From 1b1767e9f4c20d1e20541968de98d00814f63247 Mon Sep 17 00:00:00 2001 From: Yehonal Date: Sat, 20 Aug 2016 09:49:37 +0200 Subject: Fix commands and starting to use nullptr instead of NULL --- src/scripts/Commands/cs_quest.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/scripts/Commands/cs_quest.cpp') diff --git a/src/scripts/Commands/cs_quest.cpp b/src/scripts/Commands/cs_quest.cpp index 84822a2b57..c8e7d51d63 100644 --- a/src/scripts/Commands/cs_quest.cpp +++ b/src/scripts/Commands/cs_quest.cpp @@ -30,12 +30,12 @@ public: { "complete", SEC_ADMINISTRATOR, false, &HandleQuestComplete, "" }, { "remove", SEC_ADMINISTRATOR, false, &HandleQuestRemove, "" }, { "reward", SEC_ADMINISTRATOR, false, &HandleQuestReward, "" }, - { NULL, SEC_PLAYER, false, NULL, "" } + { nullptr, SEC_PLAYER, false, nullptr, "" } }; static std::vector commandTable = { - { "quest", SEC_ADMINISTRATOR, false, NULL, "", questCommandTable }, - { NULL, SEC_PLAYER, false, NULL, "" } + { "quest", SEC_ADMINISTRATOR, false, nullptr, "", questCommandTable }, + { nullptr, SEC_PLAYER, false, nullptr, "" } }; return commandTable; } @@ -80,7 +80,7 @@ public: // ok, normal (creature/GO starting) quest if (player->CanAddQuest(quest, true)) - player->AddQuestAndCheckCompletion(quest, NULL); + player->AddQuestAndCheckCompletion(quest, nullptr); return true; } -- cgit v1.2.3