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2024-11-11fix(Build/Deps): Increase minimal Boost versions and remove old ↵Grimdhex
compatibilities (#20287) * fix(Core/Common): remove conditions for unsupported boost versions * fix Cmake version requiert acording to wiki
2024-10-17chore(Core): Correct typo of `Suppress`. (#20229)Benjamin Jackson
* Init. * Adjust spacing.
2024-07-27chore(Deps/Boost): Cleanup pre-c++11 checks and silence CMake warning (#19450)Kitzunu
* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/ad96f1fd78f26a304e56c37495017d14aa34c9c0) * cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/66abca15933fcc6bfdd6dba71ee725da4e906af3) Co-authored-by: Shauren <shauren.trinity@gmail.com>
2024-05-29fix(LICENSE): update license file paths (#18972)Emmanuel Ferdman
Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2024-02-08chore(deps/boost): Update cmake file compatible with new policies (#18283)Walter Pagani
2023-11-05feat(Deps/Fmt): update fmt lib to 10.1.1 (#17643)Winfidonarleyan
2023-09-10refactor(Apps/Dashboard): Remove Deno as a dependency to the dashboard (#16934)Mike Delago
* remove deno as a dependency * use the ACORE_VERSION env var * I forgot client-data * accidentally removed too much * docker-cmd: extraneous parallel flag * typo * remove docker image prune -af the `docker image prune` removes the containers we just build. * fetch everything in the beginning
2023-08-19chore(apps): remove deprecated db_assembler and erroneous .gitmodules (#17039)Mike Delago
* chore(Contrib): remove deprecated db_assembler * chore(repo): Remove erroneous gitmodule
2023-01-28feat(Core/Deps): add macOS ARM support (#14761)Charlton Lau
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/3720
2022-11-24feat(Core/Crypto): add support `OpenSSL 3.0` (#13354)Winfidonarleyan
2022-06-21fix(Core/Tools): Revert "Handle different slopes in mmaps and Add so… ↵UltraNix
(#12111) ...me more input parameters to improve" This reverts commit b544eb420ed54ba98fb0522f8814ce6b7e089094. Fixes #12079
2022-06-20chore(cleanup): Excessive line breaks removal. (#12126)acidmanifesto
chore (cleanup): Excess line breaks removed
2022-06-09feat(Tools/DbImport): implement separated app for importing DB (#11614)Kargatum
2022-05-31refactor(Cmake): add support build selected applications and tools (#11836)Kargatum
2022-05-01chore(CI): add macos-12 (#11242)Patrick Lewis
* chore(CI): add macos-12 * Update SECURITY.md * test changing googletest git_tag to main * update utf8cpp * Update DBCStorageIterator.h Co-Authored-By: Shauren <shauren.trinity@gmail.com> Co-authored-by: Shauren <shauren.trinity@gmail.com>
2022-04-24feat(Core/Mmaps): Handle different slopes in mmaps and Add some more input ↵IntelligentQuantum
parameters to improve (#10974)
2022-04-23fix(Clang/CMake): -Wdeprecated-copy warning in G3D (#11471)Kitzunu
* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/a650bd631a4681d09e3ff66f79b73b99299565f3) Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Kargatum <dowlandtop@yandex.com>
2022-04-15chore(Core\Dep): Zlib 1.2.7 to 1.2.12 (#11401)acidmanifesto
version 1.2.7, May 2nd, 2012 to version 1.2.12, March 11th, 2022 Ref Security Issue: https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2018-25032
2022-02-11feat(Core): Enable C++20 support (#10440)Kitzunu
* feat(Core): Enable C++20 support * Update Duration.h * Revert "Update Duration.h" This reverts commit 177093e992c5d47d8c3b978c84857f5ecba12889. * maybe fix GCC * cherry-pick https://gcc.gnu.org/pipermail/gcc-cvs/2020-June/299715.html * Update Duration.h * Update Duration.h * Update Duration.h * Update Duration.h * Update Duration.h * Update Duration.h * Update Duration.h * Revert "Update Duration.h" This reverts commit dc4e2ce281dd1a33cfac5be56488a3b96131bfd5. * Update Duration.h * Update Duration.h * Update Duration.h * cleanup * more cleanup * maybe fix build * restore advstd::type_identity because GCC8 is garbage * Update advstd.h * fix gcc8 :zzz: * Update CMakeLists.txt * Update CMakeLists.txt * Update src/common/Utilities/advstd.h Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2022-02-02feat(Deps/Fmt): update to 8.1.1. Fix build with c++20 (#10489)Kargatum
* feat(Deps/Fmt): update to 8.1.1 * FMT_CONSTEVAL
2022-01-30fix(C++20): Windows build (#10438)Kitzunu
2021-12-08feat(Core/Build): Patched to be buildable on FreeBSD 13.0-RELEASE (#9568)Kaiser
2021-09-30feat(License): add new headers information about license (#7941)Kargatum
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-07-17fix(Deps/G3DLite): char to LPTSTR (#6997)Kitzunu
2021-07-17fix(CMake): find std::filesystem across platforms (#6914)Necropola
* fix(CORE): Find std::filesystem across platforms Closes #6889 * Squeeze blank lines to make check-codestyle happy * Move find_package(Filesystem ...) to deps/stdfs * CMAKE_CXX_STANDARD gets already set in ConfigureBaseTargets.cmake
2021-07-17feat(Deps/g3dlite): replace deprecated is_pod with is_standard_layout (#6894)Francesco Borzì
2021-07-16feat(Deps/ACE): remove ACE library (part 2/2) (#5679)Kargatum
2021-07-16feat(Deps/ACE): remove ACE library (part 1/2) (#6980)Kargatum
2021-07-16fix(Core): revert Boost minimum version change (#6975)Francesco Borzì
2021-07-16BREAKING CHANGE(Deps/Boost): Set 1.74 as minimum version (#6874)Kitzunu
2021-07-11feat(Deps/Fmt): update to 8.0.1 (#6859)Kargatum
2021-06-19refactor(Build/CMake): Only complain when BOOST_ROOT was not found (#6418)Kitzunu
Cherry-picked from commit (TrinityCore/TrinityCore@1266869) Co-authored-by: Jan Van Buggenhout <1895262+chipzz@users.noreply.github.com>
2021-05-31chore(deps/acelite): Remove VERSION (#6143)Kitzunu
2021-05-23feat(Deps/Boost): add boost support (#5676)Kargatum
* feat(Deps/Boost): add boost support * 1 * 2 * to 1.74
2021-05-20feat(Deps/FmtLib): update fmtlib to 7.1.3 (#5950)Kargatum
2021-05-16feat(Core/Random): port random system from TrinityCore (#5454)Kargatum
* feat(Core/Random): port random system from TrinityCore * lic * logic correct * MultimapErasePair move * whitespace 17:13:34 1. 'Containers.h'. Replace (1) 17:13:40 2. 'LootMgr.h'. Replace (1) 17:13:44 3. 'World.cpp'. Replace (1) 17:13:47 4. 'instance_scholomance.cpp'. Replace (1) * correct debug build
2021-05-12feat(Deps/Gperftools): make gperftools lib to interface (#5797)Kargatum
2021-05-12feat(Core/Authserver): TOTP rewrite (#5620)Kargatum
2021-04-29chore(DB): import pending SQL update fileAzerothCoreBot
Referenced commit(s): b9ec3d5123f880b82cc729f01f7b1763342595bb
2021-04-29chore(DB): import pending SQL update fileAzerothCoreBot
Referenced commit(s): 2723a8a782412fc48199a30b34dd13d79b4a3775
2021-04-29chore(DB): import pending SQL update fileAzerothCoreBot
Referenced commit(s): d2dad6f2f562c3c94005b647de2e454fee9a0811
2021-04-29chore(DB): import pending SQL update fileAzerothCoreBot
Referenced commit(s): 545a82870e152045a428be5c2d5e423b0145ca91
2021-04-28chore(DB): import pending SQL update fileAzerothCoreBot
Referenced commit(s): e4fafc61dd966b6077f4cd575c575473f0643d88
2021-04-23fix(bash): bash errors on windows (#5406)Yehonal
2021-04-22chore(deno): upgraded v1.9.1 (#5401)Yehonal
2021-04-22Feat(Docker/bash): docker-compose system rework (#4488)Yehonal
## ⚠️ATTENTION! ⚠️ Upgrading procedure: **Database:** After this PR will be merged you need to backup your DB first (you can use the db-assembler or any mysql client to generate the dump) and restore it after. The reason is that we use now docker named volumes instead of binded ones to improve performance. **Conf & client data**: if you use the default configuration, both the etc and the data folder are now available inside the **/env/docker**. Finally, you can cleanup the /docker folder previously used by our system. ## Changes Proposed: This PR will implement the [devcontainer ](https://code.visualstudio.com/docs/remote/containers) feature for VSCode. Allowing us to develop and debug directly within the container in the same way on all OSes. * Implemented support for vscode dev-container feature by remote-extension suite * Docker performance optimizations for MacOS and non-linux hosts * Bash system improvements * Implemented first command using Deno runtime environment (typescript) and [commander.js] * Implemented wait mechanism for db_assembler * Implemented db migration command * possibility to run the authserver and worldserver with GDB using the integrated simple-restarter * Implemented docker multi-stage mechanism to use one single Dockerfile for all the services * client-data downloader now creates a placeholder to avoid downloading the same version of data files multiple times * deployment of pre-compiled docker images on [docker hub](https://hub.docker.com/u/acore), you can test them [here](https://github.com/azerothcore/acore-docker)
2021-04-02feat(Cmake/PCH): use target_precompile_headers instead of cotire (#5082)Kargatum
2021-02-05fix(Bash/DB-Exporter): typo (#4376)Francesco Borzì
2021-02-01feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)Yehonal
Npc positioning Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.) Implemented backwards movement Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling) Fixed random position of summoned minions Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman Swimming creatures Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level. Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim. Walking creatures Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps improve Z height in certain conditions (see #4205, #4203, #4247 ) Flying creatures Rewriting of the hover system Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc. Spells LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords. Improved position for object/creature spawned via spells Improved checks for Fleeing movements (fear spells) Other improvements Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.) Improved raycast and collision checks Co-authored-by: Footman <p.alexej@freenet.de> Co-authored-by: Helias <stefanoborzi32@gmail.com> Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-01-28fix(Bash): db-export on macOS (#4342)Francesco Borzì