/*
* Copyright (C)
*
* Copyright (C) 2008-2016 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*/
/* ScriptData
Name: gm_commandscript
%Complete: 100
Comment: All gm related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "Chat.h"
#include "AccountMgr.h"
#include "Language.h"
#include "World.h"
#include "Player.h"
#include "Opcodes.h"
class gm_commandscript : public CommandScript
{
public:
gm_commandscript() : CommandScript("gm_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand gmCommandTable[] =
{
{ "chat", SEC_GAMEMASTER, false, &HandleGMChatCommand, "", NULL },
{ "fly", SEC_ADMINISTRATOR, false, &HandleGMFlyCommand, "", NULL },
//{ "ingame", SEC_PLAYER, true, &HandleGMListIngameCommand, "", NULL },
{ "list", SEC_ADMINISTRATOR, true, &HandleGMListFullCommand, "", NULL },
{ "visible", SEC_GAMEMASTER, false, &HandleGMVisibleCommand, "", NULL },
{ "", SEC_GAMEMASTER, false, &HandleGMCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "gm", SEC_GAMEMASTER, false, NULL, "", gmCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
// Enables or disables hiding of the staff badge
static bool HandleGMChatCommand(ChatHandler* handler, char const* args)
{
if (!*args)
{
WorldSession* session = handler->GetSession();
if (!AccountMgr::IsPlayerAccount(session->GetSecurity()) && session->GetPlayer()->isGMChat())
session->SendNotification(LANG_GM_CHAT_ON);
else
session->SendNotification(LANG_GM_CHAT_OFF);
return true;
}
std::string param = (char*)args;
if (param == "on")
{
handler->GetSession()->GetPlayer()->SetGMChat(true);
handler->GetSession()->SendNotification(LANG_GM_CHAT_ON);
return true;
}
if (param == "off")
{
handler->GetSession()->GetPlayer()->SetGMChat(false);
handler->GetSession()->SendNotification(LANG_GM_CHAT_OFF);
return true;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
static bool HandleGMFlyCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayer();
if (!target || handler->GetSession()->GetSecurity() < SEC_GAMEMASTER)
target = handler->GetSession()->GetPlayer();
WorldPacket data(12);
if (strncmp(args, "on", 3) == 0)
data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
else if (strncmp(args, "off", 4) == 0)
data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
else
{
handler->SendSysMessage(LANG_USE_BOL);
return false;
}
data.append(target->GetPackGUID());
data << uint32(0); // unknown
target->SendMessageToSet(&data, true);
handler->PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, handler->GetNameLink(target).c_str(), args);
handler->SetSentErrorMessage(true);
return false;
}
static bool HandleGMListIngameCommand(ChatHandler* handler, char const* /*args*/)
{
bool first = true;
bool footer = false;
TRINITY_READ_GUARD(HashMapHolder::LockType, *HashMapHolder::GetLock());
HashMapHolder::MapType const& m = sObjectAccessor->GetPlayers();
for (HashMapHolder::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
AccountTypes itrSec = itr->second->GetSession()->GetSecurity();
if ((itr->second->IsGameMaster() || (!AccountMgr::IsPlayerAccount(itrSec) && itrSec <= AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_GM_LIST)))) &&
(!handler->GetSession() || itr->second->IsVisibleGloballyFor(handler->GetSession()->GetPlayer())))
{
if (first)
{
first = false;
footer = true;
handler->SendSysMessage(LANG_GMS_ON_SRV);
handler->SendSysMessage("========================");
}
std::string const& name = itr->second->GetName();
uint8 size = name.size();
uint8 security = itrSec;
uint8 max = ((16 - size) / 2);
uint8 max2 = max;
if ((max + max2 + size) == 16)
max2 = max - 1;
if (handler->GetSession())
handler->PSendSysMessage("| %s GMLevel %u", name.c_str(), security);
else
handler->PSendSysMessage("|%*s%s%*s| %u |", max, " ", name.c_str(), max2, " ", security);
}
}
if (footer)
handler->SendSysMessage("========================");
if (first)
handler->SendSysMessage(LANG_GMS_NOT_LOGGED);
return true;
}
/// Display the list of GMs
static bool HandleGMListFullCommand(ChatHandler* handler, char const* /*args*/)
{
///- Get the accounts with GM Level >0
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_GM_ACCOUNTS);
stmt->setUInt8(0, uint8(SEC_MODERATOR));
stmt->setInt32(1, int32(realmID));
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
{
handler->SendSysMessage(LANG_GMLIST);
handler->SendSysMessage("========================");
///- Cycle through them. Display username and GM level
do
{
Field* fields = result->Fetch();
char const* name = fields[0].GetCString();
uint8 security = fields[1].GetUInt8();
uint8 max = (16 - strlen(name)) / 2;
uint8 max2 = max;
if ((max + max2 + strlen(name)) == 16)
max2 = max - 1;
if (handler->GetSession())
handler->PSendSysMessage("| %s GMLevel %u", name, security);
else
handler->PSendSysMessage("|%*s%s%*s| %u |", max, " ", name, max2, " ", security);
} while (result->NextRow());
handler->SendSysMessage("========================");
}
else
handler->PSendSysMessage(LANG_GMLIST_EMPTY);
return true;
}
//Enable\Disable Invisible mode
static bool HandleGMVisibleCommand(ChatHandler* handler, char const* args)
{
Player* _player = handler->GetSession()->GetPlayer();
if (!*args)
{
handler->PSendSysMessage(LANG_YOU_ARE, _player->isGMVisible() ? handler->GetTrinityString(LANG_VISIBLE) : handler->GetTrinityString(LANG_INVISIBLE));
handler->SetSentErrorMessage(true);
return false;
}
const uint32 VISUAL_AURA = 37800;
std::string param = (char*)args;
if (param == "on")
{
if (_player->HasAura(VISUAL_AURA, 0))
_player->RemoveAurasDueToSpell(VISUAL_AURA);
_player->SetGMVisible(true);
//_player->UpdateObjectVisibility();
handler->GetSession()->SendNotification(LANG_INVISIBLE_VISIBLE);
handler->SetSentErrorMessage(true);
return false;
}
if (param == "off")
{
_player->AddAura(VISUAL_AURA, _player);
_player->SetGMVisible(false);
//_player->UpdateObjectVisibility();
handler->GetSession()->SendNotification(LANG_INVISIBLE_INVISIBLE);
handler->SetSentErrorMessage(true);
return false;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
//Enable\Disable GM Mode
static bool HandleGMCommand(ChatHandler* handler, char const* args)
{
Player* _player = handler->GetSession()->GetPlayer();
if (!*args)
{
handler->GetSession()->SendNotification(_player->IsGameMaster() ? LANG_GM_ON : LANG_GM_OFF);
handler->SetSentErrorMessage(true);
return false;
}
std::string param = (char*)args;
if (param == "on")
{
_player->SetGameMaster(true);
handler->GetSession()->SendNotification(LANG_GM_ON);
_player->UpdateTriggerVisibility();
handler->SetSentErrorMessage(true);
return false;
}
if (param == "off")
{
_player->SetGameMaster(false);
handler->GetSession()->SendNotification(LANG_GM_OFF);
_player->UpdateTriggerVisibility();
handler->SetSentErrorMessage(true);
return false;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
};
void AddSC_gm_commandscript()
{
new gm_commandscript();
}