From f191d71193afd956ebd0924658cf82f7b896363e Mon Sep 17 00:00:00 2001 From: Takenbacon Date: Sun, 7 Sep 2025 10:17:10 -0700 Subject: fix(Core/Visibility): Fix visibility issue at sight limit (#22830) --- src/server/game/Grids/Notifiers/GridNotifiers.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp index 98fdbec76c..5dd717f321 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp +++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp @@ -62,7 +62,8 @@ void VisibleNotifier::SendToSelf() for (VisibleWorldObjectsMap::iterator itr = visibleWorldObjects->begin(); itr != visibleWorldObjects->end();) { WorldObject* obj = itr->second; - if (!i_player.IsWorldObjectOutOfSightRange(obj)) + if (!i_player.IsWorldObjectOutOfSightRange(obj) + || i_player.CanSeeOrDetect(obj, false, true)) { ++itr; continue; -- cgit v1.2.3