/*
* Copyright (C)
*
* Copyright (C) 2008-2016 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*/
/* ScriptData
Name: gobject_commandscript
%Complete: 100
Comment: All gobject related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "GameEventMgr.h"
#include "ObjectMgr.h"
#include "PoolMgr.h"
#include "MapManager.h"
#include "Chat.h"
#include "Language.h"
#include "Player.h"
#include "Opcodes.h"
#include "Transport.h"
#include "GameObject.h"
class gobject_commandscript : public CommandScript
{
public:
gobject_commandscript() : CommandScript("gobject_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand gobjectAddCommandTable[] =
{
{ "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "", NULL },
{ "", SEC_GAMEMASTER, false, &HandleGameObjectAddCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand gobjectSetCommandTable[] =
{
{ "phase", SEC_GAMEMASTER, false, &HandleGameObjectSetPhaseCommand, "", NULL },
{ "state", SEC_GAMEMASTER, false, &HandleGameObjectSetStateCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand gobjectCommandTable[] =
{
{ "activate", SEC_GAMEMASTER, false, &HandleGameObjectActivateCommand, "", NULL },
{ "delete", SEC_GAMEMASTER, false, &HandleGameObjectDeleteCommand, "", NULL },
{ "info", SEC_GAMEMASTER, false, &HandleGameObjectInfoCommand, "", NULL },
{ "move", SEC_GAMEMASTER, false, &HandleGameObjectMoveCommand, "", NULL },
{ "near", SEC_GAMEMASTER, false, &HandleGameObjectNearCommand, "", NULL },
{ "target", SEC_GAMEMASTER, false, &HandleGameObjectTargetCommand, "", NULL },
{ "turn", SEC_GAMEMASTER, false, &HandleGameObjectTurnCommand, "", NULL },
{ "add", SEC_GAMEMASTER, false, NULL, "", gobjectAddCommandTable },
{ "set", SEC_GAMEMASTER, false, NULL, "", gobjectSetCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "gobject", SEC_GAMEMASTER, false, NULL, "", gobjectCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
static bool HandleGameObjectActivateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
if (!id)
return false;
uint32 guidLow = atoi(id);
if (!guidLow)
return false;
GameObject* object = NULL;
// by DB guid
if (GameObjectData const* goData = sObjectMgr->GetGOData(guidLow))
object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, goData->id);
if (!object)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
handler->SetSentErrorMessage(true);
return false;
}
// Activate
object->SetLootState(GO_READY);
object->UseDoorOrButton(10000, false, handler->GetSession()->GetPlayer());
handler->PSendSysMessage("Object activated!");
return true;
}
//spawn go
static bool HandleGameObjectAddCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry");
if (!id)
return false;
uint32 objectId = atol(id);
if (!objectId)
return false;
char* spawntimeSecs = strtok(NULL, " ");
const GameObjectTemplate* objectInfo = sObjectMgr->GetGameObjectTemplate(objectId);
if (!objectInfo)
{
handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, objectId);
handler->SetSentErrorMessage(true);
return false;
}
if (objectInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(objectInfo->displayId))
{
// report to DB errors log as in loading case
sLog->outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.", objectId, objectInfo->type, objectInfo->displayId);
handler->PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA, objectId);
handler->SetSentErrorMessage(true);
return false;
}
Player* player = handler->GetSession()->GetPlayer();
float x = float(player->GetPositionX());
float y = float(player->GetPositionY());
float z = float(player->GetPositionZ());
float o = float(player->GetOrientation());
Map* map = player->GetMap();
GameObject* object = sObjectMgr->IsGameObjectStaticTransport(objectInfo->entry) ? new StaticTransport() : new GameObject();
uint32 guidLow = sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT);
if (!object->Create(guidLow, objectInfo->entry, map, player->GetPhaseMaskForSpawn(), x, y, z, o, G3D::Quat(), 0, GO_STATE_READY))
{
delete object;
return false;
}
if (spawntimeSecs)
{
uint32 value = atoi((char*)spawntimeSecs);
object->SetRespawnTime(value);
}
// fill the gameobject data and save to the db
object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMaskForSpawn());
// delete the old object and do a clean load from DB with a fresh new GameObject instance.
// this is required to avoid weird behavior and memory leaks
delete object;
object = sObjectMgr->IsGameObjectStaticTransport(objectInfo->entry) ? new StaticTransport() : new GameObject();
// this will generate a new guid if the object is in an instance
if (!object->LoadGameObjectFromDB(guidLow, map))
{
delete object;
return false;
}
// TODO: is it really necessary to add both the real and DB table guid here ?
sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGOData(guidLow));
handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), guidLow, x, y, z);
return true;
}
// add go, temp only
static bool HandleGameObjectAddTempCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* id = strtok((char*)args, " ");
if (!id)
return false;
Player* player = handler->GetSession()->GetPlayer();
char* spawntime = strtok(NULL, " ");
uint32 spawntm = 300;
if (spawntime)
spawntm = atoi((char*)spawntime);
float x = player->GetPositionX();
float y = player->GetPositionY();
float z = player->GetPositionZ();
float ang = player->GetOrientation();
float rot2 = sin(ang/2);
float rot3 = cos(ang/2);
uint32 objectId = atoi(id);
player->SummonGameObject(objectId, x, y, z, ang, 0, 0, rot2, rot3, spawntm);
return true;
}
static bool HandleGameObjectTargetCommand(ChatHandler* handler, char const* args)
{
Player* player = handler->GetSession()->GetPlayer();
QueryResult result;
GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList();
if (*args)
{
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry");
if (!id)
return false;
uint32 objectId = atol(id);
if (objectId)
result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1",
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), objectId);
else
{
std::string name = id;
WorldDatabase.EscapeString(name);
result = WorldDatabase.PQuery(
"SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
"FROM gameobject, gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name " _LIKE_ " " _CONCAT3_("'%%'", "'%s'", "'%%'") " ORDER BY order_ ASC LIMIT 1",
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), name.c_str());
}
}
else
{
std::ostringstream eventFilter;
eventFilter << " AND (eventEntry IS NULL ";
bool initString = true;
for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
{
if (initString)
{
eventFilter << "OR eventEntry IN (" << *itr;
initString = false;
}
else
eventFilter << ',' << *itr;
}
if (!initString)
eventFilter << "))";
else
eventFilter << ')';
result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, phaseMask, "
"(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
"LEFT OUTER JOIN game_event_gameobject on gameobject.guid = game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10",
handler->GetSession()->GetPlayer()->GetPositionX(), handler->GetSession()->GetPlayer()->GetPositionY(), handler->GetSession()->GetPlayer()->GetPositionZ(),
handler->GetSession()->GetPlayer()->GetMapId(), eventFilter.str().c_str());
}
if (!result)
{
handler->SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND);
return true;
}
bool found = false;
float x, y, z, o;
uint32 guidLow, id, phase;
uint16 mapId;
uint32 poolId;
do
{
Field* fields = result->Fetch();
guidLow = fields[0].GetUInt32();
id = fields[1].GetUInt32();
x = fields[2].GetFloat();
y = fields[3].GetFloat();
z = fields[4].GetFloat();
o = fields[5].GetFloat();
mapId = fields[6].GetUInt16();
phase = fields[7].GetUInt32();
poolId = sPoolMgr->IsPartOfAPool(guidLow);
if (!poolId || sPoolMgr->IsSpawnedObject(guidLow))
found = true;
} while (result->NextRow() && !found);
if (!found)
{
handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, id);
return false;
}
GameObjectTemplate const* objectInfo = sObjectMgr->GetGameObjectTemplate(id);
if (!objectInfo)
{
handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, id);
return false;
}
GameObject* target = handler->GetSession()->GetPlayer()->GetMap()->GetGameObject(MAKE_NEW_GUID(guidLow, id, HIGHGUID_GAMEOBJECT));
handler->PSendSysMessage(LANG_GAMEOBJECT_DETAIL, guidLow, objectInfo->name.c_str(), guidLow, id, x, y, z, mapId, o, phase);
if (target)
{
int32 curRespawnDelay = int32(target->GetRespawnTimeEx() - time(NULL));
if (curRespawnDelay < 0)
curRespawnDelay = 0;
std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay, true);
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
}
return true;
}
//delete object by selection or guid
static bool HandleGameObjectDeleteCommand(ChatHandler* handler, char const* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
if (!id)
return false;
uint32 guidLow = atoi(id);
if (!guidLow)
return false;
GameObject* object = NULL;
// by DB guid
if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
if (!object)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
handler->SetSentErrorMessage(true);
return false;
}
uint64 ownerGuid = object->GetOwnerGUID();
if (ownerGuid)
{
Unit* owner = ObjectAccessor::GetUnit(*handler->GetSession()->GetPlayer(), ownerGuid);
if (!owner || !IS_PLAYER_GUID(ownerGuid))
{
handler->PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(ownerGuid), object->GetGUIDLow());
handler->SetSentErrorMessage(true);
return false;
}
owner->RemoveGameObject(object, false);
}
object->SetRespawnTime(0); // not save respawn time
object->Delete();
object->DeleteFromDB();
handler->PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, object->GetGUIDLow());
return true;
}
//turn selected object
static bool HandleGameObjectTurnCommand(ChatHandler* handler, char const* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
if (!id)
return false;
uint32 guidLow = atoi(id);
if (!guidLow)
return false;
GameObject* object = NULL;
// by DB guid
if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
if (!object)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
handler->SetSentErrorMessage(true);
return false;
}
char* orientation = strtok(NULL, " ");
float oz = 0.f, oy = 0.f, ox = 0.f;
if (orientation)
{
oz = float(atof(orientation));
orientation = strtok(NULL, " ");
if (orientation)
{
oy = float(atof(orientation));
orientation = strtok(NULL, " ");
if (orientation)
ox = float(atof(orientation));
}
}
else
{
Player* player = handler->GetSession()->GetPlayer();
oz = player->GetOrientation();
}
object->SetWorldRotationAngles(oz, oy, ox);
object->DestroyForNearbyPlayers();
object->UpdateObjectVisibility();
object->SaveToDB();
object->Refresh();
handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, object->GetGUIDLow(), object->GetGOInfo()->name.c_str(), object->GetGUIDLow(), oz, oy, ox);
return true;
}
//move selected object
static bool HandleGameObjectMoveCommand(ChatHandler* handler, char const* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
if (!id)
return false;
uint32 guidLow = atoi(id);
if (!guidLow)
return false;
GameObject* object = NULL;
// by DB guid
if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
if (!object)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
handler->SetSentErrorMessage(true);
return false;
}
char* toX = strtok(NULL, " ");
char* toY = strtok(NULL, " ");
char* toZ = strtok(NULL, " ");
if (!toX)
{
Player* player = handler->GetSession()->GetPlayer();
object->GetMap()->GameObjectRelocation(object, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), object->GetOrientation());
object->DestroyForNearbyPlayers();
object->UpdateObjectVisibility();
}
else
{
if (!toY || !toZ)
return false;
float x = (float)atof(toX);
float y = (float)atof(toY);
float z = (float)atof(toZ);
if (!MapManager::IsValidMapCoord(object->GetMapId(), x, y, z))
{
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, object->GetMapId());
handler->SetSentErrorMessage(true);
return false;
}
object->GetMap()->GameObjectRelocation(object, x, y, z, object->GetOrientation());
object->DestroyForNearbyPlayers();
object->UpdateObjectVisibility();
}
object->SaveToDB();
object->Refresh();
handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, object->GetGUIDLow(), object->GetGOInfo()->name.c_str(), object->GetGUIDLow());
return true;
}
//set phasemask for selected object
static bool HandleGameObjectSetPhaseCommand(ChatHandler* handler, char const* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
if (!id)
return false;
uint32 guidLow = atoi(id);
if (!guidLow)
return false;
GameObject* object = NULL;
// by DB guid
if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
if (!object)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
handler->SetSentErrorMessage(true);
return false;
}
char* phase = strtok (NULL, " ");
uint32 phaseMask = phase ? atoi(phase) : 0;
if (phaseMask == 0)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
object->SetPhaseMask(phaseMask, true);
object->SaveToDB();
return true;
}
static bool HandleGameObjectNearCommand(ChatHandler* handler, char const* args)
{
float distance = (!*args) ? 10.0f : (float)(atof(args));
uint32 count = 0;
Player* player = handler->GetSession()->GetPlayer();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_GAMEOBJECT_NEAREST);
stmt->setFloat(0, player->GetPositionX());
stmt->setFloat(1, player->GetPositionY());
stmt->setFloat(2, player->GetPositionZ());
stmt->setUInt32(3, player->GetMapId());
stmt->setFloat(4, player->GetPositionX());
stmt->setFloat(5, player->GetPositionY());
stmt->setFloat(6, player->GetPositionZ());
stmt->setFloat(7, distance * distance);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
float z = fields[4].GetFloat();
uint16 mapId = fields[5].GetUInt16();
GameObjectTemplate const* gameObjectInfo = sObjectMgr->GetGameObjectTemplate(entry);
if (!gameObjectInfo)
continue;
handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gameObjectInfo->name.c_str(), x, y, z, mapId);
++count;
} while (result->NextRow());
}
handler->PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE, distance, count);
return true;
}
//show info of gameobject
static bool HandleGameObjectInfoCommand(ChatHandler* handler, char const* args)
{
uint32 entry = 0;
uint32 type = 0;
uint32 displayId = 0;
std::string name;
uint32 lootId = 0;
GameObject* gameObject = NULL;
if (!*args)
{
if (WorldObject* object = handler->getSelectedObject())
{
entry = object->GetEntry();
if (object->GetTypeId() == TYPEID_GAMEOBJECT)
gameObject = object->ToGameObject();
}
}
else
entry = atoi((char*)args);
GameObjectTemplate const* gameObjectInfo = sObjectMgr->GetGameObjectTemplate(entry);
if (!gameObjectInfo)
return false;
type = gameObjectInfo->type;
displayId = gameObjectInfo->displayId;
name = gameObjectInfo->name;
if (type == GAMEOBJECT_TYPE_CHEST)
lootId = gameObjectInfo->chest.lootId;
else if (type == GAMEOBJECT_TYPE_FISHINGHOLE)
lootId = gameObjectInfo->fishinghole.lootId;
handler->PSendSysMessage(LANG_GOINFO_ENTRY, entry);
handler->PSendSysMessage(LANG_GOINFO_TYPE, type);
handler->PSendSysMessage(LANG_GOINFO_LOOTID, lootId);
handler->PSendSysMessage(LANG_GOINFO_DISPLAYID, displayId);
if (gameObject)
{
handler->PSendSysMessage("LootMode: %u", gameObject->GetLootMode());
handler->PSendSysMessage("LootState: %u", gameObject->getLootState());
handler->PSendSysMessage("GOState: %u", gameObject->GetGoState());
handler->PSendSysMessage("PhaseMask: %u", gameObject->GetPhaseMask());
handler->PSendSysMessage("IsLootEmpty: %u", gameObject->loot.empty());
handler->PSendSysMessage("IsLootLooted: %u", gameObject->loot.isLooted());
}
handler->PSendSysMessage(LANG_GOINFO_NAME, name.c_str());
return true;
}
static bool HandleGameObjectSetStateCommand(ChatHandler* handler, char const* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
if (!id)
return false;
int32 guidLow = atoi(id);
if (!guidLow)
return false;
GameObject* object = NULL;
if (guidLow > 0)
{
if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
}
else
object = handler->GetSession()->GetPlayer()->FindNearestGameObject(-guidLow, 30.0f);
if (!object)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, abs(guidLow));
handler->SetSentErrorMessage(true);
return false;
}
char* type = strtok(NULL, " ");
if (!type)
return false;
int32 objectType = atoi(type);
if (objectType < 0)
{
if (objectType == -1)
object->SendObjectDeSpawnAnim(object->GetGUID());
else if (objectType == -2)
return false;
return true;
}
char* state = strtok(NULL, " ");
if (!state)
return false;
int32 objectState = atoi(state);
if (objectType < 4)
object->SetByteValue(GAMEOBJECT_BYTES_1, objectType, objectState);
else if (objectType == 4)
{
WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM, 8+4);
data << object->GetGUID();
data << (uint32)(objectState);
object->SendMessageToSet(&data, true);
}
else if (objectType == 5)
object->SetUInt32Value(GAMEOBJECT_FLAGS, (uint32)(objectState));
else if (objectType == 6)
object->SetGoArtKit((uint32)(objectState));
handler->PSendSysMessage("Set gobject type %d state %d", objectType, objectState);
return true;
}
};
void AddSC_gobject_commandscript()
{
new gobject_commandscript();
}