/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef Random_h__
#define Random_h__
#undef max
#undef min
#include "Define.h"
#include "Duration.h"
#include
/* Return a random number in the range min..max. */
AC_COMMON_API int32 irand(int32 min, int32 max);
/* Return a random number in the range min..max (inclusive). */
AC_COMMON_API uint32 urand(uint32 min, uint32 max);
/* Return a random millisecond value between min and max seconds. Functionally equivalent to urand(min*IN_MILLISECONDS, max*IN_MILLISECONDS). */
AC_COMMON_API uint32 urandms(uint32 min, uint32 max);
/* Return a random number in the range 0 .. UINT32_MAX. */
AC_COMMON_API uint32 rand32();
/* Return a random time in the range min..max (up to millisecond precision). Only works for values where millisecond difference is a valid uint32. */
AC_COMMON_API Milliseconds randtime(Milliseconds min, Milliseconds max);
/* Return a random time in the range min..max (up to second precision). */
AC_COMMON_API Seconds randtime(Seconds min, Seconds max);
/* Return a random number in the range min..max */
AC_COMMON_API float frand(float min, float max);
/* Return a random double from 0.0 to 1.0 (exclusive). */
AC_COMMON_API double rand_norm();
/* Return a random double from 0.0 to 100.0 (exclusive). */
AC_COMMON_API double rand_chance();
/* Return a random number in the range 0..count (exclusive) with each value having a different chance of happening */
AC_COMMON_API uint32 urandweighted(std::size_t count, double const* chances);
/* Return true if a random roll fits in the specified chance (range 0-100). */
inline bool roll_chance_f(float chance)
{
return chance > rand_chance();
}
/* Return true if a random roll fits in the specified chance (range 0-100). */
inline bool roll_chance_i(int chance)
{
return chance > irand(0, 99);
}
/*
* Wrapper satisfying UniformRandomNumberGenerator concept for use in algorithms
*/
class AC_COMMON_API RandomEngine
{
public:
typedef uint32 result_type;
static constexpr result_type min() { return std::numeric_limits::min(); }
static constexpr result_type max() { return std::numeric_limits::max(); }
result_type operator()() const { return rand32(); }
static RandomEngine& Instance();
};
#endif // Random_h__