/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2 * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* ScriptData Name: gobject_commandscript %Complete: 100 Comment: All gobject related commands Category: commandscripts EndScriptData */ #include "ScriptMgr.h" #include "GameEventMgr.h" #include "ObjectMgr.h" #include "PoolMgr.h" #include "MapManager.h" #include "Chat.h" #include "Language.h" #include "Player.h" #include "Opcodes.h" #include "Transport.h" #include "GameObject.h" class gobject_commandscript : public CommandScript { public: gobject_commandscript() : CommandScript("gobject_commandscript") { } std::vector GetCommands() const override { static std::vector gobjectAddCommandTable = { { "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "" }, { "", SEC_ADMINISTRATOR, false, &HandleGameObjectAddCommand, "" } }; static std::vector gobjectSetCommandTable = { { "phase", SEC_ADMINISTRATOR, false, &HandleGameObjectSetPhaseCommand, "" }, { "state", SEC_ADMINISTRATOR, false, &HandleGameObjectSetStateCommand, "" } }; static std::vector gobjectCommandTable = { { "activate", SEC_ADMINISTRATOR, false, &HandleGameObjectActivateCommand, "" }, { "delete", SEC_ADMINISTRATOR, false, &HandleGameObjectDeleteCommand, "" }, { "info", SEC_MODERATOR, false, &HandleGameObjectInfoCommand, "" }, { "move", SEC_ADMINISTRATOR, false, &HandleGameObjectMoveCommand, "" }, { "near", SEC_MODERATOR, false, &HandleGameObjectNearCommand, "" }, { "target", SEC_MODERATOR, false, &HandleGameObjectTargetCommand, "" }, { "turn", SEC_ADMINISTRATOR, false, &HandleGameObjectTurnCommand, "" }, { "add", SEC_ADMINISTRATOR, false, nullptr, "", gobjectAddCommandTable }, { "set", SEC_ADMINISTRATOR, false, nullptr, "", gobjectSetCommandTable } }; static std::vector commandTable = { { "gobject", SEC_MODERATOR, false, nullptr, "", gobjectCommandTable } }; return commandTable; } static bool HandleGameObjectActivateCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* id = handler->extractKeyFromLink((char*)args, "Hgameobject"); if (!id) return false; uint32 guidLow = atoi(id); if (!guidLow) return false; GameObject* object = nullptr; // by DB guid if (GameObjectData const* goData = sObjectMgr->GetGOData(guidLow)) object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, goData->id); if (!object) { handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow); handler->SetSentErrorMessage(true); return false; } // Activate object->SetLootState(GO_READY); object->UseDoorOrButton(10000, false, handler->GetSession()->GetPlayer()); handler->PSendSysMessage("Object activated!"); return true; } //spawn go static bool HandleGameObjectAddCommand(ChatHandler* handler, char const* args) { if (!*args) return false; // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry"); if (!id) return false; uint32 objectId = atol(id); if (!objectId) return false; char* spawntimeSecs = strtok(nullptr, " "); const GameObjectTemplate* objectInfo = sObjectMgr->GetGameObjectTemplate(objectId); if (!objectInfo) { handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, objectId); handler->SetSentErrorMessage(true); return false; } if (objectInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(objectInfo->displayId)) { // report to DB errors log as in loading case sLog->outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.", objectId, objectInfo->type, objectInfo->displayId); handler->PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA, objectId); handler->SetSentErrorMessage(true); return false; } Player* player = handler->GetSession()->GetPlayer(); float x = float(player->GetPositionX()); float y = float(player->GetPositionY()); float z = float(player->GetPositionZ()); float o = float(player->GetOrientation()); Map* map = player->GetMap(); GameObject* object = sObjectMgr->IsGameObjectStaticTransport(objectInfo->entry) ? new StaticTransport() : new GameObject(); uint32 guidLow = sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT); if (!object->Create(guidLow, objectInfo->entry, map, player->GetPhaseMaskForSpawn(), x, y, z, o, G3D::Quat(), 0, GO_STATE_READY)) { delete object; return false; } if (spawntimeSecs) { uint32 value = atoi((char*)spawntimeSecs); object->SetRespawnTime(value); } // fill the gameobject data and save to the db object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMaskForSpawn()); // delete the old object and do a clean load from DB with a fresh new GameObject instance. // this is required to avoid weird behavior and memory leaks delete object; object = sObjectMgr->IsGameObjectStaticTransport(objectInfo->entry) ? new StaticTransport() : new GameObject(); // this will generate a new guid if the object is in an instance if (!object->LoadGameObjectFromDB(guidLow, map)) { delete object; return false; } // TODO: is it really necessary to add both the real and DB table guid here ? sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGOData(guidLow)); handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), guidLow, x, y, z); return true; } // add go, temp only static bool HandleGameObjectAddTempCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char* id = strtok((char*)args, " "); if (!id) return false; Player* player = handler->GetSession()->GetPlayer(); char* spawntime = strtok(nullptr, " "); uint32 spawntm = 300; if (spawntime) spawntm = atoi((char*)spawntime); float x = player->GetPositionX(); float y = player->GetPositionY(); float z = player->GetPositionZ(); float ang = player->GetOrientation(); float rot2 = sin(ang/2); float rot3 = cos(ang/2); uint32 objectId = atoi(id); player->SummonGameObject(objectId, x, y, z, ang, 0, 0, rot2, rot3, spawntm); return true; } static bool HandleGameObjectTargetCommand(ChatHandler* handler, char const* args) { Player* player = handler->GetSession()->GetPlayer(); QueryResult result; GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList(); if (*args) { // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry"); if (!id) return false; uint32 objectId = atol(id); if (objectId) result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), objectId); else { std::string name = id; WorldDatabase.EscapeString(name); result = WorldDatabase.PQuery( "SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ " "FROM gameobject, gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name " _LIKE_ " " _CONCAT3_("'%%'", "'%s'", "'%%'") " ORDER BY order_ ASC LIMIT 1", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), name.c_str()); } } else { std::ostringstream eventFilter; eventFilter << " AND (eventEntry IS NULL "; bool initString = true; for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr) { if (initString) { eventFilter << "OR eventEntry IN (" << *itr; initString = false; } else eventFilter << ',' << *itr; } if (!initString) eventFilter << "))"; else eventFilter << ')'; result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, phaseMask, " "(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject " "LEFT OUTER JOIN game_event_gameobject on gameobject.guid = game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10", handler->GetSession()->GetPlayer()->GetPositionX(), handler->GetSession()->GetPlayer()->GetPositionY(), handler->GetSession()->GetPlayer()->GetPositionZ(), handler->GetSession()->GetPlayer()->GetMapId(), eventFilter.str().c_str()); } if (!result) { handler->SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND); return true; } bool found = false; float x, y, z, o; uint32 guidLow, id, phase; uint16 mapId; uint32 poolId; do { Field* fields = result->Fetch(); guidLow = fields[0].GetUInt32(); id = fields[1].GetUInt32(); x = fields[2].GetFloat(); y = fields[3].GetFloat(); z = fields[4].GetFloat(); o = fields[5].GetFloat(); mapId = fields[6].GetUInt16(); phase = fields[7].GetUInt32(); poolId = sPoolMgr->IsPartOfAPool(guidLow); if (!poolId || sPoolMgr->IsSpawnedObject(guidLow)) found = true; } while (result->NextRow() && !found); if (!found) { handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, id); return false; } GameObjectTemplate const* objectInfo = sObjectMgr->GetGameObjectTemplate(id); if (!objectInfo) { handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, id); return false; } GameObject* target = handler->GetSession()->GetPlayer()->GetMap()->GetGameObject(MAKE_NEW_GUID(guidLow, id, HIGHGUID_GAMEOBJECT)); handler->PSendSysMessage(LANG_GAMEOBJECT_DETAIL, guidLow, objectInfo->name.c_str(), guidLow, id, x, y, z, mapId, o, phase); if (target) { int32 curRespawnDelay = int32(target->GetRespawnTimeEx() - time(nullptr)); if (curRespawnDelay < 0) curRespawnDelay = 0; std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay, true); std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true); handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str()); } return true; } //delete object by selection or guid static bool HandleGameObjectDeleteCommand(ChatHandler* handler, char const* args) { // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r char* id = handler->extractKeyFromLink((char*)args, "Hgameobject"); if (!id) return false; uint32 guidLow = atoi(id); if (!guidLow) return false; GameObject* object = nullptr; // by DB guid if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow)) object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id); if (!object) { handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow); handler->SetSentErrorMessage(true); return false; } uint64 ownerGuid = object->GetOwnerGUID(); if (ownerGuid) { Unit* owner = ObjectAccessor::GetUnit(*handler->GetSession()->GetPlayer(), ownerGuid); if (!owner || !IS_PLAYER_GUID(ownerGuid)) { handler->PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(ownerGuid), object->GetGUIDLow()); handler->SetSentErrorMessage(true); return false; } owner->RemoveGameObject(object, false); } object->SetRespawnTime(0); // not save respawn time object->Delete(); object->DeleteFromDB(); handler->PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, object->GetGUIDLow()); return true; } //turn selected object static bool HandleGameObjectTurnCommand(ChatHandler* handler, char const* args) { // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r char* id = handler->extractKeyFromLink((char*)args, "Hgameobject"); if (!id) return false; uint32 guidLow = atoi(id); if (!guidLow) return false; GameObject* object = nullptr; // by DB guid if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow)) object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id); if (!object) { handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow); handler->SetSentErrorMessage(true); return false; } char* orientation = strtok(nullptr, " "); float oz = 0.f, oy = 0.f, ox = 0.f; if (orientation) { oz = float(atof(orientation)); orientation = strtok(nullptr, " "); if (orientation) { oy = float(atof(orientation)); orientation = strtok(nullptr, " "); if (orientation) ox = float(atof(orientation)); } } else { Player* player = handler->GetSession()->GetPlayer(); oz = player->GetOrientation(); } object->SetWorldRotationAngles(oz, oy, ox); object->DestroyForNearbyPlayers(); object->UpdateObjectVisibility(); object->SaveToDB(); object->Refresh(); handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, object->GetGUIDLow(), object->GetGOInfo()->name.c_str(), object->GetGUIDLow(), oz, oy, ox); return true; } //move selected object static bool HandleGameObjectMoveCommand(ChatHandler* handler, char const* args) { // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r char* id = handler->extractKeyFromLink((char*)args, "Hgameobject"); if (!id) return false; uint32 guidLow = atoi(id); if (!guidLow) return false; GameObject* object = nullptr; // by DB guid if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow)) object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id); if (!object) { handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow); handler->SetSentErrorMessage(true); return false; } char* toX = strtok(nullptr, " "); char* toY = strtok(nullptr, " "); char* toZ = strtok(nullptr, " "); if (!toX) { Player* player = handler->GetSession()->GetPlayer(); object->GetMap()->GameObjectRelocation(object, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), object->GetOrientation()); object->DestroyForNearbyPlayers(); object->UpdateObjectVisibility(); } else { if (!toY || !toZ) return false; float x = (float)atof(toX); float y = (float)atof(toY); float z = (float)atof(toZ); if (!MapManager::IsValidMapCoord(object->GetMapId(), x, y, z)) { handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, object->GetMapId()); handler->SetSentErrorMessage(true); return false; } object->GetMap()->GameObjectRelocation(object, x, y, z, object->GetOrientation()); object->DestroyForNearbyPlayers(); object->UpdateObjectVisibility(); } object->SaveToDB(); object->Refresh(); handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, object->GetGUIDLow(), object->GetGOInfo()->name.c_str(), object->GetGUIDLow()); return true; } //set phasemask for selected object static bool HandleGameObjectSetPhaseCommand(ChatHandler* handler, char const* args) { // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r char* id = handler->extractKeyFromLink((char*)args, "Hgameobject"); if (!id) return false; uint32 guidLow = atoi(id); if (!guidLow) return false; GameObject* object = nullptr; // by DB guid if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow)) object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id); if (!object) { handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow); handler->SetSentErrorMessage(true); return false; } char* phase = strtok (nullptr, " "); uint32 phaseMask = phase ? atoi(phase) : 0; if (phaseMask == 0) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } object->SetPhaseMask(phaseMask, true); object->SaveToDB(); return true; } static bool HandleGameObjectNearCommand(ChatHandler* handler, char const* args) { float distance = (!*args) ? 10.0f : (float)(atof(args)); uint32 count = 0; Player* player = handler->GetSession()->GetPlayer(); PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_GAMEOBJECT_NEAREST); stmt->setFloat(0, player->GetPositionX()); stmt->setFloat(1, player->GetPositionY()); stmt->setFloat(2, player->GetPositionZ()); stmt->setUInt32(3, player->GetMapId()); stmt->setFloat(4, player->GetPositionX()); stmt->setFloat(5, player->GetPositionY()); stmt->setFloat(6, player->GetPositionZ()); stmt->setFloat(7, distance * distance); PreparedQueryResult result = WorldDatabase.Query(stmt); if (result) { do { Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); uint32 entry = fields[1].GetUInt32(); float x = fields[2].GetFloat(); float y = fields[3].GetFloat(); float z = fields[4].GetFloat(); uint16 mapId = fields[5].GetUInt16(); GameObjectTemplate const* gameObjectInfo = sObjectMgr->GetGameObjectTemplate(entry); if (!gameObjectInfo) continue; handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gameObjectInfo->name.c_str(), x, y, z, mapId); ++count; } while (result->NextRow()); } handler->PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE, distance, count); return true; } //show info of gameobject static bool HandleGameObjectInfoCommand(ChatHandler* handler, char const* args) { uint32 entry = 0; uint32 type = 0; uint32 displayId = 0; std::string name; uint32 lootId = 0; GameObject* gameObject = nullptr; if (!*args) { if (WorldObject* object = handler->getSelectedObject()) { entry = object->GetEntry(); if (object->GetTypeId() == TYPEID_GAMEOBJECT) gameObject = object->ToGameObject(); } } else entry = atoi((char*)args); GameObjectTemplate const* gameObjectInfo = sObjectMgr->GetGameObjectTemplate(entry); if (!gameObjectInfo) return false; type = gameObjectInfo->type; displayId = gameObjectInfo->displayId; name = gameObjectInfo->name; if (type == GAMEOBJECT_TYPE_CHEST) lootId = gameObjectInfo->chest.lootId; else if (type == GAMEOBJECT_TYPE_FISHINGHOLE) lootId = gameObjectInfo->fishinghole.lootId; handler->PSendSysMessage(LANG_GOINFO_ENTRY, entry); handler->PSendSysMessage(LANG_GOINFO_TYPE, type); handler->PSendSysMessage(LANG_GOINFO_LOOTID, lootId); handler->PSendSysMessage(LANG_GOINFO_DISPLAYID, displayId); if (gameObject) { handler->PSendSysMessage("LootMode: %u", gameObject->GetLootMode()); handler->PSendSysMessage("LootState: %u", gameObject->getLootState()); handler->PSendSysMessage("GOState: %u", gameObject->GetGoState()); handler->PSendSysMessage("PhaseMask: %u", gameObject->GetPhaseMask()); handler->PSendSysMessage("IsLootEmpty: %u", gameObject->loot.empty()); handler->PSendSysMessage("IsLootLooted: %u", gameObject->loot.isLooted()); } handler->PSendSysMessage(LANG_GOINFO_NAME, name.c_str()); return true; } static bool HandleGameObjectSetStateCommand(ChatHandler* handler, char const* args) { // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r char* id = handler->extractKeyFromLink((char*)args, "Hgameobject"); if (!id) return false; int32 guidLow = atoi(id); if (!guidLow) return false; GameObject* object = nullptr; if (guidLow > 0) { if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow)) object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id); } else object = handler->GetSession()->GetPlayer()->FindNearestGameObject(-guidLow, 30.0f); if (!object) { handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, abs(guidLow)); handler->SetSentErrorMessage(true); return false; } char* type = strtok(nullptr, " "); if (!type) return false; int32 objectType = atoi(type); if (objectType < 0) { if (objectType == -1) object->SendObjectDeSpawnAnim(object->GetGUID()); else if (objectType == -2) return false; return true; } char* state = strtok(nullptr, " "); if (!state) return false; int32 objectState = atoi(state); if (objectType < 4) object->SetByteValue(GAMEOBJECT_BYTES_1, objectType, objectState); else if (objectType == 4) { WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM, 8+4); data << object->GetGUID(); data << (uint32)(objectState); object->SendMessageToSet(&data, true); } else if (objectType == 5) object->SetUInt32Value(GAMEOBJECT_FLAGS, (uint32)(objectState)); else if (objectType == 6) object->SetGoArtKit((uint32)(objectState)); handler->PSendSysMessage("Set gobject type %d state %d", objectType, objectState); return true; } }; void AddSC_gobject_commandscript() { new gobject_commandscript(); }