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-rw-r--r--src/server/apps/worldserver/worldserver.conf.dist6
-rw-r--r--src/server/game/Entities/Object/ObjectDefines.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/apps/worldserver/worldserver.conf.dist b/src/server/apps/worldserver/worldserver.conf.dist
index 2b2f58f2eb..2fa6d467ee 100644
--- a/src/server/apps/worldserver/worldserver.conf.dist
+++ b/src/server/apps/worldserver/worldserver.conf.dist
@@ -1277,17 +1277,17 @@ Visibility.GroupMode = 1
# Visibility.Distance.Instances
# Visibility.Distance.BGArenas
# Description: Visibility distance to see other players or gameobjects.
-# Visibility on continents on retail ~100 yards. In BG/Arenas ~533.
+# Visibility on continents on retail ~100 yards. In BG/Arenas ~250.
# For instances default ~170.
# Max limited by active player zone: ~ 333
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
# Default: 100 - (Visibility.Distance.Continents)
# 170 - (Visibility.Distance.Instances)
-# 533 - (Visibility.Distance.BGArenas)
+# 250 - (Visibility.Distance.BGArenas)
Visibility.Distance.Continents = 100
Visibility.Distance.Instances = 170
-Visibility.Distance.BGArenas = 533
+Visibility.Distance.BGArenas = 250
#
# Visibility.ObjectSparkles
diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h
index 55c4826339..2913e587b6 100644
--- a/src/server/game/Entities/Object/ObjectDefines.h
+++ b/src/server/game/Entities/Object/ObjectDefines.h
@@ -40,7 +40,7 @@
#define DEFAULT_VISIBILITY_DISTANCE 100.0f // default visible distance, 100 yards on continents
#define DEFAULT_VISIBILITY_INSTANCE 170.0f // default visible distance in instances, 170 yards
#define VISIBILITY_DIST_WINTERGRASP 175.0f
-#define DEFAULT_VISIBILITY_BGARENAS 533.0f // default visible distance in BG/Arenas, roughly 533 yards
+#define DEFAULT_VISIBILITY_BGARENAS 250.0f // default visible distance in BG/Arenas, roughly 250 yards
#define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
#define DEFAULT_COMBAT_REACH 1.5f