/* * Copyright (C) * * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* ScriptData Name: message_commandscript %Complete: 100 Comment: All message related commands Category: commandscripts EndScriptData */ #include "ScriptMgr.h" #include "Chat.h" #include "ChannelMgr.h" #include "Language.h" #include "Player.h" class message_commandscript : public CommandScript { public: message_commandscript() : CommandScript("message_commandscript") { } ChatCommand* GetCommands() const { static ChatCommand commandTable[] = { { "nameannounce", SEC_GAMEMASTER, true, &HandleNameAnnounceCommand, "", NULL }, { "gmnameannounce", SEC_GAMEMASTER, true, &HandleGMNameAnnounceCommand, "", NULL }, { "announce", SEC_GAMEMASTER, true, &HandleAnnounceCommand, "", NULL }, { "gmannounce", SEC_GAMEMASTER, true, &HandleGMAnnounceCommand, "", NULL }, { "notify", SEC_GAMEMASTER, true, &HandleNotifyCommand, "", NULL }, { "gmnotify", SEC_GAMEMASTER, true, &HandleGMNotifyCommand, "", NULL }, { "whispers", SEC_GAMEMASTER, false, &HandleWhispersCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; return commandTable; } static bool HandleNameAnnounceCommand(ChatHandler* handler, char const* args) { if (!*args) return false; std::string name("Console"); if (WorldSession* session = handler->GetSession()) name = session->GetPlayer()->GetName(); sWorld->SendWorldText(LANG_ANNOUNCE_COLOR, name.c_str(), args); return true; } static bool HandleGMNameAnnounceCommand(ChatHandler* handler, char const* args) { if (!*args) return false; std::string name("Console"); if (WorldSession* session = handler->GetSession()) name = session->GetPlayer()->GetName(); sWorld->SendGMText(LANG_GM_ANNOUNCE_COLOR, name.c_str(), args); return true; } // global announce static bool HandleAnnounceCommand(ChatHandler* handler, char const* args) { if (!*args) return false; char buff[2048]; sprintf(buff, handler->GetTrinityString(LANG_SYSTEMMESSAGE), args); sWorld->SendServerMessage(SERVER_MSG_STRING, buff); return true; } // announce to logged in GMs static bool HandleGMAnnounceCommand(ChatHandler* /*handler*/, char const* args) { if (!*args) return false; sWorld->SendGMText(LANG_GM_BROADCAST, args); return true; } // notification player at the screen static bool HandleNotifyCommand(ChatHandler* handler, char const* args) { if (!*args) return false; std::string str = handler->GetTrinityString(LANG_GLOBAL_NOTIFY); str += args; WorldPacket data(SMSG_NOTIFICATION, (str.size()+1)); data << str; sWorld->SendGlobalMessage(&data); return true; } // notification GM at the screen static bool HandleGMNotifyCommand(ChatHandler* handler, char const* args) { if (!*args) return false; std::string str = handler->GetTrinityString(LANG_GM_NOTIFY); str += args; WorldPacket data(SMSG_NOTIFICATION, (str.size()+1)); data << str; sWorld->SendGlobalGMMessage(&data); return true; } // Enable\Dissable accept whispers (for GM) static bool HandleWhispersCommand(ChatHandler* handler, char const* args) { if (!*args) { handler->PSendSysMessage(LANG_COMMAND_WHISPERACCEPTING, handler->GetSession()->GetPlayer()->isAcceptWhispers() ? handler->GetTrinityString(LANG_ON) : handler->GetTrinityString(LANG_OFF)); return true; } std::string argStr = (char*)args; // whisper on if (argStr == "on") { handler->GetSession()->GetPlayer()->SetAcceptWhispers(true); handler->SendSysMessage(LANG_COMMAND_WHISPERON); return true; } // whisper off if (argStr == "off") { // Remove all players from the Gamemaster's whisper whitelist handler->GetSession()->GetPlayer()->ClearWhisperWhiteList(); handler->GetSession()->GetPlayer()->SetAcceptWhispers(false); handler->SendSysMessage(LANG_COMMAND_WHISPEROFF); return true; } handler->SendSysMessage(LANG_USE_BOL); handler->SetSentErrorMessage(true); return false; } }; void AddSC_message_commandscript() { new message_commandscript(); }