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-rw-r--r--src/server/game/Entities/Object/Object.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 2cd31a8fa8..a183d14672 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1801,7 +1801,7 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
}
// Xinef: check reversely obj vs viewpoint, object could be a gameObject which overrides _IsWithinDist function to include gameobject size
- if (!corpseCheck && !viewpoint->IsWithinDist(obj, GetSightRange(obj), true))
+ if (!corpseCheck && !viewpoint->IsWithinDist(obj, GetSightRange(obj), false))
return false;
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 0700d1140e..cc9a820fc7 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16327,7 +16327,7 @@ bool Player::IsWorldObjectOutOfSightRange(WorldObject const* target) const
}
// Check if out of range
- return !m_seer->IsWithinDist(target, GetSightRange(target), true);
+ return !m_seer->IsWithinDist(target, GetSightRange(target), false);
}
std::string Player::GetPlayerName()