diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/apps/worldserver/worldserver.conf.dist | 6 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/ObjectDefines.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/apps/worldserver/worldserver.conf.dist b/src/server/apps/worldserver/worldserver.conf.dist index 2b2f58f2eb..2fa6d467ee 100644 --- a/src/server/apps/worldserver/worldserver.conf.dist +++ b/src/server/apps/worldserver/worldserver.conf.dist @@ -1277,17 +1277,17 @@ Visibility.GroupMode = 1 # Visibility.Distance.Instances # Visibility.Distance.BGArenas # Description: Visibility distance to see other players or gameobjects. -# Visibility on continents on retail ~100 yards. In BG/Arenas ~533. +# Visibility on continents on retail ~100 yards. In BG/Arenas ~250. # For instances default ~170. # Max limited by active player zone: ~ 333 # Min limit is max aggro radius (45) * Rate.Creature.Aggro # Default: 100 - (Visibility.Distance.Continents) # 170 - (Visibility.Distance.Instances) -# 533 - (Visibility.Distance.BGArenas) +# 250 - (Visibility.Distance.BGArenas) Visibility.Distance.Continents = 100 Visibility.Distance.Instances = 170 -Visibility.Distance.BGArenas = 533 +Visibility.Distance.BGArenas = 250 # # Visibility.ObjectSparkles diff --git a/src/server/game/Entities/Object/ObjectDefines.h b/src/server/game/Entities/Object/ObjectDefines.h index 55c4826339..2913e587b6 100644 --- a/src/server/game/Entities/Object/ObjectDefines.h +++ b/src/server/game/Entities/Object/ObjectDefines.h @@ -40,7 +40,7 @@ #define DEFAULT_VISIBILITY_DISTANCE 100.0f // default visible distance, 100 yards on continents #define DEFAULT_VISIBILITY_INSTANCE 170.0f // default visible distance in instances, 170 yards #define VISIBILITY_DIST_WINTERGRASP 175.0f -#define DEFAULT_VISIBILITY_BGARENAS 533.0f // default visible distance in BG/Arenas, roughly 533 yards +#define DEFAULT_VISIBILITY_BGARENAS 250.0f // default visible distance in BG/Arenas, roughly 250 yards #define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects #define DEFAULT_COMBAT_REACH 1.5f |
