diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Maps/Map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Maps/Map.cpp b/src/game/Maps/Map.cpp index 77be252596..5fa7b8d759 100644 --- a/src/game/Maps/Map.cpp +++ b/src/game/Maps/Map.cpp @@ -1813,7 +1813,7 @@ float Map::GetHeight(float x, float y, float z, bool checkVMap /*= true*/, float // we are already under the surface or vmap height above map heigt // or if the distance of the vmap height is less the land height distance - if (z < mapHeight || vmapHeight > mapHeight || fabs(mapHeight-z) > fabs(vmapHeight-z)) + if (vmapHeight > mapHeight || std::fabs(mapHeight - z) > std::fabs(vmapHeight - z)) return vmapHeight; else return mapHeight; // better use .map surface height |