Age | Commit message (Collapse) | Author |
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Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
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* fix(CORE): Find std::filesystem across platforms
Closes #6889
* Squeeze blank lines to make check-codestyle happy
* Move find_package(Filesystem ...) to deps/stdfs
* CMAKE_CXX_STANDARD gets already set in ConfigureBaseTargets.cmake
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Cherry-picked from commit (TrinityCore/TrinityCore@1266869)
Co-authored-by: Jan Van Buggenhout <1895262+chipzz@users.noreply.github.com>
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* feat(Deps/Boost): add boost support
* 1
* 2
* to 1.74
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* feat(Core/Random): port random system from TrinityCore
* lic
* logic correct
* MultimapErasePair move
* whitespace
17:13:34 1. 'Containers.h'. Replace (1)
17:13:40 2. 'LootMgr.h'. Replace (1)
17:13:44 3. 'World.cpp'. Replace (1)
17:13:47 4. 'instance_scholomance.cpp'. Replace (1)
* correct debug build
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Referenced commit(s): b9ec3d5123f880b82cc729f01f7b1763342595bb
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Referenced commit(s): 2723a8a782412fc48199a30b34dd13d79b4a3775
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Referenced commit(s): d2dad6f2f562c3c94005b647de2e454fee9a0811
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Referenced commit(s): 545a82870e152045a428be5c2d5e423b0145ca91
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Referenced commit(s): e4fafc61dd966b6077f4cd575c575473f0643d88
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## ⚠️ATTENTION! ⚠️ Upgrading procedure:
**Database:** After this PR will be merged you need to backup your DB first (you can use the db-assembler or any mysql client to generate the dump) and restore it after. The reason is that we use now docker named volumes instead of binded ones to improve performance.
**Conf & client data**: if you use the default configuration, both the etc and the data folder are now available inside the **/env/docker**.
Finally, you can cleanup the /docker folder previously used by our system.
## Changes Proposed:
This PR will implement the [devcontainer ](https://code.visualstudio.com/docs/remote/containers) feature for VSCode. Allowing us to develop and debug directly within the container in the same way on all OSes.
* Implemented support for vscode dev-container feature by remote-extension suite
* Docker performance optimizations for MacOS and non-linux hosts
* Bash system improvements
* Implemented first command using Deno runtime environment (typescript) and [commander.js]
* Implemented wait mechanism for db_assembler
* Implemented db migration command
* possibility to run the authserver and worldserver with GDB using the integrated simple-restarter
* Implemented docker multi-stage mechanism to use one single Dockerfile for all the services
* client-data downloader now creates a placeholder to avoid downloading the same version of data files multiple times
* deployment of pre-compiled docker images on [docker hub](https://hub.docker.com/u/acore), you can test them [here](https://github.com/azerothcore/acore-docker)
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Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman
Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.
Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )
Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)
Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks
Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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* Core/Misc: update g3dlite lib
* update
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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definitions (#2255)
Co-authored-by: Naios Naios@users.noreply.github.com
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Co-authored-by: Winfidonarleyan <dowlandtop@yandex.com>
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Note: you need to re-extract the client data files, or download them from: https://github.com/wowgaming/client-data/releases/tag/v7
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* About library (https://github.com/fmtlib/fmt)
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command: git add --chmod=+x -- $file
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+ Implemented new dashboard menu
+ some fixes for db_assembler
+ new module installation process with version check via json files
+ some fixes to modules installer
+ implemented simple crossplatform worldserver and authserver restarters
+ new compiler script
+ client data downloader (beta)
+ various other fixes
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* tools improvement
* added "Source/DetourAssert.cpp" to recastnavigation/Detour/CMakeLists.txt
* increased MMAP and VMAP version numbers
* Will need to re extract MMAPS and VMAPS
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