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-rw-r--r--src/game/Spells/SpellInfo.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/game/Spells/SpellInfo.cpp b/src/game/Spells/SpellInfo.cpp
index 1927b2d3df..be189de05c 100644
--- a/src/game/Spells/SpellInfo.cpp
+++ b/src/game/Spells/SpellInfo.cpp
@@ -2013,9 +2013,19 @@ AuraStateType SpellInfo::LoadAuraState() const
// Faerie Fire (druid versions)
if (SpellFamilyName == SPELLFAMILY_DRUID && SpellFamilyFlags[0] & 0x400)
return AURA_STATE_FAERIE_FIRE;
+
+ // Any Spells that prevent spells can be added here.
+ uint32 StealthPreventionSpellList[] = { 9991, 35331, 9806, 35325 };
+
+ // Goes through each of the spells and identifies them as Stealth Prevention Spell.
+ for (int i = 0; i < sizeof(StealthPreventionSpellList) / sizeof(uint32); i++) {
+ if (Id == StealthPreventionSpellList[i]) {
+ return AURA_STATE_FAERIE_FIRE;
+ }
+ }
// Sting (hunter's pet ability)
- if (GetCategory() == 1133 || Id == 35325)
+ if (GetCategory() == 1133)
return AURA_STATE_FAERIE_FIRE;
// Victorious