From ec7a174be2445d950bf1d99d65c07dcb9deb153a Mon Sep 17 00:00:00 2001 From: mik1893 Date: Wed, 17 Aug 2016 01:29:00 +0200 Subject: [AZTH] Crossfaction Battleground - log polishing --- .../server/plugins/CrossFaction/CrossFaction.cpp | 24 +++++++++++----------- 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/modules/azerothshard/src/server/plugins/CrossFaction/CrossFaction.cpp b/modules/azerothshard/src/server/plugins/CrossFaction/CrossFaction.cpp index 084005a003..60104af879 100644 --- a/modules/azerothshard/src/server/plugins/CrossFaction/CrossFaction.cpp +++ b/modules/azerothshard/src/server/plugins/CrossFaction/CrossFaction.cpp @@ -11,7 +11,7 @@ void CrossFaction::DoForgetPlayersInBG(Battleground* pBattleGround, Player* play { for (Battleground::BattlegroundPlayerMap::const_iterator itr = pBattleGround->GetPlayers().begin(); itr != pBattleGround->GetPlayers().end(); ++itr) { - sLog->outError("player %s - Reset Cache", player->GetName().c_str()); + sLog->outDebug(LOG_FILTER_CROSSFACTION, "player %s - Reset Cache", player->GetName().c_str()); // Here we invalidate players in the bg to the added player WorldPacket data1(SMSG_INVALIDATE_PLAYER, 8); data1 << itr->first; @@ -40,21 +40,21 @@ void CrossFaction::SetFakeRaceAndMorph(Player* player) m_FakeMorph[player->GetGUID()] = player->getGender() == GENDER_MALE ? FAKE_M_TAUREN : FAKE_F_TAUREN; m_FakeRace[player->GetGUID()] = RACE_TAUREN; - sLog->outError("player %s is a tauren !", player->GetName().c_str()); + sLog->outDebug(LOG_FILTER_CROSSFACTION, "player %s is a tauren !", player->GetName().c_str()); } else // HORDE { m_FakeMorph[player->GetGUID()] = FAKE_M_NELF; m_FakeRace[player->GetGUID()] = RACE_NIGHTELF; - sLog->outError("player %s is a nightelf !", player->GetName().c_str()); + sLog->outDebug(LOG_FILTER_CROSSFACTION, "player %s is a nightelf !", player->GetName().c_str()); } } else { if (player->GetTeamId(true) == TEAM_HORDE) // HORDE standard { - sLog->outError("player %s is a human !", player->GetName().c_str()); + sLog->outDebug(LOG_FILTER_CROSSFACTION, "player %s is a human !", player->GetName().c_str()); if (player->getGender() == GENDER_MALE) { @@ -71,7 +71,7 @@ void CrossFaction::SetFakeRaceAndMorph(Player* player) } else // ally standard { - sLog->outError("player %s is a bloodelf now!", player->GetName().c_str()); + sLog->outDebug(LOG_FILTER_CROSSFACTION, "player %s is a bloodelf now!", player->GetName().c_str()); if (player->getGender() == GENDER_MALE) { @@ -162,7 +162,7 @@ void CrossFaction::UpdatePlayerTeam(Group* group, uint64 guid, bool reset /* = f { if (player->GetTeamId(true) != player->GetBgTeamId()) { - sLog->outError("player %s switched faction!", player->GetName().c_str()); + sLog->outDebug(LOG_FILTER_CROSSFACTION, "player %s switched faction!", player->GetName().c_str()); SetMorph(player, true); // setup the new display ID for the player, and the new race player->setTeamId(player->GetBgTeamId()); @@ -176,7 +176,7 @@ void CrossFaction::UpdatePlayerTeam(Group* group, uint64 guid, bool reset /* = f SetMorph(player, false); // reset morph if not in bg - sLog->outError("reset morph for player", player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_CROSSFACTION, "reset morph for player", player->GetGUIDLow()); // standard group uint64 leaderGuid = group ? group->GetLeaderGUID() : player->GetGUID(); @@ -212,12 +212,12 @@ void CrossFaction::UpdatePlayerTeam(Group* group, uint64 guid, bool reset /* = f player->setFaction(rEntry ? rEntry->FactionID : 0); SetMorph(player, false); // reset morph if not in bg - sLog->outError("reset morph done for player %u", player->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_CROSSFACTION, "reset morph done for player %u", player->GetGUIDLow()); sLog->outDebug(LOG_FILTER_CROSSFACTION, "Crossfaction: reset done for player %s", player->GetName().c_str()); } else - sLog->outError("CrossFaction: tried to update faction of player %u but he's not online... ", GUID_LOPART(guid)); + sLog->outDebug(LOG_FILTER_CROSSFACTION, "CrossFaction: tried to update faction of player %u but he's not online... ", GUID_LOPART(guid)); } void CrossFaction::UpdateGroupLeaderMap(uint64 leaderGuid, bool remove) @@ -234,7 +234,7 @@ void CrossFaction::UpdateAllGroups() if (Player* leader = ObjectAccessor::FindPlayer(itr->first)) if(Group* group = leader->GetGroup()) { - sLog->outError("Updating faction for group of leader %s", leader->GetName().c_str()); + sLog->outDebug(LOG_FILTER_CROSSFACTION, "Updating faction for group of leader %s", leader->GetName().c_str()); std::list memberSlots = group->GetMemberSlots(); for (std::list::iterator membersIterator = memberSlots.begin(); membersIterator != memberSlots.end(); membersIterator++) @@ -436,7 +436,7 @@ public: { if (player && bg) { - sLog->outError("adding player %u to bg", player->GetGUID()); + sLog->outDebug(LOG_FILTER_CROSSFACTION, "adding player %u to bg", player->GetGUID()); sCrossFaction->SetFakeRaceAndMorph(player); // set (re-set) fake race information sCrossFaction->SetResetCache(player->GetGUID(), true); @@ -449,7 +449,7 @@ public: { if (player && bg) { - sLog->outError("removing player %u from bg", player->GetGUID()); + sLog->outDebug(LOG_FILTER_CROSSFACTION, "removing player %u from bg", player->GetGUID()); sCrossFaction->UpdatePlayerTeam(player->GetGroup(), player->GetGUID(), true); sCrossFaction->SetMorph(player, false); // force reset any morph, then forget players in BG. sCrossFaction->DoForgetPlayersInBG(bg, player); -- cgit v1.2.3