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-rw-r--r--src/common/Collision/DynamicTree.cpp2
-rw-r--r--src/common/Collision/Maps/TileAssembler.cpp4
-rw-r--r--src/common/Collision/Models/ModelInstance.cpp1
-rw-r--r--src/common/Dynamic/TypeContainerFunctions.h2
-rw-r--r--src/common/Dynamic/TypeContainerFunctionsPtr.h3
-rw-r--r--src/common/Platform/ServiceWin32.cpp6
-rw-r--r--src/common/Utilities/Util.cpp2
-rw-r--r--src/server/game/AI/CoreAI/CombatAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp4
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp3
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.cpp2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.h2
-rw-r--r--src/server/game/Calendar/CalendarMgr.h2
-rw-r--r--src/server/game/DungeonFinding/LFGQueue.cpp2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp12
-rw-r--r--src/server/game/Entities/Player/PlayerQuest.cpp2
-rw-r--r--src/server/game/Entities/Player/PlayerStorage.cpp8
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp4
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp56
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp1
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h4
-rw-r--r--src/server/game/Groups/Group.cpp2
-rw-r--r--src/server/game/Guilds/Guild.cpp2
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp2
-rw-r--r--src/server/game/Handlers/MailHandler.cpp4
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp2
-rw-r--r--src/server/game/Handlers/PetHandler.cpp2
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp4
-rw-r--r--src/server/game/Handlers/TradeHandler.cpp4
-rw-r--r--src/server/game/Movement/Spline/Spline.cpp1
-rw-r--r--src/server/game/Movement/Spline/Spline.h1
-rw-r--r--src/server/game/Movement/Spline/SplineImpl.h1
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.cpp1
-rw-r--r--src/server/game/Scripting/ScriptDefines/AllCreatureScript.cpp1
-rw-r--r--src/server/game/Server/WorldSession.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp10
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp4
-rw-r--r--src/server/game/Spells/Spell.cpp22
-rw-r--r--src/server/game/Spells/SpellEffects.cpp36
-rw-r--r--src/server/game/Spells/SpellMgr.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp2
-rw-r--r--src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp2
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp4
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp2
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp6
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp132
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp60
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp182
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp248
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp12
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp106
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp380
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp64
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp184
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp122
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp362
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp12
-rw-r--r--src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp10
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp8
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp12
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp6
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/instance_pit_of_saron.cpp6
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp14
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp8
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp18
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp14
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_drakos.cpp24
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp30
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp34
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp20
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp54
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp18
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp14
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/brann_bronzebeard.cpp10
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp8
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp48
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp98
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp20
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp164
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp96
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_yoggsaron.cpp16
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp20
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp18
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp36
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp6
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp6
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp10
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_utgarde_pinnacle.cpp12
-rw-r--r--src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp4
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_erekem.cpp4
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_moragg.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp28
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp24
-rw-r--r--src/server/scripts/Northrend/zone_dalaran.cpp6
-rw-r--r--src/server/scripts/Northrend/zone_dragonblight.cpp6
-rw-r--r--src/server/scripts/Northrend/zone_icecrown.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_sholazar_basin.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_storm_peaks.cpp4
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp16
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp4
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp4
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp6
-rw-r--r--src/server/scripts/Spells/spell_hunter.cpp2
-rw-r--r--src/server/scripts/Spells/spell_item.cpp2
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp8
-rw-r--r--src/server/scripts/World/areatrigger_scripts.cpp2
-rw-r--r--src/server/scripts/World/npc_professions.cpp4
-rw-r--r--src/tools/mmaps_generator/MapBuilder.cpp2
-rw-r--r--src/tools/vmap4_extractor/wmo.cpp1
157 files changed, 1606 insertions, 1616 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index aef80fa914..4fcfc55b49 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -279,7 +279,7 @@ bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, flo
float maxDist = (v2 - v1).magnitude();
- if (!G3D::fuzzyGt(maxDist, 0) )
+ if (!G3D::fuzzyGt(maxDist, 0))
{
return true;
}
diff --git a/src/common/Collision/Maps/TileAssembler.cpp b/src/common/Collision/Maps/TileAssembler.cpp
index b86d83419b..50cf2eaca0 100644
--- a/src/common/Collision/Maps/TileAssembler.cpp
+++ b/src/common/Collision/Maps/TileAssembler.cpp
@@ -418,7 +418,7 @@ namespace VMAP
std::string model_name(buff, name_length);
WorldModel_Raw raw_model;
- if ( !raw_model.Read((iSrcDir + "/" + model_name).c_str()) )
+ if (!raw_model.Read((iSrcDir + "/" + model_name).c_str()))
{
continue;
}
@@ -527,7 +527,7 @@ namespace VMAP
READ_OR_RETURN_WITH_DELETE(vectorarray, nvectors * sizeof(float) * 3);
for (uint32 i = 0; i < nvectors; ++i)
{
- vertexArray.push_back( Vector3(vectorarray + 3 * i) );
+ vertexArray.push_back( Vector3(vectorarray + 3 * i));
}
delete[] vectorarray;
diff --git a/src/common/Collision/Models/ModelInstance.cpp b/src/common/Collision/Models/ModelInstance.cpp
index 4510461bdd..4a540a7857 100644
--- a/src/common/Collision/Models/ModelInstance.cpp
+++ b/src/common/Collision/Models/ModelInstance.cpp
@@ -227,5 +227,4 @@ namespace VMAP
if (check != nameLen) { return false; }
return true;
}
-
}
diff --git a/src/common/Dynamic/TypeContainerFunctions.h b/src/common/Dynamic/TypeContainerFunctions.h
index 12094a4909..b517f4529a 100644
--- a/src/common/Dynamic/TypeContainerFunctions.h
+++ b/src/common/Dynamic/TypeContainerFunctions.h
@@ -237,7 +237,7 @@ namespace Acore
//{
// // The head element is bad
// SPECIFIC_TYPE* t = Remove(elements._elements, obj);
- // return ( t != nullptr ? t : Remove(elements._TailElements, obj) );
+ // return ( t != nullptr ? t : Remove(elements._TailElements, obj));
//}
}
#endif
diff --git a/src/common/Dynamic/TypeContainerFunctionsPtr.h b/src/common/Dynamic/TypeContainerFunctionsPtr.h
index 37be105cee..7b17b4c388 100644
--- a/src/common/Dynamic/TypeContainerFunctionsPtr.h
+++ b/src/common/Dynamic/TypeContainerFunctionsPtr.h
@@ -137,7 +137,7 @@ namespace Acore
template<class SPECIFIC_TYPE> bool Remove(ContainerMapList<SPECIFIC_TYPE>& elements, CountedPtr<SPECIFIC_TYPE>& obj, OBJECT_HANDLE hdl)
{
typename std::map<OBJECT_HANDLE, CountedPtr<SPECIFIC_TYPE>>::iterator iter = elements._element.find(hdl);
- if ( iter != elements._element.end() )
+ if (iter != elements._element.end())
{
elements._element.erase(iter);
return true;
@@ -163,6 +163,5 @@ namespace Acore
bool t = Remove(elements._elements, obj, hdl);
return ( !t ? Remove(elements._TailElements, obj, hdl) : t );
}
-
}
#endif
diff --git a/src/common/Platform/ServiceWin32.cpp b/src/common/Platform/ServiceWin32.cpp
index 7ff540ba88..b0104e43bb 100644
--- a/src/common/Platform/ServiceWin32.cpp
+++ b/src/common/Platform/ServiceWin32.cpp
@@ -52,7 +52,7 @@ bool WinServiceInstall()
if (serviceControlMgr)
{
char path[_MAX_PATH + 10];
- if (GetModuleFileName( 0, path, sizeof(path) / sizeof(path[0]) ) > 0)
+ if (GetModuleFileName( 0, path, sizeof(path) / sizeof(path[0])) > 0)
{
SC_HANDLE service;
std::strcat(path, " --service");
@@ -170,7 +170,7 @@ void WINAPI ServiceControlHandler(DWORD controlCode)
break;
default:
- if ( controlCode >= 128 && controlCode <= 255 )
+ if (controlCode >= 128 && controlCode <= 255)
// user defined control code
{
break;
@@ -198,7 +198,7 @@ void WINAPI ServiceMain(DWORD argc, char* argv[])
serviceStatusHandle = RegisterServiceCtrlHandler(serviceName, ServiceControlHandler);
- if ( serviceStatusHandle )
+ if (serviceStatusHandle)
{
char path[_MAX_PATH + 1];
unsigned int i, last_slash = 0;
diff --git a/src/common/Utilities/Util.cpp b/src/common/Utilities/Util.cpp
index 0652e56673..56cc75e166 100644
--- a/src/common/Utilities/Util.cpp
+++ b/src/common/Utilities/Util.cpp
@@ -90,7 +90,7 @@ std::string secsToTimeString(uint64 timeInSecs, bool shortText)
{
ss << minutes << (shortText ? "m" : " minute(s) ");
}
- if (secs || (!days && !hours && !minutes) )
+ if (secs || (!days && !hours && !minutes))
{
ss << secs << (shortText ? "s" : " second(s) ");
}
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index 507b7c2256..13609a9b56 100644
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -256,7 +256,7 @@ void TurretAI::UpdateAI(uint32 /*diff*/)
if (!UpdateVictim())
return;
- if( me->m_spells[0] )
+ if (me->m_spells[0])
DoSpellAttackIfReady(me->m_spells[0]);
}
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 97e6ea1645..91eda147d0 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1562,7 +1562,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (WorldObject* target : targets)
{
// xinef: allow gameobjects to summon gameobjects!
- //if(!IsUnit((*itr)))
+ //if (!IsUnit((*itr)))
// continue;
target->GetPosition(x, y, z, o);
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 697dd05a3e..1850fb03a9 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -2352,7 +2352,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
LocaleConstant localeConstant = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
if (localeConstant != LOCALE_enUS)
{
- if(AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
+ if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
{
ObjectMgr::GetLocaleString(loc->Subject, localeConstant, subject);
ObjectMgr::GetLocaleString(loc->Text, localeConstant, text);
@@ -2539,7 +2539,7 @@ bool AchievementGlobalMgr::IsStatisticAchievement(AchievementEntry const* achiev
AchievementCategoryEntry const* cat = sAchievementCategoryStore.LookupEntry(achievement->categoryId);
do
{
- switch(cat->ID)
+ switch (cat->ID)
{
case ACHIEVEMENT_CATEGORY_STATISTICS:
return true;
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index e7cf7ab95e..0d2c96d5dd 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -250,7 +250,7 @@ AuctionHouseObject* AuctionHouseMgr::GetAuctionsMapByHouseId(uint8 auctionHouseI
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return &_neutralAuctions;
- switch(auctionHouseId)
+ switch (auctionHouseId)
{
case AUCTIONHOUSE_ALLIANCE:
return &_allianceAuctions;
@@ -260,7 +260,6 @@ AuctionHouseObject* AuctionHouseMgr::GetAuctionsMapByHouseId(uint8 auctionHouseI
}
return &_neutralAuctions;
-
}
uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count)
diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp
index ac87609351..57844197f7 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.cpp
+++ b/src/server/game/Battlefield/BattlefieldMgr.cpp
@@ -64,7 +64,7 @@ void BattlefieldMgr::InitBattlefield()
/* For Cataclysm: Tol Barad
pBf = new BattlefieldTB;
// respawn, init variables
- if(!pBf->SetupBattlefield())
+ if (!pBf->SetupBattlefield())
{
LOG_DEBUG("bg.battlefield", "Battlefield : Tol Barad init failed.");
delete pBf;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
index 3b6d385e3b..36a55b71c8 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
@@ -73,7 +73,7 @@ void BattlegroundNA::FillInitialWorldStates(WorldPacket& data)
bool BattlegroundNA::SetupBattleground()
{
// gates
- if ( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.0462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
+ if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.0462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179f, 2874.97f, 12.00171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index 83c320fc1f..9d0a325220 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -589,7 +589,7 @@ void BattlegroundSA::DefendersPortalTeleport(GameObject* portal, Player* plr)
uint32 portal_num = 0;
//get it via X
- switch( (uint32)portal->GetPositionX() )
+ switch ((uint32)portal->GetPositionX())
{
case 1394:
portal_num = 0;
@@ -947,7 +947,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
uint32 npc = 0;
uint32 flag = 0;
- switch(i)
+ switch (i)
{
case BG_SA_LEFT_CAPTURABLE_GY:
flag = BG_SA_LEFT_FLAG;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
index 1126e75673..4e0832a23d 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
@@ -536,7 +536,7 @@ private:
uint32 GetGateIDFromEntry(uint32 id)
{
uint32 i = 0;
- switch(id)
+ switch (id)
{
case 190722:
i = BG_SA_GREEN_GATE;
diff --git a/src/server/game/Calendar/CalendarMgr.h b/src/server/game/Calendar/CalendarMgr.h
index e633b1a310..c92661be37 100644
--- a/src/server/game/Calendar/CalendarMgr.h
+++ b/src/server/game/Calendar/CalendarMgr.h
@@ -28,7 +28,7 @@ enum CalendarMailAnswers
{
// else
CALENDAR_EVENT_REMOVED_MAIL_SUBJECT = 0,
- // if ( *(_DWORD *)(a1 + 8292) & 0x100 )
+ // if (*(_DWORD *)(a1 + 8292) & 0x100 )
CALENDAR_INVITE_REMOVED_MAIL_SUBJECT = 0x100
};
diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
index 59508328c3..e662419acc 100644
--- a/src/server/game/DungeonFinding/LFGQueue.cpp
+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
@@ -304,7 +304,7 @@ namespace lfg
//UpdateBestCompatibleInQueue(itQueue, strGuids);
AddToCompatibles(strGuids);
if (roleCheckResult && roleCheckResult <= 15)
- foundMask |= ( (((uint64)1) << (roleCheckResult - 1)) | (((uint64)1) << (16 + roleCheckResult - 1)) | (((uint64)1) << (32 + roleCheckResult - 1)) | (((uint64)1) << (48 + roleCheckResult - 1)) );
+ foundMask |= ( (((uint64)1) << (roleCheckResult - 1)) | (((uint64)1) << (16 + roleCheckResult - 1)) | (((uint64)1) << (32 + roleCheckResult - 1)) | (((uint64)1) << (48 + roleCheckResult - 1)));
return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
}
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index d52ea04117..01fcd1f118 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -3609,10 +3609,10 @@ float Creature::GetAttackDistance(Unit const* player) const
if (creatureLevel + 5 <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
// detect range auras
- retDistance += static_cast<float>( GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE) );
+ retDistance += static_cast<float>( GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE));
// detected range auras
- retDistance += static_cast<float>( player->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE) );
+ retDistance += static_cast<float>( player->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE));
}
// "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index c3fa426a5c..141eab8813 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -1175,7 +1175,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
}
- switch(GetEntry())
+ switch (GetEntry())
{
case NPC_FELGUARD:
{
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index b53ef50cb5..707ac73ee3 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4684,7 +4684,7 @@ void Player::DurabilityLossAll(double percent, bool inventory)
void Player::DurabilityLoss(Item* item, double percent)
{
- if(!item || percent == 0.0)
+ if (!item || percent == 0.0)
return;
uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
@@ -10001,13 +10001,13 @@ void Player::RemoveSpellMods(Spell* spell)
spell->m_appliedMods.erase(iterMod);
// MAGE T8P4 BONUS
- if( spellInfo->SpellFamilyName == SPELLFAMILY_MAGE )
+ if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE)
{
SpellInfo const* sp = mod->ownerAura->GetSpellInfo();
// Missile Barrage, Hot Streak, Brain Freeze (trigger spell - Fireball!)
- if( sp->SpellIconID == 3261 || sp->SpellIconID == 2999 || sp->SpellIconID == 2938 )
- if( AuraEffect* aurEff = GetAuraEffectDummy(64869) )
- if( roll_chance_i(aurEff->GetAmount()) )
+ if (sp->SpellIconID == 3261 || sp->SpellIconID == 2999 || sp->SpellIconID == 2938)
+ if (AuraEffect* aurEff = GetAuraEffectDummy(64869))
+ if (roll_chance_i(aurEff->GetAmount()))
{
mod->charges = 1;
continue;
@@ -15443,7 +15443,7 @@ void Player::PrepareCharmAISpells()
}
else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE)
{
- if( (int32)periodic_damage < CalculateSpellDamage(this, spellInfo, i) )
+ if ((int32)periodic_damage < CalculateSpellDamage(this, spellInfo, i))
{
m_charmAISpells[SPELL_DOT_DAMAGE] = spellInfo->Id;
break;
diff --git a/src/server/game/Entities/Player/PlayerQuest.cpp b/src/server/game/Entities/Player/PlayerQuest.cpp
index 2a95b3e277..b566d2d763 100644
--- a/src/server/game/Entities/Player/PlayerQuest.cpp
+++ b/src/server/game/Entities/Player/PlayerQuest.cpp
@@ -294,7 +294,7 @@ bool Player::CanCompleteQuest(uint32 quest_id, const QuestStatusData* q_savedSta
return false;
// Xinef: take seasonals into account
- if(!qInfo->IsRepeatable() && !qInfo->IsSeasonal() && IsQuestRewarded(quest_id))
+ if (!qInfo->IsRepeatable() && !qInfo->IsSeasonal() && IsQuestRewarded(quest_id))
return false; // not allow re-complete quest
// auto complete quest
diff --git a/src/server/game/Entities/Player/PlayerStorage.cpp b/src/server/game/Entities/Player/PlayerStorage.cpp
index 2716faaa98..fc41fafaa5 100644
--- a/src/server/game/Entities/Player/PlayerStorage.cpp
+++ b/src/server/game/Entities/Player/PlayerStorage.cpp
@@ -991,7 +991,7 @@ InventoryResult Player::CanStoreItem_InBag(uint8 bag, ItemPosCountVec& dest, Ite
// skip not existed bag or self targeted bag
Bag* pBag = GetBagByPos(bag);
- if (!pBag || pBag == pSrcItem || (pSrcItem && (pSrcItem->GetGUID() == pBag->GetGUID())) )
+ if (!pBag || pBag == pSrcItem || (pSrcItem && (pSrcItem->GetGUID() == pBag->GetGUID())))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
if (pSrcItem && pSrcItem->IsNotEmptyBag())
@@ -1119,8 +1119,8 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& des
if (pItem)
{
// you bad chet0rz, wpe pro
- if( bag == NULL_BAG && slot == NULL_SLOT )
- if( pItem->IsBag() && pItem->IsNotEmptyBag() )
+ if (bag == NULL_BAG && slot == NULL_SLOT)
+ if (pItem->IsBag() && pItem->IsNotEmptyBag())
return EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS;
// Xinef: Removed next loot generated check
@@ -7197,7 +7197,7 @@ void Player::_SaveAuras(CharacterDatabaseTransaction trans, bool logout)
continue;
Aura* aura = itr->second;
- if( !logout && aura->GetDuration() < 60 * IN_MILLISECONDS )
+ if (!logout && aura->GetDuration() < 60 * IN_MILLISECONDS )
continue;
int32 damage[MAX_SPELL_EFFECTS];
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index f2191b39ef..aee22dcd23 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -237,7 +237,7 @@ void Player::UpdateResistances(uint32 school)
AuraEffectList const& mResbyIntellect = GetAuraEffectsByType(SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT);
for(AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
{
- if((*i)->GetMiscValue() & (1 << (school - 1)) )
+ if ((*i)->GetMiscValue() & (1 << (school - 1)))
value += int32(GetStat(Stats((*i)->GetMiscValueB())) * (*i)->GetAmount() / 100.0f);
}
@@ -923,7 +923,7 @@ void Player::ApplyHealthRegenBonus(int32 amount, bool apply)
void Player::UpdateManaRegen()
{
- if( HasAuraTypeWithMiscvalue(SPELL_AURA_PREVENT_REGENERATE_POWER, POWER_MANA + 1) )
+ if (HasAuraTypeWithMiscvalue(SPELL_AURA_PREVENT_REGENERATE_POWER, POWER_MANA + 1))
{
SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, 0);
SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, 0);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index fde228d5d4..19c2be2f9d 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2772,7 +2772,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
// Critical hit chance
float crit_chance = GetUnitCriticalChance(attType, victim);
- if( crit_chance < 0 )
+ if (crit_chance < 0)
crit_chance = 0;
float dodge_chance = victim->GetUnitDodgeChance();
@@ -4956,7 +4956,7 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId
if (Aura* noxious = Aura::TryCreate(aura->GetSpellInfo(), aura->GetEffectMask(), dispeller, caster))
{
noxious->SetDuration(aura->GetDuration() * aureff->GetAmount() / 100);
- if (aura->GetUnitOwner() )
+ if (aura->GetUnitOwner())
if (const std::vector<int32>* spell_triggered = sSpellMgr->GetSpellLinked(-int32(aura->GetId())))
for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
aura->GetUnitOwner()->RemoveAurasDueToSpell(*itr);
@@ -5691,7 +5691,7 @@ bool Unit::HasVisibleAuraType(AuraType auraType) const
{
AuraEffectList const& mAuraList = GetAuraEffectsByType(auraType);
for (AuraEffectList::const_iterator i = mAuraList.begin(); i != mAuraList.end(); ++i)
- if( (*i)->GetBase()->CanBeSentToClient() )
+ if ((*i)->GetBase()->CanBeSentToClient())
return true;
return false;
@@ -6221,7 +6221,7 @@ void Unit::RemoveGameObject(uint32 spellid, bool del)
}
go->SetOwnerGUID(ObjectGuid::Empty);
- if(del)
+ if (del)
{
go->SetRespawnTime(0);
go->Delete();
@@ -6236,7 +6236,7 @@ void Unit::RemoveAllGameObjects()
while(!m_gameObj.empty())
{
GameObject* go = ObjectAccessor::GetGameObject(*this, *m_gameObj.begin());
- if(go)
+ if (go)
{
go->SetOwnerGUID(ObjectGuid::Empty);
go->SetRespawnTime(0);
@@ -7537,7 +7537,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
}
case SPELLFAMILY_ROGUE:
{
- switch(dummySpell->Id)
+ switch (dummySpell->Id)
{
// Glyph of Backstab
case 56800:
@@ -7546,7 +7546,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (AuraEffect* aurEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x100000, 0, 0, GetGUID()))
if (Aura* aur = aurEff->GetBase())
if (!aur->IsRemoved() && aur->GetDuration() > 0)
- if ((aur->GetApplyTime() + aur->GetMaxDuration() / 1000 + 5) > (GameTime::GetGameTime().count() + aur->GetDuration() / 1000) )
+ if ((aur->GetApplyTime() + aur->GetMaxDuration() / 1000 + 5) > (GameTime::GetGameTime().count() + aur->GetDuration() / 1000))
{
aur->SetDuration(aur->GetDuration() + 2000);
return true;
@@ -7565,7 +7565,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
}
}
// Master of subtlety
- if( dummySpell->SpellIconID == 2114 )
+ if (dummySpell->SpellIconID == 2114)
{
triggered_spell_id = 31665;
basepoints0 = triggerAmount;
@@ -8317,7 +8317,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
// Lightning Overload
if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
{
- if(!procSpell || !IsPlayer() || !victim)
+ if (!procSpell || !IsPlayer() || !victim)
return false;
if (procEx & PROC_EX_CRITICAL_HIT)
@@ -8548,7 +8548,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
basepoints0 = triggerEntry->Effects[EFFECT_0].BasePoints * 2;
SetCantProc(true);
- if(basepoints0)
+ if (basepoints0)
CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
else
CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
@@ -8688,7 +8688,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
AddSpellCooldown(cooldown_spell_id, 0, cooldown);
}
- if(basepoints0)
+ if (basepoints0)
CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
else
CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
@@ -9586,7 +9586,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
{
if (cooldown)
{
- if (pTarget->HasSpellCooldown(trigger_spell_id) )
+ if (pTarget->HasSpellCooldown(trigger_spell_id))
return false;
pTarget->AddSpellCooldown(trigger_spell_id, 0, cooldown);
}
@@ -9622,7 +9622,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
// Ruby Drake, Evasive Aura
case 50241:
{
- if( GetAura(50240) )
+ if (GetAura(50240))
return false;
break;
@@ -9812,7 +9812,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
AddSpellCooldown(triggerEntry->Id, 0, cooldown);
}
- if(basepoints0)
+ if (basepoints0)
CastCustomSpell(target, triggerEntry->Id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
else
CastSpell(target, triggerEntry->Id, true, castItem, triggeredByAura);
@@ -10466,11 +10466,11 @@ void Unit::ModifyAuraState(AuraStateType flag, bool apply)
Unit::AuraMap& tAuras = GetOwnedAuras();
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
{
- if( (*itr).second->IsRemoved() )
+ if ((*itr).second->IsRemoved())
continue;
- if( (*itr).second->GetSpellInfo()->CasterAuraState == flag )
- if( AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()) )
+ if ((*itr).second->GetSpellInfo()->CasterAuraState == flag )
+ if (AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()))
(*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, true);
}
}
@@ -10486,8 +10486,8 @@ void Unit::ModifyAuraState(AuraStateType flag, bool apply)
Unit::AuraMap& tAuras = GetOwnedAuras();
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
{
- if( (*itr).second->GetSpellInfo()->CasterAuraState == flag )
- if( AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()) )
+ if ((*itr).second->GetSpellInfo()->CasterAuraState == flag )
+ if (AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()))
(*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, false);
}
}
@@ -11383,7 +11383,7 @@ float Unit::SpellPctDamageModsDone(Unit* victim, SpellInfo const* spellProto, Da
// Merciless Combat
if ((*i)->GetSpellInfo()->SpellIconID == 2656)
{
- if( (spellProto && spellProto->SpellFamilyFlags[0] & 0x2) || spellProto->SpellFamilyFlags[1] & 0x2 )
+ if ((spellProto && spellProto->SpellFamilyFlags[0] & 0x2) || spellProto->SpellFamilyFlags[1] & 0x2 )
if (!victim->HealthAbovePct(35))
AddPct(DoneTotalMod, (*i)->GetAmount());
}
@@ -12463,7 +12463,7 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
// Check for table values
SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
- if(bonus)
+ if (bonus)
{
if (damagetype == DOT)
{
@@ -12711,7 +12711,7 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const
// If m_immuneToDamage type contain magic, IMMUNE damage.
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
- if((itr->type & meleeSchoolMask) == meleeSchoolMask)
+ if ((itr->type & meleeSchoolMask) == meleeSchoolMask)
return true;
return false;
@@ -12743,7 +12743,7 @@ bool Unit::IsImmunedToDamage(SpellInfo const* spellInfo) const
// If m_immuneToDamage type contain magic, IMMUNE damage.
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
- if((itr->type & schoolMask) == schoolMask)
+ if ((itr->type & schoolMask) == schoolMask)
return true;
return false;
@@ -12796,7 +12796,7 @@ bool Unit::IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const
// If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
- if((itr->type & meleeSchoolMask) == meleeSchoolMask)
+ if ((itr->type & meleeSchoolMask) == meleeSchoolMask)
return true;
return false;
@@ -12818,7 +12818,7 @@ bool Unit::IsImmunedToSchool(SpellInfo const* spellInfo) const
// If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
- if((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
+ if ((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
return true;
}
@@ -13897,7 +13897,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
{
Player* owner = GetAffectingPlayer();
Unit const* const thisUnit = owner ? owner : this;
- if (!(target->IsPlayer() && thisUnit->IsPlayer()) &&
+ if (!(target->IsPlayer() && thisUnit->IsPlayer()) &&
!(target->IsCreature() && thisUnit->IsCreature()))
{
Player const* player = target->IsPlayer() ? target->ToPlayer() : thisUnit->ToPlayer();
@@ -15385,7 +15385,7 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType, Unit* victim) con
if (attType == RANGED_ATTACK)
{
int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
- if( victim )
+ if (victim)
ap += victim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
if (ap < 0)
@@ -15395,7 +15395,7 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType, Unit* victim) con
else
{
int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
- if( victim )
+ if (victim)
ap += victim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
if (ap < 0)
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index f2fca152a4..e19e6098d8 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -702,7 +702,6 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields, bool triggerHook)
{
sScriptMgr->OnAfterDatabaseLoadCreatureTemplates(_creatureTemplateStoreFast);
}
-
}
void ObjectMgr::LoadCreatureTemplateModels()
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index e238a30619..58a1069a45 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -838,8 +838,8 @@ namespace Acore
FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range)
{
i_spell = spellid;
- if( SpellInfo const* spell = sSpellMgr->GetSpellInfo(spellid) )
- if( SpellInfo const* newSpell = sSpellMgr->GetSpellForDifficultyFromSpell(spell, const_cast<Unit*>(obj)) )
+ if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(spellid))
+ if (SpellInfo const* newSpell = sSpellMgr->GetSpellForDifficultyFromSpell(spell, const_cast<Unit*>(obj)))
i_spell = newSpell->Id;
}
bool operator()(Unit* u)
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 9119151465..3ecdf17c69 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1573,7 +1573,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, Map* allowedMap)
ItemPosCountVec dest;
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count);
- if(msg == EQUIP_ERR_OK)
+ if (msg == EQUIP_ERR_OK)
{
player->AutoStoreLoot(pProto->DisenchantID, LootTemplates_Disenchant, true);
}
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 648131080b..16473a2ac8 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -241,7 +241,7 @@ void Guild::BankEventLogEntry::WritePacket(WorldPackets::Guild::GuildBankLogQuer
bankLogEntry.TimeOffset = int32(GameTime::GetGameTime().count() - m_timestamp);
bankLogEntry.EntryType = int8(m_eventType);
- switch(m_eventType)
+ switch (m_eventType)
{
case GUILD_BANK_LOG_DEPOSIT_ITEM:
case GUILD_BANK_LOG_WITHDRAW_ITEM:
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 7f22c320cd..aac4ade3cc 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -1160,7 +1160,7 @@ void WorldSession::HandleGroupSwapSubGroupOpcode(WorldPacket& recv_data)
ObjectGuid guid1 = getGuid(playerName1);
ObjectGuid guid2 = getGuid(playerName2);
- if(!guid1 || !guid2)
+ if (!guid1 || !guid2)
{
SendPartyResult(PARTY_OP_SWAP, playerName1, ERR_GROUP_SWAP_FAILED);
return;
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 71cd2dfb0b..387c80298b 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -319,7 +319,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
needItemDelay = GetAccountId() != rc_account;
}
- if( money >= 10 * GOLD )
+ if (money >= 10 * GOLD)
{
CleanStringForMysqlQuery(subject);
CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"{}\", NOW(), {})",
@@ -551,7 +551,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData)
.AddMoney(m->COD)
.SendMailTo(trans, MailReceiver(sender, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT);
- if( m->COD >= 10 * GOLD )
+ if (m->COD >= 10 * GOLD)
{
std::string senderName;
if (!sCharacterCache->GetCharacterNameByGuid(ObjectGuid(HighGuid::Player, m->sender), senderName))
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 0f5debee73..1f54dfdf37 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -1707,7 +1707,7 @@ void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/)
if (_player->IsInFlight())
return;
- if(Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
+ if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
{
bf->PlayerAskToLeave(_player);
return;
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index af53948caa..328c5a3fb7 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -462,7 +462,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
spell->SendPetCastResult(SPELL_FAILED_DONT_REPORT);
if (!pet->HasSpellCooldown(spellId))
- if(pet->ToPet())
+ if (pet->ToPet())
pet->ToPet()->RemoveSpellCooldown(spellId, true);
spell->finish(false);
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index e932155873..079ebf7b5b 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -375,7 +375,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
if (mover->IsPlayer())
{
// not have spell in spellbook or spell passive and not casted by client
- if( !(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!mover->ToPlayer()->HasActiveSpell(spellId) || spellInfo->IsPassive()) )
+ if (!(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!mover->ToPlayer()->HasActiveSpell(spellId) || spellInfo->IsPassive()))
{
bool allow = false;
@@ -411,7 +411,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
if (seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK || spellInfo->Effects[EFFECT_0].Effect == SPELL_EFFECT_OPEN_LOCK /*allow looting from vehicle, but only if player has required spell (all necessary opening spells are in playercreateinfo_spell)*/)
if ((mover->IsCreature() && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive()) // the creature can't cast that spell, check player instead
{
- if( !(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!_player->HasActiveSpell (spellId) || spellInfo->IsPassive()) )
+ if (!(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!_player->HasActiveSpell (spellId) || spellInfo->IsPassive()))
{
//cheater? kick? ban?
recvPacket.rfinish(); // prevent spam at ignore packet
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index 77cba1d8e5..1de3e182ea 100644
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -462,12 +462,12 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
// execute trade: 2. store
moveItems(myItems, hisItems);
- if( my_trade->GetMoney() >= 10 * GOLD )
+ if (my_trade->GetMoney() >= 10 * GOLD )
{
CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"goods\", NOW(), {})",
GetAccountId(), _player->GetGUID().GetCounter(), _player->GetName(), GetRemoteAddress(), trader->GetSession()->GetAccountId(), trader->GetName(), my_trade->GetMoney(), 6);
}
- if( his_trade->GetMoney() >= 10 * GOLD )
+ if (his_trade->GetMoney() >= 10 * GOLD )
{
CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"goods\", NOW(), {})",
trader->GetSession()->GetAccountId(), trader->GetGUID().GetCounter(), trader->GetName(), trader->GetSession()->GetRemoteAddress(), GetAccountId(), _player->GetName(), his_trade->GetMoney(), 6);
diff --git a/src/server/game/Movement/Spline/Spline.cpp b/src/server/game/Movement/Spline/Spline.cpp
index 59086cc1ad..a4f1916792 100644
--- a/src/server/game/Movement/Spline/Spline.cpp
+++ b/src/server/game/Movement/Spline/Spline.cpp
@@ -301,5 +301,4 @@ namespace Movement
return str.str();
}
-
}
diff --git a/src/server/game/Movement/Spline/Spline.h b/src/server/game/Movement/Spline/Spline.h
index d9d255f0a2..b8800eb2c0 100644
--- a/src/server/game/Movement/Spline/Spline.h
+++ b/src/server/game/Movement/Spline/Spline.h
@@ -205,7 +205,6 @@ namespace Movement
void set_length(index_type i, length_type length) { lengths[i] = length;}
void clear();
};
-
}
#include "SplineImpl.h"
diff --git a/src/server/game/Movement/Spline/SplineImpl.h b/src/server/game/Movement/Spline/SplineImpl.h
index 96ce4fac8b..48b9b2ac05 100644
--- a/src/server/game/Movement/Spline/SplineImpl.h
+++ b/src/server/game/Movement/Spline/SplineImpl.h
@@ -92,5 +92,4 @@ namespace Movement
SplineBase::clear();
lengths.clear();
}
-
}
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
index 2fc354e01b..bc55486c04 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
@@ -299,7 +299,6 @@ void OutdoorPvP::HandlePlayerLeaveZone(Player* player, uint32 /*zone*/)
void OutdoorPvP::HandlePlayerResurrects(Player* /*player*/, uint32 /*zone*/)
{
-
}
bool OutdoorPvP::Update(uint32 diff)
diff --git a/src/server/game/Scripting/ScriptDefines/AllCreatureScript.cpp b/src/server/game/Scripting/ScriptDefines/AllCreatureScript.cpp
index 7d4e286e37..45d90cf108 100644
--- a/src/server/game/Scripting/ScriptDefines/AllCreatureScript.cpp
+++ b/src/server/game/Scripting/ScriptDefines/AllCreatureScript.cpp
@@ -55,7 +55,6 @@ void ScriptMgr::OnBeforeCreatureSelectLevel(const CreatureTemplate* cinfo, Creat
{
script->OnBeforeCreatureSelectLevel(cinfo, creature, level);
});
-
}
void ScriptMgr::Creature_SelectLevel(const CreatureTemplate* cinfo, Creature* creature)
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 55ab51c007..957ae12817 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -988,7 +988,7 @@ void WorldSession::ReadMovementInfo(WorldPacket& data, MovementInfo* mi)
if (mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION))
data >> mi->splineElevation;
- //! Anti-cheat checks. Please keep them in seperate if() blocks to maintain a clear overview.
+ //! Anti-cheat checks. Please keep them in seperate if () blocks to maintain a clear overview.
//! Might be subject to latency, so just remove improper flags.
#ifdef ACORE_DEBUG
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index acb1089525..fcb9a7d355 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1058,7 +1058,7 @@ float AuraEffect::CalcPeriodicCritChance(Unit const* caster, Unit const* target)
}
}
- switch(GetSpellInfo()->SpellFamilyName)
+ switch (GetSpellInfo()->SpellFamilyName)
{
// Rupture - since 3.3.3 can crit
case SPELLFAMILY_ROGUE:
@@ -5603,7 +5603,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
{
if (Battleground* bg = target->ToPlayer()->GetBattleground())
bg->RemovePlayerFromResurrectQueue(target->ToPlayer());
- if(Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetZoneId()))
+ if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetZoneId()))
bf->RemovePlayerFromResurrectQueue(target->GetGUID());
}
break;
@@ -5623,7 +5623,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
// Halls of Lightning, Arc Lightning
case 52921:
{
- if( aurApp->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE )
+ if (aurApp->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE )
return;
Player* player = nullptr;
@@ -5631,7 +5631,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
Acore::PlayerSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(target, player, checker);
Cell::VisitWorldObjects(target, searcher, 10.0f);
- if( player && player->GetGUID() != target->GetGUID() )
+ if (player && player->GetGUID() != target->GetGUID())
target->CastSpell(player, 52921, true);
return;
@@ -6488,7 +6488,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
{
if (caster)
if (Unit* victim = caster->GetVictim())
- if(victim->GetDistance(caster) < 45.0f)
+ if (victim->GetDistance(caster) < 45.0f)
{
target = victim;
break;
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 0a4e6e7c41..04ee6b7234 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1613,7 +1613,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
case SPELLFAMILY_GENERIC:
if (!caster)
break;
- switch(GetId())
+ switch (GetId())
{
case 61987: // Avenging Wrath
// Remove the immunity shield marker on Avenging Wrath removal if Forbearance is not present
@@ -2010,7 +2010,7 @@ bool Aura::IsAuraStronger(Aura const* newAura) const
return true;
if (curValue == std::abs(newEffect->GetAmount()))
- if(!IsPassive() && !IsPermanent() && GetDuration() < newAura->GetDuration())
+ if (!IsPassive() && !IsPermanent() && GetDuration() < newAura->GetDuration())
return true;
}
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index e26a2a087a..e3ae154234 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3069,7 +3069,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
{
// for delayed spells ignore negative spells (after duel end) for friendly targets
/// @todo: this cause soul transfer bugged
- if(!IsTriggered() && m_spellInfo->Speed > 0.0f && unit->IsPlayer() && !m_spellInfo->IsPositive())
+ if (!IsTriggered() && m_spellInfo->Speed > 0.0f && unit->IsPlayer() && !m_spellInfo->IsPositive())
return SPELL_MISS_EVADE;
// assisting case, healing and resurrection
@@ -3248,7 +3248,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
HandleEffects(unit, nullptr, nullptr, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
}
- if( sanct_effect >= 0 && (effectMask & (1 << sanct_effect)) )
+ if (sanct_effect >= 0 && (effectMask & (1 << sanct_effect)))
HandleEffects(unit, nullptr, nullptr, sanct_effect, SPELL_EFFECT_HANDLE_HIT_TARGET);
return SPELL_MISS_NONE;
@@ -3275,7 +3275,7 @@ void Spell::DoTriggersOnSpellHit(Unit* unit, uint8 effMask)
m_caster->CastSpell(unit, 61988, true);
// Fearie Fire (Feral) - damage
- if( m_preCastSpell == 60089 )
+ if (m_preCastSpell == 60089)
m_caster->CastSpell(unit, m_preCastSpell, true);
else if (sSpellMgr->GetSpellInfo(m_preCastSpell))
// Blizz seems to just apply aura without bothering to cast
@@ -6540,24 +6540,24 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
{
- if( !m_targets.GetUnitTarget() || m_targets.GetUnitTarget() == m_caster)
+ if (!m_targets.GetUnitTarget() || m_targets.GetUnitTarget() == m_caster)
return SPELL_FAILED_BAD_TARGETS;
bool found = false;
Unit::VisibleAuraMap const* visibleAuras = m_targets.GetUnitTarget()->GetVisibleAuras();
for(Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
{
- if( itr->second->GetBase()->IsPassive() )
+ if (itr->second->GetBase()->IsPassive())
continue;
- if( !itr->second->IsPositive() )
+ if (!itr->second->IsPositive())
continue;
found = true;
break;
}
- if( !found )
+ if (!found)
return SPELL_FAILED_NOTHING_TO_STEAL;
break;
@@ -8757,17 +8757,17 @@ void Spell::PrepareTriggersExecutedOnHit()
{
case SPELLFAMILY_PALADIN:
{
- if( m_spellInfo->SpellFamilyFlags[1] & 0x40000000 )
+ if (m_spellInfo->SpellFamilyFlags[1] & 0x40000000)
{
Unit::AuraEffectList const& mVindication = m_caster->GetAuraEffectsByType(SPELL_AURA_PROC_TRIGGER_SPELL);
for(Unit::AuraEffectList::const_iterator itr = mVindication.begin(); itr != mVindication.end(); ++itr)
{
- if( (*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 26017 )
+ if ((*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 26017 )
{
m_preCastSpell = 26017;
break;
}
- else if( (*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 67 )
+ else if ((*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 67 )
m_preCastSpell = 67;
}
}
@@ -8776,7 +8776,7 @@ void Spell::PrepareTriggersExecutedOnHit()
case SPELLFAMILY_DRUID:
{
// Faerie Fire (Feral)
- if( m_spellInfo->Id == 16857 && (m_caster->GetShapeshiftForm() == FORM_BEAR || m_caster->GetShapeshiftForm() == FORM_DIREBEAR) )
+ if (m_spellInfo->Id == 16857 && (m_caster->GetShapeshiftForm() == FORM_BEAR || m_caster->GetShapeshiftForm() == FORM_DIREBEAR))
m_preCastSpell = 60089;
break;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 5c16b3090d..fe5fef96dc 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -681,16 +681,16 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
// Trial of the Champion, Trample
case 67866:
{
- if( unitTarget && !unitTarget->IsVehicle() && !unitTarget->GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID) )
+ if (unitTarget && !unitTarget->IsVehicle() && !unitTarget->GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID))
unitTarget->CastSpell(unitTarget, 67867, false);
return;
}
// Trial of the Champion, Hammer of the Righteous
case 66867:
{
- if( !unitTarget )
+ if (!unitTarget)
return;
- if( unitTarget->HasAura(66940) )
+ if (unitTarget->HasAura(66940))
m_caster->CastSpell(unitTarget, 66903, true);
else
m_caster->CastSpell(unitTarget, 66904, true);
@@ -699,12 +699,12 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
case 17731:
case 69294:
{
- if( !gameObjTarget || gameObjTarget->GetRespawnTime() > GameTime::GetGameTime().count() )
+ if (!gameObjTarget || gameObjTarget->GetRespawnTime() > GameTime::GetGameTime().count())
return;
gameObjTarget->SetRespawnTime(10);
gameObjTarget->SendCustomAnim(gameObjTarget->GetGoAnimProgress());
- if( Creature* trigger = gameObjTarget->SummonCreature(12758, *gameObjTarget, TEMPSUMMON_TIMED_DESPAWN, 1000) )
+ if (Creature* trigger = gameObjTarget->SummonCreature(12758, *gameObjTarget, TEMPSUMMON_TIMED_DESPAWN, 1000))
trigger->CastSpell(trigger, 17731, false);
return;
@@ -712,7 +712,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
// HoL, Arc Weld
case 59086:
{
- if( m_caster && m_caster->IsPlayer() && m_caster->ToPlayer()->isMoving() )
+ if (m_caster && m_caster->IsPlayer() && m_caster->ToPlayer()->isMoving())
m_caster->CastSpell(m_caster, 59097, true);
return;
@@ -753,7 +753,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
break;
case SPELLFAMILY_ROGUE:
// Hunger for Blood
- if( m_spellInfo->Id == 51662 )
+ if (m_spellInfo->Id == 51662)
{
m_caster->CastSpell(m_caster, 63848, true);
return;
@@ -3126,7 +3126,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex)
uint32 petentry = m_spellInfo->Effects[effIndex].MiscValue;
int32 duration = m_spellInfo->GetDuration();
- if(Player* modOwner = m_originalCaster->GetSpellModOwner())
+ if (Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
Player* owner = m_originalCaster->ToPlayer();
@@ -3448,7 +3448,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
case SPELLFAMILY_HUNTER:
{
// Kill Shot
- if( m_spellInfo->SpellFamilyFlags[1] & 0x800000 )
+ if (m_spellInfo->SpellFamilyFlags[1] & 0x800000)
{
spell_bonus += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.4f);
}
@@ -3469,7 +3469,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
{
float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
//Death Knight T8 Melee 4P Bonus
- if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736) )
+ if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
AddPct(disease_amt, aurEff->GetAmount());
AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f);
@@ -3501,7 +3501,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
//Death Knight T8 Melee 4P Bonus
- if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736) )
+ if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
AddPct(disease_amt, aurEff->GetAmount());
AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f);
@@ -3520,7 +3520,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
{
float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
//Death Knight T8 Melee 4P Bonus
- if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736) )
+ if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
AddPct(disease_amt, aurEff->GetAmount());
AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()));
@@ -3945,7 +3945,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
}
case 61263: // for item Intravenous Healing Potion (44698)
{
- if( !m_caster || !unitTarget )
+ if (!m_caster || !unitTarget)
return;
m_caster->CastSpell(m_caster, 61267, true);
@@ -3957,16 +3957,16 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
}
case SPELLFAMILY_ROGUE:
{
- switch( m_spellInfo->Id )
+ switch (m_spellInfo->Id)
{
// Master of Subtlety
case 31666:
{
- if( !unitTarget )
+ if (!unitTarget)
return;
Aura* mos = unitTarget->GetAura(31665);
- if( mos )
+ if (mos)
{
mos->SetMaxDuration(6000);
mos->SetDuration(6000, true);
@@ -3977,11 +3977,11 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
// Overkill
case 58428:
{
- if( !unitTarget )
+ if (!unitTarget)
return;
Aura* overkill = unitTarget->GetAura(58427);
- if( overkill )
+ if (overkill)
{
overkill->SetMaxDuration(20000);
overkill->SetDuration(20000, true);
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 2e3c2d2cea..11e7a8d80b 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3038,7 +3038,7 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
{
if (spellInfo->Effects[j].Effect)
{
- switch(spellInfo->Effects[j].Effect)
+ switch (spellInfo->Effects[j].Effect)
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
@@ -3503,7 +3503,7 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
{
if (spellInfo->Effects[j].ApplyAuraName && spellInfo->Effects[j].TriggerSpell)
{
- switch(spellInfo->Effects[j].ApplyAuraName)
+ switch (spellInfo->Effects[j].ApplyAuraName)
{
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT:
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp
index 63219693bf..71025059c6 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp
@@ -194,7 +194,7 @@ public:
_events.Update(diff);
- switch(_events.ExecuteEvent())
+ switch (_events.ExecuteEvent())
{
case EVENT_SPELL_FIREBLAST:
DoCastVictim(SPELL_FIREBLAST);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
index cfecdbfdcb..a9432797e3 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
@@ -218,7 +218,7 @@ public:
_events.Update(diff);
- switch(_events.ExecuteEvent())
+ switch (_events.ExecuteEvent())
{
case EVENT_SPELL_SHADOWBOLTVOLLEY:
DoCastVictim(SPELL_SHADOWBOLTVOLLEY);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
index 1e7dde5657..0d44cf717f 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
@@ -456,7 +456,7 @@ public:
{
case TYPE_RING_OF_LAW:
encounter[0] = data;
- switch(data)
+ switch (data)
{
case IN_PROGRESS:
TempSummonGrimstone = instance->SummonCreature(NPC_GRIMSTONE, GrimstonePositon);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
index cff24c0814..0bf6092541 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
@@ -358,7 +358,7 @@ public:
}
break;
case DATA_SOLAKAR_FLAMEWREATH:
- switch(data)
+ switch (data)
{
case IN_PROGRESS:
if (SolakarState == NOT_STARTED)
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
index d667d1ecc6..000d7088d7 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
@@ -242,7 +242,7 @@ struct boss_nightbane : public BossAI
_skeletonscheduler.Schedule(50ms, [this](TaskContext context)
{
//spawns skeletons every 2 seconds until skeletonCount is reached
- if(_skeletonSpawnCounter < _skeletonCount)
+ if (_skeletonSpawnCounter < _skeletonCount)
{
me->CastSpell(_skeletonSpawnPos.GetPositionX(), _skeletonSpawnPos.GetPositionY(), _skeletonSpawnPos.GetPositionZ(), SPELL_SUMMON_SKELETON, true);
_skeletonSpawnCounter++;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index 6de5d782e0..9027d546af 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -941,7 +941,7 @@ struct boss_julianne : public ScriptedAI
void DoAction(int32 action) override
{
- switch(action)
+ switch (action)
{
case ACTION_FAKING_DEATH:
isFakingDeath = false;
@@ -1138,7 +1138,7 @@ struct boss_romulo : public ScriptedAI
void DoAction(int32 action) override
{
- switch(action)
+ switch (action)
{
case ACTION_FAKING_DEATH:
isFakingDeath = false;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
index 4e93c8c46c..56aefe2cd5 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
@@ -456,7 +456,7 @@ public:
uint32 NextStep(uint32 nextStep)
{
- switch(nextStep)
+ switch (nextStep)
{
case 1:
Talk(SAY_DIALOG_MEDIVH_1);
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
index 87ed304235..6ccc8b13a3 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
@@ -140,7 +140,7 @@ public:
void SetData(uint32 type, uint32 data) override
{
- switch(type)
+ switch (type)
{
case TYPE_MOGRAINE_AND_WHITE_EVENT:
if (data == IN_PROGRESS)
@@ -317,7 +317,7 @@ public:
mograine->Kill(me, me, true);
return 0;
default:
- if(mograine)
+ if (mograine)
mograine->DespawnOrUnsummon(0);
return 0;
}
@@ -468,7 +468,7 @@ public:
while (uint32 eventId = events.ExecuteEvent())
{
- switch(eventId)
+ switch (eventId)
{
case EVENT_SPELL_CRUSADER_STRIKE:
me->CastSpell(me->GetVictim(), SPELL_CRUSADER_STRIKE, true);
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
index 71e3f7e3f4..0937c701ab 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
@@ -417,7 +417,7 @@ public:
return;
}
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 1:
me->CastSpell(me, BONE_ARMOR_SPELL, false);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
index bce86175df..0187c46b3f 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
@@ -281,7 +281,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case EVENT_RESTORE_COMBAT:
me->SetReactState(REACT_AGGRESSIVE);
diff --git a/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp b/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
index 6bff7a27da..f301171e3d 100644
--- a/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
@@ -193,7 +193,7 @@ public:
{
me->RemoveAurasDueToSpell(67541);
me->GetMotionMaster()->MoveCharge(11779.30f, -7065.43f, 24.92f, me->GetSpeed(MOVE_RUN), EVENT_CHARGE);
- switch(summon->GetEntry())
+ switch (summon->GetEntry())
{
case NPC_SCOURGE_ZOMBIE:
events.ScheduleEvent(EVENT_SPAWN_WAVE_2, 3000);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
index 4dcd08647b..98b8839ed4 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
@@ -517,7 +517,7 @@ public:
void WaypointReached(uint32 uiPointId) override
{
- switch(uiPointId)
+ switch (uiPointId)
{
// Starting waypoint, After reaching uther and jaina
case 0:
diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
index 7b6872bf0a..bc8a7c609e 100644
--- a/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
+++ b/src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
@@ -97,7 +97,7 @@ public:
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
{
- switch(criteria_id)
+ switch (criteria_id)
{
case ACHIEV_CRITERIA_MANY_WHELPS_10_PLAYER:
case ACHIEV_CRITERIA_MANY_WHELPS_25_PLAYER:
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
index 31e94f04f3..0f67f215e4 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
@@ -330,12 +330,12 @@ public:
instance->SetData(DATA_PYRAMID, PYRAMID_CAGES_OPEN);
//setting gossip option as soon as the cages open
- if(Creature* bly = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BLY)))
+ if (Creature* bly = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BLY)))
{
bly->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
- if(Creature* weegli = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_WEEGLI)))
+ if (Creature* weegli = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_WEEGLI)))
{
weegli->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
index 50ac54cb8f..daa36c3066 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
@@ -256,7 +256,7 @@ public:
void JustSummoned(Creature* summon) override
{
- if(summon->GetEntry() != me->GetEntry())
+ if (summon->GetEntry() != me->GetEntry())
{
summon->GetMotionMaster()->MovePoint(0, *me, false);
summon->GetMotionMaster()->MoveFollow(me, 0.1f, 0.0f + M_PI * 0.3f * summons.size());
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp
index 5dd29389e3..b8b709239b 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/instance_obsidian_sanctum.cpp
@@ -48,7 +48,7 @@ public:
void OnCreatureCreate(Creature* pCreature) override
{
- switch(pCreature->GetEntry())
+ switch (pCreature->GetEntry())
{
case NPC_SARTHARION:
m_uiSartharionGUID = pCreature->GetGUID();
@@ -67,7 +67,7 @@ public:
ObjectGuid GetGuidData(uint32 uiData) const override
{
- switch(uiData)
+ switch (uiData)
{
case DATA_SARTHARION:
return m_uiSartharionGUID;
@@ -84,7 +84,7 @@ public:
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* source, Unit const* /*target*/, uint32 /*miscvalue1*/) override
{
- switch(criteria_id)
+ switch (criteria_id)
{
// Gonna Go When the Volcano Blows (10 player) (2047)
case 7326:
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
index 63b0024358..47f6266c65 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp
@@ -104,19 +104,19 @@ public:
{
events.Reset();
me->SetReactState(REACT_PASSIVE);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(BOSS_ARGENT_CHALLENGE, NOT_STARTED);
}
void MovementInform(uint32 type, uint32 id) override
{
- if( type == POINT_MOTION_TYPE && id == 1 )
+ if (type == POINT_MOTION_TYPE && id == 1)
me->SetFacingTo(3 * M_PI / 2);
}
void KilledUnit(Unit* who) override
{
- if( who->IsPlayer() )
+ if (who->IsPlayer())
{
Talk(SAY_EADRIC_KILL_PLAYER);
}
@@ -129,7 +129,7 @@ public:
events.ScheduleEvent(EVENT_SPELL_HAMMER_RIGHTEOUS, 25000);
Talk(SAY_EADRIC_AGGRO);
me->CastSpell(me, SPELL_VENGEANCE, false);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(BOSS_ARGENT_CHALLENGE, IN_PROGRESS);
}
@@ -141,7 +141,7 @@ public:
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
- if( damage >= me->GetHealth() )
+ if (damage >= me->GetHealth())
{
damage = me->GetHealth() - 1;
if (me->GetFaction() != FACTION_FRIENDLY)
@@ -156,7 +156,7 @@ public:
_EnterEvadeMode();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToAll(true);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(BOSS_ARGENT_CHALLENGE, DONE);
}
}
@@ -164,15 +164,15 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -182,7 +182,7 @@ public:
events.Repeat(16s);
break;
case EVENT_SPELL_HAMMER_RIGHTEOUS:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 55.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 55.0f, true))
{
Talk(SAY_EADRIC_EMOTE_HAMMER_RIGHTEOUS, target);
Talk(SAY_EADRIC_HAMMER_RIGHTEOUS);
@@ -224,26 +224,26 @@ public:
{
events.Reset();
summoned = false;
- if( MemoryGUID )
+ if (MemoryGUID)
{
- if( Creature* memory = ObjectAccessor::GetCreature(*me, MemoryGUID) )
+ if (Creature* memory = ObjectAccessor::GetCreature(*me, MemoryGUID))
memory->DespawnOrUnsummon();
MemoryGUID.Clear();
}
me->SetReactState(REACT_PASSIVE);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(BOSS_ARGENT_CHALLENGE, NOT_STARTED);
}
void MovementInform(uint32 type, uint32 id) override
{
- if( type == POINT_MOTION_TYPE && id == 1 )
+ if (type == POINT_MOTION_TYPE && id == 1)
me->SetFacingTo(3 * M_PI / 2);
}
void KilledUnit(Unit* who) override
{
- if( who->IsPlayer() )
+ if (who->IsPlayer())
{
Talk(SAY_PALETRESS_KILL_PLAYER);
}
@@ -256,22 +256,22 @@ public:
events.ScheduleEvent(EVENT_SPELL_SMITE, 2s, 3s);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
Talk(SAY_PALETRESS_AGGRO);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(BOSS_ARGENT_CHALLENGE, IN_PROGRESS);
}
void DoAction(int32 param) override
{
- if( param == 1 )
+ if (param == 1)
{
MemoryGUID.Clear();
me->RemoveAura(SPELL_SHIELD);
Talk(SAY_PALETRESS_MEMORY_DEATH);
}
- else if( param == (-1) )
+ else if (param == (-1))
{
- if( MemoryGUID )
- if( Creature* memory = ObjectAccessor::GetCreature(*me, MemoryGUID) )
+ if (MemoryGUID)
+ if (Creature* memory = ObjectAccessor::GetCreature(*me, MemoryGUID))
{
memory->DespawnOrUnsummon();
MemoryGUID.Clear();
@@ -281,10 +281,10 @@ public:
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
- //if( me->HasAura(SPELL_SHIELD) )
+ //if (me->HasAura(SPELL_SHIELD))
// return;
- if( damage >= me->GetHealth() )
+ if (damage >= me->GetHealth())
{
damage = me->GetHealth() - 1;
@@ -299,7 +299,7 @@ public:
_EnterEvadeMode();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToAll(true);
- if( pInstance )
+ if (pInstance)
{
pInstance->SetData(BOSS_ARGENT_CHALLENGE, DONE);
pInstance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 68206);
@@ -310,7 +310,7 @@ public:
void JustSummoned(Creature* summon) override
{
- if( pInstance )
+ if (pInstance)
pInstance->SetData(DATA_MEMORY_ENTRY, summon->GetEntry());
MemoryGUID = summon->GetGUID();
}
@@ -324,12 +324,12 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !summoned && HealthBelowPct(25) )
+ if (!summoned && HealthBelowPct(25))
{
me->InterruptNonMeleeSpells(true);
Talk(SAY_PALETRESS_MEMORY_SUMMON);
@@ -343,32 +343,32 @@ public:
return;
}
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_SMITE:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
me->CastSpell(target, SPELL_SMITE, false);
events.Repeat(3s, 4s);
break;
case EVENT_SPELL_HOLY_FIRE:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
me->CastSpell(target, SPELL_HOLY_FIRE, false);
events.Repeat(9s, 12s);
break;
case EVENT_SPELL_RENEW:
- if( !MemoryGUID )
+ if (!MemoryGUID)
{
break;
}
- if( urand(0, 1) )
+ if (urand(0, 1))
me->CastSpell(me, SPELL_RENEW, false);
- else if( Creature* memory = ObjectAccessor::GetCreature(*me, MemoryGUID) )
- if( memory->IsAlive() )
+ else if (Creature* memory = ObjectAccessor::GetCreature(*me, MemoryGUID))
+ if (memory->IsAlive())
me->CastSpell(memory, SPELL_RENEW, false);
events.Repeat(15s, 17s);
break;
@@ -410,8 +410,8 @@ public:
void JustDied(Unit* /*killer*/) override
{
me->DespawnOrUnsummon(20000);
- if( pInstance )
- if( Creature* paletress = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(DATA_PALETRESS)) )
+ if (pInstance)
+ if (Creature* paletress = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(DATA_PALETRESS)))
paletress->AI()->DoAction(1);
}
@@ -421,10 +421,10 @@ public:
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -436,7 +436,7 @@ public:
case EVENT_MEMORY_START_ATTACK:
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToAll(false);
- if( Unit* target = me->SelectNearestTarget(200.0f) )
+ if (Unit* target = me->SelectNearestTarget(200.0f))
{
AttackStart(target);
DoZoneInCombat();
@@ -447,12 +447,12 @@ public:
events.ScheduleEvent(EVENT_SPELL_WAKING_NIGHTMARE, 20s, 30s);
break;
case EVENT_SPELL_OLD_WOUNDS:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f, true))
me->CastSpell(target, SPELL_OLD_WOUNDS, true);
events.Repeat(12s);
break;
case EVENT_SPELL_SHADOWS_PAST:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
me->CastSpell(target, SPELL_SHADOWS_PAST, false);
events.Repeat(15s, 20s);
break;
@@ -541,9 +541,9 @@ public:
void WaypointReached(uint32 uiPoint) override
{
- if( uiPoint == 1 )
+ if (uiPoint == 1)
{
- switch( uiWaypoint )
+ switch (uiWaypoint)
{
case 0:
me->SetFacingTo(5.4f);
@@ -561,10 +561,10 @@ public:
void SetData(uint32 uiType, uint32 /*uiData*/) override
{
AddWaypoint(0, me->GetPositionX(), 660.0f, 411.80f);
- switch( me->GetEntry() )
+ switch (me->GetEntry())
{
case NPC_ARGENT_LIGHTWIELDER:
- switch( uiType )
+ switch (uiType)
{
case 0:
AddWaypoint(1, 716.321f, 647.047f, 411.93f);
@@ -578,7 +578,7 @@ public:
}
break;
case NPC_ARGENT_MONK:
- switch( uiType )
+ switch (uiType)
{
case 0:
AddWaypoint(1, 717.86f, 649.0f, 411.923f);
@@ -592,7 +592,7 @@ public:
}
break;
case NPC_PRIESTESS:
- switch( uiType )
+ switch (uiType)
{
case 0:
AddWaypoint(1, 719.872f, 650.94f, 411.93f);
@@ -613,7 +613,7 @@ public:
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
- if( bCheck && damage >= me->GetHealth() )
+ if (bCheck && damage >= me->GetHealth())
{
bCheck = false;
damage = me->GetHealth() - 1;
@@ -625,25 +625,25 @@ public:
void JustEngagedWith(Unit* /*who*/) override
{
- switch( me->GetEntry() )
+ switch (me->GetEntry())
{
case NPC_ARGENT_MONK:
events.RescheduleEvent(EVENT_MONK_SPELL_FLURRY_OF_BLOWS, 5s);
events.RescheduleEvent(EVENT_MONK_SPELL_PUMMEL, 7s);
- if( IsHeroic() )
+ if (IsHeroic())
bCheck = true;
break;
case NPC_PRIESTESS:
events.RescheduleEvent(EVENT_PRIESTESS_SPELL_HOLY_SMITE, 5s, 8s);
events.RescheduleEvent(EVENT_PRIESTESS_SPELL_SHADOW_WORD_PAIN, 3s, 6s);
events.RescheduleEvent(EVENT_PRIESTESS_SPELL_FOUNTAIN_OF_LIGHT, 8s, 15s);
- if( IsHeroic() )
+ if (IsHeroic())
events.RescheduleEvent(EVENT_PRIESTESS_SPELL_MIND_CONTROL_H, 12s);
break;
case NPC_ARGENT_LIGHTWIELDER:
events.RescheduleEvent(EVENT_LIGHTWIELDER_SPELL_BLAZING_LIGHT, 12s, 15s);
events.RescheduleEvent(EVENT_LIGHTWIELDER_SPELL_CLEAVE, 3s, 5s);
- if( IsHeroic() )
+ if (IsHeroic())
events.RescheduleEvent(EVENT_LIGHTWIELDER_SPELL_UNBALANCING_STRIKE_H, 8s, 12s);
break;
}
@@ -653,15 +653,15 @@ public:
{
npc_escortAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -671,18 +671,18 @@ public:
events.Repeat(12s, 18s);
break;
case EVENT_MONK_SPELL_PUMMEL:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_PUMMEL, false);
events.Repeat(8s, 11s);
break;
case EVENT_PRIESTESS_SPELL_HOLY_SMITE:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_HOLY_SMITE, false);
events.Repeat(6s, 8s);
break;
case EVENT_PRIESTESS_SPELL_SHADOW_WORD_PAIN:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_SHADOW_WORD_PAIN, false);
events.Repeat(12s, 15s);
break;
@@ -691,7 +691,7 @@ public:
events.Repeat(35s, 45s);
break;
case EVENT_PRIESTESS_SPELL_MIND_CONTROL_H:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
me->CastSpell(target, SPELL_MIND_CONTROL_H, false);
events.Repeat(22s, 30s);
break;
@@ -699,19 +699,19 @@ public:
case EVENT_LIGHTWIELDER_SPELL_BLAZING_LIGHT:
{
Unit* target = DoSelectLowestHpFriendly(40.0f);
- if( !target )
+ if (!target)
target = me;
me->CastSpell(target, SPELL_BLAZING_LIGHT, false);
events.Repeat(8s, 12s);
}
break;
case EVENT_LIGHTWIELDER_SPELL_CLEAVE:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
events.Repeat(6s, 8s);
break;
case EVENT_LIGHTWIELDER_SPELL_UNBALANCING_STRIKE_H:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_UNBALANCING_STRIKE_H, false);
events.Repeat(12s, 15s);
break;
@@ -723,7 +723,7 @@ public:
void JustDied(Unit* /*pKiller*/) override
{
me->DespawnOrUnsummon(10000);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(DATA_ARGENT_SOLDIER_DEFEATED, 0);
}
};
@@ -742,7 +742,7 @@ class spell_eadric_radiance : public SpellScript
{
std::list<WorldObject*> tmplist;
for( std::list<WorldObject*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr)
- if( (*itr)->ToUnit()->HasInArc(M_PI, GetCaster()) )
+ if ((*itr)->ToUnit()->HasInArc(M_PI, GetCaster()))
tmplist.push_back(*itr);
targets.clear();
@@ -798,8 +798,8 @@ class spell_reflective_shield_aura : public AuraScript
void HandleAfterEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo& dmgInfo, uint32& absorbAmount)
{
- if( Unit* attacker = dmgInfo.GetAttacker() )
- if( GetOwner() && attacker->GetGUID() != GetOwner()->GetGUID() )
+ if (Unit* attacker = dmgInfo.GetAttacker())
+ if (GetOwner() && attacker->GetGUID() != GetOwner()->GetGUID())
{
int32 damage = (int32)(absorbAmount * 0.25f);
GetOwner()->ToUnit()->CastCustomSpell(attacker, SPELL_REFLECTIVE_SHIELD_DAMAGE, &damage, nullptr, nullptr, true);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
index 0b2a7ffc54..47b89b1624 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp
@@ -123,7 +123,7 @@ public:
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToAll(true);
me->SetReactState(REACT_PASSIVE);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(BOSS_BLACK_KNIGHT, NOT_STARTED);
//me->SetLootMode(0); // [LOOT]
@@ -143,7 +143,7 @@ public:
return;
}
- if( Phase < 3 && damage >= me->GetHealth() )
+ if (Phase < 3 && damage >= me->GetHealth())
{
damage = 0;
me->SetHealth(me->GetMaxHealth());
@@ -164,19 +164,19 @@ public:
void DoAction(int32 param) override
{
- if( param == -1 )
+ if (param == -1)
{
summons.DespawnAll();
}
- else if( param == 1 )
+ else if (param == 1)
{
- if( !pInstance )
+ if (!pInstance)
return;
pInstance->SetData(BOSS_BLACK_KNIGHT, IN_PROGRESS);
Talk(SAY_BK_AGGRO);
me->CastSpell((Unit*)nullptr, (pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? SPELL_RAISE_DEAD_JAEREN : SPELL_RAISE_DEAD_ARELAS), false);
- if( Creature* announcer = pInstance->instance->GetCreature(pInstance->GetGuidData(DATA_ANNOUNCER)) )
+ if (Creature* announcer = pInstance->instance->GetCreature(pInstance->GetGuidData(DATA_ANNOUNCER)))
announcer->DespawnOrUnsummon();
events.Reset();
@@ -190,7 +190,7 @@ public:
void SpellHitTarget(Unit* /*target*/, SpellInfo const* spell) override
{
- switch( spell->Id )
+ switch (spell->Id)
{
case SPELL_BLACK_KNIGHT_RES:
me->SetHealth(me->GetMaxHealth());
@@ -205,7 +205,7 @@ public:
++Phase;
- switch( Phase )
+ switch (Phase)
{
case 2:
me->SetDisplayId(MODEL_SKELETON);
@@ -236,46 +236,46 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_ANNOUNCER_SAY_ZOMBIE:
- if( pInstance && !summons.empty() )
- if( Creature* ghoul = pInstance->instance->GetCreature(*summons.begin()) )
+ if (pInstance && !summons.empty())
+ if (Creature* ghoul = pInstance->instance->GetCreature(*summons.begin()))
if (urand(0, 1))
ghoul->Yell("[Zombie] .... . Brains ....", LANG_UNIVERSAL); /// @todo: Multiple variations + not always happening, from video sources, needs sniff to transition from DB.
break;
case EVENT_SPELL_PLAGUE_STRIKE:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_PLAGUE_STRIKE, false);
events.Repeat(10s, 12s);
break;
case EVENT_SPELL_ICY_TOUCH:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_ICY_TOUCH, false);
events.Repeat(5s, 6s);
break;
case EVENT_SPELL_DEATH_RESPITE:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
me->CastSpell(target, SPELL_DEATH_RESPITE, false);
events.Repeat(13s, 15s);
break;
case EVENT_SPELL_OBLITERATE:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_OBLITERATE, false);
events.Repeat(15s, 17s);
break;
case EVENT_SPELL_DESECRATION:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
me->CastSpell(target, SPELL_DESECRATION, false);
events.Repeat(14s, 17s);
break;
@@ -284,7 +284,7 @@ public:
events.Repeat(2s, 4s);
break;
case EVENT_SPELL_MARKED_DEATH:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.000000f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.000000f, true))
me->CastSpell(target, SPELL_MARKED_DEATH, false);
events.Repeat(9s);
break;
@@ -296,7 +296,7 @@ public:
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
- if( Unit* target = summon->SelectNearestTarget(200.0f) )
+ if (Unit* target = summon->SelectNearestTarget(200.0f))
{
summon->AI()->AttackStart(target);
DoZoneInCombat(summon);
@@ -305,7 +305,7 @@ public:
void KilledUnit(Unit* victim) override
{
- if( victim->IsPlayer() )
+ if (victim->IsPlayer())
{
Talk(SAY_BK_KILL_PLAYER);
}
@@ -315,9 +315,9 @@ public:
{
me->CastSpell((Unit*)nullptr, SPELL_BK_KILL_CREDIT, true);
Talk(SAY_BK_DEATH);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(BOSS_BLACK_KNIGHT, DONE);
- if( me->ToTempSummon() )
+ if (me->ToTempSummon())
me->ToTempSummon()->SetTempSummonType(TEMPSUMMON_MANUAL_DESPAWN);
}
};
@@ -347,7 +347,7 @@ public:
void DoAction(int32 param) override
{
- if( param == 1 )
+ if (param == 1)
{
me->SetControlled(false, UNIT_STATE_ROOT);
me->DisableRotate(false);
@@ -358,7 +358,7 @@ public:
void WaypointReached(uint32 i) override
{
- if( i == 12 )
+ if (i == 12)
{
SetEscortPaused(true);
me->SetOrientation(3.62f);
@@ -366,7 +366,7 @@ public:
me->DisableRotate(true);
me->SetFacingTo(3.62f);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_MOUNT_SPECIAL);
- if( InstanceScript* pInstance = me->GetInstanceScript() )
+ if (InstanceScript* pInstance = me->GetInstanceScript())
pInstance->SetData(DATA_SKELETAL_GRYPHON_LANDED, 0);
}
}
@@ -422,7 +422,7 @@ public:
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
{
- switch(spell->Id)
+ switch (spell->Id)
{
case SPELL_CLAW_N:
case SPELL_CLAW_H:
@@ -443,15 +443,15 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
index 7ed03a36d6..436fad32ac 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
@@ -173,7 +173,7 @@ public:
if (me->IsDuringRemoveFromWorld())
return;
- if( apply )
+ if (apply)
{
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetSpeed(MOVE_RUN, 2.0f, false);
@@ -193,7 +193,7 @@ public:
if (me->IsDuringRemoveFromWorld())
return;
- if( !apply )
+ if (!apply)
{
me->RemoveAura(SPELL_PLAYER_VEHICLE_DEFEND);
who->RemoveAura(SPELL_PLAYER_VEHICLE_DEFEND);
@@ -260,7 +260,7 @@ public:
void UpdateAI(uint32 diff) override
{
- if( ShieldTimer <= (int32)diff )
+ if (ShieldTimer <= (int32)diff )
{
me->CastSpell(me, SPELL_MINIONS_DEFEND, true);
ShieldTimer = 5000;
@@ -268,15 +268,15 @@ public:
else
ShieldTimer -= diff;
- if ( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -285,22 +285,22 @@ public:
GuidVector LIST;
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
- if( Player* plr = itr->GetSource() )
+ if (Player* plr = itr->GetSource())
{
- if( me->GetExactDist(plr) < 8.0f || me->GetExactDist(plr) > 25.0f || plr->isDead() )
+ if (me->GetExactDist(plr) < 8.0f || me->GetExactDist(plr) > 25.0f || plr->isDead())
continue;
- if( !plr->GetVehicle() )
+ if (!plr->GetVehicle())
LIST.push_back(plr->GetGUID());
- else if( Vehicle* v = plr->GetVehicle() )
+ else if (Vehicle* v = plr->GetVehicle())
{
- if( Unit* mount = v->GetBase() )
+ if (Unit* mount = v->GetBase())
LIST.push_back(mount->GetGUID());
}
}
- if( !LIST.empty() )
+ if (!LIST.empty())
{
uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
- if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
+ if (Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)))
{
me->GetThreatMgr().ResetAllThreat();
me->AddThreat(target, 10000.0f);
@@ -316,25 +316,25 @@ public:
GuidVector LIST;
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
- if( Player* plr = itr->GetSource() )
+ if (Player* plr = itr->GetSource())
{
- if( me->GetExactDist(plr) < 10.0f || me->GetExactDist(plr) > 30.0f )
+ if (me->GetExactDist(plr) < 10.0f || me->GetExactDist(plr) > 30.0f )
continue;
- if( Vehicle* v = plr->GetVehicle() )
- if( Unit* mount = v->GetBase() )
+ if (Vehicle* v = plr->GetVehicle())
+ if (Unit* mount = v->GetBase())
LIST.push_back(mount->GetGUID());
}
- if( !LIST.empty() )
+ if (!LIST.empty())
{
uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
- if( Unit* target = ObjectAccessor::GetCreature(*me, LIST.at(rnd)) )
+ if (Unit* target = ObjectAccessor::GetCreature(*me, LIST.at(rnd)))
me->CastSpell(target, SPELL_NPC_SHIELD_BREAKER, false);
}
events.Repeat(6s, 8s);
}
break;
case EVENT_THRUST:
- if( me->GetVictim() && me->GetExactDist(me->GetVictim()) <= 5.5f )
+ if (me->GetVictim() && me->GetExactDist(me->GetVictim()) <= 5.5f )
me->CastSpell(me->GetVictim(), SPELL_PLAYER_VEHICLE_THRUST, false);
events.Repeat(3s, 5s);
break;
@@ -345,7 +345,7 @@ public:
{
me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
me->DespawnOrUnsummon(10000);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(DATA_MOUNT_DIED, 0);
}
};
@@ -402,7 +402,7 @@ public:
void Reset() override
{
- if( pInstance && pInstance->GetData(DATA_INSTANCE_PROGRESS) == INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED )
+ if (pInstance && pInstance->GetData(DATA_INSTANCE_PROGRESS) == INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED )
{
DoAction(1);
DoAction(2);
@@ -415,7 +415,7 @@ public:
void JustEngagedWith(Unit* /*who*/) override
{
- if( pInstance && pInstance->GetData(DATA_INSTANCE_PROGRESS) == INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED )
+ if (pInstance && pInstance->GetData(DATA_INSTANCE_PROGRESS) == INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED )
me->CallForHelp(100.0f);
}
@@ -423,7 +423,7 @@ public:
{
me->m_spellImmune[IMMUNITY_MECHANIC].clear();
events.Reset();
- switch( me->GetEntry() )
+ switch (me->GetEntry())
{
case NPC_AMBROSE: // Ambrose Boltspark
case NPC_ERESSEA: // Eressea Dawnsinger
@@ -485,7 +485,7 @@ public:
void DoAction(int32 param) override
{
- if( param == 1 )
+ if (param == 1)
{
MountPhase = false;
NewMountGUID.Clear();
@@ -500,16 +500,16 @@ public:
AddCreatureAddonAuras();
events.Reset();
}
- else if( param == 2 )
+ else if (param == 2)
ScheduleAbilitiesEvents();
}
void SetData(uint32 uiType, uint32 uiData) override
{
BossOrder = uiType;
- if( uiData > 1 )
+ if (uiData > 1)
return;
- switch( BossOrder )
+ switch (BossOrder)
{
case 0:
if (uiData == 0) // 1 == short version
@@ -545,11 +545,11 @@ public:
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
- if( MountPhase )
+ if (MountPhase)
{
- if( me->GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID) == 0 )
+ if (me->GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID) == 0 )
damage = 0;
- else if( damage >= me->GetHealth() )
+ else if (damage >= me->GetHealth())
{
events.Reset();
damage = me->GetHealth() - 1;
@@ -565,10 +565,10 @@ public:
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToAll(true);
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
- if( pInstance )
+ if (pInstance)
{
pInstance->SetData(DATA_MOUNT_DIED, BossOrder);
- if( Creature* mount = me->FindNearestCreature( pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_WARHORSE : VEHICLE_ARGENT_BATTLEWORG, 100.0f, true ) )
+ if (Creature* mount = me->FindNearestCreature( pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_WARHORSE : VEHICLE_ARGENT_BATTLEWORG, 100.0f, true ))
{
NewMountGUID = mount->GetGUID();
me->GetMotionMaster()->MovePoint(7, *mount);
@@ -579,7 +579,7 @@ public:
}
else
{
- if( damage >= me->GetHealth() )
+ if (damage >= me->GetHealth())
{
MountPhase = true;
events.Reset();
@@ -593,7 +593,7 @@ public:
me->SetRegeneratingHealth(false);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToAll(true);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(DATA_GRAND_CHAMPION_DIED, BossOrder);
}
}
@@ -603,26 +603,26 @@ public:
void WaypointReached(uint32 i) override
{
- if( !pInstance )
+ if (!pInstance)
return;
- if( (i == 2 && (BossOrder == 1 || BossOrder == 2)) || (i == 3 && BossOrder == 0) )
+ if ((i == 2 && (BossOrder == 1 || BossOrder == 2)) || (i == 3 && BossOrder == 0))
pInstance->SetData(DATA_GRAND_CHAMPION_REACHED_DEST, BossOrder);
}
void MovementInform(uint32 type, uint32 id) override
{
- if( id < 4 )
+ if (id < 4)
npc_escortAI::MovementInform(type, id);
- if( type == POINT_MOTION_TYPE )
+ if (type == POINT_MOTION_TYPE)
{
- if( id == 5 )
+ if (id == 5)
me->SetFacingTo(3 * M_PI / 2);
- else if( id == 7 ) // reached new mount!
+ else if (id == 7) // reached new mount!
{
- if( NewMountGUID )
- if( Creature* mount = ObjectAccessor::GetCreature(*me, NewMountGUID) )
+ if (NewMountGUID)
+ if (Creature* mount = ObjectAccessor::GetCreature(*me, NewMountGUID))
{
mount->DespawnOrUnsummon();
me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount->GetDisplayId());
@@ -637,16 +637,16 @@ public:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToAll(false);
- if( Unit* target = me->SelectNearestTarget(200.0f) )
+ if (Unit* target = me->SelectNearestTarget(200.0f))
AttackStart(target);
DoZoneInCombat();
me->CastSpell(me, SPELL_TRAMPLE_AURA, true);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(DATA_REACHED_NEW_MOUNT, 0);
NewMountGUID.Clear();
}
}
- else if( id == 9 )
+ else if (id == 9)
me->DespawnOrUnsummon();
}
}
@@ -661,37 +661,37 @@ public:
{
npc_escortAI::UpdateAI(diff);
- if ( !UpdateVictim() && !NewMountGUID )
+ if (!UpdateVictim() && !NewMountGUID )
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) || ((me->GetEntry() == NPC_JACOB || me->GetEntry() == NPC_MOKRA) && me->HasAura(SPELL_BLADESTORM)) )
+ if (me->HasUnitState(UNIT_STATE_CASTING) || ((me->GetEntry() == NPC_JACOB || me->GetEntry() == NPC_MOKRA) && me->HasAura(SPELL_BLADESTORM)))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_FIND_NEW_MOUNT:
{
- if( me->HasAura(SPELL_TRAMPLE_STUN) )
+ if (me->HasAura(SPELL_TRAMPLE_STUN))
{
events.Repeat(200ms);
break;
}
// hackfix, trample won't hit grand champions because of UNIT_FLAG_NON_ATTACKABLE
- if( pInstance )
+ if (pInstance)
{
bool trample = false;
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
- if( Player* plr = itr->GetSource() )
- if( me->GetExactDist(plr) <= 5.0f )
- if( Vehicle* v = plr->GetVehicle() )
- if( Unit* c = v->GetBase() )
- if( c->IsCreature() && c->ToCreature()->GetEntry() == (pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_BATTLEWORG : VEHICLE_ARGENT_WARHORSE) )
+ if (Player* plr = itr->GetSource())
+ if (me->GetExactDist(plr) <= 5.0f )
+ if (Vehicle* v = plr->GetVehicle())
+ if (Unit* c = v->GetBase())
+ if (c->IsCreature() && c->ToCreature()->GetEntry() == (pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_BATTLEWORG : VEHICLE_ARGENT_WARHORSE))
{
me->GetMotionMaster()->MovementExpired();
me->GetMotionMaster()->MoveIdle();
@@ -701,23 +701,23 @@ public:
break;
}
- if( trample )
+ if (trample)
{
events.Repeat(15s);
break;
}
}
- if( Creature* mount = ObjectAccessor::GetCreature(*me, NewMountGUID) )
- if( mount->IsAlive() )
+ if (Creature* mount = ObjectAccessor::GetCreature(*me, NewMountGUID))
+ if (mount->IsAlive())
{
- if( me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE )
+ if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE )
me->GetMotionMaster()->MovePoint(7, *mount);
events.Repeat(200ms);
break;
}
- if( Creature* mount = me->FindNearestCreature( pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_WARHORSE : VEHICLE_ARGENT_BATTLEWORG, 100.0f, true ) )
+ if (Creature* mount = me->FindNearestCreature( pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_WARHORSE : VEHICLE_ARGENT_BATTLEWORG, 100.0f, true ))
{
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
NewMountGUID = mount->GetGUID();
@@ -734,22 +734,22 @@ public:
GuidVector LIST;
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
- if( Player* plr = itr->GetSource() )
+ if (Player* plr = itr->GetSource())
{
- if( me->GetExactDist(plr) < 8.0f || me->GetExactDist(plr) > 25.0f || plr->isDead() )
+ if (me->GetExactDist(plr) < 8.0f || me->GetExactDist(plr) > 25.0f || plr->isDead())
continue;
- if( !plr->GetVehicle() )
+ if (!plr->GetVehicle())
LIST.push_back(plr->GetGUID());
- else if( Vehicle* v = plr->GetVehicle() )
+ else if (Vehicle* v = plr->GetVehicle())
{
- if( Unit* mount = v->GetBase() )
+ if (Unit* mount = v->GetBase())
LIST.push_back(mount->GetGUID());
}
}
- if( !LIST.empty() )
+ if (!LIST.empty())
{
uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
- if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
+ if (Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)))
{
me->GetThreatMgr().ResetAllThreat();
me->AddThreat(target, 10000.0f);
@@ -765,33 +765,33 @@ public:
GuidVector LIST;
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
- if( Player* plr = itr->GetSource() )
+ if (Player* plr = itr->GetSource())
{
- if( me->GetExactDist(plr) < 10.0f || me->GetExactDist(plr) > 30.0f )
+ if (me->GetExactDist(plr) < 10.0f || me->GetExactDist(plr) > 30.0f )
continue;
- if( Vehicle* v = plr->GetVehicle() )
- if( Unit* mount = v->GetBase() )
+ if (Vehicle* v = plr->GetVehicle())
+ if (Unit* mount = v->GetBase())
LIST.push_back(mount->GetGUID());
}
- if( !LIST.empty() )
+ if (!LIST.empty())
{
uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
- if( Unit* target = ObjectAccessor::GetCreature(*me, LIST.at(rnd)) )
+ if (Unit* target = ObjectAccessor::GetCreature(*me, LIST.at(rnd)))
me->CastSpell(target, SPELL_NPC_SHIELD_BREAKER, false);
}
events.Repeat(6s, 8s);
}
break;
case EVENT_THRUST:
- if( Unit* victim = me->GetVictim() )
- if( me->GetExactDist(victim) <= 6.0f )
+ if (Unit* victim = me->GetVictim())
+ if (me->GetExactDist(victim) <= 6.0f )
me->CastSpell(victim, SPELL_PLAYER_VEHICLE_THRUST, false);
events.Repeat(3s, 5s);
break;
/******************* MAGE *******************/
case EVEMT_MAGE_SPELL_FIREBALL:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_FIREBALL, false);
events.Repeat(5s);
break;
@@ -804,7 +804,7 @@ public:
events.Repeat(22s);
break;
case EVEMT_MAGE_SPELL_POLYMORPH:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
me->CastSpell(target, SPELL_POLYMORPH, false);
events.Repeat(8s);
break;
@@ -812,7 +812,7 @@ public:
/****************** SHAMAN ******************/
case EVENT_SHAMAN_SPELL_CHAIN_LIGHTNING:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
events.Repeat(16s);
break;
@@ -823,10 +823,10 @@ public:
case EVENT_SHAMAN_SPELL_HEALING_WAVE:
{
Unit* target = nullptr;
- if( urand(0, 1) )
+ if (urand(0, 1))
{
target = DoSelectLowestHpFriendly(40.0f);
- if( !target )
+ if (!target)
target = me;
}
else
@@ -836,7 +836,7 @@ public:
}
break;
case EVENT_SHAMAN_SPELL_HEX_OF_MENDING:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_HEX_OF_MENDING, false);
events.Repeat(20s, 25s);
break;
@@ -852,9 +852,9 @@ public:
break;
case EVENT_HUNTER_SPELL_MULTI_SHOT:
{
- if( !UnitTargetGUID )
+ if (!UnitTargetGUID)
{
- if( Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 30.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 30.0f, true))
{
me->CastSpell(target, SPELL_SHOOT, false);
UnitTargetGUID = target->GetGUID();
@@ -865,7 +865,7 @@ public:
else
{
Unit* target = ObjectAccessor::GetUnit(*me, UnitTargetGUID);
- if( target && me->IsInRange(target, 5.0f, 30.0f, false) )
+ if (target && me->IsInRange(target, 5.0f, 30.0f, false))
me->CastSpell(target, SPELL_MULTI_SHOT, false);
else
{
@@ -873,7 +873,7 @@ public:
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
{
Player* player = itr->GetSource();
- if( player && me->IsInRange(player, 5.0f, 30.0f, false) )
+ if (player && me->IsInRange(player, 5.0f, 30.0f, false))
{
me->CastSpell(player, SPELL_MULTI_SHOT, false);
break;
@@ -889,7 +889,7 @@ public:
/****************** ROGUE *******************/
case EVENT_ROGUE_SPELL_EVISCERATE:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_EVISCERATE, false);
events.Repeat(8s);
break;
@@ -898,7 +898,7 @@ public:
events.Repeat(14s);
break;
case EVENT_ROGUE_SPELL_POISON_BOTTLE:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
me->CastSpell(target, SPELL_POISON_BOTTLE, false);
events.Repeat(19s);
break;
@@ -906,12 +906,12 @@ public:
/***************** WARRIOR ******************/
case EVENT_WARRIOR_SPELL_MORTAL_STRIKE:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_MORTAL_STRIKE, false);
events.Repeat(8s, 12s);
break;
case EVENT_WARRIOR_SPELL_BLADESTORM:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_BLADESTORM, false);
events.Repeat(15s, 20s);
break;
@@ -921,7 +921,7 @@ public:
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
{
Player* player = itr->GetSource();
- if( player && me->IsInRange(player, 8.0f, 25.0f, false) )
+ if (player && me->IsInRange(player, 8.0f, 25.0f, false))
{
DoResetThreatList();
me->AddThreat(player, 5.0f);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
index 76b54fe59f..e5ca3913b7 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/instance_trial_of_the_champion.cpp
@@ -101,7 +101,7 @@ public:
bool IsEncounterInProgress() const override
{
for( uint8 i = 0; i < MAX_ENCOUNTER; ++i )
- if( m_auiEncounter[i] == IN_PROGRESS )
+ if (m_auiEncounter[i] == IN_PROGRESS)
return true;
return false;
@@ -112,54 +112,54 @@ public:
if (TeamIdInInstance == TEAM_NEUTRAL)
{
Map::PlayerList const& players = instance->GetPlayers();
- if( !players.IsEmpty() )
- if( Player* pPlayer = players.begin()->GetSource() )
+ if (!players.IsEmpty())
+ if (Player* pPlayer = players.begin()->GetSource())
TeamIdInInstance = pPlayer->GetTeamId();
}
- switch( creature->GetEntry() )
+ switch (creature->GetEntry())
{
// Grand Champions:
case NPC_MOKRA:
- if( TeamIdInInstance == TEAM_HORDE )
+ if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_JACOB);
break;
case NPC_ERESSEA:
- if( TeamIdInInstance == TEAM_HORDE )
+ if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_AMBROSE);
break;
case NPC_RUNOK:
- if( TeamIdInInstance == TEAM_HORDE )
+ if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_COLOSOS);
break;
case NPC_ZULTORE:
- if( TeamIdInInstance == TEAM_HORDE )
+ if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_JAELYNE);
break;
case NPC_VISCERI:
- if( TeamIdInInstance == TEAM_HORDE )
+ if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_LANA);
break;
// Grand Champion Minions:
case NPC_ORGRIMMAR_MINION:
- if( TeamIdInInstance == TEAM_HORDE )
+ if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_STORMWIND_MINION);
break;
case NPC_SILVERMOON_MINION:
- if( TeamIdInInstance == TEAM_HORDE )
+ if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_GNOMEREGAN_MINION);
break;
case NPC_THUNDER_BLUFF_MINION:
- if( TeamIdInInstance == TEAM_HORDE )
+ if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_EXODAR_MINION);
break;
case NPC_SENJIN_MINION:
- if( TeamIdInInstance == TEAM_HORDE )
+ if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_DARNASSUS_MINION);
break;
case NPC_UNDERCITY_MINION:
- if( TeamIdInInstance == TEAM_HORDE )
+ if (TeamIdInInstance == TEAM_HORDE)
creature->UpdateEntry(NPC_IRONFORGE_MINION);
break;
@@ -173,7 +173,7 @@ public:
case NPC_JAEREN:
case NPC_ARELAS:
NPC_AnnouncerGUID = creature->GetGUID();
- //if( TeamIdInInstance == TEAM_ALLIANCE )
+ //if (TeamIdInInstance == TEAM_ALLIANCE)
// creature->UpdateEntry(NPC_ARELAS);
creature->SetReactState(REACT_PASSIVE);
break;
@@ -186,7 +186,7 @@ public:
// Beginning vehicles:
case VEHICLE_ARGENT_WARHORSE:
case VEHICLE_ARGENT_BATTLEWORG:
- if( InstanceProgress < INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED && m_auiEncounter[0] == NOT_STARTED )
+ if (InstanceProgress < INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED && m_auiEncounter[0] == NOT_STARTED)
{
creature->DespawnOrUnsummon();
creature->SetRespawnTime(3);
@@ -204,7 +204,7 @@ public:
void OnGameObjectCreate(GameObject* go) override
{
- switch( go->GetEntry() )
+ switch (go->GetEntry())
{
case GO_MAIN_GATE:
GO_MainGateGUID = go->GetGUID();
@@ -237,7 +237,7 @@ public:
events.Reset();
events.RescheduleEvent(EVENT_CHECK_PLAYERS, 0ms);
- if( !in )
+ if (!in)
{
OUT_LOAD_INST_DATA_FAIL;
return;
@@ -250,17 +250,17 @@ public:
std::istringstream loadStream(in);
loadStream >> dataHead1 >> dataHead2 >> data0 >> data1 >> data2 >> data3;
- if( dataHead1 == 'T' && dataHead2 == 'C' )
+ if (dataHead1 == 'T' && dataHead2 == 'C')
{
m_auiEncounter[0] = data0;
m_auiEncounter[1] = data1;
m_auiEncounter[2] = data2;
InstanceProgress = data3;
- if( InstanceProgress == INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED )
+ if (InstanceProgress == INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED)
InstanceProgress = INSTANCE_PROGRESS_INITIAL;
for( uint8 i = 0; i < MAX_ENCOUNTER; ++i )
- if( m_auiEncounter[i] == IN_PROGRESS )
+ if (m_auiEncounter[i] == IN_PROGRESS)
m_auiEncounter[i] = NOT_STARTED;
}
else
@@ -306,10 +306,10 @@ public:
void InstanceCleanup()
{
- if( CLEANED )
+ if (CLEANED)
return;
- switch( InstanceProgress )
+ switch (InstanceProgress)
{
case INSTANCE_PROGRESS_INITIAL:
case INSTANCE_PROGRESS_GRAND_CHAMPIONS_REACHED_DEST:
@@ -328,15 +328,15 @@ public:
{
for( uint8 j = 0; j < 3; ++j )
{
- if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[i][j]) )
+ if (Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[i][j]))
c->DespawnOrUnsummon();
NPC_GrandChampionMinionsGUID[i][j].Clear();
}
- if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
+ if (Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]))
c->DespawnOrUnsummon();
NPC_GrandChampionGUID[i].Clear();
}
- if( Creature* c = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* c = instance->GetCreature(NPC_AnnouncerGUID))
{
c->DespawnOrUnsummon();
c->SetHomePosition(748.309f, 619.488f, 411.172f, 4.71239f);
@@ -349,7 +349,7 @@ public:
break;
case INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED:
{
- if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
{
announcer->DespawnOrUnsummon();
announcer->SetHomePosition(735.81f, 661.92f, 412.39f, 4.714f);
@@ -358,28 +358,28 @@ public:
announcer->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
for( uint8 i = 0; i < 3; ++i )
- if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
+ if (Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]))
{
uint32 entry = c->GetEntry();
c->DespawnOrUnsummon();
- switch( i )
+ switch (i)
{
case 0:
- if( Creature* pBoss = announcer->SummonCreature(entry, 736.695f, 650.02f, 412.4f, 3 * M_PI / 2) )
+ if (Creature* pBoss = announcer->SummonCreature(entry, 736.695f, 650.02f, 412.4f, 3 * M_PI / 2))
{
NPC_GrandChampionGUID[0] = pBoss->GetGUID();
pBoss->AI()->SetData(0, 2);
}
break;
case 1:
- if( Creature* pBoss = announcer->SummonCreature(entry, 756.32f, 650.05f, 412.4f, 3 * M_PI / 2) )
+ if (Creature* pBoss = announcer->SummonCreature(entry, 756.32f, 650.05f, 412.4f, 3 * M_PI / 2))
{
NPC_GrandChampionGUID[1] = pBoss->GetGUID();
pBoss->AI()->SetData(1, 2);
}
break;
case 2:
- if( Creature* pBoss = announcer->SummonCreature(entry, 746.5f, 650.65f, 411.7f, 3 * M_PI / 2) )
+ if (Creature* pBoss = announcer->SummonCreature(entry, 746.5f, 650.65f, 411.7f, 3 * M_PI / 2))
{
NPC_GrandChampionGUID[2] = pBoss->GetGUID();
pBoss->AI()->SetData(2, 2);
@@ -397,17 +397,17 @@ public:
for( uint8 i = 0; i < 3; ++i )
for( uint8 j = 0; j < 3; ++j )
{
- if( Creature* c = instance->GetCreature(NPC_ArgentSoldierGUID[i][j]) )
+ if (Creature* c = instance->GetCreature(NPC_ArgentSoldierGUID[i][j]))
c->DespawnOrUnsummon();
NPC_ArgentSoldierGUID[i][j].Clear();
}
- if( Creature* c = instance->GetCreature(NPC_ArgentChampionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_ArgentChampionGUID))
{
c->AI()->DoAction(-1); // paletress despawn memory
c->DespawnOrUnsummon();
}
NPC_ArgentChampionGUID.Clear();
- if( Creature* c = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* c = instance->GetCreature(NPC_AnnouncerGUID))
{
c->DespawnOrUnsummon();
c->SetHomePosition(743.14f, 628.77f, 411.2f, 4.71239f);
@@ -422,16 +422,16 @@ public:
case INSTANCE_PROGRESS_ARGENT_CHALLENGE_DIED:
// revert to INSTANCE_PROGRESS_ARGENT_CHALLENGE_DIED
{
- if( Creature* c = instance->GetCreature(NPC_BlackKnightVehicleGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BlackKnightVehicleGUID))
c->DespawnOrUnsummon();
NPC_BlackKnightVehicleGUID.Clear();
- if( Creature* c = instance->GetCreature(NPC_BlackKnightGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BlackKnightGUID))
{
c->AI()->DoAction(-1);
c->DespawnOrUnsummon();
}
NPC_BlackKnightGUID.Clear();
- if( Creature* c = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* c = instance->GetCreature(NPC_AnnouncerGUID))
{
c->DespawnOrUnsummon();
c->SetHomePosition(743.14f, 628.77f, 411.2f, 4.71239f);
@@ -443,7 +443,7 @@ public:
}
break;
case INSTANCE_PROGRESS_FINISHED:
- if( Creature* c = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* c = instance->GetCreature(NPC_AnnouncerGUID))
c->DespawnOrUnsummon();
break;
}
@@ -460,7 +460,7 @@ public:
uint32 GetData(uint32 uiData) const override
{
- switch( uiData )
+ switch (uiData)
{
case DATA_INSTANCE_PROGRESS:
return InstanceProgress;
@@ -473,7 +473,7 @@ public:
ObjectGuid GetGuidData(uint32 uiData) const override
{
- switch( uiData )
+ switch (uiData)
{
case DATA_ANNOUNCER:
return NPC_AnnouncerGUID;
@@ -486,21 +486,21 @@ public:
void SetData(uint32 uiType, uint32 uiData) override
{
- switch( uiType )
+ switch (uiType)
{
case DATA_ANNOUNCER_GOSSIP_SELECT:
- switch( InstanceProgress )
+ switch (InstanceProgress)
{
case INSTANCE_PROGRESS_INITIAL:
if (uiData == 0) // normal intro
{
shortver = false;
- if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
{
- if( GameObject* gate = instance->GetGameObject(GO_MainGateGUID) )
+ if (GameObject* gate = instance->GetGameObject(GO_MainGateGUID))
announcer->SetFacingToObject(gate);
- if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* tirion = instance->GetCreature(NPC_TirionGUID))
tirion->AI()->Talk(TEXT_WELCOME);
}
events.RescheduleEvent(EVENT_YELL_WELCOME_2, 8s);
@@ -521,7 +521,7 @@ public:
InstanceProgress = INSTANCE_PROGRESS_GRAND_CHAMPIONS_REACHED_DEST;
uiData = DONE; // save to db
- if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
{
announcer->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
announcer->GetMotionMaster()->MovePoint(1, 735.81f, 661.92f, 412.39f);
@@ -530,10 +530,10 @@ public:
}
break;
case INSTANCE_PROGRESS_CHAMPIONS_DEAD:
- if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
{
Counter = urand(0, 1);
- if( Counter )
+ if (Counter)
announcer->AI()->Talk(SAY_EADRIC_INTRO_ANNOUNCER);
else
announcer->AI()->Talk(SAY_JAEREN_PALETRESS_INTRO);
@@ -542,7 +542,7 @@ public:
events.RescheduleEvent(EVENT_START_ARGENT_CHALLENGE_INTRO, 0ms);
break;
case INSTANCE_PROGRESS_ARGENT_CHALLENGE_DIED:
- if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* tirion = instance->GetCreature(NPC_TirionGUID))
tirion->AI()->Talk(TEXT_BK_INTRO);
events.RescheduleEvent(EVENT_SUMMON_BLACK_KNIGHT, 3s);
break;
@@ -551,7 +551,7 @@ public:
case DATA_GRAND_CHAMPION_REACHED_DEST:
if (shortver)
break;
- switch( uiData )
+ switch (uiData)
{
case 0:
events.ScheduleEvent(EVENT_SUMMON_GRAND_CHAMPION_2, 0ms);
@@ -560,7 +560,7 @@ public:
events.ScheduleEvent(EVENT_SUMMON_GRAND_CHAMPION_3, 0ms);
break;
case 2:
- if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
{
InstanceProgress = INSTANCE_PROGRESS_GRAND_CHAMPIONS_REACHED_DEST;
uiData = DONE; // save to db
@@ -572,10 +572,10 @@ public:
}
break;
case DATA_MOUNT_DIED:
- switch( InstanceProgress )
+ switch (InstanceProgress)
{
case INSTANCE_PROGRESS_GRAND_CHAMPIONS_REACHED_DEST: // fighting group 1/3
- if( ++Counter >= 3 )
+ if (++Counter >= 3)
{
Counter = 0;
InstanceProgress = INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_1;
@@ -584,7 +584,7 @@ public:
}
break;
case INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_1: // fighting group 2/3
- if( ++Counter >= 3 )
+ if (++Counter >= 3)
{
Counter = 0;
InstanceProgress = INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_2;
@@ -593,7 +593,7 @@ public:
}
break;
case INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_2: // fighting group 3/3
- if( ++Counter >= 3 )
+ if (++Counter >= 3)
{
Counter = 0;
InstanceProgress = INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_3;
@@ -602,7 +602,7 @@ public:
}
break;
case INSTANCE_PROGRESS_CHAMPION_GROUP_DIED_3: // fighting grand champions (on vehicles)
- if( ++Counter >= 3 )
+ if (++Counter >= 3)
{
Counter = 0;
InstanceProgress = INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED;
@@ -618,7 +618,7 @@ public:
--Counter;
break;
case DATA_GRAND_CHAMPION_DIED:
- if( ++Counter >= 3 )
+ if (++Counter >= 3)
{
Counter = 0;
VehicleList.clear();
@@ -627,7 +627,7 @@ public:
m_auiEncounter[0] = DONE;
bool creditCasted = false;
for( uint8 i = 0; i < 3; ++i )
- if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
+ if (Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]))
{
c->GetMotionMaster()->MovePoint(9, 747.36f, 670.07f, 411.9f);
if (!creditCasted)
@@ -636,7 +636,7 @@ public:
creditCasted = true;
}
}
- if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
{
announcer->GetMotionMaster()->MovePoint(0, 743.14f, 628.77f, 411.2f);
announcer->SummonGameObject(instance->IsHeroic() ? GO_CHAMPIONS_LOOT_H : GO_CHAMPIONS_LOOT, 746.59f, 618.49f, 411.09f, 1.42f, 0, 0, 0, 0, 90000000); // [LOOT]
@@ -645,12 +645,12 @@ public:
}
// bind players to instance
- if( instance->IsHeroic() )
+ if (instance->IsHeroic())
instance->ToInstanceMap()->PermBindAllPlayers();
}
break;
case DATA_ARGENT_SOLDIER_DEFEATED:
- if( ++Counter >= 9 )
+ if (++Counter >= 9)
{
Counter = 0;
InstanceProgress = INSTANCE_PROGRESS_ARGENT_SOLDIERS_DIED;
@@ -661,7 +661,7 @@ public:
case BOSS_ARGENT_CHALLENGE:
{
m_auiEncounter[1] = uiData;
- if( uiData == DONE )
+ if (uiData == DONE)
{
HandleGameObject(GO_EnterGateGUID, true);
InstanceProgress = INSTANCE_PROGRESS_ARGENT_CHALLENGE_DIED;
@@ -685,7 +685,7 @@ public:
HandleGameObject(GO_EnterGateGUID, false);
bAchievIveHadWorse = true;
}
- else if( uiData == DONE )
+ else if (uiData == DONE)
{
HandleGameObject(GO_EnterGateGUID, true);
InstanceProgress = INSTANCE_PROGRESS_FINISHED;
@@ -698,7 +698,7 @@ public:
break;
}
- if( uiData == DONE )
+ if (uiData == DONE)
SaveToDB();
}
@@ -708,7 +708,7 @@ public:
uint32 MINION_TO_SUMMON = 0;
int32 TEXT_ID = 0;
- switch( BossNumber )
+ switch (BossNumber)
{
case 0:
CHAMPION_TO_SUMMON = NPC_MOKRA;
@@ -754,7 +754,7 @@ public:
break;
}
- if( Creature* pBoss = instance->SummonCreature(CHAMPION_TO_SUMMON, SpawnPos) )
+ if (Creature* pBoss = instance->SummonCreature(CHAMPION_TO_SUMMON, SpawnPos))
{
NPC_GrandChampionGUID[BossOrder] = pBoss->GetGUID();
pBoss->ToCreature()->SetReactState(REACT_PASSIVE);
@@ -764,7 +764,7 @@ public:
pBoss->AI()->SetData(BossOrder, (shortver ? 1 : 0));
for( uint8 i = 0; i < 3; ++i )
- if( Creature* pAdd = instance->SummonCreature(MINION_TO_SUMMON, SpawnPos) )
+ if (Creature* pAdd = instance->SummonCreature(MINION_TO_SUMMON, SpawnPos))
{
NPC_GrandChampionMinionsGUID[BossOrder][i] = pAdd->GetGUID();
pAdd->SetReactState(REACT_PASSIVE);
@@ -776,7 +776,7 @@ public:
}
if (!shortver)
- if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
{
announcer->AI()->Talk(TEXT_ID); /// @todo: Missing Argent Raid Spectator cheers.
}
@@ -785,7 +785,7 @@ public:
void Update(uint32 diff) override
{
events.Update(diff);
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case EVENT_NULL:
break;
@@ -842,15 +842,15 @@ public:
}
case EVENT_GRAND_GROUP_1_MOVE_MIDDLE:
{
- if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
{
announcer->SetFacingTo(4.714f);
- if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* tirion = instance->GetCreature(NPC_TirionGUID))
tirion->AI()->Talk(TEXT_BEGIN);
HandleGameObject(GO_EnterGateGUID, false);
}
for( uint8 i = 0; i < 3; ++i )
- if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[1][i]) )
+ if (Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[1][i]))
{
float angle = rand_norm() * 2 * M_PI;
c->GetMotionMaster()->MovePoint(0, 748.309f + 3.0f * cos(angle), 619.448f + 3.0f * std::sin(angle), 411.3f);
@@ -862,12 +862,12 @@ public:
case EVENT_GRAND_GROUP_1_ATTACK:
{
for( uint8 i = 0; i < 3; ++i )
- if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[1][i]) )
+ if (Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[1][i]))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->SetImmuneToAll(false);
- if( Unit* target = c->SelectNearestTarget(200.0f) )
+ if (Unit* target = c->SelectNearestTarget(200.0f))
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
}
@@ -877,7 +877,7 @@ public:
case EVENT_GRAND_GROUP_2_MOVE_MIDDLE:
{
for( uint8 i = 0; i < 3; ++i )
- if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[0][i]) )
+ if (Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[0][i]))
{
float angle = rand_norm() * 2 * M_PI;
c->GetMotionMaster()->MovePoint(0, 748.309f + 3.0f * cos(angle), 619.448f + 3.0f * std::sin(angle), 411.3f);
@@ -889,12 +889,12 @@ public:
case EVENT_GRAND_GROUP_2_ATTACK:
{
for( uint8 i = 0; i < 3; ++i )
- if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[0][i]) )
+ if (Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[0][i]))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->SetImmuneToAll(false);
- if( Unit* target = c->SelectNearestTarget(200.0f) )
+ if (Unit* target = c->SelectNearestTarget(200.0f))
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
}
@@ -903,7 +903,7 @@ public:
case EVENT_GRAND_GROUP_3_MOVE_MIDDLE:
{
for( uint8 i = 0; i < 3; ++i )
- if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[2][i]) )
+ if (Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[2][i]))
{
float angle = rand_norm() * 2 * M_PI;
c->GetMotionMaster()->MovePoint(0, 748.309f + 3.0f * cos(angle), 619.448f + 3.0f * std::sin(angle), 411.3f);
@@ -915,12 +915,12 @@ public:
case EVENT_GRAND_GROUP_3_ATTACK:
{
for( uint8 i = 0; i < 3; ++i )
- if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[2][i]) )
+ if (Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[2][i]))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->SetImmuneToAll(false);
- if( Unit* target = c->SelectNearestTarget(200.0f) )
+ if (Unit* target = c->SelectNearestTarget(200.0f))
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
}
@@ -929,7 +929,7 @@ public:
case EVENT_GRAND_CHAMPIONS_MOVE_MIDDLE:
{
for( uint8 i = 0; i < 3; ++i )
- if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
+ if (Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]))
{
float angle = rand_norm() * 2 * M_PI;
c->GetMotionMaster()->MovePoint(4, 748.309f + 3.0f * cos(angle), 619.448f + 3.0f * std::sin(angle), 411.3f);
@@ -941,12 +941,12 @@ public:
case EVENT_GRAND_CHAMPIONS_MOUNTS_ATTACK:
{
for( uint8 i = 0; i < 3; ++i )
- if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
+ if (Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->SetImmuneToAll(false);
- if( Unit* target = c->SelectNearestTarget(200.0f) )
+ if (Unit* target = c->SelectNearestTarget(200.0f))
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
c->CastSpell(c, 67865, true); // SPELL_TRAMPLE_AURA
@@ -956,10 +956,10 @@ public:
case EVENT_GRAND_CHAMPIONS_MOVE_SIDE:
{
for( uint8 i = 0; i < 3; ++i )
- if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
+ if (Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]))
{
c->AI()->DoAction(1);
- switch( i )
+ switch (i)
{
case 0:
c->GetMotionMaster()->MovePoint(5, 736.695f, 650.02f, 412.4f);
@@ -979,12 +979,12 @@ public:
case EVENT_GRAND_CHAMPIONS_ATTACK:
{
for( uint8 i = 0; i < 3; ++i )
- if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
+ if (Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->SetImmuneToAll(false);
- if( Unit* target = c->SelectNearestTarget(200.0f) )
+ if (Unit* target = c->SelectNearestTarget(200.0f))
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
c->AI()->DoAction(2);
@@ -993,7 +993,7 @@ public:
break;
case EVENT_GRATZ_SLAIN_CHAMPIONS:
{
- if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* tirion = instance->GetCreature(NPC_TirionGUID))
tirion->AI()->Talk(TEXT_GRATZ_SLAIN_CHAMPIONS);
HandleGameObject(GO_EnterGateGUID, true);
@@ -1001,15 +1001,15 @@ public:
break;
case EVENT_RESTORE_ANNOUNCER_GOSSIP:
{
- if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
announcer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
break;
case EVENT_START_ARGENT_CHALLENGE_INTRO:
{
- if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
{
- if( GameObject* gate = instance->GetGameObject(GO_MainGateGUID) )
+ if (GameObject* gate = instance->GetGameObject(GO_MainGateGUID))
{
announcer->SetFacingToObject(gate);
HandleGameObject(GO_MainGateGUID, true, gate);
@@ -1023,19 +1023,19 @@ public:
float x = pos.GetPositionX();
pos.m_positionX = x - 2.0f + (i - 1) * 10.0f;
- if( Creature* pTrash = instance->SummonCreature(NPC_ARGENT_LIGHTWIELDER, pos) )
+ if (Creature* pTrash = instance->SummonCreature(NPC_ARGENT_LIGHTWIELDER, pos))
{
pTrash->AI()->SetData(i, 0);
NPC_ArgentSoldierGUID[i][0] = pTrash->GetGUID();
}
pos.m_positionX = x + (i - 1) * 10.0f;
- if( Creature* pTrash = instance->SummonCreature(NPC_ARGENT_MONK, pos) )
+ if (Creature* pTrash = instance->SummonCreature(NPC_ARGENT_MONK, pos))
{
pTrash->AI()->SetData(i, 0);
NPC_ArgentSoldierGUID[i][1] = pTrash->GetGUID();
}
pos.m_positionX = x + 2.0f + (i - 1) * 10.0f;
- if( Creature* pTrash = instance->SummonCreature(NPC_PRIESTESS, pos) )
+ if (Creature* pTrash = instance->SummonCreature(NPC_PRIESTESS, pos))
{
pTrash->AI()->SetData(i, 0);
NPC_ArgentSoldierGUID[i][2] = pTrash->GetGUID();
@@ -1046,7 +1046,7 @@ public:
break;
case EVENT_SUMMON_ARGENT_CHALLENGE:
{
- if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
announcer->GetMotionMaster()->MovePoint(0, 735.81f, 661.92f, 412.39f);
if (Creature* boss = instance->SummonCreature(Counter ? NPC_EADRIC : NPC_PALETRESS, SpawnPosition))
boss->GetMotionMaster()->MovePoint(0, 746.881f, 660.263f, 411.7f);
@@ -1057,15 +1057,15 @@ public:
break;
case EVENT_ARGENT_CHALLENGE_SAY_1:
{
- if( Creature* ac = instance->GetCreature(NPC_ArgentChampionGUID) )
+ if (Creature* ac = instance->GetCreature(NPC_ArgentChampionGUID))
ac->AI()->Talk(Counter ? SAY_EADRIC_INTRO : SAY_PALETRESS_INTRO_1);
- if( !Counter )
+ if (!Counter)
events.ScheduleEvent(EVENT_ARGENT_CHALLENGE_SAY_2, 6s);
}
break;
case EVENT_ARGENT_CHALLENGE_SAY_2:
{
- if( Creature* ac = instance->GetCreature(NPC_ArgentChampionGUID) )
+ if (Creature* ac = instance->GetCreature(NPC_ArgentChampionGUID))
ac->AI()->Talk(SAY_PALETRESS_INTRO_2);
}
break;
@@ -1074,14 +1074,14 @@ public:
Counter = 0;
for( uint8 i = 0; i < 3; ++i )
for( uint8 j = 0; j < 3; ++j )
- if( Creature* c = instance->GetCreature(NPC_ArgentSoldierGUID[i][j]) )
+ if (Creature* c = instance->GetCreature(NPC_ArgentSoldierGUID[i][j]))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->SetImmuneToAll(false);
//c->AI()->DoZoneInCombat();
}
- if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* tirion = instance->GetCreature(NPC_TirionGUID))
tirion->AI()->Talk(TEXT_YOU_MAY_BEGIN);
}
break;
@@ -1096,12 +1096,12 @@ public:
break;
case EVENT_ARGENT_CHALLENGE_ATTACK:
{
- if( Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID) )
+ if (Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID))
{
boss->SetReactState(REACT_AGGRESSIVE);
boss->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
boss->SetImmuneToAll(false);
- if( Unit* target = boss->SelectNearestTarget(200.0f) )
+ if (Unit* target = boss->SelectNearestTarget(200.0f))
boss->AI()->AttackStart(target);
boss->AI()->DoZoneInCombat();
}
@@ -1109,7 +1109,7 @@ public:
break;
case EVENT_ARGENT_CHALLENGE_RUN_MIDDLE:
{
- if( Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID) )
+ if (Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID))
{
boss->GetMotionMaster()->MovePoint(1, 747.13f, 628.037f, 411.2f);
events.ScheduleEvent(EVENT_ARGENT_CHALLENGE_LEAVE_CHEST, 6s);
@@ -1118,12 +1118,12 @@ public:
break;
case EVENT_ARGENT_CHALLENGE_LEAVE_CHEST:
{
- if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
- if( Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID) )
+ if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
+ if (Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID))
{
announcer->GetMotionMaster()->MovePoint(0, 743.14f, 628.77f, 411.2f);
uint32 chest = 0;
- if( instance->IsHeroic() )
+ if (instance->IsHeroic())
chest = (boss->GetEntry() == NPC_EADRIC || boss->GetEntry() == NPC_EADRIC_H) ? GO_EADRIC_LOOT_H : GO_PALETRESS_LOOT_H;
else
chest = (boss->GetEntry() == NPC_EADRIC || boss->GetEntry() == NPC_EADRIC_H) ? GO_EADRIC_LOOT : GO_PALETRESS_LOOT;
@@ -1136,7 +1136,7 @@ public:
break;
case EVENT_ARGENT_CHALLENGE_DISAPPEAR:
{
- if( Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID) )
+ if (Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID))
{
boss->GetMotionMaster()->MovePoint(0, SpawnPosition);
boss->DespawnOrUnsummon(3000);
@@ -1145,18 +1145,18 @@ public:
break;
case EVENT_SUMMON_BLACK_KNIGHT:
{
- if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
- if( Creature* bk_vehicle = announcer->SummonCreature(VEHICLE_BLACK_KNIGHT, 769.834f, 651.915f, 447.035f, 0.0f) )
+ if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
+ if (Creature* bk_vehicle = announcer->SummonCreature(VEHICLE_BLACK_KNIGHT, 769.834f, 651.915f, 447.035f, 0.0f))
{
NPC_BlackKnightVehicleGUID = bk_vehicle->GetGUID();
bk_vehicle->SetReactState(REACT_PASSIVE);
bk_vehicle->SetFacingTo(M_PI);
- if( Vehicle* v = bk_vehicle->GetVehicleKit() )
- if( Unit* bk = v->GetPassenger(0) )
+ if (Vehicle* v = bk_vehicle->GetVehicleKit())
+ if (Unit* bk = v->GetPassenger(0))
{
NPC_BlackKnightGUID = bk->GetGUID();
bk->SendMovementFlagUpdate(); // put him on vehicle visually
- if( bk->IsCreature() )
+ if (bk->IsCreature())
bk->ToCreature()->SetReactState(REACT_PASSIVE);
}
@@ -1167,7 +1167,7 @@ public:
break;
case EVENT_START_BLACK_KNIGHT_SCENE:
{
- if( Creature* bk = instance->GetCreature(NPC_BlackKnightGUID) )
+ if (Creature* bk = instance->GetCreature(NPC_BlackKnightGUID))
{
Position exitPos = { 751.003357f, 638.145508f, 411.570129f, M_PI };
bk->ExitVehicle(/*&exitPos*/);
@@ -1179,9 +1179,9 @@ public:
break;
case EVENT_BLACK_KNIGHT_CAST_ANNOUNCER:
{
- if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
{
- if( Creature* bk = instance->GetCreature(NPC_BlackKnightGUID) )
+ if (Creature* bk = instance->GetCreature(NPC_BlackKnightGUID))
{
bk->SetPosition(745.016f, 631.506f, 411.575f, bk->GetAngle(announcer));
bk->SetHomePosition(*bk);
@@ -1189,7 +1189,7 @@ public:
announcer->SetFacingToObject(bk);
announcer->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
bk->AddAura(68306, announcer); // spell has attribute player only
- if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* tirion = instance->GetCreature(NPC_TirionGUID))
tirion->AI()->Talk(TEXT_BK_MEANING);
}
}
@@ -1198,7 +1198,7 @@ public:
break;
case EVENT_BLACK_KNIGHT_KILL_ANNOUNCER:
{
- if( Creature* bk_vehicle = instance->GetCreature(NPC_BlackKnightVehicleGUID) )
+ if (Creature* bk_vehicle = instance->GetCreature(NPC_BlackKnightVehicleGUID))
bk_vehicle->AI()->DoAction(1);
events.ScheduleEvent(EVENT_BLACK_KNIGHT_MOVE_FORWARD, 4s);
@@ -1206,13 +1206,13 @@ public:
break;
case EVENT_BLACK_KNIGHT_MOVE_FORWARD:
{
- if( Creature* bk = instance->GetCreature(NPC_BlackKnightGUID) )
+ if (Creature* bk = instance->GetCreature(NPC_BlackKnightGUID))
{
bk->SetUnitMovementFlags(MOVEMENTFLAG_WALKING);
bk->GetMotionMaster()->MovePoint(0, 746.81f, 623.15f, 411.42f);
bk->AI()->Talk(SAY_BK_INTRO_2);
}
- if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
+ if (Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID))
if (announcer->IsAlive())
Unit::Kill(announcer, announcer);
events.ScheduleEvent(EVENT_BLACK_KNIGHT_SAY_TASK, 14s);
@@ -1220,7 +1220,7 @@ public:
break;
case EVENT_BLACK_KNIGHT_SAY_TASK:
{
- if( Creature* bk = instance->GetCreature(NPC_BlackKnightGUID) )
+ if (Creature* bk = instance->GetCreature(NPC_BlackKnightGUID))
{
bk->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
bk->AI()->Talk(SAY_BK_INTRO_3);
@@ -1230,11 +1230,11 @@ public:
break;
case EVENT_BLACK_KNIGHT_ATTACK:
{
- if( Creature* bk = instance->GetCreature(NPC_BlackKnightGUID) )
+ if (Creature* bk = instance->GetCreature(NPC_BlackKnightGUID))
{
bk->SetReactState(REACT_AGGRESSIVE);
bk->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
- if( Unit* target = bk->SelectNearestTarget(200.0f) )
+ if (Unit* target = bk->SelectNearestTarget(200.0f))
bk->AI()->AttackStart(target);
bk->AI()->DoZoneInCombat();
bk->AI()->DoAction(1);
@@ -1246,7 +1246,7 @@ public:
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
{
- switch(criteria_id)
+ switch (criteria_id)
{
case 11789: // I've Had Worse criteria id
return bAchievIveHadWorse;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
index bda0821886..c6118f2aac 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
@@ -88,14 +88,14 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) override
{
- if(!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
+ if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
InstanceScript* pInstance = creature->GetInstanceScript();
- if(!pInstance)
+ if (!pInstance)
return true;
- if(uiAction == GOSSIP_ACTION_INFO_DEF + 1 || uiAction == GOSSIP_ACTION_INFO_DEF + 2 || uiAction == GOSSIP_ACTION_INFO_DEF + 3 || uiAction == GOSSIP_ACTION_INFO_DEF + 4)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 || uiAction == GOSSIP_ACTION_INFO_DEF + 2 || uiAction == GOSSIP_ACTION_INFO_DEF + 3 || uiAction == GOSSIP_ACTION_INFO_DEF + 4)
{
pInstance->SetData(DATA_ANNOUNCER_GOSSIP_SELECT, (uiAction == GOSSIP_ACTION_INFO_DEF + 2 ? 1 : 0));
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
@@ -117,9 +117,9 @@ public:
void Reset() override
{
InstanceScript* pInstance = me->GetInstanceScript();
- if( !pInstance )
+ if (!pInstance)
return;
- if( pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_ALLIANCE )
+ if (pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_ALLIANCE )
me->UpdateEntry(NPC_ARELAS);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // removed during black knight scene
}
@@ -135,7 +135,7 @@ public:
if (type != EFFECT_MOTION_TYPE)
return;
InstanceScript* pInstance = me->GetInstanceScript();
- if( !pInstance )
+ if (!pInstance)
return;
if (pInstance->GetData(DATA_INSTANCE_PROGRESS) < INSTANCE_PROGRESS_ARGENT_CHALLENGE_DIED)
return;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
index bb41e7eeee..848b3fdb2d 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
@@ -182,7 +182,7 @@ public:
{
float angle = rand_norm() * 2 * M_PI;
float dist = rand_norm() * 40.0f;
- if( Creature* c = me->SummonCreature(NPC_SCARAB, AnubLocs[0].GetPositionX() + cos(angle) * dist, AnubLocs[0].GetPositionY() + std::sin(angle) * dist, AnubLocs[0].GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000) )
+ if (Creature* c = me->SummonCreature(NPC_SCARAB, AnubLocs[0].GetPositionX() + cos(angle) * dist, AnubLocs[0].GetPositionY() + std::sin(angle) * dist, AnubLocs[0].GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000))
{
c->SetFaction(FACTION_PREY);
c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
@@ -193,7 +193,7 @@ public:
void DoAction(int32 param) override
{
- switch( param )
+ switch (param)
{
case -1:
summons.DespawnAll();
@@ -210,7 +210,7 @@ public:
events.RescheduleEvent(EVENT_SPELL_PENETRATING_COLD, 15s, 20s);
events.RescheduleEvent(EVENT_SUMMON_NERUBIAN, 5s, 8s);
events.RescheduleEvent(EVENT_SUBMERGE, 80s);
- if( !IsHeroic() )
+ if (!IsHeroic())
events.RescheduleEvent(EVENT_RESPAWN_SPHERE, 4s);
for (ObjectGuid const& guid : summons)
@@ -224,15 +224,15 @@ public:
}
summons.clear();
for( uint8 i = 0; i < 4; ++i )
- if( Creature* c = me->SummonCreature(NPC_BURROW, AnubLocs[i + 1]) )
+ if (Creature* c = me->SummonCreature(NPC_BURROW, AnubLocs[i + 1]))
BurrowGUID[i] = c->GetGUID();
for( uint8 i = 0; i < 6; ++i )
- if( Creature* c = me->SummonCreature(NPC_FROST_SPHERE, AnubLocs[i + 5]) )
+ if (Creature* c = me->SummonCreature(NPC_FROST_SPHERE, AnubLocs[i + 5]))
SphereGUID[i] = c->GetGUID();
Talk(SAY_AGGRO);
DoZoneInCombat();
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_ANUBARAK, IN_PROGRESS);
}
@@ -243,21 +243,21 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- if( !bPhase3 && HealthBelowPct(30) && !me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && !me->HasAura(SPELL_SUBMERGE) && !me->HasAura(SPELL_EMERGE) )
+ if (!bPhase3 && HealthBelowPct(30) && !me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && !me->HasAura(SPELL_SUBMERGE) && !me->HasAura(SPELL_EMERGE))
{
bPhase3 = true;
events.CancelEvent(EVENT_SUBMERGE);
events.CancelEvent(EVENT_EMERGE);
events.CancelEvent(EVENT_EMERGE_2);
- if( !IsHeroic() )
+ if (!IsHeroic())
events.CancelEvent(EVENT_SUMMON_NERUBIAN);
me->CastSpell((Unit*)nullptr, SPELL_LEECHING_SWARM, false);
Talk(EMOTE_LEECHING_SWARM);
@@ -265,7 +265,7 @@ public:
return;
}
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -280,10 +280,10 @@ public:
uint8 i = StartAt;
do
{
- if( Creature* c = ObjectAccessor::GetCreature(*me, SphereGUID[i]) )
- if( !c->HasAura(SPELL_FROST_SPHERE) )
+ if (Creature* c = ObjectAccessor::GetCreature(*me, SphereGUID[i]))
+ if (!c->HasAura(SPELL_FROST_SPHERE))
{
- if( Creature* c = me->SummonCreature(NPC_FROST_SPHERE, AnubLocs[i + 5]) )
+ if (Creature* c = me->SummonCreature(NPC_FROST_SPHERE, AnubLocs[i + 5]))
SphereGUID[i] = c->GetGUID();
break;
}
@@ -294,7 +294,7 @@ public:
break;
case EVENT_SPELL_FREEZING_SLASH:
{
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_FREEZING_SLASH, false);
events.Repeat(15s, 20s);
}
@@ -332,7 +332,7 @@ public:
case EVENT_SUMMON_SCARAB:
{
uint8 i = urand(0, 3);
- if( Creature* c = ObjectAccessor::GetCreature(*me, BurrowGUID[i]) )
+ if (Creature* c = ObjectAccessor::GetCreature(*me, BurrowGUID[i]))
me->CastSpell(c, SPELL_SUMMON_SCARAB, true);
events.Repeat(4s);
}
@@ -368,7 +368,7 @@ public:
void JustSummoned(Creature* summon) override
{
- if( !summon )
+ if (!summon)
return;
summons.Summon(summon);
@@ -379,13 +379,13 @@ public:
events.Reset();
summons.DespawnAll();
Talk(SAY_DEATH);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_ANUBARAK, DONE);
}
void KilledUnit(Unit* who) override
{
- if( who->IsPlayer() )
+ if (who->IsPlayer())
Talk(SAY_KILL_PLAYER);
}
@@ -394,7 +394,7 @@ public:
events.Reset();
summons.DespawnAll();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_FAILED, 1);
}
@@ -409,7 +409,7 @@ public:
if (!bIntro)
{
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- if( !me->IsInCombat() )
+ if (!me->IsInCombat())
Talk(SAY_INTRO);
bIntro = true;
}
@@ -442,7 +442,7 @@ public:
void DoAction(int32 param) override
{
- if( param == 1 )
+ if (param == 1)
despawnTimer = 2000;
}
@@ -453,11 +453,11 @@ public:
determinationTimer = urand(10000, 50000);
despawnTimer = 0;
if (me->GetFaction() == FACTION_MONSTER_2) // hostile - it's phase 2
- if( Unit* target = me->SelectNearestTarget(250.0f) )
+ if (Unit* target = me->SelectNearestTarget(250.0f))
{
AttackStart(target);
DoZoneInCombat();
- if( Unit* t = SelectTarget(SelectTargetMethod::Random, 0, 250.0f, true) )
+ if (Unit* t = SelectTarget(SelectTargetMethod::Random, 0, 250.0f, true))
{
me->AddThreat(t, 20000.0f);
AttackStart(t);
@@ -472,9 +472,9 @@ public:
void UpdateAI(uint32 diff) override
{
- if( despawnTimer )
+ if (despawnTimer)
{
- if( despawnTimer <= (int32)diff )
+ if (despawnTimer <= (int32)diff )
{
despawnTimer = 0;
me->DisappearAndDie();
@@ -485,10 +485,10 @@ public:
return;
}
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
- if( determinationTimer <= (int32)diff )
+ if (determinationTimer <= (int32)diff )
{
me->CastSpell(me, SPELL_DETERMINATION, false);
determinationTimer = urand(20000, 60000);
@@ -556,10 +556,10 @@ public:
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
- if( me->GetHealth() <= damage )
+ if (me->GetHealth() <= damage )
{
damage = 0;
- if( !me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) )
+ if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
{
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->GetMotionMaster()->MoveIdle();
@@ -571,7 +571,7 @@ public:
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
- if( spell->Id == SPELL_SPIKE_FAIL )
+ if (spell->Id == SPELL_SPIKE_FAIL)
{
me->RemoveAllAuras();
me->DespawnOrUnsummon(1500);
@@ -580,9 +580,9 @@ public:
void UpdateAI(uint32 diff) override
{
- if( permafrostTimer )
+ if (permafrostTimer)
{
- if( permafrostTimer <= diff )
+ if (permafrostTimer <= diff)
{
permafrostTimer = 0;
me->RemoveAurasDueToSpell(SPELL_FROST_SPHERE);
@@ -631,9 +631,9 @@ public:
me->CastSpell(me, SPELL_SPIDER_FRENZY, true);
events.Reset();
events.RescheduleEvent(EVENT_SUBMERGE, 30s);
- if( IsHeroic() )
+ if (IsHeroic())
events.RescheduleEvent(EVENT_SPELL_SHADOW_STRIKE, 30s, 45s);
- if( Unit* target = me->SelectNearestTarget(250.0f) )
+ if (Unit* target = me->SelectNearestTarget(250.0f))
{
AttackStart(target);
DoZoneInCombat();
@@ -642,13 +642,13 @@ public:
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
{
- if( !target || !spell )
+ if (!target || !spell)
return;
- if( spell->Id == SPELL_SHADOW_STRIKE )
+ if (spell->Id == SPELL_SHADOW_STRIKE)
{
float o = target->GetOrientation();
- if( o >= M_PI )
+ if (o >= M_PI)
o -= M_PI;
else
o += M_PI;
@@ -661,25 +661,25 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_SHADOW_STRIKE:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 250.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 250.0f, true))
me->CastSpell(target, SPELL_SHADOW_STRIKE, false);
events.Repeat(30s, 45s);
break;
case EVENT_SUBMERGE:
- if( HealthBelowPct(80) && !me->HasAura(RAID_MODE(66193, 67855, 67856, 67857)) ) // not having permafrost - allow submerge
+ if (HealthBelowPct(80) && !me->HasAura(RAID_MODE(66193, 67855, 67856, 67857))) // not having permafrost - allow submerge
{
me->GetMotionMaster()->MoveIdle();
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
@@ -743,9 +743,9 @@ public:
void DoAction(int32 param) override
{
- if( param == -1 )
+ if (param == -1)
{
- if( Unit* target = ObjectAccessor::GetPlayer(*me, TargetGUID) )
+ if (Unit* target = ObjectAccessor::GetPlayer(*me, TargetGUID))
target->RemoveAura(SPELL_MARK);
TargetGUID.Clear();
me->RemoveAllAuras();
@@ -758,7 +758,7 @@ public:
void SelectNewTarget(bool next)
{
if (TargetGUID)
- if( Unit* target = ObjectAccessor::GetPlayer(*me, TargetGUID) )
+ if (Unit* target = ObjectAccessor::GetPlayer(*me, TargetGUID))
target->RemoveAura(SPELL_MARK);
TargetGUID.Clear();
if (!next)
@@ -768,7 +768,7 @@ public:
}
DoZoneInCombat();
DoResetThreatList();
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 250.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 250.0f, true))
{
if (!next)
{
@@ -791,10 +791,10 @@ public:
void UpdateAI(uint32 diff) override
{
- if( TargetGUID )
+ if (TargetGUID)
{
Unit* target = ObjectAccessor::GetPlayer(*me, TargetGUID);
- if( !target || !target->HasAura(SPELL_MARK) || !me->IsValidAttackTarget(target) || me->GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE || !me->HasUnitState(UNIT_STATE_CHASE_MOVE) )
+ if (!target || !target->HasAura(SPELL_MARK) || !me->IsValidAttackTarget(target) || me->GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE || !me->HasUnitState(UNIT_STATE_CHASE_MOVE))
{
SelectNewTarget(true);
return;
@@ -803,7 +803,7 @@ public:
events.Update(diff);
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -840,13 +840,13 @@ public:
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
- if( Unit* target = GetTarget() )
+ if (Unit* target = GetTarget())
{
- if( Creature* c = target->FindNearestCreature(NPC_FROST_SPHERE, 8.0f, true) )
+ if (Creature* c = target->FindNearestCreature(NPC_FROST_SPHERE, 8.0f, true))
{
target->UpdatePosition(*c, false);
target->CastCustomSpell(SPELL_SPIKE_FAIL, SPELLVALUE_MAX_TARGETS, 1);
- if( target->IsCreature() )
+ if (target->IsCreature())
target->ToCreature()->AI()->DoAction(-1);
Remove();
return;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index 72aa2abfcc..acf9bc5be8 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -56,16 +56,16 @@ struct boss_faction_championsAI : public ScriptedAI
{
me->SetInCombatWithZone();
RecalculateThreat();
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_FACTION_CHAMPIONS_START, 0);
}
void AttackStart(Unit* who) override
{
- if( !who )
+ if (!who)
return;
- if( mAIType == AI_MELEE || mAIType == AI_PET )
+ if (mAIType == AI_MELEE || mAIType == AI_PET)
UnitAI::AttackStart(who);
else
UnitAI::AttackStartCaster(who, 18.5f);
@@ -107,7 +107,7 @@ struct boss_faction_championsAI : public ScriptedAI
for( ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr )
{
Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
- if( pUnit && pUnit->IsPlayer() && me->GetThreatMgr().GetThreat(pUnit) )
+ if (pUnit && pUnit->IsPlayer() && me->GetThreatMgr().GetThreat(pUnit))
{
float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit);
me->GetThreatMgr().ModifyThreatByPercent(pUnit, -100);
@@ -126,19 +126,19 @@ struct boss_faction_championsAI : public ScriptedAI
void JustDied(Unit* /*pKiller*/) override
{
- if( pInstance && mAIType != AI_PET )
+ if (pInstance && mAIType != AI_PET)
pInstance->SetData(TYPE_FACTION_CHAMPIONS, DONE);
}
void KilledUnit(Unit* /*who*/) override
{
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_FACTION_CHAMPIONS_PLAYER_DIED, 1);
}
void EnterEvadeMode(EvadeReason /* why */) override
{
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_FAILED, 0);
}
@@ -146,11 +146,11 @@ struct boss_faction_championsAI : public ScriptedAI
{
// check for stun, fear, etc.
// for casting, silence, disarm check individually in the ai
- if( me->isFeared() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED) )
+ if (me->isFeared() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
{
- if( !IsHeroic() )
+ if (!IsHeroic())
return true;
- if( me->HasSpellCooldown(SPELL_PVP_TRINKET) )
+ if (me->HasSpellCooldown(SPELL_PVP_TRINKET))
return true;
else
{
@@ -164,12 +164,12 @@ struct boss_faction_championsAI : public ScriptedAI
Creature* SelectTarget_MostHPLostFriendlyMissingBuff(uint32 spell, float range)
{
std::list<Creature*> lst = DoFindFriendlyMissingBuff(range, spell);
- if( lst.empty() )
+ if (lst.empty())
return nullptr;
std::list<Creature*>::const_iterator iter = lst.begin();
uint32 lowestHP = (*iter)->GetMaxHealth() - (*iter)->GetHealth();
for( std::list<Creature*>::const_iterator itr = lst.begin(); itr != lst.end(); ++itr )
- if( ((*itr)->GetMaxHealth() - (*itr)->GetHealth()) > lowestHP )
+ if (((*itr)->GetMaxHealth() - (*itr)->GetHealth()) > lowestHP )
{
iter = itr;
lowestHP = (*itr)->GetMaxHealth() - (*itr)->GetHealth();
@@ -185,7 +185,7 @@ struct boss_faction_championsAI : public ScriptedAI
for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
{
target = ObjectAccessor::GetUnit((*me), (*iter)->getUnitGuid());
- if( target && me->GetDistance2d(target) < distance )
+ if (target && me->GetDistance2d(target) < distance )
++count;
}
return count;
@@ -198,7 +198,7 @@ struct boss_faction_championsAI : public ScriptedAI
for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
{
target = ObjectAccessor::GetUnit((*me), (*iter)->getUnitGuid());
- if( target && target->getPowerType() == POWER_MANA && (!casting || target->HasUnitState(UNIT_STATE_CASTING)) && me->GetExactDist(target) <= range )
+ if (target && target->getPowerType() == POWER_MANA && (!casting || target->HasUnitState(UNIT_STATE_CASTING)) && me->GetExactDist(target) <= range )
return target;
}
return nullptr;
@@ -209,7 +209,7 @@ struct boss_faction_championsAI : public ScriptedAI
if (!me->IsInCombat())
return;
- if( threatTimer <= diff )
+ if (threatTimer <= diff)
{
RecalculateThreat();
threatTimer = urand(8750, 9250);
@@ -217,9 +217,9 @@ struct boss_faction_championsAI : public ScriptedAI
else
threatTimer -= diff;
- if( me->getPowerType() == POWER_MANA )
+ if (me->getPowerType() == POWER_MANA )
{
- if( powerTimer <= diff )
+ if (powerTimer <= diff)
{
me->ModifyPower(POWER_MANA, me->GetMaxPower(POWER_MANA) / 3);
powerTimer = 4000;
@@ -227,9 +227,9 @@ struct boss_faction_championsAI : public ScriptedAI
else
powerTimer -= diff;
}
- else if( me->getPowerType() == POWER_ENERGY )
+ else if (me->getPowerType() == POWER_ENERGY )
{
- if( powerTimer <= diff )
+ if (powerTimer <= diff)
{
me->ModifyPower(POWER_ENERGY, me->GetMaxPower(POWER_ENERGY) / 3);
powerTimer = 1000;
@@ -300,44 +300,44 @@ public:
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_LIFEBLOOM:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_LIFEBLOOM, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_LIFEBLOOM, 40.0f))
me->CastSpell(target, SPELL_LIFEBLOOM, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_NOURISH:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_NOURISH, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_NOURISH, 40.0f))
me->CastSpell(target, SPELL_NOURISH, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_REGROWTH:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_REGROWTH, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_REGROWTH, 40.0f))
me->CastSpell(target, SPELL_REGROWTH, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_REJUVENATION:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_REJUVENATION, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_REJUVENATION, 40.0f))
me->CastSpell(target, SPELL_REJUVENATION, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_THORNS:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_THORNS, 30.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_THORNS, 30.0f))
me->CastSpell(target, SPELL_THORNS, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
@@ -348,7 +348,7 @@ public:
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_BARKSKIN:
- if( HealthBelowPct(50) )
+ if (HealthBelowPct(50))
{
me->CastSpell(me, SPELL_BARKSKIN, false);
events.Repeat(1min);
@@ -429,38 +429,38 @@ public:
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_HEALING_WAVE:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_HEALING_WAVE, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_HEALING_WAVE, 40.0f))
me->CastSpell(target, SPELL_HEALING_WAVE, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_RIPTIDE:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_RIPTIDE, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_RIPTIDE, 40.0f))
me->CastSpell(target, SPELL_RIPTIDE, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_SPIRIT_CLEANSE:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_SPIRIT_CLEANSE, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_SPIRIT_CLEANSE, 40.0f))
me->CastSpell(target, SPELL_SPIRIT_CLEANSE, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_HEROISM_OR_BLOODLUST:
- if( me->GetEntry() == NPC_ALLIANCE_SHAMAN_RESTORATION )
+ if (me->GetEntry() == NPC_ALLIANCE_SHAMAN_RESTORATION )
me->CastSpell((Unit*)nullptr, SPELL_HEROISM, true);
else
me->CastSpell((Unit*)nullptr, SPELL_BLOODLUST, true);
@@ -468,19 +468,19 @@ public:
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_HEX:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 20.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 20.0f, true))
me->CastSpell(target, SPELL_HEX, false);
events.Repeat(45s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_EARTH_SHIELD:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_EARTH_SHIELD, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_EARTH_SHIELD, 40.0f))
me->CastSpell(target, SPELL_EARTH_SHIELD, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_EARTH_SHOCK:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_EARTH_SHOCK, false);
events.Repeat(5s, 10s);
EventMapGCD(events, 1500);
@@ -552,26 +552,26 @@ public:
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_HAND_OF_FREEDOM:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_HAND_OF_FREEDOM, 30.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_HAND_OF_FREEDOM, 30.0f))
me->CastSpell(target, SPELL_HAND_OF_FREEDOM, false);
events.Repeat(25s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_BUBBLE:
- if( HealthBelowPct(25) )
+ if (HealthBelowPct(25))
{
me->CastSpell(me, SPELL_BUBBLE, false);
events.Repeat(5min);
@@ -581,31 +581,31 @@ public:
events.Repeat(10s);
break;
case EVENT_SPELL_CLEANSE:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_CLEANSE, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_CLEANSE, 40.0f))
me->CastSpell(target, SPELL_CLEANSE, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_FLASH_OF_LIGHT:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_FLASH_OF_LIGHT, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_FLASH_OF_LIGHT, 40.0f))
me->CastSpell(target, SPELL_FLASH_OF_LIGHT, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_HOLY_LIGHT:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_HOLY_LIGHT, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_HOLY_LIGHT, 40.0f))
me->CastSpell(target, SPELL_HOLY_LIGHT, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_HOLY_SHOCK:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_HOLY_SHOCK, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_HOLY_SHOCK, 40.0f))
me->CastSpell(target, SPELL_HOLY_SHOCK, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_HAND_OF_PROTECTION:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_HAND_OF_PROTECTION, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_HAND_OF_PROTECTION, 40.0f))
{
me->CastSpell(target, SPELL_HAND_OF_PROTECTION, false);
events.Repeat(5min);
@@ -615,7 +615,7 @@ public:
events.Repeat(10s);
break;
case EVENT_SPELL_HAMMER_OF_JUSTICE:
- if( Unit* target = SelectTarget(SelectTargetMethod::MaxDistance, 0, 15.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::MaxDistance, 0, 15.0f, true))
{
me->CastSpell(target, SPELL_HAMMER_OF_JUSTICE, false);
events.Repeat(40s);
@@ -685,44 +685,44 @@ public:
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_RENEW:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_RENEW, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_RENEW, 40.0f))
me->CastSpell(target, SPELL_RENEW, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_SHIELD:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_SHIELD, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_SHIELD, 40.0f))
me->CastSpell(target, SPELL_SHIELD, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_FLASH_HEAL:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_FLASH_HEAL, 40.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_FLASH_HEAL, 40.0f))
me->CastSpell(target, SPELL_FLASH_HEAL, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_DISPEL:
- if( Unit* target = (urand(0, 1) ? SelectTarget(SelectTargetMethod::MaxThreat, 0, 30.0f, true) : SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_DISPEL, 40.0f)) )
+ if (Unit* target = (urand(0, 1) ? SelectTarget(SelectTargetMethod::MaxThreat, 0, 30.0f, true) : SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_DISPEL, 40.0f)))
me->CastSpell(target, SPELL_DISPEL, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_MANA_BURN:
- if( Unit* target = SelectEnemyCaster(false, 30.0f) )
+ if (Unit* target = SelectEnemyCaster(false, 30.0f))
{
me->CastSpell(target, SPELL_MANA_BURN, false);
events.Repeat(10s, 15s);
@@ -732,7 +732,7 @@ public:
events.Repeat(6s);
break;
case EVENT_SPELL_PSYCHIC_SCREAM:
- if( HealthBelowPct(50) && EnemiesInRange(8.0f) >= 3 )
+ if (HealthBelowPct(50) && EnemiesInRange(8.0f) >= 3 )
{
me->CastSpell((Unit*)nullptr, SPELL_PSYCHIC_SCREAM, false);
events.Repeat(30s);
@@ -808,20 +808,20 @@ public:
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_SILENCE:
- if( Unit* target = SelectEnemyCaster(false, 30.0f) )
+ if (Unit* target = SelectEnemyCaster(false, 30.0f))
{
me->CastSpell(target, SPELL_SILENCE, false);
events.Repeat(45s);
@@ -832,31 +832,31 @@ public:
events.Repeat(6s);
break;
case EVENT_SPELL_VAMPIRIC_TOUCH:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_VAMPIRIC_TOUCH, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_SW_PAIN:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_SW_PAIN, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_MIND_FLAY:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_MIND_FLAY, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_MIND_BLAST:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_MIND_BLAST, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_HORROR:
- if( me->GetVictim() && me->GetExactDist2d(me->GetVictim()) <= 30.0f )
+ if (me->GetVictim() && me->GetExactDist2d(me->GetVictim()) <= 30.0f )
{
me->CastSpell(me->GetVictim(), SPELL_HORROR, false);
events.Repeat(2min);
@@ -866,7 +866,7 @@ public:
events.Repeat(10s);
break;
case EVENT_SPELL_DISPERSION:
- if( HealthBelowPct(25) )
+ if (HealthBelowPct(25))
{
me->CastSpell(me, SPELL_DISPERSION, false);
events.Repeat(3min);
@@ -876,13 +876,13 @@ public:
events.Repeat(6s);
break;
case EVENT_SPELL_DISPEL:
- if( Unit* target = (urand(0, 1) ? SelectTarget(SelectTargetMethod::MaxThreat, 0, 30.0f, true) : SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_DISPEL, 40.0f)) )
+ if (Unit* target = (urand(0, 1) ? SelectTarget(SelectTargetMethod::MaxThreat, 0, 30.0f, true) : SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_DISPEL, 40.0f)))
me->CastSpell(target, SPELL_DISPEL, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_PSYCHIC_SCREAM:
- if( EnemiesInRange(8.0f) >= 3 )
+ if (EnemiesInRange(8.0f) >= 3 )
{
me->CastSpell((Unit*)nullptr, SPELL_PSYCHIC_SCREAM, false);
events.Repeat(30s);
@@ -961,22 +961,22 @@ public:
void JustSummoned(Creature* c) override
{
- if( Unit* target = c->SelectNearestTarget(200.0f) )
+ if (Unit* target = c->SelectNearestTarget(200.0f))
c->AI()->AttackStart(target);
}
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -985,7 +985,7 @@ public:
break;
case EVENT_SPELL_HELLFIRE:
- if( EnemiesInRange(9.0f) >= 3 )
+ if (EnemiesInRange(9.0f) >= 3 )
{
me->CastSpell((Unit*)nullptr, SPELL_HELLFIRE, false);
events.Repeat(30s);
@@ -995,43 +995,43 @@ public:
events.Repeat(6s);
break;
case EVENT_SPELL_CORRUPTION:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_CORRUPTION, false);
events.Repeat(10s, 20s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_CURSE_OF_AGONY:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_CURSE_OF_AGONY, false);
events.Repeat(10s, 20s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_CURSE_OF_EXHAUSTION:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_CURSE_OF_EXHAUSTION, false);
events.Repeat(10s, 20s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_FEAR:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 20.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 20.0f, true))
me->CastSpell(target, SPELL_FEAR, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_SEARING_PAIN:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_SEARING_PAIN, false);
events.Repeat(5s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_SHADOW_BOLT:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_SHADOW_BOLT, false);
events.Repeat(5s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_UNSTABLE_AFFLICTION:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_UNSTABLE_AFFLICTION, false);
events.Repeat(5s, 15s);
EventMapGCD(events, 1500);
@@ -1105,32 +1105,32 @@ public:
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_ARCANE_BARRAGE:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_ARCANE_BARRAGE, false);
events.Repeat(5s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_ARCANE_BLAST:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_ARCANE_BLAST, false);
events.Repeat(5s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_ARCANE_EXPLOSION:
- if( EnemiesInRange(9.0f) >= 3 )
+ if (EnemiesInRange(9.0f) >= 3 )
{
me->CastSpell((Unit*)nullptr, SPELL_ARCANE_EXPLOSION, false);
events.Repeat(6s);
@@ -1140,7 +1140,7 @@ public:
events.Repeat(6s);
break;
case EVENT_SPELL_BLINK:
- if( HealthBelowPct(50) && EnemiesInRange(10.0f) >= 3 )
+ if (HealthBelowPct(50) && EnemiesInRange(10.0f) >= 3 )
{
me->CastSpell((Unit*)nullptr, SPELL_FROST_NOVA, false);
events.Repeat(15s);
@@ -1151,7 +1151,7 @@ public:
events.Repeat(6s);
break;
case EVENT_SPELL_COUNTERSPELL:
- if( Unit* target = SelectEnemyCaster(true, 30.0f) )
+ if (Unit* target = SelectEnemyCaster(true, 30.0f))
{
me->CastSpell(target, SPELL_COUNTERSPELL, false);
events.Repeat(24s);
@@ -1161,13 +1161,13 @@ public:
events.Repeat(6s);
break;
case EVENT_SPELL_FROSTBOLT:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_FROSTBOLT, false);
events.Repeat(5s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_ICE_BLOCK:
- if( HealthBelowPct(25) )
+ if (HealthBelowPct(25))
{
me->CastSpell(me, SPELL_ICE_BLOCK, false);
events.Repeat(5min);
@@ -1177,7 +1177,7 @@ public:
events.Repeat(6s);
break;
case EVENT_SPELL_POLYMORPH:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
me->CastSpell(target, SPELL_POLYMORPH, false);
events.Repeat(15s);
EventMapGCD(events, 1500);
@@ -1252,22 +1252,22 @@ public:
void JustSummoned(Creature* c) override
{
- if( Unit* target = c->SelectNearestTarget(200.0f) )
+ if (Unit* target = c->SelectNearestTarget(200.0f))
c->AI()->AttackStart(target);
}
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -1276,13 +1276,13 @@ public:
break;
case EVENT_SPELL_AIMED_SHOT:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_AIMED_SHOT, false);
events.Repeat(5s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_DETERRENCE:
- if( HealthBelowPct(25) )
+ if (HealthBelowPct(25))
{
me->CastSpell(me, SPELL_DETERRENCE, false);
events.Repeat(90s);
@@ -1292,7 +1292,7 @@ public:
events.Repeat(6s);
break;
case EVENT_SPELL_DISENGAGE:
- if( EnemiesInRange(10.0f) >= 3 )
+ if (EnemiesInRange(10.0f) >= 3 )
{
me->CastSpell(me, SPELL_DISENGAGE, false);
events.Repeat(20s);
@@ -1302,7 +1302,7 @@ public:
events.Repeat(6s);
break;
case EVENT_SPELL_EXPLOSIVE_SHOT:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_EXPLOSIVE_SHOT, false);
events.Repeat(5s, 15s);
EventMapGCD(events, 1500);
@@ -1313,19 +1313,19 @@ public:
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_STEADY_SHOT:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_STEADY_SHOT, false);
events.Repeat(5s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_WING_CLIP:
- if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 5.0f )
+ if (me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 5.0f )
me->CastSpell(me->GetVictim(), SPELL_WING_CLIP, false);
events.Repeat(8s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_WYVERN_STING:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 35.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 35.0f, true))
{
me->CastSpell(target, SPELL_WYVERN_STING, false);
events.Repeat(1min);
@@ -1336,7 +1336,7 @@ public:
break;
}
- if( me->isAttackReady() && !me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->isAttackReady() && !me->HasUnitState(UNIT_STATE_CASTING))
{
me->CastSpell(me->GetVictim(), SPELL_SHOOT, true);
me->resetAttackTimer();
@@ -1405,27 +1405,27 @@ public:
void JustSummoned(Creature* c) override
{
- if( Unit* target = c->SelectNearestTarget(200.0f) )
+ if (Unit* target = c->SelectNearestTarget(200.0f))
c->AI()->AttackStart(target);
}
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_BARKSKIN:
- if( HealthBelowPct(50) )
+ if (HealthBelowPct(50))
{
me->CastSpell(me, SPELL_BARKSKIN, false);
events.Repeat(1min);
@@ -1435,43 +1435,43 @@ public:
events.Repeat(6s);
break;
case EVENT_SPELL_WRATH:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_WRATH, false);
events.Repeat(5s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_MOONFIRE:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_MOONFIRE, false);
events.Repeat(5s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_STARFIRE:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_STARFIRE, false);
events.Repeat(5s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_INSECT_SWARM:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_INSECT_SWARM, false);
events.Repeat(5s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_ENTANGLING_ROOTS:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
me->CastSpell(target, SPELL_ENTANGLING_ROOTS, false);
events.Repeat(10s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_FAERIE_FIRE:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_FAERIE_FIRE, false);
events.Repeat(15s, 20s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_CYCLONE:
- if( Unit* target = SelectTarget(SelectTargetMethod::MaxDistance, 0, 20.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::MaxDistance, 0, 20.0f, true))
me->CastSpell(target, SPELL_CYCLONE, false);
events.Repeat(25s, 40s);
EventMapGCD(events, 1500);
@@ -1551,25 +1551,25 @@ public:
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_BLADESTORM:
- if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
+ if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
events.Repeat(5s);
break;
}
- if( EnemiesInRange(8.0f) >= 3 )
+ if (EnemiesInRange(8.0f) >= 3 )
{
me->CastSpell(me, SPELL_BLADESTORM, false);
events.Repeat(90s);
@@ -1579,7 +1579,7 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_INTIMIDATING_SHOUT:
- if( EnemiesInRange(8.0f) >= 3 )
+ if (EnemiesInRange(8.0f) >= 3 )
{
me->CastSpell((Unit*)nullptr, SPELL_INTIMIDATING_SHOUT, false);
events.Repeat(2min);
@@ -1589,18 +1589,18 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_MORTAL_STRIKE:
- if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
+ if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
events.Repeat(5s);
break;
}
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_MORTAL_STRIKE, false);
events.Repeat(6s, 8s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_CHARGE:
- if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) > 8.0f && me->GetDistance2d(me->GetVictim()) < 25.0f )
+ if (me->GetVictim() && me->GetDistance2d(me->GetVictim()) > 8.0f && me->GetDistance2d(me->GetVictim()) < 25.0f )
{
me->CastSpell(me->GetVictim(), SPELL_CHARGE, false);
events.Repeat(10s);
@@ -1610,7 +1610,7 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_DISARM:
- if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 5.0f )
+ if (me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 5.0f )
{
me->CastSpell(me->GetVictim(), SPELL_DISARM, false);
events.Repeat(1min);
@@ -1620,12 +1620,12 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_OVERPOWER:
- if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
+ if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
events.Repeat(5s);
break;
}
- if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 5.0f )
+ if (me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 5.0f )
{
me->CastSpell(me->GetVictim(), SPELL_OVERPOWER, false);
events.Repeat(10s, 15s);
@@ -1635,12 +1635,12 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_SUNDER_ARMOR:
- if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
+ if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
events.Repeat(5s);
break;
}
- if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 5.0f )
+ if (me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 5.0f )
{
me->CastSpell(me->GetVictim(), SPELL_SUNDER_ARMOR, false);
events.Repeat(10s, 15s);
@@ -1650,12 +1650,12 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_SHATTERING_THROW:
- if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
+ if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
events.Repeat(5s);
break;
}
- if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 25.0f )
+ if (me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 25.0f )
{
me->CastSpell(me->GetVictim(), SPELL_SHATTERING_THROW, false);
events.Repeat(5min);
@@ -1665,12 +1665,12 @@ public:
events.Repeat(6s);
break;
case EVENT_SPELL_RETALIATION:
- if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
+ if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
events.Repeat(5s);
break;
}
- if( EnemiesInRange(8.0f) >= 3 )
+ if (EnemiesInRange(8.0f) >= 3 )
{
me->CastSpell(me, SPELL_RETALIATION, false);
events.Repeat(5min);
@@ -1743,20 +1743,20 @@ public:
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_CHAINS_OF_ICE:
- if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 25.0f )
+ if (me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 25.0f )
{
me->CastSpell(me->GetVictim(), SPELL_CHAINS_OF_ICE, false);
events.Repeat(10s, 15s);
@@ -1766,7 +1766,7 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_DEATH_COIL:
- if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 30.0f )
+ if (me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 30.0f )
{
me->CastSpell(me->GetVictim(), SPELL_DEATH_COIL, false);
events.Repeat(5s, 8s);
@@ -1776,7 +1776,7 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_DEATH_GRIP:
- if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 30.0f && me->GetDistance2d(me->GetVictim()) >= 12.0f )
+ if (me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 30.0f && me->GetDistance2d(me->GetVictim()) >= 12.0f )
{
me->CastSpell(me->GetVictim(), SPELL_DEATH_GRIP, false);
Position pos;
@@ -1791,12 +1791,12 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_FROST_STRIKE:
- if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
+ if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
events.Repeat(5s);
break;
}
- if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 5.0f )
+ if (me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 5.0f )
{
me->CastSpell(me->GetVictim(), SPELL_FROST_STRIKE, false);
events.Repeat(6s, 10s);
@@ -1806,7 +1806,7 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_ICEBOUND_FORTITUDE:
- if( HealthBelowPct(50) )
+ if (HealthBelowPct(50))
{
me->CastSpell(me, SPELL_ICEBOUND_FORTITUDE, false);
events.Repeat(1min);
@@ -1816,7 +1816,7 @@ public:
events.Repeat(6s);
break;
case EVENT_SPELL_ICY_TOUCH:
- if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 20.0f )
+ if (me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 20.0f )
{
me->CastSpell(me->GetVictim(), SPELL_ICY_TOUCH, false);
events.Repeat(10s, 15s);
@@ -1826,7 +1826,7 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_STRANGULATE:
- if(SelectEnemyCaster(false, 30.0f))
+ if (SelectEnemyCaster(false, 30.0f))
{
me->CastSpell(me->GetVictim(), SPELL_STRANGULATE, false);
events.Repeat(2min);
@@ -1900,25 +1900,25 @@ public:
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_FAN_OF_KNIVES:
- if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
+ if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
events.Repeat(5s);
break;
}
- if( EnemiesInRange(10.0f) >= 3 )
+ if (EnemiesInRange(10.0f) >= 3 )
{
me->CastSpell(me->GetVictim(), SPELL_FAN_OF_KNIVES, false);
events.Repeat(6s, 10s);
@@ -1928,7 +1928,7 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_BLIND:
- if( Unit* target = SelectTarget(SelectTargetMethod::MinThreat, 0, 20.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::MinThreat, 0, 20.0f, true))
{
me->CastSpell(target, SPELL_BLIND, false);
events.Repeat(2min);
@@ -1938,7 +1938,7 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_CLOAK:
- if( HealthBelowPct(50) )
+ if (HealthBelowPct(50))
{
me->CastSpell(me, SPELL_CLOAK, false);
events.Repeat(90s);
@@ -1948,7 +1948,7 @@ public:
events.Repeat(6s);
break;
case EVENT_SPELL_BLADE_FLURRY:
- if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
+ if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
events.Repeat(5s);
else
{
@@ -1958,7 +1958,7 @@ public:
}
break;
case EVENT_SPELL_SHADOWSTEP:
- if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 40.0f && me->GetDistance2d(me->GetVictim()) > 10.0f )
+ if (me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 40.0f && me->GetDistance2d(me->GetVictim()) > 10.0f )
{
me->CastSpell(me->GetVictim(), SPELL_SHADOWSTEP, false);
events.Repeat(30s);
@@ -1968,12 +1968,12 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_HEMORRHAGE:
- if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
+ if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
events.Repeat(5s);
break;
}
- if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 5.0f )
+ if (me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 5.0f )
{
me->CastSpell(me->GetVictim(), SPELL_HEMORRHAGE, false);
events.Repeat(5s);
@@ -1983,12 +1983,12 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_EVISCERATE:
- if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
+ if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
events.Repeat(5s);
break;
}
- if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 5.0f )
+ if (me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 5.0f )
{
me->CastSpell(me->GetVictim(), SPELL_EVISCERATE, false);
events.Repeat(15s, 25s);
@@ -2058,25 +2058,25 @@ public:
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_EARTH_SHOCK_ENH:
- if( me->HasUnitFlag(UNIT_FLAG_SILENCED) )
+ if (me->HasUnitFlag(UNIT_FLAG_SILENCED))
{
events.Repeat(5s);
break;
}
- if( Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 25.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 25.0f, true))
{
me->CastSpell(target, SPELL_EARTH_SHOCK_ENH, false);
events.Repeat(6s, 8s);
@@ -2086,12 +2086,12 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_LAVA_LASH:
- if( me->HasUnitFlag2(UNIT_FLAG2_DISARM_OFFHAND) )
+ if (me->HasUnitFlag2(UNIT_FLAG2_DISARM_OFFHAND))
{
events.Repeat(5s);
break;
}
- if( Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.0f, true))
{
me->CastSpell(target, SPELL_LAVA_LASH, false);
events.Repeat(6s, 8s);
@@ -2101,12 +2101,12 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_STORMSTRIKE:
- if( me->HasUnitFlag(UNIT_FLAG_DISARMED) && me->HasUnitFlag2(UNIT_FLAG2_DISARM_OFFHAND) )
+ if (me->HasUnitFlag(UNIT_FLAG_DISARMED) && me->HasUnitFlag2(UNIT_FLAG2_DISARM_OFFHAND))
{
events.Repeat(5s);
break;
}
- if( Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.0f, true))
{
me->CastSpell(target, SPELL_STORMSTRIKE, false);
events.Repeat(8s, 9s);
@@ -2116,7 +2116,7 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_HEROISM_OR_BLOODLUST:
- if( me->GetEntry() == NPC_ALLIANCE_SHAMAN_RESTORATION )
+ if (me->GetEntry() == NPC_ALLIANCE_SHAMAN_RESTORATION )
me->CastSpell((Unit*)nullptr, SPELL_HEROISM, true);
else
me->CastSpell((Unit*)nullptr, SPELL_BLOODLUST, true);
@@ -2196,15 +2196,15 @@ public:
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -2214,12 +2214,12 @@ public:
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_CRUSADER_STRIKE:
- if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
+ if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
events.Repeat(5s);
break;
}
- if( Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.0f, true))
{
me->CastSpell(target, SPELL_CRUSADER_STRIKE, false);
events.Repeat(6s, 8s);
@@ -2229,7 +2229,7 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_DIVINE_SHIELD:
- if( HealthBelowPct(25) )
+ if (HealthBelowPct(25))
{
me->CastSpell(me, SPELL_DIVINE_SHIELD, false);
events.Repeat(5min);
@@ -2239,12 +2239,12 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_DIVINE_STORM:
- if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
+ if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
events.Repeat(5s);
break;
}
- if( EnemiesInRange(5.0f) >= 3 )
+ if (EnemiesInRange(5.0f) >= 3 )
{
me->CastSpell((Unit*)nullptr, SPELL_DIVINE_STORM, false);
events.Repeat(10s, 15s);
@@ -2254,7 +2254,7 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_HAMMER_OF_JUSTICE_RET:
- if( Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 15.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 15.0f, true))
{
me->CastSpell(target, SPELL_HAMMER_OF_JUSTICE_RET, false);
events.Repeat(40s);
@@ -2264,7 +2264,7 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_HAND_OF_PROTECTION_RET:
- if( Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_HAND_OF_PROTECTION_RET, 30.0f) )
+ if (Creature* target = SelectTarget_MostHPLostFriendlyMissingBuff(SPELL_HAND_OF_PROTECTION_RET, 30.0f))
{
me->CastSpell(target, SPELL_HAND_OF_PROTECTION_RET, false);
events.Repeat(5min);
@@ -2274,7 +2274,7 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_JUDGEMENT_OF_COMMAND:
- if( Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 20.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0, 20.0f, true))
{
me->CastSpell(target, SPELL_JUDGEMENT_OF_COMMAND, false);
events.Repeat(10s, 15s);
@@ -2284,7 +2284,7 @@ public:
events.Repeat(5s);
break;
case EVENT_SPELL_REPENTANCE:
- if( Unit* target = SelectTarget(SelectTargetMethod::MinThreat, 0, 20.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::MinThreat, 0, 20.0f, true))
{
me->CastSpell(target, SPELL_REPENTANCE, false);
events.Repeat(1min);
@@ -2341,26 +2341,26 @@ public:
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_DEVOUR_MAGIC:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_DEVOUR_MAGIC, false);
events.Repeat(8s, 15s);
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_SPELL_LOCK:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_SPELL_LOCK, false);
events.Repeat(24s);
EventMapGCD(events, 1500);
@@ -2415,20 +2415,20 @@ public:
void UpdateAI(uint32 diff) override
{
boss_faction_championsAI::UpdateAI(diff);
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( !myCanCast() )
+ if (!myCanCast())
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_CLAW:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_CLAW, false);
events.Repeat(8s, 15s);
break;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
index 7f8d8c6e3a..ebb2299dbb 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
@@ -116,7 +116,7 @@ public:
void Reset() override
{
events.Reset();
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_JARAXXUS, NOT_STARTED);
std::list<Creature*> creatures;
@@ -135,34 +135,34 @@ public:
events.RescheduleEvent(EVENT_SPELL_INCINERATE_FLESH, 24s, 26s);
events.RescheduleEvent(EVENT_SPELL_NETHER_POWER, 25s, 45s);
events.RescheduleEvent(EVENT_SPELL_LEGION_FLAME, 30s);
- //if( GetDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC )
+ //if (GetDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC )
// events.RescheduleEvent(EVENT_SPELL_TOUCH_OF_JARAXXUS, 10s, 15s);
events.RescheduleEvent(EVENT_SUMMON_NETHER_PORTAL, 20s); // it schedules EVENT_SUMMON_VOLCANO
me->RemoveAura(SPELL_CHAINS);
Talk(SAY_AGGRO);
DoZoneInCombat();
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_JARAXXUS, IN_PROGRESS);
}
void SpellHit(Unit* caster, SpellInfo const* spell) override
{
- switch( spell->Id )
+ switch (spell->Id)
{
case 66228:
case 67106:
case 67107:
case 67108:
- if( Aura* a = me->GetAura(spell->Id) )
+ if (Aura* a = me->GetAura(spell->Id))
a->SetStackAmount(spell->StackAmount);
break;
case 30449:
{
- if( !caster )
+ if (!caster)
return;
uint32 id = 0;
- switch( me->GetMap()->GetDifficulty() )
+ switch (me->GetMap()->GetDifficulty())
{
case 0:
id = 66228;
@@ -177,9 +177,9 @@ public:
id = 67108;
break;
}
- if( Aura* a = me->GetAura(id) )
+ if (Aura* a = me->GetAura(id))
{
- if( a->GetStackAmount() > 1 )
+ if (a->GetStackAmount() > 1 )
a->ModStackAmount(-1);
else
a->Remove();
@@ -194,30 +194,30 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_FEL_FIREBALL:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_FEL_FIREBALL, false);
events.Repeat(10s, 15s);
break;
case EVENT_SPELL_FEL_LIGHTNING:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true))
me->CastSpell(target, SPELL_FEL_LIGHTNING, false);
events.Repeat(10s, 15s);
break;
case EVENT_SPELL_INCINERATE_FLESH:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true))
{
Talk(EMOTE_INCINERATE, target);
Talk(SAY_INCINERATE);
@@ -231,7 +231,7 @@ public:
events.Repeat(25s, 45s);
break;
case EVENT_SPELL_LEGION_FLAME:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true))
{
Talk(EMOTE_LEGION_FLAME, target);
me->CastSpell(target, SPELL_LEGION_FLAME, false);
@@ -239,7 +239,7 @@ public:
events.Repeat(30s);
break;
case EVENT_SPELL_TOUCH_OF_JARAXXUS:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
me->CastSpell(target, SPELL_TOUCH_OF_JARAXXUS, false);
events.Repeat(10s, 15s);
break;
@@ -266,7 +266,7 @@ public:
{
summons.DespawnAll();
Talk(SAY_DEATH);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_JARAXXUS, DONE);
}
@@ -285,7 +285,7 @@ public:
events.Reset();
summons.DespawnAll();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_FAILED, 1);
}
@@ -311,7 +311,7 @@ public:
void Reset() override
{
- if( Unit* target = me->SelectNearestTarget(200.0f) )
+ if (Unit* target = me->SelectNearestTarget(200.0f))
{
AttackStart(target);
DoZoneInCombat();
@@ -322,20 +322,20 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_FEL_STEAK:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 44.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 44.0f, true))
{
DoResetThreatList();
me->AddThreat(target, 50000.0f);
@@ -381,7 +381,7 @@ public:
void Reset() override
{
- if( Unit* target = me->SelectNearestTarget(200.0f) )
+ if (Unit* target = me->SelectNearestTarget(200.0f))
{
AttackStart(target);
DoZoneInCombat();
@@ -389,7 +389,7 @@ public:
events.Reset();
events.RescheduleEvent(EVENT_SPELL_SHIVAN_SLASH, 10s, 20s);
events.RescheduleEvent(EVENT_SPELL_SPINNING_PAIN_SPIKE, 22s, 30s);
- if( IsHeroic() )
+ if (IsHeroic())
events.RescheduleEvent(EVENT_SPELL_MISTRESS_KISS, 10s, 15s);
}
@@ -401,25 +401,25 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_SHIVAN_SLASH:
- if( me->GetVictim() )
+ if (me->GetVictim())
me->CastSpell(me->GetVictim(), SPELL_SHIVAN_SLASH, false);
events.Repeat(15s, 25s);
break;
case EVENT_SPELL_SPINNING_PAIN_SPIKE:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 140.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 140.0f, true))
me->CastSpell(target, SPELL_SPINNING_PAIN_SPIKE, false);
events.Repeat(25s, 30s);
break;
@@ -457,7 +457,7 @@ public:
{
if (Unit* caster = GetCaster())
if (Unit* target = GetTarget())
- if( target->HasUnitState(UNIT_STATE_CASTING) )
+ if (target->HasUnitState(UNIT_STATE_CASTING))
{
caster->CastSpell(target, 66359, true);
SetDuration(0);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 01a4a72030..9ad8b6230d 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -113,7 +113,7 @@ public:
void AttackStart(Unit* who) override
{
- if( who->GetGUID() != TargetGUID )
+ if (who->GetGUID() != TargetGUID )
return;
ScriptedAI::AttackStart(who);
}
@@ -122,26 +122,26 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !TargetGUID && !me->GetVehicle() )
+ if (!TargetGUID && !me->GetVehicle())
return;
Unit* t = ObjectAccessor::GetUnit(*me, TargetGUID);
- if( !t && !(t = me->GetVehicleBase()) )
+ if (!t && !(t = me->GetVehicleBase()))
return;
- if( t->isDead() )
+ if (t->isDead())
{
t->RemoveAura(SPELL_CHANGE_VEHICLE);
me->RemoveAllAuras();
me->GetThreatMgr().ClearAllThreat();
me->CombatStop(true);
me->SetHealth(me->GetMaxHealth());
- if( pInstance )
- if( Creature* gormok = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(TYPE_GORMOK)) )
- if( gormok->IsAlive() )
- if( Vehicle* vk = gormok->GetVehicleKit() )
+ if (pInstance)
+ if (Creature* gormok = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(TYPE_GORMOK)))
+ if (gormok->IsAlive())
+ if (Vehicle* vk = gormok->GetVehicleKit())
for( uint8 i = 0; i < 4; ++i )
- if( !vk->GetPassenger(i) )
+ if (!vk->GetPassenger(i))
{
me->EnterVehicleUnattackable(gormok, i);
Reset();
@@ -153,26 +153,26 @@ public:
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_SNOBOLLED:
- if( t->IsPlayer() )
+ if (t->IsPlayer())
me->CastSpell((Unit*)nullptr, SPELL_SNOBOLLED, true);
break;
case EVENT_SPELL_BATTER:
- if( t->IsPlayer() )
+ if (t->IsPlayer())
me->CastSpell(t, SPELL_BATTER);
events.Repeat(6s, 8s);
break;
case EVENT_SPELL_FIRE_BOMB:
{
- if( !t->IsPlayer() && pInstance )
+ if (!t->IsPlayer() && pInstance )
{
GuidVector validPlayers;
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
@@ -180,14 +180,14 @@ public:
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
{
- if( Player* p = itr->GetSource() )
- if( p->IsAlive() && p->GetGUID() != TargetGUID && (!gormok || !p->IsWithinMeleeRange(gormok)) )
+ if (Player* p = itr->GetSource())
+ if (p->IsAlive() && p->GetGUID() != TargetGUID && (!gormok || !p->IsWithinMeleeRange(gormok)))
validPlayers.push_back(p->GetGUID());
}
- if( !validPlayers.empty() )
- if( Player* p = ObjectAccessor::GetPlayer(*me, validPlayers.at(urand(0, validPlayers.size() - 1))) )
- if( Creature* trigger = me->SummonCreature(NPC_FIRE_BOMB, *p, TEMPSUMMON_TIMED_DESPAWN, 60000) )
+ if (!validPlayers.empty())
+ if (Player* p = ObjectAccessor::GetPlayer(*me, validPlayers.at(urand(0, validPlayers.size() - 1))))
+ if (Creature* trigger = me->SummonCreature(NPC_FIRE_BOMB, *p, TEMPSUMMON_TIMED_DESPAWN, 60000))
{
me->CastSpell(trigger, SPELL_FIRE_BOMB_AURA, true); // periodic damage aura, speed 14.0f
me->CastSpell(trigger, SPELL_FIRE_BOMB); // visual + initial damage 4k
@@ -198,7 +198,7 @@ public:
}
break;
case EVENT_SPELL_HEAD_CRACK:
- if( t->IsPlayer() )
+ if (t->IsPlayer())
me->CastSpell(t, SPELL_HEAD_CRACK);
events.Repeat(30s, 35s);
break;
@@ -209,17 +209,17 @@ public:
void JustDied(Unit* /*pKiller*/) override
{
- if( Unit* t = ObjectAccessor::GetUnit(*me, TargetGUID))
+ if (Unit* t = ObjectAccessor::GetUnit(*me, TargetGUID))
{
t->RemoveAura(SPELL_CHANGE_VEHICLE);
- if( t->IsAlive() )
+ if (t->IsAlive())
t->RemoveAurasDueToSpell(SPELL_SNOBOLLED);
}
}
void DoAction(int32 param) override
{
- if( param == 1 && !TargetGUID )
+ if (param == 1 && !TargetGUID)
me->DespawnOrUnsummon();
}
};
@@ -265,9 +265,9 @@ public:
events.RescheduleEvent(EVENT_PICK_SNOBOLD_TARGET, 16s, 24s);
// refresh snobold position
- if( Vehicle* vk = me->GetVehicleKit() )
+ if (Vehicle* vk = me->GetVehicleKit())
for( uint8 i = 0; i < 4; ++i )
- if( Unit* snobold = vk->GetPassenger(i) )
+ if (Unit* snobold = vk->GetPassenger(i))
snobold->SendMovementFlagUpdate();
}
@@ -280,22 +280,22 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_IMPALE:
- if( !me->HasUnitFlag(UNIT_FLAG_DISARMED) )
+ if (!me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
- if( Unit* victim = me->GetVictim() )
+ if (Unit* victim = me->GetVictim())
me->CastSpell(victim, SPELL_IMPALE, false);
events.Repeat(9s, 10s);
}
@@ -307,21 +307,21 @@ public:
events.Repeat(20s, 25s);
break;
case EVENT_PICK_SNOBOLD_TARGET:
- if( Vehicle* vk = me->GetVehicleKit() )
+ if (Vehicle* vk = me->GetVehicleKit())
for( uint8 i = 0; i < 4; ++i )
- if( Unit* snobold = vk->GetPassenger(i) )
+ if (Unit* snobold = vk->GetPassenger(i))
{
GuidVector validPlayers;
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
{
- if( Player* p = itr->GetSource() )
- if( p->IsAlive() && !p->GetVehicleKit() && !p->IsMounted() && !p->GetVehicle() && !p->IsGameMaster() )
+ if (Player* p = itr->GetSource())
+ if (p->IsAlive() && !p->GetVehicleKit() && !p->IsMounted() && !p->GetVehicle() && !p->IsGameMaster())
validPlayers.push_back(p->GetGUID());
}
- if( !validPlayers.empty() )
- if( Player* p = ObjectAccessor::GetPlayer(*me, validPlayers.at(urand(0, validPlayers.size() - 1))) )
+ if (!validPlayers.empty())
+ if (Player* p = ObjectAccessor::GetPlayer(*me, validPlayers.at(urand(0, validPlayers.size() - 1))))
{
snobold->ChangeSeat(4); // switch to hand
me->setAttackTimer(BASE_ATTACK, 3000);
@@ -337,12 +337,12 @@ public:
{
me->CastSpell(me, SPELL_RISING_ANGER, true);
Player* p = ObjectAccessor::GetPlayer(*me, PlayerGUID);
- if( p && p->IsAlive() && !p->GetVehicleKit() && !p->IsMounted() && !p->GetVehicle() )
+ if (p && p->IsAlive() && !p->GetVehicleKit() && !p->IsMounted() && !p->GetVehicle())
{
- if( Vehicle* vk = me->GetVehicleKit() )
- if( Unit* snobold = vk->GetPassenger(4) )
+ if (Vehicle* vk = me->GetVehicleKit())
+ if (Unit* snobold = vk->GetPassenger(4))
{
- if( snobold->IsCreature() )
+ if (snobold->IsCreature())
{
CAST_AI(npc_snobold_vassal::npc_snobold_vassalAI, snobold->ToCreature()->AI())->TargetGUID = PlayerGUID;
snobold->ToCreature()->AI()->AttackStart(p);
@@ -353,21 +353,21 @@ public:
//snobold->ClearUnitState(UNIT_STATE_ONVEHICLE);
}
}
- else if( Vehicle* vk = me->GetVehicleKit() )
+ else if (Vehicle* vk = me->GetVehicleKit())
{
events.RescheduleEvent(EVENT_PICK_SNOBOLD_TARGET, 5s);
- if( Unit* snobold = vk->GetPassenger(4) )
- if( snobold->IsCreature() )
+ if (Unit* snobold = vk->GetPassenger(4))
+ if (snobold->IsCreature())
{
bool needDespawn = true;
for( uint8 i = 0; i < 4; ++i )
- if( !vk->GetPassenger(i) )
+ if (!vk->GetPassenger(i))
{
snobold->ChangeSeat(i);
needDespawn = false;
break;
}
- if( needDespawn )
+ if (needDespawn)
snobold->ToCreature()->DespawnOrUnsummon();
}
}
@@ -383,7 +383,7 @@ public:
{
summons.DoAction(1);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_GORMOK, DONE);
}
@@ -394,7 +394,7 @@ public:
void DoAction(int32 param) override
{
- switch( param )
+ switch (param)
{
case -1:
summons.DespawnAll();
@@ -407,7 +407,7 @@ public:
events.Reset();
summons.DespawnAll();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_FAILED, 1);
}
};
@@ -488,16 +488,16 @@ struct boss_jormungarAI : public ScriptedAI
void DoAction(int32 param) override
{
- switch( param )
+ switch (param)
{
case -1:
- if( !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
+ if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
events.RescheduleEvent(EVENT_SUBMERGE, 1500ms);
break;
case -2:
- if( me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
+ if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
bIsStationary = true; // it will come out mobile soon
- else if( me->GetDisplayId() == _MODEL_STATIONARY )
+ else if (me->GetDisplayId() == _MODEL_STATIONARY )
events.RescheduleEvent(EVENT_SUBMERGE, 1s);
else
events.CancelEvent(EVENT_SUBMERGE);
@@ -510,7 +510,7 @@ struct boss_jormungarAI : public ScriptedAI
void ScheduleEvents()
{
events.Reset();
- if( me->GetDisplayId() == _MODEL_STATIONARY )
+ if (me->GetDisplayId() == _MODEL_STATIONARY )
{
me->SetAttackTime(BASE_ATTACK, 1500);
events.RescheduleEvent(EVENT_SPELL_SPRAY, (me->GetEntry() == NPC_ACIDMAW ? 20s : 15s));
@@ -523,7 +523,7 @@ struct boss_jormungarAI : public ScriptedAI
events.RescheduleEvent(EVENT_SPELL_SPEW, 15s, 30s);
events.RescheduleEvent(EVENT_SPELL_SLIME_POOL, 15s);
}
- if( !me->HasAura(SPELL_ENRAGE) )
+ if (!me->HasAura(SPELL_ENRAGE))
events.RescheduleEvent(EVENT_SUBMERGE, 45s, 50s);
}
@@ -540,11 +540,11 @@ struct boss_jormungarAI : public ScriptedAI
void AttackStart(Unit* who) override
{
- if( me->GetDisplayId() == _MODEL_STATIONARY )
+ if (me->GetDisplayId() == _MODEL_STATIONARY )
{
- if( !who )
+ if (!who)
return;
- if( me->Attack(who, true) )
+ if (me->Attack(who, true))
DoStartNoMovement(who);
}
else
@@ -553,15 +553,15 @@ struct boss_jormungarAI : public ScriptedAI
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -573,8 +573,8 @@ struct boss_jormungarAI : public ScriptedAI
Talk(EMOTE_SUBMERGE);
// second one submerge 1.5sec after the first one, used also for synchronizing
- if( pInstance )
- if( Creature* c = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(_TYPE_OTHER)) )
+ if (pInstance)
+ if (Creature* c = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(_TYPE_OTHER)))
c->AI()->DoAction(-1);
events.Reset();
@@ -584,7 +584,7 @@ struct boss_jormungarAI : public ScriptedAI
case EVENT_MOVE_UNDERGROUND:
{
float angle = me->GetAngle(Locs[LOC_CENTER].GetPositionX() + urand(0, 20) - 10.0f, Locs[LOC_CENTER].GetPositionY() + urand(0, 20) - 10.0f), dist = urand(10, 35);
- if( Creature* c = me->SummonCreature(NPC_WORLD_TRIGGER, *me, TEMPSUMMON_TIMED_DESPAWN, 6000) )
+ if (Creature* c = me->SummonCreature(NPC_WORLD_TRIGGER, *me, TEMPSUMMON_TIMED_DESPAWN, 6000))
{
c->SetSpeed(MOVE_RUN, 2.5f);
c->CastSpell(c, SPELL_CHURNING_GROUND, true);
@@ -603,11 +603,11 @@ struct boss_jormungarAI : public ScriptedAI
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
me->StopMoving();
- if( bIsStationary )
+ if (bIsStationary)
{
me->SetNativeDisplayId(_MODEL_MOBILE);
me->SetCombatMovement(true);
- if( Unit* victim = me->GetVictim() )
+ if (Unit* victim = me->GetVictim())
me->GetMotionMaster()->MoveChase(victim);
}
else
@@ -623,7 +623,7 @@ struct boss_jormungarAI : public ScriptedAI
}
break;
case EVENT_SPELL_SPRAY:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
me->CastSpell(target, _SPELL_SPRAY, false);
events.Repeat(20s);
break;
@@ -632,7 +632,7 @@ struct boss_jormungarAI : public ScriptedAI
events.Repeat(15s, 30s);
break;
case EVENT_SPELL_BITE:
- if( Unit* victim = me->GetVictim() )
+ if (Unit* victim = me->GetVictim())
me->CastSpell(victim, _SPELL_BITE, false);
events.Repeat(20s);
break;
@@ -641,15 +641,15 @@ struct boss_jormungarAI : public ScriptedAI
events.Repeat(15s, 30s);
break;
case EVENT_SPELL_SLIME_POOL:
- if( Creature* c = me->SummonCreature(NPC_SLIME_POOL, *me, TEMPSUMMON_TIMED_DESPAWN, 30000) )
+ if (Creature* c = me->SummonCreature(NPC_SLIME_POOL, *me, TEMPSUMMON_TIMED_DESPAWN, 30000))
c->CastSpell(c, SPELL_SLIME_POOL_EFFECT, true);
events.Repeat(30s);
break;
}
- if( !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
+ if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
{
- if( me->GetDisplayId() == _MODEL_STATIONARY )
+ if (me->GetDisplayId() == _MODEL_STATIONARY )
DoSpellAttackIfReady(_SPELL_SPIT);
else
DoMeleeAttackIfReady();
@@ -658,10 +658,10 @@ struct boss_jormungarAI : public ScriptedAI
void JustDied(Unit* /*pKiller*/) override
{
- if( pInstance )
+ if (pInstance)
{
- if( Creature* c = pInstance->instance->GetCreature(pInstance->GetGuidData(_TYPE_OTHER)) )
- if( c->IsAlive() )
+ if (Creature* c = pInstance->instance->GetCreature(pInstance->GetGuidData(_TYPE_OTHER)))
+ if (c->IsAlive())
c->AI()->DoAction(-2);
pInstance->SetData(TYPE_JORMUNGAR, DONE);
}
@@ -671,7 +671,7 @@ struct boss_jormungarAI : public ScriptedAI
{
events.Reset();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_FAILED, 1);
}
};
@@ -817,8 +817,8 @@ public:
{
Map::PlayerList const& lPlayers = me->GetMap()->GetPlayers();
for( Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr )
- if( Unit* p = itr->GetSource() )
- if( p->IsAlive() && p->GetExactDist(me) <= 12.0f )
+ if (Unit* p = itr->GetSource())
+ if (p->IsAlive() && p->GetExactDist(me) <= 12.0f )
{
DoCastAOE(SPELL_TRAMPLE);
return true;
@@ -829,7 +829,7 @@ public:
void MovementInform(uint32 /*type*/, uint32 id) override
{
- if( id == EVENT_CHARGE )
+ if (id == EVENT_CHARGE)
{
events.Reset();
events.RescheduleEvent(EVENT_SPELL_FEROCIOUS_BUTT, 5s, 15s);
@@ -843,7 +843,7 @@ public:
me->UpdatePosition(destX, destY, destZ, angle, true);
me->StopMovingOnCurrentPos();
- if( !DoTrampleIfValid() )
+ if (!DoTrampleIfValid())
{
me->CastSpell(me, SPELL_STAGGERED_DAZE, true);
me->CastSpell((Unit*)nullptr, SPELL_TRAMPLE, true);
@@ -862,20 +862,20 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_FEROCIOUS_BUTT:
- if( Unit* victim = me->GetVictim() )
+ if (Unit* victim = me->GetVictim())
me->CastSpell(victim, SPELL_FEROCIOUS_BUTT, false);
events.Repeat(15s, 30s);
break;
@@ -884,7 +884,7 @@ public:
events.Repeat(15s, 20s);
break;
case EVENT_SPELL_ARCTIC_BREATH:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 90.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 90.0f, true))
me->CastSpell(target, SPELL_ARCTIC_BREATH, false);
events.Repeat(20s, 30s);
break;
@@ -906,7 +906,7 @@ public:
events.RescheduleEvent(EVENT_GAZE, 2s);
break;
case EVENT_GAZE:
- if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 500.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 500.0f, true))
{
TargetGUID = target->GetGUID();
me->SetGuidValue(UNIT_FIELD_TARGET, TargetGUID);
@@ -929,14 +929,14 @@ public:
case EVENT_JUMP_BACK:
{
float angle;
- if( Unit* target = ObjectAccessor::GetPlayer(*me, TargetGUID) )
+ if (Unit* target = ObjectAccessor::GetPlayer(*me, TargetGUID))
angle = me->GetAngle(target);
else // in case something went wrong
angle = rand_norm() * 2 * M_PI;
float jumpangle = angle >= M_PI ? angle - M_PI : angle + M_PI;
float dist = 50.0f;
- if( angle > 1.0f && angle < 2.0f ) // near main gate
+ if (angle > 1.0f && angle < 2.0f) // near main gate
dist = 46.0f;
destX = Locs[LOC_CENTER].GetPositionX() + cos(angle) * dist;
destY = Locs[LOC_CENTER].GetPositionY() + std::sin(angle) * dist;
@@ -946,8 +946,8 @@ public:
events.RescheduleEvent(EVENT_TRAMPLE, 1500ms);
- if( pInstance )
- switch( GetDifficulty() )
+ if (pInstance)
+ switch (GetDifficulty())
{
case RAID_DIFFICULTY_10MAN_NORMAL:
pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MASSIVE_CRASH);
@@ -976,7 +976,7 @@ public:
break;
case EVENT_CHECK_TRAMPLE_PLAYERS:
- if( DoTrampleIfValid() )
+ if (DoTrampleIfValid())
{
events.Reset();
events.RescheduleEvent(EVENT_SPELL_FEROCIOUS_BUTT, 5s, 15s);
@@ -996,7 +996,7 @@ public:
break;
}
- if( me->GetReactState() != REACT_PASSIVE )
+ if (me->GetReactState() != REACT_PASSIVE )
DoMeleeAttackIfReady();
}
@@ -1004,13 +1004,13 @@ public:
{
events.Reset();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_FAILED, 1);
}
void JustDied(Unit* /*killer*/) override
{
- if( !pInstance )
+ if (!pInstance)
return;
pInstance->SetData(TYPE_ICEHOWL, DONE);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index e3f805fb7e..48e3fbd579 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -116,9 +116,9 @@ struct boss_twin_valkyrAI : public ScriptedAI
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_HASTE_SPELLS, true);
events.Reset();
- if( me->GetEntry() == NPC_LIGHTBANE )
+ if (me->GetEntry() == NPC_LIGHTBANE )
{
- if( pInstance )
+ if (pInstance)
pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, 21853);
// special events here
@@ -127,7 +127,7 @@ struct boss_twin_valkyrAI : public ScriptedAI
events.RescheduleEvent(EVENT_SPECIAL, 45s);
}
events.RescheduleEvent(EVENT_SPELL_SPIKE, 5s, 8s);
- if( IsHeroic() )
+ if (IsHeroic())
events.RescheduleEvent(EVENT_SPELL_TOUCH, 10s, 25s, 1);
me->SetCanFly(true);
@@ -142,14 +142,14 @@ struct boss_twin_valkyrAI : public ScriptedAI
void DoAction(int32 a) override
{
- switch( a )
+ switch (a)
{
case -1:
summons.DespawnAll();
- if( pInstance && me->GetEntry() == NPC_LIGHTBANE )
+ if (pInstance && me->GetEntry() == NPC_LIGHTBANE )
{
uint32 essenceId1 = 0, empoweredId1 = 0, touchId1 = 0, essenceId2 = 0, empoweredId2 = 0, touchId2 = 0;
- switch( me->GetMap()->GetDifficulty() )
+ switch (me->GetMap()->GetDifficulty())
{
case 0:
essenceId1 = 65684;
@@ -207,7 +207,7 @@ struct boss_twin_valkyrAI : public ScriptedAI
/*void AttackStart(Unit* victim)
{
- if( victim && me->Attack(victim, true) )
+ if (victim && me->Attack(victim, true))
me->GetMotionMaster()->MoveChase(victim, 0.0f, 0.0f, 6.0f);
}*/
@@ -216,15 +216,15 @@ struct boss_twin_valkyrAI : public ScriptedAI
me->setActive(true);
me->LowerPlayerDamageReq(me->GetMaxHealth());
DoZoneInCombat();
- if( Creature* twin = GetSister() )
- if( !twin->IsInCombat() )
- if( Unit* target = twin->SelectNearestTarget(200.0f) )
+ if (Creature* twin = GetSister())
+ if (!twin->IsInCombat())
+ if (Unit* target = twin->SelectNearestTarget(200.0f))
twin->AI()->AttackStart(target);
Talk(SAY_AGGRO);
me->CastSpell(me, me->GetEntry() == NPC_LIGHTBANE ? SPELL_LIGHT_SURGE : SPELL_DARK_SURGE, true);
- if( pInstance && me->GetEntry() == NPC_LIGHTBANE )
+ if (pInstance && me->GetEntry() == NPC_LIGHTBANE )
pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, 21853);
}
@@ -265,13 +265,13 @@ struct boss_twin_valkyrAI : public ScriptedAI
void UpdateSharedHealth()
{
// lightbane synchronizes
- if( me->GetEntry() == NPC_LIGHTBANE )
- if( Creature* twin = GetSister() )
- if( twin->IsAlive() && me->IsAlive() )
+ if (me->GetEntry() == NPC_LIGHTBANE )
+ if (Creature* twin = GetSister())
+ if (twin->IsAlive() && me->IsAlive())
{
int32 d = CAST_AI(boss_twin_valkyrAI, twin->AI())->LastSynchroHP - (int32)twin->GetHealth();
int32 newhealth = (int32)me->GetHealth() - d;
- if( newhealth <= 0 )
+ if (newhealth <= 0)
newhealth = 1;
me->SetHealth( (uint32)newhealth );
twin->SetHealth(me->GetHealth());
@@ -281,25 +281,25 @@ struct boss_twin_valkyrAI : public ScriptedAI
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
UpdateSharedHealth();
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
uint8 eventId = events.ExecuteEvent();
- switch(eventId)
+ switch (eventId)
{
case 0:
break;
case EVENT_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
Talk(SAY_BERSERK);
- if( Creature* twin = GetSister() )
+ if (Creature* twin = GetSister())
{
twin->CastSpell(twin, SPELL_BERSERK, true);
twin->AI()->Talk(SAY_BERSERK);
@@ -311,18 +311,18 @@ struct boss_twin_valkyrAI : public ScriptedAI
case EVENT_SUMMON_BALLS_3:
{
uint8 count = 0;
- if( IsHeroic() )
+ if (IsHeroic())
count = eventId == EVENT_SUMMON_BALLS_3 ? 36 : 6;
else
count = eventId == EVENT_SUMMON_BALLS_3 ? 24 : 4;
for( uint8 i = 0; i < count; ++i )
{
float angle = rand_norm() * 2 * M_PI;
- if( Creature* ball = me->SummonCreature((i % 2) ? NPC_CONCENTRATED_DARK : NPC_CONCENTRATED_LIGHT, Locs[LOC_CENTER].GetPositionX() + cos(angle) * 47.0f, Locs[LOC_CENTER].GetPositionY() + std::sin(angle) * 47.0f, Locs[LOC_CENTER].GetPositionZ() + 1.5f, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1500) )
+ if (Creature* ball = me->SummonCreature((i % 2) ? NPC_CONCENTRATED_DARK : NPC_CONCENTRATED_LIGHT, Locs[LOC_CENTER].GetPositionX() + cos(angle) * 47.0f, Locs[LOC_CENTER].GetPositionY() + std::sin(angle) * 47.0f, Locs[LOC_CENTER].GetPositionZ() + 1.5f, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1500))
boss_twin_valkyrAI::JustSummoned(ball);
}
- switch( eventId )
+ switch (eventId)
{
case EVENT_SUMMON_BALLS_1:
events.RescheduleEvent(EVENT_SUMMON_BALLS_2, 8s);
@@ -343,10 +343,10 @@ struct boss_twin_valkyrAI : public ScriptedAI
case EVENT_SPELL_TOUCH:
{
uint32 essenceId = 0;
- switch( me->GetEntry() )
+ switch (me->GetEntry())
{
case NPC_LIGHTBANE:
- switch( GetDifficulty() )
+ switch (GetDifficulty())
{
case 0:
essenceId = 65684;
@@ -363,7 +363,7 @@ struct boss_twin_valkyrAI : public ScriptedAI
}
break;
case NPC_DARKBANE:
- switch( GetDifficulty() )
+ switch (GetDifficulty())
{
case 0:
essenceId = 65686;
@@ -382,7 +382,7 @@ struct boss_twin_valkyrAI : public ScriptedAI
}
/*
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, essenceId) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, essenceId))
me->CastSpell(target, me->GetEntry()==NPC_LIGHTBANE ? SPELL_LIGHT_TOUCH : SPELL_DARK_TOUCH, false);
events.RepeatEvent(urand(45000,50000));
*/
@@ -414,17 +414,17 @@ struct boss_twin_valkyrAI : public ScriptedAI
do s = urand(0, 3);
while( SpecialMask & (1 << s) && (SpecialMask & 0xF) != 0xF );
SpecialMask |= (1 << s);
- switch( s )
+ switch (s)
{
case 0: // light vortex
me->CastSpell((Unit*)nullptr, SPELL_LIGHT_VORTEX, false);
Talk(EMOTE_VORTEX);
Talk(SAY_LIGHT);
- if( Creature* twin = GetSister() )
+ if (Creature* twin = GetSister())
twin->AI()->Talk(SAY_LIGHT);
break;
case 1: // dark vortex
- if( Creature* twin = GetSister() )
+ if (Creature* twin = GetSister())
{
twin->CastSpell((Unit*)nullptr, SPELL_DARK_VORTEX, false);
twin->AI()->Talk(EMOTE_VORTEX);
@@ -435,7 +435,7 @@ struct boss_twin_valkyrAI : public ScriptedAI
case 2: // light pact
Talk(EMOTE_TWINK_PACT);
Talk(SAY_TWINK_PACT);
- if( Creature* twin = GetSister() )
+ if (Creature* twin = GetSister())
{
twin->AI()->Talk(SAY_TWINK_PACT);
twin->AI()->DoAction(-3);
@@ -444,7 +444,7 @@ struct boss_twin_valkyrAI : public ScriptedAI
me->CastSpell(me, SPELL_LIGHT_TWIN_PACT, false);
break;
case 3: // dark pact
- if( Creature* twin = GetSister() )
+ if (Creature* twin = GetSister())
{
twin->AI()->Talk(EMOTE_TWINK_PACT);
twin->AI()->Talk(SAY_TWINK_PACT);
@@ -455,7 +455,7 @@ struct boss_twin_valkyrAI : public ScriptedAI
}
break;
}
- if( (SpecialMask & 0xF) == 0xF )
+ if ((SpecialMask & 0xF) == 0xF )
SpecialMask = 0;
events.Repeat(45s);
events.DelayEventsToMax(15000, 1); // no touch of light/darkness during special abilities!
@@ -474,13 +474,13 @@ struct boss_twin_valkyrAI : public ScriptedAI
{
DoAction(-1);
Talk(SAY_DEATH);
- if( pInstance )
+ if (pInstance)
{
pInstance->SetData(TYPE_VALKYR, DONE);
pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POWERING_UP);
}
- if( Creature* twin = GetSister() )
- if( twin->IsAlive() )
+ if (Creature* twin = GetSister())
+ if (twin->IsAlive())
{
twin->SetHealth(1);
Unit::Kill(twin, twin);
@@ -499,17 +499,17 @@ struct boss_twin_valkyrAI : public ScriptedAI
void KilledUnit(Unit* who) override
{
- if( who->IsPlayer() )
+ if (who->IsPlayer())
{
Talk(SAY_KILL_PLAYER);
- if( Creature* twin = GetSister() )
+ if (Creature* twin = GetSister())
twin->AI()->Talk(SAY_KILL_PLAYER);
}
}
void EnterEvadeMode(EvadeReason /* why */) override
{
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_FAILED, 0);
}
};
@@ -530,9 +530,9 @@ public:
{
me->SetFlag(UNIT_FIELD_AURASTATE, 1 << (19 - 1));
SetEquipmentSlots(false, EQUIP_MAIN_2, EQUIP_OFFHAND_2, EQUIP_RANGED_2);
- if( Creature* c = me->SummonCreature(NPC_DARK_ESSENCE, Locs[LOC_DARKESS_1]) )
+ if (Creature* c = me->SummonCreature(NPC_DARK_ESSENCE, Locs[LOC_DARKESS_1]))
boss_twin_valkyrAI::JustSummoned(c);
- if( Creature* c = me->SummonCreature(NPC_DARK_ESSENCE, Locs[LOC_DARKESS_2]) )
+ if (Creature* c = me->SummonCreature(NPC_DARK_ESSENCE, Locs[LOC_DARKESS_2]))
boss_twin_valkyrAI::JustSummoned(c);
}
@@ -556,9 +556,9 @@ public:
{
me->SetFlag(UNIT_FIELD_AURASTATE, 1 << (22 - 1));
SetEquipmentSlots(false, EQUIP_MAIN_1, EQUIP_OFFHAND_1, EQUIP_RANGED_1);
- if( Creature* c = me->SummonCreature(NPC_LIGHT_ESSENCE, Locs[LOC_LIGHTESS_1]) )
+ if (Creature* c = me->SummonCreature(NPC_LIGHT_ESSENCE, Locs[LOC_LIGHTESS_1]))
boss_twin_valkyrAI::JustSummoned(c);
- if( Creature* c = me->SummonCreature(NPC_LIGHT_ESSENCE, Locs[LOC_LIGHTESS_2]) )
+ if (Creature* c = me->SummonCreature(NPC_LIGHT_ESSENCE, Locs[LOC_LIGHTESS_2]))
boss_twin_valkyrAI::JustSummoned(c);
}
@@ -573,7 +573,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
- switch( creature->GetEntry() )
+ switch (creature->GetEntry())
{
case NPC_LIGHT_ESSENCE:
{
@@ -582,7 +582,7 @@ public:
//uint32 empoweredId = 0;
uint32 touchId1 = 0;
//uint32 touchId2 = 0;
- switch( creature->GetMap()->GetDifficulty() )
+ switch (creature->GetMap()->GetDifficulty())
{
case 0:
essenceId = 65684;
@@ -628,7 +628,7 @@ public:
//uint32 empoweredId = 0;
//uint32 touchId1 = 0;
uint32 touchId2 = 0;
- switch( creature->GetMap()->GetDifficulty() )
+ switch (creature->GetMap()->GetDifficulty())
{
case 0:
essenceId = 65686;
@@ -706,10 +706,10 @@ public:
void MovementInform(uint32 type, uint32 id) override
{
- if( type != POINT_MOTION_TYPE || id != 0 )
+ if (type != POINT_MOTION_TYPE || id != 0)
return;
- if( urand(0, 2) )
+ if (urand(0, 2))
me->DespawnOrUnsummon(0);
}
@@ -721,10 +721,10 @@ public:
void UpdateAI(uint32 /*diff*/) override
{
- if( despawning )
+ if (despawning)
return;
- if( me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE )
+ if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE )
MoveToNextPoint();
}
};
@@ -742,15 +742,15 @@ public:
void HandleAfterEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo& /*dmgInfo*/, uint32& absorbAmount)
{
uint16 count = absorbAmount / 1000;
- if( !count || !GetOwner() )
+ if (!count || !GetOwner())
return;
- if( SpellInfo const* se = GetAura()->GetSpellInfo() )
- if( Unit* owner = GetOwner()->ToUnit() )
+ if (SpellInfo const* se = GetAura()->GetSpellInfo())
+ if (Unit* owner = GetOwner()->ToUnit())
{
uint32 auraId = 0;
uint32 empoweredId = 0;
- switch( se->Id )
+ switch (se->Id)
{
case 65686:
auraId = 67590;
@@ -785,15 +785,15 @@ public:
empoweredId = 65724;
break;
}
- if( !owner->HasAura(auraId) )
+ if (!owner->HasAura(auraId))
{
owner->CastSpell(owner, SPELL_POWERING_UP, true);
- if( --count == 0 )
+ if (--count == 0)
return;
}
- if( Aura* aur = owner->GetAura(auraId) )
+ if (Aura* aur = owner->GetAura(auraId))
{
- if( aur->GetStackAmount() + count < 100 )
+ if (aur->GetStackAmount() + count < 100 )
{
aur->ModStackAmount(count);
@@ -834,15 +834,15 @@ public:
{
PreventDefaultAction();
Unit* caster = GetCaster();
- if( !caster )
+ if (!caster)
return;
- if( caster->GetMap()->GetId() == 649 )
+ if (caster->GetMap()->GetId() == 649 )
{
uint32 excludedID = GetSpellInfo()->ExcludeTargetAuraSpell;
Map::PlayerList const& pl = caster->GetMap()->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
- if( Player* plr = itr->GetSource() )
- if( plr->IsAlive() && !plr->HasAura(excludedID) && !plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) )
+ if (Player* plr = itr->GetSource())
+ if (plr->IsAlive() && !plr->HasAura(excludedID) && !plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
{
uint32 absorb = 0;
uint32 resist = 0;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
index 8a9a3a4988..8a4dc0d70d 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp
@@ -185,18 +185,18 @@ public:
{
Map::PlayerList const& pl = instance->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
- if( Player* plr = itr->GetSource() )
- if( plr->IsAlive() && !plr->IsGameMaster() )
+ if (Player* plr = itr->GetSource())
+ if (plr->IsAlive() && !plr->IsGameMaster())
return EncounterStatus == IN_PROGRESS; // found alive player
- if( EncounterStatus != NOT_STARTED )
+ if (EncounterStatus != NOT_STARTED)
*(const_cast<uint32*>(&EncounterStatus)) = NOT_STARTED;
return false;
}
void OnCreatureCreate(Creature* creature) override
{
- switch( creature->GetEntry() )
+ switch (creature->GetEntry())
{
case NPC_BARRENT:
NPC_BarrettGUID = creature->GetGUID();
@@ -246,7 +246,7 @@ public:
void OnGameObjectCreate(GameObject* go) override
{
- switch( go->GetEntry() )
+ switch (go->GetEntry())
{
case GO_MAIN_GATE_DOOR:
GO_MainGateGUID = go->GetGUID();
@@ -274,26 +274,26 @@ public:
void SetData(uint32 type, uint32 data) override
{
- switch( type )
+ switch (type)
{
case TYPE_FAILED:
// - some scene here?
- if( instance->IsHeroic() && !CLEANED )
+ if (instance->IsHeroic() && !CLEANED )
{
- if( AttemptsLeft > 0 )
+ if (AttemptsLeft > 0)
--AttemptsLeft;
Map::PlayerList const& pl = instance->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
- if( Player* plr = itr->GetSource() )
+ if (Player* plr = itr->GetSource())
plr->SendUpdateWorldState(UPDATE_STATE_UI_COUNT, AttemptsLeft);
}
InstanceCleanup(true);
SaveToDB();
break;
case TYPE_ANNOUNCER_GOSSIP_SELECT:
- if( instance->IsHeroic() && AttemptsLeft == 0 )
+ if (instance->IsHeroic() && AttemptsLeft == 0 )
break;
- switch( InstanceProgress )
+ switch (InstanceProgress)
{
case INSTANCE_PROGRESS_INITIAL:
events.RescheduleEvent(EVENT_SCENE_001, 0);
@@ -316,7 +316,7 @@ public:
}
break;
case TYPE_GORMOK:
- if( data == DONE )
+ if (data == DONE)
{
if (Creature* trigger = instance->SummonCreature(WORLD_TRIGGER, Locs[LOC_CENTER], nullptr, 25000))
{
@@ -336,9 +336,9 @@ public:
}
break;
case TYPE_JORMUNGAR:
- if( data == DONE )
+ if (data == DONE)
{
- if( ++Counter == 2 )
+ if (++Counter == 2)
{
if (Creature* trigger = instance->SummonCreature(WORLD_TRIGGER, Locs[LOC_CENTER], nullptr, 25000))
{
@@ -348,11 +348,11 @@ public:
trigger->SetInCombatWithZone();
}
- if( Creature* c = instance->GetCreature(NPC_AcidmawGUID) )
+ if (Creature* c = instance->GetCreature(NPC_AcidmawGUID))
c->DespawnOrUnsummon(10000);
- if( Creature* c = instance->GetCreature(NPC_DreadscaleGUID) )
+ if (Creature* c = instance->GetCreature(NPC_DreadscaleGUID))
c->DespawnOrUnsummon(10000);
- if( AchievementTimer + 10 >= GameTime::GetGameTime().count() )
+ if (AchievementTimer + 10 >= GameTime::GetGameTime().count())
DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_JORMUNGAR_ACHIEV);
AchievementTimer = 0;
@@ -376,7 +376,7 @@ public:
AchievementTimer = 0;
break;
case TYPE_ICEHOWL:
- if( data == DONE )
+ if (data == DONE)
{
northrendBeastsMask |= 4;
if ((northrendBeastsMask & 7) == 7)
@@ -397,9 +397,9 @@ public:
break;
case TYPE_JARAXXUS:
EncounterStatus = data == IN_PROGRESS ? IN_PROGRESS : NOT_STARTED;
- if( data == IN_PROGRESS )
+ if (data == IN_PROGRESS)
HandleGameObject(GO_EnterGateGUID, false);
- else if( data == DONE )
+ else if (data == DONE)
{
HandleGameObject(GO_EnterGateGUID, true);
InstanceProgress = INSTANCE_PROGRESS_JARAXXUS_DEAD;
@@ -408,11 +408,11 @@ public:
}
break;
case TYPE_FACTION_CHAMPIONS:
- if( data == DONE )
+ if (data == DONE)
{
- if( ++Counter >= NPC_ChampionGUIDs.size() )
+ if (++Counter >= NPC_ChampionGUIDs.size())
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->CastSpell(c, SPELL_FACTION_CHAMPIONS_KILL_CREDIT, true);
Counter = 0;
EncounterStatus = NOT_STARTED;
@@ -424,10 +424,10 @@ public:
c->DespawnOrUnsummon(15000);
NPC_ChampionGUIDs.clear();
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
{
uint32 cacheEntry = 0;
- switch( instance->GetDifficulty() )
+ switch (instance->GetDifficulty())
{
case RAID_DIFFICULTY_10MAN_NORMAL:
cacheEntry = GO_CRUSADERS_CACHE_10;
@@ -451,13 +451,13 @@ public:
HandleGameObject(GO_EnterGateGUID, true);
- if( AchievementTimer + 60 >= GameTime::GetGameTime().count() )
+ if (AchievementTimer + 60 >= GameTime::GetGameTime().count())
DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_RESILIENCE_WILL_FIX_IT_CREDIT);
AchievementTimer = 0;
SaveToDB();
}
- else if( Counter == 1 )
+ else if (Counter == 1)
AchievementTimer = GameTime::GetGameTime().count();
}
break;
@@ -473,19 +473,19 @@ public:
}
break;
case TYPE_FACTION_CHAMPIONS_PLAYER_DIED:
- if( urand(0, 2) == 0 )
+ if (urand(0, 2) == 0 )
{
- if( TeamIdInInstance == TEAM_HORDE )
+ if (TeamIdInInstance == TEAM_HORDE)
{
- if( Creature* pTemp = instance->GetCreature(NPC_VarianGUID) )
+ if (Creature* pTemp = instance->GetCreature(NPC_VarianGUID))
pTemp->AI()->Talk(SAY_VARIAN_KILL_HORDE_PLAYER_1);
}
- else if( Creature* pTemp = instance->GetCreature(NPC_GarroshGUID) )
+ else if (Creature* pTemp = instance->GetCreature(NPC_GarroshGUID))
pTemp->AI()->Talk(SAY_GARROSH_KILL_ALLIANCE_PLAYER_1);
}
break;
case TYPE_VALKYR:
- if( data == DONE && ++Counter >= 2 )
+ if (data == DONE && ++Counter >= 2)
{
Counter = 0;
EncounterStatus = NOT_STARTED;
@@ -498,12 +498,12 @@ public:
}
break;
case TYPE_ANUBARAK:
- if( data == IN_PROGRESS )
+ if (data == IN_PROGRESS)
{
EncounterStatus = IN_PROGRESS;
HandleGameObject(GO_WebDoorGUID, false);
}
- else if( data == DONE )
+ else if (data == DONE)
{
Counter = 0;
EncounterStatus = NOT_STARTED;
@@ -512,14 +512,14 @@ public:
HandleGameObject(GO_WebDoorGUID, true);
SaveToDB();
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
{
c->UpdatePosition(Locs[LOC_TIRION_FINAL], true);
c->StopMovingOnCurrentPos();
c->SetFacingTo(Locs[LOC_TIRION_FINAL].GetOrientation());
events.RescheduleEvent(EVENT_SCENE_501, 20000);
}
- if( GameObject* floor = instance->GetGameObject(GO_FloorGUID) )
+ if (GameObject* floor = instance->GetGameObject(GO_FloorGUID))
floor->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, nullptr, true);
}
break;
@@ -528,7 +528,7 @@ public:
uint32 GetData(uint32 type) const override
{
- switch( type )
+ switch (type)
{
case TYPE_INSTANCE_PROGRESS:
return InstanceProgress;
@@ -538,7 +538,7 @@ public:
ObjectGuid GetGuidData(uint32 type) const override
{
- switch( type )
+ switch (type)
{
case TYPE_GORMOK:
return NPC_GormokGUID;
@@ -560,7 +560,7 @@ public:
void Update(uint32 diff) override
{
events.Update(diff);
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -589,7 +589,7 @@ public:
break;
case EVENT_SCENE_001:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->AI()->Talk(SAY_STAGE_0_01);
events.RescheduleEvent(EVENT_SCENE_002, 22000);
@@ -597,7 +597,7 @@ public:
break;
case EVENT_SCENE_002:
{
- if( Creature* c = instance->GetCreature(NPC_VarianGUID) )
+ if (Creature* c = instance->GetCreature(NPC_VarianGUID))
c->AI()->Talk(SAY_STAGE_0_03a);
events.RescheduleEvent(EVENT_SCENE_003, 5000);
@@ -605,7 +605,7 @@ public:
break;
case EVENT_SCENE_003:
{
- if( Creature* c = instance->GetCreature(NPC_GarroshGUID) )
+ if (Creature* c = instance->GetCreature(NPC_GarroshGUID))
c->AI()->Talk(SAY_STAGE_0_03h);
events.RescheduleEvent(EVENT_SCENE_004, 8000);
@@ -616,7 +616,7 @@ public:
InstanceProgress = INSTANCE_PROGRESS_INTRO_DONE;
EncounterStatus = IN_PROGRESS;
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->AI()->Talk(SAY_STAGE_0_02);
HandleGameObject(GO_MainGateGUID, true);
HandleGameObject(GO_EnterGateGUID, false);
@@ -631,24 +631,24 @@ public:
}
break;
case EVENT_NORTHREND_BEASTS_ENRAGE:
- if( Creature* c = instance->GetCreature(NPC_GormokGUID) )
+ if (Creature* c = instance->GetCreature(NPC_GormokGUID))
if (c->IsAlive())
c->CastSpell(c, 26662, true);
- if( Creature* c = instance->GetCreature(NPC_AcidmawGUID) )
+ if (Creature* c = instance->GetCreature(NPC_AcidmawGUID))
if (c->IsAlive())
c->CastSpell(c, 26662, true);
- if( Creature* c = instance->GetCreature(NPC_DreadscaleGUID) )
+ if (Creature* c = instance->GetCreature(NPC_DreadscaleGUID))
if (c->IsAlive())
c->CastSpell(c, 26662, true);
- if( Creature* c = instance->GetCreature(NPC_IcehowlGUID) )
+ if (Creature* c = instance->GetCreature(NPC_IcehowlGUID))
if (c->IsAlive())
c->CastSpell(c, 26662, true);
break;
case EVENT_SUMMON_GORMOK:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
- if( Creature* gormok = c->SummonCreature(NPC_GORMOK, Locs[LOC_BEHIND_GATE].GetPositionX(), Locs[LOC_BEHIND_GATE].GetPositionY(), Locs[LOC_BEHIND_GATE].GetPositionZ(), Locs[LOC_BEHIND_GATE].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
+ if (Creature* gormok = c->SummonCreature(NPC_GORMOK, Locs[LOC_BEHIND_GATE].GetPositionX(), Locs[LOC_BEHIND_GATE].GetPositionY(), Locs[LOC_BEHIND_GATE].GetPositionZ(), Locs[LOC_BEHIND_GATE].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000))
gormok->GetMotionMaster()->MovePoint(0, Locs[LOC_GATE_FRONT].GetPositionX(), Locs[LOC_GATE_FRONT].GetPositionY(), Locs[LOC_GATE_FRONT].GetPositionZ());
events.RescheduleEvent(EVENT_GORMOK_ATTACK, 10000);
@@ -658,12 +658,12 @@ public:
case EVENT_GORMOK_ATTACK:
{
northrendBeastsMask = 0;
- if( Creature* c = instance->GetCreature(NPC_GormokGUID) )
+ if (Creature* c = instance->GetCreature(NPC_GormokGUID))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- if( Unit* target = c->SelectNearestTarget(200.0f) )
+ if (Unit* target = c->SelectNearestTarget(200.0f))
{
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@@ -674,7 +674,7 @@ public:
case EVENT_SCENE_005:
{
northrendBeastsMask |= 16;
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->AI()->Talk(SAY_STAGE_0_04);
events.RescheduleEvent(EVENT_OPEN_GATE, 3000);
@@ -683,11 +683,11 @@ public:
}
case EVENT_SUMMON_ACIDMAW_AND_DREADSCALE:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
{
- if( Creature* dreadscale = c->SummonCreature(NPC_DREADSCALE, Locs[LOC_BEHIND_GATE].GetPositionX(), Locs[LOC_BEHIND_GATE].GetPositionY(), Locs[LOC_BEHIND_GATE].GetPositionZ(), Locs[LOC_BEHIND_GATE].GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN) )
+ if (Creature* dreadscale = c->SummonCreature(NPC_DREADSCALE, Locs[LOC_BEHIND_GATE].GetPositionX(), Locs[LOC_BEHIND_GATE].GetPositionY(), Locs[LOC_BEHIND_GATE].GetPositionZ(), Locs[LOC_BEHIND_GATE].GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN))
dreadscale->GetMotionMaster()->MovePoint(0, Locs[LOC_BEHIND_GATE].GetPositionX(), Locs[LOC_BEHIND_GATE].GetPositionY() - 25.0f, Locs[LOC_BEHIND_GATE].GetPositionZ());
- if( Creature* acidmaw = c->SummonCreature(NPC_ACIDMAW, Locs[LOC_ACIDMAW].GetPositionX(), Locs[LOC_ACIDMAW].GetPositionY(), Locs[LOC_ACIDMAW].GetPositionZ(), Locs[LOC_ACIDMAW].GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN) )
+ if (Creature* acidmaw = c->SummonCreature(NPC_ACIDMAW, Locs[LOC_ACIDMAW].GetPositionX(), Locs[LOC_ACIDMAW].GetPositionY(), Locs[LOC_ACIDMAW].GetPositionZ(), Locs[LOC_ACIDMAW].GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN))
acidmaw->AddAura(53421, acidmaw);
}
@@ -697,7 +697,7 @@ public:
case EVENT_SCENE_005_2:
{
- if( Creature* dreadscale = instance->GetCreature(NPC_DreadscaleGUID) )
+ if (Creature* dreadscale = instance->GetCreature(NPC_DreadscaleGUID))
dreadscale->GetMotionMaster()->MovePoint(0, Locs[LOC_DREADSCALE].GetPositionX(), Locs[LOC_DREADSCALE].GetPositionY(), Locs[LOC_DREADSCALE].GetPositionZ());
events.RescheduleEvent(EVENT_ACIDMAW_AND_DREADSCALE_ATTACK, 7000);
@@ -706,23 +706,23 @@ public:
case EVENT_ACIDMAW_AND_DREADSCALE_ATTACK:
{
HandleGameObject(GO_MainGateGUID, false);
- if( Creature* c = instance->GetCreature(NPC_DreadscaleGUID) )
+ if (Creature* c = instance->GetCreature(NPC_DreadscaleGUID))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- if( Unit* target = c->SelectNearestTarget(200.0f) )
+ if (Unit* target = c->SelectNearestTarget(200.0f))
{
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
}
}
- if( Creature* c = instance->GetCreature(NPC_AcidmawGUID) )
+ if (Creature* c = instance->GetCreature(NPC_AcidmawGUID))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- if( Unit* target = c->SelectNearestTarget(200.0f) )
+ if (Unit* target = c->SelectNearestTarget(200.0f))
{
c->RemoveAura(53421);
c->CastSpell(c, 66947, false);
@@ -735,7 +735,7 @@ public:
case EVENT_SCENE_006:
{
northrendBeastsMask |= 32;
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->AI()->Talk(SAY_STAGE_0_05);
events.RescheduleEvent(EVENT_OPEN_GATE, 2000);
@@ -744,8 +744,8 @@ public:
}
case EVENT_SUMMON_ICEHOWL:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
- if( Creature* icehowl = c->SummonCreature(NPC_ICEHOWL, Locs[LOC_BEHIND_GATE].GetPositionX(), Locs[LOC_BEHIND_GATE].GetPositionY(), Locs[LOC_BEHIND_GATE].GetPositionZ(), Locs[LOC_BEHIND_GATE].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 630000000) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
+ if (Creature* icehowl = c->SummonCreature(NPC_ICEHOWL, Locs[LOC_BEHIND_GATE].GetPositionX(), Locs[LOC_BEHIND_GATE].GetPositionY(), Locs[LOC_BEHIND_GATE].GetPositionZ(), Locs[LOC_BEHIND_GATE].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 630000000))
icehowl->GetMotionMaster()->MovePoint(0, Locs[LOC_GATE_FRONT].GetPositionX(), Locs[LOC_GATE_FRONT].GetPositionY(), Locs[LOC_GATE_FRONT].GetPositionZ());
events.RescheduleEvent(EVENT_ICEHOWL_ATTACK, 10000);
@@ -754,12 +754,12 @@ public:
}
case EVENT_ICEHOWL_ATTACK:
{
- if( Creature* c = instance->GetCreature(NPC_IcehowlGUID) )
+ if (Creature* c = instance->GetCreature(NPC_IcehowlGUID))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- if( Unit* target = c->SelectNearestTarget(200.0f) )
+ if (Unit* target = c->SelectNearestTarget(200.0f))
{
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@@ -769,19 +769,19 @@ public:
}
case EVENT_SCENE_BEASTS_DONE:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->AI()->Talk(SAY_STAGE_0_06);
- if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BarrettGUID))
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
}
case EVENT_SCENE_101:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
{
HandleGameObject(GO_MainGateGUID, true);
c->AI()->Talk(SAY_STAGE_1_01);
- if( Creature* fizzlebang = c->SummonCreature(NPC_FIZZLEBANG, Locs[LOC_BEHIND_GATE].GetPositionX(), Locs[LOC_BEHIND_GATE].GetPositionY(), Locs[LOC_BEHIND_GATE].GetPositionZ(), Locs[LOC_BEHIND_GATE].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000) )
+ if (Creature* fizzlebang = c->SummonCreature(NPC_FIZZLEBANG, Locs[LOC_BEHIND_GATE].GetPositionX(), Locs[LOC_BEHIND_GATE].GetPositionY(), Locs[LOC_BEHIND_GATE].GetPositionZ(), Locs[LOC_BEHIND_GATE].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 300000))
{
fizzlebang->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
fizzlebang->GetMotionMaster()->MovePoint(0, Locs[LOC_BEHIND_GATE].GetPositionX(), Locs[LOC_BEHIND_GATE].GetPositionY() - 65.0f, Locs[LOC_BEHIND_GATE].GetPositionZ() - 1.0f);
@@ -789,7 +789,7 @@ public:
events.RescheduleEvent(EVENT_SCENE_102, 20000);
// move Icehowl to side, can't remove corpse because of loot!
- if( Creature* icehowl = instance->GetCreature(NPC_IcehowlGUID) )
+ if (Creature* icehowl = instance->GetCreature(NPC_IcehowlGUID))
{
icehowl->UpdatePosition(513.19f, 139.48f, 395.22f, 3 * M_PI / 2, true);
icehowl->StopMovingOnCurrentPos();
@@ -801,7 +801,7 @@ public:
case EVENT_SCENE_102:
{
HandleGameObject(GO_MainGateGUID, false);
- if( Creature* c = instance->GetCreature(NPC_FizzlebangGUID) )
+ if (Creature* c = instance->GetCreature(NPC_FizzlebangGUID))
c->AI()->Talk(SAY_STAGE_1_02);
events.RescheduleEvent(EVENT_SCENE_103, 11000);
@@ -809,11 +809,11 @@ public:
}
case EVENT_SCENE_103:
{
- if( Creature* c = instance->GetCreature(NPC_FizzlebangGUID) )
+ if (Creature* c = instance->GetCreature(NPC_FizzlebangGUID))
{
c->AI()->Talk(SAY_STAGE_1_03);
c->HandleEmoteCommand(EMOTE_STATE_SPELL_PRECAST);
- if( Creature* trigger = c->SummonCreature(NPC_PURPLE_GROUND, Locs[LOC_CENTER].GetPositionX(), Locs[LOC_CENTER].GetPositionY(), Locs[LOC_CENTER].GetPositionZ(), Locs[LOC_CENTER].GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN) )
+ if (Creature* trigger = c->SummonCreature(NPC_PURPLE_GROUND, Locs[LOC_CENTER].GetPositionX(), Locs[LOC_CENTER].GetPositionY(), Locs[LOC_CENTER].GetPositionZ(), Locs[LOC_CENTER].GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN))
NPC_PurpleGroundGUID = trigger->GetGUID();
}
@@ -822,9 +822,9 @@ public:
}
case EVENT_SCENE_104:
{
- if( Creature* c = instance->GetCreature(NPC_FizzlebangGUID) )
+ if (Creature* c = instance->GetCreature(NPC_FizzlebangGUID))
{
- if( Creature* portal = c->SummonCreature(NPC_WORLD_TRIGGER, Locs[LOC_CENTER].GetPositionX(), Locs[LOC_CENTER].GetPositionY(), Locs[LOC_CENTER].GetPositionZ(), Locs[LOC_CENTER].GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN) )
+ if (Creature* portal = c->SummonCreature(NPC_WORLD_TRIGGER, Locs[LOC_CENTER].GetPositionX(), Locs[LOC_CENTER].GetPositionY(), Locs[LOC_CENTER].GetPositionZ(), Locs[LOC_CENTER].GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN))
{
NPC_PortalGUID = portal->GetGUID();
portal->SetObjectScale(3.0f);
@@ -839,9 +839,9 @@ public:
}
case EVENT_SUMMON_JARAXXUS:
{
- if( Creature* c = instance->GetCreature(NPC_FizzlebangGUID) )
+ if (Creature* c = instance->GetCreature(NPC_FizzlebangGUID))
{
- if( Creature* jaraxxus = c->SummonCreature(NPC_JARAXXUS, Locs[LOC_CENTER].GetPositionX(), Locs[LOC_CENTER].GetPositionY(), Locs[LOC_CENTER].GetPositionZ(), Locs[LOC_CENTER].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 630000000) )
+ if (Creature* jaraxxus = c->SummonCreature(NPC_JARAXXUS, Locs[LOC_CENTER].GetPositionX(), Locs[LOC_CENTER].GetPositionY(), Locs[LOC_CENTER].GetPositionZ(), Locs[LOC_CENTER].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 630000000))
jaraxxus->GetMotionMaster()->MovePoint(0, Locs[LOC_CENTER].GetPositionX(), Locs[LOC_CENTER].GetPositionY() - 10.0f, Locs[LOC_CENTER].GetPositionZ());
c->HandleEmoteCommand(EMOTE_STATE_NONE);
c->AI()->Talk(SAY_STAGE_1_04);
@@ -852,12 +852,12 @@ public:
}
case EVENT_SCENE_105:
{
- if( Creature* c = instance->GetCreature(NPC_JaraxxusGUID) )
+ if (Creature* c = instance->GetCreature(NPC_JaraxxusGUID))
c->SetFacingTo(M_PI / 2);
- if( Creature* c = instance->GetCreature(NPC_PurpleGroundGUID) )
+ if (Creature* c = instance->GetCreature(NPC_PurpleGroundGUID))
c->DespawnOrUnsummon();
NPC_PurpleGroundGUID.Clear();
- if( Creature* c = instance->GetCreature(NPC_PortalGUID) )
+ if (Creature* c = instance->GetCreature(NPC_PortalGUID))
c->DespawnOrUnsummon();
NPC_PortalGUID.Clear();
@@ -866,7 +866,7 @@ public:
}
case EVENT_SCENE_106:
{
- if( Creature* c = instance->GetCreature(NPC_JaraxxusGUID) )
+ if (Creature* c = instance->GetCreature(NPC_JaraxxusGUID))
c->AI()->Talk(SAY_STAGE_1_05);
events.RescheduleEvent(EVENT_SCENE_107, 5000);
@@ -874,7 +874,7 @@ public:
}
case EVENT_SCENE_107:
{
- if( Creature* c = instance->GetCreature(NPC_FizzlebangGUID) )
+ if (Creature* c = instance->GetCreature(NPC_FizzlebangGUID))
c->AI()->Talk(SAY_STAGE_1_06);
events.RescheduleEvent(EVENT_SCENE_108, 800);
@@ -882,10 +882,10 @@ public:
}
case EVENT_SCENE_108:
{
- if( Creature* c = instance->GetCreature(NPC_JaraxxusGUID) )
+ if (Creature* c = instance->GetCreature(NPC_JaraxxusGUID))
{
c->AI()->Talk(SAY_STAGE_1_06_1);
- if( Creature* f = instance->GetCreature(NPC_FizzlebangGUID) )
+ if (Creature* f = instance->GetCreature(NPC_FizzlebangGUID))
{
c->CastSpell(f, 67888, true);
Unit::Kill(f, f);
@@ -897,9 +897,9 @@ public:
}
case EVENT_SCENE_109:
{
- if( Creature* c = instance->GetCreature(NPC_JaraxxusGUID) )
+ if (Creature* c = instance->GetCreature(NPC_JaraxxusGUID))
c->SetFacingTo(3 * M_PI / 2);
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->AI()->Talk(SAY_STAGE_1_07);
events.RescheduleEvent(EVENT_JARAXXUS_ATTACK, 6000);
@@ -908,12 +908,12 @@ public:
case EVENT_JARAXXUS_ATTACK:
{
InstanceProgress = INSTANCE_PROGRESS_JARAXXUS_INTRO_DONE;
- if( Creature* c = instance->GetCreature(NPC_JaraxxusGUID) )
+ if (Creature* c = instance->GetCreature(NPC_JaraxxusGUID))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- if( Unit* target = c->SelectNearestTarget(200.0f) )
+ if (Unit* target = c->SelectNearestTarget(200.0f))
{
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@@ -923,7 +923,7 @@ public:
}
case EVENT_SCENE_110:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->AI()->Talk(SAY_STAGE_1_08);
events.RescheduleEvent(EVENT_SCENE_111, 18000);
@@ -931,7 +931,7 @@ public:
}
case EVENT_SCENE_111:
{
- if( Creature* c = instance->GetCreature(NPC_GarroshGUID) )
+ if (Creature* c = instance->GetCreature(NPC_GarroshGUID))
c->AI()->Talk(SAY_STAGE_1_09);
events.RescheduleEvent(EVENT_SCENE_112, 9000);
@@ -939,7 +939,7 @@ public:
}
case EVENT_SCENE_112:
{
- if( Creature* c = instance->GetCreature(NPC_VarianGUID) )
+ if (Creature* c = instance->GetCreature(NPC_VarianGUID))
c->AI()->Talk(SAY_STAGE_1_10);
events.RescheduleEvent(EVENT_SCENE_113, 5000);
@@ -947,23 +947,23 @@ public:
}
case EVENT_SCENE_113:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->AI()->Talk(SAY_STAGE_1_11);
- if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BarrettGUID))
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
}
case EVENT_SCENE_201:
{
// move Jaraxxus to side, can't remove corpse because of loot!
- if( Creature* jaraxxus = instance->GetCreature(NPC_JaraxxusGUID) )
+ if (Creature* jaraxxus = instance->GetCreature(NPC_JaraxxusGUID))
{
jaraxxus->UpdatePosition(613.83f, 139.5f, 395.22f, 3 * M_PI / 2, true);
jaraxxus->StopMovingOnCurrentPos();
jaraxxus->DestroyForNearbyPlayers();
}
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->AI()->Talk(SAY_STAGE_2_01);
events.RescheduleEvent(EVENT_SCENE_202, 9000);
@@ -973,22 +973,22 @@ public:
{
Map::PlayerList const& pl = instance->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
- if( Player* plr = itr->GetSource() )
- if( !plr->IsGameMaster() )
+ if (Player* plr = itr->GetSource())
+ if (!plr->IsGameMaster())
{
TeamIdInInstance = plr->GetTeamId();
break;
}
- if( TeamIdInInstance == TEAM_ALLIANCE )
+ if (TeamIdInInstance == TEAM_ALLIANCE)
{
- if( Creature* c = instance->GetCreature(NPC_GarroshGUID) )
+ if (Creature* c = instance->GetCreature(NPC_GarroshGUID))
c->AI()->Talk(SAY_STAGE_2_02h);
events.RescheduleEvent(EVENT_SCENE_203, 15000);
}
else
{
- if( Creature* c = instance->GetCreature(NPC_VarianGUID) )
+ if (Creature* c = instance->GetCreature(NPC_VarianGUID))
c->AI()->Talk(SAY_STAGE_2_02a);
events.RescheduleEvent(EVENT_SCENE_203, 18000);
}
@@ -996,7 +996,7 @@ public:
}
case EVENT_SCENE_203:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->AI()->Talk(SAY_STAGE_2_03);
events.RescheduleEvent(EVENT_SCENE_204, 5000);
@@ -1004,15 +1004,15 @@ public:
}
case EVENT_SCENE_204:
{
- if( TeamIdInInstance == TEAM_ALLIANCE )
+ if (TeamIdInInstance == TEAM_ALLIANCE)
{
- if( Creature* c = instance->GetCreature(NPC_GarroshGUID) )
+ if (Creature* c = instance->GetCreature(NPC_GarroshGUID))
c->AI()->Talk(SAY_STAGE_2_04h);
events.RescheduleEvent(EVENT_SCENE_205, 6000);
}
else
{
- if( Creature* c = instance->GetCreature(NPC_VarianGUID) )
+ if (Creature* c = instance->GetCreature(NPC_VarianGUID))
c->AI()->Talk(SAY_STAGE_2_04a);
events.RescheduleEvent(EVENT_SCENE_205, 5000);
}
@@ -1022,7 +1022,7 @@ public:
}
case EVENT_SCENE_205:
{
- if( Creature* c = instance->GetCreature(TeamIdInInstance == TEAM_ALLIANCE ? NPC_VarianGUID : NPC_GarroshGUID) )
+ if (Creature* c = instance->GetCreature(TeamIdInInstance == TEAM_ALLIANCE ? NPC_VarianGUID : NPC_GarroshGUID))
c->AI()->Talk(TeamIdInInstance == TEAM_ALLIANCE ? SAY_STAGE_2_05a : SAY_STAGE_2_05h);
break;
@@ -1044,12 +1044,12 @@ public:
vOtherEntries.push_back(TeamIdInInstance == TEAM_ALLIANCE ? NPC_HORDE_WARRIOR : NPC_ALLIANCE_WARRIOR);
uint8 healersSubtracted = 2;
- if( instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_NORMAL || instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC )
+ if (instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_NORMAL || instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC )
healersSubtracted = 1;
for( uint8 i = 0; i < healersSubtracted; ++i )
{
uint8 pos = urand(0, vHealerEntries.size() - 1);
- switch( vHealerEntries[pos] )
+ switch (vHealerEntries[pos])
{
case NPC_ALLIANCE_DRUID_RESTORATION:
vOtherEntries.push_back(NPC_ALLIANCE_DRUID_BALANCE);
@@ -1079,7 +1079,7 @@ public:
vHealerEntries.erase(vHealerEntries.begin() + pos);
}
- if( instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_NORMAL || instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC )
+ if (instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_NORMAL || instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC )
for( uint8 i = 0; i < 4; ++i )
vOtherEntries.erase(vOtherEntries.begin() + urand(0, vOtherEntries.size() - 1));
@@ -1089,7 +1089,7 @@ public:
uint8 pos2 = 10;
for( std::vector<uint32>::iterator itr = vOtherEntries.begin(); itr != vOtherEntries.end(); ++itr )
{
- if( Creature* pTemp = instance->SummonCreature(*itr, FactionChampionLoc[urand(0, 4) + (TeamIdInInstance == TEAM_ALLIANCE ? 0 : 5)]) )
+ if (Creature* pTemp = instance->SummonCreature(*itr, FactionChampionLoc[urand(0, 4) + (TeamIdInInstance == TEAM_ALLIANCE ? 0 : 5)]))
{
NPC_ChampionGUIDs.push_back(pTemp->GetGUID());
pTemp->SetHomePosition((TeamIdInInstance == TEAM_ALLIANCE ? FactionChampionLoc[pos2].GetPositionX() : (Locs[LOC_CENTER].GetPositionX() * 2 - FactionChampionLoc[pos2].GetPositionX())), FactionChampionLoc[pos2].GetPositionY(), FactionChampionLoc[pos2].GetPositionZ(), 0.0f);
@@ -1110,7 +1110,7 @@ public:
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- //if( Unit* target = c->SelectNearestTarget(200.0f) )
+ //if (Unit* target = c->SelectNearestTarget(200.0f))
// c->AI()->AttackStart(target);
}
Map::PlayerList const& pl = instance->GetPlayers();
@@ -1121,15 +1121,15 @@ public:
}
case EVENT_SCENE_FACTION_CHAMPIONS_DEAD:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->AI()->Talk(SAY_STAGE_2_06);
- if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BarrettGUID))
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
}
case EVENT_SCENE_301:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->AI()->Talk(SAY_STAGE_3_01);
events.RescheduleEvent(EVENT_SCENE_302, 13000);
@@ -1137,7 +1137,7 @@ public:
}
case EVENT_SCENE_302:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->AI()->Talk(SAY_STAGE_3_02);
events.RescheduleEvent(EVENT_SCENE_303, 3000);
@@ -1146,12 +1146,12 @@ public:
case EVENT_SCENE_303:
{
HandleGameObject(GO_EnterGateGUID, false);
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
{
HandleGameObject(GO_MainGateGUID, true);
- if( Creature* t = c->SummonCreature(NPC_LIGHTBANE, Locs[LOC_VALKYR_RIGHT].GetPositionX(), Locs[LOC_VALKYR_RIGHT].GetPositionY(), Locs[LOC_VALKYR_RIGHT].GetPositionZ(), Locs[LOC_VALKYR_RIGHT].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 630000000) )
+ if (Creature* t = c->SummonCreature(NPC_LIGHTBANE, Locs[LOC_VALKYR_RIGHT].GetPositionX(), Locs[LOC_VALKYR_RIGHT].GetPositionY(), Locs[LOC_VALKYR_RIGHT].GetPositionZ(), Locs[LOC_VALKYR_RIGHT].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 630000000))
t->GetMotionMaster()->MovePoint(0, Locs[LOC_VALKYR_DEST_RIGHT].GetPositionX(), Locs[LOC_VALKYR_DEST_RIGHT].GetPositionY(), Locs[LOC_VALKYR_DEST_RIGHT].GetPositionZ());
- if( Creature* t = c->SummonCreature(NPC_DARKBANE, Locs[LOC_VALKYR_LEFT].GetPositionX(), Locs[LOC_VALKYR_LEFT].GetPositionY(), Locs[LOC_VALKYR_LEFT].GetPositionZ(), Locs[LOC_VALKYR_LEFT].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 630000000) )
+ if (Creature* t = c->SummonCreature(NPC_DARKBANE, Locs[LOC_VALKYR_LEFT].GetPositionX(), Locs[LOC_VALKYR_LEFT].GetPositionY(), Locs[LOC_VALKYR_LEFT].GetPositionZ(), Locs[LOC_VALKYR_LEFT].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 630000000))
t->GetMotionMaster()->MovePoint(0, Locs[LOC_VALKYR_DEST_LEFT].GetPositionX(), Locs[LOC_VALKYR_DEST_LEFT].GetPositionY(), Locs[LOC_VALKYR_DEST_LEFT].GetPositionZ());
}
@@ -1162,9 +1162,9 @@ public:
{
HandleGameObject(GO_MainGateGUID, false);
EncounterStatus = IN_PROGRESS;
- if( Creature* c = instance->GetCreature(NPC_LightbaneGUID) )
+ if (Creature* c = instance->GetCreature(NPC_LightbaneGUID))
c->GetMotionMaster()->MovePoint(0, Locs[LOC_VALKYR_DEST_2_RIGHT].GetPositionX(), Locs[LOC_VALKYR_DEST_2_RIGHT].GetPositionY(), Locs[LOC_VALKYR_DEST_2_RIGHT].GetPositionZ());
- if( Creature* c = instance->GetCreature(NPC_DarkbaneGUID) )
+ if (Creature* c = instance->GetCreature(NPC_DarkbaneGUID))
c->GetMotionMaster()->MovePoint(0, Locs[LOC_VALKYR_DEST_2_LEFT].GetPositionX(), Locs[LOC_VALKYR_DEST_2_LEFT].GetPositionY(), Locs[LOC_VALKYR_DEST_2_LEFT].GetPositionZ());
events.RescheduleEvent(EVENT_VALKYRIES_ATTACK, 3250);
@@ -1172,21 +1172,21 @@ public:
}
case EVENT_VALKYRIES_ATTACK:
{
- if( Creature* c = instance->GetCreature(NPC_LightbaneGUID) )
+ if (Creature* c = instance->GetCreature(NPC_LightbaneGUID))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- /*if( Unit* target = c->SelectNearestTarget(200.0f) )
+ /*if (Unit* target = c->SelectNearestTarget(200.0f))
{
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
}*/
}
- if( Creature* c = instance->GetCreature(NPC_DarkbaneGUID) )
+ if (Creature* c = instance->GetCreature(NPC_DarkbaneGUID))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- /*if( Unit* target = c->SelectNearestTarget(200.0f) )
+ /*if (Unit* target = c->SelectNearestTarget(200.0f))
{
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@@ -1200,14 +1200,14 @@ public:
{
Map::PlayerList const& pl = instance->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
- if( Player* plr = itr->GetSource() )
- if( !plr->IsGameMaster() )
+ if (Player* plr = itr->GetSource())
+ if (!plr->IsGameMaster())
{
TeamIdInInstance = plr->GetTeamId();
break;
}
}
- if( Creature* c = instance->GetCreature(TeamIdInInstance == TEAM_ALLIANCE ? NPC_VarianGUID : NPC_GarroshGUID) )
+ if (Creature* c = instance->GetCreature(TeamIdInInstance == TEAM_ALLIANCE ? NPC_VarianGUID : NPC_GarroshGUID))
c->AI()->Talk((TeamIdInInstance == TEAM_ALLIANCE ? SAY_STAGE_3_03a : SAY_STAGE_3_03h));
events.RescheduleEvent(EVENT_SCENE_401, 60000);
@@ -1215,7 +1215,7 @@ public:
}
case EVENT_SCENE_401:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->AI()->Talk(SAY_STAGE_4_01);
events.RescheduleEvent(EVENT_SCENE_402, 20000);
@@ -1225,8 +1225,8 @@ public:
{
HandleGameObject(GO_EnterGateGUID, false);
EncounterStatus = IN_PROGRESS;
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
- if( Creature* t = c->SummonCreature(NPC_LICH_KING, Locs[LOC_ARTHAS_PORTAL]) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
+ if (Creature* t = c->SummonCreature(NPC_LICH_KING, Locs[LOC_ARTHAS_PORTAL]))
{
t->SetReactState(REACT_PASSIVE);
t->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
@@ -1240,8 +1240,8 @@ public:
}
case EVENT_SCENE_403:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
- if( Creature* t = c->SummonCreature(NPC_WORLD_TRIGGER, Locs[LOC_ARTHAS_PORTAL], TEMPSUMMON_TIMED_DESPAWN, 60000) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
+ if (Creature* t = c->SummonCreature(NPC_WORLD_TRIGGER, Locs[LOC_ARTHAS_PORTAL], TEMPSUMMON_TIMED_DESPAWN, 60000))
{
t->SetReactState(REACT_PASSIVE);
t->CastSpell(t, 51807, true);
@@ -1252,7 +1252,7 @@ public:
}
case EVENT_SCENE_404:
{
- if( Creature* c = instance->GetCreature(NPC_LichKingGUID) )
+ if (Creature* c = instance->GetCreature(NPC_LichKingGUID))
{
c->SetDisplayId(c->GetNativeDisplayId());
c->SetVisible(true);
@@ -1264,7 +1264,7 @@ public:
}
case EVENT_SCENE_405:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
c->AI()->Talk(SAY_STAGE_4_03);
events.RescheduleEvent(EVENT_SCENE_406, 7000);
@@ -1272,7 +1272,7 @@ public:
}
case EVENT_SCENE_406:
{
- if( Creature* c = instance->GetCreature(NPC_LichKingGUID) )
+ if (Creature* c = instance->GetCreature(NPC_LichKingGUID))
{
c->AI()->Talk(SAY_STAGE_4_04);
c->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
@@ -1284,7 +1284,7 @@ public:
}
case EVENT_SCENE_406_2:
{
- if( Creature* c = instance->GetCreature(NPC_LichKingGUID) )
+ if (Creature* c = instance->GetCreature(NPC_LichKingGUID))
{
c->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_TALK);
}
@@ -1294,7 +1294,7 @@ public:
case EVENT_SCENE_407:
{
- if( Creature* c = instance->GetCreature(NPC_LichKingGUID) )
+ if (Creature* c = instance->GetCreature(NPC_LichKingGUID))
c->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
events.RescheduleEvent(EVENT_SCENE_408, 4000);
@@ -1302,7 +1302,7 @@ public:
}
case EVENT_SCENE_408:
{
- if( Creature* c = instance->GetCreature(NPC_LichKingGUID) )
+ if (Creature* c = instance->GetCreature(NPC_LichKingGUID))
{
c->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
}
@@ -1312,14 +1312,14 @@ public:
}
case EVENT_SCENE_409:
{
- if( Creature* c = instance->GetCreature(NPC_LichKingGUID) )
+ if (Creature* c = instance->GetCreature(NPC_LichKingGUID))
{
- if( GameObject* floor = instance->GetGameObject(GO_FloorGUID) )
+ if (GameObject* floor = instance->GetGameObject(GO_FloorGUID))
floor->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);//floor->ModifyHealth(-10000000, c);
c->CastSpell((Unit*)nullptr, 68193, true);
c->SetVisible(false);
c->SetDisplayId(11686);
- if( Creature* t = c->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f, true) )
+ if (Creature* t = c->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f, true))
t->DespawnOrUnsummon();
InstanceProgress = INSTANCE_PROGRESS_ANUB_ARAK;
@@ -1331,7 +1331,7 @@ public:
}
case EVENT_SCENE_410:
{
- if( Creature* c = instance->GetCreature(NPC_LichKingGUID) )
+ if (Creature* c = instance->GetCreature(NPC_LichKingGUID))
{
c->SetVisible(true);
c->AI()->Talk(SAY_STAGE_4_05);
@@ -1342,7 +1342,7 @@ public:
}
case EVENT_SCENE_501:
{
- if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
+ if (Creature* c = instance->GetCreature(NPC_TirionGUID))
{
c->AI()->Talk(SAY_STAGE_4_06);
c->SummonCreature(NPC_ARGENT_MAGE, Locs[LOC_MAGE].GetPositionX(), Locs[LOC_MAGE].GetPositionY(), Locs[LOC_MAGE].GetPositionZ(), Locs[LOC_MAGE].GetOrientation());
@@ -1354,10 +1354,10 @@ public:
}
case EVENT_SCENE_502:
{
- if( instance->IsHeroic() )
+ if (instance->IsHeroic())
{
uint32 tributeChest = 0;
- if( instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC )
+ if (instance->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC )
{
if (AttemptsLeft >= 50)
tributeChest = GO_TRIBUTE_CHEST_10H_99;
@@ -1368,7 +1368,7 @@ public:
else
tributeChest = GO_TRIBUTE_CHEST_10H_25;
}
- else if( instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC )
+ else if (instance->GetSpawnMode() == RAID_DIFFICULTY_25MAN_HEROIC )
{
if (AttemptsLeft >= 50)
tributeChest = GO_TRIBUTE_CHEST_25H_99;
@@ -1397,7 +1397,7 @@ public:
void OnPlayerEnter(Player* plr) override
{
- if( instance->IsHeroic() )
+ if (instance->IsHeroic())
{
plr->SendUpdateWorldState(UPDATE_STATE_UI_SHOW, 1);
plr->SendUpdateWorldState(UPDATE_STATE_UI_COUNT, AttemptsLeft);
@@ -1441,59 +1441,59 @@ public:
void InstanceCleanup(bool fromFailed = false)
{
- if( CLEANED )
+ if (CLEANED)
return;
CLEANED = true;
- switch( InstanceProgress )
+ switch (InstanceProgress)
{
case INSTANCE_PROGRESS_INITIAL:
- if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BarrettGUID))
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case INSTANCE_PROGRESS_INTRO_DONE:
- if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BarrettGUID))
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
- if( Creature* c = instance->GetCreature(NPC_GormokGUID) )
+ if (Creature* c = instance->GetCreature(NPC_GormokGUID))
{
c->AI()->DoAction(-1); // despawn summons
c->DespawnOrUnsummon();
}
NPC_GormokGUID.Clear();
- if( Creature* c = instance->GetCreature(NPC_AcidmawGUID) )
+ if (Creature* c = instance->GetCreature(NPC_AcidmawGUID))
c->DespawnOrUnsummon();
NPC_AcidmawGUID.Clear();
- if( Creature* c = instance->GetCreature(NPC_DreadscaleGUID) )
+ if (Creature* c = instance->GetCreature(NPC_DreadscaleGUID))
c->DespawnOrUnsummon();
NPC_DreadscaleGUID.Clear();
- if( Creature* c = instance->GetCreature(NPC_IcehowlGUID) )
+ if (Creature* c = instance->GetCreature(NPC_IcehowlGUID))
c->DespawnOrUnsummon();
NPC_IcehowlGUID.Clear();
northrendBeastsMask = 0;
break;
case INSTANCE_PROGRESS_BEASTS_DEAD:
- if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BarrettGUID))
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
- if( Creature* c = instance->GetCreature(NPC_FizzlebangGUID) )
+ if (Creature* c = instance->GetCreature(NPC_FizzlebangGUID))
c->DespawnOrUnsummon();
NPC_FizzlebangGUID.Clear();
- if( Creature* c = instance->GetCreature(NPC_JaraxxusGUID) )
+ if (Creature* c = instance->GetCreature(NPC_JaraxxusGUID))
c->DespawnOrUnsummon();
NPC_JaraxxusGUID.Clear();
- if( Creature* c = instance->GetCreature(NPC_PurpleGroundGUID) )
+ if (Creature* c = instance->GetCreature(NPC_PurpleGroundGUID))
c->DespawnOrUnsummon();
NPC_PurpleGroundGUID.Clear();
- if( Creature* c = instance->GetCreature(NPC_PortalGUID) )
+ if (Creature* c = instance->GetCreature(NPC_PortalGUID))
c->DespawnOrUnsummon();
NPC_PortalGUID.Clear();
break;
case INSTANCE_PROGRESS_JARAXXUS_INTRO_DONE:
- if( Creature* c = instance->GetCreature(NPC_JaraxxusGUID) )
+ if (Creature* c = instance->GetCreature(NPC_JaraxxusGUID))
c->DespawnOrUnsummon();
- if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BarrettGUID))
{
c->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
- if( Creature* jaraxxus = c->SummonCreature(NPC_JARAXXUS, Locs[LOC_CENTER].GetPositionX(), Locs[LOC_CENTER].GetPositionY(), Locs[LOC_CENTER].GetPositionZ(), Locs[LOC_CENTER].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 630000000) )
+ if (Creature* jaraxxus = c->SummonCreature(NPC_JARAXXUS, Locs[LOC_CENTER].GetPositionX(), Locs[LOC_CENTER].GetPositionY(), Locs[LOC_CENTER].GetPositionZ(), Locs[LOC_CENTER].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 630000000))
{
jaraxxus->CastSpell(jaraxxus, 67924, true);
jaraxxus->SetReactState(REACT_AGGRESSIVE);
@@ -1503,7 +1503,7 @@ public:
}
break;
case INSTANCE_PROGRESS_JARAXXUS_DEAD:
- if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BarrettGUID))
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
for (ObjectGuid const& guid : NPC_ChampionGUIDs)
if (Creature* c = instance->GetCreature(guid))
@@ -1511,15 +1511,15 @@ public:
NPC_ChampionGUIDs.clear();
break;
case INSTANCE_PROGRESS_FACTION_CHAMPIONS_DEAD:
- if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BarrettGUID))
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
- if( Creature* c = instance->GetCreature(NPC_DarkbaneGUID) )
+ if (Creature* c = instance->GetCreature(NPC_DarkbaneGUID))
{
c->AI()->DoAction(-1);
c->DespawnOrUnsummon();
}
NPC_DarkbaneGUID.Clear();
- if( Creature* c = instance->GetCreature(NPC_LightbaneGUID) )
+ if (Creature* c = instance->GetCreature(NPC_LightbaneGUID))
{
c->AI()->DoAction(-1);
c->DespawnOrUnsummon();
@@ -1528,7 +1528,7 @@ public:
break;
case INSTANCE_PROGRESS_VALKYR_DEAD:
case INSTANCE_PROGRESS_ANUB_ARAK:
- /*if( GameObject* floor = instance->GetGameObject(GO_FloorGUID) )
+ /*if (GameObject* floor = instance->GetGameObject(GO_FloorGUID))
floor->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, nullptr, true);*/
if (Creature* c = instance->GetCreature(NPC_BarrettGUID))
{
@@ -1546,11 +1546,11 @@ public:
if (Creature* t = c->FindNearestCreature(NPC_WORLD_TRIGGER, 500.0f, true))
t->DespawnOrUnsummon();
}
- if( Creature* c = instance->GetCreature(NPC_LichKingGUID) )
+ if (Creature* c = instance->GetCreature(NPC_LichKingGUID))
c->DespawnOrUnsummon();
NPC_LichKingGUID.Clear();
- if( Creature* c = instance->GetCreature(NPC_AnubarakGUID) )
+ if (Creature* c = instance->GetCreature(NPC_AnubarakGUID))
{
c->AI()->DoAction(-1);
c->DespawnOrUnsummon();
@@ -1559,9 +1559,9 @@ public:
break;
case INSTANCE_PROGRESS_DONE:
- if( GameObject* floor = instance->GetGameObject(GO_FloorGUID) )
+ if (GameObject* floor = instance->GetGameObject(GO_FloorGUID))
floor->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, nullptr, true);
- if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BarrettGUID))
{
c->SetVisible(false);
c->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
@@ -1574,12 +1574,12 @@ public:
--AttemptsLeft;
Map::PlayerList const& pl = instance->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
- if( Player* plr = itr->GetSource() )
+ if (Player* plr = itr->GetSource())
plr->SendUpdateWorldState(UPDATE_STATE_UI_COUNT, AttemptsLeft);
}
- if( instance->IsHeroic() && AttemptsLeft == 0 )
- if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
+ if (instance->IsHeroic() && AttemptsLeft == 0 )
+ if (Creature* c = instance->GetCreature(NPC_BarrettGUID))
c->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
HandleGameObject(GO_MainGateGUID, false);
@@ -1621,30 +1621,30 @@ public:
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
{
- switch(criteria_id)
+ switch (criteria_id)
{
case ACHIEV_CRITERIA_UPPER_BACK_PAIN_10_N:
case ACHIEV_CRITERIA_UPPER_BACK_PAIN_10_H:
- if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BarrettGUID))
{
std::list<Creature*> L;
uint8 count = 0;
c->GetCreaturesWithEntryInRange(L, 200.0f, 34800); // find all snobolds
for( std::list<Creature*>::const_iterator itr = L.begin(); itr != L.end(); ++itr )
- if( (*itr)->GetVehicle() )
+ if ((*itr)->GetVehicle())
++count;
return (count >= 2);
}
break;
case ACHIEV_CRITERIA_UPPER_BACK_PAIN_25_N:
case ACHIEV_CRITERIA_UPPER_BACK_PAIN_25_H:
- if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BarrettGUID))
{
std::list<Creature*> L;
uint8 count = 0;
c->GetCreaturesWithEntryInRange(L, 200.0f, 34800); // find all snobolds
for( std::list<Creature*>::const_iterator itr = L.begin(); itr != L.end(); ++itr )
- if( (*itr)->GetVehicle() )
+ if ((*itr)->GetVehicle())
++count;
return (count >= 4);
}
@@ -1653,13 +1653,13 @@ public:
case ACHIEV_CRITERIA_THREE_SIXTY_PAIN_SPIKE_10_H:
case ACHIEV_CRITERIA_THREE_SIXTY_PAIN_SPIKE_25_N:
case ACHIEV_CRITERIA_THREE_SIXTY_PAIN_SPIKE_25_H:
- if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BarrettGUID))
{
std::list<Creature*> L;
uint8 count = 0;
c->GetCreaturesWithEntryInRange(L, 200.0f, 34826); // find all mistress of pain
for( std::list<Creature*>::const_iterator itr = L.begin(); itr != L.end(); ++itr )
- if( (*itr)->IsAlive() )
+ if ((*itr)->IsAlive())
++count;
return (count >= 2);
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
index 697aba6d0d..475708cce5 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
@@ -36,15 +36,15 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
- if(!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
+ if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
InstanceScript* pInstance = creature->GetInstanceScript();
- if(!pInstance)
+ if (!pInstance)
return true;
uint32 gossipTextId = 0;
- switch(pInstance->GetData(TYPE_INSTANCE_PROGRESS))
+ switch (pInstance->GetData(TYPE_INSTANCE_PROGRESS))
{
case INSTANCE_PROGRESS_INITIAL:
gossipTextId = MSG_TESTED;
@@ -72,14 +72,14 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 uiAction) override
{
- if( !creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP) )
+ if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
InstanceScript* pInstance = creature->GetInstanceScript();
- if( !pInstance )
+ if (!pInstance)
return true;
- if( uiAction == GOSSIP_ACTION_INFO_DEF + 1337 )
+ if (uiAction == GOSSIP_ACTION_INFO_DEF + 1337)
{
pInstance->SetData(TYPE_ANNOUNCER_GOSSIP_SELECT, 0);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
index 3c82020a0a..fd8f4fda7d 100644
--- a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
+++ b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
@@ -133,7 +133,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case EVENT_SPELL_INFECTED_WOUND:
me->CastSpell(me->GetVictim(), SPELL_INFECTED_WOUND, false);
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
index d08cddca6b..c8d14deaa9 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
@@ -143,7 +143,7 @@ public:
if (me->isAttackReady())
me->SetFacingToObject(me->GetVictim());
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
index 076d0c4ac8..b848dd2850 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
@@ -204,7 +204,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
index d94ea64d47..619fa90a36 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp
@@ -81,7 +81,7 @@ public:
void UpdateAI(uint32 diff) override
{
events.Update(diff);
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -206,7 +206,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) override
{
ClearGossipMenuFor(player);
- switch(uiAction)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
CloseGossipMenuFor(player);
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp
index 156a405c7a..dda74b74de 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/instance_forge_of_souls.cpp
@@ -151,7 +151,7 @@ public:
void SetData(uint32 type, uint32 data) override
{
- switch(type)
+ switch (type)
{
case DATA_BRONJAHM:
m_auiEncounter[type] = data;
@@ -180,22 +180,22 @@ public:
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
{
- switch(criteria_id)
+ switch (criteria_id)
{
case 12752: // Soul Power
- if( Creature* c = instance->GetCreature(NPC_BronjahmGUID) )
+ if (Creature* c = instance->GetCreature(NPC_BronjahmGUID))
{
std::list<Creature*> L;
uint8 count = 0;
c->GetCreaturesWithEntryInRange(L, 200.0f, 36535); // find all Corrupted Soul Fragment (36535)
for( std::list<Creature*>::const_iterator itr = L.begin(); itr != L.end(); ++itr )
- if( (*itr)->IsAlive() )
+ if ((*itr)->IsAlive())
++count;
return (count >= 4);
}
break;
case 12976:
- if( Creature* c = instance->GetCreature(NPC_DevourerGUID) )
+ if (Creature* c = instance->GetCreature(NPC_DevourerGUID))
return (bool)c->AI()->GetData(1);
break;
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index 2c5d00e369..6af907e2d4 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -245,7 +245,7 @@ public:
void DoAction(int32 actionId) override
{
- switch(actionId)
+ switch (actionId)
{
case ACTION_START_INTRO:
events.ScheduleEvent(EVENT_START_INTRO, 0ms);
@@ -1767,7 +1767,7 @@ public:
if (me->IsNonMeleeSpellCast(false, true, true))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case EVENT_LK_CHECK_COMBAT:
if (me->isActiveObject()) // during fight
@@ -1953,7 +1953,7 @@ public:
void DoAction(int32 actionId) override
{
- switch(actionId)
+ switch (actionId)
{
case ACTION_START_INTRO:
events.ScheduleEvent(EVENT_LK_SAY_AGGRO, 0ms);
@@ -2001,7 +2001,7 @@ public:
void UpdateAI(uint32 diff) override
{
events.Update(diff);
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case EVENT_LK_SAY_AGGRO:
if (Creature* lkboss = pInstance->instance->GetCreature(pInstance->GetGuidData(NPC_LICH_KING_BOSS)))
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
index a9ee857880..14d01fe942 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
@@ -228,7 +228,7 @@ public:
}
}
- switch(creature->GetEntry())
+ switch (creature->GetEntry())
{
case NPC_SYLVANAS_PART1:
creature->SetVisible(false);
@@ -372,7 +372,7 @@ public:
void OnGameObjectCreate(GameObject* go) override
{
- switch(go->GetEntry())
+ switch (go->GetEntry())
{
case GO_FROSTMOURNE:
GO_FrostmourneGUID = go->GetGUID();
@@ -408,7 +408,7 @@ public:
void SetData(uint32 type, uint32 data) override
{
- switch(type)
+ switch (type)
{
case DATA_INTRO:
EncounterMask |= (1 << DATA_INTRO);
@@ -597,7 +597,7 @@ public:
if (EncounterMask & (1 << DATA_BATTERED_HILT))
return;
- switch(data)
+ switch (data)
{
case 1: // talked to leader
EncounterMask |= (1 << DATA_BATTERED_HILT);
@@ -667,7 +667,7 @@ public:
uint32 GetData(uint32 type) const override
{
- switch(type)
+ switch (type)
{
case DATA_INTRO:
case DATA_FALRIC:
@@ -687,7 +687,7 @@ public:
ObjectGuid GetGuidData(uint32 type) const override
{
- switch(type)
+ switch (type)
{
case NPC_DARK_RANGER_LORALEN:
return NPC_GuardGUID;
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
index 12eb4361cb..8d60280251 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
@@ -233,7 +233,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
index 3148377a63..c5d341dc9f 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
@@ -175,7 +175,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING | UNIT_STATE_STUNNED))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -212,7 +212,7 @@ public:
break;
case EVENT_SPECIAL:
- switch(urand(0, 2))
+ switch (urand(0, 2))
{
case 0: // Pursuit
if (Creature* k = GetKrick())
@@ -305,7 +305,7 @@ public:
void UpdateAI(uint32 diff) override
{
events.Update(diff);
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
index e49c9ee7a7..675ff39f1d 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
@@ -150,7 +150,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/instance_pit_of_saron.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/instance_pit_of_saron.cpp
index 3c4c0e7cf5..d7210151fe 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/instance_pit_of_saron.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/instance_pit_of_saron.cpp
@@ -261,7 +261,7 @@ public:
void SetData(uint32 type, uint32 data) override
{
- switch(type)
+ switch (type)
{
case DATA_INSTANCE_PROGRESS:
if (InstanceProgress < data)
@@ -306,7 +306,7 @@ public:
void SetGuidData(uint32 type, ObjectGuid data) override
{
- switch(type)
+ switch (type)
{
case DATA_NECROLYTE_1_GUID:
NPC_Necrolyte1GUID = data;
@@ -374,7 +374,7 @@ public:
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
{
- switch(criteria_id)
+ switch (criteria_id)
{
case 12993: // Doesn't Go to Eleven (4524)
return bAchievEleven;
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp
index 578a4e3af8..a83777d45f 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp
@@ -73,7 +73,7 @@ public:
void UpdateAI(uint32 diff) override
{
events.Update(diff);
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -469,7 +469,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -521,7 +521,7 @@ public:
{
if (type != POINT_MOTION_TYPE)
return;
- switch(id)
+ switch (id)
{
case 1:
events.RescheduleEvent(id, 0ms);
@@ -532,7 +532,7 @@ public:
void UpdateAI(uint32 diff) override
{
events.Update(diff);
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -1013,7 +1013,7 @@ public:
{
events.Update(diff);
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -1198,7 +1198,7 @@ public:
if (type != WAYPOINT_MOTION_TYPE)
return;
- switch(id)
+ switch (id)
{
case 0:
Talk(me->GetEntry() == NPC_JAINA_PART2 ? SAY_JAINA_OUTRO_2 : SAY_SYLVANAS_OUTRO_2);
@@ -1221,7 +1221,7 @@ public:
{
events.Update(diff);
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index 85a564b398..0b18293003 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -813,7 +813,7 @@ class spell_sindragosa_s_fury : public SpellScript
if (ResistFactor > 0.9f)
ResistFactor = 0.9f;
- uint32 damage = uint32( (GetEffectValue() / _targetCount) * (1.0f - ResistFactor) );
+ uint32 damage = uint32( (GetEffectValue() / _targetCount) * (1.0f - ResistFactor));
SpellNonMeleeDamage damageInfo(GetCaster(), GetHitUnit(), GetSpellInfo(), GetSpellInfo()->SchoolMask);
damageInfo.damage = damage;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
index 556371bb2d..0308ab3168 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
@@ -157,7 +157,7 @@ public:
void MoveToCorner()
{
- switch(me->GetEntry())
+ switch (me->GetEntry())
{
case NPC_THANE_KORTHAZZ:
currentWaypoint = 0;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
index ba1e94e1a3..fd4bb92e72 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
@@ -357,7 +357,7 @@ public:
void SummonHelpers(uint32 entry)
{
- switch(entry)
+ switch (entry)
{
case NPC_LIVING_TRAINEE:
me->SummonCreature(NPC_LIVING_TRAINEE, PosSummonLiving[0].GetPositionX(), PosSummonLiving[0].GetPositionY(), PosSummonLiving[0].GetPositionZ(), PosSummonLiving[0].GetOrientation());
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
index 72588d466f..2fab24707e 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
@@ -231,7 +231,7 @@ public:
}
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_KELTHUZAD_GATE)))
{
- if(!_justSpawned) // Don't open the door if we just spawned and are still doing the conversation
+ if (!_justSpawned) // Don't open the door if we just spawned and are still doing the conversation
{
go->SetGoState(GO_STATE_ACTIVE);
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
index 77a6875728..b3cac8840a 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
@@ -222,7 +222,7 @@ public:
void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
// Damage done by the controlled Death Knight understudies should also count toward damage done by players
- if(who && who->IsCreature() && who->GetEntry() == NPC_DEATH_KNIGHT_UNDERSTUDY)
+ if (who && who->IsCreature() && who->GetEntry() == NPC_DEATH_KNIGHT_UNDERSTUDY)
{
me->LowerPlayerDamageReq(damage);
}
diff --git a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
index 79fd6c7876..3709a766b1 100644
--- a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
@@ -206,7 +206,7 @@ public:
void OnCreatureCreate(Creature* creature) override
{
- switch(creature->GetEntry())
+ switch (creature->GetEntry())
{
case NPC_PATCHWERK:
_patchwerkGUID = creature->GetGUID();
@@ -277,7 +277,7 @@ public:
return;
}
- switch(pGo->GetEntry())
+ switch (pGo->GetEntry())
{
case GO_PATCHWERK_GATE:
_patchwerkGateGUID = pGo->GetGUID();
@@ -621,7 +621,7 @@ public:
void SetData(uint32 id, uint32 data) override
{
- switch(id)
+ switch (id)
{
case DATA_ABOMINATION_KILLED:
abominationsKilled++;
@@ -768,7 +768,7 @@ public:
return false;
// Bosses data
- switch(bossId)
+ switch (bossId)
{
case BOSS_KELTHUZAD:
if (state == NOT_STARTED)
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
index 68491abc57..eb39ef71b6 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
@@ -382,7 +382,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -799,7 +799,7 @@ public:
if (!summon)
return;
summons.Summon(summon);
- switch(summon->GetEntry())
+ switch (summon->GetEntry())
{
case NPC_ARCANE_OVERLOAD:
summon->CastSpell(summon, SPELL_ARCANE_OVERLOAD_DMG, true);
@@ -989,7 +989,7 @@ public:
void DoAction(int32 param) override
{
- switch(param)
+ switch (param)
{
case 1:
MoveTimer = 1;
@@ -1123,7 +1123,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -1183,7 +1183,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -1321,12 +1321,12 @@ public:
void DoAction(int32 param) override
{
- switch(param)
+ switch (param)
{
case 1: // move to next point
if (Vehicle* v = me->GetVehicleKit())
if (Unit* pass = v->GetPassenger(0))
- switch(pass->GetEntry())
+ switch (pass->GetEntry())
{
case NPC_NEXUS_LORD:
{
@@ -1357,7 +1357,7 @@ public:
{
events.Update(diff);
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -1397,7 +1397,7 @@ public:
void UpdateAI(uint32 diff) override
{
events.Update(diff);
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
index 62b425431d..6419f3b44c 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
@@ -97,7 +97,7 @@ public:
void OnCreatureCreate(Creature* creature) override
{
- switch(creature->GetEntry())
+ switch (creature->GetEntry())
{
case NPC_MALYGOS:
NPC_MalygosGUID = creature->GetGUID();
@@ -107,7 +107,7 @@ public:
void OnGameObjectCreate(GameObject* go) override
{
- switch(go->GetEntry())
+ switch (go->GetEntry())
{
case GO_IRIS_N:
case GO_IRIS_H:
@@ -124,7 +124,7 @@ public:
void SetData(uint32 type, uint32 data) override
{
- switch(type)
+ switch (type)
{
case DATA_IRIS_ACTIVATED:
if (EncounterStatus == NOT_STARTED)
@@ -134,7 +134,7 @@ public:
break;
case DATA_ENCOUNTER_STATUS:
EncounterStatus = data;
- switch(data)
+ switch (data)
{
case NOT_STARTED:
bPokeAchiev = false;
@@ -184,7 +184,7 @@ public:
ObjectGuid GetGuidData(uint32 type) const override
{
- switch(type)
+ switch (type)
{
case DATA_MALYGOS_GUID:
return NPC_MalygosGUID;
@@ -195,7 +195,7 @@ public:
void ProcessEvent(WorldObject* /*unit*/, uint32 eventId) override
{
- switch(eventId)
+ switch (eventId)
{
case 20158:
if (GameObject* go = instance->GetGameObject(GO_PlatformGUID))
@@ -233,7 +233,7 @@ public:
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* source, Unit const* /*target*/, uint32 /*miscvalue1*/) override
{
- switch(criteria_id)
+ switch (criteria_id)
{
case ACHIEV_CRITERIA_A_POKE_IN_THE_EYE_10:
case ACHIEV_CRITERIA_A_POKE_IN_THE_EYE_25:
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_drakos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_drakos.cpp
index e6c9d06a8d..3781b4799d 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_drakos.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_drakos.cpp
@@ -105,9 +105,9 @@ public:
{
pInstance->SetData(DATA_DRAKOS, DONE);
for( uint8 i = 0; i < 3; ++i )
- if( ObjectGuid guid = pInstance->GetGuidData(DATA_DCD_1 + i) )
- if( GameObject* pGo = ObjectAccessor::GetGameObject(*me, guid) )
- if( pGo->GetGoState() != GO_STATE_ACTIVE )
+ if (ObjectGuid guid = pInstance->GetGuidData(DATA_DCD_1 + i))
+ if (GameObject* pGo = ObjectAccessor::GetGameObject(*me, guid))
+ if (pGo->GetGoState() != GO_STATE_ACTIVE )
{
pGo->SetLootState(GO_READY);
pGo->UseDoorOrButton(0, false);
@@ -125,17 +125,17 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
DoMeleeAttackIfReady();
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -206,10 +206,10 @@ public:
void MovementInform(uint32 type, uint32 id) override
{
- if( type != POINT_MOTION_TYPE || id != 1 )
+ if (type != POINT_MOTION_TYPE || id != 1)
return;
- if( !located )
+ if (!located)
gonext = true;
}
@@ -231,21 +231,21 @@ public:
void UpdateAI(uint32 diff) override
{
- if( timer == 0 )
+ if (timer == 0)
me->CastSpell(me, SPELL_TELEPORT_VISUAL, true);
timer += diff;
- if( timer > 10000 )
+ if (timer > 10000)
{
- if( !located )
+ if (!located)
me->GetMotionMaster()->MoveIdle();
located = true;
me->CastSpell(me, SPELL_UNSTABLE_SPHERE_PULSE, true);
timer -= 2000;
}
- if( !located && gonext )
+ if (!located && gonext)
{
PickNewLocation();
gonext = false;
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp
index 00d6348603..2a26a8492f 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp
@@ -93,7 +93,7 @@ public:
if (pInstance)
{
pInstance->SetData(DATA_EREGOS, NOT_STARTED);
- if( pInstance->GetData(DATA_UROM) != DONE )
+ if (pInstance->GetData(DATA_UROM) != DONE )
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
else
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
@@ -110,17 +110,17 @@ public:
{
pInstance->SetData(DATA_EREGOS, IN_PROGRESS);
- if( me->FindNearestCreature(NPC_AMBER_DRAKE, 750.0f, true) )
+ if (me->FindNearestCreature(NPC_AMBER_DRAKE, 750.0f, true))
pInstance->SetData(DATA_AMBER_VOID, 0);
else
pInstance->SetData(DATA_AMBER_VOID, 1);
- if( me->FindNearestCreature(NPC_EMERALD_DRAKE, 750.0f, true) )
+ if (me->FindNearestCreature(NPC_EMERALD_DRAKE, 750.0f, true))
pInstance->SetData(DATA_EMERALD_VOID, 0);
else
pInstance->SetData(DATA_EMERALD_VOID, 1);
- if( me->FindNearestCreature(NPC_RUBY_DRAKE, 750.0f, true) )
+ if (me->FindNearestCreature(NPC_RUBY_DRAKE, 750.0f, true))
pInstance->SetData(DATA_RUBY_VOID, 0);
else
pInstance->SetData(DATA_RUBY_VOID, 1);
@@ -148,10 +148,10 @@ public:
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
{
- if( !me->GetMap()->IsHeroic() )
+ if (!me->GetMap()->IsHeroic())
return;
- if( shiftNumber <= uint32(1) && uint32(me->GetHealth() * 100 / me->GetMaxHealth()) <= uint32(60 - shiftNumber * 40) )
+ if (shiftNumber <= uint32(1) && uint32(me->GetHealth() * 100 / me->GetMaxHealth()) <= uint32(60 - shiftNumber * 40))
{
++shiftNumber;
events.RescheduleEvent(EVENT_SPELL_PLANAR_SHIFT, 0ms);
@@ -167,7 +167,7 @@ public:
void JustSummoned(Creature* pSummon) override
{
- if( pSummon->GetEntry() != NPC_LEY_GUARDIAN_WHELP )
+ if (pSummon->GetEntry() != NPC_LEY_GUARDIAN_WHELP )
return;
DoZoneInCombat(pSummon, 300.0f);
@@ -175,25 +175,25 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
- if( me->HasAura(SPELL_PLANAR_SHIFT) || me->HasAura(SPELL_DRAKE_STOP_TIME) )
+ if (me->HasAura(SPELL_PLANAR_SHIFT) || me->HasAura(SPELL_DRAKE_STOP_TIME))
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
DoMeleeAttackIfReady();
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_ARCANE_BARRAGE:
- if( Unit* v = me->GetVictim() )
+ if (Unit* v = me->GetVictim())
me->CastSpell(v, SPELL_ARCANE_BARRAGE, false);
events.Repeat(2500ms);
break;
@@ -224,8 +224,8 @@ public:
Talk(SAY_SHIELD);
me->CastSpell(me, SPELL_PLANAR_SHIFT, false);
for( uint8 i = 0; i < 3; ++i )
- if( Unit* t = SelectTarget(SelectTargetMethod::Random, 0, 300.0f, false) )
- if( Creature* pa = me->SummonCreature(NPC_PLANAR_ANOMALY, *me, TEMPSUMMON_TIMED_DESPAWN, 17000) )
+ if (Unit* t = SelectTarget(SelectTargetMethod::Random, 0, 300.0f, false))
+ if (Creature* pa = me->SummonCreature(NPC_PLANAR_ANOMALY, *me, TEMPSUMMON_TIMED_DESPAWN, 17000))
{
pa->SetCanFly(true);
pa->SetDisableGravity(true);
@@ -234,7 +234,7 @@ public:
pa->CastSpell(pa, SPELL_PLANAR_AURA_DAMAGE, true);
if (Aura* a = pa->GetAura(SPELL_PLANAR_AURA_DAMAGE))
a->SetDuration(15000);
- if( pa->AI() )
+ if (pa->AI())
{
pa->AI()->AttackStart(t);
pa->GetMotionMaster()->MoveChase(t, 0.01f);
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
index f5547129e5..9807f0244a 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
@@ -125,7 +125,7 @@ public:
if (pInstance)
{
pInstance->SetData(DATA_UROM, NOT_STARTED);
- if( pInstance->GetData(DATA_VAROS) != DONE )
+ if (pInstance->GetData(DATA_VAROS) != DONE )
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
else
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
@@ -143,20 +143,20 @@ public:
void JustEngagedWith(Unit* /*who*/) override
{
- if( lock )
+ if (lock)
return;
uint8 phase = GetPhaseByCurrentPosition();
- if( phase == 3 )
+ if (phase == 3)
{
Talk(SAY_AGGRO);
- if( pInstance )
+ if (pInstance)
pInstance->SetData(DATA_UROM, IN_PROGRESS);
me->SetInCombatWithZone();
me->SetHomePosition(cords[0][0], cords[0][1], cords[0][2], cords[0][3]);
- if( me->FindCurrentSpellBySpellId(SPELL_EVOCATION) )
+ if (me->FindCurrentSpellBySpellId(SPELL_EVOCATION))
me->InterruptNonMeleeSpells(false);
events.RescheduleEvent(EVENT_FROSTBOMB, 7s, 11s);
@@ -167,7 +167,7 @@ public:
{
lock = true;
- switch( phase )
+ switch (phase)
{
case 0:
Talk(SAY_SUMMON_1);
@@ -190,7 +190,7 @@ public:
void AttackStart(Unit* who) override
{
- if( lock )
+ if (lock)
return;
if (me->GetDistance(1103.0f, 1049.0f, 510.0f) < 55.0f)
@@ -200,8 +200,8 @@ public:
void JustSummoned(Creature* pSummon) override
{
pSummon->SetInCombatWithZone();
- if( Unit* v = pSummon->SelectVictim() )
- if( pSummon->AI() )
+ if (Unit* v = pSummon->SelectVictim())
+ if (pSummon->AI())
pSummon->AI()->AttackStart(v);
}
@@ -234,7 +234,7 @@ public:
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
- switch( spell->Id )
+ switch (spell->Id)
{
case SPELL_SUMMON_MENAGERIE_1:
{
@@ -299,9 +299,9 @@ public:
void UpdateAI(uint32 diff) override
{
- if( releaseLockTimer )
+ if (releaseLockTimer)
{
- if( releaseLockTimer >= 5000 )
+ if (releaseLockTimer >= 5000)
{
lock = false;
if (me->IsInCombat())
@@ -315,27 +315,27 @@ public:
releaseLockTimer += diff;
}
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
DoMeleeAttackIfReady();
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_FROSTBOMB:
- if( Unit* v = me->GetVictim() )
+ if (Unit* v = me->GetVictim())
me->CastSpell(v, SPELL_FROSTBOMB, false);
events.Repeat(7s, 11s);
break;
case EVENT_TIME_BOMB:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
DoCast(target, DUNGEON_MODE(SPELL_TIME_BOMB_N, SPELL_TIME_BOMB_H));
events.Repeat(20s, 25s);
break;
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
index 58e3f4c905..1fa4615940 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
@@ -100,7 +100,7 @@ public:
if (pInstance)
{
pInstance->SetData(DATA_VAROS, NOT_STARTED);
- if( pInstance->GetData(DATA_CC_COUNT) < 10 )
+ if (pInstance->GetData(DATA_CC_COUNT) < 10 )
{
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->CastSpell(me, 50053, true);
@@ -157,23 +157,23 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
DoMeleeAttackIfReady();
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_AMPLIFY_MAGIC:
{
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
me->CastSpell(target, SPELL_AMPLIFY_MAGIC, false);
events.Repeat(17s + 500ms, 22s + 500ms);
}
@@ -185,7 +185,7 @@ public:
{
Talk(SAY_AZURE);
Talk(SAY_AZURE_EMOTE);
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case EVENT_CALL_AZURE_RING_CAPTAIN_1:
me->CastSpell(me, SPELL_CALL_AZURE_RING_CAPTAIN_1, true);
@@ -204,11 +204,11 @@ public:
events.ScheduleEvent(EVENT_CALL_AZURE_RING_CAPTAIN_1, 16s);
break;
}
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
{
- if( Creature* trigger = me->SummonCreature(NPC_ARCANE_BEAM, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 13000) )
+ if (Creature* trigger = me->SummonCreature(NPC_ARCANE_BEAM, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 13000))
{
- if( Creature* c = me->FindNearestCreature(NPC_AZURE_RING_CAPTAIN, 500.0f, true) )
+ if (Creature* c = me->FindNearestCreature(NPC_AZURE_RING_CAPTAIN, 500.0f, true))
c->CastSpell(trigger, SPELL_ARCANE_BEAM_VISUAL, true);
trigger->GetMotionMaster()->MoveChase(target, 0.1f);
trigger->CastSpell(me, SPELL_ARCANE_BEAM_PERIODIC_DAMAGE, true);
@@ -234,7 +234,7 @@ public:
me->SetControlled(true, UNIT_STATE_ROOT);
me->CastSpell((Unit*)nullptr, SPELL_ENERGIZE_CORES, false);
ZapAngle += M_PI / 2;
- if( ZapAngle >= 2 * M_PI )
+ if (ZapAngle >= 2 * M_PI)
ZapAngle -= 2 * M_PI;
events.ScheduleEvent(EVENT_ENERGIZE_CORES_THIN, 2s);
}
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
index 0aa6de4f42..33069679bc 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
@@ -63,7 +63,7 @@ public:
void OnCreatureCreate(Creature* pCreature) override
{
- switch( pCreature->GetEntry() )
+ switch (pCreature->GetEntry())
{
case NPC_DRAKOS:
uiDrakosGUID = pCreature->GetGUID();
@@ -82,19 +82,19 @@ public:
void OnGameObjectCreate(GameObject* pGo) override
{
- switch( pGo->GetEntry() )
+ switch (pGo->GetEntry())
{
case GO_DRAGON_CAGE_DOOR:
for( uint8 i = 0; i < 3; ++i )
{
- if( DragonCageDoorGUID[i] )
+ if (DragonCageDoorGUID[i])
continue;
DragonCageDoorGUID[i] = pGo->GetGUID();
break;
}
- if( m_auiEncounter[DATA_DRAKOS] == DONE )
- if( pGo->GetGoState() != GO_STATE_ACTIVE )
+ if (m_auiEncounter[DATA_DRAKOS] == DONE)
+ if (pGo->GetGoState() != GO_STATE_ACTIVE )
{
pGo->SetLootState(GO_READY);
pGo->UseDoorOrButton(0, false);
@@ -129,11 +129,11 @@ public:
void SetData(uint32 type, uint32 data) override
{
- switch( type )
+ switch (type)
{
case DATA_DRAKOS:
m_auiEncounter[DATA_DRAKOS] = data;
- if( data == DONE )
+ if (data == DONE)
{
DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW, 1);
DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT, 10 - CentrifugeCount);
@@ -144,18 +144,18 @@ public:
break;
case DATA_VAROS:
m_auiEncounter[DATA_VAROS] = data;
- if( data == DONE )
+ if (data == DONE)
{
DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW, 0);
- if( Creature* urom = instance->GetCreature(uiUromGUID) )
+ if (Creature* urom = instance->GetCreature(uiUromGUID))
urom->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
break;
case DATA_UROM:
m_auiEncounter[DATA_UROM] = data;
- if( data == DONE )
- if( Creature* eregos = instance->GetCreature(uiEregosGUID) )
+ if (data == DONE)
+ if (Creature* eregos = instance->GetCreature(uiEregosGUID))
eregos->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
break;
case DATA_EREGOS:
@@ -174,13 +174,13 @@ public:
}
break;
case DATA_CC_COUNT:
- if( CentrifugeCount < 10 )
+ if (CentrifugeCount < 10)
{
++CentrifugeCount;
DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT, 10 - CentrifugeCount);
}
- if( CentrifugeCount >= 10 )
- if( Creature* varos = instance->GetCreature(uiVarosGUID) )
+ if (CentrifugeCount >= 10)
+ if (Creature* varos = instance->GetCreature(uiVarosGUID))
{
varos->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
varos->InterruptNonMeleeSpells(false);
@@ -198,13 +198,13 @@ public:
break;
}
- if( data == DONE )
+ if (data == DONE)
SaveToDB();
}
uint32 GetData(uint32 type) const override
{
- switch( type )
+ switch (type)
{
case DATA_DRAKOS:
case DATA_VAROS:
@@ -220,7 +220,7 @@ public:
ObjectGuid GetGuidData(uint32 identifier) const override
{
- switch( identifier )
+ switch (identifier)
{
case DATA_DRAKOS:
return uiDrakosGUID;
@@ -259,24 +259,24 @@ public:
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* source, Unit const* /*target*/, uint32 /*miscvalue1*/) override
{
- switch(criteria_id)
+ switch (criteria_id)
{
case CRITERIA_EXPERIENCED_AMBER:
- if( source )
- if( Unit* drake = source->GetVehicleBase() )
- if( drake->GetEntry() == NPC_AMBER_DRAKE )
+ if (source)
+ if (Unit* drake = source->GetVehicleBase())
+ if (drake->GetEntry() == NPC_AMBER_DRAKE )
return true;
break;
case CRITERIA_EXPERIENCED_EMERALD:
- if( source )
- if( Unit* drake = source->GetVehicleBase() )
- if( drake->GetEntry() == NPC_EMERALD_DRAKE )
+ if (source)
+ if (Unit* drake = source->GetVehicleBase())
+ if (drake->GetEntry() == NPC_EMERALD_DRAKE )
return true;
break;
case CRITERIA_EXPERIENCED_RUBY:
- if( source )
- if( Unit* drake = source->GetVehicleBase() )
- if( drake->GetEntry() == NPC_RUBY_DRAKE )
+ if (source)
+ if (Unit* drake = source->GetVehicleBase())
+ if (drake->GetEntry() == NPC_RUBY_DRAKE )
return true;
break;
case CRITERIA_AMBER_VOID:
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
index 0e54a5e370..3f785b6b06 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
@@ -157,7 +157,7 @@ public:
return;
}
- if(me->GetEntry() == NPC_BELGARISTRASZ)
+ if (me->GetEntry() == NPC_BELGARISTRASZ)
{
Talk(SAY_BELGARISTRASZ);
}
@@ -167,10 +167,10 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
- if(creature->IsQuestGiver())
+ if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if(creature->GetInstanceScript()->GetData(DATA_DRAKOS) == DONE)
+ if (creature->GetInstanceScript()->GetData(DATA_DRAKOS) == DONE)
{
switch (creature->GetEntry())
{
@@ -251,10 +251,10 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) override
{
ClearGossipMenuFor(player);
- switch(creature->GetEntry())
+ switch (creature->GetEntry())
{
case NPC_VERDISA:
- switch(uiAction)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
SendGossipMenuFor(player, GOSSIP_TEXTID_VERDISA2, creature->GetGUID());
@@ -273,7 +273,7 @@ public:
CloseGossipMenuFor(player);
break;
case NPC_BELGARISTRASZ:
- switch(uiAction)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
openedMenu[player->GetGUID()] = true;
@@ -415,11 +415,11 @@ public:
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
{
for( uint8 i = 0; i < 8; ++i )
- if( me->m_spells[i] == spell->Id )
+ if (me->m_spells[i] == spell->Id)
{
- if( target && target->IsAlive() && !target->CanFly() && target->IsHostileTo(me) && !spell->IsTargetingArea())
+ if (target && target->IsAlive() && !target->CanFly() && target->IsHostileTo(me) && !spell->IsTargetingArea())
{
- if( Unit* charmer = me->GetCharmer() )
+ if (Unit* charmer = me->GetCharmer())
Unit::Kill(charmer, charmer, false);
}
break;
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp
index 0ad61d242d..376c55cf61 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp
@@ -143,7 +143,7 @@ public:
{
if (hp)
{
- switch(HealthCheck)
+ switch (HealthCheck)
{
case 75:
Talk(SAY_75HEALTH);
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp
index 96b1e1a2a9..b6212a1acf 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/instance_halls_of_lightning.cpp
@@ -73,7 +73,7 @@ public:
void OnCreatureCreate(Creature* pCreature) override
{
- switch(pCreature->GetEntry())
+ switch (pCreature->GetEntry())
{
case NPC_BJARNGRIM:
m_uiGeneralBjarngrimGUID = pCreature->GetGUID();
@@ -92,7 +92,7 @@ public:
void OnGameObjectCreate(GameObject* pGo) override
{
- switch(pGo->GetEntry())
+ switch (pGo->GetEntry())
{
case GO_BJARNGRIM_DOOR:
m_uiBjarngrimDoorGUID = pGo->GetGUID();
@@ -126,7 +126,7 @@ public:
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
{
- switch(criteria_id)
+ switch (criteria_id)
{
case 7321: //Shatter Resistant (2042)
return volkhanAchievement;
@@ -139,7 +139,7 @@ public:
void SetData(uint32 uiType, uint32 uiData) override
{
m_auiEncounter[uiType] = uiData;
- if( uiType == TYPE_LOKEN_INTRO )
+ if (uiType == TYPE_LOKEN_INTRO)
SaveToDB();
// Achievements
@@ -148,10 +148,10 @@ public:
else if (uiType == DATA_VOLKHAN_ACHIEVEMENT)
volkhanAchievement = (bool)uiData;
- if( uiData != DONE )
+ if (uiData != DONE)
return;
- switch(uiType)
+ switch (uiType)
{
case TYPE_BJARNGRIM:
HandleGameObject(m_uiBjarngrimDoorGUID, true);
@@ -197,7 +197,7 @@ public:
ObjectGuid GetGuidData(uint32 uiData) const override
{
- switch(uiData)
+ switch (uiData)
{
case TYPE_BJARNGRIM:
return m_uiGeneralBjarngrimGUID;
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
index 231504ad44..814daf759a 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
@@ -95,15 +95,15 @@ public:
void UpdateAI(uint32 diff) override
{
- if(!UpdateVictim())
+ if (!UpdateVictim())
return;
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case EVENT_STORM:
{
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/brann_bronzebeard.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/brann_bronzebeard.cpp
index b4ee33e669..ae209689c4 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/brann_bronzebeard.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/brann_bronzebeard.cpp
@@ -319,7 +319,7 @@ public:
me->SetReactState(REACT_PASSIVE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
- if(pInstance)
+ if (pInstance)
{
pInstance->SetData(BRANN_BRONZEBEARD, 1);
pInstance->SetData(DATA_BRANN_ACHIEVEMENT, true);
@@ -586,7 +586,7 @@ public:
for (int i = 0; i < count; ++i)
{
Creature* cr = me->SummonCreature(entry, 946.5971f + urand(0, 6), 383.5330f + urand(0, 6), 205.9943f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
- if(cr)
+ if (cr)
{
cr->AI()->AttackStart(me);
cr->AddThreat(me, 100.0f);
@@ -598,7 +598,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
ResetEvent();
- if(pInstance)
+ if (pInstance)
{
if (Creature* brann = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_BRANN)))
{
@@ -662,7 +662,7 @@ void brann_bronzebeard::brann_bronzebeardAI::WaypointReached(uint32 id)
// In front of Console
case 11:
SetEscortPaused(true);
- if(pInstance)
+ if (pInstance)
{
pInstance->SetData(BOSS_TRIBUNAL_OF_AGES, IN_PROGRESS);
if (GameObject* tribunal = ObjectAccessor::GetGameObject(*me, pInstance->GetGuidData(GO_TRIBUNAL_CONSOLE)))
@@ -672,7 +672,7 @@ void brann_bronzebeard::brann_bronzebeardAI::WaypointReached(uint32 id)
// Before Sjonnir's door
case 27:
SetEscortPaused(true);
- if(pInstance)
+ if (pInstance)
{
pInstance->SetData(BRANN_BRONZEBEARD, 5);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
index 8449a7795f..619d5e724e 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
@@ -80,7 +80,7 @@ public:
void OnGameObjectCreate(GameObject* go) override
{
- switch(go->GetEntry())
+ switch (go->GetEntry())
{
case GO_KADDRAK:
goKaddrakGUID = go->GetGUID();
@@ -124,7 +124,7 @@ public:
void OnCreatureCreate(Creature* creature) override
{
- switch(creature->GetEntry())
+ switch (creature->GetEntry())
{
case NPC_SJONNIR:
SjonnirGUID = creature->GetGUID();
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp
index 8007e94d94..c56188547b 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp
@@ -340,7 +340,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case EVENT_FUSION_PUNCH:
me->CastSpell(me->GetVictim(), SPELL_FUSION_PUNCH, false);
@@ -509,7 +509,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case EVENT_RUNE_OF_POWER:
{
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
index 7b1ebde906..a3869ededa 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
@@ -432,7 +432,7 @@ public:
events.Repeat(20s);
return;
case EVENT_SUMMON:
- if(summons.size() < 20)
+ if (summons.size() < 20)
if (Creature* lift = DoSummonFlyer(NPC_MECHANOLIFT, me, 30.0f, 50.0f, 0))
lift->GetMotionMaster()->MoveRandom(100);
@@ -474,9 +474,9 @@ public:
return;
}
- if(me->isAttackReady() && !me->HasUnitState(UNIT_STATE_STUNNED))
+ if (me->isAttackReady() && !me->HasUnitState(UNIT_STATE_STUNNED))
{
- if(me->IsWithinCombatRange(me->GetVictim(), 15.0f))
+ if (me->IsWithinCombatRange(me->GetVictim(), 15.0f))
{
me->CastSpell(me->GetVictim(), SPELL_BATTERING_RAM, false);
me->resetAttackTimer();
@@ -1036,7 +1036,7 @@ public:
_switchTargetTimer += diff;
if (_switchTargetTimer >= 30000)
{
- if(Unit* target = me->SelectNearbyTarget(nullptr, 200.0f))
+ if (Unit* target = me->SelectNearbyTarget(nullptr, 200.0f))
{
if (target->GetVehicleBase() && target->GetVehicleBase()->GetEntry() == NPC_SEAT)
{
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
index aa44195409..df194ce325 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
@@ -502,7 +502,7 @@ public:
events.ScheduleEvent(EVENT_FREYA_BERSERK, 10min);
events.SetPhase(EVENT_PHASE_ADDS);
- if( !m_pInstance )
+ if (!m_pInstance)
return;
if (m_pInstance->GetData(TYPE_FREYA) != DONE)
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
index be71517da3..a04be87777 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
@@ -177,7 +177,7 @@ public:
void DoAction(int32 param) override
{
- switch( param )
+ switch (param)
{
case 1:
hardmodeAvailable = false;
@@ -209,18 +209,18 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
- if( !berserk && (me->GetPositionX() < 1720.0f || me->GetPositionX() > 1940.0f || me->GetPositionY() < 20.0f || me->GetPositionY() > 210.0f) )
+ if (!berserk && (me->GetPositionX() < 1720.0f || me->GetPositionX() > 1940.0f || me->GetPositionY() < 20.0f || me->GetPositionY() > 210.0f))
events.RescheduleEvent(EVENT_BERSERK, 1ms);
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -238,7 +238,7 @@ public:
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
{
Player* temp = itr->GetSource();
- if( temp->IsAlive() && temp->GetDistance(me) > 15.0f )
+ if (temp->IsAlive() && temp->GetDistance(me) > 15.0f )
players.push_back(temp);
}
if (!players.empty())
@@ -256,7 +256,7 @@ public:
me->SetGuidValue(UNIT_FIELD_TARGET, me->GetVictim()->GetGUID());
break;
case EVENT_SPELL_SEARING_FLAMES:
- if(!me->HasAura(SPELL_SARONITE_BARRIER))
+ if (!me->HasAura(SPELL_SARONITE_BARRIER))
me->CastSpell(me->GetVictim(), SPELL_SEARING_FLAMES, false);
events.Repeat(me->GetMap()->Is25ManRaid() ? 8s : 15s);
break;
@@ -273,19 +273,19 @@ public:
std::vector<Player*> inside;
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
- if( Player* tmp = itr->GetSource() )
- if( tmp->IsAlive() )
+ if (Player* tmp = itr->GetSource())
+ if (tmp->IsAlive())
{
- if( tmp->GetDistance(me) > 15.0f )
+ if (tmp->GetDistance(me) > 15.0f )
outside.push_back(tmp);
else
inside.push_back(tmp);
}
Player* t = nullptr;
- if( outside.size() >= uint8(me->GetMap()->Is25ManRaid() ? 9 : 4) )
+ if (outside.size() >= uint8(me->GetMap()->Is25ManRaid() ? 9 : 4))
t = outside.at(urand(0, outside.size() - 1));
- else if( !inside.empty() )
+ else if (!inside.empty())
t = inside.at(urand(0, inside.size() - 1));
if (t)
@@ -299,7 +299,7 @@ public:
vaporsCount++;
me->CastSpell(me, SPELL_SUMMON_SARONITE_VAPORS, false);
- if( vaporsCount < 6 || !hardmodeAvailable )
+ if (vaporsCount < 6 || !hardmodeAvailable)
events.Repeat(30s);
else
{
@@ -321,7 +321,7 @@ public:
if (summons.size())
{
Talk(SAY_EMOTE_ANIMUS);
- if( Creature* sv = ObjectAccessor::GetCreature(*me, *(summons.begin())) )
+ if (Creature* sv = ObjectAccessor::GetCreature(*me, *(summons.begin())))
sv->CastSpell(sv, SPELL_SARONITE_ANIMUS_FORMATION_VISUAL, true);
events.ScheduleEvent(EVENT_SPELL_SUMMON_SARONITE_ANIMUS, 2s);
@@ -334,7 +334,7 @@ public:
Talk(SAY_HARDMODE);
Talk(SAY_EMOTE_BARRIER);
me->CastSpell(me, SPELL_SARONITE_BARRIER, true);
- if( Creature* sv = ObjectAccessor::GetCreature(*me, *(summons.begin())) )
+ if (Creature* sv = ObjectAccessor::GetCreature(*me, *(summons.begin())))
sv->CastSpell(sv, SPELL_SUMMON_SARONITE_ANIMUS, true);
events.ScheduleEvent(EVENT_DESPAWN_SARONITE_VAPORS, 2500ms);
@@ -357,8 +357,8 @@ public:
Talk(SAY_DEATH);
- if( GameObject* door = me->FindNearestGameObject(GO_VEZAX_DOOR, 500.0f) )
- if( door->GetGoState() != GO_STATE_ACTIVE )
+ if (GameObject* door = me->FindNearestGameObject(GO_VEZAX_DOOR, 500.0f))
+ if (door->GetGoState() != GO_STATE_ACTIVE )
{
door->SetLootState(GO_READY);
door->UseDoorOrButton(0, false);
@@ -367,7 +367,7 @@ public:
void KilledUnit(Unit* who) override
{
- if( who->IsPlayer() )
+ if (who->IsPlayer())
Talk(SAY_SLAY);
}
@@ -410,8 +410,8 @@ public:
me->CastSpell(me, SPELL_SARONITE_VAPORS_AURA, true);
// killed saronite vapors, hard mode unavailable
- if( pInstance )
- if( Creature* vezax = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(TYPE_VEZAX)) )
+ if (pInstance)
+ if (Creature* vezax = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(TYPE_VEZAX)))
vezax->AI()->DoAction(1);
}
@@ -437,8 +437,8 @@ public:
npc_ulduar_saronite_animusAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = pCreature->GetInstanceScript();
- if( pInstance )
- if( Creature* vezax = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(TYPE_VEZAX)) )
+ if (pInstance)
+ if (Creature* vezax = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(TYPE_VEZAX)))
vezax->AI()->JustSummoned(me);
timer = 0;
me->SetInCombatWithZone();
@@ -451,8 +451,8 @@ public:
{
me->DespawnOrUnsummon(3000);
- if( pInstance )
- if( Creature* vezax = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(TYPE_VEZAX)) )
+ if (pInstance)
+ if (Creature* vezax = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(TYPE_VEZAX)))
vezax->AI()->DoAction(2);
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
index 7c1dbd1364..956763df85 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
@@ -310,7 +310,7 @@ public:
void SmallIcicles(bool enable)
{
- if( enable )
+ if (enable)
me->CastSpell(me, SPELL_ICICLE_BOSS_AURA, true);
else
me->RemoveAura(SPELL_ICICLE_BOSS_AURA);
@@ -318,7 +318,7 @@ public:
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
{
- switch( spell->Id )
+ switch (spell->Id)
{
case SPELL_ICICLE_TBBA:
me->CastSpell(target, SPELL_ICICLE_VISUAL_UNPACKED, true);
@@ -360,9 +360,9 @@ public:
events.Reset();
summons.DespawnAll();
- if( GameObject* d = me->FindNearestGameObject(GO_HODIR_FROZEN_DOOR, 250.0f))
+ if (GameObject* d = me->FindNearestGameObject(GO_HODIR_FROZEN_DOOR, 250.0f))
{
- if( d->GetGoState() != GO_STATE_ACTIVE )
+ if (d->GetGoState() != GO_STATE_ACTIVE )
{
d->SetLootState(GO_READY);
d->UseDoorOrButton(0, false);
@@ -370,7 +370,7 @@ public:
}
if (GameObject* d = me->FindNearestGameObject(GO_HODIR_DOOR, 250.0f))
{
- if( d->GetGoState() != GO_STATE_ACTIVE )
+ if (d->GetGoState() != GO_STATE_ACTIVE )
{
d->SetLootState(GO_READY);
d->UseDoorOrButton(0, false);
@@ -414,7 +414,7 @@ public:
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
@@ -518,7 +518,7 @@ public:
void SpawnHelpers()
{
char faction = 'A';
- if( hhd[0][0].id )
+ if (hhd[0][0].id)
{
Map::PlayerList const& cl = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = cl.begin(); itr != cl.end(); ++itr)
@@ -530,25 +530,25 @@ public:
}
uint8 cnt = 0;
- if( faction )
+ if (faction)
for( uint8 k = 0; k < 4; ++k )
{
- if( (faction == 'A' && ( k > 1 || (k == 1 && RAID_MODE(1, 0)) )) ||
- (faction == 'H' && ( k < 2 || (k == 3 && RAID_MODE(1, 0)) )) )
+ if ((faction == 'A' && ( k > 1 || (k == 1 && RAID_MODE(1, 0)))) ||
+ (faction == 'H' && ( k < 2 || (k == 3 && RAID_MODE(1, 0)))))
continue;
for( uint8 i = 0; i < 4; ++i )
{
- if( !hhd[k][i].id )
+ if (!hhd[k][i].id)
continue;
- if( Creature* h_p = me->SummonCreature(hhd[k][i].id, hhd[k][i].x, hhd[k][i].y, 432.69f, M_PI / 2) )
+ if (Creature* h_p = me->SummonCreature(hhd[k][i].id, hhd[k][i].x, hhd[k][i].y, 432.69f, M_PI / 2))
{
h_p->SetFaction(1665);
- if( cnt < 8 )
+ if (cnt < 8)
Helpers[cnt++] = h_p->GetGUID();
- if( Creature* c = h_p->SummonCreature(NPC_FLASH_FREEZE_NPC, h_p->GetPositionX(), h_p->GetPositionY(), h_p->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000) )
+ if (Creature* c = h_p->SummonCreature(NPC_FLASH_FREEZE_NPC, h_p->GetPositionX(), h_p->GetPositionY(), h_p->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000))
{
c->CastSpell(h_p, SPELL_FLASH_FREEZE_TRAPPED_NPC, true);
JustSummoned(c);
@@ -644,7 +644,7 @@ public:
void UpdateAI(uint32 diff) override
{
- if( timer1 <= diff )
+ if (timer1 <= diff)
{
me->CastSpell(me, (me->GetEntry() == 33169 ? SPELL_ICICLE_FALL_EFFECT_UNPACKED : SPELL_ICICLE_FALL_EFFECT_PACKED), true);
me->CastSpell(me, SPELL_ICICLE_VISUAL_FALLING, false);
@@ -745,7 +745,7 @@ public:
{
if (a == 1)
{
- if( GameObject* fire = me->FindNearestGameObject(194300, 1.0f) )
+ if (GameObject* fire = me->FindNearestGameObject(194300, 1.0f))
{
fire->SetOwnerGUID(ObjectGuid::Empty);
fire->Delete();
@@ -756,7 +756,7 @@ public:
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
- switch( spell->Id )
+ switch (spell->Id)
{
case SPELL_ICE_SHARDS_SMALL:
case SPELL_ICE_SHARDS_BIG:
@@ -803,7 +803,7 @@ public:
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
- if(spell->Id == SPELL_FLASH_FREEZE_TRAPPED_NPC)
+ if (spell->Id == SPELL_FLASH_FREEZE_TRAPPED_NPC)
{
events.Reset();
events.ScheduleEvent(EVENT_TRY_FREE_HELPER, 2s);
@@ -814,19 +814,19 @@ public:
{
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_TRY_FREE_HELPER:
{
- if( !me->HasAura(SPELL_FLASH_FREEZE_TRAPPED_NPC) )
- if( pInstance )
- if( ObjectGuid g = pInstance->GetGuidData(TYPE_HODIR) )
- if( Creature* hodir = ObjectAccessor::GetCreature(*me, g) )
+ if (!me->HasAura(SPELL_FLASH_FREEZE_TRAPPED_NPC))
+ if (pInstance)
+ if (ObjectGuid g = pInstance->GetGuidData(TYPE_HODIR))
+ if (Creature* hodir = ObjectAccessor::GetCreature(*me, g))
{
AttackStart(hodir);
ScheduleAbilities();
@@ -900,7 +900,7 @@ public:
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
- if(spell->Id == SPELL_FLASH_FREEZE_TRAPPED_NPC)
+ if (spell->Id == SPELL_FLASH_FREEZE_TRAPPED_NPC)
{
events.Reset();
events.ScheduleEvent(EVENT_TRY_FREE_HELPER, 2s);
@@ -911,19 +911,19 @@ public:
{
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_TRY_FREE_HELPER:
{
- if( !me->HasAura(SPELL_FLASH_FREEZE_TRAPPED_NPC) )
- if( pInstance )
- if( ObjectGuid g = pInstance->GetGuidData(TYPE_HODIR) )
- if( Creature* hodir = ObjectAccessor::GetCreature(*me, g) )
+ if (!me->HasAura(SPELL_FLASH_FREEZE_TRAPPED_NPC))
+ if (pInstance)
+ if (ObjectGuid g = pInstance->GetGuidData(TYPE_HODIR))
+ if (Creature* hodir = ObjectAccessor::GetCreature(*me, g))
{
AttackStart(hodir);
ScheduleAbilities();
@@ -998,7 +998,7 @@ public:
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
- if(spell->Id == SPELL_FLASH_FREEZE_TRAPPED_NPC)
+ if (spell->Id == SPELL_FLASH_FREEZE_TRAPPED_NPC)
{
events.Reset();
events.ScheduleEvent(EVENT_TRY_FREE_HELPER, 2s);
@@ -1016,19 +1016,19 @@ public:
{
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_TRY_FREE_HELPER:
{
- if( !me->HasAura(SPELL_FLASH_FREEZE_TRAPPED_NPC) )
- if( pInstance )
- if( ObjectGuid g = pInstance->GetGuidData(TYPE_HODIR) )
- if( Creature* hodir = ObjectAccessor::GetCreature(*me, g) )
+ if (!me->HasAura(SPELL_FLASH_FREEZE_TRAPPED_NPC))
+ if (pInstance)
+ if (ObjectGuid g = pInstance->GetGuidData(TYPE_HODIR))
+ if (Creature* hodir = ObjectAccessor::GetCreature(*me, g))
{
AttackStart(hodir);
ScheduleAbilities();
@@ -1100,7 +1100,7 @@ public:
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
- if(spell->Id == SPELL_FLASH_FREEZE_TRAPPED_NPC)
+ if (spell->Id == SPELL_FLASH_FREEZE_TRAPPED_NPC)
{
events.Reset();
events.ScheduleEvent(EVENT_TRY_FREE_HELPER, 2s);
@@ -1111,19 +1111,19 @@ public:
{
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_TRY_FREE_HELPER:
{
- if( !me->HasAura(SPELL_FLASH_FREEZE_TRAPPED_NPC) )
- if( pInstance )
- if( ObjectGuid g = pInstance->GetGuidData(TYPE_HODIR) )
- if( Creature* hodir = ObjectAccessor::GetCreature(*me, g) )
+ if (!me->HasAura(SPELL_FLASH_FREEZE_TRAPPED_NPC))
+ if (pInstance)
+ if (ObjectGuid g = pInstance->GetGuidData(TYPE_HODIR))
+ if (Creature* hodir = ObjectAccessor::GetCreature(*me, g))
{
AttackStart(hodir);
ScheduleAbilities();
@@ -1147,14 +1147,14 @@ public:
bool found = false;
me->GetCreaturesWithEntryInRange(FB, 150.0f, NPC_FLASH_FREEZE_NPC);
for( std::list<Creature*>::const_iterator itr = FB.begin(); itr != FB.end(); ++itr )
- if( !((*itr)->HasAura(SPELL_MAGE_MELT_ICE)) )
+ if (!((*itr)->HasAura(SPELL_MAGE_MELT_ICE)))
{
me->CastSpell((*itr), SPELL_MAGE_MELT_ICE, false);
found = true;
break;
}
- if( found )
+ if (found)
{
events.DelayEvents(2s);
events.Repeat(2s);
@@ -1372,7 +1372,7 @@ class spell_hodir_flash_freeze_aura : public AuraScript
if (target->IsPlayer())
{
caster->ToCreature()->AI()->SetData(1, 1);
- if( Creature* c = target->SummonCreature(NPC_FLASH_FREEZE_PLR, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 5 * 60 * 1000) )
+ if (Creature* c = target->SummonCreature(NPC_FLASH_FREEZE_PLR, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 5 * 60 * 1000))
{
c->CastSpell(target, SPELL_FLASH_FREEZE_TRAPPED_PLAYER, true);
caster->ToCreature()->AI()->JustSummoned(c);
@@ -1380,7 +1380,7 @@ class spell_hodir_flash_freeze_aura : public AuraScript
}
else if (target->IsCreature())
{
- if( Creature* c = target->SummonCreature(NPC_FLASH_FREEZE_NPC, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000) )
+ if (Creature* c = target->SummonCreature(NPC_FLASH_FREEZE_NPC, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000))
{
c->CastSpell(target, SPELL_FLASH_FREEZE_TRAPPED_NPC, true);
caster->ToCreature()->AI()->JustSummoned(c);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
index f44e278d4b..a19b91a95c 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
@@ -148,7 +148,7 @@ public:
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
- if( damage >= RAID_MODE(3000U, 5000U) && me->GetAura(S_BRITTLE) )
+ if (damage >= RAID_MODE(3000U, 5000U) && me->GetAura(S_BRITTLE))
{
me->CastSpell(me, SPELL_SHATTER, true);
Unit::Kill(attacker, me);
@@ -219,7 +219,7 @@ public:
bShattered = false;
lastShatterMSTime = 0;
- if( InstanceScript* m_pInstance = me->GetInstanceScript() )
+ if (InstanceScript* m_pInstance = me->GetInstanceScript())
{
m_pInstance->SetData(TYPE_IGNIS, NOT_STARTED);
m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_STOKIN_THE_FURNACE_EVENT);
@@ -256,7 +256,7 @@ public:
Talk(SAY_AGGRO);
DoZoneInCombat();
- if( InstanceScript* m_pInstance = me->GetInstanceScript() )
+ if (InstanceScript* m_pInstance = me->GetInstanceScript())
{
m_pInstance->SetData(TYPE_IGNIS, IN_PROGRESS);
m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_STOKIN_THE_FURNACE_EVENT);
@@ -298,7 +298,7 @@ public:
{
Talk(SAY_DEATH);
- if( me->GetInstanceScript() )
+ if (me->GetInstanceScript())
me->GetInstanceScript()->SetData(TYPE_IGNIS, DONE);
std::list<Creature*> icl;
@@ -324,7 +324,7 @@ public:
if (!UpdateVictim())
return;
- if( me->GetPositionX() < 490.0f || me->GetPositionX() > 690.0f || me->GetPositionY() < 130.0f || me->GetPositionY() > 410.0f )
+ if (me->GetPositionX() < 490.0f || me->GetPositionX() > 690.0f || me->GetPositionY() < 130.0f || me->GetPositionY() > 410.0f )
{
EnterEvadeMode(EVADE_REASON_OTHER);
return;
@@ -380,9 +380,9 @@ public:
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
{
temp = itr->GetSource();
- if( !temp->IsAlive() || temp->GetExactDist2d(me) > 90.0f )
+ if (!temp->IsAlive() || temp->GetExactDist2d(me) > 90.0f )
continue;
- if( me->GetVictim() && temp->GetGUID() == me->GetVictim()->GetGUID() )
+ if (me->GetVictim() && temp->GetGUID() == me->GetVictim()->GetGUID())
continue;
bool found = false;
for (std::list<Creature*>::iterator iterator = icl.begin(); iterator != icl.end(); ++iterator)
@@ -394,14 +394,14 @@ public:
}
}
- if( !found )
+ if (!found)
playerGUIDs.push_back(temp->GetGUID());
}
- if( !playerGUIDs.empty() )
+ if (!playerGUIDs.empty())
{
int8 pos = urand(0, playerGUIDs.size() - 1);
- if( Player* pTarget = ObjectAccessor::GetPlayer(*me, playerGUIDs.at(pos)) )
+ if (Player* pTarget = ObjectAccessor::GetPlayer(*me, playerGUIDs.at(pos)))
{
Talk(SAY_SLAG_POT);
me->CastSpell(pTarget, SPELL_GRAB, false);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
index fdbebae70d..ae7d9d955c 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
@@ -573,7 +573,7 @@ public:
{
float x, y, z;
// left arm
- if( me->GetEntry() == NPC_LEFT_ARM )
+ if (me->GetEntry() == NPC_LEFT_ARM )
{
x = 1776.97f;
y = -44.8396f;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
index 5ced2828d8..d306053870 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
@@ -417,16 +417,16 @@ public:
events.Update(diff);
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_COMPUTER_SAY_INITIATED:
- if( Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000) )
+ if (Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
computer->AI()->Talk(TALK_COMPUTER_INITIATED);
break;
case EVENT_COMPUTER_SAY_MINUTES:
- if( Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000) )
+ if (Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
computer->AI()->Talk(minutesTalkNum++);
break;
case EVENT_MIMIRON_SAY_HARDMODE:
@@ -442,12 +442,12 @@ public:
std::vector<Player*> pg;
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
- if( Player* plr = itr->GetSource() )
- if( plr->IsAlive() && plr->GetExactDist2d(me) < 150.0f && !plr->IsGameMaster() )
+ if (Player* plr = itr->GetSource())
+ if (plr->IsAlive() && plr->GetExactDist2d(me) < 150.0f && !plr->IsGameMaster())
pg.push_back(plr);
for( uint8 i = 0; i < 3; ++i )
- if( !pg.empty() )
+ if (!pg.empty())
{
uint8 index = urand(0, pg.size() - 1);
Player* player = pg[index];
@@ -467,7 +467,7 @@ public:
case EVENT_BERSERK:
berserk = true;
Talk(SAY_BERSERK);
- if( hardmode )
+ if (hardmode)
me->SummonCreature(33576, 2744.78f, 2569.47f, 364.32f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 120000);
events.ScheduleEvent(EVENT_BERSERK_2, 0ms);
break;
@@ -486,7 +486,7 @@ public:
}
break;
case EVENT_SIT_LMK2:
- if(Creature* LMK2 = GetLMK2())
+ if (Creature* LMK2 = GetLMK2())
{
me->EnterVehicle(LMK2, 6);
events.ScheduleEvent(EVENT_SIT_LMK2_INTERVAL, 2s);
@@ -500,8 +500,8 @@ public:
if (hardmode)
{
LMK2->CastSpell(LMK2, SPELL_EMERGENCY_MODE, true);
- if( Vehicle* veh = LMK2->GetVehicleKit() )
- if( Unit* cannon = veh->GetPassenger(3) )
+ if (Vehicle* veh = LMK2->GetVehicleKit())
+ if (Unit* cannon = veh->GetPassenger(3))
cannon->CastSpell(cannon, SPELL_EMERGENCY_MODE, true);
}
LMK2->AI()->SetData(1, 1);
@@ -521,7 +521,7 @@ public:
EnterEvadeMode(EVADE_REASON_OTHER);
break;
case EVENT_ELEVATOR_INTERVAL_0:
- if( GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 100.0f) )
+ if (GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 100.0f))
{
elevator->SetLootState(GO_READY);
elevator->UseDoorOrButton(0, false);
@@ -530,9 +530,9 @@ public:
events.ScheduleEvent(EVENT_ELEVATOR_INTERVAL_1, 6s);
break;
case EVENT_ELEVATOR_INTERVAL_1:
- if(me->SummonCreature(NPC_VX001, 2744.65f, 2569.46f, 364.40f, 3.14f, TEMPSUMMON_MANUAL_DESPAWN))
+ if (me->SummonCreature(NPC_VX001, 2744.65f, 2569.46f, 364.40f, 3.14f, TEMPSUMMON_MANUAL_DESPAWN))
{
- if( GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 100.0f) )
+ if (GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 100.0f))
{
elevator->SetLootState(GO_READY);
elevator->UseDoorOrButton(0, true);
@@ -557,7 +557,7 @@ public:
events.ScheduleEvent(EVENT_ENTER_VX001, 5s);
break;
case EVENT_ENTER_VX001:
- if( Creature* VX001 = GetVX001() )
+ if (Creature* VX001 = GetVX001())
{
me->EnterVehicle(VX001, 1);
events.ScheduleEvent(EVENT_EMOTE_VX001, 2s);
@@ -566,7 +566,7 @@ public:
EnterEvadeMode(EVADE_REASON_OTHER);
break;
case EVENT_EMOTE_VX001:
- if( Creature* VX001 = GetVX001() )
+ if (Creature* VX001 = GetVX001())
{
VX001->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
events.ScheduleEvent(EVENT_VX001_START_FIGHT, 1750ms);
@@ -575,9 +575,9 @@ public:
EnterEvadeMode(EVADE_REASON_OTHER);
break;
case EVENT_VX001_START_FIGHT:
- if( Creature* VX001 = GetVX001() )
+ if (Creature* VX001 = GetVX001())
{
- if( hardmode )
+ if (hardmode)
VX001->CastSpell(VX001, SPELL_EMERGENCY_MODE, true);
VX001->AI()->SetData(1, 2);
me->SetInCombatWithZone();
@@ -586,7 +586,7 @@ public:
EnterEvadeMode(EVADE_REASON_OTHER);
break;
case EVENT_VX001_EMOTESTATE_DEATH:
- if( Creature* VX001 = GetVX001() )
+ if (Creature* VX001 = GetVX001())
{
VX001->HandleEmoteCommand(EMOTE_STATE_DROWNED);
VX001->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DROWNED);
@@ -596,8 +596,8 @@ public:
EnterEvadeMode(EVADE_REASON_OTHER);
break;
case EVENT_GET_OUT_VX001:
- if( Creature* VX001 = GetVX001() )
- if( Creature* ACU = me->SummonCreature(NPC_AERIAL_COMMAND_UNIT, 2743.91f, 2568.78f, 391.34f, M_PI, TEMPSUMMON_MANUAL_DESPAWN) )
+ if (Creature* VX001 = GetVX001())
+ if (Creature* ACU = me->SummonCreature(NPC_AERIAL_COMMAND_UNIT, 2743.91f, 2568.78f, 391.34f, M_PI, TEMPSUMMON_MANUAL_DESPAWN))
{
me->EnterVehicle(VX001, 4);
float speed = ACU->GetDistance(2737.75f, 2574.22f, 381.34f) / 2.0f;
@@ -614,7 +614,7 @@ public:
events.ScheduleEvent(EVENT_ENTER_ACU, 7s);
break;
case EVENT_ENTER_ACU:
- if( Creature* ACU = GetACU() )
+ if (Creature* ACU = GetACU())
{
me->EnterVehicle(ACU, 0);
events.ScheduleEvent(EVENT_SAY_ACU_ACTIVATE, 6s);
@@ -627,9 +627,9 @@ public:
events.ScheduleEvent(EVENT_ACU_START_ATTACK, 4s);
break;
case EVENT_ACU_START_ATTACK:
- if( Creature* ACU = GetACU() )
+ if (Creature* ACU = GetACU())
{
- if( hardmode )
+ if (hardmode)
ACU->CastSpell(ACU, SPELL_EMERGENCY_MODE, true);
ACU->AI()->SetData(1, 3);
me->SetInCombatWithZone();
@@ -654,7 +654,7 @@ public:
{
Creature* LMK2 = GetLMK2();
Creature* VX001 = GetVX001();
- if( !VX001 || !LMK2 )
+ if (!VX001 || !LMK2)
{
EnterEvadeMode(EVADE_REASON_OTHER);
return;
@@ -670,7 +670,7 @@ public:
{
Creature* VX001 = GetVX001();
Creature* LMK2 = GetLMK2();
- if( !VX001 || !LMK2 )
+ if (!VX001 || !LMK2)
{
EnterEvadeMode(EVADE_REASON_OTHER);
return;
@@ -687,7 +687,7 @@ public:
{
Creature* ACU = GetACU();
Creature* VX001 = GetVX001();
- if( !VX001 || !ACU )
+ if (!VX001 || !ACU)
{
EnterEvadeMode(EVADE_REASON_OTHER);
return;
@@ -705,7 +705,7 @@ public:
Creature* VX001 = GetVX001();
Creature* LMK2 = GetLMK2();
Creature* ACU = GetACU();
- if( !VX001 || !LMK2 || !ACU )
+ if (!VX001 || !LMK2 || !ACU)
{
EnterEvadeMode(EVADE_REASON_OTHER);
return;
@@ -717,7 +717,7 @@ public:
LMK2->CastSpell(LMK2, SPELL_SELF_REPAIR, true); //LMK2->SetHealth( LMK2->GetMaxHealth()/2 );
VX001->CastSpell(VX001, SPELL_SELF_REPAIR, true); //VX001->SetHealth( VX001->GetMaxHealth()/2 );
ACU->CastSpell(ACU, SPELL_SELF_REPAIR, true); //ACU->SetHealth( ACU->GetMaxHealth()/2 );
- if( hardmode )
+ if (hardmode)
{
LMK2->CastSpell(LMK2, SPELL_EMERGENCY_MODE, true);
VX001->CastSpell(VX001, SPELL_EMERGENCY_MODE, true);
@@ -770,11 +770,11 @@ public:
DoCastSelf(SPELL_SLEEP_VISUAL_1);
- if( pInstance )
+ if (pInstance)
for( uint16 i = 0; i < 3; ++i )
- if( ObjectGuid guid = pInstance->GetGuidData(DATA_GO_MIMIRON_DOOR_1 + i) )
- if( GameObject* door = ObjectAccessor::GetGameObject(*me, guid) )
- if( door->GetGoState() != GO_STATE_ACTIVE )
+ if (ObjectGuid guid = pInstance->GetGuidData(DATA_GO_MIMIRON_DOOR_1 + i))
+ if (GameObject* door = ObjectAccessor::GetGameObject(*me, guid))
+ if (door->GetGoState() != GO_STATE_ACTIVE )
{
door->SetLootState(GO_READY);
door->UseDoorOrButton(0, false);
@@ -784,7 +784,7 @@ public:
pInstance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, NPC_LEVIATHAN_MKII, 1, me);
if (hardmode)
- if( Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000) )
+ if (Creature* computer = me->SummonCreature(NPC_COMPUTER, 2746.7f, 2569.44f, 410.39f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 1000))
computer->AI()->Talk(TALK_COMPUTER_TERMINATED);
events.Reset();
@@ -873,19 +873,19 @@ public:
void ResetGameObjects()
{
- if( pInstance )
+ if (pInstance)
for( uint16 i = 0; i < 3; ++i )
- if( ObjectGuid guid = pInstance->GetGuidData(DATA_GO_MIMIRON_DOOR_1 + i) )
- if( GameObject* door = ObjectAccessor::GetGameObject(*me, guid) )
- if( door->GetGoState() != GO_STATE_ACTIVE )
+ if (ObjectGuid guid = pInstance->GetGuidData(DATA_GO_MIMIRON_DOOR_1 + i))
+ if (GameObject* door = ObjectAccessor::GetGameObject(*me, guid))
+ if (door->GetGoState() != GO_STATE_ACTIVE )
{
door->SetLootState(GO_READY);
door->UseDoorOrButton(0, false);
}
- if( GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 200.0f) )
+ if (GameObject* elevator = me->FindNearestGameObject(GO_MIMIRON_ELEVATOR, 200.0f))
{
- if( elevator->GetGoState() != GO_STATE_ACTIVE )
+ if (elevator->GetGoState() != GO_STATE_ACTIVE )
{
elevator->SetLootState(GO_READY);
elevator->SetByteValue(GAMEOBJECT_BYTES_1, 0, GO_STATE_ACTIVE);
@@ -893,8 +893,8 @@ public:
elevator->EnableCollision(false);
}
- if( GameObject* button = me->FindNearestGameObject(GO_BUTTON, 200.0f) )
- if( button->GetGoState() != GO_STATE_READY )
+ if (GameObject* button = me->FindNearestGameObject(GO_BUTTON, 200.0f))
+ if (button->GetGoState() != GO_STATE_READY )
{
button->SetLootState(GO_READY);
button->UseDoorOrButton(0, false);
@@ -904,18 +904,18 @@ public:
void CloseDoorAndButton()
{
- if( pInstance )
+ if (pInstance)
for( uint16 i = 0; i < 3; ++i )
- if( ObjectGuid guid = pInstance->GetGuidData(DATA_GO_MIMIRON_DOOR_1 + i) )
- if( GameObject* door = ObjectAccessor::GetGameObject(*me, guid) )
- if( door->GetGoState() != GO_STATE_READY )
+ if (ObjectGuid guid = pInstance->GetGuidData(DATA_GO_MIMIRON_DOOR_1 + i))
+ if (GameObject* door = ObjectAccessor::GetGameObject(*me, guid))
+ if (door->GetGoState() != GO_STATE_READY )
{
door->SetLootState(GO_READY);
door->UseDoorOrButton(0, false);
}
- if( GameObject* button = me->FindNearestGameObject(GO_BUTTON, 200.0f) )
- if( button->GetGoState() != GO_STATE_ACTIVE )
+ if (GameObject* button = me->FindNearestGameObject(GO_BUTTON, 200.0f))
+ if (button->GetGoState() != GO_STATE_ACTIVE )
{
button->SetLootState(GO_READY);
button->UseDoorOrButton(0, false);
@@ -1143,7 +1143,7 @@ public:
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
if (Player* plr = itr->GetSource())
- if( plr->IsAlive() && plr->GetDistance2d(me) > 15.0f )
+ if (plr->IsAlive() && plr->GetDistance2d(me) > 15.0f )
pList.push_back(plr);
if (!pList.empty())
@@ -1151,7 +1151,7 @@ public:
else
pTarget = (Player*)SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true);
- if( pTarget )
+ if (pTarget)
cannon->CastSpell(pTarget, SPELL_NAPALM_SHELL, false);
events.Repeat(14s);
@@ -1236,7 +1236,7 @@ public:
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
- if( spell->Id == SPELL_SELF_REPAIR )
+ if (spell->Id == SPELL_SELF_REPAIR)
{
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
@@ -1339,7 +1339,7 @@ public:
void DoAction(int32 action) override
{
if (action == 1337)
- if( Vehicle* vk = me->GetVehicleKit() )
+ if (Vehicle* vk = me->GetVehicleKit())
for (uint8 i = 0; i < 2; ++i)
if (Unit* r = vk->GetPassenger(5 + i))
if (r->IsCreature())
@@ -1422,15 +1422,15 @@ public:
events.Repeat(10s);
break;
case EVENT_SPELL_ROCKET_STRIKE:
- if( Vehicle* vk = me->GetVehicleKit() )
+ if (Vehicle* vk = me->GetVehicleKit())
{
for( int i = 0; i < (Phase / 2); ++i )
{
uint8 index = (Phase == 2 ? rand() % 2 : i);
- if( Unit* r = vk->GetPassenger(5 + index) )
+ if (Unit* r = vk->GetPassenger(5 + index))
if (Player* temp = SelectTargetFromPlayerList(100.0f))
{
- if( Creature* trigger = me->SummonCreature(NPC_ROCKET_STRIKE_N, temp->GetPositionX(), temp->GetPositionY(), temp->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 6000) )
+ if (Creature* trigger = me->SummonCreature(NPC_ROCKET_STRIKE_N, temp->GetPositionX(), temp->GetPositionY(), temp->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 6000))
trigger->CastSpell(trigger, SPELL_ROCKET_STRIKE_AURA, true);
Position exitPos = r->GetPosition();
exitPos.m_positionX += cos(me->GetOrientation()) * 2.35f;
@@ -1473,7 +1473,7 @@ public:
vb->SendMeleeAttackStop();
vb->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
- if( !leftarm )
+ if (!leftarm)
{
vb->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_03);
me->CastSpell(p, SPELL_HAND_PULSE_R, false);
@@ -1560,7 +1560,7 @@ public:
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
- if( spell->Id == SPELL_SELF_REPAIR )
+ if (spell->Id == SPELL_SELF_REPAIR)
{
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
@@ -1715,12 +1715,12 @@ public:
return;
// following :D
- if( Phase == 3 && !immobilized )
- if( Unit* victim = me->GetVictim() )
- if( me->GetExactDist2d(victim) > 25.0f )
+ if (Phase == 3 && !immobilized)
+ if (Unit* victim = me->GetVictim())
+ if (me->GetExactDist2d(victim) > 25.0f )
{
float angle = victim->GetAngle(me->GetPositionX(), me->GetPositionY());
- me->SetOrientation( me->GetAngle(victim->GetPositionX(), victim->GetPositionY()) );
+ me->SetOrientation( me->GetAngle(victim->GetPositionX(), victim->GetPositionY()));
float x = victim->GetPositionX() + 15.0f * cos(angle);
float y = victim->GetPositionY() + 15.0f * std::sin(angle);
@@ -1759,11 +1759,11 @@ public:
case 0:
break;
case EVENT_SPELL_PLASMA_BALL:
- if( !immobilized )
+ if (!immobilized)
{
if (Phase == 3)
{
- if( Unit* victim = me->GetVictim() )
+ if (Unit* victim = me->GetVictim())
me->CastSpell(victim, SPELL_PLASMA_BALL, false);
}
else
@@ -1778,18 +1778,18 @@ public:
events.Repeat(3s);
break;
case EVENT_SUMMON_BOMB_BOT:
- if( !immobilized )
+ if (!immobilized)
me->CastSpell(me, SPELL_SUMMON_BOMB_BOT, false);
events.Repeat(15s);
break;
case EVENT_SUMMON_ASSAULT_BOT:
- if( GameObject* pad = me->FindNearestGameObject(RAND(194742, 194746, 194745), 200.0f) )
+ if (GameObject* pad = me->FindNearestGameObject(RAND(194742, 194746, 194745), 200.0f))
if (Creature* trigger = me->SummonCreature(NPC_BOT_SUMMON_TRIGGER, *pad, TEMPSUMMON_TIMED_DESPAWN, 15000))
trigger->AI()->DoAction(2);
events.Repeat(30s);
break;
case EVENT_SUMMON_JUNK_BOT:
- if( GameObject* pad = me->FindNearestGameObject(RAND(194741, 194744, 194747), 200.0f) )
+ if (GameObject* pad = me->FindNearestGameObject(RAND(194741, 194744, 194747), 200.0f))
if (Creature* trigger = me->SummonCreature(NPC_BOT_SUMMON_TRIGGER, *pad, TEMPSUMMON_TIMED_DESPAWN, 15000))
trigger->AI()->DoAction(1);
events.Repeat(10s);
@@ -1798,7 +1798,7 @@ public:
{
uint32 ids[3] = {194740, 194743, 194748};
for( uint8 i = 0; i < 3; ++i )
- if( GameObject* pad = me->FindNearestGameObject(ids[i], 200.0f) )
+ if (GameObject* pad = me->FindNearestGameObject(ids[i], 200.0f))
if (Creature* trigger = me->SummonCreature(NPC_BOT_SUMMON_TRIGGER, *pad, TEMPSUMMON_MANUAL_DESPAWN))
trigger->AI()->DoAction(3);
events.Repeat(45s);
@@ -1871,7 +1871,7 @@ public:
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
- if( spell->Id == SPELL_SELF_REPAIR )
+ if (spell->Id == SPELL_SELF_REPAIR)
{
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
@@ -2062,7 +2062,7 @@ public:
void DoAction(int32 param) override
{
- switch( param )
+ switch (param)
{
case 1:
me->CastSpell(me, SPELL_BEAM_GREEN, true);
@@ -2081,14 +2081,14 @@ public:
void UpdateAI(uint32 diff) override
{
- if( timer <= diff )
+ if (timer <= diff)
{
uint32 option_npcid[3] = {NPC_JUNK_BOT, NPC_ASSAULT_BOT, NPC_EMERGENCY_FIRE_BOT};
InstanceScript* pInstance = me->GetInstanceScript();
if (Creature* ACU = GetACU()) // ACU summons for easy removing
- if( Creature* bot = ACU->SummonCreature( option_npcid[option - 1], *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 25000 ) )
+ if (Creature* bot = ACU->SummonCreature( option_npcid[option - 1], *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 25000))
{
- if( option < 3 )
+ if (option < 3)
bot->SetInCombatWithZone();
if (Creature* m = GetMimiron())
if (m->AI()->GetData(1)) // hardmode
@@ -2190,12 +2190,12 @@ public:
bool OnGossipHello(Player* player, GameObject* go) override
{
- if(!player || !go)
+ if (!player || !go)
return true;
if (InstanceScript* instance = go->GetInstanceScript())
{
- if(instance->GetData(TYPE_MIMIRON) != NOT_STARTED)
+ if (instance->GetData(TYPE_MIMIRON) != NOT_STARTED)
return false;
if (Creature* c = ObjectAccessor::GetCreature(*go, instance->GetGuidData(TYPE_MIMIRON)))
@@ -2226,7 +2226,7 @@ public:
CreateTime = GameTime::GetGameTime().count();
events.Reset();
events.ScheduleEvent(EVENT_FLAMES_SPREAD, 5750ms);
- if( Creature* flame = me->SummonCreature(NPC_FLAMES_SPREAD, me->GetPositionX(), me->GetPositionY(), 364.32f, 0.0f) )
+ if (Creature* flame = me->SummonCreature(NPC_FLAMES_SPREAD, me->GetPositionX(), me->GetPositionY(), 364.32f, 0.0f))
{
FlameList.push_back(flame->GetGUID());
flame->CastSpell(flame, SPELL_FLAMES_AURA, true);
@@ -2245,7 +2245,7 @@ public:
void SpreadFlame(float x, float y)
{
- if( Creature* flame = me->SummonCreature(NPC_FLAMES_SPREAD, x, y, 364.32f, 0.0f) )
+ if (Creature* flame = me->SummonCreature(NPC_FLAMES_SPREAD, x, y, 364.32f, 0.0f))
{
FlameList.push_back(flame->GetGUID());
if (Creature* c = me->FindNearestCreature(NPC_FLAMES_SPREAD, 10.0f))
@@ -2280,13 +2280,13 @@ public:
events.Update(diff);
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_FLAMES_SPREAD:
{
- if( FlameList.empty() )
+ if (FlameList.empty())
{
me->DespawnOrUnsummon();
return;
@@ -2300,15 +2300,15 @@ public:
}
Creature* last = ObjectAccessor::GetCreature(*me, FlameList.back());
- if( last )
+ if (last)
{
float prevdist = 100.0f;
Player* target = nullptr;
Map::PlayerList const& pl = me->GetMap()->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
- if( Player* plr = itr->GetSource() )
- if( plr->IsAlive() && plr->GetExactDist2d(last) < prevdist && !plr->IsGameMaster() )
+ if (Player* plr = itr->GetSource())
+ if (plr->IsAlive() && plr->GetExactDist2d(last) < prevdist && !plr->IsGameMaster())
{
target = plr;
prevdist = plr->GetExactDist2d(last);
@@ -2345,7 +2345,7 @@ public:
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
- switch( spell->Id )
+ switch (spell->Id)
{
case SPELL_FROST_BOMB_EXPLOSION_10:
case SPELL_FROST_BOMB_EXPLOSION_25:
@@ -2403,7 +2403,7 @@ public:
void UpdateAI(uint32 diff) override
{
events.Update(diff);
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
index 985c014da5..8d9dae387f 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
@@ -197,7 +197,7 @@ public:
bGroundPhase = false;
flyTimes = 0;
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_RAZORSCALE, NOT_STARTED);
}
@@ -223,7 +223,7 @@ public:
uint8 i = 0;
for( std::list<Creature*>::iterator itr = eeList.begin(); itr != eeList.end(); ++itr )
{
- if( i > 2 )
+ if (i > 2)
break;
ExpeditionEngineerGUIDs[i] = (*itr)->GetGUID();
if (!i)
@@ -233,7 +233,7 @@ public:
if (Creature* c = me->FindNearestCreature(NPC_EXPEDITION_COMMANDER, 300.0f, true))
CommanderGUID = c->GetGUID();
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_RAZORSCALE, IN_PROGRESS);
}
@@ -241,7 +241,7 @@ public:
{
summons.DespawnAll();
- if( pInstance )
+ if (pInstance)
pInstance->SetData(TYPE_RAZORSCALE, DONE);
}
@@ -278,18 +278,18 @@ public:
case SPELL_CHAIN_4:
{
uint8 count = 0;
- if( me->HasAura(SPELL_CHAIN_1) )
+ if (me->HasAura(SPELL_CHAIN_1))
count++;
- if( me->HasAura(SPELL_CHAIN_3) )
+ if (me->HasAura(SPELL_CHAIN_3))
count++;
if (RAID_MODE(0, 1))
{
- if( me->HasAura(SPELL_CHAIN_2) )
+ if (me->HasAura(SPELL_CHAIN_2))
count++;
- if( me->HasAura(SPELL_CHAIN_4) )
+ if (me->HasAura(SPELL_CHAIN_4))
count++;
}
- if( count >= REQ_CHAIN_COUNT )
+ if (count >= REQ_CHAIN_COUNT)
{
if (Creature* commander = ObjectAccessor::GetCreature(*me, CommanderGUID))
commander->AI()->Talk(SAY_COMMANDER_GROUND_PHASE);
@@ -397,25 +397,25 @@ public:
}
break;
case EVENT_SPELL_FIREBALL:
- if( Unit* pTarget = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, true) )
+ if (Unit* pTarget = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, true))
me->CastSpell(pTarget, SPELL_FIREBALL, false);
events.Repeat(4s);
break;
case EVENT_SPELL_DEVOURING_FLAME:
- if( Unit* pTarget = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, true) )
+ if (Unit* pTarget = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, true))
me->CastSpell(pTarget, SPELL_DEVOURINGFLAME, false);
events.Repeat(13s);
break;
case EVENT_SUMMON_MOLE_MACHINES:
{
memset(cords, '\0', sizeof(cords));
- uint8 num = RAID_MODE( urand(2, 3), urand(2, 4) );
+ uint8 num = RAID_MODE( urand(2, 3), urand(2, 4));
for( int i = 0; i < num; ++i )
{
// X: (550, 625) Y: (-185, -230)
cords[i][0] = urand(550, 625);
cords[i][1] = -230 + rand() % 45;
- if( GameObject* drill = me->SummonGameObject(GO_DRILL, cords[i][0], cords[i][1], 391.1f, M_PI / 4, 0.0f, 0.0f, 0.0f, 0.0f, 8) )
+ if (GameObject* drill = me->SummonGameObject(GO_DRILL, cords[i][0], cords[i][1], 391.1f, M_PI / 4, 0.0f, 0.0f, 0.0f, 0.0f, 8))
{
//drill->SetGoAnimProgress(0);
//drill->SetLootState(GO_READY);
@@ -432,13 +432,13 @@ public:
case EVENT_SUMMON_ADDS:
for( int i = 0; i < 4; ++i )
{
- if( !cords[i][0] )
+ if (!cords[i][0])
break;
uint8 opt;
uint8 r = urand(1, 100);
- if( r <= 30 ) opt = 1;
- else if( r <= 65 ) opt = 2;
+ if (r <= 30) opt = 1;
+ else if (r <= 65) opt = 2;
else opt = 3;
for( int j = 0; j < 4; ++j )
@@ -447,13 +447,13 @@ public:
float y = cords[i][1] + 4.0f * std::sin(j * M_PI / 2);
uint32 npc_entry = 0;
- switch( opt )
+ switch (opt)
{
case 1:
- if( j == 1 ) npc_entry = NPC_DARK_RUNE_SENTINEL;
+ if (j == 1) npc_entry = NPC_DARK_RUNE_SENTINEL;
break;
case 2:
- switch( j )
+ switch (j)
{
case 1:
npc_entry = NPC_DARK_RUNE_WATCHER;
@@ -464,7 +464,7 @@ public:
}
break;
default: // case 3:
- switch( j )
+ switch (j)
{
case 1:
npc_entry = NPC_DARK_RUNE_WATCHER;
@@ -479,7 +479,7 @@ public:
break;
}
- if( npc_entry )
+ if (npc_entry)
if (Creature* c = me->SummonCreature(npc_entry, x, y, 391.1f, j * M_PI / 2, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000))
DoZoneInCombat(c);
}
@@ -498,8 +498,8 @@ public:
me->SetInCombatWithZone(); // just in case
if (pInstance)
for( int i = 0; i < 4; ++i )
- if( ObjectGuid guid = pInstance->GetGuidData(DATA_HARPOON_FIRE_STATE_1 + i) )
- if( Creature* hfs = ObjectAccessor::GetCreature(*me, guid) )
+ if (ObjectGuid guid = pInstance->GetGuidData(DATA_HARPOON_FIRE_STATE_1 + i))
+ if (Creature* hfs = ObjectAccessor::GetCreature(*me, guid))
{
me->SummonCreature(34188, hfs->GetPositionX(), hfs->GetPositionY(), hfs->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 22000);
hfs->AI()->SetData(1, 0);
@@ -515,7 +515,7 @@ public:
}
me->CastSpell(me, SPELL_WINGBUFFET, true);
- if( (me->GetHealth() * 100) / me->GetMaxHealth() < 50 ) // start phase 3
+ if ((me->GetHealth() * 100) / me->GetMaxHealth() < 50 ) // start phase 3
{
Talk(EMOTE_PERMA_GROUND);
me->SetControlled(false, UNIT_STATE_ROOT);
@@ -753,11 +753,11 @@ public:
{
if (pInstance)
{
- if( me->GetGUID() == pInstance->GetGuidData(DATA_HARPOON_FIRE_STATE_1) )
+ if (me->GetGUID() == pInstance->GetGuidData(DATA_HARPOON_FIRE_STATE_1))
return GO_HARPOON_GUN_1;
- else if( me->GetGUID() == pInstance->GetGuidData(DATA_HARPOON_FIRE_STATE_2) )
+ else if (me->GetGUID() == pInstance->GetGuidData(DATA_HARPOON_FIRE_STATE_2))
return GO_HARPOON_GUN_2;
- else if( me->GetGUID() == pInstance->GetGuidData(DATA_HARPOON_FIRE_STATE_3) )
+ else if (me->GetGUID() == pInstance->GetGuidData(DATA_HARPOON_FIRE_STATE_3))
return GO_HARPOON_GUN_3;
else
return GO_HARPOON_GUN_4;
@@ -773,12 +773,12 @@ public:
if (pInstance)
{
uint32 h_entry = GetHarpoonGunIdForThisHFS();
- if( GameObject* wh = me->FindNearestGameObject(h_entry, 5.0f) )
+ if (GameObject* wh = me->FindNearestGameObject(h_entry, 5.0f))
{
wh->SetRespawnTime(0);
wh->Delete();
}
- if( GameObject* bh = me->FindNearestGameObject(GO_BROKEN_HARPOON, 5.0f) )
+ if (GameObject* bh = me->FindNearestGameObject(GO_BROKEN_HARPOON, 5.0f))
if (bh->GetPhaseMask() != 1)
bh->SetPhaseMask(1, true);
}
@@ -789,9 +789,9 @@ public:
{
if (++repairPoints >= REPAIR_POINTS)
{
- if( GameObject* bh = me->FindNearestGameObject(GO_BROKEN_HARPOON, 4.0f) )
+ if (GameObject* bh = me->FindNearestGameObject(GO_BROKEN_HARPOON, 4.0f))
bh->SetPhaseMask(2, true);
- if( GameObject* wh = me->SummonGameObject(GetHarpoonGunIdForThisHFS(), me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 3 * M_PI / 2, 0.0f, 0.0f, 0.0f, 0.0f, 0) )
+ if (GameObject* wh = me->SummonGameObject(GetHarpoonGunIdForThisHFS(), me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 3 * M_PI / 2, 0.0f, 0.0f, 0.0f, 0.0f, 0))
{
me->RemoveGameObject(wh, false);
if (Creature* cr = me->SummonCreature(NPC_RAZORSCALE_CONTROLLER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 5000))
@@ -884,7 +884,7 @@ public:
if (Creature* c = ObjectAccessor::GetCreature(*me, fixingGUID))
if (me->GetExactDist2dSq(c) <= 25.0f)
{
- if( me->GetUInt32Value(UNIT_NPC_EMOTESTATE) != EMOTE_STATE_WORK )
+ if (me->GetUInt32Value(UNIT_NPC_EMOTESTATE) != EMOTE_STATE_WORK )
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_WORK);
if (std::fabs(me->GetOrientation() - me->GetAngle(c)) > M_PI / 4)
@@ -899,10 +899,10 @@ public:
if (!fixingGUID)
{
Creature* razorscale = nullptr;
- if( ObjectGuid rsGUID = pInstance->GetGuidData(TYPE_RAZORSCALE) )
+ if (ObjectGuid rsGUID = pInstance->GetGuidData(TYPE_RAZORSCALE))
razorscale = ObjectAccessor::GetCreature(*me, rsGUID);
- if( !razorscale || !razorscale->IsInCombat() )
+ if (!razorscale || !razorscale->IsInCombat())
{
Reset();
me->GetMotionMaster()->MoveTargetedHome();
@@ -910,8 +910,8 @@ public:
}
for( int i = 0; i < 4; ++i )
- if( ObjectGuid fs_GUID = pInstance->GetGuidData(DATA_HARPOON_FIRE_STATE_1 + i) )
- if( Creature* fs = ObjectAccessor::GetCreature(*me, fs_GUID) )
+ if (ObjectGuid fs_GUID = pInstance->GetGuidData(DATA_HARPOON_FIRE_STATE_1 + i))
+ if (Creature* fs = ObjectAccessor::GetCreature(*me, fs_GUID))
if (!fs->AI()->GetData(2))
{
float a = rand_norm() * M_PI;
@@ -940,18 +940,18 @@ public:
bool OnGossipHello(Player* user, GameObject* go) override
{
- if( !user || !go )
+ if (!user || !go)
return true;
InstanceScript* pInstance = go->GetInstanceScript();
- if( !pInstance )
+ if (!pInstance)
return true;
Creature* rs = nullptr;
- if( ObjectGuid rsGUID = pInstance->GetGuidData(TYPE_RAZORSCALE) )
+ if (ObjectGuid rsGUID = pInstance->GetGuidData(TYPE_RAZORSCALE))
rs = ObjectAccessor::GetCreature(*go, rsGUID);
- if( !rs || !rs->IsInCombat() )
+ if (!rs || !rs->IsInCombat())
{
go->SetRespawnTime(0);
go->Delete();
@@ -960,7 +960,7 @@ public:
uint32 npc = 0;
uint32 spell = 0;
- switch( go->GetEntry() )
+ switch (go->GetEntry())
{
case GO_HARPOON_GUN_1:
npc = DATA_HARPOON_FIRE_STATE_1;
@@ -980,8 +980,8 @@ public:
break;
}
- if( ObjectGuid g = pInstance->GetGuidData(npc) )
- if( Creature* hfs = ObjectAccessor::GetCreature(*go, g) )
+ if (ObjectGuid g = pInstance->GetGuidData(npc))
+ if (Creature* hfs = ObjectAccessor::GetCreature(*go, g))
hfs->AI()->SetData(3, spell);
go->SetLootState(GO_JUST_DEACTIVATED);
@@ -1017,7 +1017,7 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
if (timer2 <= diff) timer2 = 0;
@@ -1066,10 +1066,10 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
- if( timer1 <= diff )
+ if (timer1 <= diff)
{
me->CastSpell(me->GetVictim(), SPELL_CHAINLIGHTNING, false);
timer1 = urand(10000, 12000);
@@ -1122,10 +1122,10 @@ public:
void UpdateAI(uint32 diff) override
{
- if( !UpdateVictim() )
+ if (!UpdateVictim())
return;
- if( timer1 <= diff )
+ if (timer1 <= diff)
{
me->CastSpell(me, SPELL_BATTLE_SHOUT, false);
timer1 = urand(15000, 20000);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp
index f516bfc845..6be19da410 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp
@@ -1416,14 +1416,14 @@ public:
void RunRunicSmash(bool cast)
{
- if (Creature* cr = ObjectAccessor::GetCreature(*me, _leftHand ? _triggerLeftGUID[0] : _triggerRightGUID[0]) )
+ if (Creature* cr = ObjectAccessor::GetCreature(*me, _leftHand ? _triggerLeftGUID[0] : _triggerRightGUID[0]))
{
if (cast)
cr->CastSpell(cr, SPELL_RUNIC_SMASH_DAMAGE, true);
cr->SetPosition(_leftHand ? 2235.0f : 2221.0f, _nextTriggerPos, cr->GetPositionZ(), 0.0f);
cr->StopMovingOnCurrentPos();
}
- if( Creature* cr = ObjectAccessor::GetCreature(*me, _leftHand ? _triggerLeftGUID[1] : _triggerRightGUID[1]) )
+ if (Creature* cr = ObjectAccessor::GetCreature(*me, _leftHand ? _triggerLeftGUID[1] : _triggerRightGUID[1]))
{
if (cast)
cr->CastSpell(cr, SPELL_RUNIC_SMASH_DAMAGE, true);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
index c67299d861..750df991f1 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
@@ -308,7 +308,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
// Control events
case EVENT_HEALTH_CHECK:
@@ -509,7 +509,7 @@ public:
_spawnSelection++;
break;
case 3:
- if(_pummelerCount < 2)
+ if (_pummelerCount < 2)
me->SummonCreature(NPC_XM024_PUMMELLER, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ() + 2, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
_pummelerCount++;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yoggsaron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yoggsaron.cpp
index dc2e9c641b..68702d3138 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yoggsaron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yoggsaron.cpp
@@ -791,7 +791,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case EVENT_SARA_P1_DOORS_CLOSE:
// Whispers of YS
@@ -1405,7 +1405,7 @@ public:
{
// Stun
if (me->GetInstanceScript())
- if(Creature* sara = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(NPC_SARA)))
+ if (Creature* sara = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(NPC_SARA)))
sara->AI()->DoAction(MINUTE * IN_MILLISECONDS - std::min((uint32)MINUTE * IN_MILLISECONDS, _induceTimer));
_induceTimer = 0;
@@ -1419,7 +1419,7 @@ public:
return;
summons.DespawnAll();
- switch(param)
+ switch (param)
{
case ACTION_ILLUSION_STORMWIND:
PrepareStormwindIllusion();
@@ -1472,7 +1472,7 @@ public:
me->CastSpell(me, SPELL_BRAIN_HURT_VISUAL, true);
if (me->GetInstanceScript())
- if(Creature* sara = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(NPC_SARA)))
+ if (Creature* sara = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(NPC_SARA)))
sara->AI()->DoAction(ACTION_BRAIN_DAMAGED);
}
}
@@ -1905,7 +1905,7 @@ public:
if (_visualTimer)
{
_visualTimer += diff;
- if (_visualTimer >= 100 && _visualTimer < 10000 )
+ if (_visualTimer >= 100 && _visualTimer < 10000)
{
me->CastSpell(me, SPELL_SIMPLE_TELEPORT, false);
_visualTimer = 10000;
@@ -1989,7 +1989,7 @@ public:
if (_checkTimer != 0)
{
_checkTimer -= diff;
- if (_checkTimer < 0 )
+ if (_checkTimer < 0)
_checkTimer = 0;
}
else
@@ -2076,7 +2076,7 @@ public:
if (_checkTimer != 0)
{
_checkTimer -= diff;
- if (_checkTimer < 0 )
+ if (_checkTimer < 0)
_checkTimer = 0;
}
else
@@ -2171,7 +2171,7 @@ public:
if (_checkTimer != 0)
{
_checkTimer -= diff;
- if (_checkTimer < 0 )
+ if (_checkTimer < 0)
_checkTimer = 0;
}
else
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index bf51c0556d..300acd1e28 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -310,7 +310,7 @@ public:
void OnCreatureCreate(Creature* creature) override
{
- switch(creature->GetEntry())
+ switch (creature->GetEntry())
{
case NPC_LEVIATHAN:
m_uiLeviathanGUID = creature->GetGUID();
@@ -373,11 +373,11 @@ public:
break;
case NPC_HARPOON_FIRE_STATE:
{
- if( creature->GetPositionX() > 595 )
+ if (creature->GetPositionX() > 595 )
m_RazorscaleHarpoonFireStateGUID[3] = creature->GetGUID();
- else if( creature->GetPositionX() > 585 )
+ else if (creature->GetPositionX() > 585 )
m_RazorscaleHarpoonFireStateGUID[2] = creature->GetGUID();
- else if( creature->GetPositionX() > 575 )
+ else if (creature->GetPositionX() > 575 )
m_RazorscaleHarpoonFireStateGUID[1] = creature->GetGUID();
else
m_RazorscaleHarpoonFireStateGUID[0] = creature->GetGUID();
@@ -446,7 +446,7 @@ public:
// Flame Leviathan
case GO_REPAIR_STATION_TRAP:
{
- if(m_RepairSGUID[0])
+ if (m_RepairSGUID[0])
m_RepairSGUID[1] = gameObject->GetGUID();
else
m_RepairSGUID[0] = gameObject->GetGUID();
@@ -558,15 +558,15 @@ public:
case GO_HODIR_FROZEN_DOOR:
case GO_HODIR_DOOR:
if (GetData(TYPE_HODIR) == DONE)
- if( gameObject->GetGoState() != GO_STATE_ACTIVE )
+ if (gameObject->GetGoState() != GO_STATE_ACTIVE )
{
gameObject->SetLootState(GO_READY);
gameObject->UseDoorOrButton(0, false);
}
break;
case GO_VEZAX_DOOR:
- if( GetData(TYPE_VEZAX) == DONE )
- if( gameObject->GetGoState() != GO_STATE_ACTIVE )
+ if (GetData(TYPE_VEZAX) == DONE )
+ if (gameObject->GetGoState() != GO_STATE_ACTIVE )
{
gameObject->SetLootState(GO_READY);
gameObject->UseDoorOrButton(0, false);
@@ -669,7 +669,7 @@ public:
void SetData(uint32 type, uint32 data) override
{
- switch(type)
+ switch (type)
{
case TYPE_LEVIATHAN:
m_auiEncounter[type] = data;
@@ -1056,7 +1056,7 @@ public:
uint32 GetData(uint32 type) const override
{
- switch(type)
+ switch (type)
{
case TYPE_LEVIATHAN:
case TYPE_IGNIS:
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
index 56734e1400..7b44e22c63 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
@@ -189,7 +189,7 @@ public:
else if (s->GetEntry() == NPC_THROW)
{
ThrowGUID = s->GetGUID();
- if( Unit* t = SelectTarget(SelectTargetMethod::Random, 0, 70.0f, true) )
+ if (Unit* t = SelectTarget(SelectTargetMethod::Random, 0, 70.0f, true))
s->GetMotionMaster()->MovePoint(0, t->GetPositionX(), t->GetPositionY(), t->GetPositionZ());
}
}
@@ -246,10 +246,10 @@ public:
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -263,16 +263,16 @@ public:
events.RescheduleEvent(EVENT_ANNHYLDE_YELL, 3s);
break;
case EVENT_VALKYR_MOVE:
- if( Creature* s = ObjectAccessor::GetCreature(*me, ValkyrGUID) )
+ if (Creature* s = ObjectAccessor::GetCreature(*me, ValkyrGUID))
s->GetMotionMaster()->MovePoint(1, s->GetPositionX(), s->GetPositionY(), s->GetPositionZ() - 15.0f);
break;
case EVENT_ANNHYLDE_YELL:
- if( Creature* s = ObjectAccessor::GetCreature(*me, ValkyrGUID) )
+ if (Creature* s = ObjectAccessor::GetCreature(*me, ValkyrGUID))
s->AI()->Talk(YELL_ANHYLDE_2);
break;
case EVENT_VALKYR_BEAM:
me->RemoveAura(SPELL_SUMMON_VALKYR);
- if( Creature* c = ObjectAccessor::GetCreature(*me, ValkyrGUID) )
+ if (Creature* c = ObjectAccessor::GetCreature(*me, ValkyrGUID))
c->CastSpell(me, SPELL_RESURRECTION_BEAM, false);
events.RescheduleEvent(EVENT_RESURRECTION_BALL, 4s);
break;
@@ -291,7 +291,7 @@ public:
events.RescheduleEvent(EVENT_START_PHASE_2, 1s);
break;
case EVENT_START_PHASE_2:
- if( Creature* c = ObjectAccessor::GetCreature(*me, ValkyrGUID) )
+ if (Creature* c = ObjectAccessor::GetCreature(*me, ValkyrGUID))
{
c->DespawnOrUnsummon();
summons.DespawnAll();
@@ -327,7 +327,7 @@ public:
events.Repeat(15s, 20s);
break;
case EVENT_SPELL_CLEAVE_OR_WOE_STRIKE:
- if( me->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID) == 0 )
+ if (me->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID) == 0 )
{
events.Repeat(3s);
break;
@@ -339,7 +339,7 @@ public:
events.Repeat(3s, 7s);
break;
case EVENT_SPELL_SMASH:
- if( me->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID) == 0 )
+ if (me->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID) == 0 )
{
events.Repeat(3s);
break;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
index 56582fdc58..e03daa35b0 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
@@ -76,7 +76,7 @@ public:
if (Unit* s = t->GetSummonerUnit())
{
PrisonerGUID = s->GetGUID();
- if( me->GetInstanceScript() && me->GetInstanceScript()->instance->IsHeroic() )
+ if (me->GetInstanceScript() && me->GetInstanceScript()->instance->IsHeroic())
{
const int32 dmg = 2000;
c->CastCustomSpell(s, SPELL_FROST_TOMB_AURA, nullptr, &dmg, nullptr, true);
@@ -105,7 +105,7 @@ public:
{
if (Unit* p = ObjectAccessor::GetUnit(*me, PrisonerGUID))
{
- if( !p->HasAura(SPELL_FROST_TOMB_AURA) )
+ if (!p->HasAura(SPELL_FROST_TOMB_AURA))
me->KillSelf();
}
else
@@ -173,7 +173,7 @@ public:
void AttackStart(Unit* who) override
{
- if( !who )
+ if (!who)
return;
UnitAI::AttackStartCaster(who, 12.0f);
@@ -186,10 +186,10 @@ public:
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -198,8 +198,8 @@ public:
events.Repeat(4s, 5s);
break;
case EVENT_FROST_TOMB:
- if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true) )
- if( !target->HasAura(SPELL_FROST_TOMB_AURA) )
+ if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true))
+ if (!target->HasAura(SPELL_FROST_TOMB_AURA))
{
Talk(SAY_FROST_TOMB_EMOTE, target);
Talk(SAY_FROST_TOMB);
@@ -215,8 +215,8 @@ public:
{
float dist = rand_norm() * 4 + 3.0f;
float angle = rand_norm() * 2 * M_PI;
- if( Creature* c = me->SummonCreature(NPC_SKELETON, 156.2f + cos(angle) * dist, 259.1f + std::sin(angle) * dist, 42.9f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000) )
- if( Unit* target = c->SelectNearestTarget(250.0f) )
+ if (Creature* c = me->SummonCreature(NPC_SKELETON, 156.2f + cos(angle) * dist, 259.1f + std::sin(angle) * dist, 42.9f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
+ if (Unit* target = c->SelectNearestTarget(250.0f))
{
c->AddThreat(target, 5.0f);
DoZoneInCombat(c);
@@ -266,7 +266,7 @@ public:
{
events.Reset();
events.RescheduleEvent(EVENT_SPELL_DECREPIFY, 10s, 20s);
- if( IsHeroic() )
+ if (IsHeroic())
events.RescheduleEvent(EVENT_SPELL_BONE_ARMOR, 25s, 120s);
}
@@ -292,9 +292,9 @@ public:
void UpdateAI(uint32 diff) override
{
- if( pInstance && pInstance->GetData(DATA_KELESETH) != IN_PROGRESS )
+ if (pInstance && pInstance->GetData(DATA_KELESETH) != IN_PROGRESS )
{
- if( me->IsAlive() )
+ if (me->IsAlive())
me->KillSelf();
return;
}
@@ -304,20 +304,20 @@ public:
events.Update(diff);
- if( me->HasUnitState(UNIT_STATE_CASTING) )
+ if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_SPELL_DECREPIFY:
- if( !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
+ if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
me->CastSpell(me->GetVictim(), SPELL_DECREPIFY, false);
events.Repeat(15s, 25s);
break;
case EVENT_SPELL_BONE_ARMOR:
- if( !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
+ if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
me->CastSpell((Unit*)nullptr, SPELL_BONE_ARMOR, false);
events.Repeat(40s, 120s);
break;
@@ -337,7 +337,7 @@ public:
break;
}
- if( !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
+ if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
DoMeleeAttackIfReady();
}
};
@@ -356,7 +356,7 @@ class spell_frost_tomb_aura : public AuraScript
{
PreventDefaultAction();
if (aurEff->GetTickNumber() == 1)
- if( Unit* target = GetTarget() )
+ if (Unit* target = GetTarget())
target->CastSpell((Unit*)nullptr, SPELL_FROST_TOMB_SUMMON, true);
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp
index e7cdbee371..475fa0c2e9 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/instance_utgarde_keep.cpp
@@ -107,7 +107,7 @@ public:
void OnGameObjectCreate(GameObject* go) override
{
- switch(go->GetEntry())
+ switch (go->GetEntry())
{
case GO_BELLOW_1:
GO_ForgeBellowGUID[0] = go->GetGUID();
@@ -158,7 +158,7 @@ public:
void SetData(uint32 type, uint32 data) override
{
- switch(type)
+ switch (type)
{
case DATA_KELESETH:
m_auiEncounter[0] = data;
@@ -307,7 +307,7 @@ public:
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
{
- switch(criteria_id)
+ switch (criteria_id)
{
case 7231: // On The Rocks
return bRocksAchiev;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
index 5222dcae79..3229d8c96c 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
@@ -174,11 +174,11 @@ public:
// Reset mini bosses
for(uint8 i = 0; i < 4; ++i)
{
- if(Creature* Animal = ObjectAccessor::GetCreature(*me, m_pInstance->GetGuidData(DATA_NPC_FRENZIED_WORGEN + i)))
+ if (Creature* Animal = ObjectAccessor::GetCreature(*me, m_pInstance->GetGuidData(DATA_NPC_FRENZIED_WORGEN + i)))
{
Animal->SetPosition(Animal->GetHomePosition());
Animal->StopMovingOnCurrentPos();
- if(Animal->isDead())
+ if (Animal->isDead())
Animal->Respawn(true);
Animal->CastSpell(Animal, SPELL_FREEZE, true);
@@ -322,7 +322,7 @@ public:
void JustDied(Unit* /*pKiller*/) override
{
me->PlayDirectSound(SOUND_DEATH);
- if(m_pInstance)
+ if (m_pInstance)
m_pInstance->SetData(DATA_GORTOK_PALEHOOF, DONE);
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
index 221d462c25..c67253561e 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
@@ -148,7 +148,7 @@ public:
me->UpdatePosition(343.02f, -507.325f, 104.567f, M_PI, true);
me->StopMovingOnCurrentPos();
- if(m_pInstance)
+ if (m_pInstance)
{
m_pInstance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_LODI_DODI);
m_pInstance->SetData(DATA_SKADI_THE_RUTHLESS, NOT_STARTED);
@@ -355,7 +355,7 @@ public:
void MovementInform(uint32 /*uiType*/, uint32 Id) override
{
- switch(Id)
+ switch (Id)
{
case 0:
case 1:
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
index 35409dd8b5..ffb35c90a0 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
@@ -193,7 +193,7 @@ public:
{
summons.DespawnAll();
Talk(SAY_DEATH);
- if(instance)
+ if (instance)
instance->SetData(DATA_SVALA_SORROWGRAVE, DONE);
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
index aacaf7f8eb..c922640ee9 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
@@ -148,7 +148,7 @@ public:
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
- if(pInstance)
+ if (pInstance)
{
pInstance->SetData(DATA_KING_YMIRON, NOT_STARTED);
pInstance->SetData(DATA_YMIRON_ACHIEVEMENT, true);
@@ -168,7 +168,7 @@ public:
void JustEngagedWith(Unit* /*pWho*/) override
{
Talk(SAY_AGGRO);
- if(pInstance)
+ if (pInstance)
{
pInstance->SetData(DATA_KING_YMIRON, IN_PROGRESS);
if (pInstance->GetData(DATA_SKADI_THE_RUTHLESS) == DONE)
@@ -183,7 +183,7 @@ public:
void MovementInform(uint32 uiType, uint32 point) override
{
- if(uiType != POINT_MOTION_TYPE)
+ if (uiType != POINT_MOTION_TYPE)
return;
if (point == 0)
@@ -271,7 +271,7 @@ public:
king->SetDisableGravity(true);
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
me->GetMotionMaster()->MoveChase(me->GetVictim());
- switch(BoatOrder[BoatNum - 1])
+ switch (BoatOrder[BoatNum - 1])
{
case 0:
events.ScheduleEvent(EVENT_YMIRON_RANULF_ABILITY, 3s, 1);
@@ -338,7 +338,7 @@ public:
summons.DespawnAll();
summons2.DespawnAll();
- if(pInstance)
+ if (pInstance)
pInstance->SetData(DATA_KING_YMIRON, DONE);
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_utgarde_pinnacle.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_utgarde_pinnacle.cpp
index 4d9ac638c3..0b03703106 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_utgarde_pinnacle.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/instance_utgarde_pinnacle.cpp
@@ -73,14 +73,14 @@ public:
bool IsEncounterInProgress() const override
{
for(uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
- if(Encounters[i] == IN_PROGRESS)
+ if (Encounters[i] == IN_PROGRESS)
return true;
return false;
}
void OnCreatureCreate(Creature* pCreature) override
{
- switch(pCreature->GetEntry())
+ switch (pCreature->GetEntry())
{
case NPC_SVALA_SORROWGRAVE:
SvalaSorrowgrave = pCreature->GetGUID();
@@ -114,7 +114,7 @@ public:
void OnGameObjectCreate(GameObject* pGo) override
{
- switch(pGo->GetEntry())
+ switch (pGo->GetEntry())
{
case GO_SKADI_THE_RUTHLESS_DOOR:
SkadiRuthlessDoor = pGo->GetGUID();
@@ -137,7 +137,7 @@ public:
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
{
- switch(criteria_id)
+ switch (criteria_id)
{
case 7322: // The Incredible Hulk (2043)
return svalaAchievement;
@@ -151,7 +151,7 @@ public:
void SetData(uint32 type, uint32 data) override
{
- switch(type)
+ switch (type)
{
case DATA_SVALA_SORROWGRAVE:
case DATA_GORTOK_PALEHOOF:
@@ -212,7 +212,7 @@ public:
uint32 GetData(uint32 type) const override
{
- switch(type)
+ switch (type)
{
case DATA_SVALA_SORROWGRAVE:
return Encounters[0];
diff --git a/src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp b/src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp
index 782748d69e..f69f5b7f4f 100644
--- a/src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp
+++ b/src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp
@@ -176,7 +176,7 @@ public:
void SetData(uint32 type, uint32 data) override
{
- switch(type)
+ switch (type)
{
case EVENT_ARCHAVON:
case EVENT_EMALON:
diff --git a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
index 3aa2cf6e66..da67718717 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
@@ -99,7 +99,7 @@ public:
{
if (!target || !spell)
return;
- switch(spell->Id)
+ switch (spell->Id)
{
case SPELL_ARCANE_VACUUM:
target->NearTeleportTo(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 10.0f, target->GetOrientation());
@@ -117,7 +117,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
diff --git a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
index ad6986e8ad..2d34027916 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
@@ -116,7 +116,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -280,7 +280,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
index 6a078ba64e..affe37877c 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
@@ -110,7 +110,7 @@ public:
if (!me->IsAlive())
return;
- switch(param)
+ switch (param)
{
case ACTION_WATER_ELEMENT_HIT:
if (pInstance)
diff --git a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
index b609e4a368..a16341ced3 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
@@ -88,7 +88,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
diff --git a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
index 231b1270dd..0b517c0c23 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
@@ -91,7 +91,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
diff --git a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
index bd2cf323ec..69eb1b7be4 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
@@ -104,7 +104,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
diff --git a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
index b5ec591976..96eed54b9f 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
@@ -103,7 +103,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
index 83f9126053..ba1f65e5ea 100644
--- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
@@ -107,7 +107,7 @@ public:
void OnCreatureCreate(Creature* creature) override
{
- switch(creature->GetEntry())
+ switch (creature->GetEntry())
{
case NPC_SINCLARI:
NPC_SinclariGUID = creature->GetGUID();
@@ -162,7 +162,7 @@ public:
void OnGameObjectCreate(GameObject* go) override
{
- switch(go->GetEntry())
+ switch (go->GetEntry())
{
case GO_ACTIVATION_CRYSTAL:
HandleGameObject(ObjectGuid::Empty, false, go); // make go not used yet
@@ -202,7 +202,7 @@ public:
void SetData(uint32 type, uint32 data) override
{
- switch(type)
+ switch (type)
{
case DATA_ACTIVATE_DEFENSE_SYSTEM:
{
@@ -277,7 +277,7 @@ public:
void SetGuidData(uint32 type, ObjectGuid data) override
{
- switch(type)
+ switch (type)
{
case DATA_ADD_TRASH_MOB:
trashMobs.insert(data);
@@ -291,7 +291,7 @@ public:
uint32 GetData(uint32 type) const override
{
- switch(type)
+ switch (type)
{
case DATA_ENCOUNTER_STATUS:
return (uint32)EncounterStatus;
@@ -333,7 +333,7 @@ public:
{
Creature* pBoss = nullptr;
- switch(uiBoss)
+ switch (uiBoss)
{
case BOSS_MORAGG:
HandleGameObject(GO_MoraggCellGUID, true);
@@ -403,13 +403,13 @@ public:
void Update(uint32 diff) override
{
events.Update(diff);
- switch( events.ExecuteEvent() )
+ switch (events.ExecuteEvent())
{
case 0:
break;
case EVENT_CHECK_PLAYERS:
{
- if( DoNeedCleanup(false) )
+ if (DoNeedCleanup(false))
InstanceCleanup();
events.Repeat(5s);
}
@@ -522,7 +522,7 @@ public:
void OnPlayerEnter(Player* plr) override
{
- if( DoNeedCleanup(plr->IsAlive()) )
+ if (DoNeedCleanup(plr->IsAlive()))
InstanceCleanup();
if (EncounterStatus == IN_PROGRESS)
@@ -542,19 +542,19 @@ public:
uint8 aliveCount = 0;
Map::PlayerList const& pl = instance->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
- if( Player* plr = itr->GetSource() )
- if( plr->IsAlive() && !plr->IsGameMaster() && !plr->HasAura(27827)/*spirit of redemption aura*/ )
+ if (Player* plr = itr->GetSource())
+ if (plr->IsAlive() && !plr->IsGameMaster() && !plr->HasAura(27827)/*spirit of redemption aura*/ )
++aliveCount;
bool need = enter ? aliveCount <= 1 : aliveCount == 0;
- if( !need && CLEANED )
+ if (!need && CLEANED)
CLEANED = false;
return need;
}
void InstanceCleanup()
{
- if( CLEANED )
+ if (CLEANED)
return;
CLEANED = true;
@@ -638,7 +638,7 @@ public:
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
{
- switch(criteria_id)
+ switch (criteria_id)
{
case CRITERIA_DEFENSELESS:
return GateHealth == 100 && !bDefensesUsed;
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index ba2e92fd96..21fe3a013b 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -91,7 +91,7 @@ public:
{
ClearGossipMenuFor(player);
- switch(uiAction)
+ switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
CloseGossipMenuFor(player);
@@ -172,7 +172,7 @@ public:
events.Update(diff);
- switch(events.ExecuteEvent())
+ switch (events.ExecuteEvent())
{
case 0:
break;
@@ -325,7 +325,7 @@ struct violet_hold_trashAI : public npc_escortAI
if (!bAddedWP)
{
bAddedWP = true;
- switch(PLoc)
+ switch (PLoc)
{
case 0:
for(int i = 0; i < 6; i++)
@@ -1040,30 +1040,30 @@ public:
if (!pInstance)
return;
- switch(uiBoss)
+ switch (uiBoss)
{
case 1:
- if(uiWPointId == 2)
+ if (uiWPointId == 2)
FinishPointReached();
break;
case 2:
- if(uiWPointId == 2)
+ if (uiWPointId == 2)
FinishPointReached();
break;
case 3:
- if(uiWPointId == 1)
+ if (uiWPointId == 1)
FinishPointReached();
break;
case 4:
- if(uiWPointId == 0)
+ if (uiWPointId == 0)
FinishPointReached();
break;
case 5:
- if(uiWPointId == 0)
+ if (uiWPointId == 0)
FinishPointReached();
break;
case 6:
- if(uiWPointId == 4)
+ if (uiWPointId == 4)
FinishPointReached();
break;
}
@@ -1073,10 +1073,10 @@ public:
{
npc_escortAI::UpdateAI(diff);
- if(!bAddedWPs)
+ if (!bAddedWPs)
{
bAddedWPs = true;
- switch(uiBoss)
+ switch (uiBoss)
{
case 1:
for(int i = 0; i < 3; i++)
diff --git a/src/server/scripts/Northrend/zone_dalaran.cpp b/src/server/scripts/Northrend/zone_dalaran.cpp
index 274748225e..3c23fe2a98 100644
--- a/src/server/scripts/Northrend/zone_dalaran.cpp
+++ b/src/server/scripts/Northrend/zone_dalaran.cpp
@@ -148,7 +148,7 @@ public:
void SetData(uint32 type, uint32 /*data*/) override
{
- switch(type)
+ switch (type)
{
case ACTION_SHANDY_INTRO:
if (Creature* aquanos = me->FindNearestCreature(NPC_AQUANOS_ENTRY, 30, true))
@@ -163,7 +163,7 @@ public:
_events.ScheduleEvent(EVENT_OUTRO_DH, 10min);
break;
default:
- if(_lSource == type && _canWash)
+ if (_lSource == type && _canWash)
{
_canWash = false;
_events.ScheduleEvent(EVENT_INTRO_DH2, type == ACTION_UNMENTIONABLES ? 4s : 10s);
@@ -243,7 +243,7 @@ public:
if (player->GetQuestStatus(QUEST_SUITABLE_DISGUISE_A) == QUEST_STATUS_INCOMPLETE ||
player->GetQuestStatus(QUEST_SUITABLE_DISGUISE_H) == QUEST_STATUS_INCOMPLETE)
{
- if(player->GetTeamId() == TEAM_ALLIANCE)
+ if (player->GetTeamId() == TEAM_ALLIANCE)
AddGossipItemFor(player, GOSSIP_MENU_AQUANOS, GOSSIP_AQUANOS_ALLIANCE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
else
AddGossipItemFor(player, GOSSIP_MENU_AQUANOS, GOSSIP_AQUANOS_HORDE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
diff --git a/src/server/scripts/Northrend/zone_dragonblight.cpp b/src/server/scripts/Northrend/zone_dragonblight.cpp
index c3525a4cd6..4f7d18fd9f 100644
--- a/src/server/scripts/Northrend/zone_dragonblight.cpp
+++ b/src/server/scripts/Northrend/zone_dragonblight.cpp
@@ -283,12 +283,12 @@ public:
bool OnGossipHello(Player* player, GameObject* go) override
{
- if(!player || !go)
+ if (!player || !go)
return true;
Creature* t = player->FindNearestCreature(NPC_CONVERSING_WITH_THE_DEPTHS_TRIGGER, 10.0f, true);
- if(t && t->AI() && CAST_AI(npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI, t->AI()))
- if(!CAST_AI(npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI, t->AI())->running)
+ if (t && t->AI() && CAST_AI(npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI, t->AI()))
+ if (!CAST_AI(npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI, t->AI())->running)
CAST_AI(npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI, t->AI())->Start(player->GetGUID());
return true;
diff --git a/src/server/scripts/Northrend/zone_icecrown.cpp b/src/server/scripts/Northrend/zone_icecrown.cpp
index ab3e632956..43ca3c21b6 100644
--- a/src/server/scripts/Northrend/zone_icecrown.cpp
+++ b/src/server/scripts/Northrend/zone_icecrown.cpp
@@ -138,7 +138,7 @@ public:
void PrepareSummons()
{
- switch(currentQuest)
+ switch (currentQuest)
{
case QUEST_BFV_FALLEN_HEROES:
me->SummonCreature(NPC_ELDRETH, 8245.5f, 3522.7f, 627.67f, 3.11f, TEMPSUMMON_MANUAL_DESPAWN, 30000);
diff --git a/src/server/scripts/Northrend/zone_sholazar_basin.cpp b/src/server/scripts/Northrend/zone_sholazar_basin.cpp
index 8e49b983ed..7f969b8143 100644
--- a/src/server/scripts/Northrend/zone_sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/zone_sholazar_basin.cpp
@@ -400,7 +400,7 @@ public:
if (timer)
{
timer -= diff;
- if( timer < 0 )
+ if (timer < 0)
timer = 0;
}
else if (success)
diff --git a/src/server/scripts/Northrend/zone_storm_peaks.cpp b/src/server/scripts/Northrend/zone_storm_peaks.cpp
index 5c82da7a9b..df5621f74b 100644
--- a/src/server/scripts/Northrend/zone_storm_peaks.cpp
+++ b/src/server/scripts/Northrend/zone_storm_peaks.cpp
@@ -700,11 +700,11 @@ public:
player->PrepareQuestMenu(creature->GetGUID());
//Trainer Menu
- if ( creature->IsTrainer() )
+ if (creature->IsTrainer())
AddGossipItemFor(player, GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
//Vendor Menu
- if ( creature->IsVendor() )
+ if (creature->IsVendor())
if (player->HasSpell(SPELL_MECHANO_HOG) || player->HasSpell(SPELL_MEKGINEERS_CHOPPER))
AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
index 1e1933d195..474f7306ad 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
@@ -38,12 +38,12 @@ OPvPCapturePointEP_EWT::OPvPCapturePointEP_EWT(OutdoorPvP* pvp)
void OPvPCapturePointEP_EWT::ChangeState()
{
// if changing from controlling alliance to horde or vice versa
- if ( _oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state )
+ if (_oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state)
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_A));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_EWT, TEAM_NEUTRAL);
}
- else if ( _oldState == OBJECTIVESTATE_HORDE && _oldState != _state )
+ else if (_oldState == OBJECTIVESTATE_HORDE && _oldState != _state)
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_EWT_H));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_EWT, TEAM_NEUTRAL);
@@ -170,12 +170,12 @@ OPvPCapturePointEP_NPT::OPvPCapturePointEP_NPT(OutdoorPvP* pvp)
void OPvPCapturePointEP_NPT::ChangeState()
{
// if changing from controlling alliance to horde or vice versa
- if ( _oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state )
+ if (_oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state)
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_A));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_NPT, TEAM_NEUTRAL);
}
- else if ( _oldState == OBJECTIVESTATE_HORDE && _oldState != _state )
+ else if (_oldState == OBJECTIVESTATE_HORDE && _oldState != _state)
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_NPT_H));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_NPT, TEAM_NEUTRAL);
@@ -312,12 +312,12 @@ OPvPCapturePointEP_CGT::OPvPCapturePointEP_CGT(OutdoorPvP* pvp)
void OPvPCapturePointEP_CGT::ChangeState()
{
// if changing from controlling alliance to horde or vice versa
- if ( _oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state )
+ if (_oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state)
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_CGT_A));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_CGT, TEAM_NEUTRAL);
}
- else if ( _oldState == OBJECTIVESTATE_HORDE && _oldState != _state )
+ else if (_oldState == OBJECTIVESTATE_HORDE && _oldState != _state)
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_CGT_H));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_CGT, TEAM_NEUTRAL);
@@ -439,12 +439,12 @@ OPvPCapturePointEP_PWT::OPvPCapturePointEP_PWT(OutdoorPvP* pvp)
void OPvPCapturePointEP_PWT::ChangeState()
{
// if changing from controlling alliance to horde or vice versa
- if ( _oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state )
+ if (_oldState == OBJECTIVESTATE_ALLIANCE && _oldState != _state)
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_PWT_A));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_PWT, TEAM_NEUTRAL);
}
- else if ( _oldState == OBJECTIVESTATE_HORDE && _oldState != _state )
+ else if (_oldState == OBJECTIVESTATE_HORDE && _oldState != _state)
{
sWorld->SendZoneText(EP_GraveYardZone, sObjectMgr->GetAcoreStringForDBCLocale(LANG_OPVP_EP_LOSE_PWT_H));
((OutdoorPvPEP*)_pvp)->SetControlledState(EP_PWT, TEAM_NEUTRAL);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
index 6db94e2877..a411f43a6e 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
@@ -791,7 +791,7 @@ void OPvPCapturePointNA::ChangeState()
break;
case OBJECTIVESTATE_ALLIANCE:
m_HalaaState = HALAA_A;
- if(m_canRecap)
+ if (m_canRecap)
FactionTakeOver(TEAM_ALLIANCE);
artkit = 2;
break;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
index c557b59d02..8ec98b72fb 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
@@ -358,7 +358,7 @@ struct boss_fathomguard_tidalvess : public ScriptedAI
int32 action = 0;
uint8 group = 0;
- switch(entry)
+ switch (entry)
{
case NPC_SPITFIRE_TOTEM:
timer = 59s;
@@ -407,7 +407,7 @@ struct boss_fathomguard_tidalvess : public ScriptedAI
void SummonTotem(uint32 entry)
{
- switch(entry)
+ switch (entry)
{
case NPC_SPITFIRE_TOTEM:
DoCastSelf(SPELL_SPITFIRE_TOTEM);
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index 7207b28411..bcfbcc0e6e 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -103,7 +103,7 @@ struct boss_lady_vashj : public BossAI
void KilledUnit(Unit* /*victim*/) override
{
- if(!_recentlySpoken)
+ if (!_recentlySpoken)
{
Talk(SAY_SLAY);
_recentlySpoken = true;
@@ -132,7 +132,7 @@ struct boss_lady_vashj : public BossAI
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
- switch(summon->GetEntry()) {
+ switch (summon->GetEntry()) {
case(WORLD_TRIGGER):
summon->CastSpell(summon, SPELL_MAGIC_BARRIER);
break;
diff --git a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
index 011e26c29d..d6248c6f2c 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
@@ -93,7 +93,7 @@ struct boss_high_king_maulgar : public BossAI
void KilledUnit(Unit* /*victim*/) override
{
- if(!_recentlySpoken)
+ if (!_recentlySpoken)
{
Talk(SAY_SLAY);
_recentlySpoken = true;
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
index 18dda706a5..654e2b232b 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp
@@ -87,7 +87,7 @@ struct boss_omor_the_unscarred : public BossAI
void KilledUnit(Unit*) override
{
- if(!_hasSpoken)
+ if (!_hasSpoken)
{
_hasSpoken = true;
Talk(SAY_KILL);
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
index 37b3a95b15..897d01c1bd 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
@@ -215,7 +215,7 @@ struct boss_magtheridon : public BossAI
});
}
}
- else if (action == ACTION_BANISH_SELF )
+ else if (action == ACTION_BANISH_SELF)
{
Talk(SAY_BANISH);
me->CastSpell(me, SPELL_SHADOW_CAGE_STUN, true);
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
index e5723aee5a..4fc5adef6f 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp
@@ -271,7 +271,7 @@ struct boss_grand_warlock_nethekurse : public BossAI
{
// check if door is openened
//this should only happen before the intro, if the door is picked by someone
- if(nethekursedoor->GetGoState() == 0)
+ if (nethekursedoor->GetGoState() == 0)
{
DoAction(ACTION_START_INTRO);
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
index 5195c8bbe2..db246c77e3 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
@@ -337,7 +337,7 @@ struct boss_alar : public BossAI
return;
}
- switch(id)
+ switch (id)
{
case POINT_QUILL:
scheduler.CancelGroup(GROUP_FLAME_BUFFET);
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index 4f881ff03b..fce208869c 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -338,7 +338,7 @@ struct boss_kaelthas : public BossAI
void DoAction(int32 action) override
{
- switch(action)
+ switch (action)
{
case ACTION_START_SANGUINAR:
IntroduceNewAdvisor(SAY_INTRO_SANGUINAR, ACTION_START_SANGUINAR);
@@ -610,7 +610,7 @@ struct boss_kaelthas : public BossAI
Talk(talkIntroduction);
});
//switch because talk times are different
- switch(kaelAction)
+ switch (kaelAction)
{
case ACTION_START_SANGUINAR:
attackStartTimer = 14500ms;
@@ -685,7 +685,7 @@ struct boss_kaelthas : public BossAI
AttackStart(target);
}
ScheduleHealthCheckEvent(50, [&]{
- if(!_transitionSceneReached)
+ if (!_transitionSceneReached)
{
_transitionSceneReached = true;
scheduler.CancelAll();
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index 284e526542..637b355abc 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -181,7 +181,7 @@ class spell_hun_generic_scaling : public AuraScript
int32 modifier = 45;
// xinef: Wild Hunt bonus for stamina
- if (AuraEffect* wildHuntEff = GetUnitOwner()->GetDummyAuraEffect(SPELLFAMILY_PET, 3748, EFFECT_0))
+ if (AuraEffect* wildHuntEff = GetUnitOwner()->GetDummyAuraEffect(SPELLFAMILY_PET, 3748, EFFECT_0))
AddPct(modifier, wildHuntEff->GetAmount());
amount = CalculatePct(std::max<int32>(0, owner->GetStat(Stats(aurEff->GetSpellInfo()->Effects[aurEff->GetEffIndex()].MiscValue))), modifier);
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp
index 5bf697b960..4a92e2a13c 100644
--- a/src/server/scripts/Spells/spell_item.cpp
+++ b/src/server/scripts/Spells/spell_item.cpp
@@ -620,7 +620,7 @@ class spell_item_feast : public SpellScript
{
LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
- switch(GetSpellInfo()->Id)
+ switch (GetSpellInfo()->Id)
{
case SPELL_GREAT_FEAST:
if (BroadcastText const* bct = sObjectMgr->GetBroadcastText(GREAT_FEAST_BROADCAST_TEXT_ID_PREPARE))
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index 94b2f6dd76..c0a18506b4 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -623,9 +623,9 @@ class spell_q12274_a_fall_from_grace_costume : public SpellScript
void HandleScript(SpellEffIndex /*effIndex*/)
{
- if(Unit* target = GetHitUnit())
+ if (Unit* target = GetHitUnit())
{
- if(Player* p = target->ToPlayer())
+ if (Player* p = target->ToPlayer())
{
p->CastSpell(p, p->getGender() == GENDER_FEMALE ? SPELL_SCARLET_RAVEN_PRIEST_IMAGE_FEMALE : SPELL_SCARLET_RAVEN_PRIEST_IMAGE_MALE, false);
}
@@ -2325,8 +2325,8 @@ class spell_q12919_gymers_throw : public SpellScript
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- if(GetOwner())
- if(Player* player = GetOwner()->ToPlayer())
+ if (GetOwner())
+ if (Player* player = GetOwner()->ToPlayer())
player->CompleteQuest(QUEST_CROW_TRANSFORM);
}
diff --git a/src/server/scripts/World/areatrigger_scripts.cpp b/src/server/scripts/World/areatrigger_scripts.cpp
index 7f4d766875..7d995e6a95 100644
--- a/src/server/scripts/World/areatrigger_scripts.cpp
+++ b/src/server/scripts/World/areatrigger_scripts.cpp
@@ -302,7 +302,7 @@ public:
if (!player->FindNearestCreature(NPC_TERVOSH, 100.0f))
{
- if(Creature* tervosh = player->SummonCreature(NPC_TERVOSH, -3476.51f, -4105.94f, 17.1f, 5.3816f, TEMPSUMMON_TIMED_DESPAWN, 60000))
+ if (Creature* tervosh = player->SummonCreature(NPC_TERVOSH, -3476.51f, -4105.94f, 17.1f, 5.3816f, TEMPSUMMON_TIMED_DESPAWN, 60000))
tervosh->CastSpell(tervosh, SPELL_TELEPORT_VISUAL, true);
}
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index e98676dcff..c0c30a13ed 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -1283,7 +1283,7 @@ public:
void SendActionMenu(Player* player, GameObject* /*gameobject*/, uint32 uiAction)
{
- switch(uiAction)
+ switch (uiAction)
{
// Learn Goblin
case GOSSIP_ACTION_INFO_DEF + 1:
@@ -1353,7 +1353,7 @@ public:
bool OnGossipSelect(Player* player, GameObject* gameobject, uint32 uiSender, uint32 uiAction) override
{
ClearGossipMenuFor(player);
- switch(uiSender)
+ switch (uiSender)
{
case GOSSIP_SENDER_LEARN:
SendActionMenu(player, gameobject, uiAction);
diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp
index e83daf1fe2..3a066a33c7 100644
--- a/src/tools/mmaps_generator/MapBuilder.cpp
+++ b/src/tools/mmaps_generator/MapBuilder.cpp
@@ -461,7 +461,7 @@ namespace MMAP
/**************************************************************************/
void TileBuilder::buildTile(uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh* navMesh)
{
- if(shouldSkipTile(mapID, tileX, tileY))
+ if (shouldSkipTile(mapID, tileX, tileY))
{
++m_mapBuilder->m_totalTilesProcessed;
return;
diff --git a/src/tools/vmap4_extractor/wmo.cpp b/src/tools/vmap4_extractor/wmo.cpp
index 963038099e..af34818c7a 100644
--- a/src/tools/vmap4_extractor/wmo.cpp
+++ b/src/tools/vmap4_extractor/wmo.cpp
@@ -568,5 +568,4 @@ void MapObject::Extract(ADT::MODF const& mapObjDef, char const* WmoInstName, uin
uint32 nlen = strlen(WmoInstName);
fwrite(&nlen, sizeof(uint32), 1, pDirfile);
fwrite(WmoInstName, sizeof(char), nlen, pDirfile);
-
}