/* * Copyright (C) * * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* ScriptData Name: debug_commandscript %Complete: 100 Comment: All debug related commands Category: commandscripts EndScriptData */ #include "ScriptMgr.h" #include "ObjectMgr.h" #include "BattlegroundMgr.h" #include "Chat.h" #include "Cell.h" #include "CellImpl.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "GossipDef.h" #include "Language.h" #include class debug_commandscript : public CommandScript { public: debug_commandscript() : CommandScript("debug_commandscript") { } ChatCommand* GetCommands() const { static ChatCommand debugPlayCommandTable[] = { { "cinematic", SEC_GAMEMASTER, false, &HandleDebugPlayCinematicCommand, "", NULL }, { "movie", SEC_GAMEMASTER, false, &HandleDebugPlayMovieCommand, "", NULL }, { "sound", SEC_GAMEMASTER, false, &HandleDebugPlaySoundCommand, "", NULL }, { NULL, SEC_PLAYER, false, NULL, "", NULL } }; static ChatCommand debugSendCommandTable[] = { { "buyerror", SEC_ADMINISTRATOR, false, &HandleDebugSendBuyErrorCommand, "", NULL }, { "channelnotify", SEC_ADMINISTRATOR, false, &HandleDebugSendChannelNotifyCommand, "", NULL }, { "chatmmessage", SEC_ADMINISTRATOR, false, &HandleDebugSendChatMsgCommand, "", NULL }, { "equiperror", SEC_ADMINISTRATOR, false, &HandleDebugSendEquipErrorCommand, "", NULL }, { "largepacket", SEC_ADMINISTRATOR, false, &HandleDebugSendLargePacketCommand, "", NULL }, { "opcode", SEC_ADMINISTRATOR, false, &HandleDebugSendOpcodeCommand, "", NULL }, { "qpartymsg", SEC_ADMINISTRATOR, false, &HandleDebugSendQuestPartyMsgCommand, "", NULL }, { "qinvalidmsg", SEC_ADMINISTRATOR, false, &HandleDebugSendQuestInvalidMsgCommand, "", NULL }, { "sellerror", SEC_ADMINISTRATOR, false, &HandleDebugSendSellErrorCommand, "", NULL }, { "setphaseshift", SEC_ADMINISTRATOR, false, &HandleDebugSendSetPhaseShiftCommand, "", NULL }, { "spellfail", SEC_ADMINISTRATOR, false, &HandleDebugSendSpellFailCommand, "", NULL }, { NULL, SEC_PLAYER, false, NULL, "", NULL } }; static ChatCommand debugCommandTable[] = { { "setbit", SEC_ADMINISTRATOR, false, &HandleDebugSet32BitCommand, "", NULL }, { "threat", SEC_ADMINISTRATOR, false, &HandleDebugThreatListCommand, "", NULL }, { "hostil", SEC_ADMINISTRATOR, false, &HandleDebugHostileRefListCommand, "", NULL }, { "anim", SEC_GAMEMASTER, false, &HandleDebugAnimCommand, "", NULL }, { "arena", SEC_ADMINISTRATOR, false, &HandleDebugArenaCommand, "", NULL }, { "bg", SEC_ADMINISTRATOR, false, &HandleDebugBattlegroundCommand, "", NULL }, { "getitemstate", SEC_ADMINISTRATOR, false, &HandleDebugGetItemStateCommand, "", NULL }, { "lootrecipient", SEC_GAMEMASTER, false, &HandleDebugGetLootRecipientCommand, "", NULL }, { "getvalue", SEC_ADMINISTRATOR, false, &HandleDebugGetValueCommand, "", NULL }, { "getitemvalue", SEC_ADMINISTRATOR, false, &HandleDebugGetItemValueCommand, "", NULL }, { "Mod32Value", SEC_ADMINISTRATOR, false, &HandleDebugMod32ValueCommand, "", NULL }, { "play", SEC_GAMEMASTER, false, NULL, "", debugPlayCommandTable }, { "send", SEC_ADMINISTRATOR, false, NULL, "", debugSendCommandTable }, { "setaurastate", SEC_ADMINISTRATOR, false, &HandleDebugSetAuraStateCommand, "", NULL }, { "setitemvalue", SEC_ADMINISTRATOR, false, &HandleDebugSetItemValueCommand, "", NULL }, { "setvalue", SEC_ADMINISTRATOR, false, &HandleDebugSetValueCommand, "", NULL }, { "spawnvehicle", SEC_ADMINISTRATOR, false, &HandleDebugSpawnVehicleCommand, "", NULL }, { "setvid", SEC_ADMINISTRATOR, false, &HandleDebugSetVehicleIdCommand, "", NULL }, { "entervehicle", SEC_ADMINISTRATOR, false, &HandleDebugEnterVehicleCommand, "", NULL }, { "uws", SEC_ADMINISTRATOR, false, &HandleDebugUpdateWorldStateCommand, "", NULL }, { "update", SEC_ADMINISTRATOR, false, &HandleDebugUpdateCommand, "", NULL }, { "itemexpire", SEC_ADMINISTRATOR, false, &HandleDebugItemExpireCommand, "", NULL }, { "areatriggers", SEC_ADMINISTRATOR, false, &HandleDebugAreaTriggersCommand, "", NULL }, { "los", SEC_GAMEMASTER, false, &HandleDebugLoSCommand, "", NULL }, { "moveflags", SEC_ADMINISTRATOR, false, &HandleDebugMoveflagsCommand, "", NULL }, { "unitstate", SEC_ADMINISTRATOR, false, &HandleDebugUnitStateCommand, "", NULL }, { NULL, SEC_PLAYER, false, NULL, "", NULL } }; static ChatCommand commandTable[] = { { "debug", SEC_GAMEMASTER, true, NULL, "", debugCommandTable }, { "wpgps", SEC_ADMINISTRATOR, false, &HandleWPGPSCommand, "", NULL }, { NULL, SEC_PLAYER, false, NULL, "", NULL } }; return commandTable; } static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, char const* args) { // USAGE: .debug play cinematic #cinematicid // #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column) if (!*args) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } uint32 id = atoi((char*)args); if (!sCinematicSequencesStore.LookupEntry(id)) { handler->PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, id); handler->SetSentErrorMessage(true); return false; } handler->GetSession()->GetPlayer()->SendCinematicStart(id); return true; } static bool HandleDebugPlayMovieCommand(ChatHandler* handler, char const* args) { // USAGE: .debug play movie #movieid // #movieid - ID decimal number from Movie.dbc (1st column) if (!*args) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } uint32 id = atoi((char*)args); if (!sMovieStore.LookupEntry(id)) { handler->PSendSysMessage(LANG_MOVIE_NOT_EXIST, id); handler->SetSentErrorMessage(true); return false; } handler->GetSession()->GetPlayer()->SendMovieStart(id); return true; } //Play sound static bool HandleDebugPlaySoundCommand(ChatHandler* handler, char const* args) { // USAGE: .debug playsound #soundid // #soundid - ID decimal number from SoundEntries.dbc (1st column) if (!*args) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } uint32 soundId = atoi((char*)args); if (!sSoundEntriesStore.LookupEntry(soundId)) { handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId); handler->SetSentErrorMessage(true); return false; } Unit* unit = handler->getSelectedUnit(); if (!unit) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } if (handler->GetSession()->GetPlayer()->GetTarget()) unit->PlayDistanceSound(soundId, handler->GetSession()->GetPlayer()); else unit->PlayDirectSound(soundId, handler->GetSession()->GetPlayer()); handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundId); return true; } static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* result = strtok((char*)args, " "); if (!result) return false; uint8 failNum = (uint8)atoi(result); if (failNum == 0 && *result != '0') return false; char* fail1 = strtok(NULL, " "); uint8 failArg1 = fail1 ? (uint8)atoi(fail1) : 0; char* fail2 = strtok(NULL, " "); uint8 failArg2 = fail2 ? (uint8)atoi(fail2) : 0; WorldPacket data(SMSG_CAST_FAILED, 5); data << uint8(0); data << uint32(133); data << uint8(failNum); if (fail1 || fail2) data << uint32(failArg1); if (fail2) data << uint32(failArg2); handler->GetSession()->SendPacket(&data); return true; } static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, char const* args) { if (!*args) return false; InventoryResult msg = InventoryResult(atoi(args)); handler->GetSession()->GetPlayer()->SendEquipError(msg, NULL, NULL); return true; } static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, char const* args) { if (!*args) return false; SellResult msg = SellResult(atoi(args)); handler->GetSession()->GetPlayer()->SendSellError(msg, 0, 0, 0); return true; } static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, char const* args) { if (!*args) return false; BuyResult msg = BuyResult(atoi(args)); handler->GetSession()->GetPlayer()->SendBuyError(msg, 0, 0, 0); return true; } static bool HandleDebugSendOpcodeCommand(ChatHandler* handler, char const* /*args*/) { Unit* unit = handler->getSelectedUnit(); Player* player = NULL; if (!unit || (unit->GetTypeId() != TYPEID_PLAYER)) player = handler->GetSession()->GetPlayer(); else player = unit->ToPlayer(); if (!unit) unit = player; std::ifstream ifs("opcode.txt"); if (ifs.bad()) return false; // remove comments from file std::stringstream parsedStream; while (!ifs.eof()) { char commentToken[2]; ifs.get(commentToken[0]); if (commentToken[0] == '/' && !ifs.eof()) { ifs.get(commentToken[1]); // /* comment if (commentToken[1] == '*') { while (!ifs.eof()) { ifs.get(commentToken[0]); if (commentToken[0] == '*' && !ifs.eof()) { ifs.get(commentToken[1]); if (commentToken[1] == '/') break; else ifs.putback(commentToken[1]); } } continue; } // line comment else if (commentToken[1] == '/') { std::string str; getline(ifs, str); continue; } // regular data else ifs.putback(commentToken[1]); } parsedStream.put(commentToken[0]); } ifs.close(); uint32 opcode; parsedStream >> opcode; WorldPacket data(opcode, 0); while (!parsedStream.eof()) { std::string type; parsedStream >> type; if (type == "") break; if (type == "uint8") { uint16 val1; parsedStream >> val1; data << uint8(val1); } else if (type == "uint16") { uint16 val2; parsedStream >> val2; data << val2; } else if (type == "uint32") { uint32 val3; parsedStream >> val3; data << val3; } else if (type == "uint64") { uint64 val4; parsedStream >> val4; data << val4; } else if (type == "float") { float val5; parsedStream >> val5; data << val5; } else if (type == "string") { std::string val6; parsedStream >> val6; data << val6; } else if (type == "appitsguid") { data.append(unit->GetPackGUID()); } else if (type == "appmyguid") { data.append(player->GetPackGUID()); } else if (type == "appgoguid") { GameObject* obj = handler->GetNearbyGameObject(); if (!obj) { handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0); handler->SetSentErrorMessage(true); ifs.close(); return false; } data.append(obj->GetPackGUID()); } else if (type == "goguid") { GameObject* obj = handler->GetNearbyGameObject(); if (!obj) { handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0); handler->SetSentErrorMessage(true); ifs.close(); return false; } data << uint64(obj->GetGUID()); } else if (type == "myguid") { data << uint64(player->GetGUID()); } else if (type == "itsguid") { data << uint64(unit->GetGUID()); } else if (type == "itspos") { data << unit->GetPositionX(); data << unit->GetPositionY(); data << unit->GetPositionZ(); } else if (type == "mypos") { data << player->GetPositionX(); data << player->GetPositionY(); data << player->GetPositionZ(); } else { sLog->outError("Sending opcode that has unknown type '%s'", type.c_str()); break; } } data.hexlike(true); player->GetSession()->SendPacket(&data); handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName().c_str()); return true; } static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, char const* args) { char* w = strtok((char*)args, " "); char* s = strtok(NULL, " "); if (!w || !s) return false; uint32 world = (uint32)atoi(w); uint32 state = (uint32)atoi(s); handler->GetSession()->GetPlayer()->SendUpdateWorldState(world, state); return true; } static bool HandleDebugAreaTriggersCommand(ChatHandler* handler, char const* /*args*/) { Player* player = handler->GetSession()->GetPlayer(); if (!player->isDebugAreaTriggers) { handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON); player->isDebugAreaTriggers = true; } else { handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF); player->isDebugAreaTriggers = false; } return true; } //Send notification in channel static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char const* name = "test"; uint8 code = atoi(args); WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10)); data << code; // notify type data << name; // channel name data << uint32(0); data << uint32(0); handler->GetSession()->SendPacket(&data); return true; } //Send notification in chat static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char const* msg = "testtest"; uint8 type = atoi(args); WorldPacket data; ChatHandler::BuildChatPacket(data, ChatMsg(type), LANG_UNIVERSAL, handler->GetSession()->GetPlayer(), handler->GetSession()->GetPlayer(), msg, 0, "chan"); handler->GetSession()->SendPacket(&data); return true; } static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, char const* args) { uint32 msg = atol((char*)args); handler->GetSession()->GetPlayer()->SendPushToPartyResponse(handler->GetSession()->GetPlayer(), msg); return true; } static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler, char const* /*args*/) { Creature* target = handler->getSelectedCreature(); if (!target) return false; handler->PSendSysMessage("Loot recipient for creature %s (GUID %u, DB GUID %u) is %s", target->GetName().c_str(), target->GetGUIDLow(), target->GetDBTableGUIDLow(), target->hasLootRecipient() ? (target->GetLootRecipient() ? target->GetLootRecipient()->GetName().c_str() : "offline") : "no loot recipient"); return true; } static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, char const* args) { uint32 msg = atol((char*)args); handler->GetSession()->GetPlayer()->SendCanTakeQuestResponse(msg); return true; } static bool HandleDebugGetItemStateCommand(ChatHandler* handler, char const* args) { if (!*args) return false; std::string itemState = args; ItemUpdateState state = ITEM_UNCHANGED; bool listQueue = false; bool checkAll = false; if (itemState == "unchanged") state = ITEM_UNCHANGED; else if (itemState == "changed") state = ITEM_CHANGED; else if (itemState == "new") state = ITEM_NEW; else if (itemState == "removed") state = ITEM_REMOVED; else if (itemState == "queue") listQueue = true; else if (itemState == "check_all") checkAll = true; else return false; Player* player = handler->getSelectedPlayer(); if (!player) player = handler->GetSession()->GetPlayer(); if (!listQueue && !checkAll) { itemState = "The player has the following " + itemState + " items: "; handler->SendSysMessage(itemState.c_str()); for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) { if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END) continue; if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i)) { if (Bag* bag = item->ToBag()) { for (uint8 j = 0; j < bag->GetBagSize(); ++j) if (Item* item2 = bag->GetItemByPos(j)) if (item2->GetState() == state) handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID())); } else if (item->GetState() == state) handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID())); } } } if (listQueue) { std::vector& updateQueue = player->GetItemUpdateQueue(); for (size_t i = 0; i < updateQueue.size(); ++i) { Item* item = updateQueue[i]; if (!item) continue; Bag* container = item->GetContainer(); uint8 bagSlot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0); std::string st; switch (item->GetState()) { case ITEM_UNCHANGED: st = "unchanged"; break; case ITEM_CHANGED: st = "changed"; break; case ITEM_NEW: st = "new"; break; case ITEM_REMOVED: st = "removed"; break; } handler->PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bagSlot, item->GetSlot(), item->GetGUIDLow(), st.c_str()); } if (updateQueue.empty()) handler->PSendSysMessage("The player's updatequeue is empty"); } if (checkAll) { bool error = false; std::vector& updateQueue = player->GetItemUpdateQueue(); for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i) { if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END) continue; Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); if (!item) continue; if (item->GetSlot() != i) { handler->PSendSysMessage("Item with slot %d and guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot()); error = true; continue; } if (item->GetOwnerGUID() != player->GetGUID()) { handler->PSendSysMessage("The item with slot %d and itemguid %d does have non-matching owner guid (%d) and player guid (%d) !", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); error = true; continue; } if (Bag* container = item->GetContainer()) { handler->PSendSysMessage("The item with slot %d and guid %d has a container (slot: %d, guid: %d) but shouldn't!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow()); error = true; continue; } if (item->IsInUpdateQueue()) { uint16 qp = item->GetQueuePos(); if (qp > updateQueue.size()) { handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] == NULL) { handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] != item) { handler->PSendSysMessage("The item with slot %d and guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow()); error = true; continue; } } else if (item->GetState() != ITEM_UNCHANGED) { handler->PSendSysMessage("The item with slot %d and guid %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState()); error = true; continue; } if (Bag* bag = item->ToBag()) { for (uint8 j = 0; j < bag->GetBagSize(); ++j) { Item* item2 = bag->GetItemByPos(j); if (!item2) continue; if (item2->GetSlot() != j) { handler->PSendSysMessage("The item in bag %d and slot %d (guid: %d) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUIDLow(), item2->GetSlot()); error = true; continue; } if (item2->GetOwnerGUID() != player->GetGUID()) { handler->PSendSysMessage("The item in bag %d at slot %d and with itemguid %d, the owner's guid (%d) and the player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()), player->GetGUIDLow()); error = true; continue; } Bag* container = item2->GetContainer(); if (!container) { handler->PSendSysMessage("The item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow()); error = true; continue; } if (container != bag) { handler->PSendSysMessage("The item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow()); error = true; continue; } if (item2->IsInUpdateQueue()) { uint16 qp = item2->GetQueuePos(); if (qp > updateQueue.size()) { handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] == NULL) { handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp); error = true; continue; } if (updateQueue[qp] != item2) { handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow()); error = true; continue; } } else if (item2->GetState() != ITEM_UNCHANGED) { handler->PSendSysMessage("The item in bag %d at slot %d having guid %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), item2->GetState()); error = true; continue; } } } } for (size_t i = 0; i < updateQueue.size(); ++i) { Item* item = updateQueue[i]; if (!item) continue; if (item->GetOwnerGUID() != player->GetGUID()) { handler->PSendSysMessage("queue(" SIZEFMTD "): For the item with guid %d, the owner's guid (%d) and the player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow()); error = true; continue; } if (item->GetQueuePos() != i) { handler->PSendSysMessage("queue(" SIZEFMTD "): For the item with guid %d, the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow()); error = true; continue; } if (item->GetState() == ITEM_REMOVED) continue; Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot()); if (test == NULL) { handler->PSendSysMessage("queue(" SIZEFMTD "): The bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have any item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow()); error = true; continue; } if (test != item) { handler->PSendSysMessage("queue(" SIZEFMTD "): The bag(%d) and slot(%d) values for the item with guid %d are incorrect, an item which guid is %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow()); error = true; continue; } } if (!error) handler->SendSysMessage("All OK!"); } return true; } static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/, char const* /*args*/) { sBattlegroundMgr->ToggleTesting(); return true; } static bool HandleDebugArenaCommand(ChatHandler* /*handler*/, char const* /*args*/) { sBattlegroundMgr->ToggleArenaTesting(); return true; } static bool HandleDebugThreatListCommand(ChatHandler* handler, char const* /*args*/) { Creature* target = handler->getSelectedCreature(); if (!target || target->IsTotem() || target->IsPet()) return false; ThreatContainer::StorageType const &threatList = target->getThreatManager().getThreatList(); ThreatContainer::StorageType::const_iterator itr; uint32 count = 0; handler->PSendSysMessage("Threat list of %s (guid %u)", target->GetName().c_str(), target->GetGUIDLow()); for (itr = threatList.begin(); itr != threatList.end(); ++itr) { Unit* unit = (*itr)->getTarget(); if (!unit) { handler->PSendSysMessage(" %u. No Unit - threat %f", ++count, (*itr)->getThreat()); continue; } handler->PSendSysMessage(" %u. %s (guid %u) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUIDLow(), (*itr)->getThreat()); } ThreatContainer::StorageType const &threatList2 = target->getThreatManager().getOfflineThreatList(); for (itr = threatList2.begin(); itr != threatList2.end(); ++itr) { Unit* unit = (*itr)->getTarget(); if (!unit) { handler->PSendSysMessage(" %u. [offline] No Unit - threat %f", ++count, (*itr)->getThreat()); continue; } handler->PSendSysMessage(" %u. [offline] %s (guid %u) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUIDLow(), (*itr)->getThreat()); } handler->SendSysMessage("End of threat list."); return true; } static bool HandleDebugHostileRefListCommand(ChatHandler* handler, char const* /*args*/) { Unit* target = handler->getSelectedUnit(); if (!target) target = handler->GetSession()->GetPlayer(); HostileReference* ref = target->getHostileRefManager().getFirst(); uint32 count = 0; handler->PSendSysMessage("Hostil reference list of %s (guid %u)", target->GetName().c_str(), target->GetGUIDLow()); while (ref) { if (Unit* unit = ref->GetSource()->GetOwner()) handler->PSendSysMessage(" %u. %s %s (guid %u) - threat %f", ++count, (ref->isOnline() ? "" : "[offline]"), unit->GetName().c_str(), unit->GetGUIDLow(), ref->getThreat()); else handler->PSendSysMessage(" %u. No Owner - threat %f", ++count, ref->getThreat()); ref = ref->next(); } handler->SendSysMessage("End of hostil reference list."); return true; } static bool HandleDebugSetVehicleIdCommand(ChatHandler* handler, char const* args) { Unit* target = handler->getSelectedUnit(); if (!target || target->IsVehicle()) return false; if (!args) return false; char* i = strtok((char*)args, " "); if (!i) return false; uint32 id = (uint32)atoi(i); //target->SetVehicleId(id); handler->PSendSysMessage("Vehicle id set to %u", id); return true; } static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, char const* args) { Unit* target = handler->getSelectedUnit(); if (!target || !target->IsVehicle()) return false; if (!args) return false; char* i = strtok((char*)args, " "); if (!i) return false; char* j = strtok(NULL, " "); uint32 entry = (uint32)atoi(i); int8 seatId = j ? (int8)atoi(j) : -1; if (!entry) handler->GetSession()->GetPlayer()->EnterVehicle(target, seatId); else { Creature* passenger = NULL; Trinity::AllCreaturesOfEntryInRange check(handler->GetSession()->GetPlayer(), entry, 20.0f); Trinity::CreatureSearcher searcher(handler->GetSession()->GetPlayer(), passenger, check); handler->GetSession()->GetPlayer()->VisitNearbyObject(30.0f, searcher); if (!passenger || passenger == target) return false; passenger->EnterVehicle(target, seatId); } handler->PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId); return true; } static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* e = strtok((char*)args, " "); char* i = strtok(NULL, " "); if (!e) return false; uint32 entry = (uint32)atoi(e); float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation(); handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetObjectSize()); if (!i) return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o); uint32 id = (uint32)atoi(i); CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry); if (!ci) return false; VehicleEntry const* ve = sVehicleStore.LookupEntry(id); if (!ve) return false; Creature* v = new Creature; Map* map = handler->GetSession()->GetPlayer()->GetMap(); if (!v->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_VEHICLE), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, id, x, y, z, o)) { delete v; return false; } map->AddToMap(v->ToCreature()); return true; } static bool HandleDebugSendLargePacketCommand(ChatHandler* handler, char const* /*args*/) { const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. "; std::ostringstream ss; while (ss.str().size() < 128000) ss << stuffingString; handler->SendSysMessage(ss.str().c_str()); return true; } static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, char const* args) { if (!*args) return false; uint32 PhaseShift = atoi(args); handler->GetSession()->SendSetPhaseShift(PhaseShift); return true; } static bool HandleDebugGetItemValueCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* e = strtok((char*)args, " "); char* f = strtok(NULL, " "); if (!e || !f) return false; uint32 guid = (uint32)atoi(e); uint32 index = (uint32)atoi(f); Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM)); if (!i) return false; if (index >= i->GetValuesCount()) return false; uint32 value = i->GetUInt32Value(index); handler->PSendSysMessage("Item %u: value at %u is %u", guid, index, value); return true; } static bool HandleDebugSetItemValueCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* e = strtok((char*)args, " "); char* f = strtok(NULL, " "); char* g = strtok(NULL, " "); if (!e || !f || !g) return false; uint32 guid = (uint32)atoi(e); uint32 index = (uint32)atoi(f); uint32 value = (uint32)atoi(g); Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM)); if (!i) return false; if (index >= i->GetValuesCount()) return false; i->SetUInt32Value(index, value); return true; } static bool HandleDebugItemExpireCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* e = strtok((char*)args, " "); if (!e) return false; uint32 guid = (uint32)atoi(e); Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM)); if (!i) return false; handler->GetSession()->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true); sScriptMgr->OnItemExpire(handler->GetSession()->GetPlayer(), i->GetTemplate()); return true; } //show animation static bool HandleDebugAnimCommand(ChatHandler* handler, char const* args) { if (!*args) return false; uint32 animId = atoi((char*)args); handler->GetSession()->GetPlayer()->HandleEmoteCommand(animId); return true; } static bool HandleDebugLoSCommand(ChatHandler* handler, char const* /*args*/) { if (Unit* unit = handler->getSelectedUnit()) handler->PSendSysMessage("Unit %s (GuidLow: %u) is %sin LoS", unit->GetName().c_str(), unit->GetGUIDLow(), handler->GetSession()->GetPlayer()->IsWithinLOSInMap(unit) ? "" : "not "); return true; } static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, char const* args) { if (!*args) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } Unit* unit = handler->getSelectedUnit(); if (!unit) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } int32 state = atoi((char*)args); if (!state) { // reset all states for (int i = 1; i <= 32; ++i) unit->ModifyAuraState(AuraStateType(i), false); return true; } unit->ModifyAuraState(AuraStateType(abs(state)), state > 0); return true; } static bool HandleDebugSetValueCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* x = strtok((char*)args, " "); char* y = strtok(NULL, " "); char* z = strtok(NULL, " "); if (!x || !y) return false; WorldObject* target = handler->getSelectedObject(); if (!target) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } uint64 guid = target->GetGUID(); uint32 opcode = (uint32)atoi(x); if (opcode >= target->GetValuesCount()) { handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, GUID_LOPART(guid), target->GetValuesCount()); return false; } bool isInt32 = true; if (z) isInt32 = (bool)atoi(z); if (isInt32) { uint32 value = (uint32)atoi(y); target->SetUInt32Value(opcode , value); handler->PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), opcode, value); } else { float value = (float)atof(y); target->SetFloatValue(opcode , value); handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), opcode, value); } return true; } static bool HandleDebugGetValueCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* x = strtok((char*)args, " "); char* z = strtok(NULL, " "); if (!x) return false; Unit* target = handler->getSelectedUnit(); if (!target) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } uint64 guid = target->GetGUID(); uint32 opcode = (uint32)atoi(x); if (opcode >= target->GetValuesCount()) { handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, GUID_LOPART(guid), target->GetValuesCount()); return false; } bool isInt32 = true; if (z) isInt32 = (bool)atoi(z); if (isInt32) { uint32 value = target->GetUInt32Value(opcode); handler->PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), opcode, value); } else { float value = target->GetFloatValue(opcode); handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), opcode, value); } return true; } static bool HandleDebugMod32ValueCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* x = strtok((char*)args, " "); char* y = strtok(NULL, " "); if (!x || !y) return false; uint32 opcode = (uint32)atoi(x); int value = atoi(y); if (opcode >= handler->GetSession()->GetPlayer()->GetValuesCount()) { handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, handler->GetSession()->GetPlayer()->GetGUIDLow(), handler->GetSession()->GetPlayer()->GetValuesCount()); return false; } int currentValue = (int)handler->GetSession()->GetPlayer()->GetUInt32Value(opcode); currentValue += value; handler->GetSession()->GetPlayer()->SetUInt32Value(opcode, (uint32)currentValue); handler->PSendSysMessage(LANG_CHANGE_32BIT_FIELD, opcode, currentValue); return true; } static bool HandleDebugUpdateCommand(ChatHandler* handler, char const* args) { if (!*args) return false; uint32 updateIndex; uint32 value; char* index = strtok((char*)args, " "); Unit* unit = handler->getSelectedUnit(); if (!unit) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } if (!index) return true; updateIndex = atoi(index); //check updateIndex if (unit->GetTypeId() == TYPEID_PLAYER) { if (updateIndex >= PLAYER_END) return true; } else if (updateIndex >= UNIT_END) return true; char* val = strtok(NULL, " "); if (!val) { value = unit->GetUInt32Value(updateIndex); handler->PSendSysMessage(LANG_UPDATE, unit->GetGUIDLow(), updateIndex, value); return true; } value = atoi(val); handler->PSendSysMessage(LANG_UPDATE_CHANGE, unit->GetGUIDLow(), updateIndex, value); unit->SetUInt32Value(updateIndex, value); return true; } static bool HandleDebugSet32BitCommand(ChatHandler* handler, char const* args) { if (!*args) return false; WorldObject* target = handler->getSelectedObject(); if (!target) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } char* x = strtok((char*)args, " "); char* y = strtok(NULL, " "); if (!x || !y) return false; uint32 opcode = (uint32)atoi(x); uint32 val = (uint32)atoi(y); if (val > 32) //uint32 = 32 bits return false; uint32 value = val ? 1 << (val - 1) : 0; target->SetUInt32Value(opcode, value); handler->PSendSysMessage(LANG_SET_32BIT_FIELD, opcode, value); return true; } static bool HandleDebugMoveflagsCommand(ChatHandler* handler, char const* args) { Unit* target = handler->getSelectedUnit(); if (!target) target = handler->GetSession()->GetPlayer(); if (!*args) { //! Display case handler->PSendSysMessage(LANG_MOVEFLAGS_GET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags()); } else { char* mask1 = strtok((char*)args, " "); if (!mask1) return false; char* mask2 = strtok(NULL, " \n"); uint32 moveFlags = (uint32)atoi(mask1); target->SetUnitMovementFlags(moveFlags); if (mask2) { uint32 moveFlagsExtra = uint32(atoi(mask2)); target->SetExtraUnitMovementFlags(moveFlagsExtra); } target->SendMovementFlagUpdate(); handler->PSendSysMessage(LANG_MOVEFLAGS_SET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags()); } return true; } static bool HandleDebugUnitStateCommand(ChatHandler* handler, char const* args) { Unit* target = handler->getSelectedUnit(); if (!target) target = handler->GetSession()->GetPlayer(); if (!*args) { handler->PSendSysMessage("Unit States: %u, React State: %u", target->GetUnitState(), target->ToCreature() ? target->ToCreature()->GetReactState() : 10); } else { uint32 unitState = atoi((char*)args); target->ClearUnitState(target->GetUnitState()); target->AddUnitState(unitState); } return true; } static bool HandleWPGPSCommand(ChatHandler* handler, char const* /*args*/) { Player* player = handler->GetSession()->GetPlayer(); sLog->outSQLDev("(@PATH, XX, %.3f, %.3f, %.5f, 0,0, 0,100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()); handler->PSendSysMessage("Waypoint SQL written to SQL Developer log"); return true; } }; void AddSC_debug_commandscript() { new debug_commandscript(); }