/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _MODELINSTANCE_H_ #define _MODELINSTANCE_H_ #include "Define.h" #include #include #include #include namespace VMAP { class WorldModel; struct AreaInfo; struct LocationInfo; enum class ModelIgnoreFlags : uint32; enum ModelFlags { MOD_M2 = 1, MOD_WORLDSPAWN = 1 << 1, MOD_HAS_BOUND = 1 << 2 }; class ModelSpawn { public: //mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name uint32 flags; uint16 adtId; uint32 ID; G3D::Vector3 iPos; G3D::Vector3 iRot; float iScale; G3D::AABox iBound; std::string name; bool operator==(const ModelSpawn& other) const { return ID == other.ID; } //uint32 hashCode() const { return ID; } // temp? [[nodiscard]] const G3D::AABox& GetBounds() const { return iBound; } static bool readFromFile(FILE* rf, ModelSpawn& spawn); static bool writeToFile(FILE* rw, const ModelSpawn& spawn); }; class ModelInstance: public ModelSpawn { public: ModelInstance() { } ModelInstance(const ModelSpawn& spawn, WorldModel* model); void setUnloaded() { iModel = nullptr; } bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit, ModelIgnoreFlags ignoreFlags) const; void intersectPoint(const G3D::Vector3& p, AreaInfo& info) const; bool GetLocationInfo(const G3D::Vector3& p, LocationInfo& info) const; bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo& info, float& liqHeight) const; WorldModel* getWorldModel() { return iModel; } protected: G3D::Matrix3 iInvRot; float iInvScale{0.0f}; WorldModel* iModel{nullptr}; }; } // namespace VMAP #endif // _MODELINSTANCE_H_