From e8e94a0a663be0a1cefe704d8c6860a526b2d7e9 Mon Sep 17 00:00:00 2001 From: Yehonal Date: Sun, 26 Jun 2016 10:39:44 +0200 Subject: First Commit For Azeroth! --- src/server/game/Scripting/ScriptSystem.cpp | 85 ++++++++++++++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 src/server/game/Scripting/ScriptSystem.cpp (limited to 'src/server/game/Scripting/ScriptSystem.cpp') diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp new file mode 100644 index 0000000000..7d70f9c2a4 --- /dev/null +++ b/src/server/game/Scripting/ScriptSystem.cpp @@ -0,0 +1,85 @@ +/* + * Copyright (C) + * Copyright (C) + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see . + */ + +#include "ScriptSystem.h" +#include "ObjectMgr.h" +#include "DatabaseEnv.h" +#include "ScriptMgr.h" + +ScriptPointVector const SystemMgr::_empty; + +void SystemMgr::LoadScriptWaypoints() +{ + uint32 oldMSTime = getMSTime(); + + // Drop Existing Waypoint list + m_mPointMoveMap.clear(); + + uint64 uiCreatureCount = 0; + + // Load Waypoints + QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry"); + if (result) + uiCreatureCount = result->GetRowCount(); + + sLog->outString("TSCR: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount); + + // 0 1 2 3 4 5 + result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid"); + + if (!result) + { + sLog->outString(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty."); + sLog->outString(); + return; + } + + uint32 count = 0; + + do + { + Field* pFields = result->Fetch(); + ScriptPointMove temp; + + temp.uiCreatureEntry = pFields[0].GetUInt32(); + uint32 uiEntry = temp.uiCreatureEntry; + temp.uiPointId = pFields[1].GetUInt32(); + temp.fX = pFields[2].GetFloat(); + temp.fY = pFields[3].GetFloat(); + temp.fZ = pFields[4].GetFloat(); + temp.uiWaitTime = pFields[5].GetUInt32(); + + CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry); + + if (!pCInfo) + { + sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry); + continue; + } + + if (!pCInfo->ScriptID) + sLog->outErrorDb("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry); + + m_mPointMoveMap[uiEntry].push_back(temp); + ++count; + } + while (result->NextRow()); + + sLog->outString(">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); + sLog->outString(); +} -- cgit v1.2.3