From b871bdc70823642233aabd9627b88933658447a2 Mon Sep 17 00:00:00 2001 From: Skjalf <47818697+Nyeriah@users.noreply.github.com> Date: Thu, 14 Oct 2021 12:19:07 -0300 Subject: fix(Core/EventScripts): Credit nearby group members when using the SCRIPT_COMMAND_QUEST_EXPLORED event_scripts command (#8378) --- src/server/game/Scripting/MapScripts.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp index 2d8771b0fc..404ecaead6 100644 --- a/src/server/game/Scripting/MapScripts.cpp +++ b/src/server/game/Scripting/MapScripts.cpp @@ -566,7 +566,7 @@ void Map::ScriptsProcess() // quest id and flags checked at script loading if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->IsAlive()) && (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance)))) - player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID); + player->GroupEventHappens(step.script->QuestExplored.QuestID, worldObject); else player->FailQuest(step.script->QuestExplored.QuestID); -- cgit v1.2.3