/*
* Copyright (C)
*
* Copyright (C) 2008-2016 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*/
#ifndef TRINITY_SMARTSCRIPTMGR_H
#define TRINITY_SMARTSCRIPTMGR_H
#include "Common.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "Unit.h"
#include "Spell.h"
//#include "SmartScript.h"
//#include "SmartAI.h"
struct WayPoint
{
WayPoint(uint32 _id, float _x, float _y, float _z)
{
id = _id;
x = _x;
y = _y;
z = _z;
}
uint32 id;
float x;
float y;
float z;
};
enum SMART_EVENT_PHASE
{
SMART_EVENT_PHASE_ALWAYS = 0,
SMART_EVENT_PHASE_1 = 1,
SMART_EVENT_PHASE_2 = 2,
SMART_EVENT_PHASE_3 = 3,
SMART_EVENT_PHASE_4 = 4,
SMART_EVENT_PHASE_5 = 5,
SMART_EVENT_PHASE_6 = 6,
SMART_EVENT_PHASE_7 = 7,
SMART_EVENT_PHASE_8 = 8,
SMART_EVENT_PHASE_9 = 9,
SMART_EVENT_PHASE_10 = 10,
SMART_EVENT_PHASE_11 = 11,
SMART_EVENT_PHASE_12 = 12,
SMART_EVENT_PHASE_MAX = 13,
SMART_EVENT_PHASE_COUNT = 12
};
enum SMART_EVENT_PHASE_BITS
{
SMART_EVENT_PHASE_ALWAYS_BIT = 0,
SMART_EVENT_PHASE_1_BIT = 1,
SMART_EVENT_PHASE_2_BIT = 2,
SMART_EVENT_PHASE_3_BIT = 4,
SMART_EVENT_PHASE_4_BIT = 8,
SMART_EVENT_PHASE_5_BIT = 16,
SMART_EVENT_PHASE_6_BIT = 32,
SMART_EVENT_PHASE_7_BIT = 64,
SMART_EVENT_PHASE_8_BIT = 128,
SMART_EVENT_PHASE_9_BIT = 256,
SMART_EVENT_PHASE_10_BIT = 512,
SMART_EVENT_PHASE_11_BIT = 1024,
SMART_EVENT_PHASE_12_BIT = 2048,
SMART_EVENT_PHASE_ALL = SMART_EVENT_PHASE_1_BIT + SMART_EVENT_PHASE_2_BIT + SMART_EVENT_PHASE_3_BIT + SMART_EVENT_PHASE_4_BIT + SMART_EVENT_PHASE_5_BIT + SMART_EVENT_PHASE_6_BIT + SMART_EVENT_PHASE_7_BIT + SMART_EVENT_PHASE_8_BIT + SMART_EVENT_PHASE_9_BIT + SMART_EVENT_PHASE_10_BIT + SMART_EVENT_PHASE_11_BIT + SMART_EVENT_PHASE_12_BIT
};
const uint32 SmartPhaseMask[SMART_EVENT_PHASE_COUNT][2] =
{
{SMART_EVENT_PHASE_1, SMART_EVENT_PHASE_1_BIT },
{SMART_EVENT_PHASE_2, SMART_EVENT_PHASE_2_BIT },
{SMART_EVENT_PHASE_3, SMART_EVENT_PHASE_3_BIT },
{SMART_EVENT_PHASE_4, SMART_EVENT_PHASE_4_BIT },
{SMART_EVENT_PHASE_5, SMART_EVENT_PHASE_5_BIT },
{SMART_EVENT_PHASE_6, SMART_EVENT_PHASE_6_BIT },
{SMART_EVENT_PHASE_7, SMART_EVENT_PHASE_7_BIT },
{SMART_EVENT_PHASE_8, SMART_EVENT_PHASE_8_BIT },
{SMART_EVENT_PHASE_9, SMART_EVENT_PHASE_9_BIT },
{SMART_EVENT_PHASE_10, SMART_EVENT_PHASE_10_BIT },
{SMART_EVENT_PHASE_11, SMART_EVENT_PHASE_11_BIT },
{SMART_EVENT_PHASE_12, SMART_EVENT_PHASE_12_BIT }
};
enum SMART_EVENT
{
SMART_EVENT_UPDATE_IC = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
SMART_EVENT_UPDATE_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax
SMART_EVENT_HEALTH_PCT = 2, // HPMin%, HPMax%, RepeatMin, RepeatMax
SMART_EVENT_MANA_PCT = 3, // ManaMin%, ManaMax%, RepeatMin, RepeatMax
SMART_EVENT_AGGRO = 4, // NONE
SMART_EVENT_KILL = 5, // CooldownMin0, CooldownMax1, playerOnly2, else creature entry3
SMART_EVENT_DEATH = 6, // NONE
SMART_EVENT_EVADE = 7, // NONE
SMART_EVENT_SPELLHIT = 8, // SpellID, School, CooldownMin, CooldownMax
SMART_EVENT_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
SMART_EVENT_OOC_LOS = 10, // NoHostile, MaxRnage, CooldownMin, CooldownMax
SMART_EVENT_RESPAWN = 11, // type, MapId, ZoneId
SMART_EVENT_TARGET_HEALTH_PCT = 12, // HPMin%, HPMax%, RepeatMin, RepeatMax
SMART_EVENT_VICTIM_CASTING = 13, // RepeatMin, RepeatMax, spellid
SMART_EVENT_FRIENDLY_HEALTH = 14, // HPDeficit, Radius, RepeatMin, RepeatMax
SMART_EVENT_FRIENDLY_IS_CC = 15, // Radius, RepeatMin, RepeatMax
SMART_EVENT_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax
SMART_EVENT_SUMMONED_UNIT = 17, // CreatureId(0 all), CooldownMin, CooldownMax
SMART_EVENT_TARGET_MANA_PCT = 18, // ManaMin%, ManaMax%, RepeatMin, RepeatMax
SMART_EVENT_ACCEPTED_QUEST = 19, // QuestID(0any)
SMART_EVENT_REWARD_QUEST = 20, // QuestID(0any)
SMART_EVENT_REACHED_HOME = 21, // NONE
SMART_EVENT_RECEIVE_EMOTE = 22, // EmoteId, CooldownMin, CooldownMax, condition, val1, val2, val3
SMART_EVENT_HAS_AURA = 23, // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax
SMART_EVENT_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax
SMART_EVENT_RESET = 25, // Called after combat, when the creature respawn and spawn.
SMART_EVENT_IC_LOS = 26, // NoHostile, MaxRnage, CooldownMin, CooldownMax
SMART_EVENT_PASSENGER_BOARDED = 27, // CooldownMin, CooldownMax
SMART_EVENT_PASSENGER_REMOVED = 28, // CooldownMin, CooldownMax
SMART_EVENT_CHARMED = 29, // NONE
SMART_EVENT_CHARMED_TARGET = 30, // NONE
SMART_EVENT_SPELLHIT_TARGET = 31, // SpellID, School, CooldownMin, CooldownMax
SMART_EVENT_DAMAGED = 32, // MinDmg, MaxDmg, CooldownMin, CooldownMax
SMART_EVENT_DAMAGED_TARGET = 33, // MinDmg, MaxDmg, CooldownMin, CooldownMax
SMART_EVENT_MOVEMENTINFORM = 34, // MovementType(any), PointID
SMART_EVENT_SUMMON_DESPAWNED = 35, // Entry, CooldownMin, CooldownMax
SMART_EVENT_CORPSE_REMOVED = 36, // NONE
SMART_EVENT_AI_INIT = 37, // NONE
SMART_EVENT_DATA_SET = 38, // Id, Value, CooldownMin, CooldownMax
SMART_EVENT_WAYPOINT_START = 39, // PointId(0any), pathID(0any)
SMART_EVENT_WAYPOINT_REACHED = 40, // PointId(0any), pathID(0any)
SMART_EVENT_TRANSPORT_ADDPLAYER = 41, // NONE
SMART_EVENT_TRANSPORT_ADDCREATURE = 42, // Entry (0 any)
SMART_EVENT_TRANSPORT_REMOVE_PLAYER = 43, // NONE
SMART_EVENT_TRANSPORT_RELOCATE = 44, // PointId
SMART_EVENT_INSTANCE_PLAYER_ENTER = 45, // Team (0 any), CooldownMin, CooldownMax
SMART_EVENT_AREATRIGGER_ONTRIGGER = 46, // TriggerId(0 any)
SMART_EVENT_QUEST_ACCEPTED = 47, // none
SMART_EVENT_QUEST_OBJ_COPLETETION = 48, // none
SMART_EVENT_QUEST_COMPLETION = 49, // none
SMART_EVENT_QUEST_REWARDED = 50, // none
SMART_EVENT_QUEST_FAIL = 51, // none
SMART_EVENT_TEXT_OVER = 52, // GroupId from creature_text, creature entry who talks (0 any)
SMART_EVENT_RECEIVE_HEAL = 53, // MinHeal, MaxHeal, CooldownMin, CooldownMax
SMART_EVENT_JUST_SUMMONED = 54, // none
SMART_EVENT_WAYPOINT_PAUSED = 55, // PointId(0any), pathID(0any)
SMART_EVENT_WAYPOINT_RESUMED = 56, // PointId(0any), pathID(0any)
SMART_EVENT_WAYPOINT_STOPPED = 57, // PointId(0any), pathID(0any)
SMART_EVENT_WAYPOINT_ENDED = 58, // PointId(0any), pathID(0any)
SMART_EVENT_TIMED_EVENT_TRIGGERED = 59, // id
SMART_EVENT_UPDATE = 60, // InitialMin, InitialMax, RepeatMin, RepeatMax
SMART_EVENT_LINK = 61, // INTERNAL USAGE, no params, used to link together multiple events, does not use any extra resources to iterate event lists needlessly
SMART_EVENT_GOSSIP_SELECT = 62, // menuID, actionID
SMART_EVENT_JUST_CREATED = 63, // none
SMART_EVENT_GOSSIP_HELLO = 64, // none
SMART_EVENT_FOLLOW_COMPLETED = 65, // none
SMART_EVENT_UNUSED_66 = 66, // UNUSED
SMART_EVENT_IS_BEHIND_TARGET = 67, // cooldownMin, CooldownMax
SMART_EVENT_GAME_EVENT_START = 68, // game_event.Entry
SMART_EVENT_GAME_EVENT_END = 69, // game_event.Entry
SMART_EVENT_GO_STATE_CHANGED = 70, // go state
SMART_EVENT_GO_EVENT_INFORM = 71, // eventId
SMART_EVENT_ACTION_DONE = 72, // eventId (SharedDefines.EventId)
SMART_EVENT_ON_SPELLCLICK = 73, // clicker (unit)
SMART_EVENT_FRIENDLY_HEALTH_PCT = 74, // minHpPct, maxHpPct, repeatMin, repeatMax
SMART_EVENT_DISTANCE_CREATURE = 75, // guid, entry, distance, repeat
SMART_EVENT_DISTANCE_GAMEOBJECT = 76, // guid, entry, distance, repeat
SMART_EVENT_COUNTER_SET = 77, // id, value, cooldownMin, cooldownMax
SMART_EVENT_END = 78
};
struct SmartEvent
{
SMART_EVENT type;
uint32 event_phase_mask;
uint32 event_chance;
uint32 event_flags;
union
{
struct
{
uint32 min;
uint32 max;
uint32 repeatMin;
uint32 repeatMax;
} minMaxRepeat;
struct
{
uint32 cooldownMin;
uint32 cooldownMax;
uint32 playerOnly;
uint32 creature;
} kill;
struct
{
uint32 spell;
uint32 school;
uint32 cooldownMin;
uint32 cooldownMax;
} spellHit;
struct
{
uint32 noHostile;
uint32 maxDist;
uint32 cooldownMin;
uint32 cooldownMax;
} los;
struct
{
uint32 type;
uint32 map;
uint32 area;
} respawn;
struct
{
uint32 repeatMin;
uint32 repeatMax;
} minMax;
struct
{
uint32 repeatMin;
uint32 repeatMax;
uint32 spellId;
} targetCasting;
struct
{
uint32 hpDeficit;
uint32 radius;
uint32 repeatMin;
uint32 repeatMax;
} friendlyHealth;
struct
{
uint32 radius;
uint32 repeatMin;
uint32 repeatMax;
} friendlyCC;
struct
{
uint32 spell;
uint32 radius;
uint32 repeatMin;
uint32 repeatMax;
} missingBuff;
struct
{
uint32 creature;
uint32 cooldownMin;
uint32 cooldownMax;
} summoned;
struct
{
uint32 quest;
} quest;
struct
{
uint32 emote;
uint32 cooldownMin;
uint32 cooldownMax;
} emote;
struct
{
uint32 spell;
uint32 count;
uint32 repeatMin;
uint32 repeatMax;
} aura;
struct
{
uint32 spell;
uint32 count;
uint32 repeatMin;
uint32 repeatMax;
} targetAura;
struct
{
uint32 type;
uint32 id;
} movementInform;
struct
{
uint32 id;
uint32 value;
uint32 cooldownMin;
uint32 cooldownMax;
} dataSet;
struct
{
uint32 pointID;
uint32 pathID;
} waypoint;
struct
{
uint32 creature;
} transportAddCreature;
struct
{
uint32 pointID;
} transportRelocate;
struct
{
uint32 team;
uint32 cooldownMin;
uint32 cooldownMax;
} instancePlayerEnter;
struct
{
uint32 id;
} areatrigger;
struct
{
uint32 textGroupID;
uint32 creatureEntry;
} textOver;
struct
{
uint32 id;
} timedEvent;
struct
{
uint32 noReportUse;
} gossipHello;
struct
{
uint32 sender;
uint32 action;
} gossip;
struct
{
uint32 spell;
uint32 effIndex;
} dummy;
struct
{
uint32 cooldownMin;
uint32 cooldownMax;
} behindTarget;
struct
{
uint32 gameEventId;
} gameEvent;
struct
{
uint32 state;
} goStateChanged;
struct
{
uint32 eventId;
} eventInform;
struct
{
uint32 eventId;
} doAction;
struct
{
uint32 minHpPct;
uint32 maxHpPct;
uint32 repeatMin;
uint32 repeatMax;
} friendlyHealthPct;
struct
{
uint32 guid;
uint32 entry;
uint32 dist;
uint32 repeat;
} distance;
struct
{
uint32 id;
uint32 value;
uint32 cooldownMin;
uint32 cooldownMax;
} counter;
struct
{
uint32 param1;
uint32 param2;
uint32 param3;
uint32 param4;
} raw;
};
};
enum SMART_SCRIPT_RESPAWN_CONDITION
{
SMART_SCRIPT_RESPAWN_CONDITION_NONE = 0,
SMART_SCRIPT_RESPAWN_CONDITION_MAP = 1,
SMART_SCRIPT_RESPAWN_CONDITION_AREA = 2,
SMART_SCRIPT_RESPAWN_CONDITION_END = 3,
};
enum SMART_ACTION
{
SMART_ACTION_NONE = 0, // No action
SMART_ACTION_TALK = 1, // groupID from creature_text, duration to wait before TEXT_OVER event is triggered, use first target from targetlist as invoker, useTalkTarget (0/1) - use target as talk target
SMART_ACTION_SET_FACTION = 2, // FactionId (or 0 for default)
SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL = 3, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
SMART_ACTION_SOUND = 4, // SoundId, onlySelf
SMART_ACTION_PLAY_EMOTE = 5, // EmoteId
SMART_ACTION_FAIL_QUEST = 6, // QuestID
SMART_ACTION_ADD_QUEST = 7, // QuestID
SMART_ACTION_SET_REACT_STATE = 8, // state
SMART_ACTION_ACTIVATE_GOBJECT = 9, //
SMART_ACTION_RANDOM_EMOTE = 10, // EmoteId1, EmoteId2, EmoteId3...
SMART_ACTION_CAST = 11, // SpellId, CastFlags, LimitTargets
SMART_ACTION_SUMMON_CREATURE = 12, // CreatureID, summonType, duration in ms, attackInvoker, attackScriptOwner
SMART_ACTION_THREAT_SINGLE_PCT = 13, // Threat%
SMART_ACTION_THREAT_ALL_PCT = 14, // Threat%
SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS = 15, // QuestID
SMART_ACTION_UNUSED_16 = 16, // UNUSED
SMART_ACTION_SET_EMOTE_STATE = 17, // emoteID
SMART_ACTION_SET_UNIT_FLAG = 18, // Flags (may be more than one field OR'd together), Target
SMART_ACTION_REMOVE_UNIT_FLAG = 19, // Flags (may be more than one field OR'd together), Target
SMART_ACTION_AUTO_ATTACK = 20, // AllowAttackState (0 = stop attack, anything else means continue attacking)
SMART_ACTION_ALLOW_COMBAT_MOVEMENT = 21, // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
SMART_ACTION_SET_EVENT_PHASE = 22, // Phase
SMART_ACTION_INC_EVENT_PHASE = 23, // Value (may be negative to decrement phase, should not be 0)
SMART_ACTION_EVADE = 24, // No Params
SMART_ACTION_FLEE_FOR_ASSIST = 25, // With Emote
SMART_ACTION_CALL_GROUPEVENTHAPPENS = 26, // QuestID
SMART_ACTION_COMBAT_STOP = 27, //
SMART_ACTION_REMOVEAURASFROMSPELL = 28, // Spellid (0 removes all auras), charges (0 removes aura)
SMART_ACTION_FOLLOW = 29, // Distance (0 = default), Angle (0 = default), EndCreatureEntry, credit, creditType (0monsterkill, 1event)
SMART_ACTION_RANDOM_PHASE = 30, // PhaseId1, PhaseId2, PhaseId3...
SMART_ACTION_RANDOM_PHASE_RANGE = 31, // PhaseMin, PhaseMax
SMART_ACTION_RESET_GOBJECT = 32, //
SMART_ACTION_CALL_KILLEDMONSTER = 33, // CreatureId,
SMART_ACTION_SET_INST_DATA = 34, // Field, Data
SMART_ACTION_SET_INST_DATA64 = 35, // Field,
SMART_ACTION_UPDATE_TEMPLATE = 36, // Entry, Team, doNotChangeLevel
SMART_ACTION_DIE = 37, // No Params
SMART_ACTION_SET_IN_COMBAT_WITH_ZONE = 38, // No Params
SMART_ACTION_CALL_FOR_HELP = 39, // Radius, With Emote
SMART_ACTION_SET_SHEATH = 40, // Sheath (0-unarmed, 1-melee, 2-ranged)
SMART_ACTION_FORCE_DESPAWN = 41, // timer
SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue(+pct, -flat)
SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount)
SMART_ACTION_SET_INGAME_PHASE_MASK = 44, // mask
SMART_ACTION_SET_DATA = 45, // Field, Data (only creature TODO)
SMART_ACTION_MOVE_FORWARD = 46, // distance
SMART_ACTION_SET_VISIBILITY = 47, // on/off
SMART_ACTION_SET_ACTIVE = 48, // on/off
SMART_ACTION_ATTACK_START = 49, //
SMART_ACTION_SUMMON_GO = 50, // GameObjectID, DespawnTime in s
SMART_ACTION_KILL_UNIT = 51, //
SMART_ACTION_ACTIVATE_TAXI = 52, // TaxiID
SMART_ACTION_WP_START = 53, // run/walk, pathID, canRepeat, quest, despawntime, reactState
SMART_ACTION_WP_PAUSE = 54, // time
SMART_ACTION_WP_STOP = 55, // despawnTime, quest, fail?
SMART_ACTION_ADD_ITEM = 56, // itemID, count
SMART_ACTION_REMOVE_ITEM = 57, // itemID, count
SMART_ACTION_INSTALL_AI_TEMPLATE = 58, // AITemplateID
SMART_ACTION_SET_RUN = 59, // 0/1
SMART_ACTION_SET_FLY = 60, // 0/1
SMART_ACTION_SET_SWIM = 61, // 0/1
SMART_ACTION_TELEPORT = 62, // mapID,
SMART_ACTION_SET_COUNTER = 63, // id, value, reset (0/1)
SMART_ACTION_STORE_TARGET_LIST = 64, // varID,
SMART_ACTION_WP_RESUME = 65, // none
SMART_ACTION_SET_ORIENTATION = 66, //
SMART_ACTION_CREATE_TIMED_EVENT = 67, // id, InitialMin, InitialMax, RepeatMin(only if it repeats), RepeatMax(only if it repeats), chance
SMART_ACTION_PLAYMOVIE = 68, // entry
SMART_ACTION_MOVE_TO_POS = 69, // PointId, xyz
SMART_ACTION_RESPAWN_TARGET = 70, // force / goRespawnTime
SMART_ACTION_EQUIP = 71, // entry, slotmask slot1, slot2, slot3 , only slots with mask set will be sent to client, bits are 1, 2, 4, leaving mask 0 is defaulted to mask 7 (send all), slots1-3 are only used if no entry is set
SMART_ACTION_CLOSE_GOSSIP = 72, // none
SMART_ACTION_TRIGGER_TIMED_EVENT = 73, // id(>1)
SMART_ACTION_REMOVE_TIMED_EVENT = 74, // id(>1)
SMART_ACTION_ADD_AURA = 75, // spellid, targets
SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT = 76, // WARNING: CAN CRASH CORE, do not use if you dont know what you are doing
SMART_ACTION_RESET_SCRIPT_BASE_OBJECT = 77, // none
SMART_ACTION_CALL_SCRIPT_RESET = 78, // none
SMART_ACTION_SET_RANGED_MOVEMENT = 79, // Distance, angle
SMART_ACTION_CALL_TIMED_ACTIONLIST = 80, // ID (overwrites already running actionlist), stop after combat?(0/1), timer update type(0-OOC, 1-IC, 2-ALWAYS)
SMART_ACTION_SET_NPC_FLAG = 81, // Flags
SMART_ACTION_ADD_NPC_FLAG = 82, // Flags
SMART_ACTION_REMOVE_NPC_FLAG = 83, // Flags
SMART_ACTION_SIMPLE_TALK = 84, // groupID, can be used to make players say groupID, Text_over event is not triggered, whisper can not be used (Target units will say the text)
SMART_ACTION_INVOKER_CAST = 85, // spellID, castFlags, if avaliable, last used invoker will cast spellId with castFlags on targets
SMART_ACTION_CROSS_CAST = 86, // spellID, castFlags, CasterTargetType, CasterTarget param1, CasterTarget param2, CasterTarget param3, ( + the origonal target fields as Destination target), CasterTargets will cast spellID on all Targets (use with caution if targeting multiple * multiple units)
SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST = 87, // script9 ids 1-9
SMART_ACTION_CALL_RANDOM_RANGE_TIMED_ACTIONLIST = 88, // script9 id min, max
SMART_ACTION_RANDOM_MOVE = 89, // maxDist
SMART_ACTION_SET_UNIT_FIELD_BYTES_1 = 90, // bytes, target
SMART_ACTION_REMOVE_UNIT_FIELD_BYTES_1 = 91, // bytes, target
SMART_ACTION_INTERRUPT_SPELL = 92,
SMART_ACTION_SEND_GO_CUSTOM_ANIM = 93, // anim id
SMART_ACTION_SET_DYNAMIC_FLAG = 94, // Flags
SMART_ACTION_ADD_DYNAMIC_FLAG = 95, // Flags
SMART_ACTION_REMOVE_DYNAMIC_FLAG = 96, // Flags
SMART_ACTION_JUMP_TO_POS = 97, // speedXY, speedZ, selfJump
SMART_ACTION_SEND_GOSSIP_MENU = 98, // menuId, optionId
SMART_ACTION_GO_SET_LOOT_STATE = 99, // state
SMART_ACTION_SEND_TARGET_TO_TARGET = 100, // id
SMART_ACTION_SET_HOME_POS = 101, // SpawnPos
SMART_ACTION_SET_HEALTH_REGEN = 102, // 0/1
SMART_ACTION_SET_ROOT = 103, // off/on
SMART_ACTION_SET_GO_FLAG = 104, // Flags
SMART_ACTION_ADD_GO_FLAG = 105, // Flags
SMART_ACTION_REMOVE_GO_FLAG = 106, // Flags
SMART_ACTION_SUMMON_CREATURE_GROUP = 107, // Group, attackInvoker, attackScriptOwner
SMART_ACTION_SET_POWER = 108, // PowerType, newPower
SMART_ACTION_ADD_POWER = 109, // PowerType, newPower
SMART_ACTION_REMOVE_POWER = 110, // PowerType, newPower
SMART_ACTION_GAME_EVENT_STOP = 111, // GameEventId
SMART_ACTION_GAME_EVENT_START = 112, // GameEventId
SMART_ACTION_START_CLOSEST_WAYPOINT = 113, // wp1, wp2, wp3, wp4, wp5, wp6, wp7
SMART_ACTION_RISE_UP = 114, // distance
// RESERVED = 115,
// RESERVED = 116,
// RESERVED = 117,
// RESERVED = 118,
// RESERVED = 119,
// RESERVED = 120,
// RESERVED = 121,
// RESERVED = 122,
// RESERVED = 123,
// RESERVED = 124,
// RESERVED = 125,
// RESERVED = 126,
// RESERVED = 127,
// RESERVED = 128,
// RESERVED = 129,
// 113!
SMART_ACTION_MOVE_TO_POS_TARGET = 130, // pointId
SMART_ACTION_SET_GO_STATE = 131, // state
SMART_ACTION_EXIT_VEHICLE = 132, // none
SMART_ACTION_SET_UNIT_MOVEMENT_FLAGS = 133, // flags
SMART_ACTION_SET_COMBAT_DISTANCE = 134, // combatDistance
SMART_ACTION_SET_CASTER_COMBAT_DIST = 135, // followDistance, resetToMax
SMART_ACTION_SET_SIGHT_DIST = 136, // sightDistance
SMART_ACTION_FLEE = 137, // fleeTime
SMART_ACTION_ADD_THREAT = 138, // +threat, -threat
SMART_ACTION_LOAD_EQUIPMENT = 139, // id
SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT = 140, // id min range, id max range
SMART_ACTION_SET_HOVER = 141, // 0/1
SMART_ACTION_ADD_IMMUNITY = 142, // type, id, value
SMART_ACTION_REMOVE_IMMUNITY = 143, // type, id, value
SMART_ACTION_FALL = 144, //
SMART_ACTION_SET_EVENT_FLAG_RESET = 145, // 0/1
SMART_ACTION_REMOVE_ALL_GAMEOBJECTS = 146,
SMART_ACTION_STOP_MOTION = 147, // stopMoving, movementExpired
SMART_ACTION_NO_ENVIRONMENT_UPDATE = 148,
SMART_ACTION_ZONE_UNDER_ATTACK = 149,
SMART_ACTION_LOAD_GRID = 150,
SMART_ACTION_END = 151, // ZOMG!, zmienic w sql
};
struct SmartAction
{
SMART_ACTION type;
union
{
struct
{
uint32 textGroupID;
uint32 duration;
uint32 useTalkTarget;
} talk;
struct
{
uint32 factionID;
} faction;
struct
{
uint32 creature;
uint32 model;
} morphOrMount;
struct
{
uint32 sound;
uint32 onlySelf;
} sound;
struct
{
uint32 emote;
} emote;
struct
{
uint32 quest;
} quest;
struct
{
uint32 state;
} react;
struct
{
uint32 emote1;
uint32 emote2;
uint32 emote3;
uint32 emote4;
uint32 emote5;
uint32 emote6;
} randomEmote;
struct
{
uint32 spell;
uint32 flags;
uint32 targetsLimit;
} cast;
struct
{
uint32 spell;
uint32 flags;
uint32 targetType;
uint32 targetParam1;
uint32 targetParam2;
uint32 targetParam3;
} crossCast;
struct
{
uint32 alternative;
} activateObject;
struct
{
uint32 creature;
uint32 type;
uint32 duration;
uint32 attackInvoker;
uint32 attackScriptOwner;
} summonCreature;
struct
{
uint32 threatINC;
uint32 threatDEC;
} threatPCT;
struct
{
uint32 flag1;
uint32 flag2;
uint32 flag3;
uint32 flag4;
uint32 flag5;
uint32 flag6;
} addUnitFlag;
struct
{
uint32 flag1;
uint32 flag2;
uint32 flag3;
uint32 flag4;
uint32 flag5;
uint32 flag6;
} removeUnitFlag;
struct
{
uint32 attack;
} autoAttack;
struct
{
uint32 move;
} combatMove;
struct
{
uint32 phase;
} setEventPhase;
struct
{
uint32 inc;
uint32 dec;
} incEventPhase;
struct
{
uint32 spell;
uint32 charges;
} removeAura;
struct
{
uint32 dist;
uint32 angle;
uint32 entry;
uint32 credit;
uint32 creditType;
uint32 aliveState;
} follow;
struct
{
uint32 phase1;
uint32 phase2;
uint32 phase3;
uint32 phase4;
uint32 phase5;
uint32 phase6;
} randomPhase;
struct
{
uint32 phaseMin;
uint32 phaseMax;
} randomPhaseRange;
struct
{
uint32 creature;
} killedMonster;
struct
{
uint32 field;
uint32 data;
} setInstanceData;
struct
{
uint32 field;
} setInstanceData64;
struct
{
uint32 creature;
uint32 team;
uint32 doNotChangeLevel;
} updateTemplate;
struct
{
uint32 range;
uint32 withEmote;
} callHelp;
struct
{
uint32 sheath;
} setSheath;
struct
{
uint32 delay;
} forceDespawn;
struct
{
uint32 minHP;
uint32 percent;
} invincHP;
struct
{
uint32 mask;
} ingamePhaseMask;
struct
{
uint32 field;
uint32 data;
} setData;
struct
{
uint32 distance;
} moveRandom;
struct
{
uint32 state;
} visibility;
struct
{
uint32 state;
} setActive;
struct
{
uint32 entry;
uint32 despawnTime;
uint32 targetsummon;
} summonGO;
struct
{
uint32 id;
} taxi;
struct
{
uint32 run;
uint32 pathID;
uint32 repeat;
uint32 quest;
uint32 despawnTime;
uint32 reactState;
} wpStart;
struct
{
uint32 delay;
} wpPause;
struct
{
uint32 despawnTime;
uint32 quest;
uint32 fail;
} wpStop;
struct
{
uint32 entry;
uint32 count;
} item;
struct
{
uint32 id;
uint32 param1;
uint32 param2;
uint32 param3;
uint32 param4;
uint32 param5;
} installTtemplate;
struct
{
uint32 run;
} setRun;
struct
{
uint32 fly;
uint32 speed;
uint32 disableGravity;
} setFly;
struct
{
uint32 swim;
} setSwim;
struct
{
uint32 mapID;
} teleport;
struct
{
uint32 counterId;
uint32 value;
uint32 reset;
} setCounter;
struct
{
uint32 id;
} storeTargets;
struct
{
uint32 id;
uint32 min;
uint32 max;
uint32 repeatMin;
uint32 repeatMax;
uint32 chance;
} timeEvent;
struct
{
uint32 entry;
} movie;
struct
{
uint32 entry;
uint32 mask;
uint32 slot1;
uint32 slot2;
uint32 slot3;
} equip;
struct
{
uint32 flag;
uint32 type;
} unitFlag;
struct
{
uint32 byte1;
uint32 type;
} setunitByte;
struct
{
uint32 byte1;
uint32 type;
} delunitByte;
struct
{
uint32 seat;
} enterVehicle;
struct
{
uint32 id;
uint32 timerType;
} timedActionList;
struct
{
uint32 entry1;
uint32 entry2;
uint32 entry3;
uint32 entry4;
uint32 entry5;
uint32 entry6;
} randTimedActionList;
struct
{
uint32 withDelayed;
uint32 spell_id;
uint32 withInstant;
} interruptSpellCasting;
struct
{
uint32 anim;
} sendGoCustomAnim;
struct
{
uint32 speedxy;
uint32 speedz;
uint32 selfJump;
} jump;
struct
{
uint32 flag;
} movementFlag;
struct
{
uint32 withEmote;
} flee;
struct
{
uint32 goRespawnTime;
} RespawnTarget;
struct
{
uint32 pointId;
uint32 transport;
uint32 controlled;
} MoveToPos;
struct
{
uint32 gossipMenuId;
uint32 gossipNpcTextId;
} sendGossipMenu;
struct
{
uint32 state;
} setGoLootState;
struct
{
uint32 id;
} sendTargetToTarget;
struct
{
uint32 distance;
uint32 angle;
} setRangedMovement;
struct
{
uint32 regenHealth;
} setHealthRegen;
struct
{
uint32 root;
} setRoot;
struct
{
uint32 flag;
} goFlag;
struct
{
uint32 state;
} goState;
struct
{
uint32 group;
uint32 attackInvoker;
uint32 attackScriptOwner;
} creatureGroup;
struct
{
uint32 powerType;
uint32 newPower;
} power;
struct
{
uint32 id;
} gameEventStop;
struct
{
uint32 id;
} gameEventStart;
struct
{
uint32 wp1;
uint32 wp2;
uint32 wp3;
uint32 wp4;
uint32 wp5;
uint32 wp6;
} closestWaypointFromList;
struct
{
uint32 dist;
} combatDistance;
struct
{
uint32 dist;
} sightDistance;
struct
{
uint32 dist;
uint32 reset;
} casterDistance;
struct
{
uint32 spawnPos;
} setHomePos;
struct
{
uint32 id;
uint32 force;
} loadEquipment;
struct
{
uint32 minId;
uint32 maxId;
} randomTimedEvent;
struct
{
uint32 state;
} setHover;
struct
{
uint32 type;
uint32 id;
uint32 value;
} immunity;
struct
{
uint32 quickChange;
} orientation;
struct
{
uint32 stopMovement;
uint32 movementExpired;
} stopMotion;
//! Note for any new future actions
//! All parameters must have type uint32
struct
{
uint32 param1;
uint32 param2;
uint32 param3;
uint32 param4;
uint32 param5;
uint32 param6;
} raw;
};
};
enum SMARTAI_TEMPLATE
{
SMARTAI_TEMPLATE_BASIC = 0, //nothing is preset
SMARTAI_TEMPLATE_CASTER = 1, //spellid, repeatMin, repeatMax, range, manaPCT +JOIN: target_param1 as castFlag
SMARTAI_TEMPLATE_TURRET = 2, //spellid, repeatMin, repeatMax +JOIN: target_param1 as castFlag
SMARTAI_TEMPLATE_PASSIVE = 3,
SMARTAI_TEMPLATE_CAGED_GO_PART = 4, //creatureID, give credit at point end?,
SMARTAI_TEMPLATE_CAGED_NPC_PART = 5, //gameObjectID, despawntime, run?, dist, TextGroupID
SMARTAI_TEMPLATE_END = 6,
};
enum SMARTAI_TARGETS
{
SMART_TARGET_NONE = 0, // NONE, defaulting to invoket
SMART_TARGET_SELF = 1, // Self cast
SMART_TARGET_VICTIM = 2, // Our current target (ie: highest aggro)
SMART_TARGET_HOSTILE_SECOND_AGGRO = 3, // Second highest aggro, maxdist, playerOnly, powerType + 1
SMART_TARGET_HOSTILE_LAST_AGGRO = 4, // Dead last on aggro, maxdist, playerOnly, powerType + 1
SMART_TARGET_HOSTILE_RANDOM = 5, // Just any random target on our threat list, maxdist, playerOnly, powerType + 1
SMART_TARGET_HOSTILE_RANDOM_NOT_TOP = 6, // Any random target except top threat, maxdist, playerOnly, powerType + 1
SMART_TARGET_ACTION_INVOKER = 7, // Unit who caused this Event to occur
SMART_TARGET_POSITION = 8, // use xyz from event params
SMART_TARGET_CREATURE_RANGE = 9, // CreatureEntry(0any), minDist, maxDist, alive(0 - both, 1 - alive, 2 - dead)
SMART_TARGET_CREATURE_GUID = 10, // guid, entry
SMART_TARGET_CREATURE_DISTANCE = 11, // CreatureEntry(0any), maxDist, alive(0 - both, 1 - alive, 2 - dead)
SMART_TARGET_STORED = 12, // id, uses pre-stored target(list)
SMART_TARGET_GAMEOBJECT_RANGE = 13, // entry(0any), min, max
SMART_TARGET_GAMEOBJECT_GUID = 14, // guid, entry
SMART_TARGET_GAMEOBJECT_DISTANCE = 15, // entry(0any), maxDist
SMART_TARGET_INVOKER_PARTY = 16, // invoker's party members
SMART_TARGET_PLAYER_RANGE = 17, // min, max, maxCount (maxCount by pussywizard)
SMART_TARGET_PLAYER_DISTANCE = 18, // maxDist
SMART_TARGET_CLOSEST_CREATURE = 19, // CreatureEntry(0any), maxDist, dead?
SMART_TARGET_CLOSEST_GAMEOBJECT = 20, // entry(0any), maxDist
SMART_TARGET_CLOSEST_PLAYER = 21, // maxDist
SMART_TARGET_ACTION_INVOKER_VEHICLE = 22, // Unit's vehicle who caused this Event to occur
SMART_TARGET_OWNER_OR_SUMMONER = 23, // Unit's owner or summoner, Use Owner/Charmer of this unit
SMART_TARGET_THREAT_LIST = 24, // All units on creature's threat list, maxdist, playerOnly
SMART_TARGET_CLOSEST_ENEMY = 25, // maxDist, playerOnly
SMART_TARGET_CLOSEST_FRIENDLY = 26, // maxDist, playerOnly
// RESERVED = 27,
// RESERVED = 28,
// RESERVED = 29,
// RESERVED = 30,
// RESERVED = 31,
// RESERVED = 32,
// RESERVED = 33,
// RESERVED = 34,
// RESERVED = 35,
// RESERVED = 36,
// RESERVED = 37,
// RESERVED = 38,
// RESERVED = 39,
SMART_TARGET_FARTHEST = 40,
SMART_TARGET_END = 41
};
struct SmartTarget
{
SmartTarget (SMARTAI_TARGETS t = SMART_TARGET_NONE, uint32 p1 = 0, uint32 p2 = 0, uint32 p3 = 0, uint32 p4 = 0)
{
type = t;
raw.param1 = p1;
raw.param2 = p2;
raw.param3 = p3;
raw.param4 = p4;
x = 0.0f;
y = 0.0f;
z = 0.0f;
o = 0.0f;
}
SMARTAI_TARGETS type;
float x, y, z, o;
union
{
// Xinef: allow random selectors to limit distance
struct
{
uint32 maxDist;
uint32 playerOnly;
uint32 powerType;
} hostilRandom;
struct
{
uint32 maxDist;
uint32 playerOnly;
uint32 isInLos;
} farthest;
struct
{
uint32 creature;
uint32 minDist;
uint32 maxDist;
uint32 livingState;
} unitRange;
struct
{
uint32 dbGuid;
uint32 entry;
uint32 getFromHashMap; // Does not work in instances
} unitGUID;
struct
{
uint32 creature;
uint32 dist;
uint32 livingState;
} unitDistance;
struct
{
uint32 dist;
} playerDistance;
struct
{
uint32 minDist;
uint32 maxDist;
uint32 maxCount;
} playerRange;
struct
{
uint32 id;
} stored;
struct
{
uint32 entry;
uint32 minDist;
uint32 maxDist;
} goRange;
struct
{
uint32 dbGuid;
uint32 entry;
uint32 getFromHashMap; // Does not work in instances
} goGUID;
struct
{
uint32 entry;
uint32 dist;
} goDistance;
struct
{
uint32 map;
} position;
struct
{
uint32 useCharmerOrOwner;
} owner;
struct
{
uint32 entry;
uint32 dist;
uint32 dead;
} closest;
struct
{
uint32 maxDist;
uint32 playerOnly;
} closestAttackable;
struct
{
uint32 maxDist;
uint32 playerOnly;
} closestFriendly;
struct
{
uint32 param1;
uint32 param2;
uint32 param3;
uint32 param4;
} raw;
};
};
enum eSmartAI
{
SMART_EVENT_PARAM_COUNT = 4,
SMART_ACTION_PARAM_COUNT = 6,
SMART_SUMMON_COUNTER = 0xFFFFFF,
SMART_ESCORT_LAST_OOC_POINT = 0xFFFFFF,
SMART_RANDOM_POINT = 0xFFFFFE,
SMART_ESCORT_TARGETS = 0xFFFFFF
};
enum SmartScriptType
{
SMART_SCRIPT_TYPE_CREATURE = 0, //done
SMART_SCRIPT_TYPE_GAMEOBJECT = 1, //done
SMART_SCRIPT_TYPE_AREATRIGGER = 2, //done
SMART_SCRIPT_TYPE_EVENT = 3, //
SMART_SCRIPT_TYPE_GOSSIP = 4, //
SMART_SCRIPT_TYPE_QUEST = 5, //
SMART_SCRIPT_TYPE_SPELL = 6, //
SMART_SCRIPT_TYPE_TRANSPORT = 7, //
SMART_SCRIPT_TYPE_INSTANCE = 8, //
SMART_SCRIPT_TYPE_TIMED_ACTIONLIST = 9, //
SMART_SCRIPT_TYPE_MAX = 10
};
enum SmartAITypeMaskId
{
SMART_SCRIPT_TYPE_MASK_CREATURE = 1,
SMART_SCRIPT_TYPE_MASK_GAMEOBJECT = 2,
SMART_SCRIPT_TYPE_MASK_AREATRIGGER = 4,
SMART_SCRIPT_TYPE_MASK_EVENT = 8,
SMART_SCRIPT_TYPE_MASK_GOSSIP = 16,
SMART_SCRIPT_TYPE_MASK_QUEST = 32,
SMART_SCRIPT_TYPE_MASK_SPELL = 64,
SMART_SCRIPT_TYPE_MASK_TRANSPORT = 128,
SMART_SCRIPT_TYPE_MASK_INSTANCE = 256,
SMART_SCRIPT_TYPE_MASK_TIMED_ACTIONLIST = 512,
};
const uint32 SmartAITypeMask[SMART_SCRIPT_TYPE_MAX][2] =
{
{SMART_SCRIPT_TYPE_CREATURE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_SCRIPT_TYPE_GAMEOBJECT, SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_SCRIPT_TYPE_AREATRIGGER, SMART_SCRIPT_TYPE_MASK_AREATRIGGER },
{SMART_SCRIPT_TYPE_EVENT, SMART_SCRIPT_TYPE_MASK_EVENT },
{SMART_SCRIPT_TYPE_GOSSIP, SMART_SCRIPT_TYPE_MASK_GOSSIP },
{SMART_SCRIPT_TYPE_QUEST, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_SCRIPT_TYPE_SPELL, SMART_SCRIPT_TYPE_MASK_SPELL },
{SMART_SCRIPT_TYPE_TRANSPORT, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
{SMART_SCRIPT_TYPE_INSTANCE, SMART_SCRIPT_TYPE_MASK_INSTANCE },
{SMART_SCRIPT_TYPE_TIMED_ACTIONLIST, SMART_SCRIPT_TYPE_MASK_TIMED_ACTIONLIST }
};
const uint32 SmartAIEventMask[SMART_EVENT_END][2] =
{
{SMART_EVENT_UPDATE_IC, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_TIMED_ACTIONLIST},
{SMART_EVENT_UPDATE_OOC, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT + SMART_SCRIPT_TYPE_MASK_INSTANCE },
{SMART_EVENT_HEALTH_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_MANA_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_AGGRO, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_KILL, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DEATH, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_EVADE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_SPELLHIT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_RANGE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_OOC_LOS, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_RESPAWN, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_TARGET_HEALTH_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_VICTIM_CASTING, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_FRIENDLY_HEALTH, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_FRIENDLY_IS_CC, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_FRIENDLY_MISSING_BUFF, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_SUMMONED_UNIT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_TARGET_MANA_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_ACCEPTED_QUEST, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_REWARD_QUEST, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_REACHED_HOME, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_RECEIVE_EMOTE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_HAS_AURA, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_TARGET_BUFFED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_RESET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_IC_LOS, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_PASSENGER_BOARDED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_PASSENGER_REMOVED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_CHARMED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_CHARMED_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_SPELLHIT_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DAMAGED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DAMAGED_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_MOVEMENTINFORM, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_SUMMON_DESPAWNED, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_CORPSE_REMOVED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_AI_INIT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_DATA_SET, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_WAYPOINT_START, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_WAYPOINT_REACHED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_TRANSPORT_ADDPLAYER, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
{SMART_EVENT_TRANSPORT_ADDCREATURE, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
{SMART_EVENT_TRANSPORT_REMOVE_PLAYER, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
{SMART_EVENT_TRANSPORT_RELOCATE, SMART_SCRIPT_TYPE_MASK_TRANSPORT },
{SMART_EVENT_INSTANCE_PLAYER_ENTER, SMART_SCRIPT_TYPE_MASK_INSTANCE },
{SMART_EVENT_AREATRIGGER_ONTRIGGER, SMART_SCRIPT_TYPE_MASK_AREATRIGGER },
{SMART_EVENT_QUEST_ACCEPTED, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_EVENT_QUEST_OBJ_COPLETETION, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_EVENT_QUEST_REWARDED, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_EVENT_QUEST_COMPLETION, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_EVENT_QUEST_FAIL, SMART_SCRIPT_TYPE_MASK_QUEST },
{SMART_EVENT_TEXT_OVER, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_RECEIVE_HEAL, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_JUST_SUMMONED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_WAYPOINT_PAUSED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_WAYPOINT_RESUMED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_WAYPOINT_STOPPED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_WAYPOINT_ENDED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_TIMED_EVENT_TRIGGERED, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_UPDATE, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_LINK, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT + SMART_SCRIPT_TYPE_MASK_AREATRIGGER + SMART_SCRIPT_TYPE_MASK_EVENT + SMART_SCRIPT_TYPE_MASK_GOSSIP + SMART_SCRIPT_TYPE_MASK_QUEST + SMART_SCRIPT_TYPE_MASK_SPELL + SMART_SCRIPT_TYPE_MASK_TRANSPORT + SMART_SCRIPT_TYPE_MASK_INSTANCE },
{SMART_EVENT_GOSSIP_SELECT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_JUST_CREATED, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_GOSSIP_HELLO, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_FOLLOW_COMPLETED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_UNUSED_66, 0},
{SMART_EVENT_IS_BEHIND_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_GAME_EVENT_START, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_GAME_EVENT_END, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_GO_STATE_CHANGED, SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_GO_EVENT_INFORM, SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_ACTION_DONE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_ON_SPELLCLICK, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_FRIENDLY_HEALTH_PCT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DISTANCE_CREATURE, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DISTANCE_GAMEOBJECT, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_COUNTER_SET, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT }
};
enum SmartEventFlags
{
SMART_EVENT_FLAG_NOT_REPEATABLE = 0x001, //Event can not repeat
SMART_EVENT_FLAG_DIFFICULTY_0 = 0x002, //Event only occurs in instance difficulty 0
SMART_EVENT_FLAG_DIFFICULTY_1 = 0x004, //Event only occurs in instance difficulty 1
SMART_EVENT_FLAG_DIFFICULTY_2 = 0x008, //Event only occurs in instance difficulty 2
SMART_EVENT_FLAG_DIFFICULTY_3 = 0x010, //Event only occurs in instance difficulty 3
SMART_EVENT_FLAG_RESERVED_5 = 0x020,
SMART_EVENT_FLAG_RESERVED_6 = 0x040,
SMART_EVENT_FLAG_DEBUG_ONLY = 0x080, //Event only occurs in debug build
SMART_EVENT_FLAG_DONT_RESET = 0x100, //Event will not reset in SmartScript::OnReset()
SMART_EVENT_FLAG_DIFFICULTY_ALL = (SMART_EVENT_FLAG_DIFFICULTY_0|SMART_EVENT_FLAG_DIFFICULTY_1|SMART_EVENT_FLAG_DIFFICULTY_2|SMART_EVENT_FLAG_DIFFICULTY_3),
SMART_EVENT_FLAGS_ALL = (SMART_EVENT_FLAG_NOT_REPEATABLE|SMART_EVENT_FLAG_DIFFICULTY_ALL|SMART_EVENT_FLAG_RESERVED_5|SMART_EVENT_FLAG_RESERVED_6|SMART_EVENT_FLAG_DEBUG_ONLY|SMART_EVENT_FLAG_DONT_RESET)
};
enum SmartCastFlags
{
SMARTCAST_INTERRUPT_PREVIOUS = 0x01, //Interrupt any spell casting
SMARTCAST_TRIGGERED = 0x02, //Triggered (this makes spell cost zero mana and have no cast time)
//CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
//CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
//CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
SMARTCAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell
SMARTCAST_COMBAT_MOVE = 0x40 //Prevents combat movement if cast successful. Allows movement on range, OOM, LOS
};
// one line in DB is one event
struct SmartScriptHolder
{
SmartScriptHolder() : entryOrGuid(0), source_type(SMART_SCRIPT_TYPE_CREATURE)
, event_id(0), link(0), event(), action(), target(), timer(0), active(false), runOnce(false)
, enableTimed(false) {}
int32 entryOrGuid;
SmartScriptType source_type;
uint32 event_id;
uint32 link;
SmartEvent event;
SmartAction action;
SmartTarget target;
public:
uint32 GetScriptType() const { return (uint32)source_type; }
uint32 GetEventType() const { return (uint32)event.type; }
uint32 GetActionType() const { return (uint32)action.type; }
uint32 GetTargetType() const { return (uint32)target.type; }
uint32 timer;
bool active;
bool runOnce;
bool enableTimed;
};
typedef UNORDERED_MAP WPPath;
typedef std::list ObjectList;
typedef std::list GuidList;
class ObjectGuidList
{
ObjectList* m_objectList;
GuidList* m_guidList;
WorldObject* m_baseObject;
public:
ObjectGuidList(ObjectList* objectList, WorldObject* baseObject)
{
ASSERT(objectList != NULL);
m_objectList = objectList;
m_baseObject = baseObject;
m_guidList = new GuidList();
for (ObjectList::iterator itr = objectList->begin(); itr != objectList->end(); ++itr)
{
m_guidList->push_back((*itr)->GetGUID());
}
}
ObjectList* GetObjectList()
{
if (m_baseObject)
{
//sanitize list using m_guidList
m_objectList->clear();
for (GuidList::iterator itr = m_guidList->begin(); itr != m_guidList->end(); ++itr)
{
if (WorldObject* obj = ObjectAccessor::GetWorldObject(*m_baseObject, *itr))
m_objectList->push_back(obj);
//else
// TC_LOG_DEBUG("scripts.ai", "SmartScript::mTargetStorage stores a guid to an invalid object: " UI64FMTD, *itr);
}
}
return m_objectList;
}
bool Equals(ObjectList* objectList)
{
return m_objectList == objectList;
}
~ObjectGuidList()
{
delete m_objectList;
delete m_guidList;
}
};
typedef UNORDERED_MAP ObjectListMap;
class SmartWaypointMgr
{
friend class ACE_Singleton;
SmartWaypointMgr() {}
public:
~SmartWaypointMgr();
void LoadFromDB();
WPPath* GetPath(uint32 id)
{
if (waypoint_map.find(id) != waypoint_map.end())
return waypoint_map[id];
else return 0;
}
private:
UNORDERED_MAP waypoint_map;
};
// all events for a single entry
typedef std::vector SmartAIEventList;
typedef std::list SmartAIEventStoredList;
// all events for all entries / guids
typedef UNORDERED_MAP SmartAIEventMap;
class SmartAIMgr
{
friend class ACE_Singleton;
SmartAIMgr(){};
public:
~SmartAIMgr(){};
void LoadSmartAIFromDB();
SmartAIEventList GetScript(int32 entry, SmartScriptType type)
{
SmartAIEventList temp;
if (mEventMap[uint32(type)].find(entry) != mEventMap[uint32(type)].end())
return mEventMap[uint32(type)][entry];
else
{
//if (entry > 0)//first search is for guid (negative), do not drop error if not found
;//sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartAIMgr::GetScript: Could not load Script for Entry %d ScriptType %u.", entry, uint32(type));
return temp;
}
}
private:
//event stores
SmartAIEventMap mEventMap[SMART_SCRIPT_TYPE_MAX];
bool IsEventValid(SmartScriptHolder& e);
bool IsTargetValid(SmartScriptHolder const& e);
/*inline bool IsTargetValid(SmartScriptHolder e, int32 target)
{
if (target < SMART_TARGET_NONE || target >= SMART_TARGET_END)
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid Target type %d, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), target);
return false;
}
return true;
}*/
bool IsMinMaxValid(SmartScriptHolder const& e, uint32 min, uint32 max)
{
if (max < min)
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses min/max params wrong (%u/%u), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), min, max);
return false;
}
return true;
}
/*inline bool IsPercentValid(SmartScriptHolder e, int32 pct)
{
if (pct < -100 || pct > 100)
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u has invalid Percent set (%d), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), pct);
return false;
}
return true;
}*/
bool NotNULL(SmartScriptHolder const& e, uint32 data)
{
if (!data)
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u Parameter can not be NULL, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
return true;
}
bool IsCreatureValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sObjectMgr->GetCreatureTemplate(entry))
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Creature entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsQuestValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sObjectMgr->GetQuestTemplate(entry))
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Quest entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsGameObjectValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sObjectMgr->GetGameObjectTemplate(entry))
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent GameObject entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsSpellValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sSpellMgr->GetSpellInfo(entry))
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsItemValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sItemStore.LookupEntry(entry))
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Item entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsTextEmoteValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sEmotesTextStore.LookupEntry(entry))
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Text Emote entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsEmoteValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sEmotesStore.LookupEntry(entry))
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Emote entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsAreaTriggerValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sAreaTriggerStore.LookupEntry(entry))
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent AreaTrigger entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
bool IsSoundValid(SmartScriptHolder const& e, uint32 entry)
{
if (!sSoundEntriesStore.LookupEntry(entry))
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Sound entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
}
//bool IsTextValid(SmartScriptHolder const& e, uint32 id);
};
#define sSmartScriptMgr ACE_Singleton::instance()
#define sSmartWaypointMgr ACE_Singleton::instance()
#endif