From e772b08c6808bae29db96ed2f51ee5b34d768da4 Mon Sep 17 00:00:00 2001 From: sucofog <4pdcvicente@gmail.com> Date: Tue, 14 Nov 2017 15:14:43 +0100 Subject: Update Vmaps | Mmaps | Recastnav and fixed FleeingMovement - Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required) - Fixes invisible walls causing LoS errores and wrong pathing in some zones. - Mmaps update, padding is used, now to ensure proper binary-identical mmtiles - Updated Recastnav to work properly with new updates - Updated Area Storage - Implement Map out of Bound (players will pop on closest graveyard if out of bounds) - FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when fleeing - Added command .mmap, port from TC (info about mmaps) --- src/scripts/Commands/cs_lookup.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/scripts/Commands/cs_lookup.cpp') diff --git a/src/scripts/Commands/cs_lookup.cpp b/src/scripts/Commands/cs_lookup.cpp index d81ce581da..60f5ce165c 100644 --- a/src/scripts/Commands/cs_lookup.cpp +++ b/src/scripts/Commands/cs_lookup.cpp @@ -86,9 +86,9 @@ public: wstrToLower(wNamePart); // Search in AreaTable.dbc - for (uint32 areaflag = 0; areaflag < sAreaStore.GetNumRows(); ++areaflag) + for (uint32 i = 0; i < sAreaTableStore.GetNumRows(); ++i) { - AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(areaflag); + AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(i); if (areaEntry) { int locale = handler->GetSessionDbcLocale(); -- cgit v1.2.3