From 0769212db5335b6e279677edc6fff175a0cc1515 Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Mon, 11 Oct 2021 18:19:22 +0200 Subject: fix(Core/Spells): Fixed absorb auras not working with spell damage. (#8427) Fixes #8412 --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 27d5995a9e..0dc75108c6 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1308,7 +1308,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama Unit::CalcAbsorbResist(dmgInfo); damageInfo->absorb = dmgInfo.GetAbsorb(); damageInfo->resist = dmgInfo.GetResist(); - damage = dmgInfo.GetDamage(); + damageInfo->damage = dmgInfo.GetDamage(); } else damageInfo->damage = 0; -- cgit v1.2.3