diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/common/Utilities/Geometry.h | 2 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/ArenaTeam.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp | 2 | ||||
-rw-r--r-- | src/server/game/DataStores/DBCStores.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/StatSystem.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Maps/TransportMgr.cpp | 10 | ||||
-rw-r--r-- | src/server/game/Movement/MovementGenerators/PathGenerator.h | 4 | ||||
-rw-r--r-- | src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 6 | ||||
-rw-r--r-- | src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp | 2 | ||||
-rw-r--r-- | src/tools/mesh_extractor/Utils.cpp | 2 | ||||
-rw-r--r-- | src/tools/vmap4_extractor/vec3d.h | 4 |
15 files changed, 24 insertions, 24 deletions
diff --git a/src/common/Utilities/Geometry.h b/src/common/Utilities/Geometry.h index be95f565a6..f5912c8381 100644 --- a/src/common/Utilities/Geometry.h +++ b/src/common/Utilities/Geometry.h @@ -41,7 +41,7 @@ [[nodiscard]] inline float getSlopeAngle(float startX, float startY, float startZ, float destX, float destY, float destZ) { - float floorDist = sqrt(pow(startY - destY, 2.0f) + pow(startX - destX, 2.0f)); + float floorDist = std::sqrt(pow(startY - destY, 2.0f) + pow(startX - destX, 2.0f)); return atan(std::abs(destZ - startZ) / std::abs(floorDist)); } diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp index 58b6580d76..c710c9cc96 100644 --- a/src/server/game/Battlegrounds/ArenaTeam.cpp +++ b/src/server/game/Battlegrounds/ArenaTeam.cpp @@ -664,7 +664,7 @@ uint32 ArenaTeam::GetPoints(uint32 memberRating) points = 344; } else - points = 1511.26f / (1.0f + 1639.28f * exp(-0.00412f * (float)rating)); + points = 1511.26f / (1.0f + 1639.28f * std::exp(-0.00412f * (float)rating)); // Type penalties for teams < 5v5 if (Type == ARENA_TEAM_2v2) @@ -713,7 +713,7 @@ float ArenaTeam::GetChanceAgainst(uint32 ownRating, uint32 opponentRating) { // Returns the chance to win against a team with the given rating, used in the rating adjustment calculation // ELO system - return 1.0f / (1.0f + exp(log(10.0f) * (float)((float)opponentRating - (float)ownRating) / 650.0f)); + return 1.0f / (1.0f + (std::exp(std::log(10.0f) * (float)((float)opponentRating - (float)ownRating) / 650.0f))); } int32 ArenaTeam::GetMatchmakerRatingMod(uint32 ownRating, uint32 opponentRating, bool won /*, float& confidence_factor*/) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp index 9c2285d547..f084f3b678 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp @@ -808,7 +808,7 @@ GraveyardStruct const* BattlegroundSA::GetClosestGraveyard(Player* player) continue; } - float dist = sqrt(pow(ret->x - x, 2) * pow(ret->y - y, 2)); + float dist = std::sqrt(pow(ret->x - x, 2) * pow(ret->y - y, 2)); if (dist < mindist) { mindist = dist; diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp index ea4a8889d7..1c065e554c 100644 --- a/src/server/game/DataStores/DBCStores.cpp +++ b/src/server/game/DataStores/DBCStores.cpp @@ -648,7 +648,7 @@ G3D::Vector3 TranslateLocation(G3D::Vector4 const* DBCPosition, G3D::Vector3 con float x = basePosition->x + splineVector->x; float y = basePosition->y + splineVector->y; float z = basePosition->z + splineVector->z; - float const distance = sqrt((x * x) + (y * y)); + float const distance = std::sqrt((x * x) + (y * y)); float angle = std::atan2(x, y) - DBCPosition->w; if (angle < 0) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 8cae8e38ef..834f1da528 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2088,7 +2088,7 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const float dx = x - GetPositionX(); float dy = y - GetPositionY(); float dz = z - GetPositionZ(); - float dist = sqrt(dx * dx + dy * dy); + float dist = std::sqrt(dx * dx + dy * dy); //! Check if the distance between the 2 objects is 0, can happen if both objects are on the same position. //! The code below this check wont crash if dist is 0 because 0/0 in float operations is valid, and returns infinite if (G3D::fuzzyEq(dist, 0.0f)) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 93e9fae905..9f822284d6 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1481,7 +1481,7 @@ bool WorldObject::IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float A = (obj2->GetPositionY() - obj1->GetPositionY()) / (obj2->GetPositionX() - obj1->GetPositionX()); float B = -1; float C = obj1->GetPositionY() - A * obj1->GetPositionX(); - float dist = std::fabs(A * GetPositionX() + B * GetPositionY() + C) / sqrt(A * A + B * B); + float dist = std::fabs(A * GetPositionX() + B * GetPositionY() + C) / std::sqrt(A * A + B * B); return dist <= size; } diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index e24d13e20e..e0064bb88f 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -918,7 +918,7 @@ void Player::UpdateManaRegen() float Intellect = GetStat(STAT_INTELLECT); // Mana regen from spirit and intellect - float power_regen = sqrt(Intellect) * OCTRegenMPPerSpirit(); + float power_regen = std::sqrt(Intellect) * OCTRegenMPPerSpirit(); // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen power_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA); diff --git a/src/server/game/Maps/TransportMgr.cpp b/src/server/game/Maps/TransportMgr.cpp index 2d44fc23df..502ccf27f9 100644 --- a/src/server/game/Maps/TransportMgr.cpp +++ b/src/server/game/Maps/TransportMgr.cpp @@ -283,22 +283,22 @@ void TransportMgr::GeneratePath(GameObjectTemplate const* goInfo, TransportTempl if (keyFrames[i].DistSinceStop < keyFrames[i].DistUntilStop) // is still accelerating { // calculate accel+brake time for this short segment - float segment_time = 2.0f * sqrt((keyFrames[i].DistUntilStop + keyFrames[i].DistSinceStop) / accel); + float segment_time = 2.0f * std::sqrt((keyFrames[i].DistUntilStop + keyFrames[i].DistSinceStop) / accel); // substract acceleration time - keyFrames[i].TimeTo = segment_time - sqrt(2 * keyFrames[i].DistSinceStop / accel); + keyFrames[i].TimeTo = segment_time - std::sqrt(2 * keyFrames[i].DistSinceStop / accel); } else // slowing down - keyFrames[i].TimeTo = sqrt(2 * keyFrames[i].DistUntilStop / accel); + keyFrames[i].TimeTo = std::sqrt(2 * keyFrames[i].DistUntilStop / accel); } else if (keyFrames[i].DistSinceStop < accel_dist) // still accelerating (but will reach full speed) { // calculate accel + cruise + brake time for this long segment float segment_time = (keyFrames[i].DistUntilStop + keyFrames[i].DistSinceStop) / speed + (speed / accel); // substract acceleration time - keyFrames[i].TimeTo = segment_time - sqrt(2 * keyFrames[i].DistSinceStop / accel); + keyFrames[i].TimeTo = segment_time - std::sqrt(2 * keyFrames[i].DistSinceStop / accel); } else if (keyFrames[i].DistUntilStop < accel_dist) // already slowing down (but reached full speed) - keyFrames[i].TimeTo = sqrt(2 * keyFrames[i].DistUntilStop / accel); + keyFrames[i].TimeTo = std::sqrt(2 * keyFrames[i].DistUntilStop / accel); else // at full speed keyFrames[i].TimeTo = (keyFrames[i].DistUntilStop / speed) + (0.5f * speed / accel); } diff --git a/src/server/game/Movement/MovementGenerators/PathGenerator.h b/src/server/game/Movement/MovementGenerators/PathGenerator.h index 17725d7c7a..92f82c283c 100644 --- a/src/server/game/Movement/MovementGenerators/PathGenerator.h +++ b/src/server/game/Movement/MovementGenerators/PathGenerator.h @@ -105,7 +105,7 @@ class PathGenerator dx = _pathPoints[0].x - _startPosition.x; dy = _pathPoints[0].y - _startPosition.y; dz = _pathPoints[0].z - _startPosition.z; - len += sqrt( dx * dx + dy * dy + dz * dz ); + len += std::sqrt( dx * dx + dy * dy + dz * dz ); } else { @@ -117,7 +117,7 @@ class PathGenerator dx = _pathPoints[i].x - _pathPoints[i - 1].x; dy = _pathPoints[i].y - _pathPoints[i - 1].y; dz = _pathPoints[i].z - _pathPoints[i - 1].z; - len += sqrt( dx * dx + dy * dy + dz * dz ); + len += std::sqrt( dx * dx + dy * dy + dz * dz ); } return len; } diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index dd4a588441..44e7b91383 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -153,7 +153,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature) for (; itrNext != finalPath.end(); ++itr, ++itrNext) { - distDiff = sqrt(((*itr).x - (*itrNext).x) * ((*itr).x - (*itrNext).x) + ((*itr).y - (*itrNext).y) * ((*itr).y - (*itrNext).y)); + distDiff = std::sqrt(((*itr).x - (*itrNext).x) * ((*itr).x - (*itrNext).x) + ((*itr).y - (*itrNext).y) * ((*itr).y - (*itrNext).y)); zDiff = std::fabs((*itr).z - (*itrNext).z); // Xinef: tree climbing, cut as much as we can diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 2d9a3024eb..525b711345 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1758,7 +1758,7 @@ void Spell::SelectImplicitTrajTargets(SpellEffIndex effIndex, SpellImplicitTarge float sqrt1 = b * b + 4 * a * height; if (sqrt1 > 0) { - sqrt1 = sqrt(sqrt1); + sqrt1 = std::sqrt(sqrt1); dist = (sqrt1 - b) / (2 * a); CHECK_DIST; } @@ -1767,7 +1767,7 @@ void Spell::SelectImplicitTrajTargets(SpellEffIndex effIndex, SpellImplicitTarge float sqrt2 = b * b + 4 * a * height; if (sqrt2 > 0) { - sqrt2 = sqrt(sqrt2); + sqrt2 = std::sqrt(sqrt2); dist = (sqrt2 - b) / (2 * a); CHECK_DIST; @@ -1796,7 +1796,7 @@ void Spell::SelectImplicitTrajTargets(SpellEffIndex effIndex, SpellImplicitTarge LOG_ERROR("spells", "Initial {} {} {} {} {}", x, y, z, distSq, sizeSq); if (distSq > sizeSq) { - float factor = 1 - sqrt(sizeSq / distSq); + float factor = 1 - std::sqrt(sizeSq / distSq); x += factor * ((*itr)->GetPositionX() - x); y += factor * ((*itr)->GetPositionY() - y); z += factor * ((*itr)->GetPositionZ() - z); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp index e3eb1940df..40bcc1da33 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp @@ -116,7 +116,7 @@ public: float dist(float xa, float ya, float xb, float yb) // auxiliary method for distance { - return sqrt((xa - xb) * (xa - xb) + (ya - yb) * (ya - yb)); + return std::sqrt((xa - xb) * (xa - xb) + (ya - yb) * (ya - yb)); } void Reset() override diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp index d42539e5fa..171acf0d46 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp @@ -246,7 +246,7 @@ struct boss_twin_valkyrAI : public ScriptedAI if (!victim || !victim->IsInWorld()) return; - float allowedDist = sqrt(MELEE_RANGE * MELEE_RANGE + 6.0f * 6.0f); + float allowedDist = std::sqrt(MELEE_RANGE * MELEE_RANGE + 6.0f * 6.0f); if (!me->IsWithinMeleeRange(victim, allowedDist)) return; diff --git a/src/tools/mesh_extractor/Utils.cpp b/src/tools/mesh_extractor/Utils.cpp index d71711ed78..3c87173452 100644 --- a/src/tools/mesh_extractor/Utils.cpp +++ b/src/tools/mesh_extractor/Utils.cpp @@ -170,7 +170,7 @@ Vector3 Utils::GetLiquidVert(const IDefinition& def, Vector3 basePosition, float float Utils::Distance( float x, float y ) { - return sqrt(x * x + y * y); + return std::sqrt(x * x + y * y); } std::string Utils::Replace( std::string str, const std::string& oldStr, const std::string& newStr ) diff --git a/src/tools/vmap4_extractor/vec3d.h b/src/tools/vmap4_extractor/vec3d.h index 4312874c75..25a042fc2e 100644 --- a/src/tools/vmap4_extractor/vec3d.h +++ b/src/tools/vmap4_extractor/vec3d.h @@ -103,7 +103,7 @@ public: [[nodiscard]] float length() const { - return sqrt(x * x + y * y + z * z); + return std::sqrt(x * x + y * y + z * z); } Vec3D& normalize() @@ -216,7 +216,7 @@ public: [[nodiscard]] float length() const { - return sqrt(x * x + y * y); + return std::sqrt(x * x + y * y); } Vec2D& normalize() |