/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _MAPTREE_H #define _MAPTREE_H #include "BoundingIntervalHierarchy.h" #include "Define.h" #include namespace VMAP { class ModelInstance; class GroupModel; class VMapMgr2; enum class ModelIgnoreFlags : uint32; enum class LoadResult : uint8; struct LocationInfo { LocationInfo(): ground_Z(-G3D::inf()) { } const ModelInstance* hitInstance{nullptr}; const GroupModel* hitModel{nullptr}; float ground_Z; int32 rootId = -1; }; class StaticMapTree { typedef std::unordered_map loadedTileMap; typedef std::unordered_map loadedSpawnMap; private: uint32 iMapID; bool iIsTiled; BIH iTree; ModelInstance* iTreeValues; // the tree entries uint32 iNTreeValues; // Store all the map tile idents that are loaded for that map // some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed // empty tiles have no tile file, hence map with bool instead of just a set (consistency check) loadedTileMap iLoadedTiles; // stores to invalidate tree values, unload map, and to be able to report errors loadedSpawnMap iLoadedSpawns; std::string iBasePath; private: bool GetIntersectionTime(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit, ModelIgnoreFlags ignoreFlags) const; //bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); } public: static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY); static uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX << 16 | tileY; } static void unpackTileID(uint32 ID, uint32& tileX, uint32& tileY) { tileX = ID >> 16; tileY = ID & 0xFF; } static LoadResult CanLoadMap(const std::string& basePath, uint32 mapID, uint32 tileX, uint32 tileY); StaticMapTree(uint32 mapID, const std::string& basePath); ~StaticMapTree(); [[nodiscard]] bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2, ModelIgnoreFlags ignoreFlags) const; bool GetObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const; [[nodiscard]] float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const; bool GetAreaInfo(G3D::Vector3& pos, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const; bool GetLocationInfo(const G3D::Vector3& pos, LocationInfo& info) const; bool InitMap(const std::string& fname, VMapMgr2* vm); void UnloadMap(VMapMgr2* vm); bool LoadMapTile(uint32 tileX, uint32 tileY, VMapMgr2* vm); void UnloadMapTile(uint32 tileX, uint32 tileY, VMapMgr2* vm); [[nodiscard]] bool isTiled() const { return iIsTiled; } [[nodiscard]] uint32 numLoadedTiles() const { return iLoadedTiles.size(); } void GetModelInstances(ModelInstance*& models, uint32& count); }; struct AreaInfo { AreaInfo(): ground_Z(-G3D::inf()) { } bool result{false}; float ground_Z; uint32 flags{0}; int32 adtId{0}; int32 rootId{0}; int32 groupId{0}; }; } // VMAP #endif // _MAPTREE_H