/* * Copyright (C) * * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ /* ScriptData Name: modify_commandscript %Complete: 100 Comment: All modify related commands Category: commandscripts EndScriptData */ #include "Chat.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "Pet.h" #include "Player.h" #include "ReputationMgr.h" #include "ScriptMgr.h" class modify_commandscript : public CommandScript { public: modify_commandscript() : CommandScript("modify_commandscript") { } ChatCommand* GetCommands() const { static ChatCommand modifyspeedCommandTable[] = { { "fly", SEC_GAMEMASTER, false, &HandleModifyFlyCommand, "", NULL }, { "all", SEC_GAMEMASTER, false, &HandleModifyASpeedCommand, "", NULL }, { "walk", SEC_GAMEMASTER, false, &HandleModifySpeedCommand, "", NULL }, { "backwalk", SEC_GAMEMASTER, false, &HandleModifyBWalkCommand, "", NULL }, { "swim", SEC_GAMEMASTER, false, &HandleModifySwimCommand, "", NULL }, { "", SEC_GAMEMASTER, false, &HandleModifyASpeedCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand modifyCommandTable[] = { { "hp", SEC_GAMEMASTER, false, &HandleModifyHPCommand, "", NULL }, { "mana", SEC_GAMEMASTER, false, &HandleModifyManaCommand, "", NULL }, { "rage", SEC_GAMEMASTER, false, &HandleModifyRageCommand, "", NULL }, { "runicpower", SEC_GAMEMASTER, false, &HandleModifyRunicPowerCommand, "", NULL }, { "energy", SEC_GAMEMASTER, false, &HandleModifyEnergyCommand, "", NULL }, { "money", SEC_GAMEMASTER, false, &HandleModifyMoneyCommand, "", NULL }, { "scale", SEC_GAMEMASTER, false, &HandleModifyScaleCommand, "", NULL }, { "bit", SEC_GAMEMASTER, false, &HandleModifyBitCommand, "", NULL }, { "faction", SEC_GAMEMASTER, false, &HandleModifyFactionCommand, "", NULL }, { "spell", SEC_GAMEMASTER, false, &HandleModifySpellCommand, "", NULL }, { "talentpoints", SEC_GAMEMASTER, false, &HandleModifyTalentCommand, "", NULL }, { "mount", SEC_GAMEMASTER, false, &HandleModifyMountCommand, "", NULL }, { "honor", SEC_GAMEMASTER, false, &HandleModifyHonorCommand, "", NULL }, { "reputation", SEC_GAMEMASTER, false, &HandleModifyRepCommand, "", NULL }, { "arenapoints", SEC_GAMEMASTER, false, &HandleModifyArenaCommand, "", NULL }, { "drunk", SEC_GAMEMASTER, false, &HandleModifyDrunkCommand, "", NULL }, { "standstate", SEC_GAMEMASTER, false, &HandleModifyStandStateCommand, "", NULL }, { "phase", SEC_ADMINISTRATOR, false, &HandleModifyPhaseCommand, "", NULL }, { "gender", SEC_GAMEMASTER, false, &HandleModifyGenderCommand, "", NULL }, { "speed", SEC_GAMEMASTER, false, NULL, "", modifyspeedCommandTable }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand commandTable[] = { { "morph", SEC_GAMEMASTER, false, &HandleModifyMorphCommand, "", NULL }, { "demorph", SEC_GAMEMASTER, false, &HandleDeMorphCommand, "", NULL }, { "modify", SEC_GAMEMASTER, false, NULL, "", modifyCommandTable }, { NULL, 0, false, NULL, "", NULL } }; return commandTable; } //Edit Player HP static bool HandleModifyHPCommand(ChatHandler* handler, const char* args) { if (!*args) return false; int32 hp = atoi((char*)args); int32 hpm = atoi((char*)args); if (hp < 1 || hpm < 1 || hpm < hp) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } Player* target = handler->getSelectedPlayer(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } if (handler->HasLowerSecurity(target, 0)) return false; handler->PSendSysMessage(LANG_YOU_CHANGE_HP, handler->GetNameLink(target).c_str(), hp, hpm); if (handler->needReportToTarget(target)) (ChatHandler(target->GetSession())).PSendSysMessage(LANG_YOURS_HP_CHANGED, handler->GetNameLink().c_str(), hp, hpm); target->SetMaxHealth(hpm); target->SetHealth(hp); return true; } //Edit Player Mana static bool HandleModifyManaCommand(ChatHandler* handler, const char* args) { if (!*args) return false; int32 mana = atoi((char*)args); int32 manam = atoi((char*)args); if (mana <= 0 || manam <= 0 || manam < mana) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } Player* target = handler->getSelectedPlayer(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, 0)) return false; handler->PSendSysMessage(LANG_YOU_CHANGE_MANA, handler->GetNameLink(target).c_str(), mana, manam); if (handler->needReportToTarget(target)) (ChatHandler(target->GetSession())).PSendSysMessage(LANG_YOURS_MANA_CHANGED, handler->GetNameLink().c_str(), mana, manam); target->SetMaxPower(POWER_MANA, manam); target->SetPower(POWER_MANA, mana); return true; } //Edit Player Energy static bool HandleModifyEnergyCommand(ChatHandler* handler, const char* args) { if (!*args) return false; // char* pmana = strtok((char*)args, " "); // if (!pmana) // return false; // char* pmanaMax = strtok(NULL, " "); // if (!pmanaMax) // return false; // int32 manam = atoi(pmanaMax); // int32 mana = atoi(pmana); int32 energy = atoi((char*)args)*10; int32 energym = atoi((char*)args)*10; if (energy <= 0 || energym <= 0 || energym < energy) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } Player* target = handler->getSelectedPlayer(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, 0)) return false; handler->PSendSysMessage(LANG_YOU_CHANGE_ENERGY, handler->GetNameLink(target).c_str(), energy/10, energym/10); if (handler->needReportToTarget(target)) (ChatHandler(target->GetSession())).PSendSysMessage(LANG_YOURS_ENERGY_CHANGED, handler->GetNameLink().c_str(), energy/10, energym/10); target->SetMaxPower(POWER_ENERGY, energym); target->SetPower(POWER_ENERGY, energy); ;//sLog->outDetail(handler->GetTrinityString(LANG_CURRENT_ENERGY), target->GetMaxPower(POWER_ENERGY)); return true; } //Edit Player Rage static bool HandleModifyRageCommand(ChatHandler* handler, const char* args) { if (!*args) return false; // char* pmana = strtok((char*)args, " "); // if (!pmana) // return false; // char* pmanaMax = strtok(NULL, " "); // if (!pmanaMax) // return false; // int32 manam = atoi(pmanaMax); // int32 mana = atoi(pmana); int32 rage = atoi((char*)args)*10; int32 ragem = atoi((char*)args)*10; if (rage <= 0 || ragem <= 0 || ragem < rage) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } Player* target = handler->getSelectedPlayer(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, 0)) return false; handler->PSendSysMessage(LANG_YOU_CHANGE_RAGE, handler->GetNameLink(target).c_str(), rage/10, ragem/10); if (handler->needReportToTarget(target)) (ChatHandler(target->GetSession())).PSendSysMessage(LANG_YOURS_RAGE_CHANGED, handler->GetNameLink().c_str(), rage/10, ragem/10); target->SetMaxPower(POWER_RAGE, ragem); target->SetPower(POWER_RAGE, rage); return true; } // Edit Player Runic Power static bool HandleModifyRunicPowerCommand(ChatHandler* handler, const char* args) { if (!*args) return false; int32 rune = atoi((char*)args)*10; int32 runem = atoi((char*)args)*10; if (rune <= 0 || runem <= 0 || runem < rune) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } Player* target = handler->getSelectedPlayer(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } handler->PSendSysMessage(LANG_YOU_CHANGE_RUNIC_POWER, handler->GetNameLink(target).c_str(), rune/10, runem/10); if (handler->needReportToTarget(target)) (ChatHandler(target->GetSession())).PSendSysMessage(LANG_YOURS_RUNIC_POWER_CHANGED, handler->GetNameLink().c_str(), rune/10, runem/10); target->SetMaxPower(POWER_RUNIC_POWER, runem); target->SetPower(POWER_RUNIC_POWER, rune); return true; } //Edit Player Faction static bool HandleModifyFactionCommand(ChatHandler* handler, const char* args) { if (!*args) return false; char* pfactionid = handler->extractKeyFromLink((char*)args, "Hfaction"); Creature* target = handler->getSelectedCreature(); if (!target) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } if (!pfactionid) { if (target) { uint32 factionid = target->getFaction(); uint32 flag = target->GetUInt32Value(UNIT_FIELD_FLAGS); uint32 npcflag = target->GetUInt32Value(UNIT_NPC_FLAGS); uint32 dyflag = target->GetUInt32Value(UNIT_DYNAMIC_FLAGS); handler->PSendSysMessage(LANG_CURRENT_FACTION, target->GetGUIDLow(), factionid, flag, npcflag, dyflag); } return true; } if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } uint32 factionid = atoi(pfactionid); uint32 flag; char *pflag = strtok(NULL, " "); if (!pflag) flag = target->GetUInt32Value(UNIT_FIELD_FLAGS); else flag = atoi(pflag); char* pnpcflag = strtok(NULL, " "); uint32 npcflag; if (!pnpcflag) npcflag = target->GetUInt32Value(UNIT_NPC_FLAGS); else npcflag = atoi(pnpcflag); char* pdyflag = strtok(NULL, " "); uint32 dyflag; if (!pdyflag) dyflag = target->GetUInt32Value(UNIT_DYNAMIC_FLAGS); else dyflag = atoi(pdyflag); if (!sFactionTemplateStore.LookupEntry(factionid)) { handler->PSendSysMessage(LANG_WRONG_FACTION, factionid); handler->SetSentErrorMessage(true); return false; } handler->PSendSysMessage(LANG_YOU_CHANGE_FACTION, target->GetGUIDLow(), factionid, flag, npcflag, dyflag); target->setFaction(factionid); target->SetUInt32Value(UNIT_FIELD_FLAGS, flag); target->SetUInt32Value(UNIT_NPC_FLAGS, npcflag); target->SetUInt32Value(UNIT_DYNAMIC_FLAGS, dyflag); return true; } //Edit Player Spell static bool HandleModifySpellCommand(ChatHandler* handler, const char* args) { if (!*args) return false; char* pspellflatid = strtok((char*)args, " "); if (!pspellflatid) return false; char* pop = strtok(NULL, " "); if (!pop) return false; char* pval = strtok(NULL, " "); if (!pval) return false; uint16 mark; char* pmark = strtok(NULL, " "); uint8 spellflatid = atoi(pspellflatid); uint8 op = atoi(pop); uint16 val = atoi(pval); if (!pmark) mark = 65535; else mark = atoi(pmark); Player* target = handler->getSelectedPlayer(); if (target == NULL) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, 0)) return false; handler->PSendSysMessage(LANG_YOU_CHANGE_SPELLFLATID, spellflatid, val, mark, handler->GetNameLink(target).c_str()); if (handler->needReportToTarget(target)) (ChatHandler(target->GetSession())).PSendSysMessage(LANG_YOURS_SPELLFLATID_CHANGED, handler->GetNameLink().c_str(), spellflatid, val, mark); WorldPacket data(SMSG_SET_FLAT_SPELL_MODIFIER, (1+1+2+2)); data << uint8(spellflatid); data << uint8(op); data << uint16(val); data << uint16(mark); target->GetSession()->SendPacket(&data); return true; } //Edit Player TP static bool HandleModifyTalentCommand (ChatHandler* handler, const char* args) { if (!*args) return false; int tp = atoi((char*)args); if (tp < 0) return false; Unit* target = handler->getSelectedUnit(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } if (target->GetTypeId() == TYPEID_PLAYER) { // check online security if (handler->HasLowerSecurity(target->ToPlayer(), 0)) return false; target->ToPlayer()->SetFreeTalentPoints(tp); target->ToPlayer()->SendTalentsInfoData(false); return true; } else if (target->IsPet()) { Unit* owner = target->GetOwner(); if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet*)target)->IsPermanentPetFor(owner->ToPlayer())) { // check online security if (handler->HasLowerSecurity(owner->ToPlayer(), 0)) return false; ((Pet*)target)->SetFreeTalentPoints(tp); owner->ToPlayer()->SendTalentsInfoData(true); return true; } } handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } //Edit Player Aspeed static bool HandleModifyASpeedCommand(ChatHandler* handler, const char* args) { if (!*args) return false; float ASpeed = (float)atof((char*)args); if (ASpeed > 50.0f || ASpeed < 0.1f) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } Player* target = handler->getSelectedPlayerOrSelf(); if (handler->GetSession()->GetSecurity() < SEC_GAMEMASTER) target = handler->GetSession()->GetPlayer(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, 0)) return false; std::string targetNameLink = handler->GetNameLink(target); if (target->IsInFlight()) { handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, targetNameLink.c_str()); handler->SetSentErrorMessage(true); return false; } handler->PSendSysMessage(LANG_YOU_CHANGE_ASPEED, ASpeed, targetNameLink.c_str()); if (handler->needReportToTarget(target)) (ChatHandler(target->GetSession())).PSendSysMessage(LANG_YOURS_ASPEED_CHANGED, handler->GetNameLink().c_str(), ASpeed); target->SetSpeed(MOVE_WALK, ASpeed, true); target->SetSpeed(MOVE_RUN, ASpeed, true); target->SetSpeed(MOVE_SWIM, ASpeed, true); //target->SetSpeed(MOVE_TURN, ASpeed, true); target->SetSpeed(MOVE_FLIGHT, ASpeed, true); return true; } //Edit Player Speed static bool HandleModifySpeedCommand(ChatHandler* handler, const char* args) { if (!*args) return false; float Speed = (float)atof((char*)args); if (Speed > 50.0f || Speed < 0.1f) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } Player* target = handler->getSelectedPlayerOrSelf(); if (handler->GetSession()->GetSecurity() < SEC_GAMEMASTER) target = handler->GetSession()->GetPlayer(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, 0)) return false; std::string targetNameLink = handler->GetNameLink(target); if (target->IsInFlight()) { handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, targetNameLink.c_str()); handler->SetSentErrorMessage(true); return false; } handler->PSendSysMessage(LANG_YOU_CHANGE_SPEED, Speed, targetNameLink.c_str()); if (handler->needReportToTarget(target)) (ChatHandler(target->GetSession())).PSendSysMessage(LANG_YOURS_SPEED_CHANGED, handler->GetNameLink().c_str(), Speed); target->SetSpeed(MOVE_RUN, Speed, true); return true; } //Edit Player Swim Speed static bool HandleModifySwimCommand(ChatHandler* handler, const char* args) { if (!*args) return false; float Swim = (float)atof((char*)args); if (Swim > 50.0f || Swim < 0.1f) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } Player* target = handler->getSelectedPlayerOrSelf(); if (handler->GetSession()->GetSecurity() < SEC_GAMEMASTER) target = handler->GetSession()->GetPlayer(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, 0)) return false; std::string targetNameLink = handler->GetNameLink(target); if (target->IsInFlight()) { handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, targetNameLink.c_str()); handler->SetSentErrorMessage(true); return false; } handler->PSendSysMessage(LANG_YOU_CHANGE_SWIM_SPEED, Swim, targetNameLink.c_str()); if (handler->needReportToTarget(target)) (ChatHandler(target->GetSession())).PSendSysMessage(LANG_YOURS_SWIM_SPEED_CHANGED, handler->GetNameLink().c_str(), Swim); target->SetSpeed(MOVE_SWIM, Swim, true); return true; } //Edit Player Walk Speed static bool HandleModifyBWalkCommand(ChatHandler* handler, const char* args) { if (!*args) return false; float BSpeed = (float)atof((char*)args); if (BSpeed > 50.0f || BSpeed < 0.1f) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } Player* target = handler->getSelectedPlayerOrSelf(); if (handler->GetSession()->GetSecurity() < SEC_GAMEMASTER) target = handler->GetSession()->GetPlayer(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, 0)) return false; std::string targetNameLink = handler->GetNameLink(target); if (target->IsInFlight()) { handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, targetNameLink.c_str()); handler->SetSentErrorMessage(true); return false; } handler->PSendSysMessage(LANG_YOU_CHANGE_BACK_SPEED, BSpeed, targetNameLink.c_str()); if (handler->needReportToTarget(target)) (ChatHandler(target->GetSession())).PSendSysMessage(LANG_YOURS_BACK_SPEED_CHANGED, handler->GetNameLink().c_str(), BSpeed); target->SetSpeed(MOVE_RUN_BACK, BSpeed, true); return true; } //Edit Player Fly static bool HandleModifyFlyCommand(ChatHandler* handler, const char* args) { if (!*args) return false; float FSpeed = (float)atof((char*)args); if (FSpeed > 50.0f || FSpeed < 0.1f) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } Player* target = handler->getSelectedPlayerOrSelf(); if (handler->GetSession()->GetSecurity() < SEC_GAMEMASTER) target = handler->GetSession()->GetPlayer(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, 0)) return false; handler->PSendSysMessage(LANG_YOU_CHANGE_FLY_SPEED, FSpeed, handler->GetNameLink(target).c_str()); if (handler->needReportToTarget(target)) (ChatHandler(target->GetSession())).PSendSysMessage(LANG_YOURS_FLY_SPEED_CHANGED, handler->GetNameLink().c_str(), FSpeed); target->SetSpeed(MOVE_FLIGHT, FSpeed, true); return true; } //Edit Player or Creature Scale static bool HandleModifyScaleCommand(ChatHandler* handler, const char* args) { if (!*args) return false; float Scale = (float)atof((char*)args); if (Scale > 10.0f || Scale < 0.1f) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } Unit* target = handler->getSelectedUnit(); if (!target) { handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); handler->SetSentErrorMessage(true); return false; } if (Player* player = target->ToPlayer()) { // check online security if (handler->HasLowerSecurity(player, 0)) return false; handler->PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, handler->GetNameLink(player).c_str()); if (handler->needReportToTarget(player)) (ChatHandler(player->GetSession())).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale); } target->SetObjectScale(Scale); return true; } //Enable Player mount static bool HandleModifyMountCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint16 mId = 1147; float speed = (float)15; uint32 num = 0; num = atoi((char*)args); switch (num) { case 1: mId=14340; break; case 2: mId=4806; break; case 3: mId=6471; break; case 4: mId=12345; break; case 5: mId=6472; break; case 6: mId=6473; break; case 7: mId=10670; break; case 8: mId=10719; break; case 9: mId=10671; break; case 10: mId=10672; break; case 11: mId=10720; break; case 12: mId=14349; break; case 13: mId=11641; break; case 14: mId=12244; break; case 15: mId=12242; break; case 16: mId=14578; break; case 17: mId=14579; break; case 18: mId=14349; break; case 19: mId=12245; break; case 20: mId=14335; break; case 21: mId=207; break; case 22: mId=2328; break; case 23: mId=2327; break; case 24: mId=2326; break; case 25: mId=14573; break; case 26: mId=14574; break; case 27: mId=14575; break; case 28: mId=604; break; case 29: mId=1166; break; case 30: mId=2402; break; case 31: mId=2410; break; case 32: mId=2409; break; case 33: mId=2408; break; case 34: mId=2405; break; case 35: mId=14337; break; case 36: mId=6569; break; case 37: mId=10661; break; case 38: mId=10666; break; case 39: mId=9473; break; case 40: mId=9476; break; case 41: mId=9474; break; case 42: mId=14374; break; case 43: mId=14376; break; case 44: mId=14377; break; case 45: mId=2404; break; case 46: mId=2784; break; case 47: mId=2787; break; case 48: mId=2785; break; case 49: mId=2736; break; case 50: mId=2786; break; case 51: mId=14347; break; case 52: mId=14346; break; case 53: mId=14576; break; case 54: mId=9695; break; case 55: mId=9991; break; case 56: mId=6448; break; case 57: mId=6444; break; case 58: mId=6080; break; case 59: mId=6447; break; case 60: mId=4805; break; case 61: mId=9714; break; case 62: mId=6448; break; case 63: mId=6442; break; case 64: mId=14632; break; case 65: mId=14332; break; case 66: mId=14331; break; case 67: mId=8469; break; case 68: mId=2830; break; case 69: mId=2346; break; default: handler->SendSysMessage(LANG_NO_MOUNT); handler->SetSentErrorMessage(true); return false; } Player* target = handler->getSelectedPlayer(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, 0)) return false; handler->PSendSysMessage(LANG_YOU_GIVE_MOUNT, handler->GetNameLink(target).c_str()); if (handler->needReportToTarget(target)) (ChatHandler(target->GetSession())).PSendSysMessage(LANG_MOUNT_GIVED, handler->GetNameLink().c_str()); target->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); target->Mount(mId); WorldPacket data(SMSG_FORCE_RUN_SPEED_CHANGE, (8+4+1+4)); data.append(target->GetPackGUID()); data << (uint32)0; data << (uint8)0; //new 2.1.0 data << float(speed); target->SendMessageToSet(&data, true); data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, (8+4+4)); data.append(target->GetPackGUID()); data << (uint32)0; data << float(speed); target->SendMessageToSet(&data, true); return true; } //Edit Player money static bool HandleModifyMoneyCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Player* target = handler->getSelectedPlayer(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, 0)) return false; int32 moneyToAdd = 0; if (strchr(args, 'g') || strchr(args, 's') || strchr(args, 'c')) moneyToAdd = MoneyStringToMoney(std::string(args)); else moneyToAdd = atoi(args); uint32 targetMoney = target->GetMoney(); if (moneyToAdd < 0) { int32 newmoney = int32(targetMoney) + moneyToAdd; ;//sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_CURRENT_MONEY), targetMoney, moneyToAdd, newmoney); if (newmoney <= 0) { handler->PSendSysMessage(LANG_YOU_TAKE_ALL_MONEY, handler->GetNameLink(target).c_str()); if (handler->needReportToTarget(target)) ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_ALL_MONEY_GONE, handler->GetNameLink().c_str()); target->SetMoney(0); } else { if (newmoney > MAX_MONEY_AMOUNT) newmoney = MAX_MONEY_AMOUNT; handler->PSendSysMessage(LANG_YOU_TAKE_MONEY, abs(moneyToAdd), handler->GetNameLink(target).c_str()); if (handler->needReportToTarget(target)) ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_TAKEN, handler->GetNameLink().c_str(), abs(moneyToAdd)); target->SetMoney(newmoney); } } else { handler->PSendSysMessage(LANG_YOU_GIVE_MONEY, moneyToAdd, handler->GetNameLink(target).c_str()); if (handler->needReportToTarget(target)) ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, handler->GetNameLink().c_str(), moneyToAdd); if (moneyToAdd >= MAX_MONEY_AMOUNT) moneyToAdd = MAX_MONEY_AMOUNT; if (targetMoney >= uint32(MAX_MONEY_AMOUNT) - moneyToAdd) moneyToAdd -= targetMoney; target->ModifyMoney(moneyToAdd); } ;//sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_NEW_MONEY), targetMoney, moneyToAdd, target->GetMoney()); return true; } //Edit Unit field static bool HandleModifyBitCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Unit* target = handler->getSelectedUnit(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); handler->SetSentErrorMessage(true); return false; } // check online security if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), 0)) return false; char* pField = strtok((char*)args, " "); if (!pField) return false; char* pBit = strtok(NULL, " "); if (!pBit) return false; uint16 field = atoi(pField); uint32 bit = atoi(pBit); if (field < OBJECT_END || field >= target->GetValuesCount()) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } if (bit < 1 || bit > 32) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } if (target->HasFlag(field, (1<<(bit-1)))) { target->RemoveFlag(field, (1<<(bit-1))); handler->PSendSysMessage(LANG_REMOVE_BIT, bit, field); } else { target->SetFlag(field, (1<<(bit-1))); handler->PSendSysMessage(LANG_SET_BIT, bit, field); } return true; } static bool HandleModifyHonorCommand (ChatHandler* handler, const char* args) { if (!*args) return false; Player* target = handler->getSelectedPlayer(); if (!target) { handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, 0)) return false; int32 amount = (uint32)atoi(args); target->ModifyHonorPoints(amount); handler->PSendSysMessage(LANG_COMMAND_MODIFY_HONOR, handler->GetNameLink(target).c_str(), target->GetHonorPoints()); return true; } static bool HandleModifyDrunkCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint8 drunklevel = (uint8)atoi(args); if (drunklevel > 100) drunklevel = 100; if (Player* target = handler->getSelectedPlayer()) target->SetDrunkValue(drunklevel); return true; } static bool HandleModifyRepCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Player* target = handler->getSelectedPlayer(); if (!target) { handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } // check online security if (handler->HasLowerSecurity(target, 0)) return false; char* factionTxt = handler->extractKeyFromLink((char*)args, "Hfaction"); if (!factionTxt) return false; uint32 factionId = atoi(factionTxt); int32 amount = 0; char *rankTxt = strtok(NULL, " "); if (!factionTxt || !rankTxt) return false; amount = atoi(rankTxt); if ((amount == 0) && (rankTxt[0] != '-') && !isdigit(rankTxt[0])) { std::string rankStr = rankTxt; std::wstring wrankStr; if (!Utf8toWStr(rankStr, wrankStr)) return false; wstrToLower(wrankStr); int r = 0; amount = -42000; for (; r < MAX_REPUTATION_RANK; ++r) { std::string rank = handler->GetTrinityString(ReputationRankStrIndex[r]); if (rank.empty()) continue; std::wstring wrank; if (!Utf8toWStr(rank, wrank)) continue; wstrToLower(wrank); if (wrank.substr(0, wrankStr.size()) == wrankStr) { char *deltaTxt = strtok(NULL, " "); if (deltaTxt) { int32 delta = atoi(deltaTxt); if ((delta < 0) || (delta > ReputationMgr::PointsInRank[r] -1)) { handler->PSendSysMessage(LANG_COMMAND_FACTION_DELTA, (ReputationMgr::PointsInRank[r]-1)); handler->SetSentErrorMessage(true); return false; } amount += delta; } break; } amount += ReputationMgr::PointsInRank[r]; } if (r >= MAX_REPUTATION_RANK) { handler->PSendSysMessage(LANG_COMMAND_FACTION_INVPARAM, rankTxt); handler->SetSentErrorMessage(true); return false; } } FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); if (!factionEntry) { handler->PSendSysMessage(LANG_COMMAND_FACTION_UNKNOWN, factionId); handler->SetSentErrorMessage(true); return false; } if (factionEntry->reputationListID < 0) { handler->PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[handler->GetSessionDbcLocale()], factionId); handler->SetSentErrorMessage(true); return false; } target->GetReputationMgr().SetOneFactionReputation(factionEntry, amount, false); target->GetReputationMgr().SendState(target->GetReputationMgr().GetState(factionEntry)); handler->PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[handler->GetSessionDbcLocale()], factionId, handler->GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry)); return true; } //morph creature or player static bool HandleModifyMorphCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint16 display_id = (uint16)atoi((char*)args); Unit* target = handler->getSelectedUnit(); if (!target) target = handler->GetSession()->GetPlayer(); // check online security else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), 0)) return false; target->SetDisplayId(display_id); return true; } //set temporary phase mask for player static bool HandleModifyPhaseCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint32 phasemask = (uint32)atoi((char*)args); Unit* target = handler->getSelectedUnit(); if (!target) target = handler->GetSession()->GetPlayer(); // check online security else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), 0)) return false; target->SetPhaseMask(phasemask, true); return true; } //change standstate static bool HandleModifyStandStateCommand(ChatHandler* handler, const char* args) { if (!*args) return false; uint32 anim_id = atoi((char*)args); handler->GetSession()->GetPlayer()->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim_id); return true; } static bool HandleModifyArenaCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Player* target = handler->getSelectedPlayer(); if (!target) { handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } int32 amount = (uint32)atoi(args); target->ModifyArenaPoints(amount); handler->PSendSysMessage(LANG_COMMAND_MODIFY_ARENA, handler->GetNameLink(target).c_str(), target->GetArenaPoints()); return true; } static bool HandleModifyGenderCommand(ChatHandler* handler, const char* args) { if (!*args) return false; Player* target = handler->getSelectedPlayer(); if (!target) { handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND); handler->SetSentErrorMessage(true); return false; } PlayerInfo const* info = sObjectMgr->GetPlayerInfo(target->getRace(), target->getClass()); if (!info) return false; char const* gender_str = (char*)args; int gender_len = strlen(gender_str); Gender gender; if (!strncmp(gender_str, "male", gender_len)) // MALE { if (target->getGender() == GENDER_MALE) return true; gender = GENDER_MALE; } else if (!strncmp(gender_str, "female", gender_len)) // FEMALE { if (target->getGender() == GENDER_FEMALE) return true; gender = GENDER_FEMALE; } else { handler->SendSysMessage(LANG_MUST_MALE_OR_FEMALE); handler->SetSentErrorMessage(true); return false; } // Set gender target->SetByteValue(UNIT_FIELD_BYTES_0, 2, gender); target->SetByteValue(PLAYER_BYTES_3, 0, gender); // Change display ID target->InitDisplayIds(); char const* gender_full = gender ? "female" : "male"; handler->PSendSysMessage(LANG_YOU_CHANGE_GENDER, handler->GetNameLink(target).c_str(), gender_full); if (handler->needReportToTarget(target)) (ChatHandler(target->GetSession())).PSendSysMessage(LANG_YOUR_GENDER_CHANGED, gender_full, handler->GetNameLink().c_str()); return true; } //demorph player or unit static bool HandleDeMorphCommand(ChatHandler* handler, const char* /*args*/) { Unit* target = handler->getSelectedUnit(); if (!target) target = handler->GetSession()->GetPlayer(); // check online security else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), 0)) return false; target->DeMorph(); return true; } }; void AddSC_modify_commandscript() { new modify_commandscript(); }