GetSpellGroupSpecialFlags(GetId());
- SpellGroupSpecialFlags existingAuraFlag = sSpellMgr->GetSpellGroupSpecialFlags(existingSpellInfo->Id);
- if (thisAuraFlag >= SPELL_GROUP_SPECIAL_FLAG_PRIORITY1 && thisAuraFlag <= SPELL_GROUP_SPECIAL_FLAG_PRIORITY4 &&
- existingAuraFlag >= SPELL_GROUP_SPECIAL_FLAG_PRIORITY1 && existingAuraFlag <= SPELL_GROUP_SPECIAL_FLAG_PRIORITY4)
- {
- if (thisAuraFlag < existingAuraFlag)
- {
+ case SPELL_GROUP_STACK_RULE_EXCLUSIVE_FROM_SAME_CASTER:
+ if (sameCaster)
return false;
- }
- }
-
- // xinef: forced strongest aura in group by flag
- if (stackFlags & SPELL_GROUP_STACK_FLAG_FORCED_STRONGEST)
- return !remove;
- if (stackFlags & SPELL_GROUP_STACK_FLAG_FORCED_WEAKEST)
- return remove;
-
- // xinef: forced return, handle all cases using available flags!
- return !(stackFlags & SPELL_GROUP_STACK_FLAG_NEVER_STACK);
+ break;
+ case SPELL_GROUP_STACK_RULE_DEFAULT:
+ case SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT:
+ default:
+ break;
}
if (m_spellInfo->SpellFamilyName != existingSpellInfo->SpellFamilyName)
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 7b7ab603ec..8731299f8b 100644
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -153,6 +153,7 @@ public:
uint8 GetCasterLevel() const { return m_casterLevel; }
+ bool HasMoreThanOneEffectForType(AuraType auraType) const;
bool IsArea() const;
bool IsPassive() const;
bool IsDeathPersistent() const;
@@ -188,7 +189,7 @@ public:
void HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, bool apply, bool onReapply);
bool CanBeAppliedOn(Unit* target);
bool CheckAreaTarget(Unit* target);
- bool CanStackWith(Aura const* checkAura, bool remove) const;
+ bool CanStackWith(Aura const* existingAura) const;
bool IsAuraStronger(Aura const* newAura) const;
// Proc system
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 24f1c1ad68..608b9614b8 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -19,7 +19,6 @@
#include "ArenaSpectator.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
-#include "BattlegroundIC.h"
#include "CharmInfo.h"
#include "CellImpl.h"
#include "Common.h"
@@ -33,7 +32,6 @@
#include "InstanceScript.h"
#include "Log.h"
#include "LootMgr.h"
-#include "MapMgr.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
@@ -41,6 +39,7 @@
#include "Player.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
+#include "SpellAuraDefines.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
@@ -1240,11 +1239,7 @@ void Spell::SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTarge
// Other special target selection goes here
if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
{
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- if ((*j)->IsAffectedOnSpell(m_spellInfo))
- maxTargets += (*j)->GetAmount();
-
+ maxTargets += m_caster->GetTotalAuraModifierByAffectMask(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS, m_spellInfo);
Acore::Containers::RandomResize(targets, maxTargets);
}
@@ -1327,11 +1322,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
// Other special target selection goes here
if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
{
- Unit::AuraEffectList const& Auras = m_caster->GetAuraEffectsByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
- for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
- if ((*j)->IsAffectedOnSpell(m_spellInfo))
- maxTargets += (*j)->GetAmount();
-
+ maxTargets += m_caster->GetTotalAuraModifierByAffectMask(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS, m_spellInfo);
Acore::Containers::RandomResize(targets, maxTargets);
}
@@ -6076,6 +6067,8 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
+ uint8 approximateAuraEffectMask = 0;
+ uint8 nonAuraEffectMask = 0;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
// for effects of spells that have only one target
@@ -6561,6 +6554,11 @@ SpellCastResult Spell::CheckCast(bool strict)
default:
break;
}
+
+ if (m_spellInfo->Effects[i].IsAura())
+ approximateAuraEffectMask |= 1 << i;
+ else if (m_spellInfo->Effects[i].IsEffect())
+ nonAuraEffectMask |= 1 << i;
}
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
@@ -6609,8 +6607,13 @@ SpellCastResult Spell::CheckCast(bool strict)
if (target->IsCreature() && target->ToCreature()->IsVehicle())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+ // Allow SPELL_AURA_MOD_POSSESS to work on mounted players,
+ // but keep the old restriction for everything else.
if (target->IsMounted())
- return SPELL_FAILED_CANT_BE_CHARMED;
+ {
+ if (!(target->IsPlayer() && m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_POSSESS))
+ return SPELL_FAILED_CANT_BE_CHARMED;
+ }
if (target->GetCharmerGUID())
return SPELL_FAILED_CHARMED;
@@ -6718,6 +6721,13 @@ SpellCastResult Spell::CheckCast(bool strict)
default:
break;
}
+
+ // check if target already has the same type, but more powerful aura
+ if (!nonAuraEffectMask && (approximateAuraEffectMask & (1 << i)) && !m_spellInfo->IsTargetingArea())
+ if (Unit* target = m_targets.GetUnitTarget())
+ if (!target->IsHighestExclusiveAuraEffect(m_spellInfo, AuraType(m_spellInfo->Effects[i].ApplyAuraName),
+ m_spellInfo->Effects[i].CalcValue(m_caster, &m_spellValue->EffectBasePoints[i]), approximateAuraEffectMask, false))
+ return SPELL_FAILED_AURA_BOUNCED;
}
// check trade slot case (last, for allow catch any another cast problems)
@@ -6968,27 +6978,36 @@ bool Spell::CanAutoCast(Unit* target)
{
ObjectGuid targetguid = target->GetGUID();
- for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
+ for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
{
- if (m_spellInfo->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA)
+ if (!spellEffectInfo.IsAura())
+ continue;
+
+ AuraType const& auraType = spellEffectInfo.ApplyAuraName;
+ Unit::AuraEffectList const& auras = target->GetAuraEffectsByType(auraType);
+ for (Unit::AuraEffectList::const_iterator auraIt = auras.begin(); auraIt != auras.end(); ++auraIt)
{
- if (m_spellInfo->StackAmount <= 1)
+ if (GetSpellInfo()->Id == (*auraIt)->GetSpellInfo()->Id)
+ return false;
+
+ switch (sSpellMgr->CheckSpellGroupStackRules(GetSpellInfo(), (*auraIt)->GetSpellInfo()))
{
- if (target->HasAuraEffect(m_spellInfo->Id, j))
+ case SPELL_GROUP_STACK_RULE_EXCLUSIVE:
return false;
- }
- else
- {
- if (AuraEffect* aureff = target->GetAuraEffect(m_spellInfo->Id, j))
- if (aureff->GetBase()->GetStackAmount() >= m_spellInfo->StackAmount)
+ case SPELL_GROUP_STACK_RULE_EXCLUSIVE_FROM_SAME_CASTER:
+ if (GetCaster() == (*auraIt)->GetCaster())
+ return false;
+ break;
+ case SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT: // this one has further checks, but i don't think they're necessary for autocast logic
+ case SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST:
+ if (abs(spellEffectInfo.BasePoints) <= abs((*auraIt)->GetAmount()))
return false;
+ break;
+ case SPELL_GROUP_STACK_RULE_DEFAULT:
+ default:
+ break;
}
}
- else if (m_spellInfo->Effects[j].IsAreaAuraEffect())
- {
- if (target->HasAuraEffect(m_spellInfo->Id, j))
- return false;
- }
}
SpellCastResult result = CheckPetCast(target);
@@ -7905,7 +7924,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
case SPELL_AURA_AOE_CHARM:
if (target->IsCreature() && target->IsVehicle())
return false;
- if (target->IsMounted())
+ if (target->IsMounted() && m_spellInfo->Effects[eff].ApplyAuraName != SPELL_AURA_MOD_POSSESS)
return false;
if (target->GetCharmerGUID())
return false;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 3343c70595..d725b682ec 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1952,13 +1952,10 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
{
- SpellGroupSpecialFlags sFlag = sSpellMgr->GetSpellGroupSpecialFlags(itr->second->GetBase()->GetId());
- if (!guardianFound)
- if (sFlag & SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN)
- guardianFound = true;
- if (!battleFound)
- if (sFlag & SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE)
- battleFound = true;
+ if (!guardianFound && sSpellMgr->IsSpellMemberOfSpellGroup(itr->second->GetBase()->GetId(), SPELL_GROUP_ELIXIR_GUARDIAN))
+ guardianFound = true;
+ if (!battleFound && sSpellMgr->IsSpellMemberOfSpellGroup(itr->second->GetBase()->GetId(), SPELL_GROUP_ELIXIR_BATTLE))
+ battleFound = true;
if (battleFound && guardianFound)
break;
}
@@ -1966,9 +1963,9 @@ void Spell::EffectEnergize(SpellEffIndex effIndex)
// get all available elixirs by mask and spell level
std::set<uint32> availableElixirs;
if (!guardianFound)
- sSpellMgr->GetSetOfSpellsInSpellGroupWithFlag(1, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN, availableElixirs);
+ sSpellMgr->GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_GUARDIAN, availableElixirs);
if (!battleFound)
- sSpellMgr->GetSetOfSpellsInSpellGroupWithFlag(1, SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE, availableElixirs);
+ sSpellMgr->GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_BATTLE, availableElixirs);
for (std::set<uint32>::iterator itr = availableElixirs.begin(); itr != availableElixirs.end();)
{
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(*itr);
@@ -3598,7 +3595,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
unitMod = UNIT_MOD_DAMAGE_RANGED;
break;
}
- float weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT);
+ float weapon_total_pct = m_caster->GetPctModifierValue(unitMod, TOTAL_PCT);
fixed_bonus = int32(fixed_bonus * weapon_total_pct);
spell_bonus = int32(spell_bonus * weapon_total_pct);
}
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 2a54900431..74b89e99bd 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -326,9 +326,9 @@ std::array<SpellImplicitTargetInfo::StaticData, TOTAL_SPELL_TARGETS> SpellImplic
SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex)
{
_spellInfo = spellInfo;
- _effIndex = effIndex;
+ EffectIndex = effIndex;
Effect = spellEntry->Effect[effIndex];
- ApplyAuraName = spellEntry->EffectApplyAuraName[effIndex];
+ ApplyAuraName = AuraType(spellEntry->EffectApplyAuraName[effIndex]);
Amplitude = spellEntry->EffectAmplitude[effIndex];
DieSides = spellEntry->EffectDieSides[effIndex];
RealPointsPerLevel = spellEntry->EffectRealPointsPerLevel[effIndex];
@@ -456,7 +456,7 @@ int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const
value += PointsPerComboPoint * comboPoints;
}
- value = caster->ApplyEffectModifiers(_spellInfo, _effIndex, value);
+ value = caster->ApplyEffectModifiers(_spellInfo, EffectIndex, value);
// amount multiplication based on caster's level
if (!caster->IsControlledByPlayer() &&
@@ -501,7 +501,7 @@ int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const
break;
}
- if ((sSpellMgr->GetSpellInfo(_spellInfo->Effects[_effIndex].TriggerSpell) && sSpellMgr->GetSpellInfo(_spellInfo->Effects[_effIndex].TriggerSpell)->HasAttribute(SPELL_ATTR0_SCALES_WITH_CREATURE_LEVEL)) && _spellInfo->HasAttribute(SPELL_ATTR0_SCALES_WITH_CREATURE_LEVEL))
+ if ((sSpellMgr->GetSpellInfo(_spellInfo->Effects[EffectIndex].TriggerSpell) && sSpellMgr->GetSpellInfo(_spellInfo->Effects[EffectIndex].TriggerSpell)->HasAttribute(SPELL_ATTR0_SCALES_WITH_CREATURE_LEVEL)) && _spellInfo->HasAttribute(SPELL_ATTR0_SCALES_WITH_CREATURE_LEVEL))
canEffectScale = false;
if (canEffectScale)
@@ -1579,122 +1579,6 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a
return SPELL_CAST_OK;
}
-
-bool SpellInfo::IsStrongerAuraActive(Unit const* caster, Unit const* target) const
-{
- if (!target)
- return false;
-
- // xinef: check spell group
- uint32 groupId = sSpellMgr->GetSpellGroup(Id);
- if (!groupId)
- return false;
-
- SpellGroupSpecialFlags sFlag = sSpellMgr->GetSpellGroupSpecialFlags(Id);
- if (sFlag & SPELL_GROUP_SPECIAL_FLAG_SKIP_STRONGER_CHECK)
- return false;
-
- for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
- {
- // xinef: Skip Empty effects
- if (!Effects[i].IsEffect())
- continue;
-
- // xinef: if non-aura effect is preset - return false
- if (!Effects[i].IsAura())
- return false;
-
- // xinef: aura is periodic - return false
- if (Effects[i].Amplitude)
- return false;
-
- // xinef: exclude dummy auras
- if (Effects[i].ApplyAuraName == SPELL_AURA_DUMMY)
- return false;
- }
-
- for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
- {
- // xinef: skip non-aura efects
- if (!Effects[i].IsAura())
- return false;
-
- Unit::AuraEffectList const& auraList = target->GetAuraEffectsByType((AuraType)Effects[i].ApplyAuraName);
- for (Unit::AuraEffectList::const_iterator iter = auraList.begin(); iter != auraList.end(); ++iter)
- {
- // xinef: aura is not groupped or in different group
- uint32 auraGroup = (*iter)->GetAuraGroup();
- if (!auraGroup || auraGroup != groupId)
- continue;
-
- if (IsRankOf((*iter)->GetSpellInfo()) && (sFlag & SPELL_GROUP_SPECIAL_FLAG_SKIP_STRONGER_SAME_SPELL))
- {
- continue;
- }
-
- // xinef: check priority before effect mask
- if (sFlag >= SPELL_GROUP_SPECIAL_FLAG_PRIORITY1 && sFlag <= SPELL_GROUP_SPECIAL_FLAG_PRIORITY4)
- {
- SpellGroupSpecialFlags sFlagCurr = sSpellMgr->GetSpellGroupSpecialFlags((*iter)->GetId());
- if (sFlagCurr >= SPELL_GROUP_SPECIAL_FLAG_PRIORITY1 && sFlagCurr <= SPELL_GROUP_SPECIAL_FLAG_PRIORITY4 && sFlagCurr < sFlag)
- {
- return true;
- }
- }
-
- // xinef: check aura effect equal auras only, some auras have different effects on different ranks - check rank also
- if (!IsAuraEffectEqual((*iter)->GetSpellInfo()) && !IsRankOf((*iter)->GetSpellInfo()))
- continue;
-
- // xinef: misc value mismatches
- // xinef: commented, checked above
- //if (Effects[i].MiscValue != (*iter)->GetMiscValue())
- // continue;
-
- // xinef: should not happen, or effect is not active - stronger one is present
- AuraApplication* aurApp = (*iter)->GetBase()->GetApplicationOfTarget(target->GetGUID());
- if (!aurApp || !aurApp->IsActive((*iter)->GetEffIndex()))
- continue;
-
- // xinef: assume that all spells are either positive or negative, otherwise they should not be in one group
- // xinef: take custom values into account
-
- int32 basePoints = Effects[i].BasePoints;
- int32 duration = GetMaxDuration();
-
- // xinef: should have the same id, can be different if spell is triggered
- // xinef: have to fix spell mods for triggered spell, turn off current spellmodtakingspell for preparing and restore after
- if (Player const* player = caster->GetSpellModOwner())
- if (player->m_spellModTakingSpell && player->m_spellModTakingSpell->m_spellInfo->Id == Id)
- basePoints = player->m_spellModTakingSpell->GetSpellValue()->EffectBasePoints[i];
-
- int32 curValue = std::abs(Effects[i].CalcValue(caster, &basePoints));
- int32 auraValue = (sFlag & SPELL_GROUP_SPECIAL_FLAG_BASE_AMOUNT_CHECK) ?
- std::abs((*iter)->GetSpellInfo()->Effects[(*iter)->GetEffIndex()].CalcValue((*iter)->GetCaster())) :
- std::abs((*iter)->GetAmount());
-
- // xinef: for same spells, divide amount by stack amount
- if (Id == (*iter)->GetId())
- auraValue /= (*iter)->GetBase()->GetStackAmount();
-
- if (curValue < auraValue)
- return true;
-
- // xinef: little hack, if current spell is the same as aura spell, asume it is not stronger
- // xinef: if values are the same, duration mods should be taken into account but they are almost always passive
- if (curValue == auraValue)
- {
- if (Id == (*iter)->GetId())
- continue;
- if (!(*iter)->GetBase()->IsPassive() && duration < (*iter)->GetBase()->GetDuration())
- return true;
- }
- }
- }
-
- return false;
-}
-
bool SpellInfo::IsAuraEffectEqual(SpellInfo const* otherSpellInfo) const
{
uint8 matchCount = 0;
@@ -1938,10 +1822,6 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
if (HasEffect(SPELL_EFFECT_SELF_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT_NEW))
return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED;
- // xinef: check if stronger aura is active
- if (IsStrongerAuraActive(caster, unitTarget))
- return SPELL_FAILED_AURA_BOUNCED;
-
return SPELL_CAST_OK;
}
@@ -2316,6 +2196,8 @@ SpellSpecificType SpellInfo::LoadSpellSpecific() const
case SPELL_AURA_TRACK_RESOURCES:
case SPELL_AURA_TRACK_STEALTHED:
return SPELL_SPECIFIC_TRACKER;
+ default:
+ break;
}
}
}
@@ -2399,6 +2281,8 @@ uint32 SpellInfo::GetMaxTicks() const
if (Effects[x].Amplitude != 0)
return DotDuration / Effects[x].Amplitude;
break;
+ default:
+ break;
}
}
@@ -2889,50 +2773,3 @@ void SpellInfo::_UnloadImplicitTargetConditionLists()
delete cur;
}
}
-
-bool SpellInfo::CheckElixirStacking(Unit const* caster) const
-{
- if (!caster)
- {
- return true;
- }
-
- // xinef: check spell group
- uint32 groupId = sSpellMgr->GetSpellGroup(Id);
- if (groupId != SPELL_GROUP_GUARDIAN_AND_BATTLE_ELIXIRS)
- {
- return true;
- }
-
- SpellGroupSpecialFlags sFlag = sSpellMgr->GetSpellGroupSpecialFlags(Id);
- for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
- {
- if (!Effects[i].IsAura())
- {
- continue;
- }
-
- Unit::AuraApplicationMap const& Auras = caster->GetAppliedAuras();
- for (Unit::AuraApplicationMap::const_iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
- {
- // xinef: aura is not groupped or in different group
- uint32 auraGroup = sSpellMgr->GetSpellGroup(itr->first);
- if (auraGroup != groupId)
- {
- continue;
- }
-
- // Cannot apply guardian/battle elixir if flask is present
- if (sFlag == SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE || sFlag == SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN)
- {
- SpellGroupSpecialFlags sAuraFlag = sSpellMgr->GetSpellGroupSpecialFlags(itr->first);
- if ((sAuraFlag & SPELL_GROUP_SPECIAL_FLAG_FLASK) == SPELL_GROUP_SPECIAL_FLAG_FLASK)
- {
- return false;
- }
- }
- }
- }
-
- return true;
-}
diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h
index eba1ad9013..50b6d88d40 100644
--- a/src/server/game/Spells/SpellInfo.h
+++ b/src/server/game/Spells/SpellInfo.h
@@ -248,10 +248,10 @@ private:
class SpellEffectInfo
{
SpellInfo const* _spellInfo;
- uint8 _effIndex;
public:
+ uint8 EffectIndex;
uint32 Effect;
- uint32 ApplyAuraName;
+ AuraType ApplyAuraName;
uint32 Amplitude;
int32 DieSides;
float RealPointsPerLevel;
@@ -272,7 +272,7 @@ public:
flag96 SpellClassMask;
std::list<Condition*>* ImplicitTargetConditions;
- SpellEffectInfo() : _spellInfo(nullptr), _effIndex(0), Effect(0), ApplyAuraName(0), Amplitude(0), DieSides(0),
+ SpellEffectInfo() : _spellInfo(nullptr), EffectIndex(0), Effect(0), ApplyAuraName(SPELL_AURA_NONE), Amplitude(0), DieSides(0),
RealPointsPerLevel(0), BasePoints(0), PointsPerComboPoint(0), ValueMultiplier(0), DamageMultiplier(0),
BonusMultiplier(0), MiscValue(0), MiscValueB(0), Mechanic(MECHANIC_NONE), RadiusEntry(nullptr), ChainTarget(0),
ItemType(0), TriggerSpell(0), ImplicitTargetConditions(nullptr) {}
@@ -482,8 +482,6 @@ public:
SpellCastResult CheckExplicitTarget(Unit const* caster, WorldObject const* target, Item const* itemTarget = nullptr) const;
bool CheckTargetCreatureType(Unit const* target) const;
- // xinef: aura stacking
- bool IsStrongerAuraActive(Unit const* caster, Unit const* target) const;
bool IsAuraEffectEqual(SpellInfo const* otherSpellInfo) const;
bool ValidateAttribute6SpellDamageMods(Unit const* caster, const AuraEffect* auraEffect, bool isDot) const;
@@ -539,8 +537,6 @@ public:
// unloading helpers
void _UnloadImplicitTargetConditionLists();
- bool CheckElixirStacking(Unit const* caster) const;
-
private:
std::array<SpellEffectInfo, MAX_SPELL_EFFECTS>& _GetEffects() { return Effects; }
SpellEffectInfo& _GetEffect(SpellEffIndex index) { ASSERT(index < Effects.size()); return Effects[index]; }
diff --git a/src/server/game/Spells/SpellInfoCorrections.cpp b/src/server/game/Spells/SpellInfoCorrections.cpp
index d3322349b4..0615f39c00 100644
--- a/src/server/game/Spells/SpellInfoCorrections.cpp
+++ b/src/server/game/Spells/SpellInfoCorrections.cpp
@@ -570,14 +570,6 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
});
- // Blessing of sanctuary stats
- ApplySpellFix({ 67480 }, [](SpellInfo* spellInfo)
- {
- spellInfo->Effects[EFFECT_0].MiscValue = -1;
- spellInfo->SpellFamilyName = SPELLFAMILY_UNK1; // allows stacking
- spellInfo->Effects[EFFECT_1].ApplyAuraName = SPELL_AURA_DUMMY; // just a marker
- });
-
ApplySpellFix({
6940, // Hand of Sacrifice
64205 // Divine Sacrifice
@@ -5170,6 +5162,14 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->ProcCharges = 1;
});
+ ApplySpellFix({
+ 56917, // To Icecrown Airship - Teleport to Airship (A)
+ 57417, // To Icecrown Airship - Teleport to Airship (H)
+ }, [](SpellInfo* spellInfo)
+ {
+ spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(6); // 100 yards
+ });
+
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
SpellInfo* spellInfo = mSpellInfoMap[i];
@@ -5291,14 +5291,6 @@ void SpellMgr::LoadSpellInfoCorrections()
factionTemplateEntry = const_cast<FactionTemplateEntry*>(sFactionTemplateStore.LookupEntry(1921)); // The Taunka
factionTemplateEntry->hostileMask |= 8;
- // Remove 1 from guards friendly mask, making able to attack players
- factionTemplateEntry = const_cast<FactionTemplateEntry*>(sFactionTemplateStore.LookupEntry(1857)); // Area 52 Bruiser
- factionTemplateEntry->friendlyMask &= ~1;
- factionTemplateEntry = const_cast<FactionTemplateEntry*>(sFactionTemplateStore.LookupEntry(1806)); // Netherstorm Agent
- factionTemplateEntry->friendlyMask &= ~1;
- factionTemplateEntry = const_cast<FactionTemplateEntry*>(sFactionTemplateStore.LookupEntry(1812)); // K3 Bruiser
- factionTemplateEntry->friendlyMask &= ~1;
-
// Remove vehicles attr, making accessories selectable
VehicleSeatEntry* vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(4689)); // Siege Engine, Accessory
vse->m_flags &= ~VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE;
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index f424be399a..ba297d4588 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -18,12 +18,9 @@
#include "SpellMgr.h"
#include "BattlefieldMgr.h"
#include "BattlegroundIC.h"
-#include "BattlegroundMgr.h"
#include "Chat.h"
#include "DBCStores.h"
-#include "GameGraveyard.h"
#include "InstanceScript.h"
-#include "MapMgr.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
@@ -648,82 +645,143 @@ SpellTargetPosition const* SpellMgr::GetSpellTargetPosition(uint32 spell_id, Spe
return nullptr;
}
-SpellGroupStackFlags SpellMgr::GetGroupStackFlags(uint32 groupid) const
+SpellSpellGroupMapBounds SpellMgr::GetSpellSpellGroupMapBounds(uint32 spell_id) const
{
- SpellGroupStackMap::const_iterator itr = mSpellGroupStackMap.find(groupid);
- if (itr != mSpellGroupStackMap.end())
- return itr->second;
-
- return SPELL_GROUP_STACK_FLAG_NONE;
+ spell_id = GetFirstSpellInChain(spell_id);
+ return mSpellSpellGroup.equal_range(spell_id);
}
-uint32 SpellMgr::GetSpellGroup(uint32 spell_id) const
+bool SpellMgr::IsSpellMemberOfSpellGroup(uint32 spell_id, SpellGroup group_id) const
{
- uint32 first_rank = GetFirstSpellInChain(spell_id);
- SpellGroupMap::const_iterator itr = mSpellGroupMap.find(first_rank);
- if (itr != mSpellGroupMap.end())
- return itr->second.groupId;
-
- return 0;
+ SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spell_id);
+ for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second; ++itr)
+ {
+ if (itr->second == group_id)
+ return true;
+ }
+ return false;
}
-SpellGroupSpecialFlags SpellMgr::GetSpellGroupSpecialFlags(uint32 spell_id) const
+SpellGroupSpellMapBounds SpellMgr::GetSpellGroupSpellMapBounds(SpellGroup group_id) const
{
- uint32 first_rank = GetFirstSpellInChain(spell_id);
- SpellGroupMap::const_iterator itr = mSpellGroupMap.find(first_rank);
- if (itr != mSpellGroupMap.end())
- return itr->second.specialFlags;
-
- return SPELL_GROUP_SPECIAL_FLAG_NONE;
+ return mSpellGroupSpell.equal_range(group_id);
}
-SpellGroupStackFlags SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2, bool remove, bool areaAura) const
+void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells) const
{
- uint32 spellid_1 = spellInfo1->GetFirstRankSpell()->Id;
- uint32 spellid_2 = spellInfo2->GetFirstRankSpell()->Id;
-
- uint32 groupId = GetSpellGroup(spellid_1);
+ std::set<SpellGroup> usedGroups;
+ GetSetOfSpellsInSpellGroup(group_id, foundSpells, usedGroups);
+}
- SpellGroupSpecialFlags flag1 = GetSpellGroupSpecialFlags(spellid_1);
+void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells, std::set<SpellGroup>& usedGroups) const
+{
+ if (usedGroups.find(group_id) != usedGroups.end())
+ return;
+ usedGroups.insert(group_id);
- // xinef: dunno why i added this
- if (spellid_1 == spellid_2 && remove && !areaAura)
+ SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(group_id);
+ for (SpellGroupSpellMap::const_iterator itr = groupSpell.first; itr != groupSpell.second; ++itr)
{
- if (flag1 & SPELL_GROUP_SPECIAL_FLAG_SAME_SPELL_CHECK)
+ if (itr->second < 0)
{
- return SPELL_GROUP_STACK_FLAG_EXCLUSIVE;
+ SpellGroup currGroup = (SpellGroup)abs(itr->second);
+ GetSetOfSpellsInSpellGroup(currGroup, foundSpells, usedGroups);
+ }
+ else
+ {
+ foundSpells.insert(itr->second);
}
-
- return SPELL_GROUP_STACK_FLAG_NONE;
}
+}
- if (groupId > 0 && groupId == GetSpellGroup(spellid_2))
+bool SpellMgr::AddSameEffectStackRuleSpellGroups(SpellInfo const* spellInfo, uint32 auraType, int32 amount, std::map<SpellGroup, int32>& groups) const
+{
+ uint32 spellId = spellInfo->GetFirstRankSpell()->Id;
+ auto spellGroupBounds = GetSpellSpellGroupMapBounds(spellId);
+ // Find group with SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT if it belongs to one
+ for (auto itr = spellGroupBounds.first; itr != spellGroupBounds.second; ++itr)
{
- SpellGroupSpecialFlags flag2 = GetSpellGroupSpecialFlags(spellid_2);
- SpellGroupStackFlags additionFlag = SPELL_GROUP_STACK_FLAG_NONE;
- // xinef: first flags are used for elixir stacking rules
- if (flag1 & SPELL_GROUP_SPECIAL_FLAG_STACK_EXCLUSIVE_MAX && flag2 & SPELL_GROUP_SPECIAL_FLAG_STACK_EXCLUSIVE_MAX)
+ SpellGroup group = itr->second;
+ auto found = mSpellSameEffectStack.find(group);
+ if (found != mSpellSameEffectStack.end())
{
- if (flag1 & flag2)
- return SPELL_GROUP_STACK_FLAG_NEVER_STACK;
+ // check auraTypes
+ if (!found->second.count(auraType))
+ continue;
+
+ // Put the highest amount in the map
+ auto groupItr = groups.find(group);
+ if (groupItr == groups.end())
+ groups.emplace(group, amount);
+ else
+ {
+ int32 curr_amount = groups[group];
+ // Take absolute value because this also counts for the highest negative aura
+ if (std::abs(curr_amount) < std::abs(amount))
+ groupItr->second = amount;
+ }
+ // return because a spell should be in only one SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group per auraType
+ return true;
}
- // xinef: check only flag1 (new spell)
- else if (flag1 & SPELL_GROUP_SPECIAL_FLAG_FORCED_STRONGEST)
- additionFlag = SPELL_GROUP_STACK_FLAG_FORCED_STRONGEST;
- else if (flag2 & SPELL_GROUP_SPECIAL_FLAG_FORCED_STRONGEST)
- additionFlag = SPELL_GROUP_STACK_FLAG_FORCED_WEAKEST;
+ }
+ // Not in a SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group, so return false
+ return false;
+}
+
+SpellGroupStackRule SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2) const
+{
+ ASSERT(spellInfo1);
+ ASSERT(spellInfo2);
- return SpellGroupStackFlags(GetGroupStackFlags(groupId) | additionFlag);
+ uint32 spell_id1 = spellInfo1->GetFirstRankSpell()->Id;
+ uint32 spell_id2 = spellInfo2->GetFirstRankSpell()->Id;
+
+ // find SpellGroups which are common for both spells
+ SpellSpellGroupMapBounds spellGroup1 = GetSpellSpellGroupMapBounds(spell_id1);
+ std::set<SpellGroup> groups;
+ for (SpellSpellGroupMap::const_iterator itr = spellGroup1.first; itr != spellGroup1.second; ++itr)
+ {
+ if (IsSpellMemberOfSpellGroup(spell_id2, itr->second))
+ {
+ bool add = true;
+ SpellGroupSpellMapBounds groupSpell = GetSpellGroupSpellMapBounds(itr->second);
+ for (SpellGroupSpellMap::const_iterator itr2 = groupSpell.first; itr2 != groupSpell.second; ++itr2)
+ {
+ if (itr2->second < 0)
+ {
+ SpellGroup currGroup = (SpellGroup)abs(itr2->second);
+ if (IsSpellMemberOfSpellGroup(spell_id1, currGroup) && IsSpellMemberOfSpellGroup(spell_id2, currGroup))
+ {
+ add = false;
+ break;
+ }
+ }
+ }
+ if (add)
+ groups.insert(itr->second);
+ }
}
- return SPELL_GROUP_STACK_FLAG_NONE;
+ SpellGroupStackRule rule = SPELL_GROUP_STACK_RULE_DEFAULT;
+
+ for (std::set<SpellGroup>::iterator itr = groups.begin(); itr!= groups.end(); ++itr)
+ {
+ SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(*itr);
+ if (found != mSpellGroupStack.end())
+ rule = found->second;
+ if (rule)
+ break;
+ }
+ return rule;
}
-void SpellMgr::GetSetOfSpellsInSpellGroupWithFlag(uint32 group_id, SpellGroupSpecialFlags flag, std::set<uint32>& availableElixirs) const
+SpellGroupStackRule SpellMgr::GetSpellGroupStackRule(SpellGroup group) const
{
- for (SpellGroupMap::const_iterator itr = mSpellGroupMap.begin(); itr != mSpellGroupMap.end(); ++itr)
- if (itr->second.groupId == group_id && itr->second.specialFlags == flag)
- availableElixirs.insert(itr->first); // insert spell id
+ SpellGroupStackMap::const_iterator itr = mSpellGroupStack.find(group);
+ if (itr != mSpellGroupStack.end())
+ return itr->second;
+
+ return SPELL_GROUP_STACK_RULE_DEFAULT;
}
SpellProcEventEntry const* SpellMgr::GetSpellProcEvent(uint32 spellId) const
@@ -1627,10 +1685,11 @@ void SpellMgr::LoadSpellGroups()
{
uint32 oldMSTime = getMSTime();
- mSpellGroupMap.clear(); // need for reload case
+ mSpellSpellGroup.clear(); // need for reload case
+ mSpellGroupSpell.clear();
- // 0 1 2
- QueryResult result = WorldDatabase.Query("SELECT id, spell_id, special_flag FROM spell_group");
+ // 0 1
+ QueryResult result = WorldDatabase.Query("SELECT id, spell_id FROM spell_group");
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 spell group definitions. DB table `spell_group` is empty.");
@@ -1638,48 +1697,68 @@ void SpellMgr::LoadSpellGroups()
return;
}
+ std::set<uint32> groups;
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 group_id = fields[0].Get<uint32>();
- int32 spell_id = fields[1].Get<uint32>();
- SpellGroupSpecialFlags specialFlag = (SpellGroupSpecialFlags)fields[2].Get<uint32>();
- SpellInfo const* spellInfo = GetSpellInfo(spell_id);
-
- if (!spellInfo)
+ if (group_id <= SPELL_GROUP_DB_RANGE_MIN && group_id >= SPELL_GROUP_CORE_RANGE_MAX)
{
- LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` does not exist", spell_id);
- continue;
- }
- else if (spellInfo->GetRank() > 1)
- {
- LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` is not first rank of spell", spell_id);
+ LOG_ERROR("sql.sql", "SpellGroup id {} listed in `spell_group` is in core range, but is not defined in core!", group_id);
continue;
}
+ int32 spell_id = fields[1].Get<int32>();
+
+ groups.insert(group_id);
+ mSpellGroupSpell.emplace(SpellGroup(group_id), spell_id);
+
+ } while (result->NextRow());
- if (mSpellGroupMap.find(spell_id) != mSpellGroupMap.end())
+ for (auto itr = mSpellGroupSpell.begin(); itr!= mSpellGroupSpell.end();)
+ {
+ if (itr->second < 0)
{
- LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` has more than one group", spell_id);
- continue;
+ if (groups.find(abs(itr->second)) == groups.end())
+ {
+ LOG_ERROR("sql.sql", "SpellGroup id {} listed in `spell_group` does not exist", abs(itr->second));
+ itr = mSpellGroupSpell.erase(itr);
+ }
+ else
+ ++itr;
}
-
- if (specialFlag >= SPELL_GROUP_SPECIAL_FLAG_MAX)
+ else
{
- LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` has invalid special flag!", spell_id);
- continue;
+ SpellInfo const* spellInfo = GetSpellInfo(itr->second);
+ if (!spellInfo)
+ {
+ LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` does not exist", itr->second);
+ itr = mSpellGroupSpell.erase(itr);
+ }
+ else if (spellInfo->GetRank() > 1)
+ {
+ LOG_ERROR("sql.sql", "Spell {} listed in `spell_group` is not first rank of spell.", itr->second);
+ itr = mSpellGroupSpell.erase(itr);
+ }
+ else
+ ++itr;
}
+ }
- SpellStackInfo ssi;
- ssi.groupId = group_id;
- ssi.specialFlags = specialFlag;
- mSpellGroupMap[spell_id] = ssi;
+ for (auto groupItr = groups.begin(); groupItr != groups.end(); ++groupItr)
+ {
+ std::set<uint32> spells;
+ GetSetOfSpellsInSpellGroup(SpellGroup(*groupItr), spells);
- ++count;
- } while (result->NextRow());
+ for (auto spellItr = spells.begin(); spellItr != spells.end(); ++spellItr)
+ {
+ ++count;
+ mSpellSpellGroup.emplace(*spellItr, SpellGroup(*groupItr));
+ }
+ }
- LOG_INFO("server.loading", ">> Loaded {} Spell Group Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
+ LOG_INFO("server.loading", ">> Loaded {} spell group Definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -1687,7 +1766,10 @@ void SpellMgr::LoadSpellGroupStackRules()
{
uint32 oldMSTime = getMSTime();
- mSpellGroupStackMap.clear(); // need for reload case
+ mSpellGroupStack.clear(); // need for reload case
+ mSpellSameEffectStack.clear();
+
+ std::vector<uint32> sameEffectGroups;
// 0 1
QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules");
@@ -1705,32 +1787,132 @@ void SpellMgr::LoadSpellGroupStackRules()
uint32 group_id = fields[0].Get<uint32>();
uint8 stack_rule = fields[1].Get<int8>();
- if (stack_rule >= SPELL_GROUP_STACK_FLAG_MAX)
+ if (stack_rule >= SPELL_GROUP_STACK_RULE_MAX)
{
- LOG_ERROR("sql.sql", "SpellGroupStackRule {} listed in `spell_group_stack_rules` does not exist", stack_rule);
+ LOG_ERROR("sql.sql", "SpellGroupStackRule {} listed in `spell_group_stack_rules` does not exist.", stack_rule);
continue;
}
- bool present = false;
- for (SpellGroupMap::const_iterator itr = mSpellGroupMap.begin(); itr != mSpellGroupMap.end(); ++itr)
- if (itr->second.groupId == group_id)
- {
- present = true;
- break;
- }
-
- if (!present)
+ auto bounds = GetSpellGroupSpellMapBounds((SpellGroup)group_id);
+ if (bounds.first == bounds.second)
{
- LOG_ERROR("sql.sql", "SpellGroup id {} listed in `spell_group_stack_rules` does not exist", group_id);
+ LOG_ERROR("sql.sql", "SpellGroup id {} listed in `spell_group_stack_rules` does not exist.", group_id);
continue;
}
- mSpellGroupStackMap[group_id] = (SpellGroupStackFlags)stack_rule;
+ mSpellGroupStack.emplace(SpellGroup(group_id), SpellGroupStackRule(stack_rule));
+
+ // different container for same effect stack rules, need to check effect types
+ if (stack_rule == SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT)
+ sameEffectGroups.push_back(group_id);
++count;
} while (result->NextRow());
- LOG_INFO("server.loading", ">> Loaded {} Spell Group Stack Rules in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
+ LOG_INFO("server.loading", ">> Loaded {} spell group stack rules in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
+ LOG_INFO("server.loading", " ");
+
+ count = 0;
+ oldMSTime = getMSTime();
+
+ for (uint32 group_id : sameEffectGroups)
+ {
+ std::set<uint32> spellIds;
+ GetSetOfSpellsInSpellGroup(SpellGroup(group_id), spellIds);
+
+ std::unordered_set<uint32> auraTypes;
+
+ // we have to 'guess' what effect this group corresponds to
+ {
+ std::unordered_multiset<uint32 /*auraName*/> frequencyContainer;
+
+ // only waylay for the moment (shared group)
+ std::vector<std::vector<uint32 /*auraName*/>> const SubGroups =
+ {
+ { SPELL_AURA_MOD_MELEE_HASTE, SPELL_AURA_MOD_MELEE_RANGED_HASTE, SPELL_AURA_MOD_RANGED_HASTE }
+ };
+
+ for (uint32 spellId : spellIds)
+ {
+ SpellInfo const* spellInfo = AssertSpellInfo(spellId);
+ for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
+ {
+ if (!spellEffectInfo.IsAura())
+ continue;
+
+ uint32 auraName = spellEffectInfo.ApplyAuraName;
+ for (std::vector<uint32> const& subGroup : SubGroups)
+ {
+ if (std::find(subGroup.begin(), subGroup.end(), auraName) != subGroup.end())
+ {
+ // count as first aura
+ auraName = subGroup.front();
+ break;
+ }
+ }
+
+ frequencyContainer.insert(auraName);
+ }
+ }
+
+ uint32 auraType = 0;
+ size_t auraTypeCount = 0;
+ for (uint32 auraName : frequencyContainer)
+ {
+ size_t currentCount = frequencyContainer.count(auraName);
+ if (currentCount > auraTypeCount)
+ {
+ auraType = auraName;
+ auraTypeCount = currentCount;
+ }
+ }
+
+ for (std::vector<uint32> const& subGroup : SubGroups)
+ {
+ if (auraType == subGroup.front())
+ {
+ auraTypes.insert(subGroup.begin(), subGroup.end());
+ break;
+ }
+ }
+
+ if (auraTypes.empty())
+ auraTypes.insert(auraType);
+ }
+
+ // re-check spells against guessed group
+ for (uint32 spellId : spellIds)
+ {
+ SpellInfo const* spellInfo = AssertSpellInfo(spellId);
+
+ bool found = false;
+ while (spellInfo)
+ {
+ for (uint32 auraType : auraTypes)
+ {
+ if (spellInfo->HasAura(AuraType(auraType)))
+ {
+ found = true;
+ break;
+ }
+ }
+
+ if (found)
+ break;
+
+ spellInfo = spellInfo->GetNextRankSpell();
+ }
+
+ // not found either, log error
+ if (!found)
+ LOG_ERROR("sql.sql", "SpellId {} listed in `spell_group` with stack rule 3 does not share aura assigned for group {}", spellId, group_id);
+ }
+
+ mSpellSameEffectStack[SpellGroup(group_id)] = auraTypes;
+ ++count;
+ }
+
+ LOG_INFO("server.loading", ">> Loaded {} SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT stack rules in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
@@ -2920,6 +3102,8 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
case SPELL_AURA_WATER_BREATHING:
spellInfo->AttributesCu |= SPELL_ATTR0_CU_NO_INITIAL_THREAT;
break;
+ default:
+ break;
}
switch (spellInfo->Effects[j].ApplyAuraName)
@@ -3494,6 +3678,9 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
if (triggerSpell->AttributesCu & SPELL_ATTR0_CU_BINARY_SPELL)
allNonBinary = false;
}
+ break;
+ default:
+ break;
}
}
}
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index feb1e4f7ec..30220e1516 100644
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -20,7 +20,6 @@
// For static or at-server-startup loaded spell data
-#include "Common.h"
#include "Log.h"
#include "SharedDefines.h"
#include "Unit.h"
@@ -330,56 +329,49 @@ struct SpellBonusEntry
typedef std::unordered_map<uint32, SpellBonusEntry> SpellBonusMap;
-enum SpellGroupSpecialFlags
+enum SpellGroup
{
- SPELL_GROUP_SPECIAL_FLAG_NONE = 0x000,
- SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE = 0x001,
- SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN = 0x002,
- SPELL_GROUP_SPECIAL_FLAG_ELIXIR_UNSTABLE = 0x004,
- SPELL_GROUP_SPECIAL_FLAG_ELIXIR_SHATTRATH = 0x008,
- SPELL_GROUP_SPECIAL_FLAG_STACK_EXCLUSIVE_MAX = 0x00F,
- SPELL_GROUP_SPECIAL_FLAG_FORCED_STRONGEST = 0x010, // xinef: specially helpful flag if some spells have different auras, but only one should be present
- SPELL_GROUP_SPECIAL_FLAG_SKIP_STRONGER_CHECK = 0x020,
- SPELL_GROUP_SPECIAL_FLAG_BASE_AMOUNT_CHECK = 0x040,
- SPELL_GROUP_SPECIAL_FLAG_PRIORITY1 = 0x100,
- SPELL_GROUP_SPECIAL_FLAG_PRIORITY2 = 0x200,
- SPELL_GROUP_SPECIAL_FLAG_PRIORITY3 = 0x400,
- SPELL_GROUP_SPECIAL_FLAG_PRIORITY4 = 0x800,
- SPELL_GROUP_SPECIAL_FLAG_SAME_SPELL_CHECK = 0x1000,
- SPELL_GROUP_SPECIAL_FLAG_SKIP_STRONGER_SAME_SPELL = 0x2000,
- SPELL_GROUP_SPECIAL_FLAG_MAX = 0x4000,
-
- SPELL_GROUP_SPECIAL_FLAG_FLASK = SPELL_GROUP_SPECIAL_FLAG_ELIXIR_BATTLE | SPELL_GROUP_SPECIAL_FLAG_ELIXIR_GUARDIAN
+ SPELL_GROUP_NONE = 0,
+ SPELL_GROUP_ELIXIR_BATTLE = 1,
+ SPELL_GROUP_ELIXIR_GUARDIAN = 2,
+ SPELL_GROUP_CORE_RANGE_MAX = 3
};
-enum SpellGroupStackFlags
+namespace std
{
- SPELL_GROUP_STACK_FLAG_NONE = 0x00,
- SPELL_GROUP_STACK_FLAG_EXCLUSIVE = 0x01,
- SPELL_GROUP_STACK_FLAG_NOT_SAME_CASTER = 0x02,
- SPELL_GROUP_STACK_FLAG_FLAGGED = 0x04, // xinef: just a marker
- SPELL_GROUP_STACK_FLAG_NEVER_STACK = 0x08,
- SPELL_GROUP_STACK_FLAG_EFFECT_EXCLUSIVE = 0x10,
- SPELL_GROUP_STACK_FLAG_MAX = 0x20,
-
- // Internal use
- SPELL_GROUP_STACK_FLAG_FORCED_STRONGEST = 0x100,
- SPELL_GROUP_STACK_FLAG_FORCED_WEAKEST = 0x200,
-};
+ template<>
+ struct hash<SpellGroup>
+ {
+ size_t operator()(SpellGroup const& group) const
+ {
+ return hash<uint32>()(uint32(group));
+ }
+ };
+}
-enum SpellGroupIDs
-{
- SPELL_GROUP_GUARDIAN_AND_BATTLE_ELIXIRS = 1
-};
+#define SPELL_GROUP_DB_RANGE_MIN 1000
-struct SpellStackInfo
+// spell_id, group_id
+typedef std::unordered_multimap<uint32, SpellGroup> SpellSpellGroupMap;
+typedef std::pair<SpellSpellGroupMap::const_iterator, SpellSpellGroupMap::const_iterator> SpellSpellGroupMapBounds;
+
+// group_id, spell_id
+typedef std::unordered_multimap<SpellGroup, int32> SpellGroupSpellMap;
+typedef std::pair<SpellGroupSpellMap::const_iterator, SpellGroupSpellMap::const_iterator> SpellGroupSpellMapBounds;
+
+enum SpellGroupStackRule
{
- uint32 groupId;
- SpellGroupSpecialFlags specialFlags;
+ SPELL_GROUP_STACK_RULE_DEFAULT,
+ SPELL_GROUP_STACK_RULE_EXCLUSIVE,
+ SPELL_GROUP_STACK_RULE_EXCLUSIVE_FROM_SAME_CASTER,
+ SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT,
+ SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST,
+ SPELL_GROUP_STACK_RULE_MAX
};
-// spell_id, group_id
-typedef std::map<uint32, SpellStackInfo> SpellGroupMap;
-typedef std::map<uint32, SpellGroupStackFlags> SpellGroupStackMap;
+
+typedef std::unordered_map<SpellGroup, SpellGroupStackRule> SpellGroupStackMap;
+
+typedef std::unordered_map<SpellGroup, std::unordered_set<uint32 /*auraName*/>> SameEffectStackMap;
struct SpellThreatEntry
{
@@ -679,12 +671,18 @@ public:
// Spell target coordinates
[[nodiscard]] SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id, SpellEffIndex effIndex) const;
- // Spell Groups
- [[nodiscard]] uint32 GetSpellGroup(uint32 spellid) const;
- [[nodiscard]] SpellGroupSpecialFlags GetSpellGroupSpecialFlags(uint32 spell_id) const;
- [[nodiscard]] SpellGroupStackFlags GetGroupStackFlags(uint32 groupid) const;
- SpellGroupStackFlags CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2, bool remove, bool areaAura) const;
- void GetSetOfSpellsInSpellGroupWithFlag(uint32 group_id, SpellGroupSpecialFlags flag, std::set<uint32>& availableElixirs) const;
+ // Spell Groups table
+ SpellSpellGroupMapBounds GetSpellSpellGroupMapBounds(uint32 spell_id) const;
+ bool IsSpellMemberOfSpellGroup(uint32 spell_id, SpellGroup group_id) const;
+
+ SpellGroupSpellMapBounds GetSpellGroupSpellMapBounds(SpellGroup group_id) const;
+ void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells) const;
+ void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells, std::set<SpellGroup>& usedGroups) const;
+
+ // Spell Group Stack Rules table
+ bool AddSameEffectStackRuleSpellGroups(SpellInfo const* spellInfo, uint32 auraType, int32 amount, std::map<SpellGroup, int32>& groups) const;
+ SpellGroupStackRule CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2) const;
+ SpellGroupStackRule GetSpellGroupStackRule(SpellGroup group_id) const;
// Spell proc event table
[[nodiscard]] SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const;
@@ -798,8 +796,10 @@ private:
SpellRequiredMap mSpellReq;
SpellLearnSkillMap mSpellLearnSkills;
SpellTargetPositionMap mSpellTargetPositions;
- SpellGroupMap mSpellGroupMap;
- SpellGroupStackMap mSpellGroupStackMap;
+ SpellSpellGroupMap mSpellSpellGroup;
+ SpellGroupSpellMap mSpellGroupSpell;
+ SpellGroupStackMap mSpellGroupStack;
+ SameEffectStackMap mSpellSameEffectStack;
SpellProcEventMap mSpellProcEventMap;
SpellProcMap mSpellProcMap;
SpellBonusMap mSpellBonusMap;