From 68ece33f89e00df882638d578fe92022809982eb Mon Sep 17 00:00:00 2001 From: Macs-Account Date: Sat, 7 Jun 2025 18:15:32 -0600 Subject: fix(Core/Scripting): `UnitScript::DealDamage` always returns the original damage value (#22206) --- src/server/game/Scripting/ScriptDefines/UnitScript.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src/server/game/Scripting/ScriptDefines') diff --git a/src/server/game/Scripting/ScriptDefines/UnitScript.cpp b/src/server/game/Scripting/ScriptDefines/UnitScript.cpp index bbf83e5c6a..68c53367f0 100644 --- a/src/server/game/Scripting/ScriptDefines/UnitScript.cpp +++ b/src/server/game/Scripting/ScriptDefines/UnitScript.cpp @@ -58,11 +58,7 @@ uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit* pVictim, uint32 damage, D for (auto const& [scriptID, script] : ScriptRegistry::ScriptPointerList) { - auto const& dmg = script->DealDamage(AttackerUnit, pVictim, damage, damagetype); - if (dmg != damage) - { - return damage; - } + damage = script->DealDamage(AttackerUnit, pVictim, damage, damagetype); } return damage; -- cgit v1.2.3