/* * Copyright (C) * * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* ScriptData Name: character_commandscript %Complete: 100 Comment: All character related commands Category: commandscripts EndScriptData */ #include "AccountMgr.h" #include "Chat.h" #include "ObjectMgr.h" #include "PlayerDump.h" #include "Player.h" #include "ReputationMgr.h" #include "ScriptMgr.h" class character_commandscript : public CommandScript { public: character_commandscript() : CommandScript("character_commandscript") { } std::vector GetCommands() const override { static std::vector pdumpCommandTable = { { "load", SEC_ADMINISTRATOR, true, &HandlePDumpLoadCommand, "" }, { "write", SEC_ADMINISTRATOR, true, &HandlePDumpWriteCommand, "" }, { NULL, 0, false, NULL, "" } }; static std::vector characterCommandTable = { { "customize", SEC_GAMEMASTER, true, &HandleCharacterCustomizeCommand, "" }, { "changefaction", SEC_GAMEMASTER, true, &HandleCharacterChangeFactionCommand, "" }, { "changerace", SEC_GAMEMASTER, true, &HandleCharacterChangeRaceCommand, "" }, { "level", SEC_ADMINISTRATOR, true, &HandleCharacterLevelCommand, "" }, { "rename", SEC_GAMEMASTER, true, &HandleCharacterRenameCommand, "" }, { "reputation", SEC_GAMEMASTER, true, &HandleCharacterReputationCommand, "" }, { "titles", SEC_GAMEMASTER, true, &HandleCharacterTitlesCommand, "" }, { NULL, 0, false, NULL, "" } }; static std::vector commandTable = { { "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable }, { "levelup", SEC_ADMINISTRATOR, false, &HandleLevelUpCommand, "" }, { "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable }, { NULL, 0, false, NULL, "" } }; return commandTable; } // Stores informations about a deleted character struct DeletedInfo { uint32 lowGuid; ///< the low GUID from the character std::string name; ///< the character name uint32 accountId; ///< the account id std::string accountName; ///< the account name time_t deleteDate; ///< the date at which the character has been deleted }; static void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler) { if (player) { player->GiveLevel(newLevel); player->InitTalentForLevel(); player->SetUInt32Value(PLAYER_XP, 0); if (handler->needReportToTarget(player)) { if (oldLevel == newLevel) ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, handler->GetNameLink().c_str()); else if (oldLevel < newLevel) ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_UP, handler->GetNameLink().c_str(), newLevel); else // if (oldlevel > newlevel) ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, handler->GetNameLink().c_str(), newLevel); } } else { // Update level and reset XP, everything else will be updated at login PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL); stmt->setUInt8(0, uint8(newLevel)); stmt->setUInt32(1, GUID_LOPART(playerGuid)); CharacterDatabase.Execute(stmt); // xinef: update global storage sWorld->UpdateGlobalPlayerData(GUID_LOPART(playerGuid), PLAYER_UPDATE_DATA_LEVEL, "", newLevel); } } static bool HandleCharacterTitlesCommand(ChatHandler* handler, char const* args) { if (!*args) return false; Player* target; if (!handler->extractPlayerTarget((char*)args, &target)) return false; LocaleConstant loc = handler->GetSessionDbcLocale(); char const* targetName = target->GetName().c_str(); char const* knownStr = handler->GetTrinityString(LANG_KNOWN); // Search in CharTitles.dbc for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++) { CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id); if (titleInfo && target->HasTitle(titleInfo)) { std::string name = target->getGender() == GENDER_MALE ? titleInfo->nameMale[loc] : titleInfo->nameFemale[loc]; if (name.empty()) continue; char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index ? handler->GetTrinityString(LANG_ACTIVE) : ""; char titleNameStr[80]; snprintf(titleNameStr, 80, name.c_str(), targetName); // send title in "id (idx:idx) - [namedlink locale]" format if (handler->GetSession()) handler->PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr); else handler->PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name.c_str(), localeNames[loc], knownStr, activeStr); } } return true; } //rename characters static bool HandleCharacterRenameCommand(ChatHandler* handler, char const* args) { Player* target; uint64 targetGuid; std::string targetName; if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) return false; if (target) { // check online security if (handler->HasLowerSecurity(target, 0)) return false; handler->PSendSysMessage(LANG_RENAME_PLAYER, handler->GetNameLink(target).c_str()); target->SetAtLoginFlag(AT_LOGIN_RENAME); } else { // check offline security if (handler->HasLowerSecurity(NULL, targetGuid)) return false; std::string oldNameLink = handler->playerLink(targetName); handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid)); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_RENAME)); stmt->setUInt32(1, GUID_LOPART(targetGuid)); CharacterDatabase.Execute(stmt); } return true; } static bool HandleCharacterLevelCommand(ChatHandler* handler, char const* args) { char* nameStr; char* levelStr; handler->extractOptFirstArg((char*)args, &nameStr, &levelStr); if (!levelStr) return false; // exception opt second arg: .character level $name if (isalpha(levelStr[0])) { nameStr = levelStr; levelStr = NULL; // current level will used } Player* target; uint64 targetGuid; std::string targetName; if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName)) return false; int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromStorage(targetGuid); int32 newlevel = levelStr ? atoi(levelStr) : oldlevel; if (newlevel < 1) return false; // invalid level if (newlevel > DEFAULT_MAX_LEVEL) // hardcoded maximum level newlevel = DEFAULT_MAX_LEVEL; HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler); if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including player == NULL { std::string nameLink = handler->playerLink(targetName); handler->PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel); } return true; } // customize characters static bool HandleCharacterCustomizeCommand(ChatHandler* handler, char const* args) { Player* target; uint64 targetGuid; std::string targetName; if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) return false; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE)); if (target) { handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str()); target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE); stmt->setUInt32(1, target->GetGUIDLow()); } else { std::string oldNameLink = handler->playerLink(targetName); stmt->setUInt32(1, GUID_LOPART(targetGuid)); handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid)); } CharacterDatabase.Execute(stmt); return true; } static bool HandleCharacterChangeFactionCommand(ChatHandler* handler, char const* args) { Player* target; uint64 targetGuid; std::string targetName; if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) return false; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION)); if (target) { handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str()); target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION); stmt->setUInt32(1, target->GetGUIDLow()); } else { std::string oldNameLink = handler->playerLink(targetName); handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid)); stmt->setUInt32(1, GUID_LOPART(targetGuid)); } CharacterDatabase.Execute(stmt); return true; } static bool HandleCharacterChangeRaceCommand(ChatHandler* handler, char const* args) { Player* target; uint64 targetGuid; std::string targetName; if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) return false; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE)); if (target) { // TODO : add text into database handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str()); target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE); stmt->setUInt32(1, target->GetGUIDLow()); } else { std::string oldNameLink = handler->playerLink(targetName); // TODO : add text into database handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid)); stmt->setUInt32(1, GUID_LOPART(targetGuid)); } CharacterDatabase.Execute(stmt); return true; } static bool HandleCharacterReputationCommand(ChatHandler* handler, char const* args) { Player* target; if (!handler->extractPlayerTarget((char*)args, &target)) return false; LocaleConstant loc = handler->GetSessionDbcLocale(); FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList(); for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr) { FactionState const& faction = itr->second; FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID); char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#"; ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry); std::string rankName = handler->GetTrinityString(ReputationRankStrIndex[rank]); std::ostringstream ss; if (handler->GetSession()) ss << faction.ID << " - |cffffffff|Hfaction:" << faction.ID << "|h[" << factionName << ' ' << localeNames[loc] << "]|h|r"; else ss << faction.ID << " - " << factionName << ' ' << localeNames[loc]; ss << ' ' << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ')'; if (faction.Flags & FACTION_FLAG_VISIBLE) ss << handler->GetTrinityString(LANG_FACTION_VISIBLE); if (faction.Flags & FACTION_FLAG_AT_WAR) ss << handler->GetTrinityString(LANG_FACTION_ATWAR); if (faction.Flags & FACTION_FLAG_PEACE_FORCED) ss << handler->GetTrinityString(LANG_FACTION_PEACE_FORCED); if (faction.Flags & FACTION_FLAG_HIDDEN) ss << handler->GetTrinityString(LANG_FACTION_HIDDEN); if (faction.Flags & FACTION_FLAG_INVISIBLE_FORCED) ss << handler->GetTrinityString(LANG_FACTION_INVISIBLE_FORCED); if (faction.Flags & FACTION_FLAG_INACTIVE) ss << handler->GetTrinityString(LANG_FACTION_INACTIVE); handler->SendSysMessage(ss.str().c_str()); } return true; } static bool HandleLevelUpCommand(ChatHandler* handler, char const* args) { char* nameStr; char* levelStr; handler->extractOptFirstArg((char*)args, &nameStr, &levelStr); // exception opt second arg: .character level $name if (levelStr && isalpha(levelStr[0])) { nameStr = levelStr; levelStr = NULL; // current level will used } Player* target; uint64 targetGuid; std::string targetName; if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName)) return false; int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromStorage(targetGuid); int32 addlevel = levelStr ? atoi(levelStr) : 1; int32 newlevel = oldlevel + addlevel; if (newlevel < 1) newlevel = 1; if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level newlevel = STRONG_MAX_LEVEL; HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler); if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including chr == NULL { std::string nameLink = handler->playerLink(targetName); handler->PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel); } return true; } static bool HandlePDumpLoadCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* fileStr = strtok((char*)args, " "); if (!fileStr) return false; char* accountStr = strtok(NULL, " "); if (!accountStr) return false; std::string accountName = accountStr; if (!AccountMgr::normalizeString(accountName)) { handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str()); handler->SetSentErrorMessage(true); return false; } uint32 accountId = AccountMgr::GetId(accountName); if (!accountId) { accountId = atoi(accountStr); // use original string if (!accountId) { handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str()); handler->SetSentErrorMessage(true); return false; } } if (!AccountMgr::GetName(accountId, accountName)) { handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str()); handler->SetSentErrorMessage(true); return false; } char* guidStr = NULL; char* nameStr = strtok(NULL, " "); std::string name; if (nameStr) { name = nameStr; // normalize the name if specified and check if it exists if (!normalizePlayerName(name)) { handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME); handler->SetSentErrorMessage(true); return false; } if (ObjectMgr::CheckPlayerName(name, true) != CHAR_NAME_SUCCESS) { handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME); handler->SetSentErrorMessage(true); return false; } guidStr = strtok(NULL, " "); } uint32 guid = 0; if (guidStr) { guid = uint32(atoi(guidStr)); if (!guid) { handler->PSendSysMessage(LANG_INVALID_CHARACTER_GUID); handler->SetSentErrorMessage(true); return false; } if (sObjectMgr->GetPlayerAccountIdByGUID(guid)) { handler->PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, guid); handler->SetSentErrorMessage(true); return false; } } switch (PlayerDumpReader().LoadDump(fileStr, accountId, name, guid)) { case DUMP_SUCCESS: handler->PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS); break; case DUMP_FILE_OPEN_ERROR: handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr); handler->SetSentErrorMessage(true); return false; case DUMP_FILE_BROKEN: handler->PSendSysMessage(LANG_DUMP_BROKEN, fileStr); handler->SetSentErrorMessage(true); return false; case DUMP_TOO_MANY_CHARS: handler->PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, accountName.c_str(), accountId); handler->SetSentErrorMessage(true); return false; default: handler->PSendSysMessage(LANG_COMMAND_IMPORT_FAILED); handler->SetSentErrorMessage(true); return false; } return true; } static bool HandlePDumpWriteCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* fileStr = strtok((char*)args, " "); char* playerStr = strtok(NULL, " "); if (!fileStr && !playerStr) { QueryResult result = CharacterDatabase.PQuery("SELECT guid FROM characters"); if (!result) return true; do{ uint64 _guid = result->Fetch()[0].GetUInt64(); char buff[20]; sprintf(buff,"%I64u", _guid); switch(PlayerDumpWriter().WriteDump(buff, uint32(_guid))) { case DUMP_SUCCESS: handler->PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS); break; case DUMP_FILE_OPEN_ERROR: handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, buff); handler->SetSentErrorMessage(true); return false; case DUMP_CHARACTER_DELETED: handler->PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR); handler->SetSentErrorMessage(true); return false; default: handler->PSendSysMessage(LANG_COMMAND_EXPORT_FAILED); handler->SetSentErrorMessage(true); return false; } }while(result->NextRow()); } if (!fileStr || !playerStr) return false; uint64 guid; // character name can't start from number if (isNumeric(playerStr)) guid = MAKE_NEW_GUID(atoi(playerStr), 0, HIGHGUID_PLAYER); else { std::string name = handler->extractPlayerNameFromLink(playerStr); if (name.empty()) { handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } guid = sObjectMgr->GetPlayerGUIDByName(name); } if (!sObjectMgr->GetPlayerAccountIdByGUID(guid)) { handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } switch (PlayerDumpWriter().WriteDump(fileStr, uint32(guid))) { case DUMP_SUCCESS: handler->PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS); break; case DUMP_FILE_OPEN_ERROR: handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr); handler->SetSentErrorMessage(true); return false; case DUMP_CHARACTER_DELETED: handler->PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR); handler->SetSentErrorMessage(true); return false; default: handler->PSendSysMessage(LANG_COMMAND_EXPORT_FAILED); handler->SetSentErrorMessage(true); return false; } return true; } }; void AddSC_character_commandscript() { new character_commandscript(); }